ruby-opengl 0.60.0-i386-mswin32

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  1. data/MIT-LICENSE +18 -0
  2. data/README.txt +47 -0
  3. data/doc/build_install.txt +122 -0
  4. data/doc/history.txt +66 -0
  5. data/doc/requirements_and_design.txt +117 -0
  6. data/doc/roadmap.txt +28 -0
  7. data/doc/scientific_use.txt +35 -0
  8. data/doc/thanks.txt +29 -0
  9. data/doc/tutorial.txt +469 -0
  10. data/examples/NeHe/nehe_lesson02.rb +117 -0
  11. data/examples/NeHe/nehe_lesson03.rb +122 -0
  12. data/examples/NeHe/nehe_lesson04.rb +133 -0
  13. data/examples/NeHe/nehe_lesson05.rb +186 -0
  14. data/examples/NeHe/nehe_lesson36.rb +303 -0
  15. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  16. data/examples/OrangeBook/brick.frag +36 -0
  17. data/examples/OrangeBook/brick.rb +376 -0
  18. data/examples/OrangeBook/brick.vert +41 -0
  19. data/examples/OrangeBook/particle.frag +17 -0
  20. data/examples/OrangeBook/particle.rb +406 -0
  21. data/examples/OrangeBook/particle.vert +38 -0
  22. data/examples/README +16 -0
  23. data/examples/RedBook/aapoly.rb +142 -0
  24. data/examples/RedBook/aargb.rb +119 -0
  25. data/examples/RedBook/accanti.rb +162 -0
  26. data/examples/RedBook/accpersp.rb +215 -0
  27. data/examples/RedBook/alpha.rb +123 -0
  28. data/examples/RedBook/alpha3D.rb +158 -0
  29. data/examples/RedBook/bezcurve.rb +105 -0
  30. data/examples/RedBook/bezmesh.rb +137 -0
  31. data/examples/RedBook/checker.rb +124 -0
  32. data/examples/RedBook/clip.rb +95 -0
  33. data/examples/RedBook/colormat.rb +135 -0
  34. data/examples/RedBook/cube.rb +69 -0
  35. data/examples/RedBook/depthcue.rb +99 -0
  36. data/examples/RedBook/dof.rb +205 -0
  37. data/examples/RedBook/double.rb +105 -0
  38. data/examples/RedBook/drawf.rb +91 -0
  39. data/examples/RedBook/feedback.rb +145 -0
  40. data/examples/RedBook/fog.rb +167 -0
  41. data/examples/RedBook/font.rb +151 -0
  42. data/examples/RedBook/hello.rb +79 -0
  43. data/examples/RedBook/image.rb +137 -0
  44. data/examples/RedBook/jitter.rb +207 -0
  45. data/examples/RedBook/lines.rb +128 -0
  46. data/examples/RedBook/list.rb +111 -0
  47. data/examples/RedBook/material.rb +275 -0
  48. data/examples/RedBook/mipmap.rb +156 -0
  49. data/examples/RedBook/model.rb +113 -0
  50. data/examples/RedBook/movelight.rb +132 -0
  51. data/examples/RedBook/pickdepth.rb +179 -0
  52. data/examples/RedBook/planet.rb +108 -0
  53. data/examples/RedBook/quadric.rb +158 -0
  54. data/examples/RedBook/robot.rb +115 -0
  55. data/examples/RedBook/select.rb +196 -0
  56. data/examples/RedBook/smooth.rb +95 -0
  57. data/examples/RedBook/stencil.rb +163 -0
  58. data/examples/RedBook/stroke.rb +167 -0
  59. data/examples/RedBook/surface.rb +166 -0
  60. data/examples/RedBook/teaambient.rb +132 -0
  61. data/examples/RedBook/teapots.rb +182 -0
  62. data/examples/RedBook/tess.rb +183 -0
  63. data/examples/RedBook/texbind.rb +147 -0
  64. data/examples/RedBook/texgen.rb +169 -0
  65. data/examples/RedBook/texturesurf.rb +128 -0
  66. data/examples/RedBook/varray.rb +159 -0
  67. data/examples/RedBook/wrap.rb +148 -0
  68. data/examples/misc/OGLBench.rb +337 -0
  69. data/examples/misc/anisotropic.rb +194 -0
  70. data/examples/misc/fbo_test.rb +356 -0
  71. data/examples/misc/font-glut.rb +46 -0
  72. data/examples/misc/glfwtest.rb +30 -0
  73. data/examples/misc/plane.rb +161 -0
  74. data/examples/misc/readpixel.rb +65 -0
  75. data/examples/misc/sdltest.rb +34 -0
  76. data/examples/misc/trislam.rb +828 -0
  77. data/lib/gl.so +0 -0
  78. data/lib/glu.so +0 -0
  79. data/lib/glut.so +0 -0
  80. data/lib/opengl.rb +84 -0
  81. metadata +132 -0
@@ -0,0 +1,156 @@
1
+ #
2
+ # Copyright (c) Mark J. Kilgard, 1994. */
3
+ #
4
+ # (c) Copyright 1993, Silicon Graphics, Inc.
5
+ # ALL RIGHTS RESERVED
6
+ # Permission to use, copy, modify, and distribute this software for
7
+ # any purpose and without fee is hereby granted, provided that the above
8
+ # copyright notice appear in all copies and that both the copyright notice
9
+ # and this permission notice appear in supporting documentation, and that
10
+ # the name of Silicon Graphics, Inc. not be used in advertising
11
+ # or publicity pertaining to distribution of the software without specific,
12
+ # written prior permission.
13
+ #
14
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
+ #
27
+ # US Government Users Restricted Rights
28
+ # Use, duplication, or disclosure by the Government is subject to
29
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
+ # clause at DFARS 252.227-7013 and/or in similar or successor
32
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
33
+ # Unpublished-- rights reserved under the copyright laws of the
34
+ # United States. Contractor/manufacturer is Silicon Graphics,
35
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36
+ #
37
+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38
+ #
39
+ # mipmap.c
40
+ # This program demonstrates using mipmaps for texture maps.
41
+ # To overtly show the effect of mipmaps, each mipmap reduction
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+ # level has a solidly colored, contrasting texture image.
43
+ # Thus, the quadrilateral which is drawn is drawn with several
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+ # different colors.
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+ require 'opengl'
46
+ require 'mathn'
47
+ include Gl,Glu,Glut
48
+
49
+ $mipmapImage32 = []
50
+ $mipmapImage16 = []
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+ $mipmapImage8 = []
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+ $mipmapImage4 = []
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+ $mipmapImage2 = []
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+ $mipmapImage1 = []
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+
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+ def makeImages
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+ for i in 0..31
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+ for j in 0..31
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+ $mipmapImage32[(j*32+i)*3+0] = 255
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+ $mipmapImage32[(j*32+i)*3+1] = 255
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+ $mipmapImage32[(j*32+i)*3+2] = 0
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+ end
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+ end
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+ for i in 0..15
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+ for j in 0..15
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+ $mipmapImage16[(j*16+i)*3+0] = 255
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+ $mipmapImage16[(j*16+i)*3+1] = 0
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+ $mipmapImage16[(j*16+i)*3+2] = 255
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+ end
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+ end
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+ for i in 0..7
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+ for j in 0..7
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+ $mipmapImage8[(j*8+i)*3+0] = 255
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+ $mipmapImage8[(j*8+i)*3+1] = 0
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+ $mipmapImage8[(j*8+i)*3+2] = 0
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+ end
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+ end
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+ for i in 0..3
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+ for j in 0..3
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+ $mipmapImage4[(j*4+i)*3+0] = 0
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+ $mipmapImage4[(j*4+i)*3+1] = 255
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+ $mipmapImage4[(j*4+i)*3+2] = 0
83
+ end
84
+ end
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+ for i in 0..1
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+ for j in 0..1
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+ $mipmapImage2[(j*2+i)*3+0] = 0
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+ $mipmapImage2[(j*2+i)*3+1] = 0
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+ $mipmapImage2[(j*2+i)*3+2] = 255
90
+ end
91
+ end
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+ $mipmapImage1[0] = 255
93
+ $mipmapImage1[1] = 255
94
+ $mipmapImage1[2] = 255
95
+ end
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+
97
+ def myinit
98
+ glEnable(GL_DEPTH_TEST)
99
+ glDepthFunc(GL_LESS)
100
+ glShadeModel(GL_FLAT)
101
+
102
+ glTranslate(0.0, 0.0, -3.6)
103
+ makeImages()
104
+ glPixelStore(GL_UNPACK_ALIGNMENT, 1)
105
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, $mipmapImage32.pack("C*"))
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+ glTexImage2D(GL_TEXTURE_2D, 1, 3, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, $mipmapImage16.pack("C*"))
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+ glTexImage2D(GL_TEXTURE_2D, 2, 3, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, $mipmapImage8.pack("C*"))
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+ glTexImage2D(GL_TEXTURE_2D, 3, 3, 4, 4, 0, GL_RGB, GL_UNSIGNED_BYTE, $mipmapImage4.pack("C*"))
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+ glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, $mipmapImage2.pack("C*"))
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+ glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, $mipmapImage1.pack("C*"))
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+ glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
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+ glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
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+ glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
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+ glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
115
+ GL_NEAREST_MIPMAP_NEAREST)
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+ glTexEnv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL)
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+ glEnable(GL_TEXTURE_2D)
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+ end
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+
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+ display = Proc.new do
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+ glBegin(GL_QUADS)
123
+ glTexCoord(0.0, 0.0); glVertex(-2.0, -1.0, 0.0)
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+ glTexCoord(0.0, 8.0); glVertex(-2.0, 1.0, 0.0)
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+ glTexCoord(8.0, 8.0); glVertex(2000.0, 1.0, -6000.0)
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+ glTexCoord(8.0, 0.0); glVertex(2000.0, -1.0, -6000.0)
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+ glEnd()
128
+ glutSwapBuffers()
129
+ end
130
+
131
+ myReshape = Proc.new do |w, h|
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
135
+ gluPerspective(60.0, 1.0*w/h, 1.0, 30000.0)
136
+ glMatrixMode(GL_MODELVIEW)
137
+ glLoadIdentity()
138
+ end
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+
140
+ keyboard = Proc.new do |key, x, y|
141
+ case (key)
142
+ when ?\e
143
+ exit(0);
144
+ end
145
+ end
146
+
147
+ glutInit
148
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
149
+ glutInitWindowSize(500, 500)
150
+ glutInitWindowPosition(100, 100)
151
+ glutCreateWindow($0)
152
+ myinit()
153
+ glutReshapeFunc(myReshape)
154
+ glutDisplayFunc(display)
155
+ glutKeyboardFunc(keyboard)
156
+ glutMainLoop()
@@ -0,0 +1,113 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # model.c
38
+ # This program demonstrates modeling transformations
39
+ require 'opengl'
40
+ require 'mathn'
41
+ include Gl,Glu,Glut
42
+
43
+ def init
44
+ glClearColor(0.0, 0.0, 0.0, 0.0)
45
+ glShadeModel(GL_FLAT)
46
+ end
47
+
48
+ def draw_triangle
49
+ glBegin(GL_LINE_LOOP)
50
+ glVertex(0.0, 25.0)
51
+ glVertex(25.0, -25.0)
52
+ glVertex(-25.0, -25.0)
53
+ glEnd()
54
+ end
55
+
56
+ display = Proc.new do
57
+ glClear(GL_COLOR_BUFFER_BIT)
58
+ glColor(1.0, 1.0, 1.0)
59
+
60
+ glLoadIdentity()
61
+ glColor(1.0, 1.0, 1.0)
62
+ draw_triangle()
63
+
64
+ glEnable(GL_LINE_STIPPLE)
65
+ glLineStipple(1, 0xF0F0)
66
+ glLoadIdentity()
67
+ glTranslate(-20.0, 0.0, 0.0)
68
+ draw_triangle()
69
+
70
+ glLineStipple(1, 0xF00F)
71
+ glLoadIdentity()
72
+ glScale(1.5, 0.5, 1.0)
73
+ draw_triangle()
74
+
75
+ glLineStipple(1, 0x8888)
76
+ glLoadIdentity()
77
+ glRotate(90.0, 0.0, 0.0, 1.0)
78
+ draw_triangle()
79
+ glDisable(GL_LINE_STIPPLE)
80
+
81
+ glutSwapBuffers()
82
+ end
83
+
84
+ reshape = Proc.new do |w, h|
85
+ glViewport(0, 0, w, h)
86
+ glMatrixMode(GL_PROJECTION)
87
+ glLoadIdentity()
88
+ if (w <= h)
89
+ glOrtho(-50.0, 50.0, -50.0*h/w, 50.0*h/w, -1.0, 1.0)
90
+ else
91
+ glOrtho(-50.0*w/h,50.0*w/h, -50.0, 50.0, -1.0, 1.0)
92
+ end
93
+ glMatrixMode(GL_MODELVIEW)
94
+ end
95
+
96
+ keyboard = Proc.new do |key, x, y|
97
+ case key
98
+ when ?\e
99
+ exit(0)
100
+ end
101
+ end
102
+
103
+ # main
104
+ glutInit()
105
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
106
+ glutInitWindowSize(500, 500)
107
+ glutInitWindowPosition(100, 100)
108
+ glutCreateWindow($0)
109
+ init()
110
+ glutDisplayFunc(display)
111
+ glutReshapeFunc(reshape)
112
+ glutKeyboardFunc(keyboard)
113
+ glutMainLoop()
@@ -0,0 +1,132 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # movelight.c
38
+ # This program demonstrates when to issue lighting and
39
+ # transformation commands to render a model with a light
40
+ # which is moved by a modeling transformation (rotate or
41
+ # translate). The light position is reset after the modeling
42
+ # transformation is called. The eye position does not change.
43
+ #
44
+ # A sphere is drawn using a grey material characteristic.
45
+ # A single light source illuminates the object.
46
+ #
47
+ # Interaction: pressing the left mouse button alters
48
+ # the modeling transformation (x rotation) by 30 degrees.
49
+ # The scene is then redrawn with the light in a new position.
50
+
51
+ require 'opengl'
52
+ require 'rational'
53
+ require 'mathn'
54
+ include Gl,Glu,Glut
55
+
56
+ $spin = 0
57
+
58
+ # Initialize material property, light source, lighting model,
59
+ # and depth buffer.
60
+ def init
61
+ glClearColor(0.0, 0.0, 0.0, 0.0)
62
+ glShadeModel(GL_SMOOTH)
63
+ glEnable(GL_LIGHTING)
64
+ glEnable(GL_LIGHT0)
65
+ glEnable(GL_DEPTH_TEST)
66
+ end
67
+
68
+ # Here is where the light position is reset after the modeling
69
+ # transformation (glRotated) is called. This places the
70
+ # light at a new position in world coordinates. The cube
71
+ # represents the position of the light.
72
+ display = Proc.new do
73
+ position = [ 0.0, 0.0, 1.5, 1.0 ]
74
+
75
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
76
+ glPushMatrix()
77
+ GLU.LookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
78
+
79
+ glPushMatrix()
80
+ glRotate($spin, 1.0, 0.0, 0.0)
81
+ glLight(GL_LIGHT0, GL_POSITION, position)
82
+
83
+ glTranslate(0.0, 0.0, 1.5)
84
+ glDisable(GL_LIGHTING)
85
+ glColor(0.0, 1.0, 1.0)
86
+ glutWireCube(0.1)
87
+ glEnable(GL_LIGHTING)
88
+ glPopMatrix()
89
+
90
+ glutSolidTorus(0.275, 0.85, 8, 15)
91
+ glPopMatrix()
92
+ glutSwapBuffers()
93
+ end
94
+
95
+ reshape = Proc.new do |w, h|
96
+ glViewport(0, 0, w, h)
97
+ glMatrixMode(GL_PROJECTION)
98
+ glLoadIdentity()
99
+ gluPerspective(40.0, w/h, 1.0, 20.0)
100
+ glMatrixMode(GL_MODELVIEW)
101
+ glLoadIdentity()
102
+ end
103
+
104
+ mouse = Proc.new do |button, state, x, y|
105
+ case button
106
+ when GLUT_LEFT_BUTTON
107
+ if (state == GLUT_DOWN)
108
+ $spin = ($spin + 30) % 360
109
+ glutPostRedisplay()
110
+ end
111
+ end
112
+ end
113
+
114
+ keyboard = Proc.new do |key, x, y|
115
+ case key
116
+ when ?\e
117
+ exit(0)
118
+ end
119
+ end
120
+
121
+ # main
122
+ glutInit
123
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
124
+ glutInitWindowSize(500, 500)
125
+ glutInitWindowPosition(100, 100)
126
+ glutCreateWindow($0)
127
+ init()
128
+ glutDisplayFunc(display)
129
+ glutReshapeFunc(reshape)
130
+ glutMouseFunc(mouse)
131
+ glutKeyboardFunc(keyboard)
132
+ glutMainLoop()
@@ -0,0 +1,179 @@
1
+ #
2
+ # Copyright (c) Mark J. Kilgard, 1994. */
3
+ #
4
+ #
5
+ # (c) Copyright 1993, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
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+ # Permission to use, copy, modify, and distribute this software for
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+ # any purpose and without fee is hereby granted, provided that the above
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+ # copyright notice appear in all copies and that both the copyright notice
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+ # and this permission notice appear in supporting documentation, and that
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+ # the name of Silicon Graphics, Inc. not be used in advertising
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+ # or publicity pertaining to distribution of the software without specific,
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+ # written prior permission.
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+ #
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+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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+ #
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+ # US Government Users Restricted Rights
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+ # Use, duplication, or disclosure by the Government is subject to
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+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
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+ # clause at DFARS 252.227-7013 and/or in similar or successor
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+ # clauses in the FAR or the DOD or NASA FAR Supplement.
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+ # Unpublished-- rights reserved under the copyright laws of the
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+ # United States. Contractor/manufacturer is Silicon Graphics,
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+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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+ #
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+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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+ #
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+ # pickdepth.c
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+ # Picking is demonstrated in this program. In
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+ # rendering mode, three overlapping rectangles are
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+ # drawn. When the left mouse button is pressed,
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+ # selection mode is entered with the picking matrix.
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+ # Rectangles which are drawn under the cursor position
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+ # are "picked." Pay special attention to the depth
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+ # value range, which is returned.
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+ require 'opengl'
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+ include Gl,Glu,Glut
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+
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+ def myinit
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+ glDepthFunc(GL_LESS)
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+ glEnable(GL_DEPTH_TEST)
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+ glShadeModel(GL_FLAT)
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+ glDepthRange(0.0, 1.0) #/* The default z mapping */
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+ end
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+
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+ # The three rectangles are drawn. In selection mode,
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+ # each rectangle is given the same name. Note that
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+ # each rectangle is drawn with a different z value.
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+ def drawRects(mode)
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+ if (mode == GL_SELECT)
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+ glLoadName(1)
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+ end
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+ glBegin(GL_QUADS)
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+ glColor(1.0, 1.0, 0.0)
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+ glVertex(2, 0, 0)
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+ glVertex(2, 6, 0)
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+ glVertex(6, 6, 0)
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+ glVertex(6, 0, 0)
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+ glEnd()
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+ if (mode == GL_SELECT)
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+ glLoadName(2)
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+ end
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+ glBegin(GL_QUADS)
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+ glColor(0.0, 1.0, 1.0)
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+ glVertex(3, 2, -1)
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+ glVertex(3, 8, -1)
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+ glVertex(8, 8, -1)
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+ glVertex(8, 2, -1)
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+ glEnd()
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+ if (mode == GL_SELECT)
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+ glLoadName(3)
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+ end
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+ glBegin(GL_QUADS)
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+ glColor(1.0, 0.0, 1.0)
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+ glVertex(0, 2, -2)
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+ glVertex(0, 7, -2)
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+ glVertex(5, 7, -2)
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+ glVertex(5, 2, -2)
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+ glEnd()
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+ end
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+
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+ # processHits() prints out the contents of the
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+ # selection array.
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+ def processHits(hits, buffer)
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+ printf("hits = %d\n", hits)
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+ ptr = buffer.unpack("I*")
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+ p = 0
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+ for i in 0...hits # for each hit
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+ names = ptr[p]
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+ printf(" number of names for hit = %d\n", names); p+=1
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+ printf(" z1 is %g", ptr[p].to_f/0xffffffff); p+=1
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+ printf(" z2 is %g\n", ptr[p].to_f/0xffffffff); p+=1
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+ printf(" the name is ")
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+ for j in 0...names # for each name
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+ printf("%d ", ptr[p]) ; p+=1
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+ end
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+ printf("\n")
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+ end
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+ end
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+
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+ # pickRects() sets up selection mode, name stack,
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+ # and projection matrix for picking. Then the objects
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+ # are drawn.
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+ BUFSIZE=512
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+
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+ pickRects = proc do |button, state, x, y|
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+ if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
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+ viewport = glGetDoublev(GL_VIEWPORT)
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+
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+ selectBuf = glSelectBuffer(BUFSIZE)
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+ glRenderMode(GL_SELECT)
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+
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+ glInitNames()
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+ glPushName(~0)
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+
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+ glMatrixMode(GL_PROJECTION)
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+ glPushMatrix()
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+ glLoadIdentity()
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+ # create 5x5 pixel picking region near cursor location
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+ gluPickMatrix( x, viewport[3] - y, 5.0, 5.0, viewport)
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+ glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5)
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+ drawRects(GL_SELECT)
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+ glPopMatrix()
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+ glFlush()
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+
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+ hits = glRenderMode(GL_RENDER)
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+ processHits(hits, selectBuf)
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+ end
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+ end
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+
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+ display = proc do
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+ drawRects(GL_RENDER)
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+ glutSwapBuffers()
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+ end
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+
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+ myReshape = proc do |w, h|
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5)
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+ end
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+
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+ keyboard = Proc.new do |key, x, y|
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+ case (key)
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+ when ?\e
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+ exit(0)
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+ end
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+ end
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+
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+ # Main Loop
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+ # Open window with initial window size, title bar,
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+ # RGBA display mode, depth buffer, and handle input events.
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
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+ glutInit()
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+ glutCreateWindow()
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+ myinit()
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+ glutMouseFunc(pickRects)
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+ glutReshapeFunc(myReshape)
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+ glutDisplayFunc(display)
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+ glutKeyboardFunc(keyboard)
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+ glutMainLoop()