@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
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  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
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- import {
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- Matrix4,
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- Vector2
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- } from 'three';
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-
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- /**
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- * References:
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- * http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html
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- * https://learnopengl.com/Advanced-Lighting/SSAO
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- * https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
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- */
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-
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- const SSAOShader = {
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-
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- defines: {
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- 'PERSPECTIVE_CAMERA': 1,
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- 'KERNEL_SIZE': 32
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- },
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-
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- uniforms: {
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-
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- 'tDiffuse': { value: null },
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- 'tNormal': { value: null },
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- 'tDepth': { value: null },
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- 'tNoise': { value: null },
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- 'kernel': { value: null },
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- 'cameraNear': { value: null },
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- 'cameraFar': { value: null },
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- 'resolution': { value: new Vector2() },
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- 'cameraProjectionMatrix': { value: new Matrix4() },
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- 'cameraInverseProjectionMatrix': { value: new Matrix4() },
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- 'kernelRadius': { value: 8 },
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- 'minDistance': { value: 0.005 },
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- 'maxDistance': { value: 0.05 },
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-
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- },
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-
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- vertexShader: /* glsl */`
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vUv = uv;
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-
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }`,
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-
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- fragmentShader: /* glsl */`
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-
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- uniform sampler2D tDiffuse;
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- uniform sampler2D tNormal;
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- uniform sampler2D tDepth;
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- uniform sampler2D tNoise;
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-
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- uniform vec3 kernel[ KERNEL_SIZE ];
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-
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- uniform vec2 resolution;
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-
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- uniform float cameraNear;
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- uniform float cameraFar;
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- uniform mat4 cameraProjectionMatrix;
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- uniform mat4 cameraInverseProjectionMatrix;
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-
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- uniform float kernelRadius;
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- uniform float minDistance; // avoid artifacts caused by neighbour fragments with minimal depth difference
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- uniform float maxDistance; // avoid the influence of fragments which are too far away
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-
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- varying vec2 vUv;
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-
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- #include <packing>
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-
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- float getDepth( const in vec2 screenPosition ) {
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- }
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- float getLinearDepth( const in vec2 screenPosition ) {
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-
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- float fragCoordZ = texture2D( tDepth, screenPosition ).x;
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- float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
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- return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
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- return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
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-
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- }
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-
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-
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- vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );
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-
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- return ( cameraInverseProjectionMatrix * clipPosition ).xyz;
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-
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- }
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- vec3 getViewNormal( const in vec2 screenPosition ) {
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-
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- return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );
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-
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- }
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-
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- void main() {
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-
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- float depth = getDepth( vUv );
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- float viewZ = getViewZ( depth );
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-
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- vec3 viewPosition = getViewPosition( vUv, depth, viewZ );
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- vec3 viewNormal = getViewNormal( vUv );
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- vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );
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- vec3 random = vec3( texture2D( tNoise, vUv * noiseScale ).r );
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-
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- // compute matrix used to reorient a kernel vector
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- vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );
142
- vec3 bitangent = cross( viewNormal, tangent );
143
- mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );
144
-
145
- float occlusion = 0.0;
146
-
147
- for ( int i = 0; i < KERNEL_SIZE; i ++ ) {
148
-
149
- vec3 sampleVector = kernelMatrix * kernel[ i ]; // reorient sample vector in view space
150
- vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius ); // calculate sample point
151
-
152
- vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 ); // project point and calculate NDC
153
- samplePointNDC /= samplePointNDC.w;
154
-
155
- vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5; // compute uv coordinates
156
-
157
- float realDepth = getLinearDepth( samplePointUv ); // get linear depth from depth texture
158
- float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar ); // compute linear depth of the sample view Z value
159
- float delta = sampleDepth - realDepth;
160
-
161
- if ( delta > minDistance && delta < maxDistance ) { // if fragment is before sample point, increase occlusion
162
-
163
- occlusion += 1.0;
164
-
165
- }
166
-
167
- }
168
-
169
- occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );
170
-
171
- gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );
172
-
173
- }`
174
-
175
- };
176
-
177
- const SSAODepthShader = {
178
-
179
- defines: {
180
- 'PERSPECTIVE_CAMERA': 1
181
- },
182
-
183
- uniforms: {
184
-
185
- 'tDepth': { value: null },
186
- 'cameraNear': { value: null },
187
- 'cameraFar': { value: null },
188
-
189
- },
190
-
191
- vertexShader:
192
-
193
- `varying vec2 vUv;
194
-
195
- void main() {
196
-
197
- vUv = uv;
198
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
199
-
200
- }`,
201
-
202
- fragmentShader:
203
-
204
- `uniform sampler2D tDepth;
205
-
206
- uniform float cameraNear;
207
- uniform float cameraFar;
208
-
209
- varying vec2 vUv;
210
-
211
- #include <packing>
212
-
213
- float getLinearDepth( const in vec2 screenPosition ) {
214
-
215
- #if PERSPECTIVE_CAMERA == 1
216
-
217
- float fragCoordZ = texture2D( tDepth, screenPosition ).x;
218
- float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
219
- return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
220
-
221
- #else
222
-
223
- return texture2D( tDepth, screenPosition ).x;
224
-
225
- #endif
226
-
227
- }
228
-
229
- void main() {
230
-
231
- float depth = getLinearDepth( vUv );
232
- gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );
233
-
234
- }`
235
-
236
- };
237
-
238
- const SSAOBlurShader = {
239
-
240
- uniforms: {
241
-
242
- 'tDiffuse': { value: null },
243
- 'resolution': { value: new Vector2() }
244
-
245
- },
246
-
247
- vertexShader:
248
-
249
- `varying vec2 vUv;
250
-
251
- void main() {
252
-
253
- vUv = uv;
254
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
255
-
256
- }`,
257
-
258
- fragmentShader:
259
-
260
- `uniform sampler2D tDiffuse;
261
-
262
- uniform vec2 resolution;
263
-
264
- varying vec2 vUv;
265
-
266
- void main() {
267
-
268
- vec2 texelSize = ( 1.0 / resolution );
269
- float result = 0.0;
270
-
271
- for ( int i = - 2; i <= 2; i ++ ) {
272
-
273
- for ( int j = - 2; j <= 2; j ++ ) {
274
-
275
- vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;
276
- result += texture2D( tDiffuse, vUv + offset ).r;
277
-
278
- }
279
-
280
- }
281
-
282
- gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );
283
-
284
- }`
285
-
286
- };
287
-
288
- export { SSAOShader, SSAODepthShader, SSAOBlurShader };
@@ -1,364 +0,0 @@
1
- import {
2
- Matrix4,
3
- Vector2
4
- } from 'three';
5
- /**
6
- * References:
7
- * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
8
- */
9
-
10
- const SSRShader = {
11
-
12
- defines: {
13
- MAX_STEP: 0,
14
- PERSPECTIVE_CAMERA: true,
15
- DISTANCE_ATTENUATION: true,
16
- FRESNEL: true,
17
- INFINITE_THICK: false,
18
- SELECTIVE: false,
19
- },
20
-
21
- uniforms: {
22
-
23
- 'tDiffuse': { value: null },
24
- 'tNormal': { value: null },
25
- 'tMetalness': { value: null },
26
- 'tDepth': { value: null },
27
- 'cameraNear': { value: null },
28
- 'cameraFar': { value: null },
29
- 'resolution': { value: new Vector2() },
30
- 'cameraProjectionMatrix': { value: new Matrix4() },
31
- 'cameraInverseProjectionMatrix': { value: new Matrix4() },
32
- 'opacity': { value: .5 },
33
- 'maxDistance': { value: 180 },
34
- 'cameraRange': { value: 0 },
35
- 'thickness': { value: .018 }
36
-
37
- },
38
-
39
- vertexShader: /* glsl */`
40
-
41
- varying vec2 vUv;
42
-
43
- void main() {
44
-
45
- vUv = uv;
46
-
47
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
48
-
49
- }
50
-
51
- `,
52
-
53
- fragmentShader: /* glsl */`
54
- // precision highp float;
55
- precision highp sampler2D;
56
- varying vec2 vUv;
57
- uniform sampler2D tDepth;
58
- uniform sampler2D tNormal;
59
- uniform sampler2D tMetalness;
60
- uniform sampler2D tDiffuse;
61
- uniform float cameraRange;
62
- uniform vec2 resolution;
63
- uniform float opacity;
64
- uniform float cameraNear;
65
- uniform float cameraFar;
66
- uniform float maxDistance;
67
- uniform float thickness;
68
- uniform mat4 cameraProjectionMatrix;
69
- uniform mat4 cameraInverseProjectionMatrix;
70
- #include <packing>
71
- float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
72
- //x0: point, x1: linePointA, x2: linePointB
73
- //https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
74
- return length(cross(x0-x1,x0-x2))/length(x2-x1);
75
- }
76
- float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
77
- // https://mathworld.wolfram.com/Point-PlaneDistance.html
78
- //// https://en.wikipedia.org/wiki/Plane_(geometry)
79
- //// http://paulbourke.net/geometry/pointlineplane/
80
- float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
81
- float x0=point.x,y0=point.y,z0=point.z;
82
- float x=planePoint.x,y=planePoint.y,z=planePoint.z;
83
- float d=-(a*x+b*y+c*z);
84
- float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
85
- return distance;
86
- }
87
- float getDepth( const in vec2 uv ) {
88
- return texture2D( tDepth, uv ).x;
89
- }
90
- float getViewZ( const in float depth ) {
91
- #ifdef PERSPECTIVE_CAMERA
92
- return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
93
- #else
94
- return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
95
- #endif
96
- }
97
- vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
98
- vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
99
- clipPosition *= clipW; //clip
100
- return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
101
- }
102
- vec3 getViewNormal( const in vec2 uv ) {
103
- return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
104
- }
105
- vec2 viewPositionToXY(vec3 viewPosition){
106
- vec2 xy;
107
- vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
108
- xy=clip.xy;//clip
109
- float clipW=clip.w;
110
- xy/=clipW;//NDC
111
- xy=(xy+1.)/2.;//uv
112
- xy*=resolution;//screen
113
- return xy;
114
- }
115
- void main(){
116
- #ifdef SELECTIVE
117
- float metalness=texture2D(tMetalness,vUv).r;
118
- if(metalness==0.) return;
119
- #endif
120
-
121
- float depth = getDepth( vUv );
122
- float viewZ = getViewZ( depth );
123
- if(-viewZ>=cameraFar) return;
124
-
125
- float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
126
- vec3 viewPosition=getViewPosition( vUv, depth, clipW );
127
-
128
- vec2 d0=gl_FragCoord.xy;
129
- vec2 d1;
130
-
131
- vec3 viewNormal=getViewNormal( vUv );
132
-
133
- #ifdef PERSPECTIVE_CAMERA
134
- vec3 viewIncidentDir=normalize(viewPosition);
135
- vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
136
- #else
137
- vec3 viewIncidentDir=vec3(0,0,-1);
138
- vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
139
- #endif
140
-
141
- float maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);
142
- // dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
143
- // if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
144
- // maxDistance/maxReflectRayLen=cos(theta)
145
- // maxDistance/maxReflectRayLen==dot(a,b)
146
- // maxReflectRayLen==maxDistance/dot(a,b)
147
-
148
- vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
149
- #ifdef PERSPECTIVE_CAMERA
150
- if(d1viewPosition.z>-cameraNear){
151
- //https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
152
- float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
153
- d1viewPosition=viewPosition+viewReflectDir*t;
154
- }
155
- #endif
156
- d1=viewPositionToXY(d1viewPosition);
157
-
158
- float totalLen=length(d1-d0);
159
- float xLen=d1.x-d0.x;
160
- float yLen=d1.y-d0.y;
161
- float totalStep=max(abs(xLen),abs(yLen));
162
- float xSpan=xLen/totalStep;
163
- float ySpan=yLen/totalStep;
164
- for(float i=0.;i<float(MAX_STEP);i++){
165
- if(i>=totalStep) break;
166
- vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
167
- if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
168
- float s=length(xy-d0)/totalLen;
169
- vec2 uv=xy/resolution;
170
-
171
- float d = getDepth(uv);
172
- float vZ = getViewZ( d );
173
- if(-vZ>=cameraFar) continue;
174
- float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
175
- vec3 vP=getViewPosition( uv, d, cW );
176
-
177
- #ifdef PERSPECTIVE_CAMERA
178
- // https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
179
- float recipVPZ=1./viewPosition.z;
180
- float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
181
- #else
182
- float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
183
- #endif
184
-
185
- // if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.
186
- // https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164
187
- if(viewReflectRayZ<=vZ){
188
-
189
- bool hit;
190
- #ifdef INFINITE_THICK
191
- hit=true;
192
- #else
193
- float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
194
-
195
- float minThickness;
196
- vec2 xyNeighbor=xy;
197
- xyNeighbor.x+=1.;
198
- vec2 uvNeighbor=xyNeighbor/resolution;
199
- vec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);
200
- minThickness=vPNeighbor.x-vP.x;
201
- minThickness*=3.;
202
- float tk=max(minThickness,thickness);
203
-
204
- hit=away<=tk;
205
- #endif
206
-
207
- if(hit){
208
- vec3 vN=getViewNormal( uv );
209
- if(dot(viewReflectDir,vN)>=0.) continue;
210
- float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
211
- if(distance>maxDistance) break;
212
- float op=opacity;
213
- #ifdef DISTANCE_ATTENUATION
214
- float ratio=1.-(distance/maxDistance);
215
- float attenuation=ratio*ratio;
216
- op=opacity*attenuation;
217
- #endif
218
- #ifdef FRESNEL
219
- float fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;
220
- op*=fresnelCoe;
221
- #endif
222
- vec4 reflectColor=texture2D(tDiffuse,uv);
223
- gl_FragColor.xyz=reflectColor.xyz;
224
- gl_FragColor.a=op;
225
- break;
226
- }
227
- }
228
- }
229
- }
230
- `
231
-
232
- };
233
-
234
- const SSRDepthShader = {
235
-
236
- defines: {
237
- 'PERSPECTIVE_CAMERA': 1
238
- },
239
-
240
- uniforms: {
241
-
242
- 'tDepth': { value: null },
243
- 'cameraNear': { value: null },
244
- 'cameraFar': { value: null },
245
-
246
- },
247
-
248
- vertexShader: /* glsl */`
249
-
250
- varying vec2 vUv;
251
-
252
- void main() {
253
-
254
- vUv = uv;
255
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
256
-
257
- }
258
-
259
- `,
260
-
261
- fragmentShader: /* glsl */`
262
-
263
- uniform sampler2D tDepth;
264
-
265
- uniform float cameraNear;
266
- uniform float cameraFar;
267
-
268
- varying vec2 vUv;
269
-
270
- #include <packing>
271
-
272
- float getLinearDepth( const in vec2 uv ) {
273
-
274
- #if PERSPECTIVE_CAMERA == 1
275
-
276
- float fragCoordZ = texture2D( tDepth, uv ).x;
277
- float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
278
- return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
279
-
280
- #else
281
-
282
- return texture2D( tDepth, uv ).x;
283
-
284
- #endif
285
-
286
- }
287
-
288
- void main() {
289
-
290
- float depth = getLinearDepth( vUv );
291
- float d = 1.0 - depth;
292
- // d=(d-.999)*1000.;
293
- gl_FragColor = vec4( vec3( d ), 1.0 );
294
-
295
- }
296
-
297
- `
298
-
299
- };
300
-
301
- const SSRBlurShader = {
302
-
303
- uniforms: {
304
-
305
- 'tDiffuse': { value: null },
306
- 'resolution': { value: new Vector2() },
307
- 'opacity': { value: .5 },
308
-
309
- },
310
-
311
- vertexShader: /* glsl */`
312
-
313
- varying vec2 vUv;
314
-
315
- void main() {
316
-
317
- vUv = uv;
318
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
319
-
320
- }
321
-
322
- `,
323
-
324
- fragmentShader: /* glsl */`
325
-
326
- uniform sampler2D tDiffuse;
327
- uniform vec2 resolution;
328
- varying vec2 vUv;
329
- void main() {
330
- //reverse engineering from PhotoShop blur filter, then change coefficient
331
-
332
- vec2 texelSize = ( 1.0 / resolution );
333
-
334
- vec4 c=texture2D(tDiffuse,vUv);
335
-
336
- vec2 offset;
337
-
338
- offset=(vec2(-1,0))*texelSize;
339
- vec4 cl=texture2D(tDiffuse,vUv+offset);
340
-
341
- offset=(vec2(1,0))*texelSize;
342
- vec4 cr=texture2D(tDiffuse,vUv+offset);
343
-
344
- offset=(vec2(0,-1))*texelSize;
345
- vec4 cb=texture2D(tDiffuse,vUv+offset);
346
-
347
- offset=(vec2(0,1))*texelSize;
348
- vec4 ct=texture2D(tDiffuse,vUv+offset);
349
-
350
- // float coeCenter=.5;
351
- // float coeSide=.125;
352
- float coeCenter=.2;
353
- float coeSide=.2;
354
- float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
355
- vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
356
- gl_FragColor=vec4(rgb,a);
357
-
358
- }
359
- `
360
-
361
-
362
- };
363
-
364
- export { SSRShader, SSRDepthShader, SSRBlurShader };
@@ -1,52 +0,0 @@
1
- /**
2
- * Sepia tone shader
3
- * based on glfx.js sepia shader
4
- * https://github.com/evanw/glfx.js
5
- */
6
-
7
- const SepiaShader = {
8
-
9
- name: 'SepiaShader',
10
-
11
- uniforms: {
12
-
13
- 'tDiffuse': { value: null },
14
- 'amount': { value: 1.0 }
15
-
16
- },
17
-
18
- vertexShader: /* glsl */`
19
-
20
- varying vec2 vUv;
21
-
22
- void main() {
23
-
24
- vUv = uv;
25
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
-
27
- }`,
28
-
29
- fragmentShader: /* glsl */`
30
-
31
- uniform float amount;
32
-
33
- uniform sampler2D tDiffuse;
34
-
35
- varying vec2 vUv;
36
-
37
- void main() {
38
-
39
- vec4 color = texture2D( tDiffuse, vUv );
40
- vec3 c = color.rgb;
41
-
42
- color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
43
- color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
44
- color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
45
-
46
- gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
47
-
48
- }`
49
-
50
- };
51
-
52
- export { SepiaShader };