@anov/3d 0.0.3 → 0.0.4-alpha12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -144
- package/dist/applicationApi.d.ts +34 -0
- package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
- package/dist/environment/index.d.ts +24 -0
- package/dist/environment/index.js +84 -0
- package/dist/environment/time/index.d.ts +12 -0
- package/dist/environment/time/index.js +27 -0
- package/dist/environment/weather/type.d.ts +15 -0
- package/dist/environment/weather/type.js +27 -0
- package/dist/hooksManager.d.ts +2 -0
- package/dist/hooksManager.js +15 -0
- package/dist/index.d.ts +15 -3
- package/dist/index.js +38 -5
- package/dist/messageStatus.d.ts +49 -0
- package/dist/messageStatus.js +50 -0
- package/dist/utils/index.d.ts +11 -44
- package/dist/utils/index.js +29 -73
- package/dist/utils/messageFn.d.ts +12 -0
- package/dist/utils/messageFn.js +33 -0
- package/package.json +8 -24
- package/dist/commonEnu.d.ts +0 -5
- package/dist/commonEnu.js +0 -6
- package/dist/core/camera.d.ts +0 -32
- package/dist/core/camera.js +0 -74
- package/dist/core/control/transformControls.d.ts +0 -12
- package/dist/core/control/transformControls.js +0 -72
- package/dist/core/cssRenderer.d.ts +0 -17
- package/dist/core/global/global.d.ts +0 -27
- package/dist/core/global/global.js +0 -72
- package/dist/core/global/globalControl.d.ts +0 -17
- package/dist/core/global/globalControl.js +0 -62
- package/dist/core/group.d.ts +0 -53
- package/dist/core/group.js +0 -135
- package/dist/core/line.d.ts +0 -13
- package/dist/core/line.js +0 -83
- package/dist/core/mesh.d.ts +0 -49
- package/dist/core/mesh.js +0 -146
- package/dist/core/model.d.ts +0 -29
- package/dist/core/model.js +0 -85
- package/dist/core/scene.d.ts +0 -175
- package/dist/core/scene.js +0 -389
- package/dist/core/use/useScene.d.ts +0 -10
- package/dist/core/use/useScene.js +0 -14
- package/dist/core/use/useframe.d.ts +0 -6
- package/dist/core/use/useframe.js +0 -11
- package/dist/export.d.ts +0 -40
- package/dist/export.js +0 -36
- package/dist/threeCell.d.ts +0 -8
- package/dist/threeCell.js +0 -16
- package/dist/type.d.ts +0 -4
- package/dist/type.js +0 -1
- package/dist/utils/createElement.d.ts +0 -103
- package/dist/utils/createElement.js +0 -145
- package/dist/utils/createLabel.d.ts +0 -2
- package/dist/utils/createLabel.js +0 -4
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +0 -48
- package/dist/utils/move.js +0 -149
- package/examples/fonts/LICENSE +0 -13
- package/examples/fonts/README.md +0 -11
- package/examples/fonts/droid/NOTICE +0 -190
- package/examples/fonts/droid/README.txt +0 -18
- package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
- package/examples/fonts/gentilis_bold.typeface.json +0 -1
- package/examples/fonts/gentilis_regular.typeface.json +0 -1
- package/examples/fonts/helvetiker_bold.typeface.json +0 -1
- package/examples/fonts/helvetiker_regular.typeface.json +0 -1
- package/examples/fonts/optimer_bold.typeface.json +0 -1
- package/examples/fonts/optimer_regular.typeface.json +0 -1
- package/examples/fonts/ttf/README.md +0 -9
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +0 -116
- package/examples/jsm/animation/CCDIKSolver.js +0 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/capabilities/WebGL.js +0 -91
- package/examples/jsm/capabilities/WebGPU.js +0 -53
- package/examples/jsm/controls/ArcballControls.js +0 -3224
- package/examples/jsm/controls/DragControls.js +0 -220
- package/examples/jsm/controls/FirstPersonControls.js +0 -325
- package/examples/jsm/controls/FlyControls.js +0 -300
- package/examples/jsm/controls/MapControls.js +0 -28
- package/examples/jsm/controls/OrbitControls.js +0 -1388
- package/examples/jsm/controls/PointerLockControls.js +0 -162
- package/examples/jsm/controls/TrackballControls.js +0 -828
- package/examples/jsm/controls/TransformControls.js +0 -1557
- package/examples/jsm/csm/CSM.js +0 -384
- package/examples/jsm/csm/CSMFrustum.js +0 -152
- package/examples/jsm/csm/CSMHelper.js +0 -193
- package/examples/jsm/csm/CSMShader.js +0 -252
- package/examples/jsm/curves/CurveExtras.js +0 -422
- package/examples/jsm/curves/NURBSCurve.js +0 -80
- package/examples/jsm/curves/NURBSSurface.js +0 -52
- package/examples/jsm/curves/NURBSUtils.js +0 -487
- package/examples/jsm/effects/AnaglyphEffect.js +0 -154
- package/examples/jsm/effects/AsciiEffect.js +0 -263
- package/examples/jsm/effects/OutlineEffect.js +0 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/effects/StereoEffect.js +0 -55
- package/examples/jsm/environments/DebugEnvironment.js +0 -52
- package/examples/jsm/environments/RoomEnvironment.js +0 -148
- package/examples/jsm/exporters/DRACOExporter.js +0 -267
- package/examples/jsm/exporters/EXRExporter.js +0 -501
- package/examples/jsm/exporters/GLTFExporter.js +0 -3161
- package/examples/jsm/exporters/KTX2Exporter.js +0 -292
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/exporters/OBJExporter.js +0 -284
- package/examples/jsm/exporters/PLYExporter.js +0 -528
- package/examples/jsm/exporters/STLExporter.js +0 -199
- package/examples/jsm/exporters/USDZExporter.js +0 -711
- package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
- package/examples/jsm/geometries/ConvexGeometry.js +0 -53
- package/examples/jsm/geometries/DecalGeometry.js +0 -356
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/geometries/ParametricGeometry.js +0 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
- package/examples/jsm/geometries/TeapotGeometry.js +0 -704
- package/examples/jsm/geometries/TextGeometry.js +0 -57
- package/examples/jsm/helpers/LightProbeHelper.js +0 -130
- package/examples/jsm/helpers/OctreeHelper.js +0 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
- package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
- package/examples/jsm/helpers/ViewHelper.js +0 -333
- package/examples/jsm/interactive/HTMLMesh.js +0 -565
- package/examples/jsm/interactive/InteractiveGroup.js +0 -116
- package/examples/jsm/interactive/SelectionBox.js +0 -227
- package/examples/jsm/interactive/SelectionHelper.js +0 -104
- package/examples/jsm/libs/ammo.wasm.js +0 -822
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +0 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +0 -141
- package/examples/jsm/libs/draco/README.md +0 -32
- package/examples/jsm/libs/draco/draco_decoder.js +0 -34
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
- package/examples/jsm/libs/ecsy.module.js +0 -1792
- package/examples/jsm/libs/fflate.module.js +0 -2474
- package/examples/jsm/libs/ktx-parse.module.js +0 -1
- package/examples/jsm/libs/lil-gui.module.min.js +0 -8
- package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
- package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
- package/examples/jsm/libs/mikktspace.module.js +0 -128
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/libs/motion-controllers.module.js +0 -397
- package/examples/jsm/libs/opentype.module.js +0 -14568
- package/examples/jsm/libs/potpack.module.js +0 -125
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +0 -167
- package/examples/jsm/libs/tween.module.js +0 -803
- package/examples/jsm/libs/utif.module.js +0 -1579
- package/examples/jsm/libs/zstddec.module.js +0 -1
- package/examples/jsm/lights/IESSpotLight.js +0 -25
- package/examples/jsm/lights/LightProbeGenerator.js +0 -252
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
- package/examples/jsm/lines/Line2.js +0 -19
- package/examples/jsm/lines/LineGeometry.js +0 -79
- package/examples/jsm/lines/LineMaterial.js +0 -702
- package/examples/jsm/lines/LineSegments2.js +0 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
- package/examples/jsm/lines/Wireframe.js +0 -56
- package/examples/jsm/lines/WireframeGeometry2.js +0 -24
- package/examples/jsm/loaders/3DMLoader.js +0 -1497
- package/examples/jsm/loaders/3MFLoader.js +0 -1478
- package/examples/jsm/loaders/AMFLoader.js +0 -521
- package/examples/jsm/loaders/BVHLoader.js +0 -437
- package/examples/jsm/loaders/ColladaLoader.js +0 -4122
- package/examples/jsm/loaders/DDSLoader.js +0 -274
- package/examples/jsm/loaders/DRACOLoader.js +0 -612
- package/examples/jsm/loaders/EXRLoader.js +0 -2309
- package/examples/jsm/loaders/FBXLoader.js +0 -4142
- package/examples/jsm/loaders/FontLoader.js +0 -183
- package/examples/jsm/loaders/GCodeLoader.js +0 -261
- package/examples/jsm/loaders/GLTFLoader.js +0 -4576
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
- package/examples/jsm/loaders/IESLoader.js +0 -337
- package/examples/jsm/loaders/KMZLoader.js +0 -130
- package/examples/jsm/loaders/KTX2Loader.js +0 -868
- package/examples/jsm/loaders/KTXLoader.js +0 -176
- package/examples/jsm/loaders/LDrawLoader.js +0 -2464
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
- package/examples/jsm/loaders/LWOLoader.js +0 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/LottieLoader.js +0 -77
- package/examples/jsm/loaders/MD2Loader.js +0 -399
- package/examples/jsm/loaders/MDDLoader.js +0 -102
- package/examples/jsm/loaders/MMDLoader.js +0 -2273
- package/examples/jsm/loaders/MTLLoader.js +0 -567
- package/examples/jsm/loaders/MaterialXLoader.js +0 -734
- package/examples/jsm/loaders/NRRDLoader.js +0 -699
- package/examples/jsm/loaders/OBJLoader.js +0 -905
- package/examples/jsm/loaders/PCDLoader.js +0 -467
- package/examples/jsm/loaders/PDBLoader.js +0 -232
- package/examples/jsm/loaders/PLYLoader.js +0 -771
- package/examples/jsm/loaders/PVRLoader.js +0 -251
- package/examples/jsm/loaders/RGBELoader.js +0 -468
- package/examples/jsm/loaders/RGBMLoader.js +0 -1065
- package/examples/jsm/loaders/STLLoader.js +0 -403
- package/examples/jsm/loaders/SVGLoader.js +0 -3172
- package/examples/jsm/loaders/TDSLoader.js +0 -1124
- package/examples/jsm/loaders/TGALoader.js +0 -517
- package/examples/jsm/loaders/TIFFLoader.js +0 -36
- package/examples/jsm/loaders/TTFLoader.js +0 -214
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/loaders/USDZLoader.js +0 -633
- package/examples/jsm/loaders/VOXLoader.js +0 -311
- package/examples/jsm/loaders/VRMLLoader.js +0 -3533
- package/examples/jsm/loaders/VTKLoader.js +0 -1163
- package/examples/jsm/loaders/XYZLoader.js +0 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
- package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
- package/examples/jsm/math/Capsule.js +0 -137
- package/examples/jsm/math/ColorConverter.js +0 -36
- package/examples/jsm/math/ConvexHull.js +0 -1271
- package/examples/jsm/math/ImprovedNoise.js +0 -71
- package/examples/jsm/math/Lut.js +0 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
- package/examples/jsm/math/OBB.js +0 -423
- package/examples/jsm/math/Octree.js +0 -462
- package/examples/jsm/math/SimplexNoise.js +0 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
- package/examples/jsm/misc/Gyroscope.js +0 -66
- package/examples/jsm/misc/MD2Character.js +0 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
- package/examples/jsm/misc/MorphAnimMesh.js +0 -75
- package/examples/jsm/misc/MorphBlendMesh.js +0 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
- package/examples/jsm/misc/RollerCoaster.js +0 -566
- package/examples/jsm/misc/TubePainter.js +0 -205
- package/examples/jsm/misc/Volume.js +0 -473
- package/examples/jsm/misc/VolumeSlice.js +0 -229
- package/examples/jsm/modifiers/CurveModifier.js +0 -326
- package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
- package/examples/jsm/modifiers/TessellateModifier.js +0 -307
- package/examples/jsm/nodes/Nodes.js +0 -171
- package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
- package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
- package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
- package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
- package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
- package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
- package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
- package/examples/jsm/nodes/accessors/UVNode.js +0 -47
- package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
- package/examples/jsm/nodes/code/CodeNode.js +0 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
- package/examples/jsm/nodes/code/FunctionNode.js +0 -127
- package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/examples/jsm/nodes/core/AttributeNode.js +0 -102
- package/examples/jsm/nodes/core/BypassNode.js +0 -45
- package/examples/jsm/nodes/core/CacheNode.js +0 -46
- package/examples/jsm/nodes/core/ConstNode.js +0 -32
- package/examples/jsm/nodes/core/ContextNode.js +0 -61
- package/examples/jsm/nodes/core/IndexNode.js +0 -66
- package/examples/jsm/nodes/core/InputNode.js +0 -83
- package/examples/jsm/nodes/core/LightingModel.js +0 -15
- package/examples/jsm/nodes/core/Node.js +0 -454
- package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/core/NodeCode.js +0 -15
- package/examples/jsm/nodes/core/NodeFrame.js +0 -110
- package/examples/jsm/nodes/core/NodeFunction.js +0 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
- package/examples/jsm/nodes/core/NodeParser.js +0 -11
- package/examples/jsm/nodes/core/NodeUniform.js +0 -28
- package/examples/jsm/nodes/core/NodeUtils.js +0 -212
- package/examples/jsm/nodes/core/NodeVar.js +0 -14
- package/examples/jsm/nodes/core/NodeVarying.js +0 -17
- package/examples/jsm/nodes/core/PropertyNode.js +0 -61
- package/examples/jsm/nodes/core/StackNode.js +0 -99
- package/examples/jsm/nodes/core/TempNode.js +0 -58
- package/examples/jsm/nodes/core/UniformNode.js +0 -61
- package/examples/jsm/nodes/core/VarNode.js +0 -87
- package/examples/jsm/nodes/core/VaryingNode.js +0 -69
- package/examples/jsm/nodes/core/constants.js +0 -27
- package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
- package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
- package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
- package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
- package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
- package/examples/jsm/nodes/display/ViewportNode.js +0 -115
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
- package/examples/jsm/nodes/fog/FogNode.js +0 -37
- package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
- package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
- package/examples/jsm/nodes/lighting/AONode.js +0 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
- package/examples/jsm/nodes/lighting/LightNode.js +0 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
- package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
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- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
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- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
- package/examples/jsm/nodes/materials/Materials.js +0 -12
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -27
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
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- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
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- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +0 -536
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- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -103
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -56
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- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
- package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
- package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
- package/examples/jsm/nodes/utils/ArrayElementNode.js +0 -33
- package/examples/jsm/nodes/utils/ConvertNode.js +0 -65
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- package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
- package/examples/jsm/nodes/utils/JoinNode.js +0 -51
- package/examples/jsm/nodes/utils/LoopNode.js +0 -186
- package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +0 -46
- package/examples/jsm/nodes/utils/OscNode.js +0 -81
- package/examples/jsm/nodes/utils/PackingNode.js +0 -55
- package/examples/jsm/nodes/utils/RemapNode.js +0 -42
- package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
- package/examples/jsm/nodes/utils/SplitNode.js +0 -104
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
- package/examples/jsm/nodes/utils/TimerNode.js +0 -94
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
- package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
- package/examples/jsm/objects/Lensflare.js +0 -377
- package/examples/jsm/objects/MarchingCubes.js +0 -1176
- package/examples/jsm/objects/Reflector.js +0 -264
- package/examples/jsm/objects/ReflectorForSSRPass.js +0 -349
- package/examples/jsm/objects/Refractor.js +0 -324
- package/examples/jsm/objects/ShadowMesh.js +0 -80
- package/examples/jsm/objects/Sky.js +0 -219
- package/examples/jsm/objects/Water.js +0 -330
- package/examples/jsm/objects/Water2.js +0 -358
- package/examples/jsm/offscreen/jank.js +0 -45
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- package/examples/jsm/physics/AmmoPhysics.js +0 -285
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- package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
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// Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16
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131
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132
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clipPlane.copy( refractorPlane );
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133
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clipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
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134
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135
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clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );
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136
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137
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// calculate the clip-space corner point opposite the clipping plane and
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138
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// transform it into camera space by multiplying it by the inverse of the projection matrix
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139
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140
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const projectionMatrix = virtualCamera.projectionMatrix;
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141
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142
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q.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
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143
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q.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
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144
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q.z = - 1.0;
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145
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q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
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146
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147
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// calculate the scaled plane vector
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149
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clipVector.multiplyScalar( 2.0 / clipVector.dot( q ) );
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150
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151
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// replacing the third row of the projection matrix
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152
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153
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projectionMatrix.elements[ 2 ] = clipVector.x;
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154
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projectionMatrix.elements[ 6 ] = clipVector.y;
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155
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projectionMatrix.elements[ 10 ] = clipVector.z + 1.0 - clipBias;
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156
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projectionMatrix.elements[ 14 ] = clipVector.w;
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157
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158
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};
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159
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160
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} )();
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161
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162
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// This will update the texture matrix that is used for projective texture mapping in the shader.
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163
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// see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
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164
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165
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function updateTextureMatrix( camera ) {
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166
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167
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// this matrix does range mapping to [ 0, 1 ]
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169
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textureMatrix.set(
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0.5, 0.0, 0.0, 0.5,
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0.0, 0.5, 0.0, 0.5,
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172
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0.0, 0.0, 0.5, 0.5,
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173
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0.0, 0.0, 0.0, 1.0
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174
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);
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175
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176
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// we use "Object Linear Texgen", so we need to multiply the texture matrix T
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177
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// (matrix above) with the projection and view matrix of the virtual camera
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178
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// and the model matrix of the refractor
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179
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180
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textureMatrix.multiply( camera.projectionMatrix );
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181
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textureMatrix.multiply( camera.matrixWorldInverse );
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182
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textureMatrix.multiply( scope.matrixWorld );
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184
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}
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185
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186
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//
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187
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188
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function render( renderer, scene, camera ) {
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189
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190
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scope.visible = false;
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191
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-
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192
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const currentRenderTarget = renderer.getRenderTarget();
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193
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const currentXrEnabled = renderer.xr.enabled;
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194
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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195
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196
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renderer.xr.enabled = false; // avoid camera modification
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197
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renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
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198
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199
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renderer.setRenderTarget( renderTarget );
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200
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if ( renderer.autoClear === false ) renderer.clear();
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201
|
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renderer.render( scene, virtualCamera );
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202
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-
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203
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renderer.xr.enabled = currentXrEnabled;
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204
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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205
|
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renderer.setRenderTarget( currentRenderTarget );
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206
|
-
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207
|
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// restore viewport
|
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208
|
-
|
|
209
|
-
const viewport = camera.viewport;
|
|
210
|
-
|
|
211
|
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if ( viewport !== undefined ) {
|
|
212
|
-
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|
213
|
-
renderer.state.viewport( viewport );
|
|
214
|
-
|
|
215
|
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}
|
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216
|
-
|
|
217
|
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scope.visible = true;
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218
|
-
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|
219
|
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}
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|
220
|
-
|
|
221
|
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//
|
|
222
|
-
|
|
223
|
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this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
224
|
-
|
|
225
|
-
// ensure refractors are rendered only once per frame
|
|
226
|
-
|
|
227
|
-
if ( camera.userData.refractor === true ) return;
|
|
228
|
-
|
|
229
|
-
// avoid rendering when the refractor is viewed from behind
|
|
230
|
-
|
|
231
|
-
if ( ! visible( camera ) === true ) return;
|
|
232
|
-
|
|
233
|
-
// update
|
|
234
|
-
|
|
235
|
-
updateRefractorPlane();
|
|
236
|
-
|
|
237
|
-
updateTextureMatrix( camera );
|
|
238
|
-
|
|
239
|
-
updateVirtualCamera( camera );
|
|
240
|
-
|
|
241
|
-
render( renderer, scene, camera );
|
|
242
|
-
|
|
243
|
-
};
|
|
244
|
-
|
|
245
|
-
this.getRenderTarget = function () {
|
|
246
|
-
|
|
247
|
-
return renderTarget;
|
|
248
|
-
|
|
249
|
-
};
|
|
250
|
-
|
|
251
|
-
this.dispose = function () {
|
|
252
|
-
|
|
253
|
-
renderTarget.dispose();
|
|
254
|
-
scope.material.dispose();
|
|
255
|
-
|
|
256
|
-
};
|
|
257
|
-
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
Refractor.RefractorShader = {
|
|
263
|
-
|
|
264
|
-
uniforms: {
|
|
265
|
-
|
|
266
|
-
'color': {
|
|
267
|
-
value: null
|
|
268
|
-
},
|
|
269
|
-
|
|
270
|
-
'tDiffuse': {
|
|
271
|
-
value: null
|
|
272
|
-
},
|
|
273
|
-
|
|
274
|
-
'textureMatrix': {
|
|
275
|
-
value: null
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
},
|
|
279
|
-
|
|
280
|
-
vertexShader: /* glsl */`
|
|
281
|
-
|
|
282
|
-
uniform mat4 textureMatrix;
|
|
283
|
-
|
|
284
|
-
varying vec4 vUv;
|
|
285
|
-
|
|
286
|
-
void main() {
|
|
287
|
-
|
|
288
|
-
vUv = textureMatrix * vec4( position, 1.0 );
|
|
289
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
290
|
-
|
|
291
|
-
}`,
|
|
292
|
-
|
|
293
|
-
fragmentShader: /* glsl */`
|
|
294
|
-
|
|
295
|
-
uniform vec3 color;
|
|
296
|
-
uniform sampler2D tDiffuse;
|
|
297
|
-
|
|
298
|
-
varying vec4 vUv;
|
|
299
|
-
|
|
300
|
-
float blendOverlay( float base, float blend ) {
|
|
301
|
-
|
|
302
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
|
303
|
-
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
|
307
|
-
|
|
308
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
|
309
|
-
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
void main() {
|
|
313
|
-
|
|
314
|
-
vec4 base = texture2DProj( tDiffuse, vUv );
|
|
315
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
316
|
-
|
|
317
|
-
#include <tonemapping_fragment>
|
|
318
|
-
#include <colorspace_fragment>
|
|
319
|
-
|
|
320
|
-
}`
|
|
321
|
-
|
|
322
|
-
};
|
|
323
|
-
|
|
324
|
-
export { Refractor };
|
|
@@ -1,80 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
Matrix4,
|
|
3
|
-
Mesh,
|
|
4
|
-
MeshBasicMaterial,
|
|
5
|
-
EqualStencilFunc,
|
|
6
|
-
IncrementStencilOp
|
|
7
|
-
} from 'three';
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* A shadow Mesh that follows a shadow-casting Mesh in the scene, but is confined to a single plane.
|
|
11
|
-
*/
|
|
12
|
-
|
|
13
|
-
const _shadowMatrix = new Matrix4();
|
|
14
|
-
|
|
15
|
-
class ShadowMesh extends Mesh {
|
|
16
|
-
|
|
17
|
-
constructor( mesh ) {
|
|
18
|
-
|
|
19
|
-
const shadowMaterial = new MeshBasicMaterial( {
|
|
20
|
-
|
|
21
|
-
color: 0x000000,
|
|
22
|
-
transparent: true,
|
|
23
|
-
opacity: 0.6,
|
|
24
|
-
depthWrite: false,
|
|
25
|
-
stencilWrite: true,
|
|
26
|
-
stencilFunc: EqualStencilFunc,
|
|
27
|
-
stencilRef: 0,
|
|
28
|
-
stencilZPass: IncrementStencilOp
|
|
29
|
-
|
|
30
|
-
} );
|
|
31
|
-
|
|
32
|
-
super( mesh.geometry, shadowMaterial );
|
|
33
|
-
|
|
34
|
-
this.isShadowMesh = true;
|
|
35
|
-
|
|
36
|
-
this.meshMatrix = mesh.matrixWorld;
|
|
37
|
-
|
|
38
|
-
this.frustumCulled = false;
|
|
39
|
-
this.matrixAutoUpdate = false;
|
|
40
|
-
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
update( plane, lightPosition4D ) {
|
|
44
|
-
|
|
45
|
-
// based on https://www.opengl.org/archives/resources/features/StencilTalk/tsld021.htm
|
|
46
|
-
|
|
47
|
-
const dot = plane.normal.x * lightPosition4D.x +
|
|
48
|
-
plane.normal.y * lightPosition4D.y +
|
|
49
|
-
plane.normal.z * lightPosition4D.z +
|
|
50
|
-
- plane.constant * lightPosition4D.w;
|
|
51
|
-
|
|
52
|
-
const sme = _shadowMatrix.elements;
|
|
53
|
-
|
|
54
|
-
sme[ 0 ] = dot - lightPosition4D.x * plane.normal.x;
|
|
55
|
-
sme[ 4 ] = - lightPosition4D.x * plane.normal.y;
|
|
56
|
-
sme[ 8 ] = - lightPosition4D.x * plane.normal.z;
|
|
57
|
-
sme[ 12 ] = - lightPosition4D.x * - plane.constant;
|
|
58
|
-
|
|
59
|
-
sme[ 1 ] = - lightPosition4D.y * plane.normal.x;
|
|
60
|
-
sme[ 5 ] = dot - lightPosition4D.y * plane.normal.y;
|
|
61
|
-
sme[ 9 ] = - lightPosition4D.y * plane.normal.z;
|
|
62
|
-
sme[ 13 ] = - lightPosition4D.y * - plane.constant;
|
|
63
|
-
|
|
64
|
-
sme[ 2 ] = - lightPosition4D.z * plane.normal.x;
|
|
65
|
-
sme[ 6 ] = - lightPosition4D.z * plane.normal.y;
|
|
66
|
-
sme[ 10 ] = dot - lightPosition4D.z * plane.normal.z;
|
|
67
|
-
sme[ 14 ] = - lightPosition4D.z * - plane.constant;
|
|
68
|
-
|
|
69
|
-
sme[ 3 ] = - lightPosition4D.w * plane.normal.x;
|
|
70
|
-
sme[ 7 ] = - lightPosition4D.w * plane.normal.y;
|
|
71
|
-
sme[ 11 ] = - lightPosition4D.w * plane.normal.z;
|
|
72
|
-
sme[ 15 ] = dot - lightPosition4D.w * - plane.constant;
|
|
73
|
-
|
|
74
|
-
this.matrix.multiplyMatrices( _shadowMatrix, this.meshMatrix );
|
|
75
|
-
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
export { ShadowMesh };
|
|
@@ -1,219 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
BackSide,
|
|
3
|
-
BoxGeometry,
|
|
4
|
-
Mesh,
|
|
5
|
-
ShaderMaterial,
|
|
6
|
-
UniformsUtils,
|
|
7
|
-
Vector3
|
|
8
|
-
} from 'three';
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* Based on "A Practical Analytic Model for Daylight"
|
|
12
|
-
* aka The Preetham Model, the de facto standard analytic skydome model
|
|
13
|
-
* https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
|
|
14
|
-
*
|
|
15
|
-
* First implemented by Simon Wallner
|
|
16
|
-
* http://simonwallner.at/project/atmospheric-scattering/
|
|
17
|
-
*
|
|
18
|
-
* Improved by Martin Upitis
|
|
19
|
-
* http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
|
|
20
|
-
*
|
|
21
|
-
* Three.js integration by zz85 http://twitter.com/blurspline
|
|
22
|
-
*/
|
|
23
|
-
|
|
24
|
-
class Sky extends Mesh {
|
|
25
|
-
|
|
26
|
-
constructor() {
|
|
27
|
-
|
|
28
|
-
const shader = Sky.SkyShader;
|
|
29
|
-
|
|
30
|
-
const material = new ShaderMaterial( {
|
|
31
|
-
name: 'SkyShader',
|
|
32
|
-
fragmentShader: shader.fragmentShader,
|
|
33
|
-
vertexShader: shader.vertexShader,
|
|
34
|
-
uniforms: UniformsUtils.clone( shader.uniforms ),
|
|
35
|
-
side: BackSide,
|
|
36
|
-
depthWrite: false
|
|
37
|
-
} );
|
|
38
|
-
|
|
39
|
-
super( new BoxGeometry( 1, 1, 1 ), material );
|
|
40
|
-
|
|
41
|
-
this.isSky = true;
|
|
42
|
-
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
Sky.SkyShader = {
|
|
48
|
-
|
|
49
|
-
uniforms: {
|
|
50
|
-
'turbidity': { value: 2 },
|
|
51
|
-
'rayleigh': { value: 1 },
|
|
52
|
-
'mieCoefficient': { value: 0.005 },
|
|
53
|
-
'mieDirectionalG': { value: 0.8 },
|
|
54
|
-
'sunPosition': { value: new Vector3() },
|
|
55
|
-
'up': { value: new Vector3( 0, 1, 0 ) }
|
|
56
|
-
},
|
|
57
|
-
|
|
58
|
-
vertexShader: /* glsl */`
|
|
59
|
-
uniform vec3 sunPosition;
|
|
60
|
-
uniform float rayleigh;
|
|
61
|
-
uniform float turbidity;
|
|
62
|
-
uniform float mieCoefficient;
|
|
63
|
-
uniform vec3 up;
|
|
64
|
-
|
|
65
|
-
varying vec3 vWorldPosition;
|
|
66
|
-
varying vec3 vSunDirection;
|
|
67
|
-
varying float vSunfade;
|
|
68
|
-
varying vec3 vBetaR;
|
|
69
|
-
varying vec3 vBetaM;
|
|
70
|
-
varying float vSunE;
|
|
71
|
-
|
|
72
|
-
// constants for atmospheric scattering
|
|
73
|
-
const float e = 2.71828182845904523536028747135266249775724709369995957;
|
|
74
|
-
const float pi = 3.141592653589793238462643383279502884197169;
|
|
75
|
-
|
|
76
|
-
// wavelength of used primaries, according to preetham
|
|
77
|
-
const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
|
|
78
|
-
// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
|
|
79
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-
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
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80
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-
const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
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81
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-
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82
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-
// mie stuff
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83
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-
// K coefficient for the primaries
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84
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-
const float v = 4.0;
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85
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-
const vec3 K = vec3( 0.686, 0.678, 0.666 );
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86
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-
// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
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87
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-
const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
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88
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-
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|
89
|
-
// earth shadow hack
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|
90
|
-
// cutoffAngle = pi / 1.95;
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|
91
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-
const float cutoffAngle = 1.6110731556870734;
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|
92
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-
const float steepness = 1.5;
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|
93
|
-
const float EE = 1000.0;
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|
94
|
-
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|
95
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-
float sunIntensity( float zenithAngleCos ) {
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|
96
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-
zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
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|
97
|
-
return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
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|
98
|
-
}
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|
99
|
-
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|
100
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-
vec3 totalMie( float T ) {
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|
101
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-
float c = ( 0.2 * T ) * 10E-18;
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|
102
|
-
return 0.434 * c * MieConst;
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|
103
|
-
}
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|
104
|
-
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|
105
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-
void main() {
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|
106
|
-
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|
107
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-
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
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|
108
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-
vWorldPosition = worldPosition.xyz;
|
|
109
|
-
|
|
110
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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|
111
|
-
gl_Position.z = gl_Position.w; // set z to camera.far
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|
112
|
-
|
|
113
|
-
vSunDirection = normalize( sunPosition );
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|
114
|
-
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|
115
|
-
vSunE = sunIntensity( dot( vSunDirection, up ) );
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|
116
|
-
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|
117
|
-
vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
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|
118
|
-
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|
119
|
-
float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
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|
120
|
-
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|
121
|
-
// extinction (absorbtion + out scattering)
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|
122
|
-
// rayleigh coefficients
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|
123
|
-
vBetaR = totalRayleigh * rayleighCoefficient;
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|
124
|
-
|
|
125
|
-
// mie coefficients
|
|
126
|
-
vBetaM = totalMie( turbidity ) * mieCoefficient;
|
|
127
|
-
|
|
128
|
-
}`,
|
|
129
|
-
|
|
130
|
-
fragmentShader: /* glsl */`
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|
131
|
-
varying vec3 vWorldPosition;
|
|
132
|
-
varying vec3 vSunDirection;
|
|
133
|
-
varying float vSunfade;
|
|
134
|
-
varying vec3 vBetaR;
|
|
135
|
-
varying vec3 vBetaM;
|
|
136
|
-
varying float vSunE;
|
|
137
|
-
|
|
138
|
-
uniform float mieDirectionalG;
|
|
139
|
-
uniform vec3 up;
|
|
140
|
-
|
|
141
|
-
const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
|
|
142
|
-
|
|
143
|
-
// constants for atmospheric scattering
|
|
144
|
-
const float pi = 3.141592653589793238462643383279502884197169;
|
|
145
|
-
|
|
146
|
-
const float n = 1.0003; // refractive index of air
|
|
147
|
-
const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
|
|
148
|
-
|
|
149
|
-
// optical length at zenith for molecules
|
|
150
|
-
const float rayleighZenithLength = 8.4E3;
|
|
151
|
-
const float mieZenithLength = 1.25E3;
|
|
152
|
-
// 66 arc seconds -> degrees, and the cosine of that
|
|
153
|
-
const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
|
|
154
|
-
|
|
155
|
-
// 3.0 / ( 16.0 * pi )
|
|
156
|
-
const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
|
|
157
|
-
// 1.0 / ( 4.0 * pi )
|
|
158
|
-
const float ONE_OVER_FOURPI = 0.07957747154594767;
|
|
159
|
-
|
|
160
|
-
float rayleighPhase( float cosTheta ) {
|
|
161
|
-
return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
float hgPhase( float cosTheta, float g ) {
|
|
165
|
-
float g2 = pow( g, 2.0 );
|
|
166
|
-
float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
|
|
167
|
-
return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
void main() {
|
|
171
|
-
|
|
172
|
-
vec3 direction = normalize( vWorldPosition - cameraPos );
|
|
173
|
-
|
|
174
|
-
// optical length
|
|
175
|
-
// cutoff angle at 90 to avoid singularity in next formula.
|
|
176
|
-
float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
|
|
177
|
-
float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
|
|
178
|
-
float sR = rayleighZenithLength * inverse;
|
|
179
|
-
float sM = mieZenithLength * inverse;
|
|
180
|
-
|
|
181
|
-
// combined extinction factor
|
|
182
|
-
vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
|
|
183
|
-
|
|
184
|
-
// in scattering
|
|
185
|
-
float cosTheta = dot( direction, vSunDirection );
|
|
186
|
-
|
|
187
|
-
float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
|
|
188
|
-
vec3 betaRTheta = vBetaR * rPhase;
|
|
189
|
-
|
|
190
|
-
float mPhase = hgPhase( cosTheta, mieDirectionalG );
|
|
191
|
-
vec3 betaMTheta = vBetaM * mPhase;
|
|
192
|
-
|
|
193
|
-
vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
|
|
194
|
-
Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
|
|
195
|
-
|
|
196
|
-
// nightsky
|
|
197
|
-
float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
|
|
198
|
-
float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
|
|
199
|
-
vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
|
|
200
|
-
vec3 L0 = vec3( 0.1 ) * Fex;
|
|
201
|
-
|
|
202
|
-
// composition + solar disc
|
|
203
|
-
float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
|
|
204
|
-
L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
|
|
205
|
-
|
|
206
|
-
vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
|
|
207
|
-
|
|
208
|
-
vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
|
|
209
|
-
|
|
210
|
-
gl_FragColor = vec4( retColor, 1.0 );
|
|
211
|
-
|
|
212
|
-
#include <tonemapping_fragment>
|
|
213
|
-
#include <colorspace_fragment>
|
|
214
|
-
|
|
215
|
-
}`
|
|
216
|
-
|
|
217
|
-
};
|
|
218
|
-
|
|
219
|
-
export { Sky };
|