@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  336. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
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  586. package/lib/3d.min.js +0 -1
@@ -1,618 +0,0 @@
1
- import { glsl } from '../../code/CodeNode.js';
2
- import { glslFn } from '../../code/FunctionNode.js';
3
-
4
- // Original shader code from:
5
- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
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-
7
- export const mx_noise = glsl( `float mx_select(bool b, float t, float f)
8
- {
9
- return b ? t : f;
10
- }
11
-
12
- float mx_negate_if(float val, bool b)
13
- {
14
- return b ? -val : val;
15
- }
16
-
17
- int mx_floor(float x)
18
- {
19
- return int(floor(x));
20
- }
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-
22
- // return mx_floor as well as the fractional remainder
23
- float mx_floorfrac(float x, out int i)
24
- {
25
- i = mx_floor(x);
26
- return x - float(i);
27
- }
28
-
29
- float mx_bilerp(float v0, float v1, float v2, float v3, float s, float t)
30
- {
31
- float s1 = 1.0 - s;
32
- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
33
- }
34
- vec3 mx_bilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, float s, float t)
35
- {
36
- float s1 = 1.0 - s;
37
- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
38
- }
39
- float mx_trilerp(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float s, float t, float r)
40
- {
41
- float s1 = 1.0 - s;
42
- float t1 = 1.0 - t;
43
- float r1 = 1.0 - r;
44
- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
45
- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
46
- }
47
- vec3 mx_trilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, vec3 v4, vec3 v5, vec3 v6, vec3 v7, float s, float t, float r)
48
- {
49
- float s1 = 1.0 - s;
50
- float t1 = 1.0 - t;
51
- float r1 = 1.0 - r;
52
- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
53
- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
54
- }
55
-
56
- // 2 and 3 dimensional gradient functions - perform a dot product against a
57
- // randomly chosen vector. Note that the gradient vector is not normalized, but
58
- // this only affects the overal "scale" of the result, so we simply account for
59
- // the scale by multiplying in the corresponding "perlin" function.
60
- float mx_gradient_float(uint hash, float x, float y)
61
- {
62
- // 8 possible directions (+-1,+-2) and (+-2,+-1)
63
- uint h = hash & 7u;
64
- float u = mx_select(h<4u, x, y);
65
- float v = 2.0 * mx_select(h<4u, y, x);
66
- // compute the dot product with (x,y).
67
- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
68
- }
69
- float mx_gradient_float(uint hash, float x, float y, float z)
70
- {
71
- // use vectors pointing to the edges of the cube
72
- uint h = hash & 15u;
73
- float u = mx_select(h<8u, x, y);
74
- float v = mx_select(h<4u, y, mx_select((h==12u)||(h==14u), x, z));
75
- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
76
- }
77
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y)
78
- {
79
- return vec3(mx_gradient_float(hash.x, x, y), mx_gradient_float(hash.y, x, y), mx_gradient_float(hash.z, x, y));
80
- }
81
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y, float z)
82
- {
83
- return vec3(mx_gradient_float(hash.x, x, y, z), mx_gradient_float(hash.y, x, y, z), mx_gradient_float(hash.z, x, y, z));
84
- }
85
- // Scaling factors to normalize the result of gradients above.
86
- // These factors were experimentally calculated to be:
87
- // 2D: 0.6616
88
- // 3D: 0.9820
89
- float mx_gradient_scale2d(float v) { return 0.6616 * v; }
90
- float mx_gradient_scale3d(float v) { return 0.9820 * v; }
91
- vec3 mx_gradient_scale2d(vec3 v) { return 0.6616 * v; }
92
- vec3 mx_gradient_scale3d(vec3 v) { return 0.9820 * v; }
93
-
94
- /// Bitwise circular rotation left by k bits (for 32 bit unsigned integers)
95
- uint mx_rotl32(uint x, int k)
96
- {
97
- return (x<<k) | (x>>(32-k));
98
- }
99
-
100
- void mx_bjmix(inout uint a, inout uint b, inout uint c)
101
- {
102
- a -= c; a ^= mx_rotl32(c, 4); c += b;
103
- b -= a; b ^= mx_rotl32(a, 6); a += c;
104
- c -= b; c ^= mx_rotl32(b, 8); b += a;
105
- a -= c; a ^= mx_rotl32(c,16); c += b;
106
- b -= a; b ^= mx_rotl32(a,19); a += c;
107
- c -= b; c ^= mx_rotl32(b, 4); b += a;
108
- }
109
-
110
- // Mix up and combine the bits of a, b, and c (doesn't change them, but
111
- // returns a hash of those three original values).
112
- uint mx_bjfinal(uint a, uint b, uint c)
113
- {
114
- c ^= b; c -= mx_rotl32(b,14);
115
- a ^= c; a -= mx_rotl32(c,11);
116
- b ^= a; b -= mx_rotl32(a,25);
117
- c ^= b; c -= mx_rotl32(b,16);
118
- a ^= c; a -= mx_rotl32(c,4);
119
- b ^= a; b -= mx_rotl32(a,14);
120
- c ^= b; c -= mx_rotl32(b,24);
121
- return c;
122
- }
123
-
124
- // Convert a 32 bit integer into a floating point number in [0,1]
125
- float mx_bits_to_01(uint bits)
126
- {
127
- return float(bits) / float(uint(0xffffffff));
128
- }
129
-
130
- float mx_fade(float t)
131
- {
132
- return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
133
- }
134
-
135
- uint mx_hash_int(int x)
136
- {
137
- uint len = 1u;
138
- uint seed = uint(0xdeadbeef) + (len << 2u) + 13u;
139
- return mx_bjfinal(seed+uint(x), seed, seed);
140
- }
141
-
142
- uint mx_hash_int(int x, int y)
143
- {
144
- uint len = 2u;
145
- uint a, b, c;
146
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
147
- a += uint(x);
148
- b += uint(y);
149
- return mx_bjfinal(a, b, c);
150
- }
151
-
152
- uint mx_hash_int(int x, int y, int z)
153
- {
154
- uint len = 3u;
155
- uint a, b, c;
156
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
157
- a += uint(x);
158
- b += uint(y);
159
- c += uint(z);
160
- return mx_bjfinal(a, b, c);
161
- }
162
-
163
- uint mx_hash_int(int x, int y, int z, int xx)
164
- {
165
- uint len = 4u;
166
- uint a, b, c;
167
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
168
- a += uint(x);
169
- b += uint(y);
170
- c += uint(z);
171
- mx_bjmix(a, b, c);
172
- a += uint(xx);
173
- return mx_bjfinal(a, b, c);
174
- }
175
-
176
- uint mx_hash_int(int x, int y, int z, int xx, int yy)
177
- {
178
- uint len = 5u;
179
- uint a, b, c;
180
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
181
- a += uint(x);
182
- b += uint(y);
183
- c += uint(z);
184
- mx_bjmix(a, b, c);
185
- a += uint(xx);
186
- b += uint(yy);
187
- return mx_bjfinal(a, b, c);
188
- }
189
-
190
- uvec3 mx_hash_vec3(int x, int y)
191
- {
192
- uint h = mx_hash_int(x, y);
193
- // we only need the low-order bits to be random, so split out
194
- // the 32 bit result into 3 parts for each channel
195
- uvec3 result;
196
- result.x = (h ) & 0xFFu;
197
- result.y = (h >> 8 ) & 0xFFu;
198
- result.z = (h >> 16) & 0xFFu;
199
- return result;
200
- }
201
-
202
- uvec3 mx_hash_vec3(int x, int y, int z)
203
- {
204
- uint h = mx_hash_int(x, y, z);
205
- // we only need the low-order bits to be random, so split out
206
- // the 32 bit result into 3 parts for each channel
207
- uvec3 result;
208
- result.x = (h ) & 0xFFu;
209
- result.y = (h >> 8 ) & 0xFFu;
210
- result.z = (h >> 16) & 0xFFu;
211
- return result;
212
- }
213
-
214
- float mx_perlin_noise_float(vec2 p)
215
- {
216
- int X, Y;
217
- float fx = mx_floorfrac(p.x, X);
218
- float fy = mx_floorfrac(p.y, Y);
219
- float u = mx_fade(fx);
220
- float v = mx_fade(fy);
221
- float result = mx_bilerp(
222
- mx_gradient_float(mx_hash_int(X , Y ), fx , fy ),
223
- mx_gradient_float(mx_hash_int(X+1, Y ), fx-1.0, fy ),
224
- mx_gradient_float(mx_hash_int(X , Y+1), fx , fy-1.0),
225
- mx_gradient_float(mx_hash_int(X+1, Y+1), fx-1.0, fy-1.0),
226
- u, v);
227
- return mx_gradient_scale2d(result);
228
- }
229
-
230
- float mx_perlin_noise_float(vec3 p)
231
- {
232
- int X, Y, Z;
233
- float fx = mx_floorfrac(p.x, X);
234
- float fy = mx_floorfrac(p.y, Y);
235
- float fz = mx_floorfrac(p.z, Z);
236
- float u = mx_fade(fx);
237
- float v = mx_fade(fy);
238
- float w = mx_fade(fz);
239
- float result = mx_trilerp(
240
- mx_gradient_float(mx_hash_int(X , Y , Z ), fx , fy , fz ),
241
- mx_gradient_float(mx_hash_int(X+1, Y , Z ), fx-1.0, fy , fz ),
242
- mx_gradient_float(mx_hash_int(X , Y+1, Z ), fx , fy-1.0, fz ),
243
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
244
- mx_gradient_float(mx_hash_int(X , Y , Z+1), fx , fy , fz-1.0),
245
- mx_gradient_float(mx_hash_int(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
246
- mx_gradient_float(mx_hash_int(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
247
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
248
- u, v, w);
249
- return mx_gradient_scale3d(result);
250
- }
251
-
252
- vec3 mx_perlin_noise_vec3(vec2 p)
253
- {
254
- int X, Y;
255
- float fx = mx_floorfrac(p.x, X);
256
- float fy = mx_floorfrac(p.y, Y);
257
- float u = mx_fade(fx);
258
- float v = mx_fade(fy);
259
- vec3 result = mx_bilerp(
260
- mx_gradient_vec3(mx_hash_vec3(X , Y ), fx , fy ),
261
- mx_gradient_vec3(mx_hash_vec3(X+1, Y ), fx-1.0, fy ),
262
- mx_gradient_vec3(mx_hash_vec3(X , Y+1), fx , fy-1.0),
263
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1), fx-1.0, fy-1.0),
264
- u, v);
265
- return mx_gradient_scale2d(result);
266
- }
267
-
268
- vec3 mx_perlin_noise_vec3(vec3 p)
269
- {
270
- int X, Y, Z;
271
- float fx = mx_floorfrac(p.x, X);
272
- float fy = mx_floorfrac(p.y, Y);
273
- float fz = mx_floorfrac(p.z, Z);
274
- float u = mx_fade(fx);
275
- float v = mx_fade(fy);
276
- float w = mx_fade(fz);
277
- vec3 result = mx_trilerp(
278
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z ), fx , fy , fz ),
279
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z ), fx-1.0, fy , fz ),
280
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z ), fx , fy-1.0, fz ),
281
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
282
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z+1), fx , fy , fz-1.0),
283
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
284
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
285
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
286
- u, v, w);
287
- return mx_gradient_scale3d(result);
288
- }
289
-
290
- float mx_cell_noise_float(float p)
291
- {
292
- int ix = mx_floor(p);
293
- return mx_bits_to_01(mx_hash_int(ix));
294
- }
295
-
296
- float mx_cell_noise_float(vec2 p)
297
- {
298
- int ix = mx_floor(p.x);
299
- int iy = mx_floor(p.y);
300
- return mx_bits_to_01(mx_hash_int(ix, iy));
301
- }
302
-
303
- float mx_cell_noise_float(vec3 p)
304
- {
305
- int ix = mx_floor(p.x);
306
- int iy = mx_floor(p.y);
307
- int iz = mx_floor(p.z);
308
- return mx_bits_to_01(mx_hash_int(ix, iy, iz));
309
- }
310
-
311
- float mx_cell_noise_float(vec4 p)
312
- {
313
- int ix = mx_floor(p.x);
314
- int iy = mx_floor(p.y);
315
- int iz = mx_floor(p.z);
316
- int iw = mx_floor(p.w);
317
- return mx_bits_to_01(mx_hash_int(ix, iy, iz, iw));
318
- }
319
-
320
- vec3 mx_cell_noise_vec3(float p)
321
- {
322
- int ix = mx_floor(p);
323
- return vec3(
324
- mx_bits_to_01(mx_hash_int(ix, 0)),
325
- mx_bits_to_01(mx_hash_int(ix, 1)),
326
- mx_bits_to_01(mx_hash_int(ix, 2))
327
- );
328
- }
329
-
330
- vec3 mx_cell_noise_vec3(vec2 p)
331
- {
332
- int ix = mx_floor(p.x);
333
- int iy = mx_floor(p.y);
334
- return vec3(
335
- mx_bits_to_01(mx_hash_int(ix, iy, 0)),
336
- mx_bits_to_01(mx_hash_int(ix, iy, 1)),
337
- mx_bits_to_01(mx_hash_int(ix, iy, 2))
338
- );
339
- }
340
-
341
- vec3 mx_cell_noise_vec3(vec3 p)
342
- {
343
- int ix = mx_floor(p.x);
344
- int iy = mx_floor(p.y);
345
- int iz = mx_floor(p.z);
346
- return vec3(
347
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 0)),
348
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 1)),
349
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 2))
350
- );
351
- }
352
-
353
- vec3 mx_cell_noise_vec3(vec4 p)
354
- {
355
- int ix = mx_floor(p.x);
356
- int iy = mx_floor(p.y);
357
- int iz = mx_floor(p.z);
358
- int iw = mx_floor(p.w);
359
- return vec3(
360
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 0)),
361
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 1)),
362
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 2))
363
- );
364
- }
365
-
366
- float mx_fractal_noise_float(vec3 p, int octaves, float lacunarity, float diminish)
367
- {
368
- float result = 0.0;
369
- float amplitude = 1.0;
370
- for (int i = 0; i < octaves; ++i)
371
- {
372
- result += amplitude * mx_perlin_noise_float(p);
373
- amplitude *= diminish;
374
- p *= lacunarity;
375
- }
376
- return result;
377
- }
378
-
379
- vec3 mx_fractal_noise_vec3(vec3 p, int octaves, float lacunarity, float diminish)
380
- {
381
- vec3 result = vec3(0.0);
382
- float amplitude = 1.0;
383
- for (int i = 0; i < octaves; ++i)
384
- {
385
- result += amplitude * mx_perlin_noise_vec3(p);
386
- amplitude *= diminish;
387
- p *= lacunarity;
388
- }
389
- return result;
390
- }
391
-
392
- vec2 mx_fractal_noise_vec2(vec3 p, int octaves, float lacunarity, float diminish)
393
- {
394
- return vec2(mx_fractal_noise_float(p, octaves, lacunarity, diminish),
395
- mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish));
396
- }
397
-
398
- vec4 mx_fractal_noise_vec4(vec3 p, int octaves, float lacunarity, float diminish)
399
- {
400
- vec3 c = mx_fractal_noise_vec3(p, octaves, lacunarity, diminish);
401
- float f = mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish);
402
- return vec4(c, f);
403
- }
404
-
405
- float mx_worley_distance(vec2 p, int x, int y, int xoff, int yoff, float jitter, int metric)
406
- {
407
- vec3 tmp = mx_cell_noise_vec3(vec2(x+xoff, y+yoff));
408
- vec2 off = vec2(tmp.x, tmp.y);
409
-
410
- off -= 0.5f;
411
- off *= jitter;
412
- off += 0.5f;
413
-
414
- vec2 cellpos = vec2(float(x), float(y)) + off;
415
- vec2 diff = cellpos - p;
416
- if (metric == 2)
417
- return abs(diff.x) + abs(diff.y); // Manhattan distance
418
- if (metric == 3)
419
- return max(abs(diff.x), abs(diff.y)); // Chebyshev distance
420
- // Either Euclidian or Distance^2
421
- return dot(diff, diff);
422
- }
423
-
424
- float mx_worley_distance(vec3 p, int x, int y, int z, int xoff, int yoff, int zoff, float jitter, int metric)
425
- {
426
- vec3 off = mx_cell_noise_vec3(vec3(x+xoff, y+yoff, z+zoff));
427
-
428
- off -= 0.5f;
429
- off *= jitter;
430
- off += 0.5f;
431
-
432
- vec3 cellpos = vec3(float(x), float(y), float(z)) + off;
433
- vec3 diff = cellpos - p;
434
- if (metric == 2)
435
- return abs(diff.x) + abs(diff.y) + abs(diff.z); // Manhattan distance
436
- if (metric == 3)
437
- return max(max(abs(diff.x), abs(diff.y)), abs(diff.z)); // Chebyshev distance
438
- // Either Euclidian or Distance^2
439
- return dot(diff, diff);
440
- }
441
-
442
- float mx_worley_noise_float(vec2 p, float jitter, int metric)
443
- {
444
- int X, Y;
445
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
446
- float sqdist = 1e6f; // Some big number for jitter > 1 (not all GPUs may be IEEE)
447
- for (int x = -1; x <= 1; ++x)
448
- {
449
- for (int y = -1; y <= 1; ++y)
450
- {
451
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
452
- sqdist = min(sqdist, dist);
453
- }
454
- }
455
- if (metric == 0)
456
- sqdist = sqrt(sqdist);
457
- return sqdist;
458
- }
459
-
460
- vec2 mx_worley_noise_vec2(vec2 p, float jitter, int metric)
461
- {
462
- int X, Y;
463
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
464
- vec2 sqdist = vec2(1e6f, 1e6f);
465
- for (int x = -1; x <= 1; ++x)
466
- {
467
- for (int y = -1; y <= 1; ++y)
468
- {
469
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
470
- if (dist < sqdist.x)
471
- {
472
- sqdist.y = sqdist.x;
473
- sqdist.x = dist;
474
- }
475
- else if (dist < sqdist.y)
476
- {
477
- sqdist.y = dist;
478
- }
479
- }
480
- }
481
- if (metric == 0)
482
- sqdist = sqrt(sqdist);
483
- return sqdist;
484
- }
485
-
486
- vec3 mx_worley_noise_vec3(vec2 p, float jitter, int metric)
487
- {
488
- int X, Y;
489
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
490
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
491
- for (int x = -1; x <= 1; ++x)
492
- {
493
- for (int y = -1; y <= 1; ++y)
494
- {
495
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
496
- if (dist < sqdist.x)
497
- {
498
- sqdist.z = sqdist.y;
499
- sqdist.y = sqdist.x;
500
- sqdist.x = dist;
501
- }
502
- else if (dist < sqdist.y)
503
- {
504
- sqdist.z = sqdist.y;
505
- sqdist.y = dist;
506
- }
507
- else if (dist < sqdist.z)
508
- {
509
- sqdist.z = dist;
510
- }
511
- }
512
- }
513
- if (metric == 0)
514
- sqdist = sqrt(sqdist);
515
- return sqdist;
516
- }
517
-
518
- float mx_worley_noise_float(vec3 p, float jitter, int metric)
519
- {
520
- int X, Y, Z;
521
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
522
- float sqdist = 1e6f;
523
- for (int x = -1; x <= 1; ++x)
524
- {
525
- for (int y = -1; y <= 1; ++y)
526
- {
527
- for (int z = -1; z <= 1; ++z)
528
- {
529
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
530
- sqdist = min(sqdist, dist);
531
- }
532
- }
533
- }
534
- if (metric == 0)
535
- sqdist = sqrt(sqdist);
536
- return sqdist;
537
- }
538
-
539
- vec2 mx_worley_noise_vec2(vec3 p, float jitter, int metric)
540
- {
541
- int X, Y, Z;
542
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
543
- vec2 sqdist = vec2(1e6f, 1e6f);
544
- for (int x = -1; x <= 1; ++x)
545
- {
546
- for (int y = -1; y <= 1; ++y)
547
- {
548
- for (int z = -1; z <= 1; ++z)
549
- {
550
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
551
- if (dist < sqdist.x)
552
- {
553
- sqdist.y = sqdist.x;
554
- sqdist.x = dist;
555
- }
556
- else if (dist < sqdist.y)
557
- {
558
- sqdist.y = dist;
559
- }
560
- }
561
- }
562
- }
563
- if (metric == 0)
564
- sqdist = sqrt(sqdist);
565
- return sqdist;
566
- }
567
-
568
- vec3 mx_worley_noise_vec3(vec3 p, float jitter, int metric)
569
- {
570
- int X, Y, Z;
571
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
572
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
573
- for (int x = -1; x <= 1; ++x)
574
- {
575
- for (int y = -1; y <= 1; ++y)
576
- {
577
- for (int z = -1; z <= 1; ++z)
578
- {
579
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
580
- if (dist < sqdist.x)
581
- {
582
- sqdist.z = sqdist.y;
583
- sqdist.y = sqdist.x;
584
- sqdist.x = dist;
585
- }
586
- else if (dist < sqdist.y)
587
- {
588
- sqdist.z = sqdist.y;
589
- sqdist.y = dist;
590
- }
591
- else if (dist < sqdist.z)
592
- {
593
- sqdist.z = dist;
594
- }
595
- }
596
- }
597
- }
598
- if (metric == 0)
599
- sqdist = sqrt(sqdist);
600
- return sqdist;
601
- }` );
602
-
603
- const includes = [ mx_noise ];
604
-
605
- export const mx_perlin_noise_float = glslFn( 'float mx_perlin_noise_float( any p )', includes );
606
- export const mx_perlin_noise_vec2 = glslFn( 'vec2 mx_perlin_noise_vec2( any p )', includes );
607
- export const mx_perlin_noise_vec3 = glslFn( 'vec3 mx_perlin_noise_vec3( any p )', includes );
608
-
609
- export const mx_cell_noise_float = glslFn( 'float mx_cell_noise_float( vec3 p )', includes );
610
-
611
- export const mx_worley_noise_float = glslFn( 'float mx_worley_noise_float( any p, float jitter, int metric )', includes );
612
- export const mx_worley_noise_vec2 = glslFn( 'float mx_worley_noise_vec2( any p, float jitter, int metric )', includes );
613
- export const mx_worley_noise_vec3 = glslFn( 'float mx_worley_noise_vec3( any p, float jitter, int metric )', includes );
614
-
615
- export const mx_fractal_noise_float = glslFn( 'float mx_fractal_noise_float( vec3 p, int octaves, float lacunarity, float diminish )', includes );
616
- export const mx_fractal_noise_vec2 = glslFn( 'float mx_fractal_noise_vec2( vec3 p, int octaves, float lacunarity, float diminish )', includes );
617
- export const mx_fractal_noise_vec3 = glslFn( 'float mx_fractal_noise_vec3( vec3 p, int octaves, float lacunarity, float diminish )', includes );
618
- export const mx_fractal_noise_vec4 = glslFn( 'float mx_fractal_noise_vec4( vec3 p, int octaves, float lacunarity, float diminish )', includes );
@@ -1,19 +0,0 @@
1
- import { glsl } from '../../code/CodeNode.js';
2
- import { glslFn } from '../../code/FunctionNode.js';
3
-
4
- // Original shader code from:
5
- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_transform_color.glsl
6
-
7
- export const mx_transform_color = glsl( `#define M_AP1_TO_REC709 mat3(1.705079555511475, -0.1297005265951157, -0.02416634373366833, -0.6242334842681885, 1.138468623161316, -0.1246141716837883, -0.0808461606502533, -0.008768022060394287, 1.148780584335327)
8
-
9
- vec3 mx_srgb_texture_to_lin_rec709(vec3 color)
10
- {
11
- bvec3 isAbove = greaterThan(color, vec3(0.04045));
12
- vec3 linSeg = color / 12.92;
13
- vec3 powSeg = pow(max(color + vec3(0.055), vec3(0.0)) / 1.055, vec3(2.4));
14
- return mix(linSeg, powSeg, isAbove);
15
- }` );
16
-
17
- const includes = [ mx_transform_color ];
18
-
19
- export const mx_srgb_texture_to_lin_rec709 = glslFn( 'vec3 mx_srgb_texture_to_lin_rec709( vec3 color )', includes );