@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  336. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
  338. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
  339. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
  340. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
  341. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
  342. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
  343. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
  344. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
  345. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
  346. package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
  347. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
  348. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  349. package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
  350. package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
  351. package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
  352. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  353. package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
  354. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
  355. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
  356. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
  357. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
  358. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
  359. package/examples/jsm/nodes/lighting/LightNode.js +0 -57
  360. package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
  361. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
  362. package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
  363. package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
  364. package/examples/jsm/nodes/lighting/PointLightNode.js +0 -68
  365. package/examples/jsm/nodes/lighting/SpotLightNode.js +0 -89
  366. package/examples/jsm/nodes/loaders/NodeLoader.js +0 -108
  367. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
  368. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +0 -70
  369. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  370. package/examples/jsm/nodes/materials/Materials.js +0 -12
  371. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  372. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  373. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  374. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  375. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +0 -128
  376. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
  377. package/examples/jsm/nodes/materials/NodeMaterial.js +0 -536
  378. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -49
  379. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -103
  380. package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
  381. package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
  382. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -56
  383. package/examples/jsm/nodes/materialx/lib/mx_noise.js +0 -618
  384. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +0 -19
  385. package/examples/jsm/nodes/math/CondNode.js +0 -86
  386. package/examples/jsm/nodes/math/MathNode.js +0 -359
  387. package/examples/jsm/nodes/math/OperatorNode.js +0 -269
  388. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
  389. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
  390. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  391. package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
  392. package/examples/jsm/nodes/utils/ArrayElementNode.js +0 -33
  393. package/examples/jsm/nodes/utils/ConvertNode.js +0 -65
  394. package/examples/jsm/nodes/utils/DiscardNode.js +0 -26
  395. package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
  396. package/examples/jsm/nodes/utils/JoinNode.js +0 -51
  397. package/examples/jsm/nodes/utils/LoopNode.js +0 -186
  398. package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
  399. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +0 -46
  400. package/examples/jsm/nodes/utils/OscNode.js +0 -81
  401. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  402. package/examples/jsm/nodes/utils/RemapNode.js +0 -42
  403. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
  404. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
  405. package/examples/jsm/nodes/utils/SplitNode.js +0 -104
  406. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
  407. package/examples/jsm/nodes/utils/TimerNode.js +0 -94
  408. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
  409. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  410. package/examples/jsm/objects/Lensflare.js +0 -377
  411. package/examples/jsm/objects/MarchingCubes.js +0 -1176
  412. package/examples/jsm/objects/Reflector.js +0 -264
  413. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -349
  414. package/examples/jsm/objects/Refractor.js +0 -324
  415. package/examples/jsm/objects/ShadowMesh.js +0 -80
  416. package/examples/jsm/objects/Sky.js +0 -219
  417. package/examples/jsm/objects/Water.js +0 -330
  418. package/examples/jsm/objects/Water2.js +0 -358
  419. package/examples/jsm/offscreen/jank.js +0 -45
  420. package/examples/jsm/offscreen/offscreen.js +0 -8
  421. package/examples/jsm/offscreen/scene.js +0 -86
  422. package/examples/jsm/physics/AmmoPhysics.js +0 -285
  423. package/examples/jsm/physics/RapierPhysics.js +0 -199
  424. package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
  425. package/examples/jsm/postprocessing/BloomPass.js +0 -172
  426. package/examples/jsm/postprocessing/BokehPass.js +0 -140
  427. package/examples/jsm/postprocessing/ClearPass.js +0 -46
  428. package/examples/jsm/postprocessing/CubeTexturePass.js +0 -85
  429. package/examples/jsm/postprocessing/DotScreenPass.js +0 -65
  430. package/examples/jsm/postprocessing/EffectComposer.js +0 -231
  431. package/examples/jsm/postprocessing/FilmPass.js +0 -66
  432. package/examples/jsm/postprocessing/GlitchPass.js +0 -128
  433. package/examples/jsm/postprocessing/HalftonePass.js +0 -79
  434. package/examples/jsm/postprocessing/LUTPass.js +0 -173
  435. package/examples/jsm/postprocessing/MaskPass.js +0 -104
  436. package/examples/jsm/postprocessing/OutlinePass.js +0 -654
  437. package/examples/jsm/postprocessing/OutputPass.js +0 -91
  438. package/examples/jsm/postprocessing/Pass.js +0 -84
  439. package/examples/jsm/postprocessing/RenderPass.js +0 -81
  440. package/examples/jsm/postprocessing/RenderPixelatedPass.js +0 -235
  441. package/examples/jsm/postprocessing/SAOPass.js +0 -411
  442. package/examples/jsm/postprocessing/SMAAPass.js +0 -201
  443. package/examples/jsm/postprocessing/SSAARenderPass.js +0 -228
  444. package/examples/jsm/postprocessing/SSAOPass.js +0 -440
  445. package/examples/jsm/postprocessing/SSRPass.js +0 -641
  446. package/examples/jsm/postprocessing/SavePass.js +0 -79
  447. package/examples/jsm/postprocessing/ShaderPass.js +0 -77
  448. package/examples/jsm/postprocessing/TAARenderPass.js +0 -189
  449. package/examples/jsm/postprocessing/TexturePass.js +0 -67
  450. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -415
  451. package/examples/jsm/renderers/CSS2DRenderer.js +0 -215
  452. package/examples/jsm/renderers/CSS3DRenderer.js +0 -335
  453. package/examples/jsm/renderers/Projector.js +0 -918
  454. package/examples/jsm/renderers/SVGRenderer.js +0 -553
  455. package/examples/jsm/renderers/common/Animation.js +0 -58
  456. package/examples/jsm/renderers/common/Attributes.js +0 -75
  457. package/examples/jsm/renderers/common/Backend.js +0 -162
  458. package/examples/jsm/renderers/common/Background.js +0 -136
  459. package/examples/jsm/renderers/common/Binding.js +0 -19
  460. package/examples/jsm/renderers/common/Bindings.js +0 -165
  461. package/examples/jsm/renderers/common/Buffer.js +0 -38
  462. package/examples/jsm/renderers/common/BufferUtils.js +0 -33
  463. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  464. package/examples/jsm/renderers/common/ComputePipeline.js +0 -17
  465. package/examples/jsm/renderers/common/Constants.js +0 -14
  466. package/examples/jsm/renderers/common/CubeRenderTarget.js +0 -65
  467. package/examples/jsm/renderers/common/DataMap.js +0 -54
  468. package/examples/jsm/renderers/common/Geometries.js +0 -215
  469. package/examples/jsm/renderers/common/Info.js +0 -73
  470. package/examples/jsm/renderers/common/Pipeline.js +0 -13
  471. package/examples/jsm/renderers/common/Pipelines.js +0 -370
  472. package/examples/jsm/renderers/common/ProgrammableStage.js +0 -18
  473. package/examples/jsm/renderers/common/RenderContext.js +0 -38
  474. package/examples/jsm/renderers/common/RenderContexts.js +0 -49
  475. package/examples/jsm/renderers/common/RenderList.js +0 -178
  476. package/examples/jsm/renderers/common/RenderLists.js +0 -38
  477. package/examples/jsm/renderers/common/RenderObject.js +0 -129
  478. package/examples/jsm/renderers/common/RenderObjects.js +0 -95
  479. package/examples/jsm/renderers/common/RenderPipeline.js +0 -16
  480. package/examples/jsm/renderers/common/Renderer.js +0 -895
  481. package/examples/jsm/renderers/common/SampledTexture.js +0 -80
  482. package/examples/jsm/renderers/common/Sampler.js +0 -18
  483. package/examples/jsm/renderers/common/StorageBuffer.js +0 -17
  484. package/examples/jsm/renderers/common/Textures.js +0 -218
  485. package/examples/jsm/renderers/common/Uniform.js +0 -140
  486. package/examples/jsm/renderers/common/UniformBuffer.js +0 -15
  487. package/examples/jsm/renderers/common/UniformsGroup.js +0 -299
  488. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +0 -39
  489. package/examples/jsm/renderers/common/nodes/NodeSampler.js +0 -21
  490. package/examples/jsm/renderers/common/nodes/NodeUniform.js +0 -135
  491. package/examples/jsm/renderers/common/nodes/Nodes.js +0 -330
  492. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +0 -340
  493. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +0 -26
  494. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +0 -764
  495. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +0 -49
  496. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +0 -844
  497. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +0 -32
  498. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +0 -902
  499. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  500. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +0 -14
  501. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +0 -274
  502. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +0 -223
  503. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +0 -324
  504. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +0 -533
  505. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  506. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +0 -964
  507. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +0 -92
  508. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +0 -87
  509. package/examples/jsm/shaders/AfterimageShader.js +0 -56
  510. package/examples/jsm/shaders/BasicShader.js +0 -27
  511. package/examples/jsm/shaders/BleachBypassShader.js +0 -62
  512. package/examples/jsm/shaders/BlendShader.js +0 -47
  513. package/examples/jsm/shaders/BokehShader.js +0 -143
  514. package/examples/jsm/shaders/BokehShader2.js +0 -393
  515. package/examples/jsm/shaders/BrightnessContrastShader.js +0 -54
  516. package/examples/jsm/shaders/ColorCorrectionShader.js +0 -50
  517. package/examples/jsm/shaders/ColorifyShader.js +0 -51
  518. package/examples/jsm/shaders/ConvolutionShader.js +0 -103
  519. package/examples/jsm/shaders/CopyShader.js +0 -45
  520. package/examples/jsm/shaders/DOFMipMapShader.js +0 -54
  521. package/examples/jsm/shaders/DepthLimitedBlurShader.js +0 -166
  522. package/examples/jsm/shaders/DigitalGlitch.js +0 -101
  523. package/examples/jsm/shaders/DotScreenShader.js +0 -70
  524. package/examples/jsm/shaders/ExposureShader.js +0 -44
  525. package/examples/jsm/shaders/FXAAShader.js +0 -286
  526. package/examples/jsm/shaders/FilmShader.js +0 -102
  527. package/examples/jsm/shaders/FocusShader.js +0 -87
  528. package/examples/jsm/shaders/FreiChenShader.js +0 -94
  529. package/examples/jsm/shaders/GammaCorrectionShader.js +0 -43
  530. package/examples/jsm/shaders/GodRaysShader.js +0 -313
  531. package/examples/jsm/shaders/HalftoneShader.js +0 -310
  532. package/examples/jsm/shaders/HorizontalBlurShader.js +0 -59
  533. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +0 -61
  534. package/examples/jsm/shaders/HueSaturationShader.js +0 -65
  535. package/examples/jsm/shaders/KaleidoShader.js +0 -56
  536. package/examples/jsm/shaders/LuminosityHighPassShader.js +0 -64
  537. package/examples/jsm/shaders/LuminosityShader.js +0 -46
  538. package/examples/jsm/shaders/MMDToonShader.js +0 -132
  539. package/examples/jsm/shaders/MirrorShader.js +0 -54
  540. package/examples/jsm/shaders/NormalMapShader.js +0 -53
  541. package/examples/jsm/shaders/OutputShader.js +0 -78
  542. package/examples/jsm/shaders/RGBShiftShader.js +0 -54
  543. package/examples/jsm/shaders/SAOShader.js +0 -188
  544. package/examples/jsm/shaders/SMAAShader.js +0 -460
  545. package/examples/jsm/shaders/SSAOShader.js +0 -288
  546. package/examples/jsm/shaders/SSRShader.js +0 -364
  547. package/examples/jsm/shaders/SepiaShader.js +0 -52
  548. package/examples/jsm/shaders/SobelOperatorShader.js +0 -90
  549. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +0 -88
  550. package/examples/jsm/shaders/TechnicolorShader.js +0 -43
  551. package/examples/jsm/shaders/ToonShader.js +0 -326
  552. package/examples/jsm/shaders/TriangleBlurShader.js +0 -72
  553. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +0 -45
  554. package/examples/jsm/shaders/VelocityShader.js +0 -128
  555. package/examples/jsm/shaders/VerticalBlurShader.js +0 -59
  556. package/examples/jsm/shaders/VerticalTiltShiftShader.js +0 -61
  557. package/examples/jsm/shaders/VignetteShader.js +0 -51
  558. package/examples/jsm/shaders/VolumeShader.js +0 -289
  559. package/examples/jsm/shaders/WaterRefractionShader.js +0 -93
  560. package/examples/jsm/textures/FlakesTexture.js +0 -40
  561. package/examples/jsm/utils/BufferGeometryUtils.js +0 -1373
  562. package/examples/jsm/utils/CameraUtils.js +0 -73
  563. package/examples/jsm/utils/GPUStatsPanel.js +0 -128
  564. package/examples/jsm/utils/GeometryCompressionUtils.js +0 -639
  565. package/examples/jsm/utils/GeometryUtils.js +0 -221
  566. package/examples/jsm/utils/LDrawUtils.js +0 -202
  567. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  568. package/examples/jsm/utils/SceneUtils.js +0 -254
  569. package/examples/jsm/utils/ShadowMapViewer.js +0 -210
  570. package/examples/jsm/utils/SkeletonUtils.js +0 -413
  571. package/examples/jsm/utils/TextureUtils.js +0 -86
  572. package/examples/jsm/utils/UVsDebug.js +0 -165
  573. package/examples/jsm/utils/WorkerPool.js +0 -102
  574. package/examples/jsm/webxr/ARButton.js +0 -208
  575. package/examples/jsm/webxr/OculusHandModel.js +0 -109
  576. package/examples/jsm/webxr/OculusHandPointerModel.js +0 -413
  577. package/examples/jsm/webxr/Text2D.js +0 -38
  578. package/examples/jsm/webxr/VRButton.js +0 -200
  579. package/examples/jsm/webxr/XRButton.js +0 -198
  580. package/examples/jsm/webxr/XRControllerModelFactory.js +0 -299
  581. package/examples/jsm/webxr/XREstimatedLight.js +0 -223
  582. package/examples/jsm/webxr/XRHandMeshModel.js +0 -112
  583. package/examples/jsm/webxr/XRHandModelFactory.js +0 -105
  584. package/examples/jsm/webxr/XRHandPrimitiveModel.js +0 -103
  585. package/examples/jsm/webxr/XRPlanes.js +0 -100
  586. package/lib/3d.min.js +0 -1
@@ -1,286 +0,0 @@
1
- import {
2
- Vector2
3
- } from 'three';
4
-
5
- /**
6
- * NVIDIA FXAA by Timothy Lottes
7
- * https://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
8
- * - WebGL port by @supereggbert
9
- * http://www.glge.org/demos/fxaa/
10
- * Further improved by Daniel Sturk
11
- */
12
-
13
- const FXAAShader = {
14
-
15
- uniforms: {
16
-
17
- 'tDiffuse': { value: null },
18
- 'resolution': { value: new Vector2( 1 / 1024, 1 / 512 ) }
19
-
20
- },
21
-
22
- vertexShader: /* glsl */`
23
-
24
- varying vec2 vUv;
25
-
26
- void main() {
27
-
28
- vUv = uv;
29
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
30
-
31
- }`,
32
-
33
- fragmentShader: `
34
- precision highp float;
35
-
36
- uniform sampler2D tDiffuse;
37
-
38
- uniform vec2 resolution;
39
-
40
- varying vec2 vUv;
41
-
42
- // FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
43
-
44
- //----------------------------------------------------------------------------------
45
- // File: es3-kepler\FXAA\assets\shaders/FXAA_DefaultES.frag
46
- // SDK Version: v3.00
47
- // Email: gameworks@nvidia.com
48
- // Site: http://developer.nvidia.com/
49
- //
50
- // Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
51
- //
52
- // Redistribution and use in source and binary forms, with or without
53
- // modification, are permitted provided that the following conditions
54
- // are met:
55
- // * Redistributions of source code must retain the above copyright
56
- // notice, this list of conditions and the following disclaimer.
57
- // * Redistributions in binary form must reproduce the above copyright
58
- // notice, this list of conditions and the following disclaimer in the
59
- // documentation and/or other materials provided with the distribution.
60
- // * Neither the name of NVIDIA CORPORATION nor the names of its
61
- // contributors may be used to endorse or promote products derived
62
- // from this software without specific prior written permission.
63
- //
64
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
65
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
66
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
67
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
68
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
69
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
70
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
71
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
72
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
73
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
74
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
75
- //
76
- //----------------------------------------------------------------------------------
77
-
78
- #ifndef FXAA_DISCARD
79
- //
80
- // Only valid for PC OpenGL currently.
81
- // Probably will not work when FXAA_GREEN_AS_LUMA = 1.
82
- //
83
- // 1 = Use discard on pixels which don't need AA.
84
- // For APIs which enable concurrent TEX+ROP from same surface.
85
- // 0 = Return unchanged color on pixels which don't need AA.
86
- //
87
- #define FXAA_DISCARD 0
88
- #endif
89
-
90
- /*--------------------------------------------------------------------------*/
91
- #define FxaaTexTop(t, p) texture2D(t, p, -100.0)
92
- #define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), -100.0)
93
- /*--------------------------------------------------------------------------*/
94
-
95
- #define NUM_SAMPLES 5
96
-
97
- // assumes colors have premultipliedAlpha, so that the calculated color contrast is scaled by alpha
98
- float contrast( vec4 a, vec4 b ) {
99
- vec4 diff = abs( a - b );
100
- return max( max( max( diff.r, diff.g ), diff.b ), diff.a );
101
- }
102
-
103
- /*============================================================================
104
-
105
- FXAA3 QUALITY - PC
106
-
107
- ============================================================================*/
108
-
109
- /*--------------------------------------------------------------------------*/
110
- vec4 FxaaPixelShader(
111
- vec2 posM,
112
- sampler2D tex,
113
- vec2 fxaaQualityRcpFrame,
114
- float fxaaQualityEdgeThreshold,
115
- float fxaaQualityinvEdgeThreshold
116
- ) {
117
- vec4 rgbaM = FxaaTexTop(tex, posM);
118
- vec4 rgbaS = FxaaTexOff(tex, posM, vec2( 0.0, 1.0), fxaaQualityRcpFrame.xy);
119
- vec4 rgbaE = FxaaTexOff(tex, posM, vec2( 1.0, 0.0), fxaaQualityRcpFrame.xy);
120
- vec4 rgbaN = FxaaTexOff(tex, posM, vec2( 0.0,-1.0), fxaaQualityRcpFrame.xy);
121
- vec4 rgbaW = FxaaTexOff(tex, posM, vec2(-1.0, 0.0), fxaaQualityRcpFrame.xy);
122
- // . S .
123
- // W M E
124
- // . N .
125
-
126
- bool earlyExit = max( max( max(
127
- contrast( rgbaM, rgbaN ),
128
- contrast( rgbaM, rgbaS ) ),
129
- contrast( rgbaM, rgbaE ) ),
130
- contrast( rgbaM, rgbaW ) )
131
- < fxaaQualityEdgeThreshold;
132
- // . 0 .
133
- // 0 0 0
134
- // . 0 .
135
-
136
- #if (FXAA_DISCARD == 1)
137
- if(earlyExit) FxaaDiscard;
138
- #else
139
- if(earlyExit) return rgbaM;
140
- #endif
141
-
142
- float contrastN = contrast( rgbaM, rgbaN );
143
- float contrastS = contrast( rgbaM, rgbaS );
144
- float contrastE = contrast( rgbaM, rgbaE );
145
- float contrastW = contrast( rgbaM, rgbaW );
146
-
147
- float relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );
148
- relativeVContrast *= fxaaQualityinvEdgeThreshold;
149
-
150
- bool horzSpan = relativeVContrast > 0.;
151
- // . 1 .
152
- // 0 0 0
153
- // . 1 .
154
-
155
- // 45 deg edge detection and corners of objects, aka V/H contrast is too similar
156
- if( abs( relativeVContrast ) < .3 ) {
157
- // locate the edge
158
- vec2 dirToEdge;
159
- dirToEdge.x = contrastE > contrastW ? 1. : -1.;
160
- dirToEdge.y = contrastS > contrastN ? 1. : -1.;
161
- // . 2 . . 1 .
162
- // 1 0 2 ~= 0 0 1
163
- // . 1 . . 0 .
164
-
165
- // tap 2 pixels and see which ones are "outside" the edge, to
166
- // determine if the edge is vertical or horizontal
167
-
168
- vec4 rgbaAlongH = FxaaTexOff(tex, posM, vec2( dirToEdge.x, -dirToEdge.y ), fxaaQualityRcpFrame.xy);
169
- float matchAlongH = contrast( rgbaM, rgbaAlongH );
170
- // . 1 .
171
- // 0 0 1
172
- // . 0 H
173
-
174
- vec4 rgbaAlongV = FxaaTexOff(tex, posM, vec2( -dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy);
175
- float matchAlongV = contrast( rgbaM, rgbaAlongV );
176
- // V 1 .
177
- // 0 0 1
178
- // . 0 .
179
-
180
- relativeVContrast = matchAlongV - matchAlongH;
181
- relativeVContrast *= fxaaQualityinvEdgeThreshold;
182
-
183
- if( abs( relativeVContrast ) < .3 ) { // 45 deg edge
184
- // 1 1 .
185
- // 0 0 1
186
- // . 0 1
187
-
188
- // do a simple blur
189
- return mix(
190
- rgbaM,
191
- (rgbaN + rgbaS + rgbaE + rgbaW) * .25,
192
- .4
193
- );
194
- }
195
-
196
- horzSpan = relativeVContrast > 0.;
197
- }
198
-
199
- if(!horzSpan) rgbaN = rgbaW;
200
- if(!horzSpan) rgbaS = rgbaE;
201
- // . 0 . 1
202
- // 1 0 1 -> 0
203
- // . 0 . 1
204
-
205
- bool pairN = contrast( rgbaM, rgbaN ) > contrast( rgbaM, rgbaS );
206
- if(!pairN) rgbaN = rgbaS;
207
-
208
- vec2 offNP;
209
- offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
210
- offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
211
-
212
- bool doneN = false;
213
- bool doneP = false;
214
-
215
- float nDist = 0.;
216
- float pDist = 0.;
217
-
218
- vec2 posN = posM;
219
- vec2 posP = posM;
220
-
221
- int iterationsUsed = 0;
222
- int iterationsUsedN = 0;
223
- int iterationsUsedP = 0;
224
- for( int i = 0; i < NUM_SAMPLES; i++ ) {
225
- iterationsUsed = i;
226
-
227
- float increment = float(i + 1);
228
-
229
- if(!doneN) {
230
- nDist += increment;
231
- posN = posM + offNP * nDist;
232
- vec4 rgbaEndN = FxaaTexTop(tex, posN.xy);
233
- doneN = contrast( rgbaEndN, rgbaM ) > contrast( rgbaEndN, rgbaN );
234
- iterationsUsedN = i;
235
- }
236
-
237
- if(!doneP) {
238
- pDist += increment;
239
- posP = posM - offNP * pDist;
240
- vec4 rgbaEndP = FxaaTexTop(tex, posP.xy);
241
- doneP = contrast( rgbaEndP, rgbaM ) > contrast( rgbaEndP, rgbaN );
242
- iterationsUsedP = i;
243
- }
244
-
245
- if(doneN || doneP) break;
246
- }
247
-
248
-
249
- if ( !doneP && !doneN ) return rgbaM; // failed to find end of edge
250
-
251
- float dist = min(
252
- doneN ? float( iterationsUsedN ) / float( NUM_SAMPLES - 1 ) : 1.,
253
- doneP ? float( iterationsUsedP ) / float( NUM_SAMPLES - 1 ) : 1.
254
- );
255
-
256
- // hacky way of reduces blurriness of mostly diagonal edges
257
- // but reduces AA quality
258
- dist = pow(dist, .5);
259
-
260
- dist = 1. - dist;
261
-
262
- return mix(
263
- rgbaM,
264
- rgbaN,
265
- dist * .5
266
- );
267
- }
268
-
269
- void main() {
270
- const float edgeDetectionQuality = .2;
271
- const float invEdgeDetectionQuality = 1. / edgeDetectionQuality;
272
-
273
- gl_FragColor = FxaaPixelShader(
274
- vUv,
275
- tDiffuse,
276
- resolution,
277
- edgeDetectionQuality, // [0,1] contrast needed, otherwise early discard
278
- invEdgeDetectionQuality
279
- );
280
-
281
- }
282
- `
283
-
284
- };
285
-
286
- export { FXAAShader };
@@ -1,102 +0,0 @@
1
- /**
2
- * Film grain & scanlines shader
3
- *
4
- * - ported from HLSL to WebGL / GLSL
5
- * https://web.archive.org/web/20210226214859/http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
6
- *
7
- * Screen Space Static Postprocessor
8
- *
9
- * Produces an analogue noise overlay similar to a film grain / TV static
10
- *
11
- * Original implementation and noise algorithm
12
- * Pat 'Hawthorne' Shearon
13
- *
14
- * Optimized scanlines + noise version with intensity scaling
15
- * Georg 'Leviathan' Steinrohder
16
- *
17
- * This version is provided under a Creative Commons Attribution 3.0 License
18
- * http://creativecommons.org/licenses/by/3.0/
19
- */
20
-
21
- const FilmShader = {
22
-
23
- name: 'FilmShader',
24
-
25
- uniforms: {
26
-
27
- 'tDiffuse': { value: null },
28
- 'time': { value: 0.0 },
29
- 'nIntensity': { value: 0.5 },
30
- 'sIntensity': { value: 0.05 },
31
- 'sCount': { value: 4096 },
32
- 'grayscale': { value: 1 }
33
-
34
- },
35
-
36
- vertexShader: /* glsl */`
37
-
38
- varying vec2 vUv;
39
-
40
- void main() {
41
-
42
- vUv = uv;
43
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
44
-
45
- }`,
46
-
47
- fragmentShader: /* glsl */`
48
-
49
- #include <common>
50
-
51
- // control parameter
52
- uniform float time;
53
-
54
- uniform bool grayscale;
55
-
56
- // noise effect intensity value (0 = no effect, 1 = full effect)
57
- uniform float nIntensity;
58
-
59
- // scanlines effect intensity value (0 = no effect, 1 = full effect)
60
- uniform float sIntensity;
61
-
62
- // scanlines effect count value (0 = no effect, 4096 = full effect)
63
- uniform float sCount;
64
-
65
- uniform sampler2D tDiffuse;
66
-
67
- varying vec2 vUv;
68
-
69
- void main() {
70
-
71
- // sample the source
72
- vec4 cTextureScreen = texture2D( tDiffuse, vUv );
73
-
74
- // make some noise
75
- float dx = rand( vUv + time );
76
-
77
- // add noise
78
- vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
79
-
80
- // get us a sine and cosine
81
- vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );
82
-
83
- // add scanlines
84
- cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;
85
-
86
- // interpolate between source and result by intensity
87
- cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );
88
-
89
- // convert to grayscale if desired
90
- if( grayscale ) {
91
-
92
- cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
93
-
94
- }
95
-
96
- gl_FragColor = vec4( cResult, cTextureScreen.a );
97
-
98
- }`,
99
-
100
- };
101
-
102
- export { FilmShader };
@@ -1,87 +0,0 @@
1
- /**
2
- * Focus shader
3
- * based on PaintEffect postprocess from ro.me
4
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
- */
6
-
7
- const FocusShader = {
8
-
9
- uniforms: {
10
-
11
- 'tDiffuse': { value: null },
12
- 'screenWidth': { value: 1024 },
13
- 'screenHeight': { value: 1024 },
14
- 'sampleDistance': { value: 0.94 },
15
- 'waveFactor': { value: 0.00125 }
16
-
17
- },
18
-
19
- vertexShader: /* glsl */`
20
-
21
- varying vec2 vUv;
22
-
23
- void main() {
24
-
25
- vUv = uv;
26
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
-
28
- }`,
29
-
30
- fragmentShader: /* glsl */`
31
-
32
- uniform float screenWidth;
33
- uniform float screenHeight;
34
- uniform float sampleDistance;
35
- uniform float waveFactor;
36
-
37
- uniform sampler2D tDiffuse;
38
-
39
- varying vec2 vUv;
40
-
41
- void main() {
42
-
43
- vec4 color, org, tmp, add;
44
- float sample_dist, f;
45
- vec2 vin;
46
- vec2 uv = vUv;
47
-
48
- add = color = org = texture2D( tDiffuse, uv );
49
-
50
- vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
51
- sample_dist = dot( vin, vin ) * 2.0;
52
-
53
- f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
54
-
55
- vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
56
-
57
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
58
- if( tmp.b < color.b ) color = tmp;
59
-
60
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
61
- if( tmp.b < color.b ) color = tmp;
62
-
63
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
64
- if( tmp.b < color.b ) color = tmp;
65
-
66
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
67
- if( tmp.b < color.b ) color = tmp;
68
-
69
- add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
70
- if( tmp.b < color.b ) color = tmp;
71
-
72
- add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
73
- if( tmp.b < color.b ) color = tmp;
74
-
75
- add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
76
- if( tmp.b < color.b ) color = tmp;
77
-
78
- color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
79
- color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
80
-
81
- gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
82
-
83
- }`
84
-
85
- };
86
-
87
- export { FocusShader };
@@ -1,94 +0,0 @@
1
- import {
2
- Vector2
3
- } from 'three';
4
-
5
- /**
6
- * Edge Detection Shader using Frei-Chen filter
7
- * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
8
- *
9
- * aspect: vec2 of (1/width, 1/height)
10
- */
11
-
12
- const FreiChenShader = {
13
-
14
- uniforms: {
15
-
16
- 'tDiffuse': { value: null },
17
- 'aspect': { value: new Vector2( 512, 512 ) }
18
- },
19
-
20
- vertexShader: /* glsl */`
21
-
22
- varying vec2 vUv;
23
-
24
- void main() {
25
-
26
- vUv = uv;
27
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
-
29
- }`,
30
-
31
- fragmentShader: /* glsl */`
32
-
33
- uniform sampler2D tDiffuse;
34
- varying vec2 vUv;
35
-
36
- uniform vec2 aspect;
37
-
38
- vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
39
-
40
-
41
- mat3 G[9];
42
-
43
- // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
44
-
45
- const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
46
- const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
47
- const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
48
- const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
49
- const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
50
- const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
51
- const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
52
- const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
53
- const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
54
-
55
- void main(void)
56
- {
57
-
58
- G[0] = g0,
59
- G[1] = g1,
60
- G[2] = g2,
61
- G[3] = g3,
62
- G[4] = g4,
63
- G[5] = g5,
64
- G[6] = g6,
65
- G[7] = g7,
66
- G[8] = g8;
67
-
68
- mat3 I;
69
- float cnv[9];
70
- vec3 sample;
71
-
72
- /* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
73
- for (float i=0.0; i<3.0; i++) {
74
- for (float j=0.0; j<3.0; j++) {
75
- sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
76
- I[int(i)][int(j)] = length(sample);
77
- }
78
- }
79
-
80
- /* calculate the convolution values for all the masks */
81
- for (int i=0; i<9; i++) {
82
- float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
83
- cnv[i] = dp3 * dp3;
84
- }
85
-
86
- float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
87
- float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
88
-
89
- gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
90
- }`
91
-
92
- };
93
-
94
- export { FreiChenShader };
@@ -1,43 +0,0 @@
1
- /**
2
- * Gamma Correction Shader
3
- * http://en.wikipedia.org/wiki/gamma_correction
4
- */
5
-
6
- const GammaCorrectionShader = {
7
-
8
- name: 'GammaCorrectionShader',
9
-
10
- uniforms: {
11
-
12
- 'tDiffuse': { value: null }
13
-
14
- },
15
-
16
- vertexShader: /* glsl */`
17
-
18
- varying vec2 vUv;
19
-
20
- void main() {
21
-
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
-
25
- }`,
26
-
27
- fragmentShader: /* glsl */`
28
-
29
- uniform sampler2D tDiffuse;
30
-
31
- varying vec2 vUv;
32
-
33
- void main() {
34
-
35
- vec4 tex = texture2D( tDiffuse, vUv );
36
-
37
- gl_FragColor = LinearTosRGB( tex );
38
-
39
- }`
40
-
41
- };
42
-
43
- export { GammaCorrectionShader };