@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +27 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  338. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  339. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
  340. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
  341. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
  342. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
  343. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
  344. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
  345. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
  346. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
  347. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
  348. package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
  349. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
  350. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  351. package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
  352. package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
  353. package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
  354. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  355. package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
  356. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
  357. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
  358. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
  359. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
  360. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
  361. package/examples/jsm/nodes/lighting/LightNode.js +0 -57
  362. package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
  363. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
  364. package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
  365. package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
  366. package/examples/jsm/nodes/lighting/PointLightNode.js +0 -68
  367. package/examples/jsm/nodes/lighting/SpotLightNode.js +0 -89
  368. package/examples/jsm/nodes/loaders/NodeLoader.js +0 -108
  369. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
  370. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +0 -70
  371. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  372. package/examples/jsm/nodes/materials/Materials.js +0 -12
  373. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  374. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  375. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  376. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  377. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +0 -128
  378. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
  379. package/examples/jsm/nodes/materials/NodeMaterial.js +0 -536
  380. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -49
  381. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -103
  382. package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
  383. package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
  384. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -56
  385. package/examples/jsm/nodes/materialx/lib/mx_noise.js +0 -618
  386. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +0 -19
  387. package/examples/jsm/nodes/math/CondNode.js +0 -86
  388. package/examples/jsm/nodes/math/MathNode.js +0 -359
  389. package/examples/jsm/nodes/math/OperatorNode.js +0 -269
  390. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
  391. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
  392. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  393. package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
  394. package/examples/jsm/nodes/utils/ArrayElementNode.js +0 -33
  395. package/examples/jsm/nodes/utils/ConvertNode.js +0 -65
  396. package/examples/jsm/nodes/utils/DiscardNode.js +0 -26
  397. package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
  398. package/examples/jsm/nodes/utils/JoinNode.js +0 -51
  399. package/examples/jsm/nodes/utils/LoopNode.js +0 -186
  400. package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
  401. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +0 -46
  402. package/examples/jsm/nodes/utils/OscNode.js +0 -81
  403. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  404. package/examples/jsm/nodes/utils/RemapNode.js +0 -42
  405. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
  406. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
  407. package/examples/jsm/nodes/utils/SplitNode.js +0 -104
  408. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
  409. package/examples/jsm/nodes/utils/TimerNode.js +0 -94
  410. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
  411. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  412. package/examples/jsm/objects/Lensflare.js +0 -377
  413. package/examples/jsm/objects/MarchingCubes.js +0 -1176
  414. package/examples/jsm/objects/Reflector.js +0 -264
  415. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -349
  416. package/examples/jsm/objects/Refractor.js +0 -324
  417. package/examples/jsm/objects/ShadowMesh.js +0 -80
  418. package/examples/jsm/objects/Sky.js +0 -219
  419. package/examples/jsm/objects/Water.js +0 -330
  420. package/examples/jsm/objects/Water2.js +0 -358
  421. package/examples/jsm/offscreen/jank.js +0 -45
  422. package/examples/jsm/offscreen/offscreen.js +0 -8
  423. package/examples/jsm/offscreen/scene.js +0 -86
  424. package/examples/jsm/physics/AmmoPhysics.js +0 -285
  425. package/examples/jsm/physics/RapierPhysics.js +0 -199
  426. package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
  427. package/examples/jsm/postprocessing/BloomPass.js +0 -172
  428. package/examples/jsm/postprocessing/BokehPass.js +0 -140
  429. package/examples/jsm/postprocessing/ClearPass.js +0 -46
  430. package/examples/jsm/postprocessing/CubeTexturePass.js +0 -85
  431. package/examples/jsm/postprocessing/DotScreenPass.js +0 -65
  432. package/examples/jsm/postprocessing/EffectComposer.js +0 -231
  433. package/examples/jsm/postprocessing/FilmPass.js +0 -66
  434. package/examples/jsm/postprocessing/GlitchPass.js +0 -128
  435. package/examples/jsm/postprocessing/HalftonePass.js +0 -79
  436. package/examples/jsm/postprocessing/LUTPass.js +0 -173
  437. package/examples/jsm/postprocessing/MaskPass.js +0 -104
  438. package/examples/jsm/postprocessing/OutlinePass.js +0 -654
  439. package/examples/jsm/postprocessing/OutputPass.js +0 -91
  440. package/examples/jsm/postprocessing/Pass.js +0 -84
  441. package/examples/jsm/postprocessing/RenderPass.js +0 -81
  442. package/examples/jsm/postprocessing/RenderPixelatedPass.js +0 -235
  443. package/examples/jsm/postprocessing/SAOPass.js +0 -411
  444. package/examples/jsm/postprocessing/SMAAPass.js +0 -201
  445. package/examples/jsm/postprocessing/SSAARenderPass.js +0 -228
  446. package/examples/jsm/postprocessing/SSAOPass.js +0 -440
  447. package/examples/jsm/postprocessing/SSRPass.js +0 -641
  448. package/examples/jsm/postprocessing/SavePass.js +0 -79
  449. package/examples/jsm/postprocessing/ShaderPass.js +0 -77
  450. package/examples/jsm/postprocessing/TAARenderPass.js +0 -189
  451. package/examples/jsm/postprocessing/TexturePass.js +0 -67
  452. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -415
  453. package/examples/jsm/renderers/CSS2DRenderer.js +0 -215
  454. package/examples/jsm/renderers/CSS3DRenderer.js +0 -335
  455. package/examples/jsm/renderers/Projector.js +0 -918
  456. package/examples/jsm/renderers/SVGRenderer.js +0 -553
  457. package/examples/jsm/renderers/common/Animation.js +0 -58
  458. package/examples/jsm/renderers/common/Attributes.js +0 -75
  459. package/examples/jsm/renderers/common/Backend.js +0 -162
  460. package/examples/jsm/renderers/common/Background.js +0 -136
  461. package/examples/jsm/renderers/common/Binding.js +0 -19
  462. package/examples/jsm/renderers/common/Bindings.js +0 -165
  463. package/examples/jsm/renderers/common/Buffer.js +0 -38
  464. package/examples/jsm/renderers/common/BufferUtils.js +0 -33
  465. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  466. package/examples/jsm/renderers/common/ComputePipeline.js +0 -17
  467. package/examples/jsm/renderers/common/Constants.js +0 -14
  468. package/examples/jsm/renderers/common/CubeRenderTarget.js +0 -65
  469. package/examples/jsm/renderers/common/DataMap.js +0 -54
  470. package/examples/jsm/renderers/common/Geometries.js +0 -215
  471. package/examples/jsm/renderers/common/Info.js +0 -73
  472. package/examples/jsm/renderers/common/Pipeline.js +0 -13
  473. package/examples/jsm/renderers/common/Pipelines.js +0 -370
  474. package/examples/jsm/renderers/common/ProgrammableStage.js +0 -18
  475. package/examples/jsm/renderers/common/RenderContext.js +0 -38
  476. package/examples/jsm/renderers/common/RenderContexts.js +0 -49
  477. package/examples/jsm/renderers/common/RenderList.js +0 -178
  478. package/examples/jsm/renderers/common/RenderLists.js +0 -38
  479. package/examples/jsm/renderers/common/RenderObject.js +0 -129
  480. package/examples/jsm/renderers/common/RenderObjects.js +0 -95
  481. package/examples/jsm/renderers/common/RenderPipeline.js +0 -16
  482. package/examples/jsm/renderers/common/Renderer.js +0 -895
  483. package/examples/jsm/renderers/common/SampledTexture.js +0 -80
  484. package/examples/jsm/renderers/common/Sampler.js +0 -18
  485. package/examples/jsm/renderers/common/StorageBuffer.js +0 -17
  486. package/examples/jsm/renderers/common/Textures.js +0 -218
  487. package/examples/jsm/renderers/common/Uniform.js +0 -140
  488. package/examples/jsm/renderers/common/UniformBuffer.js +0 -15
  489. package/examples/jsm/renderers/common/UniformsGroup.js +0 -299
  490. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +0 -39
  491. package/examples/jsm/renderers/common/nodes/NodeSampler.js +0 -21
  492. package/examples/jsm/renderers/common/nodes/NodeUniform.js +0 -135
  493. package/examples/jsm/renderers/common/nodes/Nodes.js +0 -330
  494. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +0 -340
  495. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +0 -26
  496. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +0 -764
  497. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +0 -49
  498. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +0 -844
  499. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +0 -32
  500. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +0 -902
  501. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  502. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +0 -14
  503. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +0 -274
  504. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +0 -223
  505. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +0 -324
  506. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +0 -533
  507. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  508. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +0 -964
  509. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +0 -92
  510. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +0 -87
  511. package/examples/jsm/shaders/AfterimageShader.js +0 -56
  512. package/examples/jsm/shaders/BasicShader.js +0 -27
  513. package/examples/jsm/shaders/BleachBypassShader.js +0 -62
  514. package/examples/jsm/shaders/BlendShader.js +0 -47
  515. package/examples/jsm/shaders/BokehShader.js +0 -143
  516. package/examples/jsm/shaders/BokehShader2.js +0 -393
  517. package/examples/jsm/shaders/BrightnessContrastShader.js +0 -54
  518. package/examples/jsm/shaders/ColorCorrectionShader.js +0 -50
  519. package/examples/jsm/shaders/ColorifyShader.js +0 -51
  520. package/examples/jsm/shaders/ConvolutionShader.js +0 -103
  521. package/examples/jsm/shaders/CopyShader.js +0 -45
  522. package/examples/jsm/shaders/DOFMipMapShader.js +0 -54
  523. package/examples/jsm/shaders/DepthLimitedBlurShader.js +0 -166
  524. package/examples/jsm/shaders/DigitalGlitch.js +0 -101
  525. package/examples/jsm/shaders/DotScreenShader.js +0 -70
  526. package/examples/jsm/shaders/ExposureShader.js +0 -44
  527. package/examples/jsm/shaders/FXAAShader.js +0 -286
  528. package/examples/jsm/shaders/FilmShader.js +0 -102
  529. package/examples/jsm/shaders/FocusShader.js +0 -87
  530. package/examples/jsm/shaders/FreiChenShader.js +0 -94
  531. package/examples/jsm/shaders/GammaCorrectionShader.js +0 -43
  532. package/examples/jsm/shaders/GodRaysShader.js +0 -313
  533. package/examples/jsm/shaders/HalftoneShader.js +0 -310
  534. package/examples/jsm/shaders/HorizontalBlurShader.js +0 -59
  535. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +0 -61
  536. package/examples/jsm/shaders/HueSaturationShader.js +0 -65
  537. package/examples/jsm/shaders/KaleidoShader.js +0 -56
  538. package/examples/jsm/shaders/LuminosityHighPassShader.js +0 -64
  539. package/examples/jsm/shaders/LuminosityShader.js +0 -46
  540. package/examples/jsm/shaders/MMDToonShader.js +0 -132
  541. package/examples/jsm/shaders/MirrorShader.js +0 -54
  542. package/examples/jsm/shaders/NormalMapShader.js +0 -53
  543. package/examples/jsm/shaders/OutputShader.js +0 -78
  544. package/examples/jsm/shaders/RGBShiftShader.js +0 -54
  545. package/examples/jsm/shaders/SAOShader.js +0 -188
  546. package/examples/jsm/shaders/SMAAShader.js +0 -460
  547. package/examples/jsm/shaders/SSAOShader.js +0 -288
  548. package/examples/jsm/shaders/SSRShader.js +0 -364
  549. package/examples/jsm/shaders/SepiaShader.js +0 -52
  550. package/examples/jsm/shaders/SobelOperatorShader.js +0 -90
  551. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +0 -88
  552. package/examples/jsm/shaders/TechnicolorShader.js +0 -43
  553. package/examples/jsm/shaders/ToonShader.js +0 -326
  554. package/examples/jsm/shaders/TriangleBlurShader.js +0 -72
  555. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +0 -45
  556. package/examples/jsm/shaders/VelocityShader.js +0 -128
  557. package/examples/jsm/shaders/VerticalBlurShader.js +0 -59
  558. package/examples/jsm/shaders/VerticalTiltShiftShader.js +0 -61
  559. package/examples/jsm/shaders/VignetteShader.js +0 -51
  560. package/examples/jsm/shaders/VolumeShader.js +0 -289
  561. package/examples/jsm/shaders/WaterRefractionShader.js +0 -93
  562. package/examples/jsm/textures/FlakesTexture.js +0 -40
  563. package/examples/jsm/utils/BufferGeometryUtils.js +0 -1373
  564. package/examples/jsm/utils/CameraUtils.js +0 -73
  565. package/examples/jsm/utils/GPUStatsPanel.js +0 -128
  566. package/examples/jsm/utils/GeometryCompressionUtils.js +0 -639
  567. package/examples/jsm/utils/GeometryUtils.js +0 -221
  568. package/examples/jsm/utils/LDrawUtils.js +0 -202
  569. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  570. package/examples/jsm/utils/SceneUtils.js +0 -254
  571. package/examples/jsm/utils/ShadowMapViewer.js +0 -210
  572. package/examples/jsm/utils/SkeletonUtils.js +0 -413
  573. package/examples/jsm/utils/TextureUtils.js +0 -86
  574. package/examples/jsm/utils/UVsDebug.js +0 -165
  575. package/examples/jsm/utils/WorkerPool.js +0 -102
  576. package/examples/jsm/webxr/ARButton.js +0 -208
  577. package/examples/jsm/webxr/OculusHandModel.js +0 -109
  578. package/examples/jsm/webxr/OculusHandPointerModel.js +0 -413
  579. package/examples/jsm/webxr/Text2D.js +0 -38
  580. package/examples/jsm/webxr/VRButton.js +0 -200
  581. package/examples/jsm/webxr/XRButton.js +0 -198
  582. package/examples/jsm/webxr/XRControllerModelFactory.js +0 -299
  583. package/examples/jsm/webxr/XREstimatedLight.js +0 -223
  584. package/examples/jsm/webxr/XRHandMeshModel.js +0 -112
  585. package/examples/jsm/webxr/XRHandModelFactory.js +0 -105
  586. package/examples/jsm/webxr/XRHandPrimitiveModel.js +0 -103
  587. package/examples/jsm/webxr/XRPlanes.js +0 -100
  588. package/lib/3d.min.js +0 -1
@@ -1,1406 +0,0 @@
1
- import {
2
- Bone,
3
- BoxGeometry,
4
- CapsuleGeometry,
5
- Color,
6
- Euler,
7
- Matrix4,
8
- Mesh,
9
- MeshBasicMaterial,
10
- Object3D,
11
- Quaternion,
12
- SphereGeometry,
13
- Vector3
14
- } from 'three';
15
-
16
- /**
17
- * Dependencies
18
- * - Ammo.js https://github.com/kripken/ammo.js
19
- *
20
- * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
21
- * for MMD model loaded by MMDLoader.
22
- *
23
- * TODO
24
- * - Physics in Worker
25
- */
26
-
27
- /* global Ammo */
28
-
29
- class MMDPhysics {
30
-
31
- /**
32
- * @param {THREE.SkinnedMesh} mesh
33
- * @param {Array<Object>} rigidBodyParams
34
- * @param {Array<Object>} (optional) constraintParams
35
- * @param {Object} params - (optional)
36
- * @param {Number} params.unitStep - Default is 1 / 65.
37
- * @param {Integer} params.maxStepNum - Default is 3.
38
- * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
39
- */
40
- constructor( mesh, rigidBodyParams, constraintParams = [], params = {} ) {
41
-
42
- if ( typeof Ammo === 'undefined' ) {
43
-
44
- throw new Error( 'THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js' );
45
-
46
- }
47
-
48
- this.manager = new ResourceManager();
49
-
50
- this.mesh = mesh;
51
-
52
- /*
53
- * I don't know why but 1/60 unitStep easily breaks models
54
- * so I set it 1/65 so far.
55
- * Don't set too small unitStep because
56
- * the smaller unitStep can make the performance worse.
57
- */
58
- this.unitStep = ( params.unitStep !== undefined ) ? params.unitStep : 1 / 65;
59
- this.maxStepNum = ( params.maxStepNum !== undefined ) ? params.maxStepNum : 3;
60
- this.gravity = new Vector3( 0, - 9.8 * 10, 0 );
61
-
62
- if ( params.gravity !== undefined ) this.gravity.copy( params.gravity );
63
-
64
- this.world = params.world !== undefined ? params.world : null; // experimental
65
-
66
- this.bodies = [];
67
- this.constraints = [];
68
-
69
- this._init( mesh, rigidBodyParams, constraintParams );
70
-
71
- }
72
-
73
- /**
74
- * Advances Physics calculation and updates bones.
75
- *
76
- * @param {Number} delta - time in second
77
- * @return {MMDPhysics}
78
- */
79
- update( delta ) {
80
-
81
- const manager = this.manager;
82
- const mesh = this.mesh;
83
-
84
- // rigid bodies and constrains are for
85
- // mesh's world scale (1, 1, 1).
86
- // Convert to (1, 1, 1) if it isn't.
87
-
88
- let isNonDefaultScale = false;
89
-
90
- const position = manager.allocThreeVector3();
91
- const quaternion = manager.allocThreeQuaternion();
92
- const scale = manager.allocThreeVector3();
93
-
94
- mesh.matrixWorld.decompose( position, quaternion, scale );
95
-
96
- if ( scale.x !== 1 || scale.y !== 1 || scale.z !== 1 ) {
97
-
98
- isNonDefaultScale = true;
99
-
100
- }
101
-
102
- let parent;
103
-
104
- if ( isNonDefaultScale ) {
105
-
106
- parent = mesh.parent;
107
-
108
- if ( parent !== null ) mesh.parent = null;
109
-
110
- scale.copy( this.mesh.scale );
111
-
112
- mesh.scale.set( 1, 1, 1 );
113
- mesh.updateMatrixWorld( true );
114
-
115
- }
116
-
117
- // calculate physics and update bones
118
-
119
- this._updateRigidBodies();
120
- this._stepSimulation( delta );
121
- this._updateBones();
122
-
123
- // restore mesh if converted above
124
-
125
- if ( isNonDefaultScale ) {
126
-
127
- if ( parent !== null ) mesh.parent = parent;
128
-
129
- mesh.scale.copy( scale );
130
-
131
- }
132
-
133
- manager.freeThreeVector3( scale );
134
- manager.freeThreeQuaternion( quaternion );
135
- manager.freeThreeVector3( position );
136
-
137
- return this;
138
-
139
- }
140
-
141
- /**
142
- * Resets rigid bodies transorm to current bone's.
143
- *
144
- * @return {MMDPhysics}
145
- */
146
- reset() {
147
-
148
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
149
-
150
- this.bodies[ i ].reset();
151
-
152
- }
153
-
154
- return this;
155
-
156
- }
157
-
158
- /**
159
- * Warm ups Rigid bodies. Calculates cycles steps.
160
- *
161
- * @param {Integer} cycles
162
- * @return {MMDPhysics}
163
- */
164
- warmup( cycles ) {
165
-
166
- for ( let i = 0; i < cycles; i ++ ) {
167
-
168
- this.update( 1 / 60 );
169
-
170
- }
171
-
172
- return this;
173
-
174
- }
175
-
176
- /**
177
- * Sets gravity.
178
- *
179
- * @param {Vector3} gravity
180
- * @return {MMDPhysicsHelper}
181
- */
182
- setGravity( gravity ) {
183
-
184
- this.world.setGravity( new Ammo.btVector3( gravity.x, gravity.y, gravity.z ) );
185
- this.gravity.copy( gravity );
186
-
187
- return this;
188
-
189
- }
190
-
191
- /**
192
- * Creates MMDPhysicsHelper
193
- *
194
- * @return {MMDPhysicsHelper}
195
- */
196
- createHelper() {
197
-
198
- return new MMDPhysicsHelper( this.mesh, this );
199
-
200
- }
201
-
202
- // private methods
203
-
204
- _init( mesh, rigidBodyParams, constraintParams ) {
205
-
206
- const manager = this.manager;
207
-
208
- // rigid body/constraint parameters are for
209
- // mesh's default world transform as position(0, 0, 0),
210
- // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
211
-
212
- const parent = mesh.parent;
213
-
214
- if ( parent !== null ) mesh.parent = null;
215
-
216
- const currentPosition = manager.allocThreeVector3();
217
- const currentQuaternion = manager.allocThreeQuaternion();
218
- const currentScale = manager.allocThreeVector3();
219
-
220
- currentPosition.copy( mesh.position );
221
- currentQuaternion.copy( mesh.quaternion );
222
- currentScale.copy( mesh.scale );
223
-
224
- mesh.position.set( 0, 0, 0 );
225
- mesh.quaternion.set( 0, 0, 0, 1 );
226
- mesh.scale.set( 1, 1, 1 );
227
-
228
- mesh.updateMatrixWorld( true );
229
-
230
- if ( this.world === null ) {
231
-
232
- this.world = this._createWorld();
233
- this.setGravity( this.gravity );
234
-
235
- }
236
-
237
- this._initRigidBodies( rigidBodyParams );
238
- this._initConstraints( constraintParams );
239
-
240
- if ( parent !== null ) mesh.parent = parent;
241
-
242
- mesh.position.copy( currentPosition );
243
- mesh.quaternion.copy( currentQuaternion );
244
- mesh.scale.copy( currentScale );
245
-
246
- mesh.updateMatrixWorld( true );
247
-
248
- this.reset();
249
-
250
- manager.freeThreeVector3( currentPosition );
251
- manager.freeThreeQuaternion( currentQuaternion );
252
- manager.freeThreeVector3( currentScale );
253
-
254
- }
255
-
256
- _createWorld() {
257
-
258
- const config = new Ammo.btDefaultCollisionConfiguration();
259
- const dispatcher = new Ammo.btCollisionDispatcher( config );
260
- const cache = new Ammo.btDbvtBroadphase();
261
- const solver = new Ammo.btSequentialImpulseConstraintSolver();
262
- const world = new Ammo.btDiscreteDynamicsWorld( dispatcher, cache, solver, config );
263
- return world;
264
-
265
- }
266
-
267
- _initRigidBodies( rigidBodies ) {
268
-
269
- for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
270
-
271
- this.bodies.push( new RigidBody(
272
- this.mesh, this.world, rigidBodies[ i ], this.manager ) );
273
-
274
- }
275
-
276
- }
277
-
278
- _initConstraints( constraints ) {
279
-
280
- for ( let i = 0, il = constraints.length; i < il; i ++ ) {
281
-
282
- const params = constraints[ i ];
283
- const bodyA = this.bodies[ params.rigidBodyIndex1 ];
284
- const bodyB = this.bodies[ params.rigidBodyIndex2 ];
285
- this.constraints.push( new Constraint( this.mesh, this.world, bodyA, bodyB, params, this.manager ) );
286
-
287
- }
288
-
289
- }
290
-
291
- _stepSimulation( delta ) {
292
-
293
- const unitStep = this.unitStep;
294
- let stepTime = delta;
295
- let maxStepNum = ( ( delta / unitStep ) | 0 ) + 1;
296
-
297
- if ( stepTime < unitStep ) {
298
-
299
- stepTime = unitStep;
300
- maxStepNum = 1;
301
-
302
- }
303
-
304
- if ( maxStepNum > this.maxStepNum ) {
305
-
306
- maxStepNum = this.maxStepNum;
307
-
308
- }
309
-
310
- this.world.stepSimulation( stepTime, maxStepNum, unitStep );
311
-
312
- }
313
-
314
- _updateRigidBodies() {
315
-
316
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
317
-
318
- this.bodies[ i ].updateFromBone();
319
-
320
- }
321
-
322
- }
323
-
324
- _updateBones() {
325
-
326
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
327
-
328
- this.bodies[ i ].updateBone();
329
-
330
- }
331
-
332
- }
333
-
334
- }
335
-
336
- /**
337
- * This manager's responsibilies are
338
- *
339
- * 1. manage Ammo.js and Three.js object resources and
340
- * improve the performance and the memory consumption by
341
- * reusing objects.
342
- *
343
- * 2. provide simple Ammo object operations.
344
- */
345
- class ResourceManager {
346
-
347
- constructor() {
348
-
349
- // for Three.js
350
- this.threeVector3s = [];
351
- this.threeMatrix4s = [];
352
- this.threeQuaternions = [];
353
- this.threeEulers = [];
354
-
355
- // for Ammo.js
356
- this.transforms = [];
357
- this.quaternions = [];
358
- this.vector3s = [];
359
-
360
- }
361
-
362
- allocThreeVector3() {
363
-
364
- return ( this.threeVector3s.length > 0 )
365
- ? this.threeVector3s.pop()
366
- : new Vector3();
367
-
368
- }
369
-
370
- freeThreeVector3( v ) {
371
-
372
- this.threeVector3s.push( v );
373
-
374
- }
375
-
376
- allocThreeMatrix4() {
377
-
378
- return ( this.threeMatrix4s.length > 0 )
379
- ? this.threeMatrix4s.pop()
380
- : new Matrix4();
381
-
382
- }
383
-
384
- freeThreeMatrix4( m ) {
385
-
386
- this.threeMatrix4s.push( m );
387
-
388
- }
389
-
390
- allocThreeQuaternion() {
391
-
392
- return ( this.threeQuaternions.length > 0 )
393
- ? this.threeQuaternions.pop()
394
- : new Quaternion();
395
-
396
- }
397
-
398
- freeThreeQuaternion( q ) {
399
-
400
- this.threeQuaternions.push( q );
401
-
402
- }
403
-
404
- allocThreeEuler() {
405
-
406
- return ( this.threeEulers.length > 0 )
407
- ? this.threeEulers.pop()
408
- : new Euler();
409
-
410
- }
411
-
412
- freeThreeEuler( e ) {
413
-
414
- this.threeEulers.push( e );
415
-
416
- }
417
-
418
- allocTransform() {
419
-
420
- return ( this.transforms.length > 0 )
421
- ? this.transforms.pop()
422
- : new Ammo.btTransform();
423
-
424
- }
425
-
426
- freeTransform( t ) {
427
-
428
- this.transforms.push( t );
429
-
430
- }
431
-
432
- allocQuaternion() {
433
-
434
- return ( this.quaternions.length > 0 )
435
- ? this.quaternions.pop()
436
- : new Ammo.btQuaternion();
437
-
438
- }
439
-
440
- freeQuaternion( q ) {
441
-
442
- this.quaternions.push( q );
443
-
444
- }
445
-
446
- allocVector3() {
447
-
448
- return ( this.vector3s.length > 0 )
449
- ? this.vector3s.pop()
450
- : new Ammo.btVector3();
451
-
452
- }
453
-
454
- freeVector3( v ) {
455
-
456
- this.vector3s.push( v );
457
-
458
- }
459
-
460
- setIdentity( t ) {
461
-
462
- t.setIdentity();
463
-
464
- }
465
-
466
- getBasis( t ) {
467
-
468
- var q = this.allocQuaternion();
469
- t.getBasis().getRotation( q );
470
- return q;
471
-
472
- }
473
-
474
- getBasisAsMatrix3( t ) {
475
-
476
- var q = this.getBasis( t );
477
- var m = this.quaternionToMatrix3( q );
478
- this.freeQuaternion( q );
479
- return m;
480
-
481
- }
482
-
483
- getOrigin( t ) {
484
-
485
- return t.getOrigin();
486
-
487
- }
488
-
489
- setOrigin( t, v ) {
490
-
491
- t.getOrigin().setValue( v.x(), v.y(), v.z() );
492
-
493
- }
494
-
495
- copyOrigin( t1, t2 ) {
496
-
497
- var o = t2.getOrigin();
498
- this.setOrigin( t1, o );
499
-
500
- }
501
-
502
- setBasis( t, q ) {
503
-
504
- t.setRotation( q );
505
-
506
- }
507
-
508
- setBasisFromMatrix3( t, m ) {
509
-
510
- var q = this.matrix3ToQuaternion( m );
511
- this.setBasis( t, q );
512
- this.freeQuaternion( q );
513
-
514
- }
515
-
516
- setOriginFromArray3( t, a ) {
517
-
518
- t.getOrigin().setValue( a[ 0 ], a[ 1 ], a[ 2 ] );
519
-
520
- }
521
-
522
- setOriginFromThreeVector3( t, v ) {
523
-
524
- t.getOrigin().setValue( v.x, v.y, v.z );
525
-
526
- }
527
-
528
- setBasisFromArray3( t, a ) {
529
-
530
- var thQ = this.allocThreeQuaternion();
531
- var thE = this.allocThreeEuler();
532
- thE.set( a[ 0 ], a[ 1 ], a[ 2 ] );
533
- this.setBasisFromThreeQuaternion( t, thQ.setFromEuler( thE ) );
534
-
535
- this.freeThreeEuler( thE );
536
- this.freeThreeQuaternion( thQ );
537
-
538
- }
539
-
540
- setBasisFromThreeQuaternion( t, a ) {
541
-
542
- var q = this.allocQuaternion();
543
-
544
- q.setX( a.x );
545
- q.setY( a.y );
546
- q.setZ( a.z );
547
- q.setW( a.w );
548
- this.setBasis( t, q );
549
-
550
- this.freeQuaternion( q );
551
-
552
- }
553
-
554
- multiplyTransforms( t1, t2 ) {
555
-
556
- var t = this.allocTransform();
557
- this.setIdentity( t );
558
-
559
- var m1 = this.getBasisAsMatrix3( t1 );
560
- var m2 = this.getBasisAsMatrix3( t2 );
561
-
562
- var o1 = this.getOrigin( t1 );
563
- var o2 = this.getOrigin( t2 );
564
-
565
- var v1 = this.multiplyMatrix3ByVector3( m1, o2 );
566
- var v2 = this.addVector3( v1, o1 );
567
- this.setOrigin( t, v2 );
568
-
569
- var m3 = this.multiplyMatrices3( m1, m2 );
570
- this.setBasisFromMatrix3( t, m3 );
571
-
572
- this.freeVector3( v1 );
573
- this.freeVector3( v2 );
574
-
575
- return t;
576
-
577
- }
578
-
579
- inverseTransform( t ) {
580
-
581
- var t2 = this.allocTransform();
582
-
583
- var m1 = this.getBasisAsMatrix3( t );
584
- var o = this.getOrigin( t );
585
-
586
- var m2 = this.transposeMatrix3( m1 );
587
- var v1 = this.negativeVector3( o );
588
- var v2 = this.multiplyMatrix3ByVector3( m2, v1 );
589
-
590
- this.setOrigin( t2, v2 );
591
- this.setBasisFromMatrix3( t2, m2 );
592
-
593
- this.freeVector3( v1 );
594
- this.freeVector3( v2 );
595
-
596
- return t2;
597
-
598
- }
599
-
600
- multiplyMatrices3( m1, m2 ) {
601
-
602
- var m3 = [];
603
-
604
- var v10 = this.rowOfMatrix3( m1, 0 );
605
- var v11 = this.rowOfMatrix3( m1, 1 );
606
- var v12 = this.rowOfMatrix3( m1, 2 );
607
-
608
- var v20 = this.columnOfMatrix3( m2, 0 );
609
- var v21 = this.columnOfMatrix3( m2, 1 );
610
- var v22 = this.columnOfMatrix3( m2, 2 );
611
-
612
- m3[ 0 ] = this.dotVectors3( v10, v20 );
613
- m3[ 1 ] = this.dotVectors3( v10, v21 );
614
- m3[ 2 ] = this.dotVectors3( v10, v22 );
615
- m3[ 3 ] = this.dotVectors3( v11, v20 );
616
- m3[ 4 ] = this.dotVectors3( v11, v21 );
617
- m3[ 5 ] = this.dotVectors3( v11, v22 );
618
- m3[ 6 ] = this.dotVectors3( v12, v20 );
619
- m3[ 7 ] = this.dotVectors3( v12, v21 );
620
- m3[ 8 ] = this.dotVectors3( v12, v22 );
621
-
622
- this.freeVector3( v10 );
623
- this.freeVector3( v11 );
624
- this.freeVector3( v12 );
625
- this.freeVector3( v20 );
626
- this.freeVector3( v21 );
627
- this.freeVector3( v22 );
628
-
629
- return m3;
630
-
631
- }
632
-
633
- addVector3( v1, v2 ) {
634
-
635
- var v = this.allocVector3();
636
- v.setValue( v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z() );
637
- return v;
638
-
639
- }
640
-
641
- dotVectors3( v1, v2 ) {
642
-
643
- return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
644
-
645
- }
646
-
647
- rowOfMatrix3( m, i ) {
648
-
649
- var v = this.allocVector3();
650
- v.setValue( m[ i * 3 + 0 ], m[ i * 3 + 1 ], m[ i * 3 + 2 ] );
651
- return v;
652
-
653
- }
654
-
655
- columnOfMatrix3( m, i ) {
656
-
657
- var v = this.allocVector3();
658
- v.setValue( m[ i + 0 ], m[ i + 3 ], m[ i + 6 ] );
659
- return v;
660
-
661
- }
662
-
663
- negativeVector3( v ) {
664
-
665
- var v2 = this.allocVector3();
666
- v2.setValue( - v.x(), - v.y(), - v.z() );
667
- return v2;
668
-
669
- }
670
-
671
- multiplyMatrix3ByVector3( m, v ) {
672
-
673
- var v4 = this.allocVector3();
674
-
675
- var v0 = this.rowOfMatrix3( m, 0 );
676
- var v1 = this.rowOfMatrix3( m, 1 );
677
- var v2 = this.rowOfMatrix3( m, 2 );
678
- var x = this.dotVectors3( v0, v );
679
- var y = this.dotVectors3( v1, v );
680
- var z = this.dotVectors3( v2, v );
681
-
682
- v4.setValue( x, y, z );
683
-
684
- this.freeVector3( v0 );
685
- this.freeVector3( v1 );
686
- this.freeVector3( v2 );
687
-
688
- return v4;
689
-
690
- }
691
-
692
- transposeMatrix3( m ) {
693
-
694
- var m2 = [];
695
- m2[ 0 ] = m[ 0 ];
696
- m2[ 1 ] = m[ 3 ];
697
- m2[ 2 ] = m[ 6 ];
698
- m2[ 3 ] = m[ 1 ];
699
- m2[ 4 ] = m[ 4 ];
700
- m2[ 5 ] = m[ 7 ];
701
- m2[ 6 ] = m[ 2 ];
702
- m2[ 7 ] = m[ 5 ];
703
- m2[ 8 ] = m[ 8 ];
704
- return m2;
705
-
706
- }
707
-
708
- quaternionToMatrix3( q ) {
709
-
710
- var m = [];
711
-
712
- var x = q.x();
713
- var y = q.y();
714
- var z = q.z();
715
- var w = q.w();
716
-
717
- var xx = x * x;
718
- var yy = y * y;
719
- var zz = z * z;
720
-
721
- var xy = x * y;
722
- var yz = y * z;
723
- var zx = z * x;
724
-
725
- var xw = x * w;
726
- var yw = y * w;
727
- var zw = z * w;
728
-
729
- m[ 0 ] = 1 - 2 * ( yy + zz );
730
- m[ 1 ] = 2 * ( xy - zw );
731
- m[ 2 ] = 2 * ( zx + yw );
732
- m[ 3 ] = 2 * ( xy + zw );
733
- m[ 4 ] = 1 - 2 * ( zz + xx );
734
- m[ 5 ] = 2 * ( yz - xw );
735
- m[ 6 ] = 2 * ( zx - yw );
736
- m[ 7 ] = 2 * ( yz + xw );
737
- m[ 8 ] = 1 - 2 * ( xx + yy );
738
-
739
- return m;
740
-
741
- }
742
-
743
- matrix3ToQuaternion( m ) {
744
-
745
- var t = m[ 0 ] + m[ 4 ] + m[ 8 ];
746
- var s, x, y, z, w;
747
-
748
- if ( t > 0 ) {
749
-
750
- s = Math.sqrt( t + 1.0 ) * 2;
751
- w = 0.25 * s;
752
- x = ( m[ 7 ] - m[ 5 ] ) / s;
753
- y = ( m[ 2 ] - m[ 6 ] ) / s;
754
- z = ( m[ 3 ] - m[ 1 ] ) / s;
755
-
756
- } else if ( ( m[ 0 ] > m[ 4 ] ) && ( m[ 0 ] > m[ 8 ] ) ) {
757
-
758
- s = Math.sqrt( 1.0 + m[ 0 ] - m[ 4 ] - m[ 8 ] ) * 2;
759
- w = ( m[ 7 ] - m[ 5 ] ) / s;
760
- x = 0.25 * s;
761
- y = ( m[ 1 ] + m[ 3 ] ) / s;
762
- z = ( m[ 2 ] + m[ 6 ] ) / s;
763
-
764
- } else if ( m[ 4 ] > m[ 8 ] ) {
765
-
766
- s = Math.sqrt( 1.0 + m[ 4 ] - m[ 0 ] - m[ 8 ] ) * 2;
767
- w = ( m[ 2 ] - m[ 6 ] ) / s;
768
- x = ( m[ 1 ] + m[ 3 ] ) / s;
769
- y = 0.25 * s;
770
- z = ( m[ 5 ] + m[ 7 ] ) / s;
771
-
772
- } else {
773
-
774
- s = Math.sqrt( 1.0 + m[ 8 ] - m[ 0 ] - m[ 4 ] ) * 2;
775
- w = ( m[ 3 ] - m[ 1 ] ) / s;
776
- x = ( m[ 2 ] + m[ 6 ] ) / s;
777
- y = ( m[ 5 ] + m[ 7 ] ) / s;
778
- z = 0.25 * s;
779
-
780
- }
781
-
782
- var q = this.allocQuaternion();
783
- q.setX( x );
784
- q.setY( y );
785
- q.setZ( z );
786
- q.setW( w );
787
- return q;
788
-
789
- }
790
-
791
- }
792
-
793
- /**
794
- * @param {THREE.SkinnedMesh} mesh
795
- * @param {Ammo.btDiscreteDynamicsWorld} world
796
- * @param {Object} params
797
- * @param {ResourceManager} manager
798
- */
799
- class RigidBody {
800
-
801
- constructor( mesh, world, params, manager ) {
802
-
803
- this.mesh = mesh;
804
- this.world = world;
805
- this.params = params;
806
- this.manager = manager;
807
-
808
- this.body = null;
809
- this.bone = null;
810
- this.boneOffsetForm = null;
811
- this.boneOffsetFormInverse = null;
812
-
813
- this._init();
814
-
815
- }
816
-
817
- /**
818
- * Resets rigid body transform to the current bone's.
819
- *
820
- * @return {RigidBody}
821
- */
822
- reset() {
823
-
824
- this._setTransformFromBone();
825
- return this;
826
-
827
- }
828
-
829
- /**
830
- * Updates rigid body's transform from the current bone.
831
- *
832
- * @return {RidigBody}
833
- */
834
- updateFromBone() {
835
-
836
- if ( this.params.boneIndex !== - 1 && this.params.type === 0 ) {
837
-
838
- this._setTransformFromBone();
839
-
840
- }
841
-
842
- return this;
843
-
844
- }
845
-
846
- /**
847
- * Updates bone from the current ridid body's transform.
848
- *
849
- * @return {RidigBody}
850
- */
851
- updateBone() {
852
-
853
- if ( this.params.type === 0 || this.params.boneIndex === - 1 ) {
854
-
855
- return this;
856
-
857
- }
858
-
859
- this._updateBoneRotation();
860
-
861
- if ( this.params.type === 1 ) {
862
-
863
- this._updateBonePosition();
864
-
865
- }
866
-
867
- this.bone.updateMatrixWorld( true );
868
-
869
- if ( this.params.type === 2 ) {
870
-
871
- this._setPositionFromBone();
872
-
873
- }
874
-
875
- return this;
876
-
877
- }
878
-
879
- // private methods
880
-
881
- _init() {
882
-
883
- function generateShape( p ) {
884
-
885
- switch ( p.shapeType ) {
886
-
887
- case 0:
888
- return new Ammo.btSphereShape( p.width );
889
-
890
- case 1:
891
- return new Ammo.btBoxShape( new Ammo.btVector3( p.width, p.height, p.depth ) );
892
-
893
- case 2:
894
- return new Ammo.btCapsuleShape( p.width, p.height );
895
-
896
- default:
897
- throw new Error( 'unknown shape type ' + p.shapeType );
898
-
899
- }
900
-
901
- }
902
-
903
- const manager = this.manager;
904
- const params = this.params;
905
- const bones = this.mesh.skeleton.bones;
906
- const bone = ( params.boneIndex === - 1 )
907
- ? new Bone()
908
- : bones[ params.boneIndex ];
909
-
910
- const shape = generateShape( params );
911
- const weight = ( params.type === 0 ) ? 0 : params.weight;
912
- const localInertia = manager.allocVector3();
913
- localInertia.setValue( 0, 0, 0 );
914
-
915
- if ( weight !== 0 ) {
916
-
917
- shape.calculateLocalInertia( weight, localInertia );
918
-
919
- }
920
-
921
- const boneOffsetForm = manager.allocTransform();
922
- manager.setIdentity( boneOffsetForm );
923
- manager.setOriginFromArray3( boneOffsetForm, params.position );
924
- manager.setBasisFromArray3( boneOffsetForm, params.rotation );
925
-
926
- const vector = manager.allocThreeVector3();
927
- const boneForm = manager.allocTransform();
928
- manager.setIdentity( boneForm );
929
- manager.setOriginFromThreeVector3( boneForm, bone.getWorldPosition( vector ) );
930
-
931
- const form = manager.multiplyTransforms( boneForm, boneOffsetForm );
932
- const state = new Ammo.btDefaultMotionState( form );
933
-
934
- const info = new Ammo.btRigidBodyConstructionInfo( weight, state, shape, localInertia );
935
- info.set_m_friction( params.friction );
936
- info.set_m_restitution( params.restitution );
937
-
938
- const body = new Ammo.btRigidBody( info );
939
-
940
- if ( params.type === 0 ) {
941
-
942
- body.setCollisionFlags( body.getCollisionFlags() | 2 );
943
-
944
- /*
945
- * It'd be better to comment out this line though in general I should call this method
946
- * because I'm not sure why but physics will be more like MMD's
947
- * if I comment out.
948
- */
949
- body.setActivationState( 4 );
950
-
951
- }
952
-
953
- body.setDamping( params.positionDamping, params.rotationDamping );
954
- body.setSleepingThresholds( 0, 0 );
955
-
956
- this.world.addRigidBody( body, 1 << params.groupIndex, params.groupTarget );
957
-
958
- this.body = body;
959
- this.bone = bone;
960
- this.boneOffsetForm = boneOffsetForm;
961
- this.boneOffsetFormInverse = manager.inverseTransform( boneOffsetForm );
962
-
963
- manager.freeVector3( localInertia );
964
- manager.freeTransform( form );
965
- manager.freeTransform( boneForm );
966
- manager.freeThreeVector3( vector );
967
-
968
- }
969
-
970
- _getBoneTransform() {
971
-
972
- const manager = this.manager;
973
- const p = manager.allocThreeVector3();
974
- const q = manager.allocThreeQuaternion();
975
- const s = manager.allocThreeVector3();
976
-
977
- this.bone.matrixWorld.decompose( p, q, s );
978
-
979
- const tr = manager.allocTransform();
980
- manager.setOriginFromThreeVector3( tr, p );
981
- manager.setBasisFromThreeQuaternion( tr, q );
982
-
983
- const form = manager.multiplyTransforms( tr, this.boneOffsetForm );
984
-
985
- manager.freeTransform( tr );
986
- manager.freeThreeVector3( s );
987
- manager.freeThreeQuaternion( q );
988
- manager.freeThreeVector3( p );
989
-
990
- return form;
991
-
992
- }
993
-
994
- _getWorldTransformForBone() {
995
-
996
- const manager = this.manager;
997
- const tr = this.body.getCenterOfMassTransform();
998
- return manager.multiplyTransforms( tr, this.boneOffsetFormInverse );
999
-
1000
- }
1001
-
1002
- _setTransformFromBone() {
1003
-
1004
- const manager = this.manager;
1005
- const form = this._getBoneTransform();
1006
-
1007
- // TODO: check the most appropriate way to set
1008
- //this.body.setWorldTransform( form );
1009
- this.body.setCenterOfMassTransform( form );
1010
- this.body.getMotionState().setWorldTransform( form );
1011
-
1012
- manager.freeTransform( form );
1013
-
1014
- }
1015
-
1016
- _setPositionFromBone() {
1017
-
1018
- const manager = this.manager;
1019
- const form = this._getBoneTransform();
1020
-
1021
- const tr = manager.allocTransform();
1022
- this.body.getMotionState().getWorldTransform( tr );
1023
- manager.copyOrigin( tr, form );
1024
-
1025
- // TODO: check the most appropriate way to set
1026
- //this.body.setWorldTransform( tr );
1027
- this.body.setCenterOfMassTransform( tr );
1028
- this.body.getMotionState().setWorldTransform( tr );
1029
-
1030
- manager.freeTransform( tr );
1031
- manager.freeTransform( form );
1032
-
1033
- }
1034
-
1035
- _updateBoneRotation() {
1036
-
1037
- const manager = this.manager;
1038
-
1039
- const tr = this._getWorldTransformForBone();
1040
- const q = manager.getBasis( tr );
1041
-
1042
- const thQ = manager.allocThreeQuaternion();
1043
- const thQ2 = manager.allocThreeQuaternion();
1044
- const thQ3 = manager.allocThreeQuaternion();
1045
-
1046
- thQ.set( q.x(), q.y(), q.z(), q.w() );
1047
- thQ2.setFromRotationMatrix( this.bone.matrixWorld );
1048
- thQ2.conjugate();
1049
- thQ2.multiply( thQ );
1050
-
1051
- //this.bone.quaternion.multiply( thQ2 );
1052
-
1053
- thQ3.setFromRotationMatrix( this.bone.matrix );
1054
-
1055
- // Renormalizing quaternion here because repeatedly transforming
1056
- // quaternion continuously accumulates floating point error and
1057
- // can end up being overflow. See #15335
1058
- this.bone.quaternion.copy( thQ2.multiply( thQ3 ).normalize() );
1059
-
1060
- manager.freeThreeQuaternion( thQ );
1061
- manager.freeThreeQuaternion( thQ2 );
1062
- manager.freeThreeQuaternion( thQ3 );
1063
-
1064
- manager.freeQuaternion( q );
1065
- manager.freeTransform( tr );
1066
-
1067
- }
1068
-
1069
- _updateBonePosition() {
1070
-
1071
- const manager = this.manager;
1072
-
1073
- const tr = this._getWorldTransformForBone();
1074
-
1075
- const thV = manager.allocThreeVector3();
1076
-
1077
- const o = manager.getOrigin( tr );
1078
- thV.set( o.x(), o.y(), o.z() );
1079
-
1080
- if ( this.bone.parent ) {
1081
-
1082
- this.bone.parent.worldToLocal( thV );
1083
-
1084
- }
1085
-
1086
- this.bone.position.copy( thV );
1087
-
1088
- manager.freeThreeVector3( thV );
1089
-
1090
- manager.freeTransform( tr );
1091
-
1092
- }
1093
-
1094
- }
1095
-
1096
- //
1097
-
1098
- class Constraint {
1099
-
1100
- /**
1101
- * @param {THREE.SkinnedMesh} mesh
1102
- * @param {Ammo.btDiscreteDynamicsWorld} world
1103
- * @param {RigidBody} bodyA
1104
- * @param {RigidBody} bodyB
1105
- * @param {Object} params
1106
- * @param {ResourceManager} manager
1107
- */
1108
- constructor( mesh, world, bodyA, bodyB, params, manager ) {
1109
-
1110
- this.mesh = mesh;
1111
- this.world = world;
1112
- this.bodyA = bodyA;
1113
- this.bodyB = bodyB;
1114
- this.params = params;
1115
- this.manager = manager;
1116
-
1117
- this.constraint = null;
1118
-
1119
- this._init();
1120
-
1121
- }
1122
-
1123
- // private method
1124
-
1125
- _init() {
1126
-
1127
- const manager = this.manager;
1128
- const params = this.params;
1129
- const bodyA = this.bodyA;
1130
- const bodyB = this.bodyB;
1131
-
1132
- const form = manager.allocTransform();
1133
- manager.setIdentity( form );
1134
- manager.setOriginFromArray3( form, params.position );
1135
- manager.setBasisFromArray3( form, params.rotation );
1136
-
1137
- const formA = manager.allocTransform();
1138
- const formB = manager.allocTransform();
1139
-
1140
- bodyA.body.getMotionState().getWorldTransform( formA );
1141
- bodyB.body.getMotionState().getWorldTransform( formB );
1142
-
1143
- const formInverseA = manager.inverseTransform( formA );
1144
- const formInverseB = manager.inverseTransform( formB );
1145
-
1146
- const formA2 = manager.multiplyTransforms( formInverseA, form );
1147
- const formB2 = manager.multiplyTransforms( formInverseB, form );
1148
-
1149
- const constraint = new Ammo.btGeneric6DofSpringConstraint( bodyA.body, bodyB.body, formA2, formB2, true );
1150
-
1151
- const lll = manager.allocVector3();
1152
- const lul = manager.allocVector3();
1153
- const all = manager.allocVector3();
1154
- const aul = manager.allocVector3();
1155
-
1156
- lll.setValue( params.translationLimitation1[ 0 ],
1157
- params.translationLimitation1[ 1 ],
1158
- params.translationLimitation1[ 2 ] );
1159
- lul.setValue( params.translationLimitation2[ 0 ],
1160
- params.translationLimitation2[ 1 ],
1161
- params.translationLimitation2[ 2 ] );
1162
- all.setValue( params.rotationLimitation1[ 0 ],
1163
- params.rotationLimitation1[ 1 ],
1164
- params.rotationLimitation1[ 2 ] );
1165
- aul.setValue( params.rotationLimitation2[ 0 ],
1166
- params.rotationLimitation2[ 1 ],
1167
- params.rotationLimitation2[ 2 ] );
1168
-
1169
- constraint.setLinearLowerLimit( lll );
1170
- constraint.setLinearUpperLimit( lul );
1171
- constraint.setAngularLowerLimit( all );
1172
- constraint.setAngularUpperLimit( aul );
1173
-
1174
- for ( let i = 0; i < 3; i ++ ) {
1175
-
1176
- if ( params.springPosition[ i ] !== 0 ) {
1177
-
1178
- constraint.enableSpring( i, true );
1179
- constraint.setStiffness( i, params.springPosition[ i ] );
1180
-
1181
- }
1182
-
1183
- }
1184
-
1185
- for ( let i = 0; i < 3; i ++ ) {
1186
-
1187
- if ( params.springRotation[ i ] !== 0 ) {
1188
-
1189
- constraint.enableSpring( i + 3, true );
1190
- constraint.setStiffness( i + 3, params.springRotation[ i ] );
1191
-
1192
- }
1193
-
1194
- }
1195
-
1196
- /*
1197
- * Currently(10/31/2016) official ammo.js doesn't support
1198
- * btGeneric6DofSpringConstraint.setParam method.
1199
- * You need custom ammo.js (add the method into idl) if you wanna use.
1200
- * By setting this parameter, physics will be more like MMD's
1201
- */
1202
- if ( constraint.setParam !== undefined ) {
1203
-
1204
- for ( let i = 0; i < 6; i ++ ) {
1205
-
1206
- constraint.setParam( 2, 0.475, i );
1207
-
1208
- }
1209
-
1210
- }
1211
-
1212
- this.world.addConstraint( constraint, true );
1213
- this.constraint = constraint;
1214
-
1215
- manager.freeTransform( form );
1216
- manager.freeTransform( formA );
1217
- manager.freeTransform( formB );
1218
- manager.freeTransform( formInverseA );
1219
- manager.freeTransform( formInverseB );
1220
- manager.freeTransform( formA2 );
1221
- manager.freeTransform( formB2 );
1222
- manager.freeVector3( lll );
1223
- manager.freeVector3( lul );
1224
- manager.freeVector3( all );
1225
- manager.freeVector3( aul );
1226
-
1227
- }
1228
-
1229
- }
1230
-
1231
- //
1232
-
1233
- const _position = new Vector3();
1234
- const _quaternion = new Quaternion();
1235
- const _scale = new Vector3();
1236
- const _matrixWorldInv = new Matrix4();
1237
-
1238
- class MMDPhysicsHelper extends Object3D {
1239
-
1240
- /**
1241
- * Visualize Rigid bodies
1242
- *
1243
- * @param {THREE.SkinnedMesh} mesh
1244
- * @param {Physics} physics
1245
- */
1246
- constructor( mesh, physics ) {
1247
-
1248
- super();
1249
-
1250
- this.root = mesh;
1251
- this.physics = physics;
1252
-
1253
- this.matrix.copy( mesh.matrixWorld );
1254
- this.matrixAutoUpdate = false;
1255
-
1256
- this.materials = [];
1257
-
1258
- this.materials.push(
1259
- new MeshBasicMaterial( {
1260
- color: new Color( 0xff8888 ),
1261
- wireframe: true,
1262
- depthTest: false,
1263
- depthWrite: false,
1264
- opacity: 0.25,
1265
- transparent: true
1266
- } )
1267
- );
1268
-
1269
- this.materials.push(
1270
- new MeshBasicMaterial( {
1271
- color: new Color( 0x88ff88 ),
1272
- wireframe: true,
1273
- depthTest: false,
1274
- depthWrite: false,
1275
- opacity: 0.25,
1276
- transparent: true
1277
- } )
1278
- );
1279
-
1280
- this.materials.push(
1281
- new MeshBasicMaterial( {
1282
- color: new Color( 0x8888ff ),
1283
- wireframe: true,
1284
- depthTest: false,
1285
- depthWrite: false,
1286
- opacity: 0.25,
1287
- transparent: true
1288
- } )
1289
- );
1290
-
1291
- this._init();
1292
-
1293
- }
1294
-
1295
-
1296
- /**
1297
- * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
1298
- */
1299
- dispose() {
1300
-
1301
- const materials = this.materials;
1302
- const children = this.children;
1303
-
1304
- for ( let i = 0; i < materials.length; i ++ ) {
1305
-
1306
- materials[ i ].dispose();
1307
-
1308
- }
1309
-
1310
- for ( let i = 0; i < children.length; i ++ ) {
1311
-
1312
- const child = children[ i ];
1313
-
1314
- if ( child.isMesh ) child.geometry.dispose();
1315
-
1316
- }
1317
-
1318
- }
1319
-
1320
- /**
1321
- * Updates Rigid Bodies visualization.
1322
- */
1323
- updateMatrixWorld( force ) {
1324
-
1325
- var mesh = this.root;
1326
-
1327
- if ( this.visible ) {
1328
-
1329
- var bodies = this.physics.bodies;
1330
-
1331
- _matrixWorldInv
1332
- .copy( mesh.matrixWorld )
1333
- .decompose( _position, _quaternion, _scale )
1334
- .compose( _position, _quaternion, _scale.set( 1, 1, 1 ) )
1335
- .invert();
1336
-
1337
- for ( var i = 0, il = bodies.length; i < il; i ++ ) {
1338
-
1339
- var body = bodies[ i ].body;
1340
- var child = this.children[ i ];
1341
-
1342
- var tr = body.getCenterOfMassTransform();
1343
- var origin = tr.getOrigin();
1344
- var rotation = tr.getRotation();
1345
-
1346
- child.position
1347
- .set( origin.x(), origin.y(), origin.z() )
1348
- .applyMatrix4( _matrixWorldInv );
1349
-
1350
- child.quaternion
1351
- .setFromRotationMatrix( _matrixWorldInv )
1352
- .multiply(
1353
- _quaternion.set( rotation.x(), rotation.y(), rotation.z(), rotation.w() )
1354
- );
1355
-
1356
- }
1357
-
1358
- }
1359
-
1360
- this.matrix
1361
- .copy( mesh.matrixWorld )
1362
- .decompose( _position, _quaternion, _scale )
1363
- .compose( _position, _quaternion, _scale.set( 1, 1, 1 ) );
1364
-
1365
- super.updateMatrixWorld( force );
1366
-
1367
- }
1368
-
1369
- // private method
1370
-
1371
- _init() {
1372
-
1373
- var bodies = this.physics.bodies;
1374
-
1375
- function createGeometry( param ) {
1376
-
1377
- switch ( param.shapeType ) {
1378
-
1379
- case 0:
1380
- return new SphereGeometry( param.width, 16, 8 );
1381
-
1382
- case 1:
1383
- return new BoxGeometry( param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8 );
1384
-
1385
- case 2:
1386
- return new CapsuleGeometry( param.width, param.height, 8, 16 );
1387
-
1388
- default:
1389
- return null;
1390
-
1391
- }
1392
-
1393
- }
1394
-
1395
- for ( var i = 0, il = bodies.length; i < il; i ++ ) {
1396
-
1397
- var param = bodies[ i ].params;
1398
- this.add( new Mesh( createGeometry( param ), this.materials[ param.type ] ) );
1399
-
1400
- }
1401
-
1402
- }
1403
-
1404
- }
1405
-
1406
- export { MMDPhysics };