@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +27 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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@@ -1,618 +0,0 @@
1
- import { glsl } from '../../code/CodeNode.js';
2
- import { glslFn } from '../../code/FunctionNode.js';
3
-
4
- // Original shader code from:
5
- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
6
-
7
- export const mx_noise = glsl( `float mx_select(bool b, float t, float f)
8
- {
9
- return b ? t : f;
10
- }
11
-
12
- float mx_negate_if(float val, bool b)
13
- {
14
- return b ? -val : val;
15
- }
16
-
17
- int mx_floor(float x)
18
- {
19
- return int(floor(x));
20
- }
21
-
22
- // return mx_floor as well as the fractional remainder
23
- float mx_floorfrac(float x, out int i)
24
- {
25
- i = mx_floor(x);
26
- return x - float(i);
27
- }
28
-
29
- float mx_bilerp(float v0, float v1, float v2, float v3, float s, float t)
30
- {
31
- float s1 = 1.0 - s;
32
- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
33
- }
34
- vec3 mx_bilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, float s, float t)
35
- {
36
- float s1 = 1.0 - s;
37
- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
38
- }
39
- float mx_trilerp(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float s, float t, float r)
40
- {
41
- float s1 = 1.0 - s;
42
- float t1 = 1.0 - t;
43
- float r1 = 1.0 - r;
44
- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
45
- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
46
- }
47
- vec3 mx_trilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, vec3 v4, vec3 v5, vec3 v6, vec3 v7, float s, float t, float r)
48
- {
49
- float s1 = 1.0 - s;
50
- float t1 = 1.0 - t;
51
- float r1 = 1.0 - r;
52
- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
53
- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
54
- }
55
-
56
- // 2 and 3 dimensional gradient functions - perform a dot product against a
57
- // randomly chosen vector. Note that the gradient vector is not normalized, but
58
- // this only affects the overal "scale" of the result, so we simply account for
59
- // the scale by multiplying in the corresponding "perlin" function.
60
- float mx_gradient_float(uint hash, float x, float y)
61
- {
62
- // 8 possible directions (+-1,+-2) and (+-2,+-1)
63
- uint h = hash & 7u;
64
- float u = mx_select(h<4u, x, y);
65
- float v = 2.0 * mx_select(h<4u, y, x);
66
- // compute the dot product with (x,y).
67
- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
68
- }
69
- float mx_gradient_float(uint hash, float x, float y, float z)
70
- {
71
- // use vectors pointing to the edges of the cube
72
- uint h = hash & 15u;
73
- float u = mx_select(h<8u, x, y);
74
- float v = mx_select(h<4u, y, mx_select((h==12u)||(h==14u), x, z));
75
- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
76
- }
77
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y)
78
- {
79
- return vec3(mx_gradient_float(hash.x, x, y), mx_gradient_float(hash.y, x, y), mx_gradient_float(hash.z, x, y));
80
- }
81
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y, float z)
82
- {
83
- return vec3(mx_gradient_float(hash.x, x, y, z), mx_gradient_float(hash.y, x, y, z), mx_gradient_float(hash.z, x, y, z));
84
- }
85
- // Scaling factors to normalize the result of gradients above.
86
- // These factors were experimentally calculated to be:
87
- // 2D: 0.6616
88
- // 3D: 0.9820
89
- float mx_gradient_scale2d(float v) { return 0.6616 * v; }
90
- float mx_gradient_scale3d(float v) { return 0.9820 * v; }
91
- vec3 mx_gradient_scale2d(vec3 v) { return 0.6616 * v; }
92
- vec3 mx_gradient_scale3d(vec3 v) { return 0.9820 * v; }
93
-
94
- /// Bitwise circular rotation left by k bits (for 32 bit unsigned integers)
95
- uint mx_rotl32(uint x, int k)
96
- {
97
- return (x<<k) | (x>>(32-k));
98
- }
99
-
100
- void mx_bjmix(inout uint a, inout uint b, inout uint c)
101
- {
102
- a -= c; a ^= mx_rotl32(c, 4); c += b;
103
- b -= a; b ^= mx_rotl32(a, 6); a += c;
104
- c -= b; c ^= mx_rotl32(b, 8); b += a;
105
- a -= c; a ^= mx_rotl32(c,16); c += b;
106
- b -= a; b ^= mx_rotl32(a,19); a += c;
107
- c -= b; c ^= mx_rotl32(b, 4); b += a;
108
- }
109
-
110
- // Mix up and combine the bits of a, b, and c (doesn't change them, but
111
- // returns a hash of those three original values).
112
- uint mx_bjfinal(uint a, uint b, uint c)
113
- {
114
- c ^= b; c -= mx_rotl32(b,14);
115
- a ^= c; a -= mx_rotl32(c,11);
116
- b ^= a; b -= mx_rotl32(a,25);
117
- c ^= b; c -= mx_rotl32(b,16);
118
- a ^= c; a -= mx_rotl32(c,4);
119
- b ^= a; b -= mx_rotl32(a,14);
120
- c ^= b; c -= mx_rotl32(b,24);
121
- return c;
122
- }
123
-
124
- // Convert a 32 bit integer into a floating point number in [0,1]
125
- float mx_bits_to_01(uint bits)
126
- {
127
- return float(bits) / float(uint(0xffffffff));
128
- }
129
-
130
- float mx_fade(float t)
131
- {
132
- return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
133
- }
134
-
135
- uint mx_hash_int(int x)
136
- {
137
- uint len = 1u;
138
- uint seed = uint(0xdeadbeef) + (len << 2u) + 13u;
139
- return mx_bjfinal(seed+uint(x), seed, seed);
140
- }
141
-
142
- uint mx_hash_int(int x, int y)
143
- {
144
- uint len = 2u;
145
- uint a, b, c;
146
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
147
- a += uint(x);
148
- b += uint(y);
149
- return mx_bjfinal(a, b, c);
150
- }
151
-
152
- uint mx_hash_int(int x, int y, int z)
153
- {
154
- uint len = 3u;
155
- uint a, b, c;
156
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
157
- a += uint(x);
158
- b += uint(y);
159
- c += uint(z);
160
- return mx_bjfinal(a, b, c);
161
- }
162
-
163
- uint mx_hash_int(int x, int y, int z, int xx)
164
- {
165
- uint len = 4u;
166
- uint a, b, c;
167
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
168
- a += uint(x);
169
- b += uint(y);
170
- c += uint(z);
171
- mx_bjmix(a, b, c);
172
- a += uint(xx);
173
- return mx_bjfinal(a, b, c);
174
- }
175
-
176
- uint mx_hash_int(int x, int y, int z, int xx, int yy)
177
- {
178
- uint len = 5u;
179
- uint a, b, c;
180
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
181
- a += uint(x);
182
- b += uint(y);
183
- c += uint(z);
184
- mx_bjmix(a, b, c);
185
- a += uint(xx);
186
- b += uint(yy);
187
- return mx_bjfinal(a, b, c);
188
- }
189
-
190
- uvec3 mx_hash_vec3(int x, int y)
191
- {
192
- uint h = mx_hash_int(x, y);
193
- // we only need the low-order bits to be random, so split out
194
- // the 32 bit result into 3 parts for each channel
195
- uvec3 result;
196
- result.x = (h ) & 0xFFu;
197
- result.y = (h >> 8 ) & 0xFFu;
198
- result.z = (h >> 16) & 0xFFu;
199
- return result;
200
- }
201
-
202
- uvec3 mx_hash_vec3(int x, int y, int z)
203
- {
204
- uint h = mx_hash_int(x, y, z);
205
- // we only need the low-order bits to be random, so split out
206
- // the 32 bit result into 3 parts for each channel
207
- uvec3 result;
208
- result.x = (h ) & 0xFFu;
209
- result.y = (h >> 8 ) & 0xFFu;
210
- result.z = (h >> 16) & 0xFFu;
211
- return result;
212
- }
213
-
214
- float mx_perlin_noise_float(vec2 p)
215
- {
216
- int X, Y;
217
- float fx = mx_floorfrac(p.x, X);
218
- float fy = mx_floorfrac(p.y, Y);
219
- float u = mx_fade(fx);
220
- float v = mx_fade(fy);
221
- float result = mx_bilerp(
222
- mx_gradient_float(mx_hash_int(X , Y ), fx , fy ),
223
- mx_gradient_float(mx_hash_int(X+1, Y ), fx-1.0, fy ),
224
- mx_gradient_float(mx_hash_int(X , Y+1), fx , fy-1.0),
225
- mx_gradient_float(mx_hash_int(X+1, Y+1), fx-1.0, fy-1.0),
226
- u, v);
227
- return mx_gradient_scale2d(result);
228
- }
229
-
230
- float mx_perlin_noise_float(vec3 p)
231
- {
232
- int X, Y, Z;
233
- float fx = mx_floorfrac(p.x, X);
234
- float fy = mx_floorfrac(p.y, Y);
235
- float fz = mx_floorfrac(p.z, Z);
236
- float u = mx_fade(fx);
237
- float v = mx_fade(fy);
238
- float w = mx_fade(fz);
239
- float result = mx_trilerp(
240
- mx_gradient_float(mx_hash_int(X , Y , Z ), fx , fy , fz ),
241
- mx_gradient_float(mx_hash_int(X+1, Y , Z ), fx-1.0, fy , fz ),
242
- mx_gradient_float(mx_hash_int(X , Y+1, Z ), fx , fy-1.0, fz ),
243
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
244
- mx_gradient_float(mx_hash_int(X , Y , Z+1), fx , fy , fz-1.0),
245
- mx_gradient_float(mx_hash_int(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
246
- mx_gradient_float(mx_hash_int(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
247
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
248
- u, v, w);
249
- return mx_gradient_scale3d(result);
250
- }
251
-
252
- vec3 mx_perlin_noise_vec3(vec2 p)
253
- {
254
- int X, Y;
255
- float fx = mx_floorfrac(p.x, X);
256
- float fy = mx_floorfrac(p.y, Y);
257
- float u = mx_fade(fx);
258
- float v = mx_fade(fy);
259
- vec3 result = mx_bilerp(
260
- mx_gradient_vec3(mx_hash_vec3(X , Y ), fx , fy ),
261
- mx_gradient_vec3(mx_hash_vec3(X+1, Y ), fx-1.0, fy ),
262
- mx_gradient_vec3(mx_hash_vec3(X , Y+1), fx , fy-1.0),
263
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1), fx-1.0, fy-1.0),
264
- u, v);
265
- return mx_gradient_scale2d(result);
266
- }
267
-
268
- vec3 mx_perlin_noise_vec3(vec3 p)
269
- {
270
- int X, Y, Z;
271
- float fx = mx_floorfrac(p.x, X);
272
- float fy = mx_floorfrac(p.y, Y);
273
- float fz = mx_floorfrac(p.z, Z);
274
- float u = mx_fade(fx);
275
- float v = mx_fade(fy);
276
- float w = mx_fade(fz);
277
- vec3 result = mx_trilerp(
278
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z ), fx , fy , fz ),
279
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z ), fx-1.0, fy , fz ),
280
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z ), fx , fy-1.0, fz ),
281
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
282
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z+1), fx , fy , fz-1.0),
283
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
284
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
285
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
286
- u, v, w);
287
- return mx_gradient_scale3d(result);
288
- }
289
-
290
- float mx_cell_noise_float(float p)
291
- {
292
- int ix = mx_floor(p);
293
- return mx_bits_to_01(mx_hash_int(ix));
294
- }
295
-
296
- float mx_cell_noise_float(vec2 p)
297
- {
298
- int ix = mx_floor(p.x);
299
- int iy = mx_floor(p.y);
300
- return mx_bits_to_01(mx_hash_int(ix, iy));
301
- }
302
-
303
- float mx_cell_noise_float(vec3 p)
304
- {
305
- int ix = mx_floor(p.x);
306
- int iy = mx_floor(p.y);
307
- int iz = mx_floor(p.z);
308
- return mx_bits_to_01(mx_hash_int(ix, iy, iz));
309
- }
310
-
311
- float mx_cell_noise_float(vec4 p)
312
- {
313
- int ix = mx_floor(p.x);
314
- int iy = mx_floor(p.y);
315
- int iz = mx_floor(p.z);
316
- int iw = mx_floor(p.w);
317
- return mx_bits_to_01(mx_hash_int(ix, iy, iz, iw));
318
- }
319
-
320
- vec3 mx_cell_noise_vec3(float p)
321
- {
322
- int ix = mx_floor(p);
323
- return vec3(
324
- mx_bits_to_01(mx_hash_int(ix, 0)),
325
- mx_bits_to_01(mx_hash_int(ix, 1)),
326
- mx_bits_to_01(mx_hash_int(ix, 2))
327
- );
328
- }
329
-
330
- vec3 mx_cell_noise_vec3(vec2 p)
331
- {
332
- int ix = mx_floor(p.x);
333
- int iy = mx_floor(p.y);
334
- return vec3(
335
- mx_bits_to_01(mx_hash_int(ix, iy, 0)),
336
- mx_bits_to_01(mx_hash_int(ix, iy, 1)),
337
- mx_bits_to_01(mx_hash_int(ix, iy, 2))
338
- );
339
- }
340
-
341
- vec3 mx_cell_noise_vec3(vec3 p)
342
- {
343
- int ix = mx_floor(p.x);
344
- int iy = mx_floor(p.y);
345
- int iz = mx_floor(p.z);
346
- return vec3(
347
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 0)),
348
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 1)),
349
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 2))
350
- );
351
- }
352
-
353
- vec3 mx_cell_noise_vec3(vec4 p)
354
- {
355
- int ix = mx_floor(p.x);
356
- int iy = mx_floor(p.y);
357
- int iz = mx_floor(p.z);
358
- int iw = mx_floor(p.w);
359
- return vec3(
360
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 0)),
361
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 1)),
362
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 2))
363
- );
364
- }
365
-
366
- float mx_fractal_noise_float(vec3 p, int octaves, float lacunarity, float diminish)
367
- {
368
- float result = 0.0;
369
- float amplitude = 1.0;
370
- for (int i = 0; i < octaves; ++i)
371
- {
372
- result += amplitude * mx_perlin_noise_float(p);
373
- amplitude *= diminish;
374
- p *= lacunarity;
375
- }
376
- return result;
377
- }
378
-
379
- vec3 mx_fractal_noise_vec3(vec3 p, int octaves, float lacunarity, float diminish)
380
- {
381
- vec3 result = vec3(0.0);
382
- float amplitude = 1.0;
383
- for (int i = 0; i < octaves; ++i)
384
- {
385
- result += amplitude * mx_perlin_noise_vec3(p);
386
- amplitude *= diminish;
387
- p *= lacunarity;
388
- }
389
- return result;
390
- }
391
-
392
- vec2 mx_fractal_noise_vec2(vec3 p, int octaves, float lacunarity, float diminish)
393
- {
394
- return vec2(mx_fractal_noise_float(p, octaves, lacunarity, diminish),
395
- mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish));
396
- }
397
-
398
- vec4 mx_fractal_noise_vec4(vec3 p, int octaves, float lacunarity, float diminish)
399
- {
400
- vec3 c = mx_fractal_noise_vec3(p, octaves, lacunarity, diminish);
401
- float f = mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish);
402
- return vec4(c, f);
403
- }
404
-
405
- float mx_worley_distance(vec2 p, int x, int y, int xoff, int yoff, float jitter, int metric)
406
- {
407
- vec3 tmp = mx_cell_noise_vec3(vec2(x+xoff, y+yoff));
408
- vec2 off = vec2(tmp.x, tmp.y);
409
-
410
- off -= 0.5f;
411
- off *= jitter;
412
- off += 0.5f;
413
-
414
- vec2 cellpos = vec2(float(x), float(y)) + off;
415
- vec2 diff = cellpos - p;
416
- if (metric == 2)
417
- return abs(diff.x) + abs(diff.y); // Manhattan distance
418
- if (metric == 3)
419
- return max(abs(diff.x), abs(diff.y)); // Chebyshev distance
420
- // Either Euclidian or Distance^2
421
- return dot(diff, diff);
422
- }
423
-
424
- float mx_worley_distance(vec3 p, int x, int y, int z, int xoff, int yoff, int zoff, float jitter, int metric)
425
- {
426
- vec3 off = mx_cell_noise_vec3(vec3(x+xoff, y+yoff, z+zoff));
427
-
428
- off -= 0.5f;
429
- off *= jitter;
430
- off += 0.5f;
431
-
432
- vec3 cellpos = vec3(float(x), float(y), float(z)) + off;
433
- vec3 diff = cellpos - p;
434
- if (metric == 2)
435
- return abs(diff.x) + abs(diff.y) + abs(diff.z); // Manhattan distance
436
- if (metric == 3)
437
- return max(max(abs(diff.x), abs(diff.y)), abs(diff.z)); // Chebyshev distance
438
- // Either Euclidian or Distance^2
439
- return dot(diff, diff);
440
- }
441
-
442
- float mx_worley_noise_float(vec2 p, float jitter, int metric)
443
- {
444
- int X, Y;
445
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
446
- float sqdist = 1e6f; // Some big number for jitter > 1 (not all GPUs may be IEEE)
447
- for (int x = -1; x <= 1; ++x)
448
- {
449
- for (int y = -1; y <= 1; ++y)
450
- {
451
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
452
- sqdist = min(sqdist, dist);
453
- }
454
- }
455
- if (metric == 0)
456
- sqdist = sqrt(sqdist);
457
- return sqdist;
458
- }
459
-
460
- vec2 mx_worley_noise_vec2(vec2 p, float jitter, int metric)
461
- {
462
- int X, Y;
463
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
464
- vec2 sqdist = vec2(1e6f, 1e6f);
465
- for (int x = -1; x <= 1; ++x)
466
- {
467
- for (int y = -1; y <= 1; ++y)
468
- {
469
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
470
- if (dist < sqdist.x)
471
- {
472
- sqdist.y = sqdist.x;
473
- sqdist.x = dist;
474
- }
475
- else if (dist < sqdist.y)
476
- {
477
- sqdist.y = dist;
478
- }
479
- }
480
- }
481
- if (metric == 0)
482
- sqdist = sqrt(sqdist);
483
- return sqdist;
484
- }
485
-
486
- vec3 mx_worley_noise_vec3(vec2 p, float jitter, int metric)
487
- {
488
- int X, Y;
489
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
490
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
491
- for (int x = -1; x <= 1; ++x)
492
- {
493
- for (int y = -1; y <= 1; ++y)
494
- {
495
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
496
- if (dist < sqdist.x)
497
- {
498
- sqdist.z = sqdist.y;
499
- sqdist.y = sqdist.x;
500
- sqdist.x = dist;
501
- }
502
- else if (dist < sqdist.y)
503
- {
504
- sqdist.z = sqdist.y;
505
- sqdist.y = dist;
506
- }
507
- else if (dist < sqdist.z)
508
- {
509
- sqdist.z = dist;
510
- }
511
- }
512
- }
513
- if (metric == 0)
514
- sqdist = sqrt(sqdist);
515
- return sqdist;
516
- }
517
-
518
- float mx_worley_noise_float(vec3 p, float jitter, int metric)
519
- {
520
- int X, Y, Z;
521
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
522
- float sqdist = 1e6f;
523
- for (int x = -1; x <= 1; ++x)
524
- {
525
- for (int y = -1; y <= 1; ++y)
526
- {
527
- for (int z = -1; z <= 1; ++z)
528
- {
529
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
530
- sqdist = min(sqdist, dist);
531
- }
532
- }
533
- }
534
- if (metric == 0)
535
- sqdist = sqrt(sqdist);
536
- return sqdist;
537
- }
538
-
539
- vec2 mx_worley_noise_vec2(vec3 p, float jitter, int metric)
540
- {
541
- int X, Y, Z;
542
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
543
- vec2 sqdist = vec2(1e6f, 1e6f);
544
- for (int x = -1; x <= 1; ++x)
545
- {
546
- for (int y = -1; y <= 1; ++y)
547
- {
548
- for (int z = -1; z <= 1; ++z)
549
- {
550
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
551
- if (dist < sqdist.x)
552
- {
553
- sqdist.y = sqdist.x;
554
- sqdist.x = dist;
555
- }
556
- else if (dist < sqdist.y)
557
- {
558
- sqdist.y = dist;
559
- }
560
- }
561
- }
562
- }
563
- if (metric == 0)
564
- sqdist = sqrt(sqdist);
565
- return sqdist;
566
- }
567
-
568
- vec3 mx_worley_noise_vec3(vec3 p, float jitter, int metric)
569
- {
570
- int X, Y, Z;
571
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
572
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
573
- for (int x = -1; x <= 1; ++x)
574
- {
575
- for (int y = -1; y <= 1; ++y)
576
- {
577
- for (int z = -1; z <= 1; ++z)
578
- {
579
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
580
- if (dist < sqdist.x)
581
- {
582
- sqdist.z = sqdist.y;
583
- sqdist.y = sqdist.x;
584
- sqdist.x = dist;
585
- }
586
- else if (dist < sqdist.y)
587
- {
588
- sqdist.z = sqdist.y;
589
- sqdist.y = dist;
590
- }
591
- else if (dist < sqdist.z)
592
- {
593
- sqdist.z = dist;
594
- }
595
- }
596
- }
597
- }
598
- if (metric == 0)
599
- sqdist = sqrt(sqdist);
600
- return sqdist;
601
- }` );
602
-
603
- const includes = [ mx_noise ];
604
-
605
- export const mx_perlin_noise_float = glslFn( 'float mx_perlin_noise_float( any p )', includes );
606
- export const mx_perlin_noise_vec2 = glslFn( 'vec2 mx_perlin_noise_vec2( any p )', includes );
607
- export const mx_perlin_noise_vec3 = glslFn( 'vec3 mx_perlin_noise_vec3( any p )', includes );
608
-
609
- export const mx_cell_noise_float = glslFn( 'float mx_cell_noise_float( vec3 p )', includes );
610
-
611
- export const mx_worley_noise_float = glslFn( 'float mx_worley_noise_float( any p, float jitter, int metric )', includes );
612
- export const mx_worley_noise_vec2 = glslFn( 'float mx_worley_noise_vec2( any p, float jitter, int metric )', includes );
613
- export const mx_worley_noise_vec3 = glslFn( 'float mx_worley_noise_vec3( any p, float jitter, int metric )', includes );
614
-
615
- export const mx_fractal_noise_float = glslFn( 'float mx_fractal_noise_float( vec3 p, int octaves, float lacunarity, float diminish )', includes );
616
- export const mx_fractal_noise_vec2 = glslFn( 'float mx_fractal_noise_vec2( vec3 p, int octaves, float lacunarity, float diminish )', includes );
617
- export const mx_fractal_noise_vec3 = glslFn( 'float mx_fractal_noise_vec3( vec3 p, int octaves, float lacunarity, float diminish )', includes );
618
- export const mx_fractal_noise_vec4 = glslFn( 'float mx_fractal_noise_vec4( vec3 p, int octaves, float lacunarity, float diminish )', includes );
@@ -1,19 +0,0 @@
1
- import { glsl } from '../../code/CodeNode.js';
2
- import { glslFn } from '../../code/FunctionNode.js';
3
-
4
- // Original shader code from:
5
- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_transform_color.glsl
6
-
7
- export const mx_transform_color = glsl( `#define M_AP1_TO_REC709 mat3(1.705079555511475, -0.1297005265951157, -0.02416634373366833, -0.6242334842681885, 1.138468623161316, -0.1246141716837883, -0.0808461606502533, -0.008768022060394287, 1.148780584335327)
8
-
9
- vec3 mx_srgb_texture_to_lin_rec709(vec3 color)
10
- {
11
- bvec3 isAbove = greaterThan(color, vec3(0.04045));
12
- vec3 linSeg = color / 12.92;
13
- vec3 powSeg = pow(max(color + vec3(0.055), vec3(0.0)) / 1.055, vec3(2.4));
14
- return mix(linSeg, powSeg, isAbove);
15
- }` );
16
-
17
- const includes = [ mx_transform_color ];
18
-
19
- export const mx_srgb_texture_to_lin_rec709 = glslFn( 'vec3 mx_srgb_texture_to_lin_rec709( vec3 color )', includes );