@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  336. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
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@@ -1,702 +0,0 @@
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- /**
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- * parameters = {
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- * color: <hex>,
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- * linewidth: <float>,
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- * dashed: <boolean>,
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- * dashScale: <float>,
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- * dashSize: <float>,
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- * dashOffset: <float>,
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- * gapSize: <float>,
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- * resolution: <Vector2>, // to be set by renderer
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- * }
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- */
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-
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- import {
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- ShaderLib,
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- ShaderMaterial,
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- UniformsLib,
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- UniformsUtils,
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- Vector2
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- } from 'three';
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-
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-
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- UniformsLib.line = {
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-
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- worldUnits: { value: 1 },
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- linewidth: { value: 1 },
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- resolution: { value: new Vector2( 1, 1 ) },
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- dashOffset: { value: 0 },
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- dashScale: { value: 1 },
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- dashSize: { value: 1 },
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- gapSize: { value: 1 } // todo FIX - maybe change to totalSize
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-
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- };
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-
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- ShaderLib[ 'line' ] = {
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-
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- uniforms: UniformsUtils.merge( [
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- UniformsLib.common,
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- UniformsLib.fog,
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- UniformsLib.line
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- ] ),
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-
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- vertexShader:
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- /* glsl */`
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- #include <common>
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- #include <color_pars_vertex>
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- #include <fog_pars_vertex>
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- #include <logdepthbuf_pars_vertex>
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- #include <clipping_planes_pars_vertex>
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-
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- uniform float linewidth;
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- uniform vec2 resolution;
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-
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- attribute vec3 instanceStart;
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- attribute vec3 instanceEnd;
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-
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- attribute vec3 instanceColorStart;
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- attribute vec3 instanceColorEnd;
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-
60
- #ifdef WORLD_UNITS
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-
62
- varying vec4 worldPos;
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- varying vec3 worldStart;
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- varying vec3 worldEnd;
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-
66
- #ifdef USE_DASH
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-
68
- varying vec2 vUv;
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-
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- #endif
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-
72
- #else
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-
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- varying vec2 vUv;
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-
76
- #endif
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-
78
- #ifdef USE_DASH
79
-
80
- uniform float dashScale;
81
- attribute float instanceDistanceStart;
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- attribute float instanceDistanceEnd;
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- varying float vLineDistance;
84
-
85
- #endif
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-
87
- void trimSegment( const in vec4 start, inout vec4 end ) {
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-
89
- // trim end segment so it terminates between the camera plane and the near plane
90
-
91
- // conservative estimate of the near plane
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- float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
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- float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
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- float nearEstimate = - 0.5 * b / a;
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-
96
- float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
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-
98
- end.xyz = mix( start.xyz, end.xyz, alpha );
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-
100
- }
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-
102
- void main() {
103
-
104
- #ifdef USE_COLOR
105
-
106
- vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
107
-
108
- #endif
109
-
110
- #ifdef USE_DASH
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-
112
- vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
113
- vUv = uv;
114
-
115
- #endif
116
-
117
- float aspect = resolution.x / resolution.y;
118
-
119
- // camera space
120
- vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
121
- vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
122
-
123
- #ifdef WORLD_UNITS
124
-
125
- worldStart = start.xyz;
126
- worldEnd = end.xyz;
127
-
128
- #else
129
-
130
- vUv = uv;
131
-
132
- #endif
133
-
134
- // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
135
- // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
136
- // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
137
- // perhaps there is a more elegant solution -- WestLangley
138
-
139
- bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
140
-
141
- if ( perspective ) {
142
-
143
- if ( start.z < 0.0 && end.z >= 0.0 ) {
144
-
145
- trimSegment( start, end );
146
-
147
- } else if ( end.z < 0.0 && start.z >= 0.0 ) {
148
-
149
- trimSegment( end, start );
150
-
151
- }
152
-
153
- }
154
-
155
- // clip space
156
- vec4 clipStart = projectionMatrix * start;
157
- vec4 clipEnd = projectionMatrix * end;
158
-
159
- // ndc space
160
- vec3 ndcStart = clipStart.xyz / clipStart.w;
161
- vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
162
-
163
- // direction
164
- vec2 dir = ndcEnd.xy - ndcStart.xy;
165
-
166
- // account for clip-space aspect ratio
167
- dir.x *= aspect;
168
- dir = normalize( dir );
169
-
170
- #ifdef WORLD_UNITS
171
-
172
- // get the offset direction as perpendicular to the view vector
173
- vec3 worldDir = normalize( end.xyz - start.xyz );
174
- vec3 offset;
175
- if ( position.y < 0.5 ) {
176
-
177
- offset = normalize( cross( start.xyz, worldDir ) );
178
-
179
- } else {
180
-
181
- offset = normalize( cross( end.xyz, worldDir ) );
182
-
183
- }
184
-
185
- // sign flip
186
- if ( position.x < 0.0 ) offset *= - 1.0;
187
-
188
- float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
189
-
190
- // don't extend the line if we're rendering dashes because we
191
- // won't be rendering the endcaps
192
- #ifndef USE_DASH
193
-
194
- // extend the line bounds to encompass endcaps
195
- start.xyz += - worldDir * linewidth * 0.5;
196
- end.xyz += worldDir * linewidth * 0.5;
197
-
198
- // shift the position of the quad so it hugs the forward edge of the line
199
- offset.xy -= dir * forwardOffset;
200
- offset.z += 0.5;
201
-
202
- #endif
203
-
204
- // endcaps
205
- if ( position.y > 1.0 || position.y < 0.0 ) {
206
-
207
- offset.xy += dir * 2.0 * forwardOffset;
208
-
209
- }
210
-
211
- // adjust for linewidth
212
- offset *= linewidth * 0.5;
213
-
214
- // set the world position
215
- worldPos = ( position.y < 0.5 ) ? start : end;
216
- worldPos.xyz += offset;
217
-
218
- // project the worldpos
219
- vec4 clip = projectionMatrix * worldPos;
220
-
221
- // shift the depth of the projected points so the line
222
- // segments overlap neatly
223
- vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
224
- clip.z = clipPose.z * clip.w;
225
-
226
- #else
227
-
228
- vec2 offset = vec2( dir.y, - dir.x );
229
- // undo aspect ratio adjustment
230
- dir.x /= aspect;
231
- offset.x /= aspect;
232
-
233
- // sign flip
234
- if ( position.x < 0.0 ) offset *= - 1.0;
235
-
236
- // endcaps
237
- if ( position.y < 0.0 ) {
238
-
239
- offset += - dir;
240
-
241
- } else if ( position.y > 1.0 ) {
242
-
243
- offset += dir;
244
-
245
- }
246
-
247
- // adjust for linewidth
248
- offset *= linewidth;
249
-
250
- // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
251
- offset /= resolution.y;
252
-
253
- // select end
254
- vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
255
-
256
- // back to clip space
257
- offset *= clip.w;
258
-
259
- clip.xy += offset;
260
-
261
- #endif
262
-
263
- gl_Position = clip;
264
-
265
- vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
266
-
267
- #include <logdepthbuf_vertex>
268
- #include <clipping_planes_vertex>
269
- #include <fog_vertex>
270
-
271
- }
272
- `,
273
-
274
- fragmentShader:
275
- /* glsl */`
276
- uniform vec3 diffuse;
277
- uniform float opacity;
278
- uniform float linewidth;
279
-
280
- #ifdef USE_DASH
281
-
282
- uniform float dashOffset;
283
- uniform float dashSize;
284
- uniform float gapSize;
285
-
286
- #endif
287
-
288
- varying float vLineDistance;
289
-
290
- #ifdef WORLD_UNITS
291
-
292
- varying vec4 worldPos;
293
- varying vec3 worldStart;
294
- varying vec3 worldEnd;
295
-
296
- #ifdef USE_DASH
297
-
298
- varying vec2 vUv;
299
-
300
- #endif
301
-
302
- #else
303
-
304
- varying vec2 vUv;
305
-
306
- #endif
307
-
308
- #include <common>
309
- #include <color_pars_fragment>
310
- #include <fog_pars_fragment>
311
- #include <logdepthbuf_pars_fragment>
312
- #include <clipping_planes_pars_fragment>
313
-
314
- vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
315
-
316
- float mua;
317
- float mub;
318
-
319
- vec3 p13 = p1 - p3;
320
- vec3 p43 = p4 - p3;
321
-
322
- vec3 p21 = p2 - p1;
323
-
324
- float d1343 = dot( p13, p43 );
325
- float d4321 = dot( p43, p21 );
326
- float d1321 = dot( p13, p21 );
327
- float d4343 = dot( p43, p43 );
328
- float d2121 = dot( p21, p21 );
329
-
330
- float denom = d2121 * d4343 - d4321 * d4321;
331
-
332
- float numer = d1343 * d4321 - d1321 * d4343;
333
-
334
- mua = numer / denom;
335
- mua = clamp( mua, 0.0, 1.0 );
336
- mub = ( d1343 + d4321 * ( mua ) ) / d4343;
337
- mub = clamp( mub, 0.0, 1.0 );
338
-
339
- return vec2( mua, mub );
340
-
341
- }
342
-
343
- void main() {
344
-
345
- #include <clipping_planes_fragment>
346
-
347
- #ifdef USE_DASH
348
-
349
- if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
350
-
351
- if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
352
-
353
- #endif
354
-
355
- float alpha = opacity;
356
-
357
- #ifdef WORLD_UNITS
358
-
359
- // Find the closest points on the view ray and the line segment
360
- vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
361
- vec3 lineDir = worldEnd - worldStart;
362
- vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
363
-
364
- vec3 p1 = worldStart + lineDir * params.x;
365
- vec3 p2 = rayEnd * params.y;
366
- vec3 delta = p1 - p2;
367
- float len = length( delta );
368
- float norm = len / linewidth;
369
-
370
- #ifndef USE_DASH
371
-
372
- #ifdef USE_ALPHA_TO_COVERAGE
373
-
374
- float dnorm = fwidth( norm );
375
- alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
376
-
377
- #else
378
-
379
- if ( norm > 0.5 ) {
380
-
381
- discard;
382
-
383
- }
384
-
385
- #endif
386
-
387
- #endif
388
-
389
- #else
390
-
391
- #ifdef USE_ALPHA_TO_COVERAGE
392
-
393
- // artifacts appear on some hardware if a derivative is taken within a conditional
394
- float a = vUv.x;
395
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
396
- float len2 = a * a + b * b;
397
- float dlen = fwidth( len2 );
398
-
399
- if ( abs( vUv.y ) > 1.0 ) {
400
-
401
- alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
402
-
403
- }
404
-
405
- #else
406
-
407
- if ( abs( vUv.y ) > 1.0 ) {
408
-
409
- float a = vUv.x;
410
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
411
- float len2 = a * a + b * b;
412
-
413
- if ( len2 > 1.0 ) discard;
414
-
415
- }
416
-
417
- #endif
418
-
419
- #endif
420
-
421
- vec4 diffuseColor = vec4( diffuse, alpha );
422
-
423
- #include <logdepthbuf_fragment>
424
- #include <color_fragment>
425
-
426
- gl_FragColor = vec4( diffuseColor.rgb, alpha );
427
-
428
- #include <tonemapping_fragment>
429
- #include <colorspace_fragment>
430
- #include <fog_fragment>
431
- #include <premultiplied_alpha_fragment>
432
-
433
- }
434
- `
435
- };
436
-
437
- class LineMaterial extends ShaderMaterial {
438
-
439
- constructor( parameters ) {
440
-
441
- super( {
442
-
443
- type: 'LineMaterial',
444
-
445
- uniforms: UniformsUtils.clone( ShaderLib[ 'line' ].uniforms ),
446
-
447
- vertexShader: ShaderLib[ 'line' ].vertexShader,
448
- fragmentShader: ShaderLib[ 'line' ].fragmentShader,
449
-
450
- clipping: true // required for clipping support
451
-
452
- } );
453
-
454
- this.isLineMaterial = true;
455
-
456
- Object.defineProperties( this, {
457
-
458
- color: {
459
-
460
- enumerable: true,
461
-
462
- get: function () {
463
-
464
- return this.uniforms.diffuse.value;
465
-
466
- },
467
-
468
- set: function ( value ) {
469
-
470
- this.uniforms.diffuse.value = value;
471
-
472
- }
473
-
474
- },
475
-
476
- worldUnits: {
477
-
478
- enumerable: true,
479
-
480
- get: function () {
481
-
482
- return 'WORLD_UNITS' in this.defines;
483
-
484
- },
485
-
486
- set: function ( value ) {
487
-
488
- if ( value === true ) {
489
-
490
- this.defines.WORLD_UNITS = '';
491
-
492
- } else {
493
-
494
- delete this.defines.WORLD_UNITS;
495
-
496
- }
497
-
498
- }
499
-
500
- },
501
-
502
- linewidth: {
503
-
504
- enumerable: true,
505
-
506
- get: function () {
507
-
508
- return this.uniforms.linewidth.value;
509
-
510
- },
511
-
512
- set: function ( value ) {
513
-
514
- this.uniforms.linewidth.value = value;
515
-
516
- }
517
-
518
- },
519
-
520
- dashed: {
521
-
522
- enumerable: true,
523
-
524
- get: function () {
525
-
526
- return Boolean( 'USE_DASH' in this.defines );
527
-
528
- },
529
-
530
- set( value ) {
531
-
532
- if ( Boolean( value ) !== Boolean( 'USE_DASH' in this.defines ) ) {
533
-
534
- this.needsUpdate = true;
535
-
536
- }
537
-
538
- if ( value === true ) {
539
-
540
- this.defines.USE_DASH = '';
541
-
542
- } else {
543
-
544
- delete this.defines.USE_DASH;
545
-
546
- }
547
-
548
- }
549
-
550
- },
551
-
552
- dashScale: {
553
-
554
- enumerable: true,
555
-
556
- get: function () {
557
-
558
- return this.uniforms.dashScale.value;
559
-
560
- },
561
-
562
- set: function ( value ) {
563
-
564
- this.uniforms.dashScale.value = value;
565
-
566
- }
567
-
568
- },
569
-
570
- dashSize: {
571
-
572
- enumerable: true,
573
-
574
- get: function () {
575
-
576
- return this.uniforms.dashSize.value;
577
-
578
- },
579
-
580
- set: function ( value ) {
581
-
582
- this.uniforms.dashSize.value = value;
583
-
584
- }
585
-
586
- },
587
-
588
- dashOffset: {
589
-
590
- enumerable: true,
591
-
592
- get: function () {
593
-
594
- return this.uniforms.dashOffset.value;
595
-
596
- },
597
-
598
- set: function ( value ) {
599
-
600
- this.uniforms.dashOffset.value = value;
601
-
602
- }
603
-
604
- },
605
-
606
- gapSize: {
607
-
608
- enumerable: true,
609
-
610
- get: function () {
611
-
612
- return this.uniforms.gapSize.value;
613
-
614
- },
615
-
616
- set: function ( value ) {
617
-
618
- this.uniforms.gapSize.value = value;
619
-
620
- }
621
-
622
- },
623
-
624
- opacity: {
625
-
626
- enumerable: true,
627
-
628
- get: function () {
629
-
630
- return this.uniforms.opacity.value;
631
-
632
- },
633
-
634
- set: function ( value ) {
635
-
636
- this.uniforms.opacity.value = value;
637
-
638
- }
639
-
640
- },
641
-
642
- resolution: {
643
-
644
- enumerable: true,
645
-
646
- get: function () {
647
-
648
- return this.uniforms.resolution.value;
649
-
650
- },
651
-
652
- set: function ( value ) {
653
-
654
- this.uniforms.resolution.value.copy( value );
655
-
656
- }
657
-
658
- },
659
-
660
- alphaToCoverage: {
661
-
662
- enumerable: true,
663
-
664
- get: function () {
665
-
666
- return Boolean( 'USE_ALPHA_TO_COVERAGE' in this.defines );
667
-
668
- },
669
-
670
- set: function ( value ) {
671
-
672
- if ( Boolean( value ) !== Boolean( 'USE_ALPHA_TO_COVERAGE' in this.defines ) ) {
673
-
674
- this.needsUpdate = true;
675
-
676
- }
677
-
678
- if ( value === true ) {
679
-
680
- this.defines.USE_ALPHA_TO_COVERAGE = '';
681
- this.extensions.derivatives = true;
682
-
683
- } else {
684
-
685
- delete this.defines.USE_ALPHA_TO_COVERAGE;
686
- this.extensions.derivatives = false;
687
-
688
- }
689
-
690
- }
691
-
692
- }
693
-
694
- } );
695
-
696
- this.setValues( parameters );
697
-
698
- }
699
-
700
- }
701
-
702
- export { LineMaterial };