@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -144
- package/dist/applicationApi.d.ts +34 -0
- package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
- package/dist/environment/index.d.ts +27 -0
- package/dist/environment/index.js +84 -0
- package/dist/environment/time/index.d.ts +12 -0
- package/dist/environment/time/index.js +27 -0
- package/dist/environment/weather/type.d.ts +15 -0
- package/dist/environment/weather/type.js +27 -0
- package/dist/hooksManager.d.ts +2 -0
- package/dist/hooksManager.js +15 -0
- package/dist/index.d.ts +15 -3
- package/dist/index.js +38 -5
- package/dist/messageStatus.d.ts +49 -0
- package/dist/messageStatus.js +50 -0
- package/dist/utils/index.d.ts +11 -50
- package/dist/utils/index.js +29 -92
- package/dist/utils/messageFn.d.ts +12 -0
- package/dist/utils/messageFn.js +33 -0
- package/package.json +8 -24
- package/dist/commonEnu.d.ts +0 -5
- package/dist/commonEnu.js +0 -6
- package/dist/core/camera.d.ts +0 -32
- package/dist/core/camera.js +0 -74
- package/dist/core/control/transformControls.d.ts +0 -12
- package/dist/core/control/transformControls.js +0 -72
- package/dist/core/cssRenderer.d.ts +0 -17
- package/dist/core/events.d.ts +0 -16
- package/dist/core/events.js +0 -38
- package/dist/core/global/global.d.ts +0 -27
- package/dist/core/global/global.js +0 -72
- package/dist/core/global/globalControl.d.ts +0 -17
- package/dist/core/global/globalControl.js +0 -62
- package/dist/core/group.d.ts +0 -57
- package/dist/core/group.js +0 -157
- package/dist/core/line.d.ts +0 -13
- package/dist/core/line.js +0 -83
- package/dist/core/mesh.d.ts +0 -59
- package/dist/core/mesh.js +0 -180
- package/dist/core/model.d.ts +0 -30
- package/dist/core/model.js +0 -109
- package/dist/core/scene.d.ts +0 -175
- package/dist/core/scene.js +0 -381
- package/dist/core/use/useScene.d.ts +0 -10
- package/dist/core/use/useScene.js +0 -14
- package/dist/core/use/useframe.d.ts +0 -6
- package/dist/core/use/useframe.js +0 -11
- package/dist/export.d.ts +0 -40
- package/dist/export.js +0 -36
- package/dist/threeCell.d.ts +0 -8
- package/dist/threeCell.js +0 -16
- package/dist/type.d.ts +0 -3
- package/dist/type.js +0 -1
- package/dist/utils/createElement.d.ts +0 -103
- package/dist/utils/createElement.js +0 -145
- package/dist/utils/createLabel.d.ts +0 -2
- package/dist/utils/createLabel.js +0 -4
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +0 -48
- package/dist/utils/move.js +0 -149
- package/examples/fonts/LICENSE +0 -13
- package/examples/fonts/README.md +0 -11
- package/examples/fonts/droid/NOTICE +0 -190
- package/examples/fonts/droid/README.txt +0 -18
- package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
- package/examples/fonts/gentilis_bold.typeface.json +0 -1
- package/examples/fonts/gentilis_regular.typeface.json +0 -1
- package/examples/fonts/helvetiker_bold.typeface.json +0 -1
- package/examples/fonts/helvetiker_regular.typeface.json +0 -1
- package/examples/fonts/optimer_bold.typeface.json +0 -1
- package/examples/fonts/optimer_regular.typeface.json +0 -1
- package/examples/fonts/ttf/README.md +0 -9
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +0 -116
- package/examples/jsm/animation/CCDIKSolver.js +0 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/capabilities/WebGL.js +0 -91
- package/examples/jsm/capabilities/WebGPU.js +0 -53
- package/examples/jsm/controls/ArcballControls.js +0 -3224
- package/examples/jsm/controls/DragControls.js +0 -220
- package/examples/jsm/controls/FirstPersonControls.js +0 -325
- package/examples/jsm/controls/FlyControls.js +0 -300
- package/examples/jsm/controls/MapControls.js +0 -28
- package/examples/jsm/controls/OrbitControls.js +0 -1388
- package/examples/jsm/controls/PointerLockControls.js +0 -162
- package/examples/jsm/controls/TrackballControls.js +0 -828
- package/examples/jsm/controls/TransformControls.js +0 -1557
- package/examples/jsm/csm/CSM.js +0 -384
- package/examples/jsm/csm/CSMFrustum.js +0 -152
- package/examples/jsm/csm/CSMHelper.js +0 -193
- package/examples/jsm/csm/CSMShader.js +0 -252
- package/examples/jsm/curves/CurveExtras.js +0 -422
- package/examples/jsm/curves/NURBSCurve.js +0 -80
- package/examples/jsm/curves/NURBSSurface.js +0 -52
- package/examples/jsm/curves/NURBSUtils.js +0 -487
- package/examples/jsm/effects/AnaglyphEffect.js +0 -154
- package/examples/jsm/effects/AsciiEffect.js +0 -263
- package/examples/jsm/effects/OutlineEffect.js +0 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/effects/StereoEffect.js +0 -55
- package/examples/jsm/environments/DebugEnvironment.js +0 -52
- package/examples/jsm/environments/RoomEnvironment.js +0 -148
- package/examples/jsm/exporters/DRACOExporter.js +0 -267
- package/examples/jsm/exporters/EXRExporter.js +0 -501
- package/examples/jsm/exporters/GLTFExporter.js +0 -3161
- package/examples/jsm/exporters/KTX2Exporter.js +0 -292
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/exporters/OBJExporter.js +0 -284
- package/examples/jsm/exporters/PLYExporter.js +0 -528
- package/examples/jsm/exporters/STLExporter.js +0 -199
- package/examples/jsm/exporters/USDZExporter.js +0 -711
- package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
- package/examples/jsm/geometries/ConvexGeometry.js +0 -53
- package/examples/jsm/geometries/DecalGeometry.js +0 -356
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/geometries/ParametricGeometry.js +0 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
- package/examples/jsm/geometries/TeapotGeometry.js +0 -704
- package/examples/jsm/geometries/TextGeometry.js +0 -57
- package/examples/jsm/helpers/LightProbeHelper.js +0 -130
- package/examples/jsm/helpers/OctreeHelper.js +0 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
- package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
- package/examples/jsm/helpers/ViewHelper.js +0 -333
- package/examples/jsm/interactive/HTMLMesh.js +0 -565
- package/examples/jsm/interactive/InteractiveGroup.js +0 -116
- package/examples/jsm/interactive/SelectionBox.js +0 -227
- package/examples/jsm/interactive/SelectionHelper.js +0 -104
- package/examples/jsm/libs/ammo.wasm.js +0 -822
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +0 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +0 -141
- package/examples/jsm/libs/draco/README.md +0 -32
- package/examples/jsm/libs/draco/draco_decoder.js +0 -34
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
- package/examples/jsm/libs/ecsy.module.js +0 -1792
- package/examples/jsm/libs/fflate.module.js +0 -2474
- package/examples/jsm/libs/ktx-parse.module.js +0 -1
- package/examples/jsm/libs/lil-gui.module.min.js +0 -8
- package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
- package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
- package/examples/jsm/libs/mikktspace.module.js +0 -128
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/libs/motion-controllers.module.js +0 -397
- package/examples/jsm/libs/opentype.module.js +0 -14568
- package/examples/jsm/libs/potpack.module.js +0 -125
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +0 -167
- package/examples/jsm/libs/tween.module.js +0 -803
- package/examples/jsm/libs/utif.module.js +0 -1579
- package/examples/jsm/libs/zstddec.module.js +0 -1
- package/examples/jsm/lights/IESSpotLight.js +0 -25
- package/examples/jsm/lights/LightProbeGenerator.js +0 -252
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
- package/examples/jsm/lines/Line2.js +0 -19
- package/examples/jsm/lines/LineGeometry.js +0 -79
- package/examples/jsm/lines/LineMaterial.js +0 -702
- package/examples/jsm/lines/LineSegments2.js +0 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
- package/examples/jsm/lines/Wireframe.js +0 -56
- package/examples/jsm/lines/WireframeGeometry2.js +0 -24
- package/examples/jsm/loaders/3DMLoader.js +0 -1497
- package/examples/jsm/loaders/3MFLoader.js +0 -1478
- package/examples/jsm/loaders/AMFLoader.js +0 -521
- package/examples/jsm/loaders/BVHLoader.js +0 -437
- package/examples/jsm/loaders/ColladaLoader.js +0 -4122
- package/examples/jsm/loaders/DDSLoader.js +0 -274
- package/examples/jsm/loaders/DRACOLoader.js +0 -612
- package/examples/jsm/loaders/EXRLoader.js +0 -2309
- package/examples/jsm/loaders/FBXLoader.js +0 -4142
- package/examples/jsm/loaders/FontLoader.js +0 -183
- package/examples/jsm/loaders/GCodeLoader.js +0 -261
- package/examples/jsm/loaders/GLTFLoader.js +0 -4576
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
- package/examples/jsm/loaders/IESLoader.js +0 -337
- package/examples/jsm/loaders/KMZLoader.js +0 -130
- package/examples/jsm/loaders/KTX2Loader.js +0 -868
- package/examples/jsm/loaders/KTXLoader.js +0 -176
- package/examples/jsm/loaders/LDrawLoader.js +0 -2464
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
- package/examples/jsm/loaders/LWOLoader.js +0 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/LottieLoader.js +0 -77
- package/examples/jsm/loaders/MD2Loader.js +0 -399
- package/examples/jsm/loaders/MDDLoader.js +0 -102
- package/examples/jsm/loaders/MMDLoader.js +0 -2273
- package/examples/jsm/loaders/MTLLoader.js +0 -567
- package/examples/jsm/loaders/MaterialXLoader.js +0 -734
- package/examples/jsm/loaders/NRRDLoader.js +0 -699
- package/examples/jsm/loaders/OBJLoader.js +0 -905
- package/examples/jsm/loaders/PCDLoader.js +0 -467
- package/examples/jsm/loaders/PDBLoader.js +0 -232
- package/examples/jsm/loaders/PLYLoader.js +0 -771
- package/examples/jsm/loaders/PVRLoader.js +0 -251
- package/examples/jsm/loaders/RGBELoader.js +0 -468
- package/examples/jsm/loaders/RGBMLoader.js +0 -1065
- package/examples/jsm/loaders/STLLoader.js +0 -403
- package/examples/jsm/loaders/SVGLoader.js +0 -3172
- package/examples/jsm/loaders/TDSLoader.js +0 -1124
- package/examples/jsm/loaders/TGALoader.js +0 -517
- package/examples/jsm/loaders/TIFFLoader.js +0 -36
- package/examples/jsm/loaders/TTFLoader.js +0 -214
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/loaders/USDZLoader.js +0 -633
- package/examples/jsm/loaders/VOXLoader.js +0 -311
- package/examples/jsm/loaders/VRMLLoader.js +0 -3533
- package/examples/jsm/loaders/VTKLoader.js +0 -1163
- package/examples/jsm/loaders/XYZLoader.js +0 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
- package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
- package/examples/jsm/math/Capsule.js +0 -137
- package/examples/jsm/math/ColorConverter.js +0 -36
- package/examples/jsm/math/ConvexHull.js +0 -1271
- package/examples/jsm/math/ImprovedNoise.js +0 -71
- package/examples/jsm/math/Lut.js +0 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
- package/examples/jsm/math/OBB.js +0 -423
- package/examples/jsm/math/Octree.js +0 -462
- package/examples/jsm/math/SimplexNoise.js +0 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
- package/examples/jsm/misc/Gyroscope.js +0 -66
- package/examples/jsm/misc/MD2Character.js +0 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
- package/examples/jsm/misc/MorphAnimMesh.js +0 -75
- package/examples/jsm/misc/MorphBlendMesh.js +0 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
- package/examples/jsm/misc/RollerCoaster.js +0 -566
- package/examples/jsm/misc/TubePainter.js +0 -205
- package/examples/jsm/misc/Volume.js +0 -473
- package/examples/jsm/misc/VolumeSlice.js +0 -229
- package/examples/jsm/modifiers/CurveModifier.js +0 -326
- package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
- package/examples/jsm/modifiers/TessellateModifier.js +0 -307
- package/examples/jsm/nodes/Nodes.js +0 -171
- package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
- package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
- package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
- package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
- package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
- package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
- package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
- package/examples/jsm/nodes/accessors/UVNode.js +0 -47
- package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
- package/examples/jsm/nodes/code/CodeNode.js +0 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
- package/examples/jsm/nodes/code/FunctionNode.js +0 -127
- package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/examples/jsm/nodes/core/AttributeNode.js +0 -102
- package/examples/jsm/nodes/core/BypassNode.js +0 -45
- package/examples/jsm/nodes/core/CacheNode.js +0 -46
- package/examples/jsm/nodes/core/ConstNode.js +0 -32
- package/examples/jsm/nodes/core/ContextNode.js +0 -61
- package/examples/jsm/nodes/core/IndexNode.js +0 -66
- package/examples/jsm/nodes/core/InputNode.js +0 -83
- package/examples/jsm/nodes/core/LightingModel.js +0 -15
- package/examples/jsm/nodes/core/Node.js +0 -454
- package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/core/NodeCode.js +0 -15
- package/examples/jsm/nodes/core/NodeFrame.js +0 -110
- package/examples/jsm/nodes/core/NodeFunction.js +0 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
- package/examples/jsm/nodes/core/NodeParser.js +0 -11
- package/examples/jsm/nodes/core/NodeUniform.js +0 -28
- package/examples/jsm/nodes/core/NodeUtils.js +0 -212
- package/examples/jsm/nodes/core/NodeVar.js +0 -14
- package/examples/jsm/nodes/core/NodeVarying.js +0 -17
- package/examples/jsm/nodes/core/PropertyNode.js +0 -61
- package/examples/jsm/nodes/core/StackNode.js +0 -99
- package/examples/jsm/nodes/core/TempNode.js +0 -58
- package/examples/jsm/nodes/core/UniformNode.js +0 -61
- package/examples/jsm/nodes/core/VarNode.js +0 -87
- package/examples/jsm/nodes/core/VaryingNode.js +0 -69
- package/examples/jsm/nodes/core/constants.js +0 -27
- package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
- package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
- package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
- package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
- package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
- package/examples/jsm/nodes/display/ViewportNode.js +0 -115
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
- package/examples/jsm/nodes/fog/FogNode.js +0 -37
- package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
- package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
- package/examples/jsm/nodes/lighting/AONode.js +0 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
- package/examples/jsm/nodes/lighting/LightNode.js +0 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
- package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
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uniform float distortionScale;
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uniform sampler2D normalSampler;
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uniform vec3 sunColor;
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uniform vec3 sunDirection;
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uniform vec3 eye;
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uniform vec3 waterColor;
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125
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126
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varying vec4 mirrorCoord;
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127
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varying vec4 worldPosition;
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128
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129
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vec4 getNoise( vec2 uv ) {
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vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
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vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
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vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
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vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
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vec4 noise = texture2D( normalSampler, uv0 ) +
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texture2D( normalSampler, uv1 ) +
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texture2D( normalSampler, uv2 ) +
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texture2D( normalSampler, uv3 );
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return noise * 0.5 - 1.0;
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}
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void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
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vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
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float direction = max( 0.0, dot( eyeDirection, reflection ) );
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144
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specularColor += pow( direction, shiny ) * sunColor * spec;
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diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
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}
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#include <common>
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#include <packing>
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#include <bsdfs>
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#include <fog_pars_fragment>
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152
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#include <logdepthbuf_pars_fragment>
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#include <lights_pars_begin>
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154
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#include <shadowmap_pars_fragment>
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155
|
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#include <shadowmask_pars_fragment>
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156
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157
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void main() {
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159
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#include <logdepthbuf_fragment>
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160
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vec4 noise = getNoise( worldPosition.xz * size );
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vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
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163
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vec3 diffuseLight = vec3(0.0);
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164
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vec3 specularLight = vec3(0.0);
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165
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166
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vec3 worldToEye = eye-worldPosition.xyz;
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167
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vec3 eyeDirection = normalize( worldToEye );
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168
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sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
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170
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float distance = length(worldToEye);
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171
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172
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vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
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173
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vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
|
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174
|
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175
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float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
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176
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float rf0 = 0.3;
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177
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float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
|
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178
|
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vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
|
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179
|
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vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
|
|
180
|
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vec3 outgoingLight = albedo;
|
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181
|
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gl_FragColor = vec4( outgoingLight, alpha );
|
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182
|
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183
|
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#include <tonemapping_fragment>
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184
|
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#include <colorspace_fragment>
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|
185
|
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#include <fog_fragment>
|
|
186
|
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}`
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187
|
-
|
|
188
|
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};
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189
|
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|
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190
|
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const material = new ShaderMaterial( {
|
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191
|
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fragmentShader: mirrorShader.fragmentShader,
|
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192
|
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vertexShader: mirrorShader.vertexShader,
|
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193
|
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uniforms: UniformsUtils.clone( mirrorShader.uniforms ),
|
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194
|
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lights: true,
|
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195
|
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side: side,
|
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196
|
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fog: fog
|
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197
|
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} );
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198
|
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199
|
-
material.uniforms[ 'mirrorSampler' ].value = renderTarget.texture;
|
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200
|
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material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
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201
|
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material.uniforms[ 'alpha' ].value = alpha;
|
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202
|
-
material.uniforms[ 'time' ].value = time;
|
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203
|
-
material.uniforms[ 'normalSampler' ].value = normalSampler;
|
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204
|
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material.uniforms[ 'sunColor' ].value = sunColor;
|
|
205
|
-
material.uniforms[ 'waterColor' ].value = waterColor;
|
|
206
|
-
material.uniforms[ 'sunDirection' ].value = sunDirection;
|
|
207
|
-
material.uniforms[ 'distortionScale' ].value = distortionScale;
|
|
208
|
-
|
|
209
|
-
material.uniforms[ 'eye' ].value = eye;
|
|
210
|
-
|
|
211
|
-
scope.material = material;
|
|
212
|
-
|
|
213
|
-
scope.onBeforeRender = function ( renderer, scene, camera ) {
|
|
214
|
-
|
|
215
|
-
mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
|
|
216
|
-
cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
|
|
217
|
-
|
|
218
|
-
rotationMatrix.extractRotation( scope.matrixWorld );
|
|
219
|
-
|
|
220
|
-
normal.set( 0, 0, 1 );
|
|
221
|
-
normal.applyMatrix4( rotationMatrix );
|
|
222
|
-
|
|
223
|
-
view.subVectors( mirrorWorldPosition, cameraWorldPosition );
|
|
224
|
-
|
|
225
|
-
// Avoid rendering when mirror is facing away
|
|
226
|
-
|
|
227
|
-
if ( view.dot( normal ) > 0 ) return;
|
|
228
|
-
|
|
229
|
-
view.reflect( normal ).negate();
|
|
230
|
-
view.add( mirrorWorldPosition );
|
|
231
|
-
|
|
232
|
-
rotationMatrix.extractRotation( camera.matrixWorld );
|
|
233
|
-
|
|
234
|
-
lookAtPosition.set( 0, 0, - 1 );
|
|
235
|
-
lookAtPosition.applyMatrix4( rotationMatrix );
|
|
236
|
-
lookAtPosition.add( cameraWorldPosition );
|
|
237
|
-
|
|
238
|
-
target.subVectors( mirrorWorldPosition, lookAtPosition );
|
|
239
|
-
target.reflect( normal ).negate();
|
|
240
|
-
target.add( mirrorWorldPosition );
|
|
241
|
-
|
|
242
|
-
mirrorCamera.position.copy( view );
|
|
243
|
-
mirrorCamera.up.set( 0, 1, 0 );
|
|
244
|
-
mirrorCamera.up.applyMatrix4( rotationMatrix );
|
|
245
|
-
mirrorCamera.up.reflect( normal );
|
|
246
|
-
mirrorCamera.lookAt( target );
|
|
247
|
-
|
|
248
|
-
mirrorCamera.far = camera.far; // Used in WebGLBackground
|
|
249
|
-
|
|
250
|
-
mirrorCamera.updateMatrixWorld();
|
|
251
|
-
mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
|
|
252
|
-
|
|
253
|
-
// Update the texture matrix
|
|
254
|
-
textureMatrix.set(
|
|
255
|
-
0.5, 0.0, 0.0, 0.5,
|
|
256
|
-
0.0, 0.5, 0.0, 0.5,
|
|
257
|
-
0.0, 0.0, 0.5, 0.5,
|
|
258
|
-
0.0, 0.0, 0.0, 1.0
|
|
259
|
-
);
|
|
260
|
-
textureMatrix.multiply( mirrorCamera.projectionMatrix );
|
|
261
|
-
textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
|
|
262
|
-
|
|
263
|
-
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
|
264
|
-
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
|
265
|
-
mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
|
|
266
|
-
mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
|
|
267
|
-
|
|
268
|
-
clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
|
|
269
|
-
|
|
270
|
-
const projectionMatrix = mirrorCamera.projectionMatrix;
|
|
271
|
-
|
|
272
|
-
q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
|
|
273
|
-
q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
|
|
274
|
-
q.z = - 1.0;
|
|
275
|
-
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
276
|
-
|
|
277
|
-
// Calculate the scaled plane vector
|
|
278
|
-
clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
|
|
279
|
-
|
|
280
|
-
// Replacing the third row of the projection matrix
|
|
281
|
-
projectionMatrix.elements[ 2 ] = clipPlane.x;
|
|
282
|
-
projectionMatrix.elements[ 6 ] = clipPlane.y;
|
|
283
|
-
projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
|
|
284
|
-
projectionMatrix.elements[ 14 ] = clipPlane.w;
|
|
285
|
-
|
|
286
|
-
eye.setFromMatrixPosition( camera.matrixWorld );
|
|
287
|
-
|
|
288
|
-
// Render
|
|
289
|
-
|
|
290
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
|
291
|
-
|
|
292
|
-
const currentXrEnabled = renderer.xr.enabled;
|
|
293
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
294
|
-
|
|
295
|
-
scope.visible = false;
|
|
296
|
-
|
|
297
|
-
renderer.xr.enabled = false; // Avoid camera modification and recursion
|
|
298
|
-
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
299
|
-
|
|
300
|
-
renderer.setRenderTarget( renderTarget );
|
|
301
|
-
|
|
302
|
-
renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
|
303
|
-
|
|
304
|
-
if ( renderer.autoClear === false ) renderer.clear();
|
|
305
|
-
renderer.render( scene, mirrorCamera );
|
|
306
|
-
|
|
307
|
-
scope.visible = true;
|
|
308
|
-
|
|
309
|
-
renderer.xr.enabled = currentXrEnabled;
|
|
310
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
311
|
-
|
|
312
|
-
renderer.setRenderTarget( currentRenderTarget );
|
|
313
|
-
|
|
314
|
-
// Restore viewport
|
|
315
|
-
|
|
316
|
-
const viewport = camera.viewport;
|
|
317
|
-
|
|
318
|
-
if ( viewport !== undefined ) {
|
|
319
|
-
|
|
320
|
-
renderer.state.viewport( viewport );
|
|
321
|
-
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
};
|
|
325
|
-
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
export { Water };
|
|
@@ -1,358 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
Clock,
|
|
3
|
-
Color,
|
|
4
|
-
Matrix4,
|
|
5
|
-
Mesh,
|
|
6
|
-
RepeatWrapping,
|
|
7
|
-
ShaderMaterial,
|
|
8
|
-
TextureLoader,
|
|
9
|
-
UniformsLib,
|
|
10
|
-
UniformsUtils,
|
|
11
|
-
Vector2,
|
|
12
|
-
Vector4
|
|
13
|
-
} from 'three';
|
|
14
|
-
import { Reflector } from '../objects/Reflector.js';
|
|
15
|
-
import { Refractor } from '../objects/Refractor.js';
|
|
16
|
-
|
|
17
|
-
/**
|
|
18
|
-
* References:
|
|
19
|
-
* https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
|
|
20
|
-
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
|
21
|
-
*
|
|
22
|
-
*/
|
|
23
|
-
|
|
24
|
-
class Water extends Mesh {
|
|
25
|
-
|
|
26
|
-
constructor( geometry, options = {} ) {
|
|
27
|
-
|
|
28
|
-
super( geometry );
|
|
29
|
-
|
|
30
|
-
this.isWater = true;
|
|
31
|
-
|
|
32
|
-
this.type = 'Water';
|
|
33
|
-
|
|
34
|
-
const scope = this;
|
|
35
|
-
|
|
36
|
-
const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0xFFFFFF );
|
|
37
|
-
const textureWidth = options.textureWidth || 512;
|
|
38
|
-
const textureHeight = options.textureHeight || 512;
|
|
39
|
-
const clipBias = options.clipBias || 0;
|
|
40
|
-
const flowDirection = options.flowDirection || new Vector2( 1, 0 );
|
|
41
|
-
const flowSpeed = options.flowSpeed || 0.03;
|
|
42
|
-
const reflectivity = options.reflectivity || 0.02;
|
|
43
|
-
const scale = options.scale || 1;
|
|
44
|
-
const shader = options.shader || Water.WaterShader;
|
|
45
|
-
|
|
46
|
-
const textureLoader = new TextureLoader();
|
|
47
|
-
|
|
48
|
-
const flowMap = options.flowMap || undefined;
|
|
49
|
-
const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
|
|
50
|
-
const normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );
|
|
51
|
-
|
|
52
|
-
const cycle = 0.15; // a cycle of a flow map phase
|
|
53
|
-
const halfCycle = cycle * 0.5;
|
|
54
|
-
const textureMatrix = new Matrix4();
|
|
55
|
-
const clock = new Clock();
|
|
56
|
-
|
|
57
|
-
// internal components
|
|
58
|
-
|
|
59
|
-
if ( Reflector === undefined ) {
|
|
60
|
-
|
|
61
|
-
console.error( 'THREE.Water: Required component Reflector not found.' );
|
|
62
|
-
return;
|
|
63
|
-
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
if ( Refractor === undefined ) {
|
|
67
|
-
|
|
68
|
-
console.error( 'THREE.Water: Required component Refractor not found.' );
|
|
69
|
-
return;
|
|
70
|
-
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
const reflector = new Reflector( geometry, {
|
|
74
|
-
textureWidth: textureWidth,
|
|
75
|
-
textureHeight: textureHeight,
|
|
76
|
-
clipBias: clipBias
|
|
77
|
-
} );
|
|
78
|
-
|
|
79
|
-
const refractor = new Refractor( geometry, {
|
|
80
|
-
textureWidth: textureWidth,
|
|
81
|
-
textureHeight: textureHeight,
|
|
82
|
-
clipBias: clipBias
|
|
83
|
-
} );
|
|
84
|
-
|
|
85
|
-
reflector.matrixAutoUpdate = false;
|
|
86
|
-
refractor.matrixAutoUpdate = false;
|
|
87
|
-
|
|
88
|
-
// material
|
|
89
|
-
|
|
90
|
-
this.material = new ShaderMaterial( {
|
|
91
|
-
uniforms: UniformsUtils.merge( [
|
|
92
|
-
UniformsLib[ 'fog' ],
|
|
93
|
-
shader.uniforms
|
|
94
|
-
] ),
|
|
95
|
-
vertexShader: shader.vertexShader,
|
|
96
|
-
fragmentShader: shader.fragmentShader,
|
|
97
|
-
transparent: true,
|
|
98
|
-
fog: true
|
|
99
|
-
} );
|
|
100
|
-
|
|
101
|
-
if ( flowMap !== undefined ) {
|
|
102
|
-
|
|
103
|
-
this.material.defines.USE_FLOWMAP = '';
|
|
104
|
-
this.material.uniforms[ 'tFlowMap' ] = {
|
|
105
|
-
type: 't',
|
|
106
|
-
value: flowMap
|
|
107
|
-
};
|
|
108
|
-
|
|
109
|
-
} else {
|
|
110
|
-
|
|
111
|
-
this.material.uniforms[ 'flowDirection' ] = {
|
|
112
|
-
type: 'v2',
|
|
113
|
-
value: flowDirection
|
|
114
|
-
};
|
|
115
|
-
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
// maps
|
|
119
|
-
|
|
120
|
-
normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
|
|
121
|
-
normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
|
|
122
|
-
|
|
123
|
-
this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
|
|
124
|
-
this.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;
|
|
125
|
-
this.material.uniforms[ 'tNormalMap0' ].value = normalMap0;
|
|
126
|
-
this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
|
|
127
|
-
|
|
128
|
-
// water
|
|
129
|
-
|
|
130
|
-
this.material.uniforms[ 'color' ].value = color;
|
|
131
|
-
this.material.uniforms[ 'reflectivity' ].value = reflectivity;
|
|
132
|
-
this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
133
|
-
|
|
134
|
-
// inital values
|
|
135
|
-
|
|
136
|
-
this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
|
|
137
|
-
this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
|
|
138
|
-
this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
|
|
139
|
-
this.material.uniforms[ 'config' ].value.w = scale; // scale
|
|
140
|
-
|
|
141
|
-
// functions
|
|
142
|
-
|
|
143
|
-
function updateTextureMatrix( camera ) {
|
|
144
|
-
|
|
145
|
-
textureMatrix.set(
|
|
146
|
-
0.5, 0.0, 0.0, 0.5,
|
|
147
|
-
0.0, 0.5, 0.0, 0.5,
|
|
148
|
-
0.0, 0.0, 0.5, 0.5,
|
|
149
|
-
0.0, 0.0, 0.0, 1.0
|
|
150
|
-
);
|
|
151
|
-
|
|
152
|
-
textureMatrix.multiply( camera.projectionMatrix );
|
|
153
|
-
textureMatrix.multiply( camera.matrixWorldInverse );
|
|
154
|
-
textureMatrix.multiply( scope.matrixWorld );
|
|
155
|
-
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
function updateFlow() {
|
|
159
|
-
|
|
160
|
-
const delta = clock.getDelta();
|
|
161
|
-
const config = scope.material.uniforms[ 'config' ];
|
|
162
|
-
|
|
163
|
-
config.value.x += flowSpeed * delta; // flowMapOffset0
|
|
164
|
-
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
|
165
|
-
|
|
166
|
-
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
167
|
-
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
168
|
-
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
169
|
-
|
|
170
|
-
if ( config.value.x >= cycle ) {
|
|
171
|
-
|
|
172
|
-
config.value.x = 0;
|
|
173
|
-
config.value.y = halfCycle;
|
|
174
|
-
|
|
175
|
-
} else if ( config.value.y >= cycle ) {
|
|
176
|
-
|
|
177
|
-
config.value.y = config.value.y - cycle;
|
|
178
|
-
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
//
|
|
184
|
-
|
|
185
|
-
this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
186
|
-
|
|
187
|
-
updateTextureMatrix( camera );
|
|
188
|
-
updateFlow();
|
|
189
|
-
|
|
190
|
-
scope.visible = false;
|
|
191
|
-
|
|
192
|
-
reflector.matrixWorld.copy( scope.matrixWorld );
|
|
193
|
-
refractor.matrixWorld.copy( scope.matrixWorld );
|
|
194
|
-
|
|
195
|
-
reflector.onBeforeRender( renderer, scene, camera );
|
|
196
|
-
refractor.onBeforeRender( renderer, scene, camera );
|
|
197
|
-
|
|
198
|
-
scope.visible = true;
|
|
199
|
-
|
|
200
|
-
};
|
|
201
|
-
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
Water.WaterShader = {
|
|
207
|
-
|
|
208
|
-
uniforms: {
|
|
209
|
-
|
|
210
|
-
'color': {
|
|
211
|
-
type: 'c',
|
|
212
|
-
value: null
|
|
213
|
-
},
|
|
214
|
-
|
|
215
|
-
'reflectivity': {
|
|
216
|
-
type: 'f',
|
|
217
|
-
value: 0
|
|
218
|
-
},
|
|
219
|
-
|
|
220
|
-
'tReflectionMap': {
|
|
221
|
-
type: 't',
|
|
222
|
-
value: null
|
|
223
|
-
},
|
|
224
|
-
|
|
225
|
-
'tRefractionMap': {
|
|
226
|
-
type: 't',
|
|
227
|
-
value: null
|
|
228
|
-
},
|
|
229
|
-
|
|
230
|
-
'tNormalMap0': {
|
|
231
|
-
type: 't',
|
|
232
|
-
value: null
|
|
233
|
-
},
|
|
234
|
-
|
|
235
|
-
'tNormalMap1': {
|
|
236
|
-
type: 't',
|
|
237
|
-
value: null
|
|
238
|
-
},
|
|
239
|
-
|
|
240
|
-
'textureMatrix': {
|
|
241
|
-
type: 'm4',
|
|
242
|
-
value: null
|
|
243
|
-
},
|
|
244
|
-
|
|
245
|
-
'config': {
|
|
246
|
-
type: 'v4',
|
|
247
|
-
value: new Vector4()
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
},
|
|
251
|
-
|
|
252
|
-
vertexShader: /* glsl */`
|
|
253
|
-
|
|
254
|
-
#include <common>
|
|
255
|
-
#include <fog_pars_vertex>
|
|
256
|
-
#include <logdepthbuf_pars_vertex>
|
|
257
|
-
|
|
258
|
-
uniform mat4 textureMatrix;
|
|
259
|
-
|
|
260
|
-
varying vec4 vCoord;
|
|
261
|
-
varying vec2 vUv;
|
|
262
|
-
varying vec3 vToEye;
|
|
263
|
-
|
|
264
|
-
void main() {
|
|
265
|
-
|
|
266
|
-
vUv = uv;
|
|
267
|
-
vCoord = textureMatrix * vec4( position, 1.0 );
|
|
268
|
-
|
|
269
|
-
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
270
|
-
vToEye = cameraPosition - worldPosition.xyz;
|
|
271
|
-
|
|
272
|
-
vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
|
|
273
|
-
gl_Position = projectionMatrix * mvPosition;
|
|
274
|
-
|
|
275
|
-
#include <logdepthbuf_vertex>
|
|
276
|
-
#include <fog_vertex>
|
|
277
|
-
|
|
278
|
-
}`,
|
|
279
|
-
|
|
280
|
-
fragmentShader: /* glsl */`
|
|
281
|
-
|
|
282
|
-
#include <common>
|
|
283
|
-
#include <fog_pars_fragment>
|
|
284
|
-
#include <logdepthbuf_pars_fragment>
|
|
285
|
-
|
|
286
|
-
uniform sampler2D tReflectionMap;
|
|
287
|
-
uniform sampler2D tRefractionMap;
|
|
288
|
-
uniform sampler2D tNormalMap0;
|
|
289
|
-
uniform sampler2D tNormalMap1;
|
|
290
|
-
|
|
291
|
-
#ifdef USE_FLOWMAP
|
|
292
|
-
uniform sampler2D tFlowMap;
|
|
293
|
-
#else
|
|
294
|
-
uniform vec2 flowDirection;
|
|
295
|
-
#endif
|
|
296
|
-
|
|
297
|
-
uniform vec3 color;
|
|
298
|
-
uniform float reflectivity;
|
|
299
|
-
uniform vec4 config;
|
|
300
|
-
|
|
301
|
-
varying vec4 vCoord;
|
|
302
|
-
varying vec2 vUv;
|
|
303
|
-
varying vec3 vToEye;
|
|
304
|
-
|
|
305
|
-
void main() {
|
|
306
|
-
|
|
307
|
-
#include <logdepthbuf_fragment>
|
|
308
|
-
|
|
309
|
-
float flowMapOffset0 = config.x;
|
|
310
|
-
float flowMapOffset1 = config.y;
|
|
311
|
-
float halfCycle = config.z;
|
|
312
|
-
float scale = config.w;
|
|
313
|
-
|
|
314
|
-
vec3 toEye = normalize( vToEye );
|
|
315
|
-
|
|
316
|
-
// determine flow direction
|
|
317
|
-
vec2 flow;
|
|
318
|
-
#ifdef USE_FLOWMAP
|
|
319
|
-
flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
|
320
|
-
#else
|
|
321
|
-
flow = flowDirection;
|
|
322
|
-
#endif
|
|
323
|
-
flow.x *= - 1.0;
|
|
324
|
-
|
|
325
|
-
// sample normal maps (distort uvs with flowdata)
|
|
326
|
-
vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
|
327
|
-
vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
|
328
|
-
|
|
329
|
-
// linear interpolate to get the final normal color
|
|
330
|
-
float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
|
331
|
-
vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
|
332
|
-
|
|
333
|
-
// calculate normal vector
|
|
334
|
-
vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
|
335
|
-
|
|
336
|
-
// calculate the fresnel term to blend reflection and refraction maps
|
|
337
|
-
float theta = max( dot( toEye, normal ), 0.0 );
|
|
338
|
-
float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
|
339
|
-
|
|
340
|
-
// calculate final uv coords
|
|
341
|
-
vec3 coord = vCoord.xyz / vCoord.w;
|
|
342
|
-
vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
|
343
|
-
|
|
344
|
-
vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
|
345
|
-
vec4 refractColor = texture2D( tRefractionMap, uv );
|
|
346
|
-
|
|
347
|
-
// multiply water color with the mix of both textures
|
|
348
|
-
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
|
349
|
-
|
|
350
|
-
#include <tonemapping_fragment>
|
|
351
|
-
#include <colorspace_fragment>
|
|
352
|
-
#include <fog_fragment>
|
|
353
|
-
|
|
354
|
-
}`
|
|
355
|
-
|
|
356
|
-
};
|
|
357
|
-
|
|
358
|
-
export { Water };
|