@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +27 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
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@@ -1,330 +0,0 @@
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- import {
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- Color,
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- FrontSide,
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- Matrix4,
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- Mesh,
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- PerspectiveCamera,
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- Plane,
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- ShaderMaterial,
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- UniformsLib,
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- UniformsUtils,
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- Vector3,
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- Vector4,
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- WebGLRenderTarget
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- } from 'three';
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-
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- /**
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- * Work based on :
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- * https://github.com/Slayvin: Flat mirror for three.js
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- * https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
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- * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
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- */
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-
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- class Water extends Mesh {
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-
25
- constructor( geometry, options = {} ) {
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-
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- super( geometry );
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-
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- this.isWater = true;
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-
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- const scope = this;
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-
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- const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
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- const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
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-
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- const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
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- const alpha = options.alpha !== undefined ? options.alpha : 1.0;
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- const time = options.time !== undefined ? options.time : 0.0;
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- const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
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- const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 );
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- const sunColor = new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff );
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- const waterColor = new Color( options.waterColor !== undefined ? options.waterColor : 0x7F7F7F );
43
- const eye = options.eye !== undefined ? options.eye : new Vector3( 0, 0, 0 );
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- const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
45
- const side = options.side !== undefined ? options.side : FrontSide;
46
- const fog = options.fog !== undefined ? options.fog : false;
47
-
48
- //
49
-
50
- const mirrorPlane = new Plane();
51
- const normal = new Vector3();
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- const mirrorWorldPosition = new Vector3();
53
- const cameraWorldPosition = new Vector3();
54
- const rotationMatrix = new Matrix4();
55
- const lookAtPosition = new Vector3( 0, 0, - 1 );
56
- const clipPlane = new Vector4();
57
-
58
- const view = new Vector3();
59
- const target = new Vector3();
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- const q = new Vector4();
61
-
62
- const textureMatrix = new Matrix4();
63
-
64
- const mirrorCamera = new PerspectiveCamera();
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-
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- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight );
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-
68
- const mirrorShader = {
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-
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- uniforms: UniformsUtils.merge( [
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- UniformsLib[ 'fog' ],
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- UniformsLib[ 'lights' ],
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- {
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- 'normalSampler': { value: null },
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- 'mirrorSampler': { value: null },
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- 'alpha': { value: 1.0 },
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- 'time': { value: 0.0 },
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- 'size': { value: 1.0 },
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- 'distortionScale': { value: 20.0 },
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- 'textureMatrix': { value: new Matrix4() },
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- 'sunColor': { value: new Color( 0x7F7F7F ) },
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- 'sunDirection': { value: new Vector3( 0.70707, 0.70707, 0 ) },
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- 'eye': { value: new Vector3() },
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- 'waterColor': { value: new Color( 0x555555 ) }
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- }
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- ] ),
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-
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- vertexShader: /* glsl */`
89
- uniform mat4 textureMatrix;
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- uniform float time;
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-
92
- varying vec4 mirrorCoord;
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- varying vec4 worldPosition;
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-
95
- #include <common>
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- #include <fog_pars_vertex>
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- #include <shadowmap_pars_vertex>
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- #include <logdepthbuf_pars_vertex>
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-
100
- void main() {
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- mirrorCoord = modelMatrix * vec4( position, 1.0 );
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- worldPosition = mirrorCoord.xyzw;
103
- mirrorCoord = textureMatrix * mirrorCoord;
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- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
105
- gl_Position = projectionMatrix * mvPosition;
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-
107
- #include <beginnormal_vertex>
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- #include <defaultnormal_vertex>
109
- #include <logdepthbuf_vertex>
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- #include <fog_vertex>
111
- #include <shadowmap_vertex>
112
- }`,
113
-
114
- fragmentShader: /* glsl */`
115
- uniform sampler2D mirrorSampler;
116
- uniform float alpha;
117
- uniform float time;
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- uniform float size;
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- uniform float distortionScale;
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- uniform sampler2D normalSampler;
121
- uniform vec3 sunColor;
122
- uniform vec3 sunDirection;
123
- uniform vec3 eye;
124
- uniform vec3 waterColor;
125
-
126
- varying vec4 mirrorCoord;
127
- varying vec4 worldPosition;
128
-
129
- vec4 getNoise( vec2 uv ) {
130
- vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
131
- vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
132
- vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
133
- vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
134
- vec4 noise = texture2D( normalSampler, uv0 ) +
135
- texture2D( normalSampler, uv1 ) +
136
- texture2D( normalSampler, uv2 ) +
137
- texture2D( normalSampler, uv3 );
138
- return noise * 0.5 - 1.0;
139
- }
140
-
141
- void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
142
- vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
143
- float direction = max( 0.0, dot( eyeDirection, reflection ) );
144
- specularColor += pow( direction, shiny ) * sunColor * spec;
145
- diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
146
- }
147
-
148
- #include <common>
149
- #include <packing>
150
- #include <bsdfs>
151
- #include <fog_pars_fragment>
152
- #include <logdepthbuf_pars_fragment>
153
- #include <lights_pars_begin>
154
- #include <shadowmap_pars_fragment>
155
- #include <shadowmask_pars_fragment>
156
-
157
- void main() {
158
-
159
- #include <logdepthbuf_fragment>
160
- vec4 noise = getNoise( worldPosition.xz * size );
161
- vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
162
-
163
- vec3 diffuseLight = vec3(0.0);
164
- vec3 specularLight = vec3(0.0);
165
-
166
- vec3 worldToEye = eye-worldPosition.xyz;
167
- vec3 eyeDirection = normalize( worldToEye );
168
- sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
169
-
170
- float distance = length(worldToEye);
171
-
172
- vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
173
- vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
174
-
175
- float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
176
- float rf0 = 0.3;
177
- float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
178
- vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
179
- vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
180
- vec3 outgoingLight = albedo;
181
- gl_FragColor = vec4( outgoingLight, alpha );
182
-
183
- #include <tonemapping_fragment>
184
- #include <colorspace_fragment>
185
- #include <fog_fragment>
186
- }`
187
-
188
- };
189
-
190
- const material = new ShaderMaterial( {
191
- fragmentShader: mirrorShader.fragmentShader,
192
- vertexShader: mirrorShader.vertexShader,
193
- uniforms: UniformsUtils.clone( mirrorShader.uniforms ),
194
- lights: true,
195
- side: side,
196
- fog: fog
197
- } );
198
-
199
- material.uniforms[ 'mirrorSampler' ].value = renderTarget.texture;
200
- material.uniforms[ 'textureMatrix' ].value = textureMatrix;
201
- material.uniforms[ 'alpha' ].value = alpha;
202
- material.uniforms[ 'time' ].value = time;
203
- material.uniforms[ 'normalSampler' ].value = normalSampler;
204
- material.uniforms[ 'sunColor' ].value = sunColor;
205
- material.uniforms[ 'waterColor' ].value = waterColor;
206
- material.uniforms[ 'sunDirection' ].value = sunDirection;
207
- material.uniforms[ 'distortionScale' ].value = distortionScale;
208
-
209
- material.uniforms[ 'eye' ].value = eye;
210
-
211
- scope.material = material;
212
-
213
- scope.onBeforeRender = function ( renderer, scene, camera ) {
214
-
215
- mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
216
- cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
217
-
218
- rotationMatrix.extractRotation( scope.matrixWorld );
219
-
220
- normal.set( 0, 0, 1 );
221
- normal.applyMatrix4( rotationMatrix );
222
-
223
- view.subVectors( mirrorWorldPosition, cameraWorldPosition );
224
-
225
- // Avoid rendering when mirror is facing away
226
-
227
- if ( view.dot( normal ) > 0 ) return;
228
-
229
- view.reflect( normal ).negate();
230
- view.add( mirrorWorldPosition );
231
-
232
- rotationMatrix.extractRotation( camera.matrixWorld );
233
-
234
- lookAtPosition.set( 0, 0, - 1 );
235
- lookAtPosition.applyMatrix4( rotationMatrix );
236
- lookAtPosition.add( cameraWorldPosition );
237
-
238
- target.subVectors( mirrorWorldPosition, lookAtPosition );
239
- target.reflect( normal ).negate();
240
- target.add( mirrorWorldPosition );
241
-
242
- mirrorCamera.position.copy( view );
243
- mirrorCamera.up.set( 0, 1, 0 );
244
- mirrorCamera.up.applyMatrix4( rotationMatrix );
245
- mirrorCamera.up.reflect( normal );
246
- mirrorCamera.lookAt( target );
247
-
248
- mirrorCamera.far = camera.far; // Used in WebGLBackground
249
-
250
- mirrorCamera.updateMatrixWorld();
251
- mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
252
-
253
- // Update the texture matrix
254
- textureMatrix.set(
255
- 0.5, 0.0, 0.0, 0.5,
256
- 0.0, 0.5, 0.0, 0.5,
257
- 0.0, 0.0, 0.5, 0.5,
258
- 0.0, 0.0, 0.0, 1.0
259
- );
260
- textureMatrix.multiply( mirrorCamera.projectionMatrix );
261
- textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
262
-
263
- // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
264
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
265
- mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
266
- mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
267
-
268
- clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
269
-
270
- const projectionMatrix = mirrorCamera.projectionMatrix;
271
-
272
- q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
273
- q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
274
- q.z = - 1.0;
275
- q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
276
-
277
- // Calculate the scaled plane vector
278
- clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
279
-
280
- // Replacing the third row of the projection matrix
281
- projectionMatrix.elements[ 2 ] = clipPlane.x;
282
- projectionMatrix.elements[ 6 ] = clipPlane.y;
283
- projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
284
- projectionMatrix.elements[ 14 ] = clipPlane.w;
285
-
286
- eye.setFromMatrixPosition( camera.matrixWorld );
287
-
288
- // Render
289
-
290
- const currentRenderTarget = renderer.getRenderTarget();
291
-
292
- const currentXrEnabled = renderer.xr.enabled;
293
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
294
-
295
- scope.visible = false;
296
-
297
- renderer.xr.enabled = false; // Avoid camera modification and recursion
298
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
299
-
300
- renderer.setRenderTarget( renderTarget );
301
-
302
- renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
303
-
304
- if ( renderer.autoClear === false ) renderer.clear();
305
- renderer.render( scene, mirrorCamera );
306
-
307
- scope.visible = true;
308
-
309
- renderer.xr.enabled = currentXrEnabled;
310
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
311
-
312
- renderer.setRenderTarget( currentRenderTarget );
313
-
314
- // Restore viewport
315
-
316
- const viewport = camera.viewport;
317
-
318
- if ( viewport !== undefined ) {
319
-
320
- renderer.state.viewport( viewport );
321
-
322
- }
323
-
324
- };
325
-
326
- }
327
-
328
- }
329
-
330
- export { Water };
@@ -1,358 +0,0 @@
1
- import {
2
- Clock,
3
- Color,
4
- Matrix4,
5
- Mesh,
6
- RepeatWrapping,
7
- ShaderMaterial,
8
- TextureLoader,
9
- UniformsLib,
10
- UniformsUtils,
11
- Vector2,
12
- Vector4
13
- } from 'three';
14
- import { Reflector } from '../objects/Reflector.js';
15
- import { Refractor } from '../objects/Refractor.js';
16
-
17
- /**
18
- * References:
19
- * https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
20
- * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
21
- *
22
- */
23
-
24
- class Water extends Mesh {
25
-
26
- constructor( geometry, options = {} ) {
27
-
28
- super( geometry );
29
-
30
- this.isWater = true;
31
-
32
- this.type = 'Water';
33
-
34
- const scope = this;
35
-
36
- const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0xFFFFFF );
37
- const textureWidth = options.textureWidth || 512;
38
- const textureHeight = options.textureHeight || 512;
39
- const clipBias = options.clipBias || 0;
40
- const flowDirection = options.flowDirection || new Vector2( 1, 0 );
41
- const flowSpeed = options.flowSpeed || 0.03;
42
- const reflectivity = options.reflectivity || 0.02;
43
- const scale = options.scale || 1;
44
- const shader = options.shader || Water.WaterShader;
45
-
46
- const textureLoader = new TextureLoader();
47
-
48
- const flowMap = options.flowMap || undefined;
49
- const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
50
- const normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );
51
-
52
- const cycle = 0.15; // a cycle of a flow map phase
53
- const halfCycle = cycle * 0.5;
54
- const textureMatrix = new Matrix4();
55
- const clock = new Clock();
56
-
57
- // internal components
58
-
59
- if ( Reflector === undefined ) {
60
-
61
- console.error( 'THREE.Water: Required component Reflector not found.' );
62
- return;
63
-
64
- }
65
-
66
- if ( Refractor === undefined ) {
67
-
68
- console.error( 'THREE.Water: Required component Refractor not found.' );
69
- return;
70
-
71
- }
72
-
73
- const reflector = new Reflector( geometry, {
74
- textureWidth: textureWidth,
75
- textureHeight: textureHeight,
76
- clipBias: clipBias
77
- } );
78
-
79
- const refractor = new Refractor( geometry, {
80
- textureWidth: textureWidth,
81
- textureHeight: textureHeight,
82
- clipBias: clipBias
83
- } );
84
-
85
- reflector.matrixAutoUpdate = false;
86
- refractor.matrixAutoUpdate = false;
87
-
88
- // material
89
-
90
- this.material = new ShaderMaterial( {
91
- uniforms: UniformsUtils.merge( [
92
- UniformsLib[ 'fog' ],
93
- shader.uniforms
94
- ] ),
95
- vertexShader: shader.vertexShader,
96
- fragmentShader: shader.fragmentShader,
97
- transparent: true,
98
- fog: true
99
- } );
100
-
101
- if ( flowMap !== undefined ) {
102
-
103
- this.material.defines.USE_FLOWMAP = '';
104
- this.material.uniforms[ 'tFlowMap' ] = {
105
- type: 't',
106
- value: flowMap
107
- };
108
-
109
- } else {
110
-
111
- this.material.uniforms[ 'flowDirection' ] = {
112
- type: 'v2',
113
- value: flowDirection
114
- };
115
-
116
- }
117
-
118
- // maps
119
-
120
- normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
121
- normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
122
-
123
- this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
124
- this.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;
125
- this.material.uniforms[ 'tNormalMap0' ].value = normalMap0;
126
- this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
127
-
128
- // water
129
-
130
- this.material.uniforms[ 'color' ].value = color;
131
- this.material.uniforms[ 'reflectivity' ].value = reflectivity;
132
- this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
133
-
134
- // inital values
135
-
136
- this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
137
- this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
138
- this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
139
- this.material.uniforms[ 'config' ].value.w = scale; // scale
140
-
141
- // functions
142
-
143
- function updateTextureMatrix( camera ) {
144
-
145
- textureMatrix.set(
146
- 0.5, 0.0, 0.0, 0.5,
147
- 0.0, 0.5, 0.0, 0.5,
148
- 0.0, 0.0, 0.5, 0.5,
149
- 0.0, 0.0, 0.0, 1.0
150
- );
151
-
152
- textureMatrix.multiply( camera.projectionMatrix );
153
- textureMatrix.multiply( camera.matrixWorldInverse );
154
- textureMatrix.multiply( scope.matrixWorld );
155
-
156
- }
157
-
158
- function updateFlow() {
159
-
160
- const delta = clock.getDelta();
161
- const config = scope.material.uniforms[ 'config' ];
162
-
163
- config.value.x += flowSpeed * delta; // flowMapOffset0
164
- config.value.y = config.value.x + halfCycle; // flowMapOffset1
165
-
166
- // Important: The distance between offsets should be always the value of "halfCycle".
167
- // Moreover, both offsets should be in the range of [ 0, cycle ].
168
- // This approach ensures a smooth water flow and avoids "reset" effects.
169
-
170
- if ( config.value.x >= cycle ) {
171
-
172
- config.value.x = 0;
173
- config.value.y = halfCycle;
174
-
175
- } else if ( config.value.y >= cycle ) {
176
-
177
- config.value.y = config.value.y - cycle;
178
-
179
- }
180
-
181
- }
182
-
183
- //
184
-
185
- this.onBeforeRender = function ( renderer, scene, camera ) {
186
-
187
- updateTextureMatrix( camera );
188
- updateFlow();
189
-
190
- scope.visible = false;
191
-
192
- reflector.matrixWorld.copy( scope.matrixWorld );
193
- refractor.matrixWorld.copy( scope.matrixWorld );
194
-
195
- reflector.onBeforeRender( renderer, scene, camera );
196
- refractor.onBeforeRender( renderer, scene, camera );
197
-
198
- scope.visible = true;
199
-
200
- };
201
-
202
- }
203
-
204
- }
205
-
206
- Water.WaterShader = {
207
-
208
- uniforms: {
209
-
210
- 'color': {
211
- type: 'c',
212
- value: null
213
- },
214
-
215
- 'reflectivity': {
216
- type: 'f',
217
- value: 0
218
- },
219
-
220
- 'tReflectionMap': {
221
- type: 't',
222
- value: null
223
- },
224
-
225
- 'tRefractionMap': {
226
- type: 't',
227
- value: null
228
- },
229
-
230
- 'tNormalMap0': {
231
- type: 't',
232
- value: null
233
- },
234
-
235
- 'tNormalMap1': {
236
- type: 't',
237
- value: null
238
- },
239
-
240
- 'textureMatrix': {
241
- type: 'm4',
242
- value: null
243
- },
244
-
245
- 'config': {
246
- type: 'v4',
247
- value: new Vector4()
248
- }
249
-
250
- },
251
-
252
- vertexShader: /* glsl */`
253
-
254
- #include <common>
255
- #include <fog_pars_vertex>
256
- #include <logdepthbuf_pars_vertex>
257
-
258
- uniform mat4 textureMatrix;
259
-
260
- varying vec4 vCoord;
261
- varying vec2 vUv;
262
- varying vec3 vToEye;
263
-
264
- void main() {
265
-
266
- vUv = uv;
267
- vCoord = textureMatrix * vec4( position, 1.0 );
268
-
269
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
270
- vToEye = cameraPosition - worldPosition.xyz;
271
-
272
- vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
273
- gl_Position = projectionMatrix * mvPosition;
274
-
275
- #include <logdepthbuf_vertex>
276
- #include <fog_vertex>
277
-
278
- }`,
279
-
280
- fragmentShader: /* glsl */`
281
-
282
- #include <common>
283
- #include <fog_pars_fragment>
284
- #include <logdepthbuf_pars_fragment>
285
-
286
- uniform sampler2D tReflectionMap;
287
- uniform sampler2D tRefractionMap;
288
- uniform sampler2D tNormalMap0;
289
- uniform sampler2D tNormalMap1;
290
-
291
- #ifdef USE_FLOWMAP
292
- uniform sampler2D tFlowMap;
293
- #else
294
- uniform vec2 flowDirection;
295
- #endif
296
-
297
- uniform vec3 color;
298
- uniform float reflectivity;
299
- uniform vec4 config;
300
-
301
- varying vec4 vCoord;
302
- varying vec2 vUv;
303
- varying vec3 vToEye;
304
-
305
- void main() {
306
-
307
- #include <logdepthbuf_fragment>
308
-
309
- float flowMapOffset0 = config.x;
310
- float flowMapOffset1 = config.y;
311
- float halfCycle = config.z;
312
- float scale = config.w;
313
-
314
- vec3 toEye = normalize( vToEye );
315
-
316
- // determine flow direction
317
- vec2 flow;
318
- #ifdef USE_FLOWMAP
319
- flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
320
- #else
321
- flow = flowDirection;
322
- #endif
323
- flow.x *= - 1.0;
324
-
325
- // sample normal maps (distort uvs with flowdata)
326
- vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
327
- vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
328
-
329
- // linear interpolate to get the final normal color
330
- float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
331
- vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
332
-
333
- // calculate normal vector
334
- vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
335
-
336
- // calculate the fresnel term to blend reflection and refraction maps
337
- float theta = max( dot( toEye, normal ), 0.0 );
338
- float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
339
-
340
- // calculate final uv coords
341
- vec3 coord = vCoord.xyz / vCoord.w;
342
- vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
343
-
344
- vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
345
- vec4 refractColor = texture2D( tRefractionMap, uv );
346
-
347
- // multiply water color with the mix of both textures
348
- gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
349
-
350
- #include <tonemapping_fragment>
351
- #include <colorspace_fragment>
352
- #include <fog_fragment>
353
-
354
- }`
355
-
356
- };
357
-
358
- export { Water };