ruby-opengl 0.60.0-i386-mswin32
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- data/MIT-LICENSE +18 -0
- data/README.txt +47 -0
- data/doc/build_install.txt +122 -0
- data/doc/history.txt +66 -0
- data/doc/requirements_and_design.txt +117 -0
- data/doc/roadmap.txt +28 -0
- data/doc/scientific_use.txt +35 -0
- data/doc/thanks.txt +29 -0
- data/doc/tutorial.txt +469 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/lib/gl.so +0 -0
- data/lib/glu.so +0 -0
- data/lib/glut.so +0 -0
- data/lib/opengl.rb +84 -0
- metadata +132 -0
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#
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# Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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#
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# colormat.c
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# After initialization, the program will be in
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# ColorMaterial mode. Interaction: pressing the
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# mouse buttons will change the diffuse reflection values.
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require 'opengl'
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require 'mathn'
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include Gl,Glu,Glut
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$diffuseMaterial = [0.5,0.5,0.5,1.0]
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# Initialize material property, light source, lighting model,
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# and depth buffer.
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def init
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mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
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light_position = [ 1.0, 1.0, 1.0, 0.0 ]
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glClearColor(0.0, 0.0, 0.0, 0.0)
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glShadeModel(GL_SMOOTH)
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glEnable(GL_DEPTH_TEST)
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glMaterial(GL_FRONT, GL_DIFFUSE, $diffuseMaterial)
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glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
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glMaterial(GL_FRONT, GL_SHININESS, 25.0)
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glLight(GL_LIGHT0, GL_POSITION, light_position)
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glEnable(GL_LIGHTING)
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glEnable(GL_LIGHT0)
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glColorMaterial(GL_FRONT, GL_DIFFUSE)
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glEnable(GL_COLOR_MATERIAL)
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end
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display = Proc.new do
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glutSolidSphere(1.0, 20, 16)
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glutSwapBuffers()
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end
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reshape = Proc.new do |w, h|
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glViewport(0, 0, w, h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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if (w <= h)
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glOrtho(-1.5, 1.5, -1.5*h/w, 1.5*h/w, -10.0, 10.0)
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else
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glOrtho(-1.5*w/h, 1.5*w/h, -1.5, 1.5, -10.0, 10.0)
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end
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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end
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mouse = Proc.new do |button, state, x, y|
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case (button)
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when GLUT_LEFT_BUTTON
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if (state == GLUT_DOWN)
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$diffuseMaterial[0] = $diffuseMaterial[0] + 0.1
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if ($diffuseMaterial[0] > 1.0)
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$diffuseMaterial[0] = 0.0
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end
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glColor($diffuseMaterial)
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glutPostRedisplay()
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end
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when GLUT_MIDDLE_BUTTON
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if (state == GLUT_DOWN)
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$diffuseMaterial[1] = $diffuseMaterial[1] + 0.1
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if ($diffuseMaterial[1] > 1.0)
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$diffuseMaterial[1] = 0.0
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end
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glColor($diffuseMaterial)
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glutPostRedisplay()
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end
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when GLUT_RIGHT_BUTTON
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if (state == GLUT_DOWN)
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$diffuseMaterial[2] = $diffuseMaterial[2] + 0.1
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if ($diffuseMaterial[2] > 1.0)
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$diffuseMaterial[2] = 0.0
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end
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glColor($diffuseMaterial)
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glutPostRedisplay()
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end
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end
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end
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keyboard = Proc.new do |key, x, y|
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case (key)
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when ?\e
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exit(0)
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end
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end
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glutInit
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
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glutInitWindowSize(500, 500)
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glutInitWindowPosition(100, 100)
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glutCreateWindow($0)
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init()
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glutDisplayFunc(display)
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glutReshapeFunc(reshape)
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glutMouseFunc(mouse)
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glutKeyboardFunc(keyboard)
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glutMainLoop()
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#!/usr/bin/env ruby -rubygems
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require 'opengl'
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include Gl,Glu,Glut
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$light_diffuse = [1.0, 0.0, 0.0, 1.0]
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$light_position = [1.0, 1.0, 1.0, 0.0]
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$n = [
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[-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
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[0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
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$faces = [
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[0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
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[4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
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$v = 0
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def drawBox
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for i in (0..5)
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glBegin(GL_QUADS)
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glNormal(*($n[i]))
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glVertex($v[$faces[i][0]])
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glVertex($v[$faces[i][1]])
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glVertex($v[$faces[i][2]])
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glVertex($v[$faces[i][3]])
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glEnd()
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end
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end
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display = Proc.new do
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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drawBox
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glutSwapBuffers
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end
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def myinit
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$v = [[-1, -1,1],[-1, -1,-1], [-1,1,-1], [-1,1,1], [1, -1,1],
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[1, -1,-1], [1, 1,-1], [1,1,1]]
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glLight(GL_LIGHT0, GL_DIFFUSE, $light_diffuse)
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glLight(GL_LIGHT0, GL_POSITION, $light_position)
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glEnable(GL_LIGHT0)
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glEnable(GL_LIGHTING)
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glEnable(GL_DEPTH_TEST)
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glMatrixMode(GL_PROJECTION)
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gluPerspective(40.0, 1.0, 1.0, 10.0)
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glMatrixMode(GL_MODELVIEW)
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gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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glTranslate(0.0, 0.0, -1.0)
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glRotate(60, 1.0, 0.0, 0.0)
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glRotate(-20, 0.0, 0.0, 1.0)
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end
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keyboard = Proc.new do |key, x, y|
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case (key)
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when ?\e
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exit(0);
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end
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end
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glutInit
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
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glutInitWindowSize(500, 500)
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glutInitWindowPosition(100, 100)
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glutCreateWindow("red 3D lighted cube")
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glutDisplayFunc(display)
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glutKeyboardFunc(keyboard)
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myinit
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glutMainLoop()
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#
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# Copyright (c) Mark J. Kilgard, 1994.
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#
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# (c) Copyright 1993, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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#
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# depthcue.c
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# This program draws a wireframe model, which uses
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# intensity (brightness) to give clues to distance.
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# Fog is used to achieve this effect.
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require 'opengl'
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require 'mathn'
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include Gl,Glu,Glut
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# Initialize linear fog for depth cueing.
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def myinit
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fogColor = [0.0, 0.0, 0.0, 1.0]
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glEnable(GL_FOG)
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glFog(GL_FOG_MODE, GL_LINEAR)
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glHint(GL_FOG_HINT, GL_NICEST) # per pixel
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glFog(GL_FOG_START, 3.0)
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glFog(GL_FOG_END, 5.0)
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glFog(GL_FOG_COLOR, fogColor)
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glClearColor(0.0, 0.0, 0.0, 1.0)
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glDepthFunc(GL_LESS)
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glEnable(GL_DEPTH_TEST)
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glShadeModel(GL_FLAT)
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end
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# display() draws an icosahedron.
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display = Proc.new do
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glColor(1.0, 1.0, 1.0)
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glutWireIcosahedron()
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glFlush()
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end
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myReshape = Proc.new do |w, h|
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glViewport(0, 0, w, h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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gluPerspective(45.0, w/h, 3.0, 5.0)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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glTranslate(0.0, 0.0, -4.0) # move object into view
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end
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keyboard = Proc.new do |key, x, y|
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case (key)
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when ?\e
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exit(0)
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end
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end
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# Main Loop
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glutInit
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glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH)
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glutInitWindowSize(500, 500)
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glutInitWindowPosition(100, 100)
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glutCreateWindow($0)
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myinit()
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glutReshapeFunc(myReshape)
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glutDisplayFunc(display)
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glutKeyboardFunc(keyboard)
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glutMainLoop()
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#
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# Copyright (c) Mark J. Kilgard, 1994.
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#
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# (c) Copyright 1993, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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#
|
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# dof.c
|
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# This program demonstrates use of the accumulation buffer to
|
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# create an out-of-focus depth-of-field effect. The teapots
|
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# are drawn several times into the accumulation buffer. The
|
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# viewing volume is jittered, except at the focal point, where
|
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# the viewing volume is at the same position, each time. In
|
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# this case, the gold teapot remains in focus.
|
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+
require 'opengl'
|
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+
require 'jitter'
|
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+
include Gl,Glu,Glut
|
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+
|
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# accFrustum()
|
51
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# The first 6 arguments are identical to the glFrustum() call.
|
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#
|
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+
# pixdx and pixdy are anti-alias jitter in pixels.
|
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# Set both equal to 0.0 for no anti-alias jitter.
|
55
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# eyedx and eyedy are depth-of field jitter in pixels.
|
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# Set both equal to 0.0 for no depth of field effects.
|
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#
|
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+
# focus is distance from eye to plane in focus.
|
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+
# focus must be greater than, but not equal to 0.0.
|
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+
#
|
61
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+
# Note that accFrustum() calls glTranslatef(). You will
|
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# probably want to insure that your ModelView matrix has been
|
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+
# initialized to identity before calling accFrustum().
|
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+
def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
65
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
66
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+
|
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+
xwsize = right - left
|
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+
ywsize = top - bottom
|
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|
+
|
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+
dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
|
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+
dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
|
72
|
+
|
73
|
+
glMatrixMode(GL_PROJECTION)
|
74
|
+
glLoadIdentity()
|
75
|
+
glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
|
76
|
+
glMatrixMode(GL_MODELVIEW)
|
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+
glLoadIdentity()
|
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|
+
glTranslate(-eyedx, -eyedy, 0.0)
|
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|
+
end
|
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|
+
|
81
|
+
# accPerspective()
|
82
|
+
#
|
83
|
+
# The first 4 arguments are identical to the gluPerspective() call.
|
84
|
+
# pixdx and pixdy are anti-alias jitter in pixels.
|
85
|
+
# Set both equal to 0.0 for no anti-alias jitter.
|
86
|
+
# eyedx and eyedy are depth-of field jitter in pixels.
|
87
|
+
# Set both equal to 0.0 for no depth of field effects.
|
88
|
+
#
|
89
|
+
# focus is distance from eye to plane in focus.
|
90
|
+
# focus must be greater than, but not equal to 0.0.
|
91
|
+
#
|
92
|
+
# Note that accPerspective() calls accFrustum().
|
93
|
+
def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
94
|
+
fov2 = ((fovy*Math::PI) / 180.0) / 2.0
|
95
|
+
|
96
|
+
top = nnear / (Math::cos(fov2) / Math::sin(fov2))
|
97
|
+
bottom = -top
|
98
|
+
|
99
|
+
right = top * aspect
|
100
|
+
left = -right
|
101
|
+
|
102
|
+
accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
103
|
+
end
|
104
|
+
|
105
|
+
|
106
|
+
def myinit
|
107
|
+
ambient = [ 0.0, 0.0, 0.0, 1.0 ]
|
108
|
+
diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
|
109
|
+
position = [ 0.0, 3.0, 3.0, 0.0 ]
|
110
|
+
|
111
|
+
lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
|
112
|
+
local_view = [ 0.0 ]
|
113
|
+
|
114
|
+
glEnable(GL_DEPTH_TEST)
|
115
|
+
glDepthFunc(GL_LESS)
|
116
|
+
|
117
|
+
glLight(GL_LIGHT0, GL_AMBIENT, ambient)
|
118
|
+
glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
|
119
|
+
glLight(GL_LIGHT0, GL_POSITION, position)
|
120
|
+
|
121
|
+
glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
|
122
|
+
glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
|
123
|
+
|
124
|
+
glFrontFace(GL_CW)
|
125
|
+
glEnable(GL_LIGHTING)
|
126
|
+
glEnable(GL_LIGHT0)
|
127
|
+
glEnable(GL_AUTO_NORMAL)
|
128
|
+
glEnable(GL_NORMALIZE)
|
129
|
+
|
130
|
+
glMatrixMode(GL_MODELVIEW)
|
131
|
+
glLoadIdentity()
|
132
|
+
|
133
|
+
glClearColor(0.0, 0.0, 0.0, 0.0)
|
134
|
+
glClearAccum(0.0, 0.0, 0.0, 0.0)
|
135
|
+
end
|
136
|
+
|
137
|
+
def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
|
138
|
+
glPushMatrix()
|
139
|
+
glTranslate(x, y, z)
|
140
|
+
mat = []
|
141
|
+
mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0
|
142
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat)
|
143
|
+
mat[0] = difr; mat[1] = difg; mat[2] = difb
|
144
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat)
|
145
|
+
mat[0] = specr; mat[1] = specg; mat[2] = specb
|
146
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat)
|
147
|
+
glMaterial(GL_FRONT, GL_SHININESS, shine*128.0)
|
148
|
+
glutSolidTeapot(0.5)
|
149
|
+
glPopMatrix()
|
150
|
+
end
|
151
|
+
|
152
|
+
# display() draws 5 teapots into the accumulation buffer
|
153
|
+
# several times each time with a jittered perspective.
|
154
|
+
# The focal point is at z = 5.0, so the gold teapot will
|
155
|
+
# stay in focus. The amount of jitter is adjusted by the
|
156
|
+
# magnitude of the accPerspective() jitter in this example, 0.33.
|
157
|
+
# In this example, the teapots are drawn 8 times. See jitter.rb
|
158
|
+
display = proc do
|
159
|
+
viewport = glGetDoublev(GL_VIEWPORT)
|
160
|
+
glClear(GL_ACCUM_BUFFER_BIT)
|
161
|
+
|
162
|
+
for jitter in 0...8
|
163
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
164
|
+
accPerspective(45.0,
|
165
|
+
viewport[2]/ viewport[3],
|
166
|
+
1.0, 15.0, 0.0, 0.0,
|
167
|
+
0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0)
|
168
|
+
# ruby, gold, silver, emerald, and cyan teapots
|
169
|
+
renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
|
170
|
+
renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
|
171
|
+
renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
|
172
|
+
renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
|
173
|
+
renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25)
|
174
|
+
glAccum(GL_ACCUM, 0.125)
|
175
|
+
end
|
176
|
+
|
177
|
+
glAccum(GL_RETURN, 1.0)
|
178
|
+
glutSwapBuffers()
|
179
|
+
end
|
180
|
+
|
181
|
+
myReshape = proc do |w, h|
|
182
|
+
glViewport(0, 0, w, h)
|
183
|
+
end
|
184
|
+
|
185
|
+
keyboard = proc do |key, x, y|
|
186
|
+
case (key)
|
187
|
+
when ?\e
|
188
|
+
exit(0)
|
189
|
+
end
|
190
|
+
end
|
191
|
+
|
192
|
+
# Main Loop
|
193
|
+
# Open window with initial window size, title bar,
|
194
|
+
# RGBA display mode, depth buffer, and handle input events.
|
195
|
+
glutInit()
|
196
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
|
197
|
+
glutInitWindowSize(500, 500)
|
198
|
+
glutInitWindowPosition(100, 100)
|
199
|
+
glutCreateWindow()
|
200
|
+
myinit()
|
201
|
+
glutReshapeFunc(myReshape)
|
202
|
+
glutDisplayFunc(display)
|
203
|
+
glutKeyboardFunc(keyboard)
|
204
|
+
glutMainLoop()
|
205
|
+
|