@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +27 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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@@ -1,90 +0,0 @@
1
- import {
2
- Vector2
3
- } from 'three';
4
-
5
- /**
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- * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
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- *
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- * As mentioned in the video the Sobel operator expects a grayscale image as input.
9
- *
10
- */
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-
12
- const SobelOperatorShader = {
13
-
14
- uniforms: {
15
-
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- 'tDiffuse': { value: null },
17
- 'resolution': { value: new Vector2() }
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-
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- },
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-
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- vertexShader: /* glsl */`
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vUv = uv;
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-
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }`,
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-
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- fragmentShader: /* glsl */`
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-
35
- uniform sampler2D tDiffuse;
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- uniform vec2 resolution;
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- varying vec2 vUv;
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-
39
- void main() {
40
-
41
- vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );
42
-
43
- // kernel definition (in glsl matrices are filled in column-major order)
44
-
45
- const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
46
- const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 ); // y direction kernel
47
-
48
- // fetch the 3x3 neighbourhood of a fragment
49
-
50
- // first column
51
-
52
- float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;
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- float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;
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- float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;
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-
56
- // second column
57
-
58
- float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;
59
- float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;
60
- float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;
61
-
62
- // third column
63
-
64
- float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;
65
- float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;
66
- float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;
67
-
68
- // gradient value in x direction
69
-
70
- float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 +
71
- Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 +
72
- Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2;
73
-
74
- // gradient value in y direction
75
-
76
- float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 +
77
- Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 +
78
- Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2;
79
-
80
- // magnitute of the total gradient
81
-
82
- float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );
83
-
84
- gl_FragColor = vec4( vec3( G ), 1 );
85
-
86
- }`
87
-
88
- };
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-
90
- export { SobelOperatorShader };
@@ -1,88 +0,0 @@
1
- import {
2
- Color,
3
- ShaderChunk,
4
- ShaderLib,
5
- UniformsUtils
6
- } from 'three';
7
-
8
- /**
9
- * ------------------------------------------------------------------------------------------
10
- * Subsurface Scattering shader
11
- * Based on GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look
12
- * https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/
13
- *------------------------------------------------------------------------------------------
14
- */
15
-
16
- function replaceAll( string, find, replace ) {
17
-
18
- return string.split( find ).join( replace );
19
-
20
- }
21
-
22
- const meshphong_frag_head = ShaderChunk[ 'meshphong_frag' ].slice( 0, ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
23
- const meshphong_frag_body = ShaderChunk[ 'meshphong_frag' ].slice( ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
24
-
25
- const SubsurfaceScatteringShader = {
26
-
27
- uniforms: UniformsUtils.merge( [
28
- ShaderLib[ 'phong' ].uniforms,
29
- {
30
- 'thicknessMap': { value: null },
31
- 'thicknessColor': { value: new Color( 0xffffff ) },
32
- 'thicknessDistortion': { value: 0.1 },
33
- 'thicknessAmbient': { value: 0.0 },
34
- 'thicknessAttenuation': { value: 0.1 },
35
- 'thicknessPower': { value: 2.0 },
36
- 'thicknessScale': { value: 10.0 }
37
- }
38
-
39
- ] ),
40
-
41
- vertexShader: [
42
- '#define USE_UV',
43
- ShaderChunk[ 'meshphong_vert' ],
44
- ].join( '\n' ),
45
-
46
- fragmentShader: [
47
- '#define USE_UV',
48
- '#define SUBSURFACE',
49
-
50
- meshphong_frag_head,
51
-
52
- 'uniform sampler2D thicknessMap;',
53
- 'uniform float thicknessPower;',
54
- 'uniform float thicknessScale;',
55
- 'uniform float thicknessDistortion;',
56
- 'uniform float thicknessAmbient;',
57
- 'uniform float thicknessAttenuation;',
58
- 'uniform vec3 thicknessColor;',
59
-
60
- 'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {',
61
- ' vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;',
62
- ' vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));',
63
- ' float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;',
64
- ' vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;',
65
- ' reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;',
66
- '}',
67
-
68
- meshphong_frag_body.replace( '#include <lights_fragment_begin>',
69
-
70
- replaceAll(
71
- ShaderChunk[ 'lights_fragment_begin' ],
72
- 'RE_Direct( directLight, geometry, material, reflectedLight );',
73
- [
74
- 'RE_Direct( directLight, geometry, material, reflectedLight );',
75
-
76
- '#if defined( SUBSURFACE ) && defined( USE_UV )',
77
- ' RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);',
78
- '#endif',
79
- ].join( '\n' )
80
- ),
81
-
82
- ),
83
-
84
- ].join( '\n' ),
85
-
86
- };
87
-
88
- export { SubsurfaceScatteringShader };
@@ -1,43 +0,0 @@
1
- /**
2
- * Technicolor Shader
3
- * Simulates the look of the two-strip technicolor process popular in early 20th century films.
4
- * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
- * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
- */
7
-
8
- const TechnicolorShader = {
9
-
10
- uniforms: {
11
-
12
- 'tDiffuse': { value: null }
13
-
14
- },
15
-
16
- vertexShader: /* glsl */`
17
-
18
- varying vec2 vUv;
19
-
20
- void main() {
21
-
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
-
25
- }`,
26
-
27
- fragmentShader: /* glsl */`
28
-
29
- uniform sampler2D tDiffuse;
30
- varying vec2 vUv;
31
-
32
- void main() {
33
-
34
- vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
35
- vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);
36
-
37
- gl_FragColor = newTex;
38
-
39
- }`
40
-
41
- };
42
-
43
- export { TechnicolorShader };
@@ -1,326 +0,0 @@
1
- import {
2
- Color,
3
- Vector3
4
- } from 'three';
5
-
6
- /**
7
- * Currently contains:
8
- *
9
- * toon1
10
- * toon2
11
- * hatching
12
- * dotted
13
- */
14
-
15
- const ToonShader1 = {
16
-
17
- uniforms: {
18
-
19
- 'uDirLightPos': { value: new Vector3() },
20
- 'uDirLightColor': { value: new Color( 0xeeeeee ) },
21
-
22
- 'uAmbientLightColor': { value: new Color( 0x050505 ) },
23
-
24
- 'uBaseColor': { value: new Color( 0xffffff ) }
25
-
26
- },
27
-
28
- vertexShader: /* glsl */`
29
-
30
- varying vec3 vNormal;
31
- varying vec3 vRefract;
32
-
33
- void main() {
34
-
35
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
36
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
37
- vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
38
-
39
- vNormal = normalize( normalMatrix * normal );
40
-
41
- vec3 I = worldPosition.xyz - cameraPosition;
42
- vRefract = refract( normalize( I ), worldNormal, 1.02 );
43
-
44
- gl_Position = projectionMatrix * mvPosition;
45
-
46
- }`,
47
-
48
- fragmentShader: /* glsl */`
49
-
50
- uniform vec3 uBaseColor;
51
-
52
- uniform vec3 uDirLightPos;
53
- uniform vec3 uDirLightColor;
54
-
55
- uniform vec3 uAmbientLightColor;
56
-
57
- varying vec3 vNormal;
58
-
59
- varying vec3 vRefract;
60
-
61
- void main() {
62
-
63
- float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
64
- vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
65
-
66
- float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );
67
- intensity += length(lightWeighting) * 0.2;
68
-
69
- float cameraWeighting = dot( normalize( vNormal ), vRefract );
70
- intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );
71
- intensity = intensity * 0.2 + 0.3;
72
-
73
- if ( intensity < 0.50 ) {
74
-
75
- gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );
76
-
77
- } else {
78
-
79
- gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );
80
-
81
- }
82
-
83
- #include <colorspace_fragment>
84
-
85
- }`
86
-
87
- };
88
-
89
- const ToonShader2 = {
90
-
91
- uniforms: {
92
-
93
- 'uDirLightPos': { value: new Vector3() },
94
- 'uDirLightColor': { value: new Color( 0xeeeeee ) },
95
-
96
- 'uAmbientLightColor': { value: new Color( 0x050505 ) },
97
-
98
- 'uBaseColor': { value: new Color( 0xeeeeee ) },
99
- 'uLineColor1': { value: new Color( 0x808080 ) },
100
- 'uLineColor2': { value: new Color( 0x000000 ) },
101
- 'uLineColor3': { value: new Color( 0x000000 ) },
102
- 'uLineColor4': { value: new Color( 0x000000 ) }
103
-
104
- },
105
-
106
- vertexShader: /* glsl */`
107
-
108
- varying vec3 vNormal;
109
-
110
- void main() {
111
-
112
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
113
- vNormal = normalize( normalMatrix * normal );
114
-
115
- }`,
116
-
117
- fragmentShader: /* glsl */`
118
-
119
- uniform vec3 uBaseColor;
120
- uniform vec3 uLineColor1;
121
- uniform vec3 uLineColor2;
122
- uniform vec3 uLineColor3;
123
- uniform vec3 uLineColor4;
124
-
125
- uniform vec3 uDirLightPos;
126
- uniform vec3 uDirLightColor;
127
-
128
- uniform vec3 uAmbientLightColor;
129
-
130
- varying vec3 vNormal;
131
-
132
- void main() {
133
-
134
- float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);
135
- float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
136
-
137
- gl_FragColor = vec4( uBaseColor, 1.0 );
138
-
139
- if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {
140
-
141
- gl_FragColor *= vec4( uLineColor1, 1.0 );
142
-
143
- }
144
-
145
- if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {
146
-
147
- gl_FragColor *= vec4( uLineColor2, 1.0 );
148
-
149
- }
150
-
151
- #include <colorspace_fragment>
152
-
153
- }`
154
-
155
- };
156
-
157
- const ToonShaderHatching = {
158
-
159
- uniforms: {
160
-
161
- 'uDirLightPos': { value: new Vector3() },
162
- 'uDirLightColor': { value: new Color( 0xeeeeee ) },
163
-
164
- 'uAmbientLightColor': { value: new Color( 0x050505 ) },
165
-
166
- 'uBaseColor': { value: new Color( 0xffffff ) },
167
- 'uLineColor1': { value: new Color( 0x000000 ) },
168
- 'uLineColor2': { value: new Color( 0x000000 ) },
169
- 'uLineColor3': { value: new Color( 0x000000 ) },
170
- 'uLineColor4': { value: new Color( 0x000000 ) }
171
-
172
- },
173
-
174
- vertexShader: /* glsl */`
175
-
176
- varying vec3 vNormal;
177
-
178
- void main() {
179
-
180
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
181
- vNormal = normalize( normalMatrix * normal );
182
-
183
- }`,
184
-
185
- fragmentShader: /* glsl */`
186
-
187
- uniform vec3 uBaseColor;
188
- uniform vec3 uLineColor1;
189
- uniform vec3 uLineColor2;
190
- uniform vec3 uLineColor3;
191
- uniform vec3 uLineColor4;
192
-
193
- uniform vec3 uDirLightPos;
194
- uniform vec3 uDirLightColor;
195
-
196
- uniform vec3 uAmbientLightColor;
197
-
198
- varying vec3 vNormal;
199
-
200
- void main() {
201
-
202
- float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
203
- vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
204
-
205
- gl_FragColor = vec4( uBaseColor, 1.0 );
206
-
207
- if ( length(lightWeighting) < 1.00 ) {
208
-
209
- if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {
210
-
211
- gl_FragColor = vec4( uLineColor1, 1.0 );
212
-
213
- }
214
-
215
- }
216
-
217
- if ( length(lightWeighting) < 0.75 ) {
218
-
219
- if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {
220
-
221
- gl_FragColor = vec4( uLineColor2, 1.0 );
222
-
223
- }
224
-
225
- }
226
-
227
- if ( length(lightWeighting) < 0.50 ) {
228
-
229
- if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {
230
-
231
- gl_FragColor = vec4( uLineColor3, 1.0 );
232
-
233
- }
234
-
235
- }
236
-
237
- if ( length(lightWeighting) < 0.3465 ) {
238
-
239
- if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {
240
-
241
- gl_FragColor = vec4( uLineColor4, 1.0 );
242
-
243
- }
244
-
245
- }
246
-
247
- #include <colorspace_fragment>
248
-
249
- }`
250
-
251
- };
252
-
253
- const ToonShaderDotted = {
254
-
255
- uniforms: {
256
-
257
- 'uDirLightPos': { value: new Vector3() },
258
- 'uDirLightColor': { value: new Color( 0xeeeeee ) },
259
-
260
- 'uAmbientLightColor': { value: new Color( 0x050505 ) },
261
-
262
- 'uBaseColor': { value: new Color( 0xffffff ) },
263
- 'uLineColor1': { value: new Color( 0x000000 ) }
264
-
265
- },
266
-
267
- vertexShader: /* glsl */`
268
-
269
- varying vec3 vNormal;
270
-
271
- void main() {
272
-
273
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
274
- vNormal = normalize( normalMatrix * normal );
275
-
276
- }`,
277
-
278
- fragmentShader: /* glsl */`
279
-
280
- uniform vec3 uBaseColor;
281
- uniform vec3 uLineColor1;
282
- uniform vec3 uLineColor2;
283
- uniform vec3 uLineColor3;
284
- uniform vec3 uLineColor4;
285
-
286
- uniform vec3 uDirLightPos;
287
- uniform vec3 uDirLightColor;
288
-
289
- uniform vec3 uAmbientLightColor;
290
-
291
- varying vec3 vNormal;
292
-
293
- void main() {
294
-
295
- float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
296
- vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
297
-
298
- gl_FragColor = vec4( uBaseColor, 1.0 );
299
-
300
- if ( length(lightWeighting) < 1.00 ) {
301
-
302
- if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {
303
-
304
- gl_FragColor = vec4( uLineColor1, 1.0 );
305
-
306
- }
307
-
308
- }
309
-
310
- if ( length(lightWeighting) < 0.50 ) {
311
-
312
- if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {
313
-
314
- gl_FragColor = vec4( uLineColor1, 1.0 );
315
-
316
- }
317
-
318
- }
319
-
320
- #include <colorspace_fragment>
321
-
322
- }`
323
-
324
- };
325
-
326
- export { ToonShader1, ToonShader2, ToonShaderHatching, ToonShaderDotted };
@@ -1,72 +0,0 @@
1
- import {
2
- Vector2
3
- } from 'three';
4
-
5
- /**
6
- * Triangle blur shader
7
- * based on glfx.js triangle blur shader
8
- * https://github.com/evanw/glfx.js
9
- *
10
- * A basic blur filter, which convolves the image with a
11
- * pyramid filter. The pyramid filter is separable and is applied as two
12
- * perpendicular triangle filters.
13
- */
14
-
15
- const TriangleBlurShader = {
16
-
17
- uniforms: {
18
-
19
- 'texture': { value: null },
20
- 'delta': { value: new Vector2( 1, 1 ) }
21
-
22
- },
23
-
24
- vertexShader: /* glsl */`
25
-
26
- varying vec2 vUv;
27
-
28
- void main() {
29
-
30
- vUv = uv;
31
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
32
-
33
- }`,
34
-
35
- fragmentShader: /* glsl */`
36
-
37
- #include <common>
38
-
39
- #define ITERATIONS 10.0
40
-
41
- uniform sampler2D texture;
42
- uniform vec2 delta;
43
-
44
- varying vec2 vUv;
45
-
46
- void main() {
47
-
48
- vec4 color = vec4( 0.0 );
49
-
50
- float total = 0.0;
51
-
52
- // randomize the lookup values to hide the fixed number of samples
53
-
54
- float offset = rand( vUv );
55
-
56
- for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {
57
-
58
- float percent = ( t + offset - 0.5 ) / ITERATIONS;
59
- float weight = 1.0 - abs( percent );
60
-
61
- color += texture2D( texture, vUv + delta * percent ) * weight;
62
- total += weight;
63
-
64
- }
65
-
66
- gl_FragColor = color / total;
67
-
68
- }`
69
-
70
- };
71
-
72
- export { TriangleBlurShader };
@@ -1,45 +0,0 @@
1
- /**
2
- * Unpack RGBA depth shader
3
- * - show RGBA encoded depth as monochrome color
4
- */
5
-
6
- const UnpackDepthRGBAShader = {
7
-
8
- uniforms: {
9
-
10
- 'tDiffuse': { value: null },
11
- 'opacity': { value: 1.0 }
12
-
13
- },
14
-
15
- vertexShader: /* glsl */`
16
-
17
- varying vec2 vUv;
18
-
19
- void main() {
20
-
21
- vUv = uv;
22
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
23
-
24
- }`,
25
-
26
- fragmentShader: /* glsl */`
27
-
28
- uniform float opacity;
29
-
30
- uniform sampler2D tDiffuse;
31
-
32
- varying vec2 vUv;
33
-
34
- #include <packing>
35
-
36
- void main() {
37
-
38
- float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
39
- gl_FragColor = vec4( vec3( depth ), opacity );
40
-
41
- }`
42
-
43
- };
44
-
45
- export { UnpackDepthRGBAShader };