@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  336. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
  338. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
  339. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
  340. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
  341. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
  342. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
  343. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
  344. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
  345. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
  346. package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
  347. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
  348. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  349. package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
  350. package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
  351. package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
  352. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  353. package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
  354. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
  355. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
  356. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
  357. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
  358. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
  359. package/examples/jsm/nodes/lighting/LightNode.js +0 -57
  360. package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
  361. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
  362. package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
  363. package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
  364. package/examples/jsm/nodes/lighting/PointLightNode.js +0 -68
  365. package/examples/jsm/nodes/lighting/SpotLightNode.js +0 -89
  366. package/examples/jsm/nodes/loaders/NodeLoader.js +0 -108
  367. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
  368. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +0 -70
  369. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  370. package/examples/jsm/nodes/materials/Materials.js +0 -12
  371. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  372. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  373. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  374. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  375. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +0 -128
  376. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
  377. package/examples/jsm/nodes/materials/NodeMaterial.js +0 -536
  378. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -49
  379. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -103
  380. package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
  381. package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
  382. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -56
  383. package/examples/jsm/nodes/materialx/lib/mx_noise.js +0 -618
  384. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +0 -19
  385. package/examples/jsm/nodes/math/CondNode.js +0 -86
  386. package/examples/jsm/nodes/math/MathNode.js +0 -359
  387. package/examples/jsm/nodes/math/OperatorNode.js +0 -269
  388. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
  389. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
  390. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  391. package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
  392. package/examples/jsm/nodes/utils/ArrayElementNode.js +0 -33
  393. package/examples/jsm/nodes/utils/ConvertNode.js +0 -65
  394. package/examples/jsm/nodes/utils/DiscardNode.js +0 -26
  395. package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
  396. package/examples/jsm/nodes/utils/JoinNode.js +0 -51
  397. package/examples/jsm/nodes/utils/LoopNode.js +0 -186
  398. package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
  399. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +0 -46
  400. package/examples/jsm/nodes/utils/OscNode.js +0 -81
  401. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  402. package/examples/jsm/nodes/utils/RemapNode.js +0 -42
  403. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
  404. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
  405. package/examples/jsm/nodes/utils/SplitNode.js +0 -104
  406. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
  407. package/examples/jsm/nodes/utils/TimerNode.js +0 -94
  408. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
  409. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  410. package/examples/jsm/objects/Lensflare.js +0 -377
  411. package/examples/jsm/objects/MarchingCubes.js +0 -1176
  412. package/examples/jsm/objects/Reflector.js +0 -264
  413. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -349
  414. package/examples/jsm/objects/Refractor.js +0 -324
  415. package/examples/jsm/objects/ShadowMesh.js +0 -80
  416. package/examples/jsm/objects/Sky.js +0 -219
  417. package/examples/jsm/objects/Water.js +0 -330
  418. package/examples/jsm/objects/Water2.js +0 -358
  419. package/examples/jsm/offscreen/jank.js +0 -45
  420. package/examples/jsm/offscreen/offscreen.js +0 -8
  421. package/examples/jsm/offscreen/scene.js +0 -86
  422. package/examples/jsm/physics/AmmoPhysics.js +0 -285
  423. package/examples/jsm/physics/RapierPhysics.js +0 -199
  424. package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
  425. package/examples/jsm/postprocessing/BloomPass.js +0 -172
  426. package/examples/jsm/postprocessing/BokehPass.js +0 -140
  427. package/examples/jsm/postprocessing/ClearPass.js +0 -46
  428. package/examples/jsm/postprocessing/CubeTexturePass.js +0 -85
  429. package/examples/jsm/postprocessing/DotScreenPass.js +0 -65
  430. package/examples/jsm/postprocessing/EffectComposer.js +0 -231
  431. package/examples/jsm/postprocessing/FilmPass.js +0 -66
  432. package/examples/jsm/postprocessing/GlitchPass.js +0 -128
  433. package/examples/jsm/postprocessing/HalftonePass.js +0 -79
  434. package/examples/jsm/postprocessing/LUTPass.js +0 -173
  435. package/examples/jsm/postprocessing/MaskPass.js +0 -104
  436. package/examples/jsm/postprocessing/OutlinePass.js +0 -654
  437. package/examples/jsm/postprocessing/OutputPass.js +0 -91
  438. package/examples/jsm/postprocessing/Pass.js +0 -84
  439. package/examples/jsm/postprocessing/RenderPass.js +0 -81
  440. package/examples/jsm/postprocessing/RenderPixelatedPass.js +0 -235
  441. package/examples/jsm/postprocessing/SAOPass.js +0 -411
  442. package/examples/jsm/postprocessing/SMAAPass.js +0 -201
  443. package/examples/jsm/postprocessing/SSAARenderPass.js +0 -228
  444. package/examples/jsm/postprocessing/SSAOPass.js +0 -440
  445. package/examples/jsm/postprocessing/SSRPass.js +0 -641
  446. package/examples/jsm/postprocessing/SavePass.js +0 -79
  447. package/examples/jsm/postprocessing/ShaderPass.js +0 -77
  448. package/examples/jsm/postprocessing/TAARenderPass.js +0 -189
  449. package/examples/jsm/postprocessing/TexturePass.js +0 -67
  450. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -415
  451. package/examples/jsm/renderers/CSS2DRenderer.js +0 -215
  452. package/examples/jsm/renderers/CSS3DRenderer.js +0 -335
  453. package/examples/jsm/renderers/Projector.js +0 -918
  454. package/examples/jsm/renderers/SVGRenderer.js +0 -553
  455. package/examples/jsm/renderers/common/Animation.js +0 -58
  456. package/examples/jsm/renderers/common/Attributes.js +0 -75
  457. package/examples/jsm/renderers/common/Backend.js +0 -162
  458. package/examples/jsm/renderers/common/Background.js +0 -136
  459. package/examples/jsm/renderers/common/Binding.js +0 -19
  460. package/examples/jsm/renderers/common/Bindings.js +0 -165
  461. package/examples/jsm/renderers/common/Buffer.js +0 -38
  462. package/examples/jsm/renderers/common/BufferUtils.js +0 -33
  463. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  464. package/examples/jsm/renderers/common/ComputePipeline.js +0 -17
  465. package/examples/jsm/renderers/common/Constants.js +0 -14
  466. package/examples/jsm/renderers/common/CubeRenderTarget.js +0 -65
  467. package/examples/jsm/renderers/common/DataMap.js +0 -54
  468. package/examples/jsm/renderers/common/Geometries.js +0 -215
  469. package/examples/jsm/renderers/common/Info.js +0 -73
  470. package/examples/jsm/renderers/common/Pipeline.js +0 -13
  471. package/examples/jsm/renderers/common/Pipelines.js +0 -370
  472. package/examples/jsm/renderers/common/ProgrammableStage.js +0 -18
  473. package/examples/jsm/renderers/common/RenderContext.js +0 -38
  474. package/examples/jsm/renderers/common/RenderContexts.js +0 -49
  475. package/examples/jsm/renderers/common/RenderList.js +0 -178
  476. package/examples/jsm/renderers/common/RenderLists.js +0 -38
  477. package/examples/jsm/renderers/common/RenderObject.js +0 -129
  478. package/examples/jsm/renderers/common/RenderObjects.js +0 -95
  479. package/examples/jsm/renderers/common/RenderPipeline.js +0 -16
  480. package/examples/jsm/renderers/common/Renderer.js +0 -895
  481. package/examples/jsm/renderers/common/SampledTexture.js +0 -80
  482. package/examples/jsm/renderers/common/Sampler.js +0 -18
  483. package/examples/jsm/renderers/common/StorageBuffer.js +0 -17
  484. package/examples/jsm/renderers/common/Textures.js +0 -218
  485. package/examples/jsm/renderers/common/Uniform.js +0 -140
  486. package/examples/jsm/renderers/common/UniformBuffer.js +0 -15
  487. package/examples/jsm/renderers/common/UniformsGroup.js +0 -299
  488. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +0 -39
  489. package/examples/jsm/renderers/common/nodes/NodeSampler.js +0 -21
  490. package/examples/jsm/renderers/common/nodes/NodeUniform.js +0 -135
  491. package/examples/jsm/renderers/common/nodes/Nodes.js +0 -330
  492. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +0 -340
  493. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +0 -26
  494. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +0 -764
  495. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +0 -49
  496. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +0 -844
  497. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +0 -32
  498. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +0 -902
  499. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  500. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +0 -14
  501. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +0 -274
  502. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +0 -223
  503. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +0 -324
  504. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +0 -533
  505. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  506. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +0 -964
  507. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +0 -92
  508. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +0 -87
  509. package/examples/jsm/shaders/AfterimageShader.js +0 -56
  510. package/examples/jsm/shaders/BasicShader.js +0 -27
  511. package/examples/jsm/shaders/BleachBypassShader.js +0 -62
  512. package/examples/jsm/shaders/BlendShader.js +0 -47
  513. package/examples/jsm/shaders/BokehShader.js +0 -143
  514. package/examples/jsm/shaders/BokehShader2.js +0 -393
  515. package/examples/jsm/shaders/BrightnessContrastShader.js +0 -54
  516. package/examples/jsm/shaders/ColorCorrectionShader.js +0 -50
  517. package/examples/jsm/shaders/ColorifyShader.js +0 -51
  518. package/examples/jsm/shaders/ConvolutionShader.js +0 -103
  519. package/examples/jsm/shaders/CopyShader.js +0 -45
  520. package/examples/jsm/shaders/DOFMipMapShader.js +0 -54
  521. package/examples/jsm/shaders/DepthLimitedBlurShader.js +0 -166
  522. package/examples/jsm/shaders/DigitalGlitch.js +0 -101
  523. package/examples/jsm/shaders/DotScreenShader.js +0 -70
  524. package/examples/jsm/shaders/ExposureShader.js +0 -44
  525. package/examples/jsm/shaders/FXAAShader.js +0 -286
  526. package/examples/jsm/shaders/FilmShader.js +0 -102
  527. package/examples/jsm/shaders/FocusShader.js +0 -87
  528. package/examples/jsm/shaders/FreiChenShader.js +0 -94
  529. package/examples/jsm/shaders/GammaCorrectionShader.js +0 -43
  530. package/examples/jsm/shaders/GodRaysShader.js +0 -313
  531. package/examples/jsm/shaders/HalftoneShader.js +0 -310
  532. package/examples/jsm/shaders/HorizontalBlurShader.js +0 -59
  533. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +0 -61
  534. package/examples/jsm/shaders/HueSaturationShader.js +0 -65
  535. package/examples/jsm/shaders/KaleidoShader.js +0 -56
  536. package/examples/jsm/shaders/LuminosityHighPassShader.js +0 -64
  537. package/examples/jsm/shaders/LuminosityShader.js +0 -46
  538. package/examples/jsm/shaders/MMDToonShader.js +0 -132
  539. package/examples/jsm/shaders/MirrorShader.js +0 -54
  540. package/examples/jsm/shaders/NormalMapShader.js +0 -53
  541. package/examples/jsm/shaders/OutputShader.js +0 -78
  542. package/examples/jsm/shaders/RGBShiftShader.js +0 -54
  543. package/examples/jsm/shaders/SAOShader.js +0 -188
  544. package/examples/jsm/shaders/SMAAShader.js +0 -460
  545. package/examples/jsm/shaders/SSAOShader.js +0 -288
  546. package/examples/jsm/shaders/SSRShader.js +0 -364
  547. package/examples/jsm/shaders/SepiaShader.js +0 -52
  548. package/examples/jsm/shaders/SobelOperatorShader.js +0 -90
  549. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +0 -88
  550. package/examples/jsm/shaders/TechnicolorShader.js +0 -43
  551. package/examples/jsm/shaders/ToonShader.js +0 -326
  552. package/examples/jsm/shaders/TriangleBlurShader.js +0 -72
  553. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +0 -45
  554. package/examples/jsm/shaders/VelocityShader.js +0 -128
  555. package/examples/jsm/shaders/VerticalBlurShader.js +0 -59
  556. package/examples/jsm/shaders/VerticalTiltShiftShader.js +0 -61
  557. package/examples/jsm/shaders/VignetteShader.js +0 -51
  558. package/examples/jsm/shaders/VolumeShader.js +0 -289
  559. package/examples/jsm/shaders/WaterRefractionShader.js +0 -93
  560. package/examples/jsm/textures/FlakesTexture.js +0 -40
  561. package/examples/jsm/utils/BufferGeometryUtils.js +0 -1373
  562. package/examples/jsm/utils/CameraUtils.js +0 -73
  563. package/examples/jsm/utils/GPUStatsPanel.js +0 -128
  564. package/examples/jsm/utils/GeometryCompressionUtils.js +0 -639
  565. package/examples/jsm/utils/GeometryUtils.js +0 -221
  566. package/examples/jsm/utils/LDrawUtils.js +0 -202
  567. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  568. package/examples/jsm/utils/SceneUtils.js +0 -254
  569. package/examples/jsm/utils/ShadowMapViewer.js +0 -210
  570. package/examples/jsm/utils/SkeletonUtils.js +0 -413
  571. package/examples/jsm/utils/TextureUtils.js +0 -86
  572. package/examples/jsm/utils/UVsDebug.js +0 -165
  573. package/examples/jsm/utils/WorkerPool.js +0 -102
  574. package/examples/jsm/webxr/ARButton.js +0 -208
  575. package/examples/jsm/webxr/OculusHandModel.js +0 -109
  576. package/examples/jsm/webxr/OculusHandPointerModel.js +0 -413
  577. package/examples/jsm/webxr/Text2D.js +0 -38
  578. package/examples/jsm/webxr/VRButton.js +0 -200
  579. package/examples/jsm/webxr/XRButton.js +0 -198
  580. package/examples/jsm/webxr/XRControllerModelFactory.js +0 -299
  581. package/examples/jsm/webxr/XREstimatedLight.js +0 -223
  582. package/examples/jsm/webxr/XRHandMeshModel.js +0 -112
  583. package/examples/jsm/webxr/XRHandModelFactory.js +0 -105
  584. package/examples/jsm/webxr/XRHandPrimitiveModel.js +0 -103
  585. package/examples/jsm/webxr/XRPlanes.js +0 -100
  586. package/lib/3d.min.js +0 -1
@@ -1,1271 +0,0 @@
1
- import {
2
- Line3,
3
- Plane,
4
- Triangle,
5
- Vector3
6
- } from 'three';
7
-
8
- /**
9
- * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
10
- */
11
-
12
- const Visible = 0;
13
- const Deleted = 1;
14
-
15
- const _v1 = new Vector3();
16
- const _line3 = new Line3();
17
- const _plane = new Plane();
18
- const _closestPoint = new Vector3();
19
- const _triangle = new Triangle();
20
-
21
- class ConvexHull {
22
-
23
- constructor() {
24
-
25
- this.tolerance = - 1;
26
-
27
- this.faces = []; // the generated faces of the convex hull
28
- this.newFaces = []; // this array holds the faces that are generated within a single iteration
29
-
30
- // the vertex lists work as follows:
31
- //
32
- // let 'a' and 'b' be 'Face' instances
33
- // let 'v' be points wrapped as instance of 'Vertex'
34
- //
35
- // [v, v, ..., v, v, v, ...]
36
- // ^ ^
37
- // | |
38
- // a.outside b.outside
39
- //
40
- this.assigned = new VertexList();
41
- this.unassigned = new VertexList();
42
-
43
- this.vertices = []; // vertices of the hull (internal representation of given geometry data)
44
-
45
- }
46
-
47
- setFromPoints( points ) {
48
-
49
- // The algorithm needs at least four points.
50
-
51
- if ( points.length >= 4 ) {
52
-
53
- this.makeEmpty();
54
-
55
- for ( let i = 0, l = points.length; i < l; i ++ ) {
56
-
57
- this.vertices.push( new VertexNode( points[ i ] ) );
58
-
59
- }
60
-
61
- this.compute();
62
-
63
- }
64
-
65
- return this;
66
-
67
- }
68
-
69
- setFromObject( object ) {
70
-
71
- const points = [];
72
-
73
- object.updateMatrixWorld( true );
74
-
75
- object.traverse( function ( node ) {
76
-
77
- const geometry = node.geometry;
78
-
79
- if ( geometry !== undefined ) {
80
-
81
- const attribute = geometry.attributes.position;
82
-
83
- if ( attribute !== undefined ) {
84
-
85
- for ( let i = 0, l = attribute.count; i < l; i ++ ) {
86
-
87
- const point = new Vector3();
88
-
89
- point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
90
-
91
- points.push( point );
92
-
93
- }
94
-
95
- }
96
-
97
- }
98
-
99
- } );
100
-
101
- return this.setFromPoints( points );
102
-
103
- }
104
-
105
- containsPoint( point ) {
106
-
107
- const faces = this.faces;
108
-
109
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
110
-
111
- const face = faces[ i ];
112
-
113
- // compute signed distance and check on what half space the point lies
114
-
115
- if ( face.distanceToPoint( point ) > this.tolerance ) return false;
116
-
117
- }
118
-
119
- return true;
120
-
121
- }
122
-
123
- intersectRay( ray, target ) {
124
-
125
- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
126
-
127
- const faces = this.faces;
128
-
129
- let tNear = - Infinity;
130
- let tFar = Infinity;
131
-
132
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
133
-
134
- const face = faces[ i ];
135
-
136
- // interpret faces as planes for the further computation
137
-
138
- const vN = face.distanceToPoint( ray.origin );
139
- const vD = face.normal.dot( ray.direction );
140
-
141
- // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
142
- // the ray is turned away or parallel to the plane, there is no intersection
143
-
144
- if ( vN > 0 && vD >= 0 ) return null;
145
-
146
- // compute the distance from the ray’s origin to the intersection with the plane
147
-
148
- const t = ( vD !== 0 ) ? ( - vN / vD ) : 0;
149
-
150
- // only proceed if the distance is positive. a negative distance means the intersection point
151
- // lies "behind" the origin
152
-
153
- if ( t <= 0 ) continue;
154
-
155
- // now categorized plane as front-facing or back-facing
156
-
157
- if ( vD > 0 ) {
158
-
159
- // plane faces away from the ray, so this plane is a back-face
160
-
161
- tFar = Math.min( t, tFar );
162
-
163
- } else {
164
-
165
- // front-face
166
-
167
- tNear = Math.max( t, tNear );
168
-
169
- }
170
-
171
- if ( tNear > tFar ) {
172
-
173
- // if tNear ever is greater than tFar, the ray must miss the convex hull
174
-
175
- return null;
176
-
177
- }
178
-
179
- }
180
-
181
- // evaluate intersection point
182
-
183
- // always try tNear first since its the closer intersection point
184
-
185
- if ( tNear !== - Infinity ) {
186
-
187
- ray.at( tNear, target );
188
-
189
- } else {
190
-
191
- ray.at( tFar, target );
192
-
193
- }
194
-
195
- return target;
196
-
197
- }
198
-
199
- intersectsRay( ray ) {
200
-
201
- return this.intersectRay( ray, _v1 ) !== null;
202
-
203
- }
204
-
205
- makeEmpty() {
206
-
207
- this.faces = [];
208
- this.vertices = [];
209
-
210
- return this;
211
-
212
- }
213
-
214
- // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
215
-
216
- addVertexToFace( vertex, face ) {
217
-
218
- vertex.face = face;
219
-
220
- if ( face.outside === null ) {
221
-
222
- this.assigned.append( vertex );
223
-
224
- } else {
225
-
226
- this.assigned.insertBefore( face.outside, vertex );
227
-
228
- }
229
-
230
- face.outside = vertex;
231
-
232
- return this;
233
-
234
- }
235
-
236
- // Removes a vertex from the 'assigned' list of vertices and from the given face
237
-
238
- removeVertexFromFace( vertex, face ) {
239
-
240
- if ( vertex === face.outside ) {
241
-
242
- // fix face.outside link
243
-
244
- if ( vertex.next !== null && vertex.next.face === face ) {
245
-
246
- // face has at least 2 outside vertices, move the 'outside' reference
247
-
248
- face.outside = vertex.next;
249
-
250
- } else {
251
-
252
- // vertex was the only outside vertex that face had
253
-
254
- face.outside = null;
255
-
256
- }
257
-
258
- }
259
-
260
- this.assigned.remove( vertex );
261
-
262
- return this;
263
-
264
- }
265
-
266
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list
267
-
268
- removeAllVerticesFromFace( face ) {
269
-
270
- if ( face.outside !== null ) {
271
-
272
- // reference to the first and last vertex of this face
273
-
274
- const start = face.outside;
275
- let end = face.outside;
276
-
277
- while ( end.next !== null && end.next.face === face ) {
278
-
279
- end = end.next;
280
-
281
- }
282
-
283
- this.assigned.removeSubList( start, end );
284
-
285
- // fix references
286
-
287
- start.prev = end.next = null;
288
- face.outside = null;
289
-
290
- return start;
291
-
292
- }
293
-
294
- }
295
-
296
- // Removes all the visible vertices that 'face' is able to see
297
-
298
- deleteFaceVertices( face, absorbingFace ) {
299
-
300
- const faceVertices = this.removeAllVerticesFromFace( face );
301
-
302
- if ( faceVertices !== undefined ) {
303
-
304
- if ( absorbingFace === undefined ) {
305
-
306
- // mark the vertices to be reassigned to some other face
307
-
308
- this.unassigned.appendChain( faceVertices );
309
-
310
-
311
- } else {
312
-
313
- // if there's an absorbing face try to assign as many vertices as possible to it
314
-
315
- let vertex = faceVertices;
316
-
317
- do {
318
-
319
- // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
320
- // will be changed by upcoming method calls
321
-
322
- const nextVertex = vertex.next;
323
-
324
- const distance = absorbingFace.distanceToPoint( vertex.point );
325
-
326
- // check if 'vertex' is able to see 'absorbingFace'
327
-
328
- if ( distance > this.tolerance ) {
329
-
330
- this.addVertexToFace( vertex, absorbingFace );
331
-
332
- } else {
333
-
334
- this.unassigned.append( vertex );
335
-
336
- }
337
-
338
- // now assign next vertex
339
-
340
- vertex = nextVertex;
341
-
342
- } while ( vertex !== null );
343
-
344
- }
345
-
346
- }
347
-
348
- return this;
349
-
350
- }
351
-
352
- // Reassigns as many vertices as possible from the unassigned list to the new faces
353
-
354
- resolveUnassignedPoints( newFaces ) {
355
-
356
- if ( this.unassigned.isEmpty() === false ) {
357
-
358
- let vertex = this.unassigned.first();
359
-
360
- do {
361
-
362
- // buffer 'next' reference, see .deleteFaceVertices()
363
-
364
- const nextVertex = vertex.next;
365
-
366
- let maxDistance = this.tolerance;
367
-
368
- let maxFace = null;
369
-
370
- for ( let i = 0; i < newFaces.length; i ++ ) {
371
-
372
- const face = newFaces[ i ];
373
-
374
- if ( face.mark === Visible ) {
375
-
376
- const distance = face.distanceToPoint( vertex.point );
377
-
378
- if ( distance > maxDistance ) {
379
-
380
- maxDistance = distance;
381
- maxFace = face;
382
-
383
- }
384
-
385
- if ( maxDistance > 1000 * this.tolerance ) break;
386
-
387
- }
388
-
389
- }
390
-
391
- // 'maxFace' can be null e.g. if there are identical vertices
392
-
393
- if ( maxFace !== null ) {
394
-
395
- this.addVertexToFace( vertex, maxFace );
396
-
397
- }
398
-
399
- vertex = nextVertex;
400
-
401
- } while ( vertex !== null );
402
-
403
- }
404
-
405
- return this;
406
-
407
- }
408
-
409
- // Computes the extremes of a simplex which will be the initial hull
410
-
411
- computeExtremes() {
412
-
413
- const min = new Vector3();
414
- const max = new Vector3();
415
-
416
- const minVertices = [];
417
- const maxVertices = [];
418
-
419
- // initially assume that the first vertex is the min/max
420
-
421
- for ( let i = 0; i < 3; i ++ ) {
422
-
423
- minVertices[ i ] = maxVertices[ i ] = this.vertices[ 0 ];
424
-
425
- }
426
-
427
- min.copy( this.vertices[ 0 ].point );
428
- max.copy( this.vertices[ 0 ].point );
429
-
430
- // compute the min/max vertex on all six directions
431
-
432
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
433
-
434
- const vertex = this.vertices[ i ];
435
- const point = vertex.point;
436
-
437
- // update the min coordinates
438
-
439
- for ( let j = 0; j < 3; j ++ ) {
440
-
441
- if ( point.getComponent( j ) < min.getComponent( j ) ) {
442
-
443
- min.setComponent( j, point.getComponent( j ) );
444
- minVertices[ j ] = vertex;
445
-
446
- }
447
-
448
- }
449
-
450
- // update the max coordinates
451
-
452
- for ( let j = 0; j < 3; j ++ ) {
453
-
454
- if ( point.getComponent( j ) > max.getComponent( j ) ) {
455
-
456
- max.setComponent( j, point.getComponent( j ) );
457
- maxVertices[ j ] = vertex;
458
-
459
- }
460
-
461
- }
462
-
463
- }
464
-
465
- // use min/max vectors to compute an optimal epsilon
466
-
467
- this.tolerance = 3 * Number.EPSILON * (
468
- Math.max( Math.abs( min.x ), Math.abs( max.x ) ) +
469
- Math.max( Math.abs( min.y ), Math.abs( max.y ) ) +
470
- Math.max( Math.abs( min.z ), Math.abs( max.z ) )
471
- );
472
-
473
- return { min: minVertices, max: maxVertices };
474
-
475
- }
476
-
477
- // Computes the initial simplex assigning to its faces all the points
478
- // that are candidates to form part of the hull
479
-
480
- computeInitialHull() {
481
-
482
- const vertices = this.vertices;
483
- const extremes = this.computeExtremes();
484
- const min = extremes.min;
485
- const max = extremes.max;
486
-
487
- // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
488
- // (max.x - min.x)
489
- // (max.y - min.y)
490
- // (max.z - min.z)
491
-
492
- let maxDistance = 0;
493
- let index = 0;
494
-
495
- for ( let i = 0; i < 3; i ++ ) {
496
-
497
- const distance = max[ i ].point.getComponent( i ) - min[ i ].point.getComponent( i );
498
-
499
- if ( distance > maxDistance ) {
500
-
501
- maxDistance = distance;
502
- index = i;
503
-
504
- }
505
-
506
- }
507
-
508
- const v0 = min[ index ];
509
- const v1 = max[ index ];
510
- let v2;
511
- let v3;
512
-
513
- // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
514
-
515
- maxDistance = 0;
516
- _line3.set( v0.point, v1.point );
517
-
518
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
519
-
520
- const vertex = vertices[ i ];
521
-
522
- if ( vertex !== v0 && vertex !== v1 ) {
523
-
524
- _line3.closestPointToPoint( vertex.point, true, _closestPoint );
525
-
526
- const distance = _closestPoint.distanceToSquared( vertex.point );
527
-
528
- if ( distance > maxDistance ) {
529
-
530
- maxDistance = distance;
531
- v2 = vertex;
532
-
533
- }
534
-
535
- }
536
-
537
- }
538
-
539
- // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
540
-
541
- maxDistance = - 1;
542
- _plane.setFromCoplanarPoints( v0.point, v1.point, v2.point );
543
-
544
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
545
-
546
- const vertex = vertices[ i ];
547
-
548
- if ( vertex !== v0 && vertex !== v1 && vertex !== v2 ) {
549
-
550
- const distance = Math.abs( _plane.distanceToPoint( vertex.point ) );
551
-
552
- if ( distance > maxDistance ) {
553
-
554
- maxDistance = distance;
555
- v3 = vertex;
556
-
557
- }
558
-
559
- }
560
-
561
- }
562
-
563
- const faces = [];
564
-
565
- if ( _plane.distanceToPoint( v3.point ) < 0 ) {
566
-
567
- // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
568
-
569
- faces.push(
570
- Face.create( v0, v1, v2 ),
571
- Face.create( v3, v1, v0 ),
572
- Face.create( v3, v2, v1 ),
573
- Face.create( v3, v0, v2 )
574
- );
575
-
576
- // set the twin edge
577
-
578
- for ( let i = 0; i < 3; i ++ ) {
579
-
580
- const j = ( i + 1 ) % 3;
581
-
582
- // join face[ i ] i > 0, with the first face
583
-
584
- faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( j ) );
585
-
586
- // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
587
-
588
- faces[ i + 1 ].getEdge( 1 ).setTwin( faces[ j + 1 ].getEdge( 0 ) );
589
-
590
- }
591
-
592
- } else {
593
-
594
- // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
595
-
596
- faces.push(
597
- Face.create( v0, v2, v1 ),
598
- Face.create( v3, v0, v1 ),
599
- Face.create( v3, v1, v2 ),
600
- Face.create( v3, v2, v0 )
601
- );
602
-
603
- // set the twin edge
604
-
605
- for ( let i = 0; i < 3; i ++ ) {
606
-
607
- const j = ( i + 1 ) % 3;
608
-
609
- // join face[ i ] i > 0, with the first face
610
-
611
- faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( ( 3 - i ) % 3 ) );
612
-
613
- // join face[ i ] with face[ i + 1 ]
614
-
615
- faces[ i + 1 ].getEdge( 0 ).setTwin( faces[ j + 1 ].getEdge( 1 ) );
616
-
617
- }
618
-
619
- }
620
-
621
- // the initial hull is the tetrahedron
622
-
623
- for ( let i = 0; i < 4; i ++ ) {
624
-
625
- this.faces.push( faces[ i ] );
626
-
627
- }
628
-
629
- // initial assignment of vertices to the faces of the tetrahedron
630
-
631
- for ( let i = 0, l = vertices.length; i < l; i ++ ) {
632
-
633
- const vertex = vertices[ i ];
634
-
635
- if ( vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3 ) {
636
-
637
- maxDistance = this.tolerance;
638
- let maxFace = null;
639
-
640
- for ( let j = 0; j < 4; j ++ ) {
641
-
642
- const distance = this.faces[ j ].distanceToPoint( vertex.point );
643
-
644
- if ( distance > maxDistance ) {
645
-
646
- maxDistance = distance;
647
- maxFace = this.faces[ j ];
648
-
649
- }
650
-
651
- }
652
-
653
- if ( maxFace !== null ) {
654
-
655
- this.addVertexToFace( vertex, maxFace );
656
-
657
- }
658
-
659
- }
660
-
661
- }
662
-
663
- return this;
664
-
665
- }
666
-
667
- // Removes inactive faces
668
-
669
- reindexFaces() {
670
-
671
- const activeFaces = [];
672
-
673
- for ( let i = 0; i < this.faces.length; i ++ ) {
674
-
675
- const face = this.faces[ i ];
676
-
677
- if ( face.mark === Visible ) {
678
-
679
- activeFaces.push( face );
680
-
681
- }
682
-
683
- }
684
-
685
- this.faces = activeFaces;
686
-
687
- return this;
688
-
689
- }
690
-
691
- // Finds the next vertex to create faces with the current hull
692
-
693
- nextVertexToAdd() {
694
-
695
- // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
696
-
697
- if ( this.assigned.isEmpty() === false ) {
698
-
699
- let eyeVertex, maxDistance = 0;
700
-
701
- // grap the first available face and start with the first visible vertex of that face
702
-
703
- const eyeFace = this.assigned.first().face;
704
- let vertex = eyeFace.outside;
705
-
706
- // now calculate the farthest vertex that face can see
707
-
708
- do {
709
-
710
- const distance = eyeFace.distanceToPoint( vertex.point );
711
-
712
- if ( distance > maxDistance ) {
713
-
714
- maxDistance = distance;
715
- eyeVertex = vertex;
716
-
717
- }
718
-
719
- vertex = vertex.next;
720
-
721
- } while ( vertex !== null && vertex.face === eyeFace );
722
-
723
- return eyeVertex;
724
-
725
- }
726
-
727
- }
728
-
729
- // Computes a chain of half edges in CCW order called the 'horizon'.
730
- // For an edge to be part of the horizon it must join a face that can see
731
- // 'eyePoint' and a face that cannot see 'eyePoint'.
732
-
733
- computeHorizon( eyePoint, crossEdge, face, horizon ) {
734
-
735
- // moves face's vertices to the 'unassigned' vertex list
736
-
737
- this.deleteFaceVertices( face );
738
-
739
- face.mark = Deleted;
740
-
741
- let edge;
742
-
743
- if ( crossEdge === null ) {
744
-
745
- edge = crossEdge = face.getEdge( 0 );
746
-
747
- } else {
748
-
749
- // start from the next edge since 'crossEdge' was already analyzed
750
- // (actually 'crossEdge.twin' was the edge who called this method recursively)
751
-
752
- edge = crossEdge.next;
753
-
754
- }
755
-
756
- do {
757
-
758
- const twinEdge = edge.twin;
759
- const oppositeFace = twinEdge.face;
760
-
761
- if ( oppositeFace.mark === Visible ) {
762
-
763
- if ( oppositeFace.distanceToPoint( eyePoint ) > this.tolerance ) {
764
-
765
- // the opposite face can see the vertex, so proceed with next edge
766
-
767
- this.computeHorizon( eyePoint, twinEdge, oppositeFace, horizon );
768
-
769
- } else {
770
-
771
- // the opposite face can't see the vertex, so this edge is part of the horizon
772
-
773
- horizon.push( edge );
774
-
775
- }
776
-
777
- }
778
-
779
- edge = edge.next;
780
-
781
- } while ( edge !== crossEdge );
782
-
783
- return this;
784
-
785
- }
786
-
787
- // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
788
-
789
- addAdjoiningFace( eyeVertex, horizonEdge ) {
790
-
791
- // all the half edges are created in ccw order thus the face is always pointing outside the hull
792
-
793
- const face = Face.create( eyeVertex, horizonEdge.tail(), horizonEdge.head() );
794
-
795
- this.faces.push( face );
796
-
797
- // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
798
-
799
- face.getEdge( - 1 ).setTwin( horizonEdge.twin );
800
-
801
- return face.getEdge( 0 ); // the half edge whose vertex is the eyeVertex
802
-
803
-
804
- }
805
-
806
- // Adds 'horizon.length' faces to the hull, each face will be linked with the
807
- // horizon opposite face and the face on the left/right
808
-
809
- addNewFaces( eyeVertex, horizon ) {
810
-
811
- this.newFaces = [];
812
-
813
- let firstSideEdge = null;
814
- let previousSideEdge = null;
815
-
816
- for ( let i = 0; i < horizon.length; i ++ ) {
817
-
818
- const horizonEdge = horizon[ i ];
819
-
820
- // returns the right side edge
821
-
822
- const sideEdge = this.addAdjoiningFace( eyeVertex, horizonEdge );
823
-
824
- if ( firstSideEdge === null ) {
825
-
826
- firstSideEdge = sideEdge;
827
-
828
- } else {
829
-
830
- // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
831
-
832
- sideEdge.next.setTwin( previousSideEdge );
833
-
834
- }
835
-
836
- this.newFaces.push( sideEdge.face );
837
- previousSideEdge = sideEdge;
838
-
839
- }
840
-
841
- // perform final join of new faces
842
-
843
- firstSideEdge.next.setTwin( previousSideEdge );
844
-
845
- return this;
846
-
847
- }
848
-
849
- // Adds a vertex to the hull
850
-
851
- addVertexToHull( eyeVertex ) {
852
-
853
- const horizon = [];
854
-
855
- this.unassigned.clear();
856
-
857
- // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
858
-
859
- this.removeVertexFromFace( eyeVertex, eyeVertex.face );
860
-
861
- this.computeHorizon( eyeVertex.point, null, eyeVertex.face, horizon );
862
-
863
- this.addNewFaces( eyeVertex, horizon );
864
-
865
- // reassign 'unassigned' vertices to the new faces
866
-
867
- this.resolveUnassignedPoints( this.newFaces );
868
-
869
- return this;
870
-
871
- }
872
-
873
- cleanup() {
874
-
875
- this.assigned.clear();
876
- this.unassigned.clear();
877
- this.newFaces = [];
878
-
879
- return this;
880
-
881
- }
882
-
883
- compute() {
884
-
885
- let vertex;
886
-
887
- this.computeInitialHull();
888
-
889
- // add all available vertices gradually to the hull
890
-
891
- while ( ( vertex = this.nextVertexToAdd() ) !== undefined ) {
892
-
893
- this.addVertexToHull( vertex );
894
-
895
- }
896
-
897
- this.reindexFaces();
898
-
899
- this.cleanup();
900
-
901
- return this;
902
-
903
- }
904
-
905
- }
906
-
907
- //
908
-
909
- class Face {
910
-
911
- constructor() {
912
-
913
- this.normal = new Vector3();
914
- this.midpoint = new Vector3();
915
- this.area = 0;
916
-
917
- this.constant = 0; // signed distance from face to the origin
918
- this.outside = null; // reference to a vertex in a vertex list this face can see
919
- this.mark = Visible;
920
- this.edge = null;
921
-
922
- }
923
-
924
- static create( a, b, c ) {
925
-
926
- const face = new Face();
927
-
928
- const e0 = new HalfEdge( a, face );
929
- const e1 = new HalfEdge( b, face );
930
- const e2 = new HalfEdge( c, face );
931
-
932
- // join edges
933
-
934
- e0.next = e2.prev = e1;
935
- e1.next = e0.prev = e2;
936
- e2.next = e1.prev = e0;
937
-
938
- // main half edge reference
939
-
940
- face.edge = e0;
941
-
942
- return face.compute();
943
-
944
- }
945
-
946
- getEdge( i ) {
947
-
948
- let edge = this.edge;
949
-
950
- while ( i > 0 ) {
951
-
952
- edge = edge.next;
953
- i --;
954
-
955
- }
956
-
957
- while ( i < 0 ) {
958
-
959
- edge = edge.prev;
960
- i ++;
961
-
962
- }
963
-
964
- return edge;
965
-
966
- }
967
-
968
- compute() {
969
-
970
- const a = this.edge.tail();
971
- const b = this.edge.head();
972
- const c = this.edge.next.head();
973
-
974
- _triangle.set( a.point, b.point, c.point );
975
-
976
- _triangle.getNormal( this.normal );
977
- _triangle.getMidpoint( this.midpoint );
978
- this.area = _triangle.getArea();
979
-
980
- this.constant = this.normal.dot( this.midpoint );
981
-
982
- return this;
983
-
984
- }
985
-
986
- distanceToPoint( point ) {
987
-
988
- return this.normal.dot( point ) - this.constant;
989
-
990
- }
991
-
992
- }
993
-
994
- // Entity for a Doubly-Connected Edge List (DCEL).
995
-
996
- class HalfEdge {
997
-
998
-
999
- constructor( vertex, face ) {
1000
-
1001
- this.vertex = vertex;
1002
- this.prev = null;
1003
- this.next = null;
1004
- this.twin = null;
1005
- this.face = face;
1006
-
1007
- }
1008
-
1009
- head() {
1010
-
1011
- return this.vertex;
1012
-
1013
- }
1014
-
1015
- tail() {
1016
-
1017
- return this.prev ? this.prev.vertex : null;
1018
-
1019
- }
1020
-
1021
- length() {
1022
-
1023
- const head = this.head();
1024
- const tail = this.tail();
1025
-
1026
- if ( tail !== null ) {
1027
-
1028
- return tail.point.distanceTo( head.point );
1029
-
1030
- }
1031
-
1032
- return - 1;
1033
-
1034
- }
1035
-
1036
- lengthSquared() {
1037
-
1038
- const head = this.head();
1039
- const tail = this.tail();
1040
-
1041
- if ( tail !== null ) {
1042
-
1043
- return tail.point.distanceToSquared( head.point );
1044
-
1045
- }
1046
-
1047
- return - 1;
1048
-
1049
- }
1050
-
1051
- setTwin( edge ) {
1052
-
1053
- this.twin = edge;
1054
- edge.twin = this;
1055
-
1056
- return this;
1057
-
1058
- }
1059
-
1060
- }
1061
-
1062
- // A vertex as a double linked list node.
1063
-
1064
- class VertexNode {
1065
-
1066
- constructor( point ) {
1067
-
1068
- this.point = point;
1069
- this.prev = null;
1070
- this.next = null;
1071
- this.face = null; // the face that is able to see this vertex
1072
-
1073
- }
1074
-
1075
- }
1076
-
1077
- // A double linked list that contains vertex nodes.
1078
-
1079
- class VertexList {
1080
-
1081
- constructor() {
1082
-
1083
- this.head = null;
1084
- this.tail = null;
1085
-
1086
- }
1087
-
1088
- first() {
1089
-
1090
- return this.head;
1091
-
1092
- }
1093
-
1094
- last() {
1095
-
1096
- return this.tail;
1097
-
1098
- }
1099
-
1100
- clear() {
1101
-
1102
- this.head = this.tail = null;
1103
-
1104
- return this;
1105
-
1106
- }
1107
-
1108
- // Inserts a vertex before the target vertex
1109
-
1110
- insertBefore( target, vertex ) {
1111
-
1112
- vertex.prev = target.prev;
1113
- vertex.next = target;
1114
-
1115
- if ( vertex.prev === null ) {
1116
-
1117
- this.head = vertex;
1118
-
1119
- } else {
1120
-
1121
- vertex.prev.next = vertex;
1122
-
1123
- }
1124
-
1125
- target.prev = vertex;
1126
-
1127
- return this;
1128
-
1129
- }
1130
-
1131
- // Inserts a vertex after the target vertex
1132
-
1133
- insertAfter( target, vertex ) {
1134
-
1135
- vertex.prev = target;
1136
- vertex.next = target.next;
1137
-
1138
- if ( vertex.next === null ) {
1139
-
1140
- this.tail = vertex;
1141
-
1142
- } else {
1143
-
1144
- vertex.next.prev = vertex;
1145
-
1146
- }
1147
-
1148
- target.next = vertex;
1149
-
1150
- return this;
1151
-
1152
- }
1153
-
1154
- // Appends a vertex to the end of the linked list
1155
-
1156
- append( vertex ) {
1157
-
1158
- if ( this.head === null ) {
1159
-
1160
- this.head = vertex;
1161
-
1162
- } else {
1163
-
1164
- this.tail.next = vertex;
1165
-
1166
- }
1167
-
1168
- vertex.prev = this.tail;
1169
- vertex.next = null; // the tail has no subsequent vertex
1170
-
1171
- this.tail = vertex;
1172
-
1173
- return this;
1174
-
1175
- }
1176
-
1177
- // Appends a chain of vertices where 'vertex' is the head.
1178
-
1179
- appendChain( vertex ) {
1180
-
1181
- if ( this.head === null ) {
1182
-
1183
- this.head = vertex;
1184
-
1185
- } else {
1186
-
1187
- this.tail.next = vertex;
1188
-
1189
- }
1190
-
1191
- vertex.prev = this.tail;
1192
-
1193
- // ensure that the 'tail' reference points to the last vertex of the chain
1194
-
1195
- while ( vertex.next !== null ) {
1196
-
1197
- vertex = vertex.next;
1198
-
1199
- }
1200
-
1201
- this.tail = vertex;
1202
-
1203
- return this;
1204
-
1205
- }
1206
-
1207
- // Removes a vertex from the linked list
1208
-
1209
- remove( vertex ) {
1210
-
1211
- if ( vertex.prev === null ) {
1212
-
1213
- this.head = vertex.next;
1214
-
1215
- } else {
1216
-
1217
- vertex.prev.next = vertex.next;
1218
-
1219
- }
1220
-
1221
- if ( vertex.next === null ) {
1222
-
1223
- this.tail = vertex.prev;
1224
-
1225
- } else {
1226
-
1227
- vertex.next.prev = vertex.prev;
1228
-
1229
- }
1230
-
1231
- return this;
1232
-
1233
- }
1234
-
1235
- // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
1236
-
1237
- removeSubList( a, b ) {
1238
-
1239
- if ( a.prev === null ) {
1240
-
1241
- this.head = b.next;
1242
-
1243
- } else {
1244
-
1245
- a.prev.next = b.next;
1246
-
1247
- }
1248
-
1249
- if ( b.next === null ) {
1250
-
1251
- this.tail = a.prev;
1252
-
1253
- } else {
1254
-
1255
- b.next.prev = a.prev;
1256
-
1257
- }
1258
-
1259
- return this;
1260
-
1261
- }
1262
-
1263
- isEmpty() {
1264
-
1265
- return this.head === null;
1266
-
1267
- }
1268
-
1269
- }
1270
-
1271
- export { ConvexHull, Face, HalfEdge, VertexNode, VertexList };