@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +27 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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@@ -1,92 +0,0 @@
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- import { GPUPrimitiveTopology, GPUTextureFormat } from './WebGPUConstants.js';
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-
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- class WebGPUUtils {
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-
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- constructor( backend ) {
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-
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- this.backend = backend;
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-
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- }
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-
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- getCurrentDepthStencilFormat( renderContext ) {
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-
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- let format;
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-
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- if ( renderContext.depthTexture !== null ) {
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-
17
- format = this.getTextureFormatGPU( renderContext.depthTexture );
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-
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- } else if ( renderContext.depth && renderContext.stencil ) {
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-
21
- format = GPUTextureFormat.Depth24PlusStencil8;
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-
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- } else if ( renderContext.depth ) {
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-
25
- format = GPUTextureFormat.Depth24Plus;
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-
27
- }
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-
29
- return format;
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-
31
- }
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-
33
- getTextureFormatGPU( texture ) {
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-
35
- return this.backend.get( texture ).texture.format;
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-
37
- }
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-
39
- getCurrentColorFormat( renderContext ) {
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-
41
- let format;
42
-
43
- if ( renderContext.texture !== null ) {
44
-
45
- format = this.getTextureFormatGPU( renderContext.texture );
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-
47
- } else {
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-
49
- format = GPUTextureFormat.BGRA8Unorm; // default context format
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-
51
- }
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-
53
- return format;
54
-
55
- }
56
-
57
- getCurrentColorSpace( renderContext ) {
58
-
59
- if ( renderContext.texture !== null ) {
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-
61
- return renderContext.texture.colorSpace;
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-
63
- }
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-
65
- return this.backend.renderer.outputColorSpace;
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-
67
- }
68
-
69
- getPrimitiveTopology( object, material ) {
70
-
71
- if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
72
- else if ( object.isLineSegments || ( object.isMesh && material.wireframe === true ) ) return GPUPrimitiveTopology.LineList;
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- else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
74
- else if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
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-
76
- }
77
-
78
- getSampleCount( renderContext ) {
79
-
80
- if ( renderContext.texture !== null ) {
81
-
82
- return renderContext.sampleCount;
83
-
84
- }
85
-
86
- return this.backend.parameters.sampleCount;
87
-
88
- }
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-
90
- }
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-
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- export default WebGPUUtils;
@@ -1,87 +0,0 @@
1
- /**
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- * ACES Filmic Tone Mapping Shader by Stephen Hill
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- * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
- *
5
- * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
- * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
- */
8
-
9
- const ACESFilmicToneMappingShader = {
10
-
11
- uniforms: {
12
-
13
- 'tDiffuse': { value: null },
14
- 'exposure': { value: 1.0 }
15
-
16
- },
17
-
18
- vertexShader: /* glsl */`
19
-
20
- varying vec2 vUv;
21
-
22
- void main() {
23
-
24
- vUv = uv;
25
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
-
27
- }`,
28
-
29
- fragmentShader: /* glsl */`
30
-
31
- #define saturate(a) clamp( a, 0.0, 1.0 )
32
-
33
- uniform sampler2D tDiffuse;
34
-
35
- uniform float exposure;
36
-
37
- varying vec2 vUv;
38
-
39
- vec3 RRTAndODTFit( vec3 v ) {
40
-
41
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
42
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
43
- return a / b;
44
-
45
- }
46
-
47
- vec3 ACESFilmicToneMapping( vec3 color ) {
48
-
49
- // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
50
- const mat3 ACESInputMat = mat3(
51
- vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
52
- vec3( 0.35458, 0.90834, 0.13383 ),
53
- vec3( 0.04823, 0.01566, 0.83777 )
54
- );
55
-
56
- // ODT_SAT => XYZ => D60_2_D65 => sRGB
57
- const mat3 ACESOutputMat = mat3(
58
- vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
59
- vec3( -0.53108, 1.10813, -0.07276 ),
60
- vec3( -0.07367, -0.00605, 1.07602 )
61
- );
62
-
63
- color = ACESInputMat * color;
64
-
65
- // Apply RRT and ODT
66
- color = RRTAndODTFit( color );
67
-
68
- color = ACESOutputMat * color;
69
-
70
- // Clamp to [0, 1]
71
- return saturate( color );
72
-
73
- }
74
-
75
- void main() {
76
-
77
- vec4 tex = texture2D( tDiffuse, vUv );
78
-
79
- tex.rgb *= exposure / 0.6; // pre-exposed, outside of the tone mapping function
80
-
81
- gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );
82
-
83
- }`
84
-
85
- };
86
-
87
- export { ACESFilmicToneMappingShader };
@@ -1,56 +0,0 @@
1
- /**
2
- * Afterimage shader
3
- * I created this effect inspired by a demo on codepen:
4
- * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
- */
6
-
7
- const AfterimageShader = {
8
-
9
- uniforms: {
10
-
11
- 'damp': { value: 0.96 },
12
- 'tOld': { value: null },
13
- 'tNew': { value: null }
14
-
15
- },
16
-
17
- vertexShader: /* glsl */`
18
-
19
- varying vec2 vUv;
20
-
21
- void main() {
22
-
23
- vUv = uv;
24
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
25
-
26
- }`,
27
-
28
- fragmentShader: /* glsl */`
29
-
30
- uniform float damp;
31
-
32
- uniform sampler2D tOld;
33
- uniform sampler2D tNew;
34
-
35
- varying vec2 vUv;
36
-
37
- vec4 when_gt( vec4 x, float y ) {
38
-
39
- return max( sign( x - y ), 0.0 );
40
-
41
- }
42
-
43
- void main() {
44
-
45
- vec4 texelOld = texture2D( tOld, vUv );
46
- vec4 texelNew = texture2D( tNew, vUv );
47
-
48
- texelOld *= damp * when_gt( texelOld, 0.1 );
49
-
50
- gl_FragColor = max(texelNew, texelOld);
51
-
52
- }`
53
-
54
- };
55
-
56
- export { AfterimageShader };
@@ -1,27 +0,0 @@
1
- /**
2
- * Simple test shader
3
- */
4
-
5
- const BasicShader = {
6
-
7
- uniforms: {},
8
-
9
- vertexShader: /* glsl */`
10
-
11
- void main() {
12
-
13
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
14
-
15
- }`,
16
-
17
- fragmentShader: /* glsl */`
18
-
19
- void main() {
20
-
21
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
22
-
23
- }`
24
-
25
- };
26
-
27
- export { BasicShader };
@@ -1,62 +0,0 @@
1
- /**
2
- * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
- * - based on Nvidia example
4
- * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
- */
6
-
7
- const BleachBypassShader = {
8
-
9
- name: 'BleachBypassShader',
10
-
11
- uniforms: {
12
-
13
- 'tDiffuse': { value: null },
14
- 'opacity': { value: 1.0 }
15
-
16
- },
17
-
18
- vertexShader: /* glsl */`
19
-
20
- varying vec2 vUv;
21
-
22
- void main() {
23
-
24
- vUv = uv;
25
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
-
27
- }`,
28
-
29
- fragmentShader: /* glsl */`
30
-
31
- uniform float opacity;
32
-
33
- uniform sampler2D tDiffuse;
34
-
35
- varying vec2 vUv;
36
-
37
- void main() {
38
-
39
- vec4 base = texture2D( tDiffuse, vUv );
40
-
41
- vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
42
- float lum = dot( lumCoeff, base.rgb );
43
- vec3 blend = vec3( lum );
44
-
45
- float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
46
-
47
- vec3 result1 = 2.0 * base.rgb * blend;
48
- vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );
49
-
50
- vec3 newColor = mix( result1, result2, L );
51
-
52
- float A2 = opacity * base.a;
53
- vec3 mixRGB = A2 * newColor.rgb;
54
- mixRGB += ( ( 1.0 - A2 ) * base.rgb );
55
-
56
- gl_FragColor = vec4( mixRGB, base.a );
57
-
58
- }`
59
-
60
- };
61
-
62
- export { BleachBypassShader };
@@ -1,47 +0,0 @@
1
- /**
2
- * Blend two textures
3
- */
4
-
5
- const BlendShader = {
6
-
7
- uniforms: {
8
-
9
- 'tDiffuse1': { value: null },
10
- 'tDiffuse2': { value: null },
11
- 'mixRatio': { value: 0.5 },
12
- 'opacity': { value: 1.0 }
13
-
14
- },
15
-
16
- vertexShader: /* glsl */`
17
-
18
- varying vec2 vUv;
19
-
20
- void main() {
21
-
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
-
25
- }`,
26
-
27
- fragmentShader: /* glsl */`
28
-
29
- uniform float opacity;
30
- uniform float mixRatio;
31
-
32
- uniform sampler2D tDiffuse1;
33
- uniform sampler2D tDiffuse2;
34
-
35
- varying vec2 vUv;
36
-
37
- void main() {
38
-
39
- vec4 texel1 = texture2D( tDiffuse1, vUv );
40
- vec4 texel2 = texture2D( tDiffuse2, vUv );
41
- gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
42
-
43
- }`
44
-
45
- };
46
-
47
- export { BlendShader };
@@ -1,143 +0,0 @@
1
- /**
2
- * Depth-of-field shader with bokeh
3
- * ported from GLSL shader by Martins Upitis
4
- * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
- */
6
-
7
- const BokehShader = {
8
-
9
- defines: {
10
- 'DEPTH_PACKING': 1,
11
- 'PERSPECTIVE_CAMERA': 1,
12
- },
13
-
14
- uniforms: {
15
-
16
- 'tColor': { value: null },
17
- 'tDepth': { value: null },
18
- 'focus': { value: 1.0 },
19
- 'aspect': { value: 1.0 },
20
- 'aperture': { value: 0.025 },
21
- 'maxblur': { value: 0.01 },
22
- 'nearClip': { value: 1.0 },
23
- 'farClip': { value: 1000.0 },
24
-
25
- },
26
-
27
- vertexShader: /* glsl */`
28
-
29
- varying vec2 vUv;
30
-
31
- void main() {
32
-
33
- vUv = uv;
34
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
-
36
- }`,
37
-
38
- fragmentShader: /* glsl */`
39
-
40
- #include <common>
41
-
42
- varying vec2 vUv;
43
-
44
- uniform sampler2D tColor;
45
- uniform sampler2D tDepth;
46
-
47
- uniform float maxblur; // max blur amount
48
- uniform float aperture; // aperture - bigger values for shallower depth of field
49
-
50
- uniform float nearClip;
51
- uniform float farClip;
52
-
53
- uniform float focus;
54
- uniform float aspect;
55
-
56
- #include <packing>
57
-
58
- float getDepth( const in vec2 screenPosition ) {
59
- #if DEPTH_PACKING == 1
60
- return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
61
- #else
62
- return texture2D( tDepth, screenPosition ).x;
63
- #endif
64
- }
65
-
66
- float getViewZ( const in float depth ) {
67
- #if PERSPECTIVE_CAMERA == 1
68
- return perspectiveDepthToViewZ( depth, nearClip, farClip );
69
- #else
70
- return orthographicDepthToViewZ( depth, nearClip, farClip );
71
- #endif
72
- }
73
-
74
-
75
- void main() {
76
-
77
- vec2 aspectcorrect = vec2( 1.0, aspect );
78
-
79
- float viewZ = getViewZ( getDepth( vUv ) );
80
-
81
- float factor = ( focus + viewZ ); // viewZ is <= 0, so this is a difference equation
82
-
83
- vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );
84
-
85
- vec2 dofblur9 = dofblur * 0.9;
86
- vec2 dofblur7 = dofblur * 0.7;
87
- vec2 dofblur4 = dofblur * 0.4;
88
-
89
- vec4 col = vec4( 0.0 );
90
-
91
- col += texture2D( tColor, vUv.xy );
92
- col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );
93
- col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );
94
- col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );
95
- col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );
96
- col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );
97
- col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );
98
- col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );
99
- col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );
100
- col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );
101
- col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );
102
- col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );
103
- col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );
104
- col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );
105
- col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );
106
- col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );
107
- col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );
108
-
109
- col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );
110
- col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );
111
- col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );
112
- col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );
113
- col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );
114
- col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );
115
- col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );
116
- col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );
117
-
118
- col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );
119
- col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );
120
- col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );
121
- col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );
122
- col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );
123
- col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );
124
- col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );
125
- col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );
126
-
127
- col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );
128
- col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );
129
- col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );
130
- col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );
131
- col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );
132
- col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );
133
- col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );
134
- col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );
135
-
136
- gl_FragColor = col / 41.0;
137
- gl_FragColor.a = 1.0;
138
-
139
- }`
140
-
141
- };
142
-
143
- export { BokehShader };