@anov/3d 0.0.3 → 0.0.4-alpha12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -144
- package/dist/applicationApi.d.ts +34 -0
- package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
- package/dist/environment/index.d.ts +24 -0
- package/dist/environment/index.js +84 -0
- package/dist/environment/time/index.d.ts +12 -0
- package/dist/environment/time/index.js +27 -0
- package/dist/environment/weather/type.d.ts +15 -0
- package/dist/environment/weather/type.js +27 -0
- package/dist/hooksManager.d.ts +2 -0
- package/dist/hooksManager.js +15 -0
- package/dist/index.d.ts +15 -3
- package/dist/index.js +38 -5
- package/dist/messageStatus.d.ts +49 -0
- package/dist/messageStatus.js +50 -0
- package/dist/utils/index.d.ts +11 -44
- package/dist/utils/index.js +29 -73
- package/dist/utils/messageFn.d.ts +12 -0
- package/dist/utils/messageFn.js +33 -0
- package/package.json +8 -24
- package/dist/commonEnu.d.ts +0 -5
- package/dist/commonEnu.js +0 -6
- package/dist/core/camera.d.ts +0 -32
- package/dist/core/camera.js +0 -74
- package/dist/core/control/transformControls.d.ts +0 -12
- package/dist/core/control/transformControls.js +0 -72
- package/dist/core/cssRenderer.d.ts +0 -17
- package/dist/core/global/global.d.ts +0 -27
- package/dist/core/global/global.js +0 -72
- package/dist/core/global/globalControl.d.ts +0 -17
- package/dist/core/global/globalControl.js +0 -62
- package/dist/core/group.d.ts +0 -53
- package/dist/core/group.js +0 -135
- package/dist/core/line.d.ts +0 -13
- package/dist/core/line.js +0 -83
- package/dist/core/mesh.d.ts +0 -49
- package/dist/core/mesh.js +0 -146
- package/dist/core/model.d.ts +0 -29
- package/dist/core/model.js +0 -85
- package/dist/core/scene.d.ts +0 -175
- package/dist/core/scene.js +0 -389
- package/dist/core/use/useScene.d.ts +0 -10
- package/dist/core/use/useScene.js +0 -14
- package/dist/core/use/useframe.d.ts +0 -6
- package/dist/core/use/useframe.js +0 -11
- package/dist/export.d.ts +0 -40
- package/dist/export.js +0 -36
- package/dist/threeCell.d.ts +0 -8
- package/dist/threeCell.js +0 -16
- package/dist/type.d.ts +0 -4
- package/dist/type.js +0 -1
- package/dist/utils/createElement.d.ts +0 -103
- package/dist/utils/createElement.js +0 -145
- package/dist/utils/createLabel.d.ts +0 -2
- package/dist/utils/createLabel.js +0 -4
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +0 -48
- package/dist/utils/move.js +0 -149
- package/examples/fonts/LICENSE +0 -13
- package/examples/fonts/README.md +0 -11
- package/examples/fonts/droid/NOTICE +0 -190
- package/examples/fonts/droid/README.txt +0 -18
- package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
- package/examples/fonts/gentilis_bold.typeface.json +0 -1
- package/examples/fonts/gentilis_regular.typeface.json +0 -1
- package/examples/fonts/helvetiker_bold.typeface.json +0 -1
- package/examples/fonts/helvetiker_regular.typeface.json +0 -1
- package/examples/fonts/optimer_bold.typeface.json +0 -1
- package/examples/fonts/optimer_regular.typeface.json +0 -1
- package/examples/fonts/ttf/README.md +0 -9
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +0 -116
- package/examples/jsm/animation/CCDIKSolver.js +0 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/capabilities/WebGL.js +0 -91
- package/examples/jsm/capabilities/WebGPU.js +0 -53
- package/examples/jsm/controls/ArcballControls.js +0 -3224
- package/examples/jsm/controls/DragControls.js +0 -220
- package/examples/jsm/controls/FirstPersonControls.js +0 -325
- package/examples/jsm/controls/FlyControls.js +0 -300
- package/examples/jsm/controls/MapControls.js +0 -28
- package/examples/jsm/controls/OrbitControls.js +0 -1388
- package/examples/jsm/controls/PointerLockControls.js +0 -162
- package/examples/jsm/controls/TrackballControls.js +0 -828
- package/examples/jsm/controls/TransformControls.js +0 -1557
- package/examples/jsm/csm/CSM.js +0 -384
- package/examples/jsm/csm/CSMFrustum.js +0 -152
- package/examples/jsm/csm/CSMHelper.js +0 -193
- package/examples/jsm/csm/CSMShader.js +0 -252
- package/examples/jsm/curves/CurveExtras.js +0 -422
- package/examples/jsm/curves/NURBSCurve.js +0 -80
- package/examples/jsm/curves/NURBSSurface.js +0 -52
- package/examples/jsm/curves/NURBSUtils.js +0 -487
- package/examples/jsm/effects/AnaglyphEffect.js +0 -154
- package/examples/jsm/effects/AsciiEffect.js +0 -263
- package/examples/jsm/effects/OutlineEffect.js +0 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/effects/StereoEffect.js +0 -55
- package/examples/jsm/environments/DebugEnvironment.js +0 -52
- package/examples/jsm/environments/RoomEnvironment.js +0 -148
- package/examples/jsm/exporters/DRACOExporter.js +0 -267
- package/examples/jsm/exporters/EXRExporter.js +0 -501
- package/examples/jsm/exporters/GLTFExporter.js +0 -3161
- package/examples/jsm/exporters/KTX2Exporter.js +0 -292
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/exporters/OBJExporter.js +0 -284
- package/examples/jsm/exporters/PLYExporter.js +0 -528
- package/examples/jsm/exporters/STLExporter.js +0 -199
- package/examples/jsm/exporters/USDZExporter.js +0 -711
- package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
- package/examples/jsm/geometries/ConvexGeometry.js +0 -53
- package/examples/jsm/geometries/DecalGeometry.js +0 -356
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/geometries/ParametricGeometry.js +0 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
- package/examples/jsm/geometries/TeapotGeometry.js +0 -704
- package/examples/jsm/geometries/TextGeometry.js +0 -57
- package/examples/jsm/helpers/LightProbeHelper.js +0 -130
- package/examples/jsm/helpers/OctreeHelper.js +0 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
- package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
- package/examples/jsm/helpers/ViewHelper.js +0 -333
- package/examples/jsm/interactive/HTMLMesh.js +0 -565
- package/examples/jsm/interactive/InteractiveGroup.js +0 -116
- package/examples/jsm/interactive/SelectionBox.js +0 -227
- package/examples/jsm/interactive/SelectionHelper.js +0 -104
- package/examples/jsm/libs/ammo.wasm.js +0 -822
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +0 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +0 -141
- package/examples/jsm/libs/draco/README.md +0 -32
- package/examples/jsm/libs/draco/draco_decoder.js +0 -34
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
- package/examples/jsm/libs/ecsy.module.js +0 -1792
- package/examples/jsm/libs/fflate.module.js +0 -2474
- package/examples/jsm/libs/ktx-parse.module.js +0 -1
- package/examples/jsm/libs/lil-gui.module.min.js +0 -8
- package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
- package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
- package/examples/jsm/libs/mikktspace.module.js +0 -128
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/libs/motion-controllers.module.js +0 -397
- package/examples/jsm/libs/opentype.module.js +0 -14568
- package/examples/jsm/libs/potpack.module.js +0 -125
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +0 -167
- package/examples/jsm/libs/tween.module.js +0 -803
- package/examples/jsm/libs/utif.module.js +0 -1579
- package/examples/jsm/libs/zstddec.module.js +0 -1
- package/examples/jsm/lights/IESSpotLight.js +0 -25
- package/examples/jsm/lights/LightProbeGenerator.js +0 -252
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
- package/examples/jsm/lines/Line2.js +0 -19
- package/examples/jsm/lines/LineGeometry.js +0 -79
- package/examples/jsm/lines/LineMaterial.js +0 -702
- package/examples/jsm/lines/LineSegments2.js +0 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
- package/examples/jsm/lines/Wireframe.js +0 -56
- package/examples/jsm/lines/WireframeGeometry2.js +0 -24
- package/examples/jsm/loaders/3DMLoader.js +0 -1497
- package/examples/jsm/loaders/3MFLoader.js +0 -1478
- package/examples/jsm/loaders/AMFLoader.js +0 -521
- package/examples/jsm/loaders/BVHLoader.js +0 -437
- package/examples/jsm/loaders/ColladaLoader.js +0 -4122
- package/examples/jsm/loaders/DDSLoader.js +0 -274
- package/examples/jsm/loaders/DRACOLoader.js +0 -612
- package/examples/jsm/loaders/EXRLoader.js +0 -2309
- package/examples/jsm/loaders/FBXLoader.js +0 -4142
- package/examples/jsm/loaders/FontLoader.js +0 -183
- package/examples/jsm/loaders/GCodeLoader.js +0 -261
- package/examples/jsm/loaders/GLTFLoader.js +0 -4576
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
- package/examples/jsm/loaders/IESLoader.js +0 -337
- package/examples/jsm/loaders/KMZLoader.js +0 -130
- package/examples/jsm/loaders/KTX2Loader.js +0 -868
- package/examples/jsm/loaders/KTXLoader.js +0 -176
- package/examples/jsm/loaders/LDrawLoader.js +0 -2464
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
- package/examples/jsm/loaders/LWOLoader.js +0 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/LottieLoader.js +0 -77
- package/examples/jsm/loaders/MD2Loader.js +0 -399
- package/examples/jsm/loaders/MDDLoader.js +0 -102
- package/examples/jsm/loaders/MMDLoader.js +0 -2273
- package/examples/jsm/loaders/MTLLoader.js +0 -567
- package/examples/jsm/loaders/MaterialXLoader.js +0 -734
- package/examples/jsm/loaders/NRRDLoader.js +0 -699
- package/examples/jsm/loaders/OBJLoader.js +0 -905
- package/examples/jsm/loaders/PCDLoader.js +0 -467
- package/examples/jsm/loaders/PDBLoader.js +0 -232
- package/examples/jsm/loaders/PLYLoader.js +0 -771
- package/examples/jsm/loaders/PVRLoader.js +0 -251
- package/examples/jsm/loaders/RGBELoader.js +0 -468
- package/examples/jsm/loaders/RGBMLoader.js +0 -1065
- package/examples/jsm/loaders/STLLoader.js +0 -403
- package/examples/jsm/loaders/SVGLoader.js +0 -3172
- package/examples/jsm/loaders/TDSLoader.js +0 -1124
- package/examples/jsm/loaders/TGALoader.js +0 -517
- package/examples/jsm/loaders/TIFFLoader.js +0 -36
- package/examples/jsm/loaders/TTFLoader.js +0 -214
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/loaders/USDZLoader.js +0 -633
- package/examples/jsm/loaders/VOXLoader.js +0 -311
- package/examples/jsm/loaders/VRMLLoader.js +0 -3533
- package/examples/jsm/loaders/VTKLoader.js +0 -1163
- package/examples/jsm/loaders/XYZLoader.js +0 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
- package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
- package/examples/jsm/math/Capsule.js +0 -137
- package/examples/jsm/math/ColorConverter.js +0 -36
- package/examples/jsm/math/ConvexHull.js +0 -1271
- package/examples/jsm/math/ImprovedNoise.js +0 -71
- package/examples/jsm/math/Lut.js +0 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
- package/examples/jsm/math/OBB.js +0 -423
- package/examples/jsm/math/Octree.js +0 -462
- package/examples/jsm/math/SimplexNoise.js +0 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
- package/examples/jsm/misc/Gyroscope.js +0 -66
- package/examples/jsm/misc/MD2Character.js +0 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
- package/examples/jsm/misc/MorphAnimMesh.js +0 -75
- package/examples/jsm/misc/MorphBlendMesh.js +0 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
- package/examples/jsm/misc/RollerCoaster.js +0 -566
- package/examples/jsm/misc/TubePainter.js +0 -205
- package/examples/jsm/misc/Volume.js +0 -473
- package/examples/jsm/misc/VolumeSlice.js +0 -229
- package/examples/jsm/modifiers/CurveModifier.js +0 -326
- package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
- package/examples/jsm/modifiers/TessellateModifier.js +0 -307
- package/examples/jsm/nodes/Nodes.js +0 -171
- package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
- package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
- package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
- package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
- package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
- package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
- package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
- package/examples/jsm/nodes/accessors/UVNode.js +0 -47
- package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
- package/examples/jsm/nodes/code/CodeNode.js +0 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
- package/examples/jsm/nodes/code/FunctionNode.js +0 -127
- package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/examples/jsm/nodes/core/AttributeNode.js +0 -102
- package/examples/jsm/nodes/core/BypassNode.js +0 -45
- package/examples/jsm/nodes/core/CacheNode.js +0 -46
- package/examples/jsm/nodes/core/ConstNode.js +0 -32
- package/examples/jsm/nodes/core/ContextNode.js +0 -61
- package/examples/jsm/nodes/core/IndexNode.js +0 -66
- package/examples/jsm/nodes/core/InputNode.js +0 -83
- package/examples/jsm/nodes/core/LightingModel.js +0 -15
- package/examples/jsm/nodes/core/Node.js +0 -454
- package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/core/NodeCode.js +0 -15
- package/examples/jsm/nodes/core/NodeFrame.js +0 -110
- package/examples/jsm/nodes/core/NodeFunction.js +0 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
- package/examples/jsm/nodes/core/NodeParser.js +0 -11
- package/examples/jsm/nodes/core/NodeUniform.js +0 -28
- package/examples/jsm/nodes/core/NodeUtils.js +0 -212
- package/examples/jsm/nodes/core/NodeVar.js +0 -14
- package/examples/jsm/nodes/core/NodeVarying.js +0 -17
- package/examples/jsm/nodes/core/PropertyNode.js +0 -61
- package/examples/jsm/nodes/core/StackNode.js +0 -99
- package/examples/jsm/nodes/core/TempNode.js +0 -58
- package/examples/jsm/nodes/core/UniformNode.js +0 -61
- package/examples/jsm/nodes/core/VarNode.js +0 -87
- package/examples/jsm/nodes/core/VaryingNode.js +0 -69
- package/examples/jsm/nodes/core/constants.js +0 -27
- package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
- package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
- package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
- package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
- package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
- package/examples/jsm/nodes/display/ViewportNode.js +0 -115
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
- package/examples/jsm/nodes/fog/FogNode.js +0 -37
- package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
- package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
- package/examples/jsm/nodes/lighting/AONode.js +0 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
- package/examples/jsm/nodes/lighting/LightNode.js +0 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
- package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
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vec4 rgbaE = FxaaTexOff(tex, posM, vec2( 1.0, 0.0), fxaaQualityRcpFrame.xy);
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vec4 rgbaN = FxaaTexOff(tex, posM, vec2( 0.0,-1.0), fxaaQualityRcpFrame.xy);
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vec4 rgbaW = FxaaTexOff(tex, posM, vec2(-1.0, 0.0), fxaaQualityRcpFrame.xy);
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// . S .
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123
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// W M E
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// . N .
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126
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bool earlyExit = max( max( max(
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127
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contrast( rgbaM, rgbaN ),
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contrast( rgbaM, rgbaS ) ),
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contrast( rgbaM, rgbaE ) ),
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contrast( rgbaM, rgbaW ) )
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< fxaaQualityEdgeThreshold;
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// . 0 .
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// 0 0 0
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// . 0 .
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#if (FXAA_DISCARD == 1)
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if(earlyExit) FxaaDiscard;
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#else
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if(earlyExit) return rgbaM;
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#endif
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float contrastN = contrast( rgbaM, rgbaN );
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float contrastS = contrast( rgbaM, rgbaS );
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float contrastE = contrast( rgbaM, rgbaE );
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float contrastW = contrast( rgbaM, rgbaW );
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float relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );
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relativeVContrast *= fxaaQualityinvEdgeThreshold;
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bool horzSpan = relativeVContrast > 0.;
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// . 1 .
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// 0 0 0
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// . 1 .
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// 45 deg edge detection and corners of objects, aka V/H contrast is too similar
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if( abs( relativeVContrast ) < .3 ) {
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// locate the edge
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vec2 dirToEdge;
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dirToEdge.x = contrastE > contrastW ? 1. : -1.;
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dirToEdge.y = contrastS > contrastN ? 1. : -1.;
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// . 2 . . 1 .
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// 1 0 2 ~= 0 0 1
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// . 1 . . 0 .
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// tap 2 pixels and see which ones are "outside" the edge, to
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// determine if the edge is vertical or horizontal
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vec4 rgbaAlongH = FxaaTexOff(tex, posM, vec2( dirToEdge.x, -dirToEdge.y ), fxaaQualityRcpFrame.xy);
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float matchAlongH = contrast( rgbaM, rgbaAlongH );
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// . 1 .
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// 0 0 1
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// . 0 H
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vec4 rgbaAlongV = FxaaTexOff(tex, posM, vec2( -dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy);
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float matchAlongV = contrast( rgbaM, rgbaAlongV );
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// V 1 .
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// 0 0 1
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|
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// . 0 .
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|
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180
|
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relativeVContrast = matchAlongV - matchAlongH;
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181
|
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relativeVContrast *= fxaaQualityinvEdgeThreshold;
|
|
182
|
-
|
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183
|
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if( abs( relativeVContrast ) < .3 ) { // 45 deg edge
|
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184
|
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// 1 1 .
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185
|
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// 0 0 1
|
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186
|
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// . 0 1
|
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187
|
-
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188
|
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// do a simple blur
|
|
189
|
-
return mix(
|
|
190
|
-
rgbaM,
|
|
191
|
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(rgbaN + rgbaS + rgbaE + rgbaW) * .25,
|
|
192
|
-
.4
|
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193
|
-
);
|
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194
|
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}
|
|
195
|
-
|
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196
|
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horzSpan = relativeVContrast > 0.;
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
if(!horzSpan) rgbaN = rgbaW;
|
|
200
|
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if(!horzSpan) rgbaS = rgbaE;
|
|
201
|
-
// . 0 . 1
|
|
202
|
-
// 1 0 1 -> 0
|
|
203
|
-
// . 0 . 1
|
|
204
|
-
|
|
205
|
-
bool pairN = contrast( rgbaM, rgbaN ) > contrast( rgbaM, rgbaS );
|
|
206
|
-
if(!pairN) rgbaN = rgbaS;
|
|
207
|
-
|
|
208
|
-
vec2 offNP;
|
|
209
|
-
offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
|
|
210
|
-
offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
|
|
211
|
-
|
|
212
|
-
bool doneN = false;
|
|
213
|
-
bool doneP = false;
|
|
214
|
-
|
|
215
|
-
float nDist = 0.;
|
|
216
|
-
float pDist = 0.;
|
|
217
|
-
|
|
218
|
-
vec2 posN = posM;
|
|
219
|
-
vec2 posP = posM;
|
|
220
|
-
|
|
221
|
-
int iterationsUsed = 0;
|
|
222
|
-
int iterationsUsedN = 0;
|
|
223
|
-
int iterationsUsedP = 0;
|
|
224
|
-
for( int i = 0; i < NUM_SAMPLES; i++ ) {
|
|
225
|
-
iterationsUsed = i;
|
|
226
|
-
|
|
227
|
-
float increment = float(i + 1);
|
|
228
|
-
|
|
229
|
-
if(!doneN) {
|
|
230
|
-
nDist += increment;
|
|
231
|
-
posN = posM + offNP * nDist;
|
|
232
|
-
vec4 rgbaEndN = FxaaTexTop(tex, posN.xy);
|
|
233
|
-
doneN = contrast( rgbaEndN, rgbaM ) > contrast( rgbaEndN, rgbaN );
|
|
234
|
-
iterationsUsedN = i;
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
if(!doneP) {
|
|
238
|
-
pDist += increment;
|
|
239
|
-
posP = posM - offNP * pDist;
|
|
240
|
-
vec4 rgbaEndP = FxaaTexTop(tex, posP.xy);
|
|
241
|
-
doneP = contrast( rgbaEndP, rgbaM ) > contrast( rgbaEndP, rgbaN );
|
|
242
|
-
iterationsUsedP = i;
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
if(doneN || doneP) break;
|
|
246
|
-
}
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
if ( !doneP && !doneN ) return rgbaM; // failed to find end of edge
|
|
250
|
-
|
|
251
|
-
float dist = min(
|
|
252
|
-
doneN ? float( iterationsUsedN ) / float( NUM_SAMPLES - 1 ) : 1.,
|
|
253
|
-
doneP ? float( iterationsUsedP ) / float( NUM_SAMPLES - 1 ) : 1.
|
|
254
|
-
);
|
|
255
|
-
|
|
256
|
-
// hacky way of reduces blurriness of mostly diagonal edges
|
|
257
|
-
// but reduces AA quality
|
|
258
|
-
dist = pow(dist, .5);
|
|
259
|
-
|
|
260
|
-
dist = 1. - dist;
|
|
261
|
-
|
|
262
|
-
return mix(
|
|
263
|
-
rgbaM,
|
|
264
|
-
rgbaN,
|
|
265
|
-
dist * .5
|
|
266
|
-
);
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
void main() {
|
|
270
|
-
const float edgeDetectionQuality = .2;
|
|
271
|
-
const float invEdgeDetectionQuality = 1. / edgeDetectionQuality;
|
|
272
|
-
|
|
273
|
-
gl_FragColor = FxaaPixelShader(
|
|
274
|
-
vUv,
|
|
275
|
-
tDiffuse,
|
|
276
|
-
resolution,
|
|
277
|
-
edgeDetectionQuality, // [0,1] contrast needed, otherwise early discard
|
|
278
|
-
invEdgeDetectionQuality
|
|
279
|
-
);
|
|
280
|
-
|
|
281
|
-
}
|
|
282
|
-
`
|
|
283
|
-
|
|
284
|
-
};
|
|
285
|
-
|
|
286
|
-
export { FXAAShader };
|
|
@@ -1,102 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Film grain & scanlines shader
|
|
3
|
-
*
|
|
4
|
-
* - ported from HLSL to WebGL / GLSL
|
|
5
|
-
* https://web.archive.org/web/20210226214859/http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
|
|
6
|
-
*
|
|
7
|
-
* Screen Space Static Postprocessor
|
|
8
|
-
*
|
|
9
|
-
* Produces an analogue noise overlay similar to a film grain / TV static
|
|
10
|
-
*
|
|
11
|
-
* Original implementation and noise algorithm
|
|
12
|
-
* Pat 'Hawthorne' Shearon
|
|
13
|
-
*
|
|
14
|
-
* Optimized scanlines + noise version with intensity scaling
|
|
15
|
-
* Georg 'Leviathan' Steinrohder
|
|
16
|
-
*
|
|
17
|
-
* This version is provided under a Creative Commons Attribution 3.0 License
|
|
18
|
-
* http://creativecommons.org/licenses/by/3.0/
|
|
19
|
-
*/
|
|
20
|
-
|
|
21
|
-
const FilmShader = {
|
|
22
|
-
|
|
23
|
-
name: 'FilmShader',
|
|
24
|
-
|
|
25
|
-
uniforms: {
|
|
26
|
-
|
|
27
|
-
'tDiffuse': { value: null },
|
|
28
|
-
'time': { value: 0.0 },
|
|
29
|
-
'nIntensity': { value: 0.5 },
|
|
30
|
-
'sIntensity': { value: 0.05 },
|
|
31
|
-
'sCount': { value: 4096 },
|
|
32
|
-
'grayscale': { value: 1 }
|
|
33
|
-
|
|
34
|
-
},
|
|
35
|
-
|
|
36
|
-
vertexShader: /* glsl */`
|
|
37
|
-
|
|
38
|
-
varying vec2 vUv;
|
|
39
|
-
|
|
40
|
-
void main() {
|
|
41
|
-
|
|
42
|
-
vUv = uv;
|
|
43
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
44
|
-
|
|
45
|
-
}`,
|
|
46
|
-
|
|
47
|
-
fragmentShader: /* glsl */`
|
|
48
|
-
|
|
49
|
-
#include <common>
|
|
50
|
-
|
|
51
|
-
// control parameter
|
|
52
|
-
uniform float time;
|
|
53
|
-
|
|
54
|
-
uniform bool grayscale;
|
|
55
|
-
|
|
56
|
-
// noise effect intensity value (0 = no effect, 1 = full effect)
|
|
57
|
-
uniform float nIntensity;
|
|
58
|
-
|
|
59
|
-
// scanlines effect intensity value (0 = no effect, 1 = full effect)
|
|
60
|
-
uniform float sIntensity;
|
|
61
|
-
|
|
62
|
-
// scanlines effect count value (0 = no effect, 4096 = full effect)
|
|
63
|
-
uniform float sCount;
|
|
64
|
-
|
|
65
|
-
uniform sampler2D tDiffuse;
|
|
66
|
-
|
|
67
|
-
varying vec2 vUv;
|
|
68
|
-
|
|
69
|
-
void main() {
|
|
70
|
-
|
|
71
|
-
// sample the source
|
|
72
|
-
vec4 cTextureScreen = texture2D( tDiffuse, vUv );
|
|
73
|
-
|
|
74
|
-
// make some noise
|
|
75
|
-
float dx = rand( vUv + time );
|
|
76
|
-
|
|
77
|
-
// add noise
|
|
78
|
-
vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
|
|
79
|
-
|
|
80
|
-
// get us a sine and cosine
|
|
81
|
-
vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );
|
|
82
|
-
|
|
83
|
-
// add scanlines
|
|
84
|
-
cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;
|
|
85
|
-
|
|
86
|
-
// interpolate between source and result by intensity
|
|
87
|
-
cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );
|
|
88
|
-
|
|
89
|
-
// convert to grayscale if desired
|
|
90
|
-
if( grayscale ) {
|
|
91
|
-
|
|
92
|
-
cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
|
|
93
|
-
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
gl_FragColor = vec4( cResult, cTextureScreen.a );
|
|
97
|
-
|
|
98
|
-
}`,
|
|
99
|
-
|
|
100
|
-
};
|
|
101
|
-
|
|
102
|
-
export { FilmShader };
|
|
@@ -1,87 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Focus shader
|
|
3
|
-
* based on PaintEffect postprocess from ro.me
|
|
4
|
-
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
const FocusShader = {
|
|
8
|
-
|
|
9
|
-
uniforms: {
|
|
10
|
-
|
|
11
|
-
'tDiffuse': { value: null },
|
|
12
|
-
'screenWidth': { value: 1024 },
|
|
13
|
-
'screenHeight': { value: 1024 },
|
|
14
|
-
'sampleDistance': { value: 0.94 },
|
|
15
|
-
'waveFactor': { value: 0.00125 }
|
|
16
|
-
|
|
17
|
-
},
|
|
18
|
-
|
|
19
|
-
vertexShader: /* glsl */`
|
|
20
|
-
|
|
21
|
-
varying vec2 vUv;
|
|
22
|
-
|
|
23
|
-
void main() {
|
|
24
|
-
|
|
25
|
-
vUv = uv;
|
|
26
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
27
|
-
|
|
28
|
-
}`,
|
|
29
|
-
|
|
30
|
-
fragmentShader: /* glsl */`
|
|
31
|
-
|
|
32
|
-
uniform float screenWidth;
|
|
33
|
-
uniform float screenHeight;
|
|
34
|
-
uniform float sampleDistance;
|
|
35
|
-
uniform float waveFactor;
|
|
36
|
-
|
|
37
|
-
uniform sampler2D tDiffuse;
|
|
38
|
-
|
|
39
|
-
varying vec2 vUv;
|
|
40
|
-
|
|
41
|
-
void main() {
|
|
42
|
-
|
|
43
|
-
vec4 color, org, tmp, add;
|
|
44
|
-
float sample_dist, f;
|
|
45
|
-
vec2 vin;
|
|
46
|
-
vec2 uv = vUv;
|
|
47
|
-
|
|
48
|
-
add = color = org = texture2D( tDiffuse, uv );
|
|
49
|
-
|
|
50
|
-
vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
|
|
51
|
-
sample_dist = dot( vin, vin ) * 2.0;
|
|
52
|
-
|
|
53
|
-
f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
|
|
54
|
-
|
|
55
|
-
vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
|
|
56
|
-
|
|
57
|
-
add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
|
|
58
|
-
if( tmp.b < color.b ) color = tmp;
|
|
59
|
-
|
|
60
|
-
add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
|
|
61
|
-
if( tmp.b < color.b ) color = tmp;
|
|
62
|
-
|
|
63
|
-
add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
|
|
64
|
-
if( tmp.b < color.b ) color = tmp;
|
|
65
|
-
|
|
66
|
-
add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
|
|
67
|
-
if( tmp.b < color.b ) color = tmp;
|
|
68
|
-
|
|
69
|
-
add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
|
|
70
|
-
if( tmp.b < color.b ) color = tmp;
|
|
71
|
-
|
|
72
|
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add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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75
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add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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77
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78
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color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
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79
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color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
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80
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81
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gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
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82
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-
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83
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}`
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84
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-
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85
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};
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86
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-
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87
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export { FocusShader };
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@@ -1,94 +0,0 @@
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1
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-
import {
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2
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Vector2
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3
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} from 'three';
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4
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-
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5
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/**
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6
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* Edge Detection Shader using Frei-Chen filter
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7
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* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
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8
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*
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9
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* aspect: vec2 of (1/width, 1/height)
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10
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*/
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11
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12
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const FreiChenShader = {
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13
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uniforms: {
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15
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'tDiffuse': { value: null },
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'aspect': { value: new Vector2( 512, 512 ) }
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18
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},
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19
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20
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vertexShader: /* glsl */`
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21
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-
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varying vec2 vUv;
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23
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-
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24
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void main() {
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25
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vUv = uv;
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27
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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28
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-
|
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29
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}`,
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30
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-
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31
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fragmentShader: /* glsl */`
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32
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-
|
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33
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uniform sampler2D tDiffuse;
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34
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varying vec2 vUv;
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35
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-
|
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36
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uniform vec2 aspect;
|
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37
|
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38
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vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
|
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39
|
-
|
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40
|
-
|
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41
|
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mat3 G[9];
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42
|
-
|
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43
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// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
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44
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-
|
|
45
|
-
const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
|
|
46
|
-
const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
|
|
47
|
-
const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
|
|
48
|
-
const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
|
|
49
|
-
const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
|
|
50
|
-
const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
|
|
51
|
-
const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
|
|
52
|
-
const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
|
|
53
|
-
const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
|
|
54
|
-
|
|
55
|
-
void main(void)
|
|
56
|
-
{
|
|
57
|
-
|
|
58
|
-
G[0] = g0,
|
|
59
|
-
G[1] = g1,
|
|
60
|
-
G[2] = g2,
|
|
61
|
-
G[3] = g3,
|
|
62
|
-
G[4] = g4,
|
|
63
|
-
G[5] = g5,
|
|
64
|
-
G[6] = g6,
|
|
65
|
-
G[7] = g7,
|
|
66
|
-
G[8] = g8;
|
|
67
|
-
|
|
68
|
-
mat3 I;
|
|
69
|
-
float cnv[9];
|
|
70
|
-
vec3 sample;
|
|
71
|
-
|
|
72
|
-
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
|
73
|
-
for (float i=0.0; i<3.0; i++) {
|
|
74
|
-
for (float j=0.0; j<3.0; j++) {
|
|
75
|
-
sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
|
|
76
|
-
I[int(i)][int(j)] = length(sample);
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
/* calculate the convolution values for all the masks */
|
|
81
|
-
for (int i=0; i<9; i++) {
|
|
82
|
-
float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
|
|
83
|
-
cnv[i] = dp3 * dp3;
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
|
|
87
|
-
float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
|
|
88
|
-
|
|
89
|
-
gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
|
|
90
|
-
}`
|
|
91
|
-
|
|
92
|
-
};
|
|
93
|
-
|
|
94
|
-
export { FreiChenShader };
|
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Gamma Correction Shader
|
|
3
|
-
* http://en.wikipedia.org/wiki/gamma_correction
|
|
4
|
-
*/
|
|
5
|
-
|
|
6
|
-
const GammaCorrectionShader = {
|
|
7
|
-
|
|
8
|
-
name: 'GammaCorrectionShader',
|
|
9
|
-
|
|
10
|
-
uniforms: {
|
|
11
|
-
|
|
12
|
-
'tDiffuse': { value: null }
|
|
13
|
-
|
|
14
|
-
},
|
|
15
|
-
|
|
16
|
-
vertexShader: /* glsl */`
|
|
17
|
-
|
|
18
|
-
varying vec2 vUv;
|
|
19
|
-
|
|
20
|
-
void main() {
|
|
21
|
-
|
|
22
|
-
vUv = uv;
|
|
23
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
24
|
-
|
|
25
|
-
}`,
|
|
26
|
-
|
|
27
|
-
fragmentShader: /* glsl */`
|
|
28
|
-
|
|
29
|
-
uniform sampler2D tDiffuse;
|
|
30
|
-
|
|
31
|
-
varying vec2 vUv;
|
|
32
|
-
|
|
33
|
-
void main() {
|
|
34
|
-
|
|
35
|
-
vec4 tex = texture2D( tDiffuse, vUv );
|
|
36
|
-
|
|
37
|
-
gl_FragColor = LinearTosRGB( tex );
|
|
38
|
-
|
|
39
|
-
}`
|
|
40
|
-
|
|
41
|
-
};
|
|
42
|
-
|
|
43
|
-
export { GammaCorrectionShader };
|