@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  336. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
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@@ -1,641 +0,0 @@
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- import {
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- AddEquation,
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- Color,
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- NormalBlending,
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- DepthTexture,
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- SrcAlphaFactor,
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- OneMinusSrcAlphaFactor,
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- MeshNormalMaterial,
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- MeshBasicMaterial,
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- NearestFilter,
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- NoBlending,
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- ShaderMaterial,
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- UniformsUtils,
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- UnsignedShortType,
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- WebGLRenderTarget,
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- HalfFloatType,
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- } from 'three';
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- import { Pass, FullScreenQuad } from './Pass.js';
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- import { SSRShader } from '../shaders/SSRShader.js';
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- import { SSRBlurShader } from '../shaders/SSRShader.js';
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- import { SSRDepthShader } from '../shaders/SSRShader.js';
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- import { CopyShader } from '../shaders/CopyShader.js';
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-
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- class SSRPass extends Pass {
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-
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- constructor( { renderer, scene, camera, width, height, selects, bouncing = false, groundReflector } ) {
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-
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- super();
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-
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- this.width = ( width !== undefined ) ? width : 512;
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- this.height = ( height !== undefined ) ? height : 512;
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-
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- this.clear = true;
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-
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- this.renderer = renderer;
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- this.scene = scene;
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- this.camera = camera;
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- this.groundReflector = groundReflector;
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-
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- this.opacity = SSRShader.uniforms.opacity.value;
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- this.output = 0;
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-
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- this.maxDistance = SSRShader.uniforms.maxDistance.value;
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- this.thickness = SSRShader.uniforms.thickness.value;
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-
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- this.tempColor = new Color();
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-
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- this._selects = selects;
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- this.selective = Array.isArray( this._selects );
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- Object.defineProperty( this, 'selects', {
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- get() {
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-
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- return this._selects;
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-
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- },
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- set( val ) {
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-
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- if ( this._selects === val ) return;
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- this._selects = val;
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- if ( Array.isArray( val ) ) {
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-
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- this.selective = true;
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- this.ssrMaterial.defines.SELECTIVE = true;
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- this.ssrMaterial.needsUpdate = true;
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-
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- } else {
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-
68
- this.selective = false;
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- this.ssrMaterial.defines.SELECTIVE = false;
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- this.ssrMaterial.needsUpdate = true;
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-
72
- }
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-
74
- }
75
- } );
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-
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- this._bouncing = bouncing;
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- Object.defineProperty( this, 'bouncing', {
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- get() {
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-
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- return this._bouncing;
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-
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- },
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- set( val ) {
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-
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- if ( this._bouncing === val ) return;
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- this._bouncing = val;
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- if ( val ) {
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-
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- this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
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-
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- } else {
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-
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- this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
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-
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- }
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-
98
- }
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- } );
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-
101
- this.blur = true;
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-
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- this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
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- Object.defineProperty( this, 'distanceAttenuation', {
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- get() {
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-
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- return this._distanceAttenuation;
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-
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- },
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- set( val ) {
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-
112
- if ( this._distanceAttenuation === val ) return;
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- this._distanceAttenuation = val;
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- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
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- this.ssrMaterial.needsUpdate = true;
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-
117
- }
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- } );
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-
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-
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- this._fresnel = SSRShader.defines.FRESNEL;
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- Object.defineProperty( this, 'fresnel', {
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- get() {
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-
125
- return this._fresnel;
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-
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- },
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- set( val ) {
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-
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- if ( this._fresnel === val ) return;
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- this._fresnel = val;
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- this.ssrMaterial.defines.FRESNEL = val;
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- this.ssrMaterial.needsUpdate = true;
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-
135
- }
136
- } );
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-
138
- this._infiniteThick = SSRShader.defines.INFINITE_THICK;
139
- Object.defineProperty( this, 'infiniteThick', {
140
- get() {
141
-
142
- return this._infiniteThick;
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-
144
- },
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- set( val ) {
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-
147
- if ( this._infiniteThick === val ) return;
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- this._infiniteThick = val;
149
- this.ssrMaterial.defines.INFINITE_THICK = val;
150
- this.ssrMaterial.needsUpdate = true;
151
-
152
- }
153
- } );
154
-
155
- // beauty render target with depth buffer
156
-
157
- const depthTexture = new DepthTexture();
158
- depthTexture.type = UnsignedShortType;
159
- depthTexture.minFilter = NearestFilter;
160
- depthTexture.magFilter = NearestFilter;
161
-
162
- this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {
163
- minFilter: NearestFilter,
164
- magFilter: NearestFilter,
165
- type: HalfFloatType,
166
- depthTexture: depthTexture,
167
- depthBuffer: true
168
- } );
169
-
170
- //for bouncing
171
- this.prevRenderTarget = new WebGLRenderTarget( this.width, this.height, {
172
- minFilter: NearestFilter,
173
- magFilter: NearestFilter
174
- } );
175
-
176
- // normal render target
177
-
178
- this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
179
- minFilter: NearestFilter,
180
- magFilter: NearestFilter,
181
- type: HalfFloatType,
182
- } );
183
-
184
- // metalness render target
185
-
186
- this.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {
187
- minFilter: NearestFilter,
188
- magFilter: NearestFilter,
189
- type: HalfFloatType,
190
- } );
191
-
192
-
193
-
194
- // ssr render target
195
-
196
- this.ssrRenderTarget = new WebGLRenderTarget( this.width, this.height, {
197
- minFilter: NearestFilter,
198
- magFilter: NearestFilter
199
- } );
200
-
201
- this.blurRenderTarget = this.ssrRenderTarget.clone();
202
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
203
- // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
204
-
205
- // ssr material
206
-
207
- this.ssrMaterial = new ShaderMaterial( {
208
- defines: Object.assign( {}, SSRShader.defines, {
209
- MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
210
- } ),
211
- uniforms: UniformsUtils.clone( SSRShader.uniforms ),
212
- vertexShader: SSRShader.vertexShader,
213
- fragmentShader: SSRShader.fragmentShader,
214
- blending: NoBlending
215
- } );
216
-
217
- this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
218
- this.ssrMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
219
- this.ssrMaterial.defines.SELECTIVE = this.selective;
220
- this.ssrMaterial.needsUpdate = true;
221
- this.ssrMaterial.uniforms[ 'tMetalness' ].value = this.metalnessRenderTarget.texture;
222
- this.ssrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
223
- this.ssrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
224
- this.ssrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
225
- this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
226
- this.ssrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
227
- this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
228
- this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
229
-
230
- // normal material
231
-
232
- this.normalMaterial = new MeshNormalMaterial();
233
- this.normalMaterial.blending = NoBlending;
234
-
235
- // metalnessOn material
236
-
237
- this.metalnessOnMaterial = new MeshBasicMaterial( {
238
- color: 'white'
239
- } );
240
-
241
- // metalnessOff material
242
-
243
- this.metalnessOffMaterial = new MeshBasicMaterial( {
244
- color: 'black'
245
- } );
246
-
247
- // blur material
248
-
249
- this.blurMaterial = new ShaderMaterial( {
250
- defines: Object.assign( {}, SSRBlurShader.defines ),
251
- uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
252
- vertexShader: SSRBlurShader.vertexShader,
253
- fragmentShader: SSRBlurShader.fragmentShader
254
- } );
255
- this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
256
- this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
257
-
258
- // blur material 2
259
-
260
- this.blurMaterial2 = new ShaderMaterial( {
261
- defines: Object.assign( {}, SSRBlurShader.defines ),
262
- uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
263
- vertexShader: SSRBlurShader.vertexShader,
264
- fragmentShader: SSRBlurShader.fragmentShader
265
- } );
266
- this.blurMaterial2.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
267
- this.blurMaterial2.uniforms[ 'resolution' ].value.set( this.width, this.height );
268
-
269
- // // blur material 3
270
-
271
- // this.blurMaterial3 = new ShaderMaterial({
272
- // defines: Object.assign({}, SSRBlurShader.defines),
273
- // uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
274
- // vertexShader: SSRBlurShader.vertexShader,
275
- // fragmentShader: SSRBlurShader.fragmentShader
276
- // });
277
- // this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
278
- // this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
279
-
280
- // material for rendering the depth
281
-
282
- this.depthRenderMaterial = new ShaderMaterial( {
283
- defines: Object.assign( {}, SSRDepthShader.defines ),
284
- uniforms: UniformsUtils.clone( SSRDepthShader.uniforms ),
285
- vertexShader: SSRDepthShader.vertexShader,
286
- fragmentShader: SSRDepthShader.fragmentShader,
287
- blending: NoBlending
288
- } );
289
- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
290
- this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
291
- this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
292
-
293
- // material for rendering the content of a render target
294
-
295
- this.copyMaterial = new ShaderMaterial( {
296
- uniforms: UniformsUtils.clone( CopyShader.uniforms ),
297
- vertexShader: CopyShader.vertexShader,
298
- fragmentShader: CopyShader.fragmentShader,
299
- transparent: true,
300
- depthTest: false,
301
- depthWrite: false,
302
- blendSrc: SrcAlphaFactor,
303
- blendDst: OneMinusSrcAlphaFactor,
304
- blendEquation: AddEquation,
305
- blendSrcAlpha: SrcAlphaFactor,
306
- blendDstAlpha: OneMinusSrcAlphaFactor,
307
- blendEquationAlpha: AddEquation,
308
- // premultipliedAlpha:true,
309
- } );
310
-
311
- this.fsQuad = new FullScreenQuad( null );
312
-
313
- this.originalClearColor = new Color();
314
-
315
- }
316
-
317
- dispose() {
318
-
319
- // dispose render targets
320
-
321
- this.beautyRenderTarget.dispose();
322
- this.prevRenderTarget.dispose();
323
- this.normalRenderTarget.dispose();
324
- this.metalnessRenderTarget.dispose();
325
- this.ssrRenderTarget.dispose();
326
- this.blurRenderTarget.dispose();
327
- this.blurRenderTarget2.dispose();
328
- // this.blurRenderTarget3.dispose();
329
-
330
- // dispose materials
331
-
332
- this.normalMaterial.dispose();
333
- this.metalnessOnMaterial.dispose();
334
- this.metalnessOffMaterial.dispose();
335
- this.blurMaterial.dispose();
336
- this.blurMaterial2.dispose();
337
- this.copyMaterial.dispose();
338
- this.depthRenderMaterial.dispose();
339
-
340
- // dipsose full screen quad
341
-
342
- this.fsQuad.dispose();
343
-
344
- }
345
-
346
- render( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {
347
-
348
- // render beauty and depth
349
-
350
- renderer.setRenderTarget( this.beautyRenderTarget );
351
- renderer.clear();
352
- if ( this.groundReflector ) {
353
-
354
- this.groundReflector.visible = false;
355
- this.groundReflector.doRender( this.renderer, this.scene, this.camera );
356
- this.groundReflector.visible = true;
357
-
358
- }
359
-
360
- renderer.render( this.scene, this.camera );
361
- if ( this.groundReflector ) this.groundReflector.visible = false;
362
-
363
- // render normals
364
-
365
- this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0, 0 );
366
-
367
- // render metalnesses
368
-
369
- if ( this.selective ) {
370
-
371
- this.renderMetalness( renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0 );
372
-
373
- }
374
-
375
- // render SSR
376
-
377
- this.ssrMaterial.uniforms[ 'opacity' ].value = this.opacity;
378
- this.ssrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
379
- this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
380
- this.renderPass( renderer, this.ssrMaterial, this.ssrRenderTarget );
381
-
382
-
383
- // render blur
384
-
385
- if ( this.blur ) {
386
-
387
- this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
388
- this.renderPass( renderer, this.blurMaterial2, this.blurRenderTarget2 );
389
- // this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
390
-
391
- }
392
-
393
- // output result to screen
394
-
395
- switch ( this.output ) {
396
-
397
- case SSRPass.OUTPUT.Default:
398
-
399
- if ( this.bouncing ) {
400
-
401
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
402
- this.copyMaterial.blending = NoBlending;
403
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
404
-
405
- if ( this.blur )
406
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
407
- else
408
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
409
- this.copyMaterial.blending = NormalBlending;
410
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
411
-
412
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
413
- this.copyMaterial.blending = NoBlending;
414
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
415
-
416
- } else {
417
-
418
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
419
- this.copyMaterial.blending = NoBlending;
420
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
421
-
422
- if ( this.blur )
423
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
424
- else
425
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
426
- this.copyMaterial.blending = NormalBlending;
427
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
428
-
429
- }
430
-
431
- break;
432
- case SSRPass.OUTPUT.SSR:
433
-
434
- if ( this.blur )
435
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
436
- else
437
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
438
- this.copyMaterial.blending = NoBlending;
439
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
440
-
441
- if ( this.bouncing ) {
442
-
443
- if ( this.blur )
444
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
445
- else
446
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
447
- this.copyMaterial.blending = NoBlending;
448
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
449
-
450
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
451
- this.copyMaterial.blending = NormalBlending;
452
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
453
-
454
- }
455
-
456
- break;
457
-
458
- case SSRPass.OUTPUT.Beauty:
459
-
460
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
461
- this.copyMaterial.blending = NoBlending;
462
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
463
-
464
- break;
465
-
466
- case SSRPass.OUTPUT.Depth:
467
-
468
- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
469
-
470
- break;
471
-
472
- case SSRPass.OUTPUT.Normal:
473
-
474
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
475
- this.copyMaterial.blending = NoBlending;
476
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
477
-
478
- break;
479
-
480
- case SSRPass.OUTPUT.Metalness:
481
-
482
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.metalnessRenderTarget.texture;
483
- this.copyMaterial.blending = NoBlending;
484
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
485
-
486
- break;
487
-
488
- default:
489
- console.warn( 'THREE.SSRPass: Unknown output type.' );
490
-
491
- }
492
-
493
- }
494
-
495
- renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
496
-
497
- // save original state
498
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
499
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
500
- const originalAutoClear = renderer.autoClear;
501
-
502
- renderer.setRenderTarget( renderTarget );
503
-
504
- // setup pass state
505
- renderer.autoClear = false;
506
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
507
-
508
- renderer.setClearColor( clearColor );
509
- renderer.setClearAlpha( clearAlpha || 0.0 );
510
- renderer.clear();
511
-
512
- }
513
-
514
- this.fsQuad.material = passMaterial;
515
- this.fsQuad.render( renderer );
516
-
517
- // restore original state
518
- renderer.autoClear = originalAutoClear;
519
- renderer.setClearColor( this.originalClearColor );
520
- renderer.setClearAlpha( originalClearAlpha );
521
-
522
- }
523
-
524
- renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
525
-
526
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
527
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
528
- const originalAutoClear = renderer.autoClear;
529
-
530
- renderer.setRenderTarget( renderTarget );
531
- renderer.autoClear = false;
532
-
533
- clearColor = overrideMaterial.clearColor || clearColor;
534
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
535
-
536
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
537
-
538
- renderer.setClearColor( clearColor );
539
- renderer.setClearAlpha( clearAlpha || 0.0 );
540
- renderer.clear();
541
-
542
- }
543
-
544
- this.scene.overrideMaterial = overrideMaterial;
545
- renderer.render( this.scene, this.camera );
546
- this.scene.overrideMaterial = null;
547
-
548
- // restore original state
549
-
550
- renderer.autoClear = originalAutoClear;
551
- renderer.setClearColor( this.originalClearColor );
552
- renderer.setClearAlpha( originalClearAlpha );
553
-
554
- }
555
-
556
- renderMetalness( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
557
-
558
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
559
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
560
- const originalAutoClear = renderer.autoClear;
561
-
562
- renderer.setRenderTarget( renderTarget );
563
- renderer.autoClear = false;
564
-
565
- clearColor = overrideMaterial.clearColor || clearColor;
566
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
567
-
568
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
569
-
570
- renderer.setClearColor( clearColor );
571
- renderer.setClearAlpha( clearAlpha || 0.0 );
572
- renderer.clear();
573
-
574
- }
575
-
576
- this.scene.traverseVisible( child => {
577
-
578
- child._SSRPassBackupMaterial = child.material;
579
- if ( this._selects.includes( child ) ) {
580
-
581
- child.material = this.metalnessOnMaterial;
582
-
583
- } else {
584
-
585
- child.material = this.metalnessOffMaterial;
586
-
587
- }
588
-
589
- } );
590
- renderer.render( this.scene, this.camera );
591
- this.scene.traverseVisible( child => {
592
-
593
- child.material = child._SSRPassBackupMaterial;
594
-
595
- } );
596
-
597
- // restore original state
598
-
599
- renderer.autoClear = originalAutoClear;
600
- renderer.setClearColor( this.originalClearColor );
601
- renderer.setClearAlpha( originalClearAlpha );
602
-
603
- }
604
-
605
- setSize( width, height ) {
606
-
607
- this.width = width;
608
- this.height = height;
609
-
610
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
611
- this.ssrMaterial.needsUpdate = true;
612
- this.beautyRenderTarget.setSize( width, height );
613
- this.prevRenderTarget.setSize( width, height );
614
- this.ssrRenderTarget.setSize( width, height );
615
- this.normalRenderTarget.setSize( width, height );
616
- this.metalnessRenderTarget.setSize( width, height );
617
- this.blurRenderTarget.setSize( width, height );
618
- this.blurRenderTarget2.setSize( width, height );
619
- // this.blurRenderTarget3.setSize(width, height);
620
-
621
- this.ssrMaterial.uniforms[ 'resolution' ].value.set( width, height );
622
- this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
623
- this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
624
-
625
- this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
626
- this.blurMaterial2.uniforms[ 'resolution' ].value.set( width, height );
627
-
628
- }
629
-
630
- }
631
-
632
- SSRPass.OUTPUT = {
633
- 'Default': 0,
634
- 'SSR': 1,
635
- 'Beauty': 3,
636
- 'Depth': 4,
637
- 'Normal': 5,
638
- 'Metalness': 7,
639
- };
640
-
641
- export { SSRPass };
@@ -1,79 +0,0 @@
1
- import {
2
- HalfFloatType,
3
- NoBlending,
4
- ShaderMaterial,
5
- UniformsUtils,
6
- WebGLRenderTarget
7
- } from 'three';
8
- import { Pass, FullScreenQuad } from './Pass.js';
9
- import { CopyShader } from '../shaders/CopyShader.js';
10
-
11
- class SavePass extends Pass {
12
-
13
- constructor( renderTarget ) {
14
-
15
- super();
16
-
17
- const shader = CopyShader;
18
-
19
- this.textureID = 'tDiffuse';
20
-
21
- this.uniforms = UniformsUtils.clone( shader.uniforms );
22
-
23
- this.material = new ShaderMaterial( {
24
-
25
- uniforms: this.uniforms,
26
- vertexShader: shader.vertexShader,
27
- fragmentShader: shader.fragmentShader,
28
- blending: NoBlending
29
-
30
- } );
31
-
32
- this.renderTarget = renderTarget;
33
-
34
- if ( this.renderTarget === undefined ) {
35
-
36
- this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
37
- this.renderTarget.texture.name = 'SavePass.rt';
38
-
39
- }
40
-
41
- this.needsSwap = false;
42
-
43
- this.fsQuad = new FullScreenQuad( this.material );
44
-
45
- }
46
-
47
- render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
48
-
49
- if ( this.uniforms[ this.textureID ] ) {
50
-
51
- this.uniforms[ this.textureID ].value = readBuffer.texture;
52
-
53
- }
54
-
55
- renderer.setRenderTarget( this.renderTarget );
56
- if ( this.clear ) renderer.clear();
57
- this.fsQuad.render( renderer );
58
-
59
- }
60
-
61
- setSize( width, height ) {
62
-
63
- this.renderTarget.setSize( width, height );
64
-
65
- }
66
-
67
- dispose() {
68
-
69
- this.renderTarget.dispose();
70
-
71
- this.material.dispose();
72
-
73
- this.fsQuad.dispose();
74
-
75
- }
76
-
77
- }
78
-
79
- export { SavePass };