ruby-opengl 0.60.0-i386-mswin32
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- data/MIT-LICENSE +18 -0
- data/README.txt +47 -0
- data/doc/build_install.txt +122 -0
- data/doc/history.txt +66 -0
- data/doc/requirements_and_design.txt +117 -0
- data/doc/roadmap.txt +28 -0
- data/doc/scientific_use.txt +35 -0
- data/doc/thanks.txt +29 -0
- data/doc/tutorial.txt +469 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/lib/gl.so +0 -0
- data/lib/glu.so +0 -0
- data/lib/glut.so +0 -0
- data/lib/opengl.rb +84 -0
- metadata +132 -0
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#
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# Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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#
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# lines.c
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# This program demonstrates geometric primitives and
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# their attributes.
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require 'opengl'
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require 'mathn'
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include Gl,Glu,Glut
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def drawOneLine(x1,y1,x2,y2)
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glBegin(GL_LINES)
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glVertex((x1),(y1))
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glVertex((x2),(y2))
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glEnd()
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end
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def init
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glClearColor(0.0, 0.0, 0.0, 0.0)
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glShadeModel(GL_FLAT)
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end
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display = Proc.new do
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glClear(GL_COLOR_BUFFER_BIT)
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# select white for all lines
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glColor(1.0, 1.0, 1.0)
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# in 1st row, 3 lines, each with a different stipple
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glEnable(GL_LINE_STIPPLE)
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glLineStipple(1, 0x0101) # dotted
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drawOneLine(50.0, 125.0, 150.0, 125.0)
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glLineStipple(1, 0x00FF) # dashed
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drawOneLine(150.0, 125.0, 250.0, 125.0)
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glLineStipple(1, 0x1C47) # dash/dot/dash
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drawOneLine(250.0, 125.0, 350.0, 125.0)
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# in 2nd row, 3 wide lines, each with different stipple
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glLineWidth(5.0)
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glLineStipple(1, 0x0101) # dotted
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drawOneLine(50.0, 100.0, 150.0, 100.0)
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glLineStipple(1, 0x00FF) # dashed
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drawOneLine(150.0, 100.0, 250.0, 100.0)
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glLineStipple(1, 0x1C47) # dash/dot/dash
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drawOneLine(250.0, 100.0, 350.0, 100.0)
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glLineWidth(1.0)
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# in 3rd row, 6 lines, with dash/dot/dash stipple
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# as part of a single connected line strip
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glLineStipple(1, 0x1C47) # dash/dot/dash
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glBegin(GL_LINE_STRIP)
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for i in 0..6
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glVertex(50.0 + (i * 50.0), 75.0)
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end
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glEnd()
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# in 4th row, 6 independent lines with same stipple
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for i in 0..5
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drawOneLine(50.0 + (i * 50.0), 50.0, 50.0 + ((i+1) * 50.0), 50.0)
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end
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# in 5th row, 1 line, with dash/dot/dash stipple
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# and a stipple repeat factor of 5
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glLineStipple(5, 0x1C47) # dash/dot/dash
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drawOneLine(50.0, 25.0, 350.0, 25.0)
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glDisable(GL_LINE_STIPPLE)
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glutSwapBuffers()
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end
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reshape = Proc.new do |w, h|
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glViewport(0, 0, w, h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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GLU.Ortho2D(0.0, w, 0.0, h)
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end
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keyboard = Proc.new do |key, x, y|
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case (key)
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when ?\e
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exit(0)
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end
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end
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glutInit
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
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glutInitWindowSize(400, 150)
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glutInitWindowPosition(100, 100)
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glutCreateWindow($0)
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init()
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glutDisplayFunc(display)
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glutReshapeFunc(reshape)
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glutKeyboardFunc(keyboard)
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glutMainLoop()
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#
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# Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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5
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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8
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# the name of Silicon Graphics, Inc. not be used in advertising
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9
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# or publicity pertaining to distribution of the software without specific,
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10
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# written prior permission.
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11
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+
#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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14
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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15
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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27
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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28
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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29
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+
# clause at DFARS 252.227-7013 and/or in similar or successor
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30
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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31
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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#
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# list.c
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# This program demonstrates how to make and execute a
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# display list. Note that attributes, such as current
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# color and matrix, are changed.
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require 'opengl'
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require 'mathn'
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include Gl,Glu,Glut
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$listName = 0
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def init
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$listName = glGenLists(1)
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glNewList($listName, GL_COMPILE)
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glColor(1.0, 0.0, 0.0) # /* current color red */
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glBegin(GL_TRIANGLES)
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glVertex(0.0, 0.0)
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glVertex(1.0, 0.0)
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glVertex(0.0, 1.0)
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glEnd()
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glTranslate(1.5, 0.0, 0.0) # /* move position */
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glEndList()
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glShadeModel(GL_FLAT)
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end
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def drawLine
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glBegin(GL_LINES)
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glVertex(0.0, 0.5)
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glVertex(15.0, 0.5)
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glEnd()
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end
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display = Proc.new do
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glClear(GL_COLOR_BUFFER_BIT)
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glColor(0.0, 1.0, 0.0) # current color green
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for i in (0..9 ) # draw 10 triangles
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glCallList($listName)
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end
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drawLine() # is this line green? NO!
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# where is the line drawn?
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glutSwapBuffers()
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end
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reshape = Proc.new do |w, h|
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glViewport(0, 0, w, h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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if (w <= h)
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GLU.Ortho2D(0.0, 2.0, -0.5 * h/w, 1.5 * h/w)
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else
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GLU.Ortho2D(0.0, 2.0 * w/h, -0.5, 1.5)
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end
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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end
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keyboard = Proc.new do |key, x, y|
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case (key)
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when ?\e
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exit(0)
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end
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end
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# Main Loop
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# Open window with initial window size, title bar,
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# RGBA display mode, and handle input events.
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glutInit
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
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glutInitWindowSize(650, 100)
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glutInitWindowPosition(100, 100)
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glutCreateWindow($0)
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init()
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glutReshapeFunc(reshape)
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glutDisplayFunc(display)
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glutKeyboardFunc(keyboard)
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glutMainLoop()
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#
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# Copyright (c) Mark J. Kilgard, 1994.
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#
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# (c) Copyright 1993, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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7
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# any purpose and without fee is hereby granted, provided that the above
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8
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+
# copyright notice appear in all copies and that both the copyright notice
|
9
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+
# and this permission notice appear in supporting documentation, and that
|
10
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+
# the name of Silicon Graphics, Inc. not be used in advertising
|
11
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+
# or publicity pertaining to distribution of the software without specific,
|
12
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+
# written prior permission.
|
13
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+
#
|
14
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+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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15
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+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
16
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+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
17
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+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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18
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+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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19
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+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
20
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+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
21
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+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
22
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
23
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+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
24
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+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
25
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+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
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#
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27
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+
# US Government Users Restricted Rights
|
28
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+
# Use, duplication, or disclosure by the Government is subject to
|
29
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+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
30
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
31
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
32
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
33
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
34
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
35
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+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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36
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#
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37
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# OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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#
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# material.c
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# This program demonstrates the use of the GL lighting model.
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# Several objects are drawn using different material characteristics.
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# A single light source illuminates the objects.
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43
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+
require 'opengl'
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44
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+
include Gl,Glu,Glut
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45
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+
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46
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+
# Initialize z-buffer, projection matrix, light source,
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47
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+
# and lighting model. Do not specify a material property here.
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48
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+
def myinit
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49
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+
ambient = [ 0.0, 0.0, 0.0, 1.0 ]
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50
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diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
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51
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+
position = [ 0.0, 3.0, 2.0, 0.0 ]
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52
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+
lmodel_ambient = [ 0.4, 0.4, 0.4, 1.0 ]
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53
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+
local_view = [ 0.0 ]
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54
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+
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55
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+
glEnable(GL_DEPTH_TEST)
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56
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+
glDepthFunc(GL_LESS)
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57
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+
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58
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glLight(GL_LIGHT0, GL_AMBIENT, ambient)
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59
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glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
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60
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+
glLight(GL_LIGHT0, GL_POSITION, position)
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61
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glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
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62
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+
glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
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63
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+
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64
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+
glEnable(GL_LIGHTING)
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65
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+
glEnable(GL_LIGHT0)
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66
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+
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67
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+
glClearColor(0.0, 0.1, 0.1, 0.0)
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68
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+
end
|
69
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+
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70
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+
# Draw twelve spheres in 3 rows with 4 columns.
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71
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+
# The spheres in the first row have materials with no ambient reflection.
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72
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+
# The second row has materials with significant ambient reflection.
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73
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+
# The third row has materials with colored ambient reflection.
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74
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+
#
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75
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+
# The first column has materials with blue, diffuse reflection only.
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76
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+
# The second column has blue diffuse reflection, as well as specular
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77
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+
# reflection with a low shininess exponent.
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78
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+
# The third column has blue diffuse reflection, as well as specular
|
79
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+
# reflection with a high shininess exponent (a more concentrated highlight).
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80
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+
# The fourth column has materials which also include an emissive component.
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81
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+
#
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82
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+
# glTranslatef() is used to move spheres to their appropriate locations.
|
83
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+
display = proc do
|
84
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+
no_mat = [ 0.0, 0.0, 0.0, 1.0 ]
|
85
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+
mat_ambient = [ 0.7, 0.7, 0.7, 1.0 ]
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86
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+
mat_ambient_color = [ 0.8, 0.8, 0.2, 1.0 ]
|
87
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+
mat_diffuse = [ 0.1, 0.5, 0.8, 1.0 ]
|
88
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+
mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
|
89
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+
no_shininess = [ 0.0 ]
|
90
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+
low_shininess = [ 5.0 ]
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91
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+
high_shininess = [ 100.0 ]
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92
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+
mat_emission = [0.3, 0.2, 0.2, 0.0]
|
93
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+
|
94
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+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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95
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+
|
96
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+
# draw sphere in first row, first column
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97
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+
# diffuse reflection only no ambient or specular
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98
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+
glPushMatrix()
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99
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+
glTranslate(-3.75, 3.0, 0.0)
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100
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+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
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101
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+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
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102
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+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
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103
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+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
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104
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+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
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105
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+
glutSolidSphere(1.0, 16, 16)
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106
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+
glPopMatrix()
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107
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+
|
108
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+
# draw sphere in first row, second column
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109
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+
# diffuse and specular reflection low shininess no ambient
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110
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+
glPushMatrix()
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111
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+
glTranslate(-1.25, 3.0, 0.0)
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112
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+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
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113
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+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
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114
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+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
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115
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+
glMaterial(GL_FRONT, GL_SHININESS, low_shininess)
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116
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+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
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117
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+
glutSolidSphere(1.0, 16, 16)
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118
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+
glPopMatrix()
|
119
|
+
|
120
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+
# draw sphere in first row, third column
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121
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+
# diffuse and specular reflection high shininess no ambient
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122
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+
glPushMatrix()
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123
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+
glTranslate(1.25, 3.0, 0.0)
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124
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+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
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125
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+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
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126
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+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
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127
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+
glMaterial(GL_FRONT, GL_SHININESS, high_shininess)
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128
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+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
129
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+
glutSolidSphere(1.0, 16, 16)
|
130
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+
glPopMatrix()
|
131
|
+
|
132
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+
# draw sphere in first row, fourth column
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133
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+
# diffuse reflection emission no ambient or specular reflection
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134
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+
glPushMatrix()
|
135
|
+
glTranslate(3.75, 3.0, 0.0)
|
136
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+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
|
137
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
138
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
139
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
140
|
+
glMaterial(GL_FRONT, GL_EMISSION, mat_emission)
|
141
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+
glutSolidSphere(1.0, 16, 16)
|
142
|
+
glPopMatrix()
|
143
|
+
|
144
|
+
# draw sphere in second row, first column
|
145
|
+
# ambient and diffuse reflection no specular
|
146
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+
glPushMatrix()
|
147
|
+
glTranslate(-3.75, 0.0, 0.0)
|
148
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
149
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
150
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
151
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
152
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
153
|
+
glutSolidSphere(1.0, 16, 16)
|
154
|
+
glPopMatrix()
|
155
|
+
|
156
|
+
# draw sphere in second row, second column
|
157
|
+
# ambient, diffuse and specular reflection low shininess
|
158
|
+
glPushMatrix()
|
159
|
+
glTranslate(-1.25, 0.0, 0.0)
|
160
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
161
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
162
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
163
|
+
glMaterial(GL_FRONT, GL_SHININESS, low_shininess)
|
164
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
165
|
+
glutSolidSphere(1.0, 16, 16)
|
166
|
+
glPopMatrix()
|
167
|
+
|
168
|
+
# draw sphere in second row, third column
|
169
|
+
# ambient, diffuse and specular reflection high shininess
|
170
|
+
glPushMatrix()
|
171
|
+
glTranslate(1.25, 0.0, 0.0)
|
172
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
173
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
174
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
175
|
+
glMaterial(GL_FRONT, GL_SHININESS, high_shininess)
|
176
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
177
|
+
glutSolidSphere(1.0, 16, 16)
|
178
|
+
glPopMatrix()
|
179
|
+
|
180
|
+
# draw sphere in second row, fourth column
|
181
|
+
# ambient and diffuse reflection emission no specular
|
182
|
+
glPushMatrix()
|
183
|
+
glTranslate(3.75, 0.0, 0.0)
|
184
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
185
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
186
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
187
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
188
|
+
glMaterial(GL_FRONT, GL_EMISSION, mat_emission)
|
189
|
+
glutSolidSphere(1.0, 16, 16)
|
190
|
+
glPopMatrix()
|
191
|
+
|
192
|
+
# draw sphere in third row, first column
|
193
|
+
# colored ambient and diffuse reflection no specular
|
194
|
+
glPushMatrix()
|
195
|
+
glTranslate(-3.75, -3.0, 0.0)
|
196
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
197
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
198
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
199
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
200
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
201
|
+
glutSolidSphere(1.0, 16, 16)
|
202
|
+
glPopMatrix()
|
203
|
+
|
204
|
+
# draw sphere in third row, second column
|
205
|
+
# colored ambient, diffuse and specular reflection low shininess
|
206
|
+
glPushMatrix()
|
207
|
+
glTranslate(-1.25, -3.0, 0.0)
|
208
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
209
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
210
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
211
|
+
glMaterial(GL_FRONT, GL_SHININESS, low_shininess)
|
212
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
213
|
+
glutSolidSphere(1.0, 16, 16)
|
214
|
+
glPopMatrix()
|
215
|
+
|
216
|
+
# draw sphere in third row, third column
|
217
|
+
# colored ambient, diffuse and specular reflection high shininess
|
218
|
+
glPushMatrix()
|
219
|
+
glTranslate(1.25, -3.0, 0.0)
|
220
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
221
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
222
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
223
|
+
glMaterial(GL_FRONT, GL_SHININESS, high_shininess)
|
224
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
225
|
+
glutSolidSphere(1.0, 16, 16)
|
226
|
+
glPopMatrix()
|
227
|
+
|
228
|
+
# draw sphere in third row, fourth column
|
229
|
+
# colored ambient and diffuse reflection emission no specular
|
230
|
+
glPushMatrix()
|
231
|
+
glTranslate(3.75, -3.0, 0.0)
|
232
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
233
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
234
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
235
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
236
|
+
glMaterial(GL_FRONT, GL_EMISSION, mat_emission)
|
237
|
+
glutSolidSphere(1.0, 16, 16)
|
238
|
+
glPopMatrix()
|
239
|
+
|
240
|
+
glutSwapBuffers()
|
241
|
+
end
|
242
|
+
|
243
|
+
myReshape = proc do |w, h|
|
244
|
+
glViewport(0, 0, w, h)
|
245
|
+
glMatrixMode(GL_PROJECTION)
|
246
|
+
glLoadIdentity()
|
247
|
+
if (w <= (h * 2))
|
248
|
+
glOrtho(-6.0, 6.0, -3.0*(h.to_f*2)/w, 3.0*(h.to_f*2)/w, -10.0, 10.0)
|
249
|
+
else
|
250
|
+
glOrtho(-6.0*w.to_f/(h*2), 6.0*w.to_f/(h*2), -3.0, 3.0, -10.0, 10.0)
|
251
|
+
end
|
252
|
+
glMatrixMode(GL_MODELVIEW)
|
253
|
+
end
|
254
|
+
|
255
|
+
keyboard = Proc.new do |key, x, y|
|
256
|
+
case (key)
|
257
|
+
when ?\e
|
258
|
+
exit(0);
|
259
|
+
end
|
260
|
+
end
|
261
|
+
|
262
|
+
# Main Loop
|
263
|
+
# Open window with initial window size, title bar,
|
264
|
+
# RGBA display mode, and handle input events.
|
265
|
+
glutInit()
|
266
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
|
267
|
+
glutInitWindowSize(600, 600)
|
268
|
+
glutInitWindowPosition(100, 100)
|
269
|
+
glutCreateWindow()
|
270
|
+
myinit()
|
271
|
+
glutReshapeFunc(myReshape)
|
272
|
+
glutDisplayFunc(display)
|
273
|
+
glutKeyboardFunc(keyboard)
|
274
|
+
glutMainLoop()
|
275
|
+
|