@anov/3d 0.0.3 → 0.0.4-alpha12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +24 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -44
  17. package/dist/utils/index.js +29 -73
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/global/global.d.ts +0 -27
  29. package/dist/core/global/global.js +0 -72
  30. package/dist/core/global/globalControl.d.ts +0 -17
  31. package/dist/core/global/globalControl.js +0 -62
  32. package/dist/core/group.d.ts +0 -53
  33. package/dist/core/group.js +0 -135
  34. package/dist/core/line.d.ts +0 -13
  35. package/dist/core/line.js +0 -83
  36. package/dist/core/mesh.d.ts +0 -49
  37. package/dist/core/mesh.js +0 -146
  38. package/dist/core/model.d.ts +0 -29
  39. package/dist/core/model.js +0 -85
  40. package/dist/core/scene.d.ts +0 -175
  41. package/dist/core/scene.js +0 -389
  42. package/dist/core/use/useScene.d.ts +0 -10
  43. package/dist/core/use/useScene.js +0 -14
  44. package/dist/core/use/useframe.d.ts +0 -6
  45. package/dist/core/use/useframe.js +0 -11
  46. package/dist/export.d.ts +0 -40
  47. package/dist/export.js +0 -36
  48. package/dist/threeCell.d.ts +0 -8
  49. package/dist/threeCell.js +0 -16
  50. package/dist/type.d.ts +0 -4
  51. package/dist/type.js +0 -1
  52. package/dist/utils/createElement.d.ts +0 -103
  53. package/dist/utils/createElement.js +0 -145
  54. package/dist/utils/createLabel.d.ts +0 -2
  55. package/dist/utils/createLabel.js +0 -4
  56. package/dist/utils/line.d.ts +0 -0
  57. package/dist/utils/line.js +0 -0
  58. package/dist/utils/move.d.ts +0 -48
  59. package/dist/utils/move.js +0 -149
  60. package/examples/fonts/LICENSE +0 -13
  61. package/examples/fonts/README.md +0 -11
  62. package/examples/fonts/droid/NOTICE +0 -190
  63. package/examples/fonts/droid/README.txt +0 -18
  64. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  65. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  66. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  69. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  70. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  71. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  72. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  73. package/examples/fonts/optimer_bold.typeface.json +0 -1
  74. package/examples/fonts/optimer_regular.typeface.json +0 -1
  75. package/examples/fonts/ttf/README.md +0 -9
  76. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  77. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  78. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  79. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  80. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  81. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  82. package/examples/jsm/capabilities/WebGL.js +0 -91
  83. package/examples/jsm/capabilities/WebGPU.js +0 -53
  84. package/examples/jsm/controls/ArcballControls.js +0 -3224
  85. package/examples/jsm/controls/DragControls.js +0 -220
  86. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  87. package/examples/jsm/controls/FlyControls.js +0 -300
  88. package/examples/jsm/controls/MapControls.js +0 -28
  89. package/examples/jsm/controls/OrbitControls.js +0 -1388
  90. package/examples/jsm/controls/PointerLockControls.js +0 -162
  91. package/examples/jsm/controls/TrackballControls.js +0 -828
  92. package/examples/jsm/controls/TransformControls.js +0 -1557
  93. package/examples/jsm/csm/CSM.js +0 -384
  94. package/examples/jsm/csm/CSMFrustum.js +0 -152
  95. package/examples/jsm/csm/CSMHelper.js +0 -193
  96. package/examples/jsm/csm/CSMShader.js +0 -252
  97. package/examples/jsm/curves/CurveExtras.js +0 -422
  98. package/examples/jsm/curves/NURBSCurve.js +0 -80
  99. package/examples/jsm/curves/NURBSSurface.js +0 -52
  100. package/examples/jsm/curves/NURBSUtils.js +0 -487
  101. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  102. package/examples/jsm/effects/AsciiEffect.js +0 -263
  103. package/examples/jsm/effects/OutlineEffect.js +0 -539
  104. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  105. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  106. package/examples/jsm/effects/StereoEffect.js +0 -55
  107. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  108. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  109. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  110. package/examples/jsm/exporters/EXRExporter.js +0 -501
  111. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  112. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  113. package/examples/jsm/exporters/MMDExporter.js +0 -217
  114. package/examples/jsm/exporters/OBJExporter.js +0 -284
  115. package/examples/jsm/exporters/PLYExporter.js +0 -528
  116. package/examples/jsm/exporters/STLExporter.js +0 -199
  117. package/examples/jsm/exporters/USDZExporter.js +0 -711
  118. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  119. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  120. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  121. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  122. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  123. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  124. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  125. package/examples/jsm/geometries/TextGeometry.js +0 -57
  126. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  127. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  128. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  129. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  130. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  131. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  132. package/examples/jsm/helpers/ViewHelper.js +0 -333
  133. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  134. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  135. package/examples/jsm/interactive/SelectionBox.js +0 -227
  136. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  137. package/examples/jsm/libs/ammo.wasm.js +0 -822
  138. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  139. package/examples/jsm/libs/basis/README.md +0 -46
  140. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  141. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  142. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  143. package/examples/jsm/libs/draco/README.md +0 -32
  144. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  145. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  146. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  147. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  148. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  149. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  150. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  152. package/examples/jsm/libs/ecsy.module.js +0 -1792
  153. package/examples/jsm/libs/fflate.module.js +0 -2474
  154. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  155. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  156. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  157. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  158. package/examples/jsm/libs/mikktspace.module.js +0 -128
  159. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  160. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  161. package/examples/jsm/libs/opentype.module.js +0 -14568
  162. package/examples/jsm/libs/potpack.module.js +0 -125
  163. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  164. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  166. package/examples/jsm/libs/stats.module.js +0 -167
  167. package/examples/jsm/libs/tween.module.js +0 -803
  168. package/examples/jsm/libs/utif.module.js +0 -1579
  169. package/examples/jsm/libs/zstddec.module.js +0 -1
  170. package/examples/jsm/lights/IESSpotLight.js +0 -25
  171. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  172. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  173. package/examples/jsm/lines/Line2.js +0 -19
  174. package/examples/jsm/lines/LineGeometry.js +0 -79
  175. package/examples/jsm/lines/LineMaterial.js +0 -702
  176. package/examples/jsm/lines/LineSegments2.js +0 -361
  177. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  178. package/examples/jsm/lines/Wireframe.js +0 -56
  179. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  180. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  181. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  182. package/examples/jsm/loaders/AMFLoader.js +0 -521
  183. package/examples/jsm/loaders/BVHLoader.js +0 -437
  184. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  185. package/examples/jsm/loaders/DDSLoader.js +0 -274
  186. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  187. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  188. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  189. package/examples/jsm/loaders/FontLoader.js +0 -183
  190. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  191. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  192. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  193. package/examples/jsm/loaders/IESLoader.js +0 -337
  194. package/examples/jsm/loaders/KMZLoader.js +0 -130
  195. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  196. package/examples/jsm/loaders/KTXLoader.js +0 -176
  197. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  198. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  199. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  200. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  201. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  202. package/examples/jsm/loaders/LottieLoader.js +0 -77
  203. package/examples/jsm/loaders/MD2Loader.js +0 -399
  204. package/examples/jsm/loaders/MDDLoader.js +0 -102
  205. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  206. package/examples/jsm/loaders/MTLLoader.js +0 -567
  207. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  208. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  209. package/examples/jsm/loaders/OBJLoader.js +0 -905
  210. package/examples/jsm/loaders/PCDLoader.js +0 -467
  211. package/examples/jsm/loaders/PDBLoader.js +0 -232
  212. package/examples/jsm/loaders/PLYLoader.js +0 -771
  213. package/examples/jsm/loaders/PVRLoader.js +0 -251
  214. package/examples/jsm/loaders/RGBELoader.js +0 -468
  215. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  216. package/examples/jsm/loaders/STLLoader.js +0 -403
  217. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  218. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  219. package/examples/jsm/loaders/TGALoader.js +0 -517
  220. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  221. package/examples/jsm/loaders/TTFLoader.js +0 -214
  222. package/examples/jsm/loaders/TiltLoader.js +0 -520
  223. package/examples/jsm/loaders/USDZLoader.js +0 -633
  224. package/examples/jsm/loaders/VOXLoader.js +0 -311
  225. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  226. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  227. package/examples/jsm/loaders/XYZLoader.js +0 -106
  228. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  229. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  230. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  231. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  232. package/examples/jsm/math/Capsule.js +0 -137
  233. package/examples/jsm/math/ColorConverter.js +0 -36
  234. package/examples/jsm/math/ConvexHull.js +0 -1271
  235. package/examples/jsm/math/ImprovedNoise.js +0 -71
  236. package/examples/jsm/math/Lut.js +0 -204
  237. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  238. package/examples/jsm/math/OBB.js +0 -423
  239. package/examples/jsm/math/Octree.js +0 -462
  240. package/examples/jsm/math/SimplexNoise.js +0 -444
  241. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  242. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  243. package/examples/jsm/misc/Gyroscope.js +0 -66
  244. package/examples/jsm/misc/MD2Character.js +0 -276
  245. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  246. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  247. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  248. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  249. package/examples/jsm/misc/RollerCoaster.js +0 -566
  250. package/examples/jsm/misc/TubePainter.js +0 -205
  251. package/examples/jsm/misc/Volume.js +0 -473
  252. package/examples/jsm/misc/VolumeSlice.js +0 -229
  253. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  254. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  255. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  256. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  257. package/examples/jsm/nodes/Nodes.js +0 -171
  258. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  259. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  260. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  261. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  262. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  263. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  264. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  265. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  266. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  267. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  268. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  269. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  270. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  271. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  272. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  273. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  274. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  275. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  276. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  277. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  278. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  279. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  280. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  281. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  282. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  283. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  284. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  285. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  286. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  287. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  288. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  289. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  290. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  291. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  292. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  293. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  294. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  295. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  296. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  297. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  298. package/examples/jsm/nodes/core/InputNode.js +0 -83
  299. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  300. package/examples/jsm/nodes/core/Node.js +0 -454
  301. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  302. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  303. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  304. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  305. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  306. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  307. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  308. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  309. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  310. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  311. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  312. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  313. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  314. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  315. package/examples/jsm/nodes/core/StackNode.js +0 -99
  316. package/examples/jsm/nodes/core/TempNode.js +0 -58
  317. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  318. package/examples/jsm/nodes/core/VarNode.js +0 -87
  319. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  320. package/examples/jsm/nodes/core/constants.js +0 -27
  321. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  322. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  323. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  324. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  325. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  326. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  327. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  328. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  329. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  330. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  331. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  332. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  333. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  334. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  335. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  336. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  337. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
  338. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
  339. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
  340. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
  341. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
  342. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
  343. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
  344. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
  345. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
  346. package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
  347. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
  348. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  349. package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
  350. package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
  351. package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
  352. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  353. package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
  354. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
  355. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
  356. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
  357. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
  358. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
  359. package/examples/jsm/nodes/lighting/LightNode.js +0 -57
  360. package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
  361. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
  362. package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
  363. package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
  364. package/examples/jsm/nodes/lighting/PointLightNode.js +0 -68
  365. package/examples/jsm/nodes/lighting/SpotLightNode.js +0 -89
  366. package/examples/jsm/nodes/loaders/NodeLoader.js +0 -108
  367. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
  368. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +0 -70
  369. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  370. package/examples/jsm/nodes/materials/Materials.js +0 -12
  371. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  372. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  373. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  374. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  375. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +0 -128
  376. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
  377. package/examples/jsm/nodes/materials/NodeMaterial.js +0 -536
  378. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -49
  379. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -103
  380. package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
  381. package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
  382. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -56
  383. package/examples/jsm/nodes/materialx/lib/mx_noise.js +0 -618
  384. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +0 -19
  385. package/examples/jsm/nodes/math/CondNode.js +0 -86
  386. package/examples/jsm/nodes/math/MathNode.js +0 -359
  387. package/examples/jsm/nodes/math/OperatorNode.js +0 -269
  388. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
  389. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
  390. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  391. package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
  392. package/examples/jsm/nodes/utils/ArrayElementNode.js +0 -33
  393. package/examples/jsm/nodes/utils/ConvertNode.js +0 -65
  394. package/examples/jsm/nodes/utils/DiscardNode.js +0 -26
  395. package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
  396. package/examples/jsm/nodes/utils/JoinNode.js +0 -51
  397. package/examples/jsm/nodes/utils/LoopNode.js +0 -186
  398. package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
  399. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +0 -46
  400. package/examples/jsm/nodes/utils/OscNode.js +0 -81
  401. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  402. package/examples/jsm/nodes/utils/RemapNode.js +0 -42
  403. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
  404. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
  405. package/examples/jsm/nodes/utils/SplitNode.js +0 -104
  406. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
  407. package/examples/jsm/nodes/utils/TimerNode.js +0 -94
  408. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
  409. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  410. package/examples/jsm/objects/Lensflare.js +0 -377
  411. package/examples/jsm/objects/MarchingCubes.js +0 -1176
  412. package/examples/jsm/objects/Reflector.js +0 -264
  413. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -349
  414. package/examples/jsm/objects/Refractor.js +0 -324
  415. package/examples/jsm/objects/ShadowMesh.js +0 -80
  416. package/examples/jsm/objects/Sky.js +0 -219
  417. package/examples/jsm/objects/Water.js +0 -330
  418. package/examples/jsm/objects/Water2.js +0 -358
  419. package/examples/jsm/offscreen/jank.js +0 -45
  420. package/examples/jsm/offscreen/offscreen.js +0 -8
  421. package/examples/jsm/offscreen/scene.js +0 -86
  422. package/examples/jsm/physics/AmmoPhysics.js +0 -285
  423. package/examples/jsm/physics/RapierPhysics.js +0 -199
  424. package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
  425. package/examples/jsm/postprocessing/BloomPass.js +0 -172
  426. package/examples/jsm/postprocessing/BokehPass.js +0 -140
  427. package/examples/jsm/postprocessing/ClearPass.js +0 -46
  428. package/examples/jsm/postprocessing/CubeTexturePass.js +0 -85
  429. package/examples/jsm/postprocessing/DotScreenPass.js +0 -65
  430. package/examples/jsm/postprocessing/EffectComposer.js +0 -231
  431. package/examples/jsm/postprocessing/FilmPass.js +0 -66
  432. package/examples/jsm/postprocessing/GlitchPass.js +0 -128
  433. package/examples/jsm/postprocessing/HalftonePass.js +0 -79
  434. package/examples/jsm/postprocessing/LUTPass.js +0 -173
  435. package/examples/jsm/postprocessing/MaskPass.js +0 -104
  436. package/examples/jsm/postprocessing/OutlinePass.js +0 -654
  437. package/examples/jsm/postprocessing/OutputPass.js +0 -91
  438. package/examples/jsm/postprocessing/Pass.js +0 -84
  439. package/examples/jsm/postprocessing/RenderPass.js +0 -81
  440. package/examples/jsm/postprocessing/RenderPixelatedPass.js +0 -235
  441. package/examples/jsm/postprocessing/SAOPass.js +0 -411
  442. package/examples/jsm/postprocessing/SMAAPass.js +0 -201
  443. package/examples/jsm/postprocessing/SSAARenderPass.js +0 -228
  444. package/examples/jsm/postprocessing/SSAOPass.js +0 -440
  445. package/examples/jsm/postprocessing/SSRPass.js +0 -641
  446. package/examples/jsm/postprocessing/SavePass.js +0 -79
  447. package/examples/jsm/postprocessing/ShaderPass.js +0 -77
  448. package/examples/jsm/postprocessing/TAARenderPass.js +0 -189
  449. package/examples/jsm/postprocessing/TexturePass.js +0 -67
  450. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -415
  451. package/examples/jsm/renderers/CSS2DRenderer.js +0 -215
  452. package/examples/jsm/renderers/CSS3DRenderer.js +0 -335
  453. package/examples/jsm/renderers/Projector.js +0 -918
  454. package/examples/jsm/renderers/SVGRenderer.js +0 -553
  455. package/examples/jsm/renderers/common/Animation.js +0 -58
  456. package/examples/jsm/renderers/common/Attributes.js +0 -75
  457. package/examples/jsm/renderers/common/Backend.js +0 -162
  458. package/examples/jsm/renderers/common/Background.js +0 -136
  459. package/examples/jsm/renderers/common/Binding.js +0 -19
  460. package/examples/jsm/renderers/common/Bindings.js +0 -165
  461. package/examples/jsm/renderers/common/Buffer.js +0 -38
  462. package/examples/jsm/renderers/common/BufferUtils.js +0 -33
  463. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  464. package/examples/jsm/renderers/common/ComputePipeline.js +0 -17
  465. package/examples/jsm/renderers/common/Constants.js +0 -14
  466. package/examples/jsm/renderers/common/CubeRenderTarget.js +0 -65
  467. package/examples/jsm/renderers/common/DataMap.js +0 -54
  468. package/examples/jsm/renderers/common/Geometries.js +0 -215
  469. package/examples/jsm/renderers/common/Info.js +0 -73
  470. package/examples/jsm/renderers/common/Pipeline.js +0 -13
  471. package/examples/jsm/renderers/common/Pipelines.js +0 -370
  472. package/examples/jsm/renderers/common/ProgrammableStage.js +0 -18
  473. package/examples/jsm/renderers/common/RenderContext.js +0 -38
  474. package/examples/jsm/renderers/common/RenderContexts.js +0 -49
  475. package/examples/jsm/renderers/common/RenderList.js +0 -178
  476. package/examples/jsm/renderers/common/RenderLists.js +0 -38
  477. package/examples/jsm/renderers/common/RenderObject.js +0 -129
  478. package/examples/jsm/renderers/common/RenderObjects.js +0 -95
  479. package/examples/jsm/renderers/common/RenderPipeline.js +0 -16
  480. package/examples/jsm/renderers/common/Renderer.js +0 -895
  481. package/examples/jsm/renderers/common/SampledTexture.js +0 -80
  482. package/examples/jsm/renderers/common/Sampler.js +0 -18
  483. package/examples/jsm/renderers/common/StorageBuffer.js +0 -17
  484. package/examples/jsm/renderers/common/Textures.js +0 -218
  485. package/examples/jsm/renderers/common/Uniform.js +0 -140
  486. package/examples/jsm/renderers/common/UniformBuffer.js +0 -15
  487. package/examples/jsm/renderers/common/UniformsGroup.js +0 -299
  488. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +0 -39
  489. package/examples/jsm/renderers/common/nodes/NodeSampler.js +0 -21
  490. package/examples/jsm/renderers/common/nodes/NodeUniform.js +0 -135
  491. package/examples/jsm/renderers/common/nodes/Nodes.js +0 -330
  492. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +0 -340
  493. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +0 -26
  494. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +0 -764
  495. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +0 -49
  496. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +0 -844
  497. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +0 -32
  498. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +0 -902
  499. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  500. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +0 -14
  501. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +0 -274
  502. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +0 -223
  503. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +0 -324
  504. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +0 -533
  505. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  506. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +0 -964
  507. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +0 -92
  508. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +0 -87
  509. package/examples/jsm/shaders/AfterimageShader.js +0 -56
  510. package/examples/jsm/shaders/BasicShader.js +0 -27
  511. package/examples/jsm/shaders/BleachBypassShader.js +0 -62
  512. package/examples/jsm/shaders/BlendShader.js +0 -47
  513. package/examples/jsm/shaders/BokehShader.js +0 -143
  514. package/examples/jsm/shaders/BokehShader2.js +0 -393
  515. package/examples/jsm/shaders/BrightnessContrastShader.js +0 -54
  516. package/examples/jsm/shaders/ColorCorrectionShader.js +0 -50
  517. package/examples/jsm/shaders/ColorifyShader.js +0 -51
  518. package/examples/jsm/shaders/ConvolutionShader.js +0 -103
  519. package/examples/jsm/shaders/CopyShader.js +0 -45
  520. package/examples/jsm/shaders/DOFMipMapShader.js +0 -54
  521. package/examples/jsm/shaders/DepthLimitedBlurShader.js +0 -166
  522. package/examples/jsm/shaders/DigitalGlitch.js +0 -101
  523. package/examples/jsm/shaders/DotScreenShader.js +0 -70
  524. package/examples/jsm/shaders/ExposureShader.js +0 -44
  525. package/examples/jsm/shaders/FXAAShader.js +0 -286
  526. package/examples/jsm/shaders/FilmShader.js +0 -102
  527. package/examples/jsm/shaders/FocusShader.js +0 -87
  528. package/examples/jsm/shaders/FreiChenShader.js +0 -94
  529. package/examples/jsm/shaders/GammaCorrectionShader.js +0 -43
  530. package/examples/jsm/shaders/GodRaysShader.js +0 -313
  531. package/examples/jsm/shaders/HalftoneShader.js +0 -310
  532. package/examples/jsm/shaders/HorizontalBlurShader.js +0 -59
  533. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +0 -61
  534. package/examples/jsm/shaders/HueSaturationShader.js +0 -65
  535. package/examples/jsm/shaders/KaleidoShader.js +0 -56
  536. package/examples/jsm/shaders/LuminosityHighPassShader.js +0 -64
  537. package/examples/jsm/shaders/LuminosityShader.js +0 -46
  538. package/examples/jsm/shaders/MMDToonShader.js +0 -132
  539. package/examples/jsm/shaders/MirrorShader.js +0 -54
  540. package/examples/jsm/shaders/NormalMapShader.js +0 -53
  541. package/examples/jsm/shaders/OutputShader.js +0 -78
  542. package/examples/jsm/shaders/RGBShiftShader.js +0 -54
  543. package/examples/jsm/shaders/SAOShader.js +0 -188
  544. package/examples/jsm/shaders/SMAAShader.js +0 -460
  545. package/examples/jsm/shaders/SSAOShader.js +0 -288
  546. package/examples/jsm/shaders/SSRShader.js +0 -364
  547. package/examples/jsm/shaders/SepiaShader.js +0 -52
  548. package/examples/jsm/shaders/SobelOperatorShader.js +0 -90
  549. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +0 -88
  550. package/examples/jsm/shaders/TechnicolorShader.js +0 -43
  551. package/examples/jsm/shaders/ToonShader.js +0 -326
  552. package/examples/jsm/shaders/TriangleBlurShader.js +0 -72
  553. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +0 -45
  554. package/examples/jsm/shaders/VelocityShader.js +0 -128
  555. package/examples/jsm/shaders/VerticalBlurShader.js +0 -59
  556. package/examples/jsm/shaders/VerticalTiltShiftShader.js +0 -61
  557. package/examples/jsm/shaders/VignetteShader.js +0 -51
  558. package/examples/jsm/shaders/VolumeShader.js +0 -289
  559. package/examples/jsm/shaders/WaterRefractionShader.js +0 -93
  560. package/examples/jsm/textures/FlakesTexture.js +0 -40
  561. package/examples/jsm/utils/BufferGeometryUtils.js +0 -1373
  562. package/examples/jsm/utils/CameraUtils.js +0 -73
  563. package/examples/jsm/utils/GPUStatsPanel.js +0 -128
  564. package/examples/jsm/utils/GeometryCompressionUtils.js +0 -639
  565. package/examples/jsm/utils/GeometryUtils.js +0 -221
  566. package/examples/jsm/utils/LDrawUtils.js +0 -202
  567. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  568. package/examples/jsm/utils/SceneUtils.js +0 -254
  569. package/examples/jsm/utils/ShadowMapViewer.js +0 -210
  570. package/examples/jsm/utils/SkeletonUtils.js +0 -413
  571. package/examples/jsm/utils/TextureUtils.js +0 -86
  572. package/examples/jsm/utils/UVsDebug.js +0 -165
  573. package/examples/jsm/utils/WorkerPool.js +0 -102
  574. package/examples/jsm/webxr/ARButton.js +0 -208
  575. package/examples/jsm/webxr/OculusHandModel.js +0 -109
  576. package/examples/jsm/webxr/OculusHandPointerModel.js +0 -413
  577. package/examples/jsm/webxr/Text2D.js +0 -38
  578. package/examples/jsm/webxr/VRButton.js +0 -200
  579. package/examples/jsm/webxr/XRButton.js +0 -198
  580. package/examples/jsm/webxr/XRControllerModelFactory.js +0 -299
  581. package/examples/jsm/webxr/XREstimatedLight.js +0 -223
  582. package/examples/jsm/webxr/XRHandMeshModel.js +0 -112
  583. package/examples/jsm/webxr/XRHandModelFactory.js +0 -105
  584. package/examples/jsm/webxr/XRHandPrimitiveModel.js +0 -103
  585. package/examples/jsm/webxr/XRPlanes.js +0 -100
  586. package/lib/3d.min.js +0 -1
@@ -1,1406 +0,0 @@
1
- import {
2
- Bone,
3
- BoxGeometry,
4
- CapsuleGeometry,
5
- Color,
6
- Euler,
7
- Matrix4,
8
- Mesh,
9
- MeshBasicMaterial,
10
- Object3D,
11
- Quaternion,
12
- SphereGeometry,
13
- Vector3
14
- } from 'three';
15
-
16
- /**
17
- * Dependencies
18
- * - Ammo.js https://github.com/kripken/ammo.js
19
- *
20
- * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
21
- * for MMD model loaded by MMDLoader.
22
- *
23
- * TODO
24
- * - Physics in Worker
25
- */
26
-
27
- /* global Ammo */
28
-
29
- class MMDPhysics {
30
-
31
- /**
32
- * @param {THREE.SkinnedMesh} mesh
33
- * @param {Array<Object>} rigidBodyParams
34
- * @param {Array<Object>} (optional) constraintParams
35
- * @param {Object} params - (optional)
36
- * @param {Number} params.unitStep - Default is 1 / 65.
37
- * @param {Integer} params.maxStepNum - Default is 3.
38
- * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
39
- */
40
- constructor( mesh, rigidBodyParams, constraintParams = [], params = {} ) {
41
-
42
- if ( typeof Ammo === 'undefined' ) {
43
-
44
- throw new Error( 'THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js' );
45
-
46
- }
47
-
48
- this.manager = new ResourceManager();
49
-
50
- this.mesh = mesh;
51
-
52
- /*
53
- * I don't know why but 1/60 unitStep easily breaks models
54
- * so I set it 1/65 so far.
55
- * Don't set too small unitStep because
56
- * the smaller unitStep can make the performance worse.
57
- */
58
- this.unitStep = ( params.unitStep !== undefined ) ? params.unitStep : 1 / 65;
59
- this.maxStepNum = ( params.maxStepNum !== undefined ) ? params.maxStepNum : 3;
60
- this.gravity = new Vector3( 0, - 9.8 * 10, 0 );
61
-
62
- if ( params.gravity !== undefined ) this.gravity.copy( params.gravity );
63
-
64
- this.world = params.world !== undefined ? params.world : null; // experimental
65
-
66
- this.bodies = [];
67
- this.constraints = [];
68
-
69
- this._init( mesh, rigidBodyParams, constraintParams );
70
-
71
- }
72
-
73
- /**
74
- * Advances Physics calculation and updates bones.
75
- *
76
- * @param {Number} delta - time in second
77
- * @return {MMDPhysics}
78
- */
79
- update( delta ) {
80
-
81
- const manager = this.manager;
82
- const mesh = this.mesh;
83
-
84
- // rigid bodies and constrains are for
85
- // mesh's world scale (1, 1, 1).
86
- // Convert to (1, 1, 1) if it isn't.
87
-
88
- let isNonDefaultScale = false;
89
-
90
- const position = manager.allocThreeVector3();
91
- const quaternion = manager.allocThreeQuaternion();
92
- const scale = manager.allocThreeVector3();
93
-
94
- mesh.matrixWorld.decompose( position, quaternion, scale );
95
-
96
- if ( scale.x !== 1 || scale.y !== 1 || scale.z !== 1 ) {
97
-
98
- isNonDefaultScale = true;
99
-
100
- }
101
-
102
- let parent;
103
-
104
- if ( isNonDefaultScale ) {
105
-
106
- parent = mesh.parent;
107
-
108
- if ( parent !== null ) mesh.parent = null;
109
-
110
- scale.copy( this.mesh.scale );
111
-
112
- mesh.scale.set( 1, 1, 1 );
113
- mesh.updateMatrixWorld( true );
114
-
115
- }
116
-
117
- // calculate physics and update bones
118
-
119
- this._updateRigidBodies();
120
- this._stepSimulation( delta );
121
- this._updateBones();
122
-
123
- // restore mesh if converted above
124
-
125
- if ( isNonDefaultScale ) {
126
-
127
- if ( parent !== null ) mesh.parent = parent;
128
-
129
- mesh.scale.copy( scale );
130
-
131
- }
132
-
133
- manager.freeThreeVector3( scale );
134
- manager.freeThreeQuaternion( quaternion );
135
- manager.freeThreeVector3( position );
136
-
137
- return this;
138
-
139
- }
140
-
141
- /**
142
- * Resets rigid bodies transorm to current bone's.
143
- *
144
- * @return {MMDPhysics}
145
- */
146
- reset() {
147
-
148
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
149
-
150
- this.bodies[ i ].reset();
151
-
152
- }
153
-
154
- return this;
155
-
156
- }
157
-
158
- /**
159
- * Warm ups Rigid bodies. Calculates cycles steps.
160
- *
161
- * @param {Integer} cycles
162
- * @return {MMDPhysics}
163
- */
164
- warmup( cycles ) {
165
-
166
- for ( let i = 0; i < cycles; i ++ ) {
167
-
168
- this.update( 1 / 60 );
169
-
170
- }
171
-
172
- return this;
173
-
174
- }
175
-
176
- /**
177
- * Sets gravity.
178
- *
179
- * @param {Vector3} gravity
180
- * @return {MMDPhysicsHelper}
181
- */
182
- setGravity( gravity ) {
183
-
184
- this.world.setGravity( new Ammo.btVector3( gravity.x, gravity.y, gravity.z ) );
185
- this.gravity.copy( gravity );
186
-
187
- return this;
188
-
189
- }
190
-
191
- /**
192
- * Creates MMDPhysicsHelper
193
- *
194
- * @return {MMDPhysicsHelper}
195
- */
196
- createHelper() {
197
-
198
- return new MMDPhysicsHelper( this.mesh, this );
199
-
200
- }
201
-
202
- // private methods
203
-
204
- _init( mesh, rigidBodyParams, constraintParams ) {
205
-
206
- const manager = this.manager;
207
-
208
- // rigid body/constraint parameters are for
209
- // mesh's default world transform as position(0, 0, 0),
210
- // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
211
-
212
- const parent = mesh.parent;
213
-
214
- if ( parent !== null ) mesh.parent = null;
215
-
216
- const currentPosition = manager.allocThreeVector3();
217
- const currentQuaternion = manager.allocThreeQuaternion();
218
- const currentScale = manager.allocThreeVector3();
219
-
220
- currentPosition.copy( mesh.position );
221
- currentQuaternion.copy( mesh.quaternion );
222
- currentScale.copy( mesh.scale );
223
-
224
- mesh.position.set( 0, 0, 0 );
225
- mesh.quaternion.set( 0, 0, 0, 1 );
226
- mesh.scale.set( 1, 1, 1 );
227
-
228
- mesh.updateMatrixWorld( true );
229
-
230
- if ( this.world === null ) {
231
-
232
- this.world = this._createWorld();
233
- this.setGravity( this.gravity );
234
-
235
- }
236
-
237
- this._initRigidBodies( rigidBodyParams );
238
- this._initConstraints( constraintParams );
239
-
240
- if ( parent !== null ) mesh.parent = parent;
241
-
242
- mesh.position.copy( currentPosition );
243
- mesh.quaternion.copy( currentQuaternion );
244
- mesh.scale.copy( currentScale );
245
-
246
- mesh.updateMatrixWorld( true );
247
-
248
- this.reset();
249
-
250
- manager.freeThreeVector3( currentPosition );
251
- manager.freeThreeQuaternion( currentQuaternion );
252
- manager.freeThreeVector3( currentScale );
253
-
254
- }
255
-
256
- _createWorld() {
257
-
258
- const config = new Ammo.btDefaultCollisionConfiguration();
259
- const dispatcher = new Ammo.btCollisionDispatcher( config );
260
- const cache = new Ammo.btDbvtBroadphase();
261
- const solver = new Ammo.btSequentialImpulseConstraintSolver();
262
- const world = new Ammo.btDiscreteDynamicsWorld( dispatcher, cache, solver, config );
263
- return world;
264
-
265
- }
266
-
267
- _initRigidBodies( rigidBodies ) {
268
-
269
- for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
270
-
271
- this.bodies.push( new RigidBody(
272
- this.mesh, this.world, rigidBodies[ i ], this.manager ) );
273
-
274
- }
275
-
276
- }
277
-
278
- _initConstraints( constraints ) {
279
-
280
- for ( let i = 0, il = constraints.length; i < il; i ++ ) {
281
-
282
- const params = constraints[ i ];
283
- const bodyA = this.bodies[ params.rigidBodyIndex1 ];
284
- const bodyB = this.bodies[ params.rigidBodyIndex2 ];
285
- this.constraints.push( new Constraint( this.mesh, this.world, bodyA, bodyB, params, this.manager ) );
286
-
287
- }
288
-
289
- }
290
-
291
- _stepSimulation( delta ) {
292
-
293
- const unitStep = this.unitStep;
294
- let stepTime = delta;
295
- let maxStepNum = ( ( delta / unitStep ) | 0 ) + 1;
296
-
297
- if ( stepTime < unitStep ) {
298
-
299
- stepTime = unitStep;
300
- maxStepNum = 1;
301
-
302
- }
303
-
304
- if ( maxStepNum > this.maxStepNum ) {
305
-
306
- maxStepNum = this.maxStepNum;
307
-
308
- }
309
-
310
- this.world.stepSimulation( stepTime, maxStepNum, unitStep );
311
-
312
- }
313
-
314
- _updateRigidBodies() {
315
-
316
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
317
-
318
- this.bodies[ i ].updateFromBone();
319
-
320
- }
321
-
322
- }
323
-
324
- _updateBones() {
325
-
326
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
327
-
328
- this.bodies[ i ].updateBone();
329
-
330
- }
331
-
332
- }
333
-
334
- }
335
-
336
- /**
337
- * This manager's responsibilies are
338
- *
339
- * 1. manage Ammo.js and Three.js object resources and
340
- * improve the performance and the memory consumption by
341
- * reusing objects.
342
- *
343
- * 2. provide simple Ammo object operations.
344
- */
345
- class ResourceManager {
346
-
347
- constructor() {
348
-
349
- // for Three.js
350
- this.threeVector3s = [];
351
- this.threeMatrix4s = [];
352
- this.threeQuaternions = [];
353
- this.threeEulers = [];
354
-
355
- // for Ammo.js
356
- this.transforms = [];
357
- this.quaternions = [];
358
- this.vector3s = [];
359
-
360
- }
361
-
362
- allocThreeVector3() {
363
-
364
- return ( this.threeVector3s.length > 0 )
365
- ? this.threeVector3s.pop()
366
- : new Vector3();
367
-
368
- }
369
-
370
- freeThreeVector3( v ) {
371
-
372
- this.threeVector3s.push( v );
373
-
374
- }
375
-
376
- allocThreeMatrix4() {
377
-
378
- return ( this.threeMatrix4s.length > 0 )
379
- ? this.threeMatrix4s.pop()
380
- : new Matrix4();
381
-
382
- }
383
-
384
- freeThreeMatrix4( m ) {
385
-
386
- this.threeMatrix4s.push( m );
387
-
388
- }
389
-
390
- allocThreeQuaternion() {
391
-
392
- return ( this.threeQuaternions.length > 0 )
393
- ? this.threeQuaternions.pop()
394
- : new Quaternion();
395
-
396
- }
397
-
398
- freeThreeQuaternion( q ) {
399
-
400
- this.threeQuaternions.push( q );
401
-
402
- }
403
-
404
- allocThreeEuler() {
405
-
406
- return ( this.threeEulers.length > 0 )
407
- ? this.threeEulers.pop()
408
- : new Euler();
409
-
410
- }
411
-
412
- freeThreeEuler( e ) {
413
-
414
- this.threeEulers.push( e );
415
-
416
- }
417
-
418
- allocTransform() {
419
-
420
- return ( this.transforms.length > 0 )
421
- ? this.transforms.pop()
422
- : new Ammo.btTransform();
423
-
424
- }
425
-
426
- freeTransform( t ) {
427
-
428
- this.transforms.push( t );
429
-
430
- }
431
-
432
- allocQuaternion() {
433
-
434
- return ( this.quaternions.length > 0 )
435
- ? this.quaternions.pop()
436
- : new Ammo.btQuaternion();
437
-
438
- }
439
-
440
- freeQuaternion( q ) {
441
-
442
- this.quaternions.push( q );
443
-
444
- }
445
-
446
- allocVector3() {
447
-
448
- return ( this.vector3s.length > 0 )
449
- ? this.vector3s.pop()
450
- : new Ammo.btVector3();
451
-
452
- }
453
-
454
- freeVector3( v ) {
455
-
456
- this.vector3s.push( v );
457
-
458
- }
459
-
460
- setIdentity( t ) {
461
-
462
- t.setIdentity();
463
-
464
- }
465
-
466
- getBasis( t ) {
467
-
468
- var q = this.allocQuaternion();
469
- t.getBasis().getRotation( q );
470
- return q;
471
-
472
- }
473
-
474
- getBasisAsMatrix3( t ) {
475
-
476
- var q = this.getBasis( t );
477
- var m = this.quaternionToMatrix3( q );
478
- this.freeQuaternion( q );
479
- return m;
480
-
481
- }
482
-
483
- getOrigin( t ) {
484
-
485
- return t.getOrigin();
486
-
487
- }
488
-
489
- setOrigin( t, v ) {
490
-
491
- t.getOrigin().setValue( v.x(), v.y(), v.z() );
492
-
493
- }
494
-
495
- copyOrigin( t1, t2 ) {
496
-
497
- var o = t2.getOrigin();
498
- this.setOrigin( t1, o );
499
-
500
- }
501
-
502
- setBasis( t, q ) {
503
-
504
- t.setRotation( q );
505
-
506
- }
507
-
508
- setBasisFromMatrix3( t, m ) {
509
-
510
- var q = this.matrix3ToQuaternion( m );
511
- this.setBasis( t, q );
512
- this.freeQuaternion( q );
513
-
514
- }
515
-
516
- setOriginFromArray3( t, a ) {
517
-
518
- t.getOrigin().setValue( a[ 0 ], a[ 1 ], a[ 2 ] );
519
-
520
- }
521
-
522
- setOriginFromThreeVector3( t, v ) {
523
-
524
- t.getOrigin().setValue( v.x, v.y, v.z );
525
-
526
- }
527
-
528
- setBasisFromArray3( t, a ) {
529
-
530
- var thQ = this.allocThreeQuaternion();
531
- var thE = this.allocThreeEuler();
532
- thE.set( a[ 0 ], a[ 1 ], a[ 2 ] );
533
- this.setBasisFromThreeQuaternion( t, thQ.setFromEuler( thE ) );
534
-
535
- this.freeThreeEuler( thE );
536
- this.freeThreeQuaternion( thQ );
537
-
538
- }
539
-
540
- setBasisFromThreeQuaternion( t, a ) {
541
-
542
- var q = this.allocQuaternion();
543
-
544
- q.setX( a.x );
545
- q.setY( a.y );
546
- q.setZ( a.z );
547
- q.setW( a.w );
548
- this.setBasis( t, q );
549
-
550
- this.freeQuaternion( q );
551
-
552
- }
553
-
554
- multiplyTransforms( t1, t2 ) {
555
-
556
- var t = this.allocTransform();
557
- this.setIdentity( t );
558
-
559
- var m1 = this.getBasisAsMatrix3( t1 );
560
- var m2 = this.getBasisAsMatrix3( t2 );
561
-
562
- var o1 = this.getOrigin( t1 );
563
- var o2 = this.getOrigin( t2 );
564
-
565
- var v1 = this.multiplyMatrix3ByVector3( m1, o2 );
566
- var v2 = this.addVector3( v1, o1 );
567
- this.setOrigin( t, v2 );
568
-
569
- var m3 = this.multiplyMatrices3( m1, m2 );
570
- this.setBasisFromMatrix3( t, m3 );
571
-
572
- this.freeVector3( v1 );
573
- this.freeVector3( v2 );
574
-
575
- return t;
576
-
577
- }
578
-
579
- inverseTransform( t ) {
580
-
581
- var t2 = this.allocTransform();
582
-
583
- var m1 = this.getBasisAsMatrix3( t );
584
- var o = this.getOrigin( t );
585
-
586
- var m2 = this.transposeMatrix3( m1 );
587
- var v1 = this.negativeVector3( o );
588
- var v2 = this.multiplyMatrix3ByVector3( m2, v1 );
589
-
590
- this.setOrigin( t2, v2 );
591
- this.setBasisFromMatrix3( t2, m2 );
592
-
593
- this.freeVector3( v1 );
594
- this.freeVector3( v2 );
595
-
596
- return t2;
597
-
598
- }
599
-
600
- multiplyMatrices3( m1, m2 ) {
601
-
602
- var m3 = [];
603
-
604
- var v10 = this.rowOfMatrix3( m1, 0 );
605
- var v11 = this.rowOfMatrix3( m1, 1 );
606
- var v12 = this.rowOfMatrix3( m1, 2 );
607
-
608
- var v20 = this.columnOfMatrix3( m2, 0 );
609
- var v21 = this.columnOfMatrix3( m2, 1 );
610
- var v22 = this.columnOfMatrix3( m2, 2 );
611
-
612
- m3[ 0 ] = this.dotVectors3( v10, v20 );
613
- m3[ 1 ] = this.dotVectors3( v10, v21 );
614
- m3[ 2 ] = this.dotVectors3( v10, v22 );
615
- m3[ 3 ] = this.dotVectors3( v11, v20 );
616
- m3[ 4 ] = this.dotVectors3( v11, v21 );
617
- m3[ 5 ] = this.dotVectors3( v11, v22 );
618
- m3[ 6 ] = this.dotVectors3( v12, v20 );
619
- m3[ 7 ] = this.dotVectors3( v12, v21 );
620
- m3[ 8 ] = this.dotVectors3( v12, v22 );
621
-
622
- this.freeVector3( v10 );
623
- this.freeVector3( v11 );
624
- this.freeVector3( v12 );
625
- this.freeVector3( v20 );
626
- this.freeVector3( v21 );
627
- this.freeVector3( v22 );
628
-
629
- return m3;
630
-
631
- }
632
-
633
- addVector3( v1, v2 ) {
634
-
635
- var v = this.allocVector3();
636
- v.setValue( v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z() );
637
- return v;
638
-
639
- }
640
-
641
- dotVectors3( v1, v2 ) {
642
-
643
- return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
644
-
645
- }
646
-
647
- rowOfMatrix3( m, i ) {
648
-
649
- var v = this.allocVector3();
650
- v.setValue( m[ i * 3 + 0 ], m[ i * 3 + 1 ], m[ i * 3 + 2 ] );
651
- return v;
652
-
653
- }
654
-
655
- columnOfMatrix3( m, i ) {
656
-
657
- var v = this.allocVector3();
658
- v.setValue( m[ i + 0 ], m[ i + 3 ], m[ i + 6 ] );
659
- return v;
660
-
661
- }
662
-
663
- negativeVector3( v ) {
664
-
665
- var v2 = this.allocVector3();
666
- v2.setValue( - v.x(), - v.y(), - v.z() );
667
- return v2;
668
-
669
- }
670
-
671
- multiplyMatrix3ByVector3( m, v ) {
672
-
673
- var v4 = this.allocVector3();
674
-
675
- var v0 = this.rowOfMatrix3( m, 0 );
676
- var v1 = this.rowOfMatrix3( m, 1 );
677
- var v2 = this.rowOfMatrix3( m, 2 );
678
- var x = this.dotVectors3( v0, v );
679
- var y = this.dotVectors3( v1, v );
680
- var z = this.dotVectors3( v2, v );
681
-
682
- v4.setValue( x, y, z );
683
-
684
- this.freeVector3( v0 );
685
- this.freeVector3( v1 );
686
- this.freeVector3( v2 );
687
-
688
- return v4;
689
-
690
- }
691
-
692
- transposeMatrix3( m ) {
693
-
694
- var m2 = [];
695
- m2[ 0 ] = m[ 0 ];
696
- m2[ 1 ] = m[ 3 ];
697
- m2[ 2 ] = m[ 6 ];
698
- m2[ 3 ] = m[ 1 ];
699
- m2[ 4 ] = m[ 4 ];
700
- m2[ 5 ] = m[ 7 ];
701
- m2[ 6 ] = m[ 2 ];
702
- m2[ 7 ] = m[ 5 ];
703
- m2[ 8 ] = m[ 8 ];
704
- return m2;
705
-
706
- }
707
-
708
- quaternionToMatrix3( q ) {
709
-
710
- var m = [];
711
-
712
- var x = q.x();
713
- var y = q.y();
714
- var z = q.z();
715
- var w = q.w();
716
-
717
- var xx = x * x;
718
- var yy = y * y;
719
- var zz = z * z;
720
-
721
- var xy = x * y;
722
- var yz = y * z;
723
- var zx = z * x;
724
-
725
- var xw = x * w;
726
- var yw = y * w;
727
- var zw = z * w;
728
-
729
- m[ 0 ] = 1 - 2 * ( yy + zz );
730
- m[ 1 ] = 2 * ( xy - zw );
731
- m[ 2 ] = 2 * ( zx + yw );
732
- m[ 3 ] = 2 * ( xy + zw );
733
- m[ 4 ] = 1 - 2 * ( zz + xx );
734
- m[ 5 ] = 2 * ( yz - xw );
735
- m[ 6 ] = 2 * ( zx - yw );
736
- m[ 7 ] = 2 * ( yz + xw );
737
- m[ 8 ] = 1 - 2 * ( xx + yy );
738
-
739
- return m;
740
-
741
- }
742
-
743
- matrix3ToQuaternion( m ) {
744
-
745
- var t = m[ 0 ] + m[ 4 ] + m[ 8 ];
746
- var s, x, y, z, w;
747
-
748
- if ( t > 0 ) {
749
-
750
- s = Math.sqrt( t + 1.0 ) * 2;
751
- w = 0.25 * s;
752
- x = ( m[ 7 ] - m[ 5 ] ) / s;
753
- y = ( m[ 2 ] - m[ 6 ] ) / s;
754
- z = ( m[ 3 ] - m[ 1 ] ) / s;
755
-
756
- } else if ( ( m[ 0 ] > m[ 4 ] ) && ( m[ 0 ] > m[ 8 ] ) ) {
757
-
758
- s = Math.sqrt( 1.0 + m[ 0 ] - m[ 4 ] - m[ 8 ] ) * 2;
759
- w = ( m[ 7 ] - m[ 5 ] ) / s;
760
- x = 0.25 * s;
761
- y = ( m[ 1 ] + m[ 3 ] ) / s;
762
- z = ( m[ 2 ] + m[ 6 ] ) / s;
763
-
764
- } else if ( m[ 4 ] > m[ 8 ] ) {
765
-
766
- s = Math.sqrt( 1.0 + m[ 4 ] - m[ 0 ] - m[ 8 ] ) * 2;
767
- w = ( m[ 2 ] - m[ 6 ] ) / s;
768
- x = ( m[ 1 ] + m[ 3 ] ) / s;
769
- y = 0.25 * s;
770
- z = ( m[ 5 ] + m[ 7 ] ) / s;
771
-
772
- } else {
773
-
774
- s = Math.sqrt( 1.0 + m[ 8 ] - m[ 0 ] - m[ 4 ] ) * 2;
775
- w = ( m[ 3 ] - m[ 1 ] ) / s;
776
- x = ( m[ 2 ] + m[ 6 ] ) / s;
777
- y = ( m[ 5 ] + m[ 7 ] ) / s;
778
- z = 0.25 * s;
779
-
780
- }
781
-
782
- var q = this.allocQuaternion();
783
- q.setX( x );
784
- q.setY( y );
785
- q.setZ( z );
786
- q.setW( w );
787
- return q;
788
-
789
- }
790
-
791
- }
792
-
793
- /**
794
- * @param {THREE.SkinnedMesh} mesh
795
- * @param {Ammo.btDiscreteDynamicsWorld} world
796
- * @param {Object} params
797
- * @param {ResourceManager} manager
798
- */
799
- class RigidBody {
800
-
801
- constructor( mesh, world, params, manager ) {
802
-
803
- this.mesh = mesh;
804
- this.world = world;
805
- this.params = params;
806
- this.manager = manager;
807
-
808
- this.body = null;
809
- this.bone = null;
810
- this.boneOffsetForm = null;
811
- this.boneOffsetFormInverse = null;
812
-
813
- this._init();
814
-
815
- }
816
-
817
- /**
818
- * Resets rigid body transform to the current bone's.
819
- *
820
- * @return {RigidBody}
821
- */
822
- reset() {
823
-
824
- this._setTransformFromBone();
825
- return this;
826
-
827
- }
828
-
829
- /**
830
- * Updates rigid body's transform from the current bone.
831
- *
832
- * @return {RidigBody}
833
- */
834
- updateFromBone() {
835
-
836
- if ( this.params.boneIndex !== - 1 && this.params.type === 0 ) {
837
-
838
- this._setTransformFromBone();
839
-
840
- }
841
-
842
- return this;
843
-
844
- }
845
-
846
- /**
847
- * Updates bone from the current ridid body's transform.
848
- *
849
- * @return {RidigBody}
850
- */
851
- updateBone() {
852
-
853
- if ( this.params.type === 0 || this.params.boneIndex === - 1 ) {
854
-
855
- return this;
856
-
857
- }
858
-
859
- this._updateBoneRotation();
860
-
861
- if ( this.params.type === 1 ) {
862
-
863
- this._updateBonePosition();
864
-
865
- }
866
-
867
- this.bone.updateMatrixWorld( true );
868
-
869
- if ( this.params.type === 2 ) {
870
-
871
- this._setPositionFromBone();
872
-
873
- }
874
-
875
- return this;
876
-
877
- }
878
-
879
- // private methods
880
-
881
- _init() {
882
-
883
- function generateShape( p ) {
884
-
885
- switch ( p.shapeType ) {
886
-
887
- case 0:
888
- return new Ammo.btSphereShape( p.width );
889
-
890
- case 1:
891
- return new Ammo.btBoxShape( new Ammo.btVector3( p.width, p.height, p.depth ) );
892
-
893
- case 2:
894
- return new Ammo.btCapsuleShape( p.width, p.height );
895
-
896
- default:
897
- throw new Error( 'unknown shape type ' + p.shapeType );
898
-
899
- }
900
-
901
- }
902
-
903
- const manager = this.manager;
904
- const params = this.params;
905
- const bones = this.mesh.skeleton.bones;
906
- const bone = ( params.boneIndex === - 1 )
907
- ? new Bone()
908
- : bones[ params.boneIndex ];
909
-
910
- const shape = generateShape( params );
911
- const weight = ( params.type === 0 ) ? 0 : params.weight;
912
- const localInertia = manager.allocVector3();
913
- localInertia.setValue( 0, 0, 0 );
914
-
915
- if ( weight !== 0 ) {
916
-
917
- shape.calculateLocalInertia( weight, localInertia );
918
-
919
- }
920
-
921
- const boneOffsetForm = manager.allocTransform();
922
- manager.setIdentity( boneOffsetForm );
923
- manager.setOriginFromArray3( boneOffsetForm, params.position );
924
- manager.setBasisFromArray3( boneOffsetForm, params.rotation );
925
-
926
- const vector = manager.allocThreeVector3();
927
- const boneForm = manager.allocTransform();
928
- manager.setIdentity( boneForm );
929
- manager.setOriginFromThreeVector3( boneForm, bone.getWorldPosition( vector ) );
930
-
931
- const form = manager.multiplyTransforms( boneForm, boneOffsetForm );
932
- const state = new Ammo.btDefaultMotionState( form );
933
-
934
- const info = new Ammo.btRigidBodyConstructionInfo( weight, state, shape, localInertia );
935
- info.set_m_friction( params.friction );
936
- info.set_m_restitution( params.restitution );
937
-
938
- const body = new Ammo.btRigidBody( info );
939
-
940
- if ( params.type === 0 ) {
941
-
942
- body.setCollisionFlags( body.getCollisionFlags() | 2 );
943
-
944
- /*
945
- * It'd be better to comment out this line though in general I should call this method
946
- * because I'm not sure why but physics will be more like MMD's
947
- * if I comment out.
948
- */
949
- body.setActivationState( 4 );
950
-
951
- }
952
-
953
- body.setDamping( params.positionDamping, params.rotationDamping );
954
- body.setSleepingThresholds( 0, 0 );
955
-
956
- this.world.addRigidBody( body, 1 << params.groupIndex, params.groupTarget );
957
-
958
- this.body = body;
959
- this.bone = bone;
960
- this.boneOffsetForm = boneOffsetForm;
961
- this.boneOffsetFormInverse = manager.inverseTransform( boneOffsetForm );
962
-
963
- manager.freeVector3( localInertia );
964
- manager.freeTransform( form );
965
- manager.freeTransform( boneForm );
966
- manager.freeThreeVector3( vector );
967
-
968
- }
969
-
970
- _getBoneTransform() {
971
-
972
- const manager = this.manager;
973
- const p = manager.allocThreeVector3();
974
- const q = manager.allocThreeQuaternion();
975
- const s = manager.allocThreeVector3();
976
-
977
- this.bone.matrixWorld.decompose( p, q, s );
978
-
979
- const tr = manager.allocTransform();
980
- manager.setOriginFromThreeVector3( tr, p );
981
- manager.setBasisFromThreeQuaternion( tr, q );
982
-
983
- const form = manager.multiplyTransforms( tr, this.boneOffsetForm );
984
-
985
- manager.freeTransform( tr );
986
- manager.freeThreeVector3( s );
987
- manager.freeThreeQuaternion( q );
988
- manager.freeThreeVector3( p );
989
-
990
- return form;
991
-
992
- }
993
-
994
- _getWorldTransformForBone() {
995
-
996
- const manager = this.manager;
997
- const tr = this.body.getCenterOfMassTransform();
998
- return manager.multiplyTransforms( tr, this.boneOffsetFormInverse );
999
-
1000
- }
1001
-
1002
- _setTransformFromBone() {
1003
-
1004
- const manager = this.manager;
1005
- const form = this._getBoneTransform();
1006
-
1007
- // TODO: check the most appropriate way to set
1008
- //this.body.setWorldTransform( form );
1009
- this.body.setCenterOfMassTransform( form );
1010
- this.body.getMotionState().setWorldTransform( form );
1011
-
1012
- manager.freeTransform( form );
1013
-
1014
- }
1015
-
1016
- _setPositionFromBone() {
1017
-
1018
- const manager = this.manager;
1019
- const form = this._getBoneTransform();
1020
-
1021
- const tr = manager.allocTransform();
1022
- this.body.getMotionState().getWorldTransform( tr );
1023
- manager.copyOrigin( tr, form );
1024
-
1025
- // TODO: check the most appropriate way to set
1026
- //this.body.setWorldTransform( tr );
1027
- this.body.setCenterOfMassTransform( tr );
1028
- this.body.getMotionState().setWorldTransform( tr );
1029
-
1030
- manager.freeTransform( tr );
1031
- manager.freeTransform( form );
1032
-
1033
- }
1034
-
1035
- _updateBoneRotation() {
1036
-
1037
- const manager = this.manager;
1038
-
1039
- const tr = this._getWorldTransformForBone();
1040
- const q = manager.getBasis( tr );
1041
-
1042
- const thQ = manager.allocThreeQuaternion();
1043
- const thQ2 = manager.allocThreeQuaternion();
1044
- const thQ3 = manager.allocThreeQuaternion();
1045
-
1046
- thQ.set( q.x(), q.y(), q.z(), q.w() );
1047
- thQ2.setFromRotationMatrix( this.bone.matrixWorld );
1048
- thQ2.conjugate();
1049
- thQ2.multiply( thQ );
1050
-
1051
- //this.bone.quaternion.multiply( thQ2 );
1052
-
1053
- thQ3.setFromRotationMatrix( this.bone.matrix );
1054
-
1055
- // Renormalizing quaternion here because repeatedly transforming
1056
- // quaternion continuously accumulates floating point error and
1057
- // can end up being overflow. See #15335
1058
- this.bone.quaternion.copy( thQ2.multiply( thQ3 ).normalize() );
1059
-
1060
- manager.freeThreeQuaternion( thQ );
1061
- manager.freeThreeQuaternion( thQ2 );
1062
- manager.freeThreeQuaternion( thQ3 );
1063
-
1064
- manager.freeQuaternion( q );
1065
- manager.freeTransform( tr );
1066
-
1067
- }
1068
-
1069
- _updateBonePosition() {
1070
-
1071
- const manager = this.manager;
1072
-
1073
- const tr = this._getWorldTransformForBone();
1074
-
1075
- const thV = manager.allocThreeVector3();
1076
-
1077
- const o = manager.getOrigin( tr );
1078
- thV.set( o.x(), o.y(), o.z() );
1079
-
1080
- if ( this.bone.parent ) {
1081
-
1082
- this.bone.parent.worldToLocal( thV );
1083
-
1084
- }
1085
-
1086
- this.bone.position.copy( thV );
1087
-
1088
- manager.freeThreeVector3( thV );
1089
-
1090
- manager.freeTransform( tr );
1091
-
1092
- }
1093
-
1094
- }
1095
-
1096
- //
1097
-
1098
- class Constraint {
1099
-
1100
- /**
1101
- * @param {THREE.SkinnedMesh} mesh
1102
- * @param {Ammo.btDiscreteDynamicsWorld} world
1103
- * @param {RigidBody} bodyA
1104
- * @param {RigidBody} bodyB
1105
- * @param {Object} params
1106
- * @param {ResourceManager} manager
1107
- */
1108
- constructor( mesh, world, bodyA, bodyB, params, manager ) {
1109
-
1110
- this.mesh = mesh;
1111
- this.world = world;
1112
- this.bodyA = bodyA;
1113
- this.bodyB = bodyB;
1114
- this.params = params;
1115
- this.manager = manager;
1116
-
1117
- this.constraint = null;
1118
-
1119
- this._init();
1120
-
1121
- }
1122
-
1123
- // private method
1124
-
1125
- _init() {
1126
-
1127
- const manager = this.manager;
1128
- const params = this.params;
1129
- const bodyA = this.bodyA;
1130
- const bodyB = this.bodyB;
1131
-
1132
- const form = manager.allocTransform();
1133
- manager.setIdentity( form );
1134
- manager.setOriginFromArray3( form, params.position );
1135
- manager.setBasisFromArray3( form, params.rotation );
1136
-
1137
- const formA = manager.allocTransform();
1138
- const formB = manager.allocTransform();
1139
-
1140
- bodyA.body.getMotionState().getWorldTransform( formA );
1141
- bodyB.body.getMotionState().getWorldTransform( formB );
1142
-
1143
- const formInverseA = manager.inverseTransform( formA );
1144
- const formInverseB = manager.inverseTransform( formB );
1145
-
1146
- const formA2 = manager.multiplyTransforms( formInverseA, form );
1147
- const formB2 = manager.multiplyTransforms( formInverseB, form );
1148
-
1149
- const constraint = new Ammo.btGeneric6DofSpringConstraint( bodyA.body, bodyB.body, formA2, formB2, true );
1150
-
1151
- const lll = manager.allocVector3();
1152
- const lul = manager.allocVector3();
1153
- const all = manager.allocVector3();
1154
- const aul = manager.allocVector3();
1155
-
1156
- lll.setValue( params.translationLimitation1[ 0 ],
1157
- params.translationLimitation1[ 1 ],
1158
- params.translationLimitation1[ 2 ] );
1159
- lul.setValue( params.translationLimitation2[ 0 ],
1160
- params.translationLimitation2[ 1 ],
1161
- params.translationLimitation2[ 2 ] );
1162
- all.setValue( params.rotationLimitation1[ 0 ],
1163
- params.rotationLimitation1[ 1 ],
1164
- params.rotationLimitation1[ 2 ] );
1165
- aul.setValue( params.rotationLimitation2[ 0 ],
1166
- params.rotationLimitation2[ 1 ],
1167
- params.rotationLimitation2[ 2 ] );
1168
-
1169
- constraint.setLinearLowerLimit( lll );
1170
- constraint.setLinearUpperLimit( lul );
1171
- constraint.setAngularLowerLimit( all );
1172
- constraint.setAngularUpperLimit( aul );
1173
-
1174
- for ( let i = 0; i < 3; i ++ ) {
1175
-
1176
- if ( params.springPosition[ i ] !== 0 ) {
1177
-
1178
- constraint.enableSpring( i, true );
1179
- constraint.setStiffness( i, params.springPosition[ i ] );
1180
-
1181
- }
1182
-
1183
- }
1184
-
1185
- for ( let i = 0; i < 3; i ++ ) {
1186
-
1187
- if ( params.springRotation[ i ] !== 0 ) {
1188
-
1189
- constraint.enableSpring( i + 3, true );
1190
- constraint.setStiffness( i + 3, params.springRotation[ i ] );
1191
-
1192
- }
1193
-
1194
- }
1195
-
1196
- /*
1197
- * Currently(10/31/2016) official ammo.js doesn't support
1198
- * btGeneric6DofSpringConstraint.setParam method.
1199
- * You need custom ammo.js (add the method into idl) if you wanna use.
1200
- * By setting this parameter, physics will be more like MMD's
1201
- */
1202
- if ( constraint.setParam !== undefined ) {
1203
-
1204
- for ( let i = 0; i < 6; i ++ ) {
1205
-
1206
- constraint.setParam( 2, 0.475, i );
1207
-
1208
- }
1209
-
1210
- }
1211
-
1212
- this.world.addConstraint( constraint, true );
1213
- this.constraint = constraint;
1214
-
1215
- manager.freeTransform( form );
1216
- manager.freeTransform( formA );
1217
- manager.freeTransform( formB );
1218
- manager.freeTransform( formInverseA );
1219
- manager.freeTransform( formInverseB );
1220
- manager.freeTransform( formA2 );
1221
- manager.freeTransform( formB2 );
1222
- manager.freeVector3( lll );
1223
- manager.freeVector3( lul );
1224
- manager.freeVector3( all );
1225
- manager.freeVector3( aul );
1226
-
1227
- }
1228
-
1229
- }
1230
-
1231
- //
1232
-
1233
- const _position = new Vector3();
1234
- const _quaternion = new Quaternion();
1235
- const _scale = new Vector3();
1236
- const _matrixWorldInv = new Matrix4();
1237
-
1238
- class MMDPhysicsHelper extends Object3D {
1239
-
1240
- /**
1241
- * Visualize Rigid bodies
1242
- *
1243
- * @param {THREE.SkinnedMesh} mesh
1244
- * @param {Physics} physics
1245
- */
1246
- constructor( mesh, physics ) {
1247
-
1248
- super();
1249
-
1250
- this.root = mesh;
1251
- this.physics = physics;
1252
-
1253
- this.matrix.copy( mesh.matrixWorld );
1254
- this.matrixAutoUpdate = false;
1255
-
1256
- this.materials = [];
1257
-
1258
- this.materials.push(
1259
- new MeshBasicMaterial( {
1260
- color: new Color( 0xff8888 ),
1261
- wireframe: true,
1262
- depthTest: false,
1263
- depthWrite: false,
1264
- opacity: 0.25,
1265
- transparent: true
1266
- } )
1267
- );
1268
-
1269
- this.materials.push(
1270
- new MeshBasicMaterial( {
1271
- color: new Color( 0x88ff88 ),
1272
- wireframe: true,
1273
- depthTest: false,
1274
- depthWrite: false,
1275
- opacity: 0.25,
1276
- transparent: true
1277
- } )
1278
- );
1279
-
1280
- this.materials.push(
1281
- new MeshBasicMaterial( {
1282
- color: new Color( 0x8888ff ),
1283
- wireframe: true,
1284
- depthTest: false,
1285
- depthWrite: false,
1286
- opacity: 0.25,
1287
- transparent: true
1288
- } )
1289
- );
1290
-
1291
- this._init();
1292
-
1293
- }
1294
-
1295
-
1296
- /**
1297
- * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
1298
- */
1299
- dispose() {
1300
-
1301
- const materials = this.materials;
1302
- const children = this.children;
1303
-
1304
- for ( let i = 0; i < materials.length; i ++ ) {
1305
-
1306
- materials[ i ].dispose();
1307
-
1308
- }
1309
-
1310
- for ( let i = 0; i < children.length; i ++ ) {
1311
-
1312
- const child = children[ i ];
1313
-
1314
- if ( child.isMesh ) child.geometry.dispose();
1315
-
1316
- }
1317
-
1318
- }
1319
-
1320
- /**
1321
- * Updates Rigid Bodies visualization.
1322
- */
1323
- updateMatrixWorld( force ) {
1324
-
1325
- var mesh = this.root;
1326
-
1327
- if ( this.visible ) {
1328
-
1329
- var bodies = this.physics.bodies;
1330
-
1331
- _matrixWorldInv
1332
- .copy( mesh.matrixWorld )
1333
- .decompose( _position, _quaternion, _scale )
1334
- .compose( _position, _quaternion, _scale.set( 1, 1, 1 ) )
1335
- .invert();
1336
-
1337
- for ( var i = 0, il = bodies.length; i < il; i ++ ) {
1338
-
1339
- var body = bodies[ i ].body;
1340
- var child = this.children[ i ];
1341
-
1342
- var tr = body.getCenterOfMassTransform();
1343
- var origin = tr.getOrigin();
1344
- var rotation = tr.getRotation();
1345
-
1346
- child.position
1347
- .set( origin.x(), origin.y(), origin.z() )
1348
- .applyMatrix4( _matrixWorldInv );
1349
-
1350
- child.quaternion
1351
- .setFromRotationMatrix( _matrixWorldInv )
1352
- .multiply(
1353
- _quaternion.set( rotation.x(), rotation.y(), rotation.z(), rotation.w() )
1354
- );
1355
-
1356
- }
1357
-
1358
- }
1359
-
1360
- this.matrix
1361
- .copy( mesh.matrixWorld )
1362
- .decompose( _position, _quaternion, _scale )
1363
- .compose( _position, _quaternion, _scale.set( 1, 1, 1 ) );
1364
-
1365
- super.updateMatrixWorld( force );
1366
-
1367
- }
1368
-
1369
- // private method
1370
-
1371
- _init() {
1372
-
1373
- var bodies = this.physics.bodies;
1374
-
1375
- function createGeometry( param ) {
1376
-
1377
- switch ( param.shapeType ) {
1378
-
1379
- case 0:
1380
- return new SphereGeometry( param.width, 16, 8 );
1381
-
1382
- case 1:
1383
- return new BoxGeometry( param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8 );
1384
-
1385
- case 2:
1386
- return new CapsuleGeometry( param.width, param.height, 8, 16 );
1387
-
1388
- default:
1389
- return null;
1390
-
1391
- }
1392
-
1393
- }
1394
-
1395
- for ( var i = 0, il = bodies.length; i < il; i ++ ) {
1396
-
1397
- var param = bodies[ i ].params;
1398
- this.add( new Mesh( createGeometry( param ), this.materials[ param.type ] ) );
1399
-
1400
- }
1401
-
1402
- }
1403
-
1404
- }
1405
-
1406
- export { MMDPhysics };