@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
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@@ -1,446 +0,0 @@
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- import {
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- Camera,
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- ClampToEdgeWrapping,
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- DataTexture,
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- FloatType,
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- Mesh,
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- NearestFilter,
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- PlaneGeometry,
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- RGBAFormat,
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- Scene,
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- ShaderMaterial,
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- WebGLRenderTarget
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- } from 'three';
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-
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- /**
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- * GPUComputationRenderer, based on SimulationRenderer by zz85
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- *
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- * The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
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- * for each compute element (texel)
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- *
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- * Each variable has a fragment shader that defines the computation made to obtain the variable in question.
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- * You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
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- * (the sampler uniforms are added automatically) Most of the variables will need themselves as dependency.
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- *
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- * The renderer has actually two render targets per variable, to make ping-pong. Textures from the current frame are used
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- * as inputs to render the textures of the next frame.
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- *
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- * The render targets of the variables can be used as input textures for your visualization shaders.
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- *
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- * Variable names should be valid identifiers and should not collide with THREE GLSL used identifiers.
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- * a common approach could be to use 'texture' prefixing the variable name; i.e texturePosition, textureVelocity...
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- *
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- * The size of the computation (sizeX * sizeY) is defined as 'resolution' automatically in the shader. For example:
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- * #DEFINE resolution vec2( 1024.0, 1024.0 )
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- *
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- * -------------
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- *
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- * Basic use:
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- *
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- * // Initialization...
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- *
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- * // Create computation renderer
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- * const gpuCompute = new GPUComputationRenderer( 1024, 1024, renderer );
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- *
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- * // Create initial state float textures
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- * const pos0 = gpuCompute.createTexture();
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- * const vel0 = gpuCompute.createTexture();
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- * // and fill in here the texture data...
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- *
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- * // Add texture variables
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- * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
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- * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
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- *
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- * // Add variable dependencies
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- * gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
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- * gpuCompute.setVariableDependencies( posVar, [ velVar, posVar ] );
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- *
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- * // Add custom uniforms
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- * velVar.material.uniforms.time = { value: 0.0 };
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- *
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- * // Check for completeness
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- * const error = gpuCompute.init();
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- * if ( error !== null ) {
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- * console.error( error );
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- * }
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- *
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- *
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- * // In each frame...
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- *
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- * // Compute!
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- * gpuCompute.compute();
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- *
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- * // Update texture uniforms in your visualization materials with the gpu renderer output
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- * myMaterial.uniforms.myTexture.value = gpuCompute.getCurrentRenderTarget( posVar ).texture;
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- *
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- * // Do your rendering
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- * renderer.render( myScene, myCamera );
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- *
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- * -------------
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- *
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- * Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)
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- * Note that the shaders can have multiple input textures.
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- *
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- * const myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );
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- * const myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );
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- *
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- * const inputTexture = gpuCompute.createTexture();
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- *
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- * // Fill in here inputTexture...
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- *
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- * myFilter1.uniforms.theTexture.value = inputTexture;
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- *
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- * const myRenderTarget = gpuCompute.createRenderTarget();
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- * myFilter2.uniforms.theTexture.value = myRenderTarget.texture;
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- *
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- * const outputRenderTarget = gpuCompute.createRenderTarget();
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- *
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- * // Now use the output texture where you want:
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- * myMaterial.uniforms.map.value = outputRenderTarget.texture;
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- *
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- * // And compute each frame, before rendering to screen:
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- * gpuCompute.doRenderTarget( myFilter1, myRenderTarget );
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- * gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );
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- *
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- *
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- *
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- * @param {int} sizeX Computation problem size is always 2d: sizeX * sizeY elements.
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- * @param {int} sizeY Computation problem size is always 2d: sizeX * sizeY elements.
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- * @param {WebGLRenderer} renderer The renderer
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- */
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-
112
- class GPUComputationRenderer {
113
-
114
- constructor( sizeX, sizeY, renderer ) {
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-
116
- this.variables = [];
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-
118
- this.currentTextureIndex = 0;
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-
120
- let dataType = FloatType;
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-
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- const scene = new Scene();
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-
124
- const camera = new Camera();
125
- camera.position.z = 1;
126
-
127
- const passThruUniforms = {
128
- passThruTexture: { value: null }
129
- };
130
-
131
- const passThruShader = createShaderMaterial( getPassThroughFragmentShader(), passThruUniforms );
132
-
133
- const mesh = new Mesh( new PlaneGeometry( 2, 2 ), passThruShader );
134
- scene.add( mesh );
135
-
136
-
137
- this.setDataType = function ( type ) {
138
-
139
- dataType = type;
140
- return this;
141
-
142
- };
143
-
144
- this.addVariable = function ( variableName, computeFragmentShader, initialValueTexture ) {
145
-
146
- const material = this.createShaderMaterial( computeFragmentShader );
147
-
148
- const variable = {
149
- name: variableName,
150
- initialValueTexture: initialValueTexture,
151
- material: material,
152
- dependencies: null,
153
- renderTargets: [],
154
- wrapS: null,
155
- wrapT: null,
156
- minFilter: NearestFilter,
157
- magFilter: NearestFilter
158
- };
159
-
160
- this.variables.push( variable );
161
-
162
- return variable;
163
-
164
- };
165
-
166
- this.setVariableDependencies = function ( variable, dependencies ) {
167
-
168
- variable.dependencies = dependencies;
169
-
170
- };
171
-
172
- this.init = function () {
173
-
174
- if ( renderer.capabilities.isWebGL2 === false && renderer.extensions.has( 'OES_texture_float' ) === false ) {
175
-
176
- return 'No OES_texture_float support for float textures.';
177
-
178
- }
179
-
180
- if ( renderer.capabilities.maxVertexTextures === 0 ) {
181
-
182
- return 'No support for vertex shader textures.';
183
-
184
- }
185
-
186
- for ( let i = 0; i < this.variables.length; i ++ ) {
187
-
188
- const variable = this.variables[ i ];
189
-
190
- // Creates rendertargets and initialize them with input texture
191
- variable.renderTargets[ 0 ] = this.createRenderTarget( sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter );
192
- variable.renderTargets[ 1 ] = this.createRenderTarget( sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter );
193
- this.renderTexture( variable.initialValueTexture, variable.renderTargets[ 0 ] );
194
- this.renderTexture( variable.initialValueTexture, variable.renderTargets[ 1 ] );
195
-
196
- // Adds dependencies uniforms to the ShaderMaterial
197
- const material = variable.material;
198
- const uniforms = material.uniforms;
199
-
200
- if ( variable.dependencies !== null ) {
201
-
202
- for ( let d = 0; d < variable.dependencies.length; d ++ ) {
203
-
204
- const depVar = variable.dependencies[ d ];
205
-
206
- if ( depVar.name !== variable.name ) {
207
-
208
- // Checks if variable exists
209
- let found = false;
210
-
211
- for ( let j = 0; j < this.variables.length; j ++ ) {
212
-
213
- if ( depVar.name === this.variables[ j ].name ) {
214
-
215
- found = true;
216
- break;
217
-
218
- }
219
-
220
- }
221
-
222
- if ( ! found ) {
223
-
224
- return 'Variable dependency not found. Variable=' + variable.name + ', dependency=' + depVar.name;
225
-
226
- }
227
-
228
- }
229
-
230
- uniforms[ depVar.name ] = { value: null };
231
-
232
- material.fragmentShader = '\nuniform sampler2D ' + depVar.name + ';\n' + material.fragmentShader;
233
-
234
- }
235
-
236
- }
237
-
238
- }
239
-
240
- this.currentTextureIndex = 0;
241
-
242
- return null;
243
-
244
- };
245
-
246
- this.compute = function () {
247
-
248
- const currentTextureIndex = this.currentTextureIndex;
249
- const nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
250
-
251
- for ( let i = 0, il = this.variables.length; i < il; i ++ ) {
252
-
253
- const variable = this.variables[ i ];
254
-
255
- // Sets texture dependencies uniforms
256
- if ( variable.dependencies !== null ) {
257
-
258
- const uniforms = variable.material.uniforms;
259
-
260
- for ( let d = 0, dl = variable.dependencies.length; d < dl; d ++ ) {
261
-
262
- const depVar = variable.dependencies[ d ];
263
-
264
- uniforms[ depVar.name ].value = depVar.renderTargets[ currentTextureIndex ].texture;
265
-
266
- }
267
-
268
- }
269
-
270
- // Performs the computation for this variable
271
- this.doRenderTarget( variable.material, variable.renderTargets[ nextTextureIndex ] );
272
-
273
- }
274
-
275
- this.currentTextureIndex = nextTextureIndex;
276
-
277
- };
278
-
279
- this.getCurrentRenderTarget = function ( variable ) {
280
-
281
- return variable.renderTargets[ this.currentTextureIndex ];
282
-
283
- };
284
-
285
- this.getAlternateRenderTarget = function ( variable ) {
286
-
287
- return variable.renderTargets[ this.currentTextureIndex === 0 ? 1 : 0 ];
288
-
289
- };
290
-
291
- this.dispose = function () {
292
-
293
- mesh.geometry.dispose();
294
- mesh.material.dispose();
295
-
296
- const variables = this.variables;
297
-
298
- for ( let i = 0; i < variables.length; i ++ ) {
299
-
300
- const variable = variables[ i ];
301
-
302
- if ( variable.initialValueTexture ) variable.initialValueTexture.dispose();
303
-
304
- const renderTargets = variable.renderTargets;
305
-
306
- for ( let j = 0; j < renderTargets.length; j ++ ) {
307
-
308
- const renderTarget = renderTargets[ j ];
309
- renderTarget.dispose();
310
-
311
- }
312
-
313
- }
314
-
315
- };
316
-
317
- function addResolutionDefine( materialShader ) {
318
-
319
- materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed( 1 ) + ', ' + sizeY.toFixed( 1 ) + ' )';
320
-
321
- }
322
-
323
- this.addResolutionDefine = addResolutionDefine;
324
-
325
-
326
- // The following functions can be used to compute things manually
327
-
328
- function createShaderMaterial( computeFragmentShader, uniforms ) {
329
-
330
- uniforms = uniforms || {};
331
-
332
- const material = new ShaderMaterial( {
333
- name: 'GPUComputationShader',
334
- uniforms: uniforms,
335
- vertexShader: getPassThroughVertexShader(),
336
- fragmentShader: computeFragmentShader
337
- } );
338
-
339
- addResolutionDefine( material );
340
-
341
- return material;
342
-
343
- }
344
-
345
- this.createShaderMaterial = createShaderMaterial;
346
-
347
- this.createRenderTarget = function ( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) {
348
-
349
- sizeXTexture = sizeXTexture || sizeX;
350
- sizeYTexture = sizeYTexture || sizeY;
351
-
352
- wrapS = wrapS || ClampToEdgeWrapping;
353
- wrapT = wrapT || ClampToEdgeWrapping;
354
-
355
- minFilter = minFilter || NearestFilter;
356
- magFilter = magFilter || NearestFilter;
357
-
358
- const renderTarget = new WebGLRenderTarget( sizeXTexture, sizeYTexture, {
359
- wrapS: wrapS,
360
- wrapT: wrapT,
361
- minFilter: minFilter,
362
- magFilter: magFilter,
363
- format: RGBAFormat,
364
- type: dataType,
365
- depthBuffer: false
366
- } );
367
-
368
- return renderTarget;
369
-
370
- };
371
-
372
- this.createTexture = function () {
373
-
374
- const data = new Float32Array( sizeX * sizeY * 4 );
375
- const texture = new DataTexture( data, sizeX, sizeY, RGBAFormat, FloatType );
376
- texture.needsUpdate = true;
377
- return texture;
378
-
379
- };
380
-
381
- this.renderTexture = function ( input, output ) {
382
-
383
- // Takes a texture, and render out in rendertarget
384
- // input = Texture
385
- // output = RenderTarget
386
-
387
- passThruUniforms.passThruTexture.value = input;
388
-
389
- this.doRenderTarget( passThruShader, output );
390
-
391
- passThruUniforms.passThruTexture.value = null;
392
-
393
- };
394
-
395
- this.doRenderTarget = function ( material, output ) {
396
-
397
- const currentRenderTarget = renderer.getRenderTarget();
398
-
399
- const currentXrEnabled = renderer.xr.enabled;
400
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
401
-
402
- renderer.xr.enabled = false; // Avoid camera modification
403
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
404
- mesh.material = material;
405
- renderer.setRenderTarget( output );
406
- renderer.render( scene, camera );
407
- mesh.material = passThruShader;
408
-
409
- renderer.xr.enabled = currentXrEnabled;
410
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
411
-
412
- renderer.setRenderTarget( currentRenderTarget );
413
-
414
- };
415
-
416
- // Shaders
417
-
418
- function getPassThroughVertexShader() {
419
-
420
- return 'void main() {\n' +
421
- '\n' +
422
- ' gl_Position = vec4( position, 1.0 );\n' +
423
- '\n' +
424
- '}\n';
425
-
426
- }
427
-
428
- function getPassThroughFragmentShader() {
429
-
430
- return 'uniform sampler2D passThruTexture;\n' +
431
- '\n' +
432
- 'void main() {\n' +
433
- '\n' +
434
- ' vec2 uv = gl_FragCoord.xy / resolution.xy;\n' +
435
- '\n' +
436
- ' gl_FragColor = texture2D( passThruTexture, uv );\n' +
437
- '\n' +
438
- '}\n';
439
-
440
- }
441
-
442
- }
443
-
444
- }
445
-
446
- export { GPUComputationRenderer };
@@ -1,66 +0,0 @@
1
- import {
2
- Object3D,
3
- Quaternion,
4
- Vector3
5
- } from 'three';
6
-
7
- const _translationObject = new Vector3();
8
- const _quaternionObject = new Quaternion();
9
- const _scaleObject = new Vector3();
10
-
11
- const _translationWorld = new Vector3();
12
- const _quaternionWorld = new Quaternion();
13
- const _scaleWorld = new Vector3();
14
-
15
- class Gyroscope extends Object3D {
16
-
17
- constructor() {
18
-
19
- super();
20
-
21
- }
22
-
23
- updateMatrixWorld( force ) {
24
-
25
- this.matrixAutoUpdate && this.updateMatrix();
26
-
27
- // update matrixWorld
28
-
29
- if ( this.matrixWorldNeedsUpdate || force ) {
30
-
31
- if ( this.parent !== null ) {
32
-
33
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
34
-
35
- this.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld );
36
- this.matrix.decompose( _translationObject, _quaternionObject, _scaleObject );
37
-
38
- this.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld );
39
-
40
-
41
- } else {
42
-
43
- this.matrixWorld.copy( this.matrix );
44
-
45
- }
46
-
47
-
48
- this.matrixWorldNeedsUpdate = false;
49
-
50
- force = true;
51
-
52
- }
53
-
54
- // update children
55
-
56
- for ( let i = 0, l = this.children.length; i < l; i ++ ) {
57
-
58
- this.children[ i ].updateMatrixWorld( force );
59
-
60
- }
61
-
62
- }
63
-
64
- }
65
-
66
- export { Gyroscope };