@anov/3d 0.0.3 → 0.0.4-alpha12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -144
- package/dist/applicationApi.d.ts +34 -0
- package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
- package/dist/environment/index.d.ts +24 -0
- package/dist/environment/index.js +84 -0
- package/dist/environment/time/index.d.ts +12 -0
- package/dist/environment/time/index.js +27 -0
- package/dist/environment/weather/type.d.ts +15 -0
- package/dist/environment/weather/type.js +27 -0
- package/dist/hooksManager.d.ts +2 -0
- package/dist/hooksManager.js +15 -0
- package/dist/index.d.ts +15 -3
- package/dist/index.js +38 -5
- package/dist/messageStatus.d.ts +49 -0
- package/dist/messageStatus.js +50 -0
- package/dist/utils/index.d.ts +11 -44
- package/dist/utils/index.js +29 -73
- package/dist/utils/messageFn.d.ts +12 -0
- package/dist/utils/messageFn.js +33 -0
- package/package.json +8 -24
- package/dist/commonEnu.d.ts +0 -5
- package/dist/commonEnu.js +0 -6
- package/dist/core/camera.d.ts +0 -32
- package/dist/core/camera.js +0 -74
- package/dist/core/control/transformControls.d.ts +0 -12
- package/dist/core/control/transformControls.js +0 -72
- package/dist/core/cssRenderer.d.ts +0 -17
- package/dist/core/global/global.d.ts +0 -27
- package/dist/core/global/global.js +0 -72
- package/dist/core/global/globalControl.d.ts +0 -17
- package/dist/core/global/globalControl.js +0 -62
- package/dist/core/group.d.ts +0 -53
- package/dist/core/group.js +0 -135
- package/dist/core/line.d.ts +0 -13
- package/dist/core/line.js +0 -83
- package/dist/core/mesh.d.ts +0 -49
- package/dist/core/mesh.js +0 -146
- package/dist/core/model.d.ts +0 -29
- package/dist/core/model.js +0 -85
- package/dist/core/scene.d.ts +0 -175
- package/dist/core/scene.js +0 -389
- package/dist/core/use/useScene.d.ts +0 -10
- package/dist/core/use/useScene.js +0 -14
- package/dist/core/use/useframe.d.ts +0 -6
- package/dist/core/use/useframe.js +0 -11
- package/dist/export.d.ts +0 -40
- package/dist/export.js +0 -36
- package/dist/threeCell.d.ts +0 -8
- package/dist/threeCell.js +0 -16
- package/dist/type.d.ts +0 -4
- package/dist/type.js +0 -1
- package/dist/utils/createElement.d.ts +0 -103
- package/dist/utils/createElement.js +0 -145
- package/dist/utils/createLabel.d.ts +0 -2
- package/dist/utils/createLabel.js +0 -4
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +0 -48
- package/dist/utils/move.js +0 -149
- package/examples/fonts/LICENSE +0 -13
- package/examples/fonts/README.md +0 -11
- package/examples/fonts/droid/NOTICE +0 -190
- package/examples/fonts/droid/README.txt +0 -18
- package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
- package/examples/fonts/gentilis_bold.typeface.json +0 -1
- package/examples/fonts/gentilis_regular.typeface.json +0 -1
- package/examples/fonts/helvetiker_bold.typeface.json +0 -1
- package/examples/fonts/helvetiker_regular.typeface.json +0 -1
- package/examples/fonts/optimer_bold.typeface.json +0 -1
- package/examples/fonts/optimer_regular.typeface.json +0 -1
- package/examples/fonts/ttf/README.md +0 -9
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +0 -116
- package/examples/jsm/animation/CCDIKSolver.js +0 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/capabilities/WebGL.js +0 -91
- package/examples/jsm/capabilities/WebGPU.js +0 -53
- package/examples/jsm/controls/ArcballControls.js +0 -3224
- package/examples/jsm/controls/DragControls.js +0 -220
- package/examples/jsm/controls/FirstPersonControls.js +0 -325
- package/examples/jsm/controls/FlyControls.js +0 -300
- package/examples/jsm/controls/MapControls.js +0 -28
- package/examples/jsm/controls/OrbitControls.js +0 -1388
- package/examples/jsm/controls/PointerLockControls.js +0 -162
- package/examples/jsm/controls/TrackballControls.js +0 -828
- package/examples/jsm/controls/TransformControls.js +0 -1557
- package/examples/jsm/csm/CSM.js +0 -384
- package/examples/jsm/csm/CSMFrustum.js +0 -152
- package/examples/jsm/csm/CSMHelper.js +0 -193
- package/examples/jsm/csm/CSMShader.js +0 -252
- package/examples/jsm/curves/CurveExtras.js +0 -422
- package/examples/jsm/curves/NURBSCurve.js +0 -80
- package/examples/jsm/curves/NURBSSurface.js +0 -52
- package/examples/jsm/curves/NURBSUtils.js +0 -487
- package/examples/jsm/effects/AnaglyphEffect.js +0 -154
- package/examples/jsm/effects/AsciiEffect.js +0 -263
- package/examples/jsm/effects/OutlineEffect.js +0 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/effects/StereoEffect.js +0 -55
- package/examples/jsm/environments/DebugEnvironment.js +0 -52
- package/examples/jsm/environments/RoomEnvironment.js +0 -148
- package/examples/jsm/exporters/DRACOExporter.js +0 -267
- package/examples/jsm/exporters/EXRExporter.js +0 -501
- package/examples/jsm/exporters/GLTFExporter.js +0 -3161
- package/examples/jsm/exporters/KTX2Exporter.js +0 -292
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/exporters/OBJExporter.js +0 -284
- package/examples/jsm/exporters/PLYExporter.js +0 -528
- package/examples/jsm/exporters/STLExporter.js +0 -199
- package/examples/jsm/exporters/USDZExporter.js +0 -711
- package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
- package/examples/jsm/geometries/ConvexGeometry.js +0 -53
- package/examples/jsm/geometries/DecalGeometry.js +0 -356
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/geometries/ParametricGeometry.js +0 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
- package/examples/jsm/geometries/TeapotGeometry.js +0 -704
- package/examples/jsm/geometries/TextGeometry.js +0 -57
- package/examples/jsm/helpers/LightProbeHelper.js +0 -130
- package/examples/jsm/helpers/OctreeHelper.js +0 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
- package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
- package/examples/jsm/helpers/ViewHelper.js +0 -333
- package/examples/jsm/interactive/HTMLMesh.js +0 -565
- package/examples/jsm/interactive/InteractiveGroup.js +0 -116
- package/examples/jsm/interactive/SelectionBox.js +0 -227
- package/examples/jsm/interactive/SelectionHelper.js +0 -104
- package/examples/jsm/libs/ammo.wasm.js +0 -822
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +0 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +0 -141
- package/examples/jsm/libs/draco/README.md +0 -32
- package/examples/jsm/libs/draco/draco_decoder.js +0 -34
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
- package/examples/jsm/libs/ecsy.module.js +0 -1792
- package/examples/jsm/libs/fflate.module.js +0 -2474
- package/examples/jsm/libs/ktx-parse.module.js +0 -1
- package/examples/jsm/libs/lil-gui.module.min.js +0 -8
- package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
- package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
- package/examples/jsm/libs/mikktspace.module.js +0 -128
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/libs/motion-controllers.module.js +0 -397
- package/examples/jsm/libs/opentype.module.js +0 -14568
- package/examples/jsm/libs/potpack.module.js +0 -125
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +0 -167
- package/examples/jsm/libs/tween.module.js +0 -803
- package/examples/jsm/libs/utif.module.js +0 -1579
- package/examples/jsm/libs/zstddec.module.js +0 -1
- package/examples/jsm/lights/IESSpotLight.js +0 -25
- package/examples/jsm/lights/LightProbeGenerator.js +0 -252
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
- package/examples/jsm/lines/Line2.js +0 -19
- package/examples/jsm/lines/LineGeometry.js +0 -79
- package/examples/jsm/lines/LineMaterial.js +0 -702
- package/examples/jsm/lines/LineSegments2.js +0 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
- package/examples/jsm/lines/Wireframe.js +0 -56
- package/examples/jsm/lines/WireframeGeometry2.js +0 -24
- package/examples/jsm/loaders/3DMLoader.js +0 -1497
- package/examples/jsm/loaders/3MFLoader.js +0 -1478
- package/examples/jsm/loaders/AMFLoader.js +0 -521
- package/examples/jsm/loaders/BVHLoader.js +0 -437
- package/examples/jsm/loaders/ColladaLoader.js +0 -4122
- package/examples/jsm/loaders/DDSLoader.js +0 -274
- package/examples/jsm/loaders/DRACOLoader.js +0 -612
- package/examples/jsm/loaders/EXRLoader.js +0 -2309
- package/examples/jsm/loaders/FBXLoader.js +0 -4142
- package/examples/jsm/loaders/FontLoader.js +0 -183
- package/examples/jsm/loaders/GCodeLoader.js +0 -261
- package/examples/jsm/loaders/GLTFLoader.js +0 -4576
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
- package/examples/jsm/loaders/IESLoader.js +0 -337
- package/examples/jsm/loaders/KMZLoader.js +0 -130
- package/examples/jsm/loaders/KTX2Loader.js +0 -868
- package/examples/jsm/loaders/KTXLoader.js +0 -176
- package/examples/jsm/loaders/LDrawLoader.js +0 -2464
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
- package/examples/jsm/loaders/LWOLoader.js +0 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/LottieLoader.js +0 -77
- package/examples/jsm/loaders/MD2Loader.js +0 -399
- package/examples/jsm/loaders/MDDLoader.js +0 -102
- package/examples/jsm/loaders/MMDLoader.js +0 -2273
- package/examples/jsm/loaders/MTLLoader.js +0 -567
- package/examples/jsm/loaders/MaterialXLoader.js +0 -734
- package/examples/jsm/loaders/NRRDLoader.js +0 -699
- package/examples/jsm/loaders/OBJLoader.js +0 -905
- package/examples/jsm/loaders/PCDLoader.js +0 -467
- package/examples/jsm/loaders/PDBLoader.js +0 -232
- package/examples/jsm/loaders/PLYLoader.js +0 -771
- package/examples/jsm/loaders/PVRLoader.js +0 -251
- package/examples/jsm/loaders/RGBELoader.js +0 -468
- package/examples/jsm/loaders/RGBMLoader.js +0 -1065
- package/examples/jsm/loaders/STLLoader.js +0 -403
- package/examples/jsm/loaders/SVGLoader.js +0 -3172
- package/examples/jsm/loaders/TDSLoader.js +0 -1124
- package/examples/jsm/loaders/TGALoader.js +0 -517
- package/examples/jsm/loaders/TIFFLoader.js +0 -36
- package/examples/jsm/loaders/TTFLoader.js +0 -214
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/loaders/USDZLoader.js +0 -633
- package/examples/jsm/loaders/VOXLoader.js +0 -311
- package/examples/jsm/loaders/VRMLLoader.js +0 -3533
- package/examples/jsm/loaders/VTKLoader.js +0 -1163
- package/examples/jsm/loaders/XYZLoader.js +0 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
- package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
- package/examples/jsm/math/Capsule.js +0 -137
- package/examples/jsm/math/ColorConverter.js +0 -36
- package/examples/jsm/math/ConvexHull.js +0 -1271
- package/examples/jsm/math/ImprovedNoise.js +0 -71
- package/examples/jsm/math/Lut.js +0 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
- package/examples/jsm/math/OBB.js +0 -423
- package/examples/jsm/math/Octree.js +0 -462
- package/examples/jsm/math/SimplexNoise.js +0 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
- package/examples/jsm/misc/Gyroscope.js +0 -66
- package/examples/jsm/misc/MD2Character.js +0 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
- package/examples/jsm/misc/MorphAnimMesh.js +0 -75
- package/examples/jsm/misc/MorphBlendMesh.js +0 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
- package/examples/jsm/misc/RollerCoaster.js +0 -566
- package/examples/jsm/misc/TubePainter.js +0 -205
- package/examples/jsm/misc/Volume.js +0 -473
- package/examples/jsm/misc/VolumeSlice.js +0 -229
- package/examples/jsm/modifiers/CurveModifier.js +0 -326
- package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
- package/examples/jsm/modifiers/TessellateModifier.js +0 -307
- package/examples/jsm/nodes/Nodes.js +0 -171
- package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
- package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
- package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
- package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
- package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
- package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
- package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
- package/examples/jsm/nodes/accessors/UVNode.js +0 -47
- package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
- package/examples/jsm/nodes/code/CodeNode.js +0 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
- package/examples/jsm/nodes/code/FunctionNode.js +0 -127
- package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/examples/jsm/nodes/core/AttributeNode.js +0 -102
- package/examples/jsm/nodes/core/BypassNode.js +0 -45
- package/examples/jsm/nodes/core/CacheNode.js +0 -46
- package/examples/jsm/nodes/core/ConstNode.js +0 -32
- package/examples/jsm/nodes/core/ContextNode.js +0 -61
- package/examples/jsm/nodes/core/IndexNode.js +0 -66
- package/examples/jsm/nodes/core/InputNode.js +0 -83
- package/examples/jsm/nodes/core/LightingModel.js +0 -15
- package/examples/jsm/nodes/core/Node.js +0 -454
- package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/core/NodeCode.js +0 -15
- package/examples/jsm/nodes/core/NodeFrame.js +0 -110
- package/examples/jsm/nodes/core/NodeFunction.js +0 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
- package/examples/jsm/nodes/core/NodeParser.js +0 -11
- package/examples/jsm/nodes/core/NodeUniform.js +0 -28
- package/examples/jsm/nodes/core/NodeUtils.js +0 -212
- package/examples/jsm/nodes/core/NodeVar.js +0 -14
- package/examples/jsm/nodes/core/NodeVarying.js +0 -17
- package/examples/jsm/nodes/core/PropertyNode.js +0 -61
- package/examples/jsm/nodes/core/StackNode.js +0 -99
- package/examples/jsm/nodes/core/TempNode.js +0 -58
- package/examples/jsm/nodes/core/UniformNode.js +0 -61
- package/examples/jsm/nodes/core/VarNode.js +0 -87
- package/examples/jsm/nodes/core/VaryingNode.js +0 -69
- package/examples/jsm/nodes/core/constants.js +0 -27
- package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
- package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
- package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
- package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
- package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
- package/examples/jsm/nodes/display/ViewportNode.js +0 -115
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
- package/examples/jsm/nodes/fog/FogNode.js +0 -37
- package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
- package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
- package/examples/jsm/nodes/lighting/AONode.js +0 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
- package/examples/jsm/nodes/lighting/LightNode.js +0 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
- package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
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- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
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- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
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- package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
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- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
- package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
- package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
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- package/examples/jsm/nodes/utils/PackingNode.js +0 -55
- package/examples/jsm/nodes/utils/RemapNode.js +0 -42
- package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
- package/examples/jsm/nodes/utils/SplitNode.js +0 -104
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
- package/examples/jsm/nodes/utils/TimerNode.js +0 -94
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
- package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
- package/examples/jsm/objects/Lensflare.js +0 -377
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- package/examples/jsm/objects/ShadowMesh.js +0 -80
- package/examples/jsm/objects/Sky.js +0 -219
- package/examples/jsm/objects/Water.js +0 -330
- package/examples/jsm/objects/Water2.js +0 -358
- package/examples/jsm/offscreen/jank.js +0 -45
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- package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
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- package/examples/jsm/postprocessing/BokehPass.js +0 -140
- package/examples/jsm/postprocessing/ClearPass.js +0 -46
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- package/examples/jsm/postprocessing/Pass.js +0 -84
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- package/examples/jsm/postprocessing/RenderPixelatedPass.js +0 -235
- package/examples/jsm/postprocessing/SAOPass.js +0 -411
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- package/examples/jsm/renderers/CSS2DRenderer.js +0 -215
- package/examples/jsm/renderers/CSS3DRenderer.js +0 -335
- package/examples/jsm/renderers/Projector.js +0 -918
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depthWrite: false
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107
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} );
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109
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this.enabled = true;
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this.needsSwap = false;
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111
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112
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this._oldClearColor = new Color();
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this.oldClearAlpha = 1;
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115
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this.fsQuad = new FullScreenQuad( null );
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117
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this.tempPulseColor1 = new Color();
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this.tempPulseColor2 = new Color();
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this.textureMatrix = new Matrix4();
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121
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function replaceDepthToViewZ( string, camera ) {
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const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
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return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
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127
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}
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129
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}
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131
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dispose() {
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this.renderTargetMaskBuffer.dispose();
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this.renderTargetDepthBuffer.dispose();
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135
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this.renderTargetMaskDownSampleBuffer.dispose();
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136
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this.renderTargetBlurBuffer1.dispose();
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137
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this.renderTargetBlurBuffer2.dispose();
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138
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this.renderTargetEdgeBuffer1.dispose();
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139
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this.renderTargetEdgeBuffer2.dispose();
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141
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this.depthMaterial.dispose();
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this.prepareMaskMaterial.dispose();
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143
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this.edgeDetectionMaterial.dispose();
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144
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this.separableBlurMaterial1.dispose();
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145
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this.separableBlurMaterial2.dispose();
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146
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this.overlayMaterial.dispose();
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147
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this.materialCopy.dispose();
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149
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this.fsQuad.dispose();
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}
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153
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setSize( width, height ) {
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155
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this.renderTargetMaskBuffer.setSize( width, height );
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this.renderTargetDepthBuffer.setSize( width, height );
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158
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let resx = Math.round( width / this.downSampleRatio );
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let resy = Math.round( height / this.downSampleRatio );
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this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
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161
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this.renderTargetBlurBuffer1.setSize( resx, resy );
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this.renderTargetEdgeBuffer1.setSize( resx, resy );
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this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
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165
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resx = Math.round( resx / 2 );
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resy = Math.round( resy / 2 );
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168
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this.renderTargetBlurBuffer2.setSize( resx, resy );
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this.renderTargetEdgeBuffer2.setSize( resx, resy );
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171
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this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );
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173
|
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}
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175
|
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changeVisibilityOfSelectedObjects( bVisible ) {
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177
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const cache = this._visibilityCache;
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179
|
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function gatherSelectedMeshesCallBack( object ) {
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181
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if ( object.isMesh ) {
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183
|
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if ( bVisible === true ) {
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185
|
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object.visible = cache.get( object );
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187
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} else {
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189
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cache.set( object, object.visible );
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|
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object.visible = bVisible;
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|
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192
|
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}
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|
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194
|
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}
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195
|
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196
|
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}
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|
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198
|
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for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
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200
|
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const selectedObject = this.selectedObjects[ i ];
|
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201
|
-
selectedObject.traverse( gatherSelectedMeshesCallBack );
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203
|
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}
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|
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205
|
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}
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206
|
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207
|
-
changeVisibilityOfNonSelectedObjects( bVisible ) {
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208
|
-
|
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209
|
-
const cache = this._visibilityCache;
|
|
210
|
-
const selectedMeshes = [];
|
|
211
|
-
|
|
212
|
-
function gatherSelectedMeshesCallBack( object ) {
|
|
213
|
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|
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214
|
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if ( object.isMesh ) selectedMeshes.push( object );
|
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215
|
-
|
|
216
|
-
}
|
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217
|
-
|
|
218
|
-
for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
|
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219
|
-
|
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220
|
-
const selectedObject = this.selectedObjects[ i ];
|
|
221
|
-
selectedObject.traverse( gatherSelectedMeshesCallBack );
|
|
222
|
-
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
function VisibilityChangeCallBack( object ) {
|
|
226
|
-
|
|
227
|
-
if ( object.isMesh || object.isSprite ) {
|
|
228
|
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|
|
229
|
-
// only meshes and sprites are supported by OutlinePass
|
|
230
|
-
|
|
231
|
-
let bFound = false;
|
|
232
|
-
|
|
233
|
-
for ( let i = 0; i < selectedMeshes.length; i ++ ) {
|
|
234
|
-
|
|
235
|
-
const selectedObjectId = selectedMeshes[ i ].id;
|
|
236
|
-
|
|
237
|
-
if ( selectedObjectId === object.id ) {
|
|
238
|
-
|
|
239
|
-
bFound = true;
|
|
240
|
-
break;
|
|
241
|
-
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
}
|
|
245
|
-
|
|
246
|
-
if ( bFound === false ) {
|
|
247
|
-
|
|
248
|
-
const visibility = object.visible;
|
|
249
|
-
|
|
250
|
-
if ( bVisible === false || cache.get( object ) === true ) {
|
|
251
|
-
|
|
252
|
-
object.visible = bVisible;
|
|
253
|
-
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
cache.set( object, visibility );
|
|
257
|
-
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
} else if ( object.isPoints || object.isLine ) {
|
|
261
|
-
|
|
262
|
-
// the visibilty of points and lines is always set to false in order to
|
|
263
|
-
// not affect the outline computation
|
|
264
|
-
|
|
265
|
-
if ( bVisible === true ) {
|
|
266
|
-
|
|
267
|
-
object.visible = cache.get( object ); // restore
|
|
268
|
-
|
|
269
|
-
} else {
|
|
270
|
-
|
|
271
|
-
cache.set( object, object.visible );
|
|
272
|
-
object.visible = bVisible;
|
|
273
|
-
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
this.renderScene.traverse( VisibilityChangeCallBack );
|
|
281
|
-
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
updateTextureMatrix() {
|
|
285
|
-
|
|
286
|
-
this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
|
|
287
|
-
0.0, 0.5, 0.0, 0.5,
|
|
288
|
-
0.0, 0.0, 0.5, 0.5,
|
|
289
|
-
0.0, 0.0, 0.0, 1.0 );
|
|
290
|
-
this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
|
|
291
|
-
this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
|
|
292
|
-
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
296
|
-
|
|
297
|
-
if ( this.selectedObjects.length > 0 ) {
|
|
298
|
-
|
|
299
|
-
renderer.getClearColor( this._oldClearColor );
|
|
300
|
-
this.oldClearAlpha = renderer.getClearAlpha();
|
|
301
|
-
const oldAutoClear = renderer.autoClear;
|
|
302
|
-
|
|
303
|
-
renderer.autoClear = false;
|
|
304
|
-
|
|
305
|
-
if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
|
|
306
|
-
|
|
307
|
-
renderer.setClearColor( 0xffffff, 1 );
|
|
308
|
-
|
|
309
|
-
// Make selected objects invisible
|
|
310
|
-
this.changeVisibilityOfSelectedObjects( false );
|
|
311
|
-
|
|
312
|
-
const currentBackground = this.renderScene.background;
|
|
313
|
-
this.renderScene.background = null;
|
|
314
|
-
|
|
315
|
-
// 1. Draw Non Selected objects in the depth buffer
|
|
316
|
-
this.renderScene.overrideMaterial = this.depthMaterial;
|
|
317
|
-
renderer.setRenderTarget( this.renderTargetDepthBuffer );
|
|
318
|
-
renderer.clear();
|
|
319
|
-
renderer.render( this.renderScene, this.renderCamera );
|
|
320
|
-
|
|
321
|
-
// Make selected objects visible
|
|
322
|
-
this.changeVisibilityOfSelectedObjects( true );
|
|
323
|
-
this._visibilityCache.clear();
|
|
324
|
-
|
|
325
|
-
// Update Texture Matrix for Depth compare
|
|
326
|
-
this.updateTextureMatrix();
|
|
327
|
-
|
|
328
|
-
// Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
|
|
329
|
-
this.changeVisibilityOfNonSelectedObjects( false );
|
|
330
|
-
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
|
331
|
-
this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
|
|
332
|
-
this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
|
|
333
|
-
this.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;
|
|
334
|
-
renderer.setRenderTarget( this.renderTargetMaskBuffer );
|
|
335
|
-
renderer.clear();
|
|
336
|
-
renderer.render( this.renderScene, this.renderCamera );
|
|
337
|
-
this.renderScene.overrideMaterial = null;
|
|
338
|
-
this.changeVisibilityOfNonSelectedObjects( true );
|
|
339
|
-
this._visibilityCache.clear();
|
|
340
|
-
|
|
341
|
-
this.renderScene.background = currentBackground;
|
|
342
|
-
|
|
343
|
-
// 2. Downsample to Half resolution
|
|
344
|
-
this.fsQuad.material = this.materialCopy;
|
|
345
|
-
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
|
|
346
|
-
renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
|
|
347
|
-
renderer.clear();
|
|
348
|
-
this.fsQuad.render( renderer );
|
|
349
|
-
|
|
350
|
-
this.tempPulseColor1.copy( this.visibleEdgeColor );
|
|
351
|
-
this.tempPulseColor2.copy( this.hiddenEdgeColor );
|
|
352
|
-
|
|
353
|
-
if ( this.pulsePeriod > 0 ) {
|
|
354
|
-
|
|
355
|
-
const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
|
|
356
|
-
this.tempPulseColor1.multiplyScalar( scalar );
|
|
357
|
-
this.tempPulseColor2.multiplyScalar( scalar );
|
|
358
|
-
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
// 3. Apply Edge Detection Pass
|
|
362
|
-
this.fsQuad.material = this.edgeDetectionMaterial;
|
|
363
|
-
this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
364
|
-
this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
|
|
365
|
-
this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
|
|
366
|
-
this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
|
|
367
|
-
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
368
|
-
renderer.clear();
|
|
369
|
-
this.fsQuad.render( renderer );
|
|
370
|
-
|
|
371
|
-
// 4. Apply Blur on Half res
|
|
372
|
-
this.fsQuad.material = this.separableBlurMaterial1;
|
|
373
|
-
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
374
|
-
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
375
|
-
this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
|
|
376
|
-
renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
|
|
377
|
-
renderer.clear();
|
|
378
|
-
this.fsQuad.render( renderer );
|
|
379
|
-
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
|
|
380
|
-
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
381
|
-
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
382
|
-
renderer.clear();
|
|
383
|
-
this.fsQuad.render( renderer );
|
|
384
|
-
|
|
385
|
-
// Apply Blur on quarter res
|
|
386
|
-
this.fsQuad.material = this.separableBlurMaterial2;
|
|
387
|
-
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
388
|
-
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
389
|
-
renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
|
|
390
|
-
renderer.clear();
|
|
391
|
-
this.fsQuad.render( renderer );
|
|
392
|
-
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
|
|
393
|
-
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
394
|
-
renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
|
|
395
|
-
renderer.clear();
|
|
396
|
-
this.fsQuad.render( renderer );
|
|
397
|
-
|
|
398
|
-
// Blend it additively over the input texture
|
|
399
|
-
this.fsQuad.material = this.overlayMaterial;
|
|
400
|
-
this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
|
|
401
|
-
this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
402
|
-
this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
|
|
403
|
-
this.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;
|
|
404
|
-
this.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;
|
|
405
|
-
this.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;
|
|
406
|
-
this.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
410
|
-
|
|
411
|
-
renderer.setRenderTarget( readBuffer );
|
|
412
|
-
this.fsQuad.render( renderer );
|
|
413
|
-
|
|
414
|
-
renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
|
|
415
|
-
renderer.autoClear = oldAutoClear;
|
|
416
|
-
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
if ( this.renderToScreen ) {
|
|
420
|
-
|
|
421
|
-
this.fsQuad.material = this.materialCopy;
|
|
422
|
-
this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
423
|
-
renderer.setRenderTarget( null );
|
|
424
|
-
this.fsQuad.render( renderer );
|
|
425
|
-
|
|
426
|
-
}
|
|
427
|
-
|
|
428
|
-
}
|
|
429
|
-
|
|
430
|
-
getPrepareMaskMaterial() {
|
|
431
|
-
|
|
432
|
-
return new ShaderMaterial( {
|
|
433
|
-
|
|
434
|
-
uniforms: {
|
|
435
|
-
'depthTexture': { value: null },
|
|
436
|
-
'cameraNearFar': { value: new Vector2( 0.5, 0.5 ) },
|
|
437
|
-
'textureMatrix': { value: null }
|
|
438
|
-
},
|
|
439
|
-
|
|
440
|
-
vertexShader:
|
|
441
|
-
`#include <morphtarget_pars_vertex>
|
|
442
|
-
#include <skinning_pars_vertex>
|
|
443
|
-
|
|
444
|
-
varying vec4 projTexCoord;
|
|
445
|
-
varying vec4 vPosition;
|
|
446
|
-
uniform mat4 textureMatrix;
|
|
447
|
-
|
|
448
|
-
void main() {
|
|
449
|
-
|
|
450
|
-
#include <skinbase_vertex>
|
|
451
|
-
#include <begin_vertex>
|
|
452
|
-
#include <morphtarget_vertex>
|
|
453
|
-
#include <skinning_vertex>
|
|
454
|
-
#include <project_vertex>
|
|
455
|
-
|
|
456
|
-
vPosition = mvPosition;
|
|
457
|
-
|
|
458
|
-
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
459
|
-
|
|
460
|
-
#ifdef USE_INSTANCING
|
|
461
|
-
|
|
462
|
-
worldPosition = instanceMatrix * worldPosition;
|
|
463
|
-
|
|
464
|
-
#endif
|
|
465
|
-
|
|
466
|
-
worldPosition = modelMatrix * worldPosition;
|
|
467
|
-
|
|
468
|
-
projTexCoord = textureMatrix * worldPosition;
|
|
469
|
-
|
|
470
|
-
}`,
|
|
471
|
-
|
|
472
|
-
fragmentShader:
|
|
473
|
-
`#include <packing>
|
|
474
|
-
varying vec4 vPosition;
|
|
475
|
-
varying vec4 projTexCoord;
|
|
476
|
-
uniform sampler2D depthTexture;
|
|
477
|
-
uniform vec2 cameraNearFar;
|
|
478
|
-
|
|
479
|
-
void main() {
|
|
480
|
-
|
|
481
|
-
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
|
482
|
-
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
|
483
|
-
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
|
484
|
-
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
|
485
|
-
|
|
486
|
-
}`
|
|
487
|
-
|
|
488
|
-
} );
|
|
489
|
-
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
getEdgeDetectionMaterial() {
|
|
493
|
-
|
|
494
|
-
return new ShaderMaterial( {
|
|
495
|
-
|
|
496
|
-
uniforms: {
|
|
497
|
-
'maskTexture': { value: null },
|
|
498
|
-
'texSize': { value: new Vector2( 0.5, 0.5 ) },
|
|
499
|
-
'visibleEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
|
|
500
|
-
'hiddenEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
|
|
501
|
-
},
|
|
502
|
-
|
|
503
|
-
vertexShader:
|
|
504
|
-
`varying vec2 vUv;
|
|
505
|
-
|
|
506
|
-
void main() {
|
|
507
|
-
vUv = uv;
|
|
508
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
509
|
-
}`,
|
|
510
|
-
|
|
511
|
-
fragmentShader:
|
|
512
|
-
`varying vec2 vUv;
|
|
513
|
-
|
|
514
|
-
uniform sampler2D maskTexture;
|
|
515
|
-
uniform vec2 texSize;
|
|
516
|
-
uniform vec3 visibleEdgeColor;
|
|
517
|
-
uniform vec3 hiddenEdgeColor;
|
|
518
|
-
|
|
519
|
-
void main() {
|
|
520
|
-
vec2 invSize = 1.0 / texSize;
|
|
521
|
-
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
|
522
|
-
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
|
523
|
-
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
|
524
|
-
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
|
525
|
-
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
|
526
|
-
float diff1 = (c1.r - c2.r)*0.5;
|
|
527
|
-
float diff2 = (c3.r - c4.r)*0.5;
|
|
528
|
-
float d = length( vec2(diff1, diff2) );
|
|
529
|
-
float a1 = min(c1.g, c2.g);
|
|
530
|
-
float a2 = min(c3.g, c4.g);
|
|
531
|
-
float visibilityFactor = min(a1, a2);
|
|
532
|
-
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
|
533
|
-
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
|
534
|
-
}`
|
|
535
|
-
} );
|
|
536
|
-
|
|
537
|
-
}
|
|
538
|
-
|
|
539
|
-
getSeperableBlurMaterial( maxRadius ) {
|
|
540
|
-
|
|
541
|
-
return new ShaderMaterial( {
|
|
542
|
-
|
|
543
|
-
defines: {
|
|
544
|
-
'MAX_RADIUS': maxRadius,
|
|
545
|
-
},
|
|
546
|
-
|
|
547
|
-
uniforms: {
|
|
548
|
-
'colorTexture': { value: null },
|
|
549
|
-
'texSize': { value: new Vector2( 0.5, 0.5 ) },
|
|
550
|
-
'direction': { value: new Vector2( 0.5, 0.5 ) },
|
|
551
|
-
'kernelRadius': { value: 1.0 }
|
|
552
|
-
},
|
|
553
|
-
|
|
554
|
-
vertexShader:
|
|
555
|
-
`varying vec2 vUv;
|
|
556
|
-
|
|
557
|
-
void main() {
|
|
558
|
-
vUv = uv;
|
|
559
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
560
|
-
}`,
|
|
561
|
-
|
|
562
|
-
fragmentShader:
|
|
563
|
-
`#include <common>
|
|
564
|
-
varying vec2 vUv;
|
|
565
|
-
uniform sampler2D colorTexture;
|
|
566
|
-
uniform vec2 texSize;
|
|
567
|
-
uniform vec2 direction;
|
|
568
|
-
uniform float kernelRadius;
|
|
569
|
-
|
|
570
|
-
float gaussianPdf(in float x, in float sigma) {
|
|
571
|
-
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
572
|
-
}
|
|
573
|
-
|
|
574
|
-
void main() {
|
|
575
|
-
vec2 invSize = 1.0 / texSize;
|
|
576
|
-
float sigma = kernelRadius/2.0;
|
|
577
|
-
float weightSum = gaussianPdf(0.0, sigma);
|
|
578
|
-
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
579
|
-
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
580
|
-
vec2 uvOffset = delta;
|
|
581
|
-
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
582
|
-
float x = kernelRadius * float(i) / float(MAX_RADIUS);
|
|
583
|
-
float w = gaussianPdf(x, sigma);
|
|
584
|
-
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
585
|
-
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
586
|
-
diffuseSum += ((sample1 + sample2) * w);
|
|
587
|
-
weightSum += (2.0 * w);
|
|
588
|
-
uvOffset += delta;
|
|
589
|
-
}
|
|
590
|
-
gl_FragColor = diffuseSum/weightSum;
|
|
591
|
-
}`
|
|
592
|
-
} );
|
|
593
|
-
|
|
594
|
-
}
|
|
595
|
-
|
|
596
|
-
getOverlayMaterial() {
|
|
597
|
-
|
|
598
|
-
return new ShaderMaterial( {
|
|
599
|
-
|
|
600
|
-
uniforms: {
|
|
601
|
-
'maskTexture': { value: null },
|
|
602
|
-
'edgeTexture1': { value: null },
|
|
603
|
-
'edgeTexture2': { value: null },
|
|
604
|
-
'patternTexture': { value: null },
|
|
605
|
-
'edgeStrength': { value: 1.0 },
|
|
606
|
-
'edgeGlow': { value: 1.0 },
|
|
607
|
-
'usePatternTexture': { value: 0.0 }
|
|
608
|
-
},
|
|
609
|
-
|
|
610
|
-
vertexShader:
|
|
611
|
-
`varying vec2 vUv;
|
|
612
|
-
|
|
613
|
-
void main() {
|
|
614
|
-
vUv = uv;
|
|
615
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
616
|
-
}`,
|
|
617
|
-
|
|
618
|
-
fragmentShader:
|
|
619
|
-
`varying vec2 vUv;
|
|
620
|
-
|
|
621
|
-
uniform sampler2D maskTexture;
|
|
622
|
-
uniform sampler2D edgeTexture1;
|
|
623
|
-
uniform sampler2D edgeTexture2;
|
|
624
|
-
uniform sampler2D patternTexture;
|
|
625
|
-
uniform float edgeStrength;
|
|
626
|
-
uniform float edgeGlow;
|
|
627
|
-
uniform bool usePatternTexture;
|
|
628
|
-
|
|
629
|
-
void main() {
|
|
630
|
-
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
|
631
|
-
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
|
632
|
-
vec4 maskColor = texture2D(maskTexture, vUv);
|
|
633
|
-
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
|
634
|
-
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
|
635
|
-
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
|
636
|
-
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
|
637
|
-
if(usePatternTexture)
|
|
638
|
-
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
|
639
|
-
gl_FragColor = finalColor;
|
|
640
|
-
}`,
|
|
641
|
-
blending: AdditiveBlending,
|
|
642
|
-
depthTest: false,
|
|
643
|
-
depthWrite: false,
|
|
644
|
-
transparent: true
|
|
645
|
-
} );
|
|
646
|
-
|
|
647
|
-
}
|
|
648
|
-
|
|
649
|
-
}
|
|
650
|
-
|
|
651
|
-
OutlinePass.BlurDirectionX = new Vector2( 1.0, 0.0 );
|
|
652
|
-
OutlinePass.BlurDirectionY = new Vector2( 0.0, 1.0 );
|
|
653
|
-
|
|
654
|
-
export { OutlinePass };
|