@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +27 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
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@@ -1,444 +0,0 @@
1
- // Ported from Stefan Gustavson's java implementation
2
- // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
3
- // Read Stefan's excellent paper for details on how this code works.
4
- //
5
- // Sean McCullough banksean@gmail.com
6
- //
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- // Added 4D noise
8
-
9
- /**
10
- * You can pass in a random number generator object if you like.
11
- * It is assumed to have a random() method.
12
- */
13
- class SimplexNoise {
14
-
15
- constructor( r = Math ) {
16
-
17
- this.grad3 = [[ 1, 1, 0 ], [ - 1, 1, 0 ], [ 1, - 1, 0 ], [ - 1, - 1, 0 ],
18
- [ 1, 0, 1 ], [ - 1, 0, 1 ], [ 1, 0, - 1 ], [ - 1, 0, - 1 ],
19
- [ 0, 1, 1 ], [ 0, - 1, 1 ], [ 0, 1, - 1 ], [ 0, - 1, - 1 ]];
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-
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- this.grad4 = [[ 0, 1, 1, 1 ], [ 0, 1, 1, - 1 ], [ 0, 1, - 1, 1 ], [ 0, 1, - 1, - 1 ],
22
- [ 0, - 1, 1, 1 ], [ 0, - 1, 1, - 1 ], [ 0, - 1, - 1, 1 ], [ 0, - 1, - 1, - 1 ],
23
- [ 1, 0, 1, 1 ], [ 1, 0, 1, - 1 ], [ 1, 0, - 1, 1 ], [ 1, 0, - 1, - 1 ],
24
- [ - 1, 0, 1, 1 ], [ - 1, 0, 1, - 1 ], [ - 1, 0, - 1, 1 ], [ - 1, 0, - 1, - 1 ],
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- [ 1, 1, 0, 1 ], [ 1, 1, 0, - 1 ], [ 1, - 1, 0, 1 ], [ 1, - 1, 0, - 1 ],
26
- [ - 1, 1, 0, 1 ], [ - 1, 1, 0, - 1 ], [ - 1, - 1, 0, 1 ], [ - 1, - 1, 0, - 1 ],
27
- [ 1, 1, 1, 0 ], [ 1, 1, - 1, 0 ], [ 1, - 1, 1, 0 ], [ 1, - 1, - 1, 0 ],
28
- [ - 1, 1, 1, 0 ], [ - 1, 1, - 1, 0 ], [ - 1, - 1, 1, 0 ], [ - 1, - 1, - 1, 0 ]];
29
-
30
- this.p = [];
31
-
32
- for ( let i = 0; i < 256; i ++ ) {
33
-
34
- this.p[ i ] = Math.floor( r.random() * 256 );
35
-
36
- }
37
-
38
- // To remove the need for index wrapping, double the permutation table length
39
- this.perm = [];
40
-
41
- for ( let i = 0; i < 512; i ++ ) {
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-
43
- this.perm[ i ] = this.p[ i & 255 ];
44
-
45
- }
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-
47
- // A lookup table to traverse the simplex around a given point in 4D.
48
- // Details can be found where this table is used, in the 4D noise method.
49
- this.simplex = [
50
- [ 0, 1, 2, 3 ], [ 0, 1, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 2, 3, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 2, 3, 0 ],
51
- [ 0, 2, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 3, 1, 2 ], [ 0, 3, 2, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 3, 2, 0 ],
52
- [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
53
- [ 1, 2, 0, 3 ], [ 0, 0, 0, 0 ], [ 1, 3, 0, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 3, 0, 1 ], [ 2, 3, 1, 0 ],
54
- [ 1, 0, 2, 3 ], [ 1, 0, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 0, 3, 1 ], [ 0, 0, 0, 0 ], [ 2, 1, 3, 0 ],
55
- [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
56
- [ 2, 0, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 0, 1, 2 ], [ 3, 0, 2, 1 ], [ 0, 0, 0, 0 ], [ 3, 1, 2, 0 ],
57
- [ 2, 1, 0, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 1, 0, 2 ], [ 0, 0, 0, 0 ], [ 3, 2, 0, 1 ], [ 3, 2, 1, 0 ]];
58
-
59
- }
60
-
61
- dot( g, x, y ) {
62
-
63
- return g[ 0 ] * x + g[ 1 ] * y;
64
-
65
- }
66
-
67
- dot3( g, x, y, z ) {
68
-
69
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;
70
-
71
- }
72
-
73
- dot4( g, x, y, z, w ) {
74
-
75
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;
76
-
77
- }
78
-
79
- noise( xin, yin ) {
80
-
81
- let n0; // Noise contributions from the three corners
82
- let n1;
83
- let n2;
84
- // Skew the input space to determine which simplex cell we're in
85
- const F2 = 0.5 * ( Math.sqrt( 3.0 ) - 1.0 );
86
- const s = ( xin + yin ) * F2; // Hairy factor for 2D
87
- const i = Math.floor( xin + s );
88
- const j = Math.floor( yin + s );
89
- const G2 = ( 3.0 - Math.sqrt( 3.0 ) ) / 6.0;
90
- const t = ( i + j ) * G2;
91
- const X0 = i - t; // Unskew the cell origin back to (x,y) space
92
- const Y0 = j - t;
93
- const x0 = xin - X0; // The x,y distances from the cell origin
94
- const y0 = yin - Y0;
95
-
96
- // For the 2D case, the simplex shape is an equilateral triangle.
97
- // Determine which simplex we are in.
98
- let i1; // Offsets for second (middle) corner of simplex in (i,j) coords
99
-
100
- let j1;
101
- if ( x0 > y0 ) {
102
-
103
- i1 = 1; j1 = 0;
104
-
105
- // lower triangle, XY order: (0,0)->(1,0)->(1,1)
106
-
107
- } else {
108
-
109
- i1 = 0; j1 = 1;
110
-
111
- } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
112
-
113
- // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
114
- // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
115
- // c = (3-sqrt(3))/6
116
- const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
117
- const y1 = y0 - j1 + G2;
118
- const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
119
- const y2 = y0 - 1.0 + 2.0 * G2;
120
- // Work out the hashed gradient indices of the three simplex corners
121
- const ii = i & 255;
122
- const jj = j & 255;
123
- const gi0 = this.perm[ ii + this.perm[ jj ] ] % 12;
124
- const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 ] ] % 12;
125
- const gi2 = this.perm[ ii + 1 + this.perm[ jj + 1 ] ] % 12;
126
- // Calculate the contribution from the three corners
127
- let t0 = 0.5 - x0 * x0 - y0 * y0;
128
- if ( t0 < 0 ) n0 = 0.0;
129
- else {
130
-
131
- t0 *= t0;
132
- n0 = t0 * t0 * this.dot( this.grad3[ gi0 ], x0, y0 ); // (x,y) of grad3 used for 2D gradient
133
-
134
- }
135
-
136
- let t1 = 0.5 - x1 * x1 - y1 * y1;
137
- if ( t1 < 0 ) n1 = 0.0;
138
- else {
139
-
140
- t1 *= t1;
141
- n1 = t1 * t1 * this.dot( this.grad3[ gi1 ], x1, y1 );
142
-
143
- }
144
-
145
- let t2 = 0.5 - x2 * x2 - y2 * y2;
146
- if ( t2 < 0 ) n2 = 0.0;
147
- else {
148
-
149
- t2 *= t2;
150
- n2 = t2 * t2 * this.dot( this.grad3[ gi2 ], x2, y2 );
151
-
152
- }
153
-
154
- // Add contributions from each corner to get the final noise value.
155
- // The result is scaled to return values in the interval [-1,1].
156
- return 70.0 * ( n0 + n1 + n2 );
157
-
158
- }
159
-
160
- // 3D simplex noise
161
- noise3d( xin, yin, zin ) {
162
-
163
- let n0; // Noise contributions from the four corners
164
- let n1;
165
- let n2;
166
- let n3;
167
- // Skew the input space to determine which simplex cell we're in
168
- const F3 = 1.0 / 3.0;
169
- const s = ( xin + yin + zin ) * F3; // Very nice and simple skew factor for 3D
170
- const i = Math.floor( xin + s );
171
- const j = Math.floor( yin + s );
172
- const k = Math.floor( zin + s );
173
- const G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
174
- const t = ( i + j + k ) * G3;
175
- const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
176
- const Y0 = j - t;
177
- const Z0 = k - t;
178
- const x0 = xin - X0; // The x,y,z distances from the cell origin
179
- const y0 = yin - Y0;
180
- const z0 = zin - Z0;
181
-
182
- // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
183
- // Determine which simplex we are in.
184
- let i1; // Offsets for second corner of simplex in (i,j,k) coords
185
-
186
- let j1;
187
- let k1;
188
- let i2; // Offsets for third corner of simplex in (i,j,k) coords
189
- let j2;
190
- let k2;
191
- if ( x0 >= y0 ) {
192
-
193
- if ( y0 >= z0 ) {
194
-
195
- i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
196
-
197
- // X Y Z order
198
-
199
- } else if ( x0 >= z0 ) {
200
-
201
- i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1;
202
-
203
- // X Z Y order
204
-
205
- } else {
206
-
207
- i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1;
208
-
209
- } // Z X Y order
210
-
211
- } else { // x0<y0
212
-
213
- if ( y0 < z0 ) {
214
-
215
- i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1;
216
-
217
- // Z Y X order
218
-
219
- } else if ( x0 < z0 ) {
220
-
221
- i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1;
222
-
223
- // Y Z X order
224
-
225
- } else {
226
-
227
- i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
228
-
229
- } // Y X Z order
230
-
231
- }
232
-
233
- // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
234
- // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
235
- // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
236
- // c = 1/6.
237
- const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
238
- const y1 = y0 - j1 + G3;
239
- const z1 = z0 - k1 + G3;
240
- const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
241
- const y2 = y0 - j2 + 2.0 * G3;
242
- const z2 = z0 - k2 + 2.0 * G3;
243
- const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
244
- const y3 = y0 - 1.0 + 3.0 * G3;
245
- const z3 = z0 - 1.0 + 3.0 * G3;
246
- // Work out the hashed gradient indices of the four simplex corners
247
- const ii = i & 255;
248
- const jj = j & 255;
249
- const kk = k & 255;
250
- const gi0 = this.perm[ ii + this.perm[ jj + this.perm[ kk ] ] ] % 12;
251
- const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 + this.perm[ kk + k1 ] ] ] % 12;
252
- const gi2 = this.perm[ ii + i2 + this.perm[ jj + j2 + this.perm[ kk + k2 ] ] ] % 12;
253
- const gi3 = this.perm[ ii + 1 + this.perm[ jj + 1 + this.perm[ kk + 1 ] ] ] % 12;
254
- // Calculate the contribution from the four corners
255
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
256
- if ( t0 < 0 ) n0 = 0.0;
257
- else {
258
-
259
- t0 *= t0;
260
- n0 = t0 * t0 * this.dot3( this.grad3[ gi0 ], x0, y0, z0 );
261
-
262
- }
263
-
264
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
265
- if ( t1 < 0 ) n1 = 0.0;
266
- else {
267
-
268
- t1 *= t1;
269
- n1 = t1 * t1 * this.dot3( this.grad3[ gi1 ], x1, y1, z1 );
270
-
271
- }
272
-
273
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
274
- if ( t2 < 0 ) n2 = 0.0;
275
- else {
276
-
277
- t2 *= t2;
278
- n2 = t2 * t2 * this.dot3( this.grad3[ gi2 ], x2, y2, z2 );
279
-
280
- }
281
-
282
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
283
- if ( t3 < 0 ) n3 = 0.0;
284
- else {
285
-
286
- t3 *= t3;
287
- n3 = t3 * t3 * this.dot3( this.grad3[ gi3 ], x3, y3, z3 );
288
-
289
- }
290
-
291
- // Add contributions from each corner to get the final noise value.
292
- // The result is scaled to stay just inside [-1,1]
293
- return 32.0 * ( n0 + n1 + n2 + n3 );
294
-
295
- }
296
-
297
- // 4D simplex noise
298
- noise4d( x, y, z, w ) {
299
-
300
- // For faster and easier lookups
301
- const grad4 = this.grad4;
302
- const simplex = this.simplex;
303
- const perm = this.perm;
304
-
305
- // The skewing and unskewing factors are hairy again for the 4D case
306
- const F4 = ( Math.sqrt( 5.0 ) - 1.0 ) / 4.0;
307
- const G4 = ( 5.0 - Math.sqrt( 5.0 ) ) / 20.0;
308
- let n0; // Noise contributions from the five corners
309
- let n1;
310
- let n2;
311
- let n3;
312
- let n4;
313
- // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
314
- const s = ( x + y + z + w ) * F4; // Factor for 4D skewing
315
- const i = Math.floor( x + s );
316
- const j = Math.floor( y + s );
317
- const k = Math.floor( z + s );
318
- const l = Math.floor( w + s );
319
- const t = ( i + j + k + l ) * G4; // Factor for 4D unskewing
320
- const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
321
- const Y0 = j - t;
322
- const Z0 = k - t;
323
- const W0 = l - t;
324
- const x0 = x - X0; // The x,y,z,w distances from the cell origin
325
- const y0 = y - Y0;
326
- const z0 = z - Z0;
327
- const w0 = w - W0;
328
-
329
- // For the 4D case, the simplex is a 4D shape I won't even try to describe.
330
- // To find out which of the 24 possible simplices we're in, we need to
331
- // determine the magnitude ordering of x0, y0, z0 and w0.
332
- // The method below is a good way of finding the ordering of x,y,z,w and
333
- // then find the correct traversal order for the simplex we’re in.
334
- // First, six pair-wise comparisons are performed between each possible pair
335
- // of the four coordinates, and the results are used to add up binary bits
336
- // for an integer index.
337
- const c1 = ( x0 > y0 ) ? 32 : 0;
338
- const c2 = ( x0 > z0 ) ? 16 : 0;
339
- const c3 = ( y0 > z0 ) ? 8 : 0;
340
- const c4 = ( x0 > w0 ) ? 4 : 0;
341
- const c5 = ( y0 > w0 ) ? 2 : 0;
342
- const c6 = ( z0 > w0 ) ? 1 : 0;
343
- const c = c1 + c2 + c3 + c4 + c5 + c6;
344
-
345
- // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
346
- // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
347
- // impossible. Only the 24 indices which have non-zero entries make any sense.
348
- // We use a thresholding to set the coordinates in turn from the largest magnitude.
349
- // The number 3 in the "simplex" array is at the position of the largest coordinate.
350
- const i1 = simplex[ c ][ 0 ] >= 3 ? 1 : 0;
351
- const j1 = simplex[ c ][ 1 ] >= 3 ? 1 : 0;
352
- const k1 = simplex[ c ][ 2 ] >= 3 ? 1 : 0;
353
- const l1 = simplex[ c ][ 3 ] >= 3 ? 1 : 0;
354
- // The number 2 in the "simplex" array is at the second largest coordinate.
355
- const i2 = simplex[ c ][ 0 ] >= 2 ? 1 : 0;
356
- const j2 = simplex[ c ][ 1 ] >= 2 ? 1 : 0;
357
- const k2 = simplex[ c ][ 2 ] >= 2 ? 1 : 0;
358
- const l2 = simplex[ c ][ 3 ] >= 2 ? 1 : 0;
359
- // The number 1 in the "simplex" array is at the second smallest coordinate.
360
- const i3 = simplex[ c ][ 0 ] >= 1 ? 1 : 0;
361
- const j3 = simplex[ c ][ 1 ] >= 1 ? 1 : 0;
362
- const k3 = simplex[ c ][ 2 ] >= 1 ? 1 : 0;
363
- const l3 = simplex[ c ][ 3 ] >= 1 ? 1 : 0;
364
- // The fifth corner has all coordinate offsets = 1, so no need to look that up.
365
- const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
366
- const y1 = y0 - j1 + G4;
367
- const z1 = z0 - k1 + G4;
368
- const w1 = w0 - l1 + G4;
369
- const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
370
- const y2 = y0 - j2 + 2.0 * G4;
371
- const z2 = z0 - k2 + 2.0 * G4;
372
- const w2 = w0 - l2 + 2.0 * G4;
373
- const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
374
- const y3 = y0 - j3 + 3.0 * G4;
375
- const z3 = z0 - k3 + 3.0 * G4;
376
- const w3 = w0 - l3 + 3.0 * G4;
377
- const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
378
- const y4 = y0 - 1.0 + 4.0 * G4;
379
- const z4 = z0 - 1.0 + 4.0 * G4;
380
- const w4 = w0 - 1.0 + 4.0 * G4;
381
- // Work out the hashed gradient indices of the five simplex corners
382
- const ii = i & 255;
383
- const jj = j & 255;
384
- const kk = k & 255;
385
- const ll = l & 255;
386
- const gi0 = perm[ ii + perm[ jj + perm[ kk + perm[ ll ] ] ] ] % 32;
387
- const gi1 = perm[ ii + i1 + perm[ jj + j1 + perm[ kk + k1 + perm[ ll + l1 ] ] ] ] % 32;
388
- const gi2 = perm[ ii + i2 + perm[ jj + j2 + perm[ kk + k2 + perm[ ll + l2 ] ] ] ] % 32;
389
- const gi3 = perm[ ii + i3 + perm[ jj + j3 + perm[ kk + k3 + perm[ ll + l3 ] ] ] ] % 32;
390
- const gi4 = perm[ ii + 1 + perm[ jj + 1 + perm[ kk + 1 + perm[ ll + 1 ] ] ] ] % 32;
391
- // Calculate the contribution from the five corners
392
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
393
- if ( t0 < 0 ) n0 = 0.0;
394
- else {
395
-
396
- t0 *= t0;
397
- n0 = t0 * t0 * this.dot4( grad4[ gi0 ], x0, y0, z0, w0 );
398
-
399
- }
400
-
401
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
402
- if ( t1 < 0 ) n1 = 0.0;
403
- else {
404
-
405
- t1 *= t1;
406
- n1 = t1 * t1 * this.dot4( grad4[ gi1 ], x1, y1, z1, w1 );
407
-
408
- }
409
-
410
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
411
- if ( t2 < 0 ) n2 = 0.0;
412
- else {
413
-
414
- t2 *= t2;
415
- n2 = t2 * t2 * this.dot4( grad4[ gi2 ], x2, y2, z2, w2 );
416
-
417
- }
418
-
419
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
420
- if ( t3 < 0 ) n3 = 0.0;
421
- else {
422
-
423
- t3 *= t3;
424
- n3 = t3 * t3 * this.dot4( grad4[ gi3 ], x3, y3, z3, w3 );
425
-
426
- }
427
-
428
- let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
429
- if ( t4 < 0 ) n4 = 0.0;
430
- else {
431
-
432
- t4 *= t4;
433
- n4 = t4 * t4 * this.dot4( grad4[ gi4 ], x4, y4, z4, w4 );
434
-
435
- }
436
-
437
- // Sum up and scale the result to cover the range [-1,1]
438
- return 27.0 * ( n0 + n1 + n2 + n3 + n4 );
439
-
440
- }
441
-
442
- }
443
-
444
- export { SimplexNoise };