ruby-opengl 0.60.0-i386-mswin32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/MIT-LICENSE +18 -0
 - data/README.txt +47 -0
 - data/doc/build_install.txt +122 -0
 - data/doc/history.txt +66 -0
 - data/doc/requirements_and_design.txt +117 -0
 - data/doc/roadmap.txt +28 -0
 - data/doc/scientific_use.txt +35 -0
 - data/doc/thanks.txt +29 -0
 - data/doc/tutorial.txt +469 -0
 - data/examples/NeHe/nehe_lesson02.rb +117 -0
 - data/examples/NeHe/nehe_lesson03.rb +122 -0
 - data/examples/NeHe/nehe_lesson04.rb +133 -0
 - data/examples/NeHe/nehe_lesson05.rb +186 -0
 - data/examples/NeHe/nehe_lesson36.rb +303 -0
 - data/examples/OrangeBook/3Dlabs-License.txt +33 -0
 - data/examples/OrangeBook/brick.frag +36 -0
 - data/examples/OrangeBook/brick.rb +376 -0
 - data/examples/OrangeBook/brick.vert +41 -0
 - data/examples/OrangeBook/particle.frag +17 -0
 - data/examples/OrangeBook/particle.rb +406 -0
 - data/examples/OrangeBook/particle.vert +38 -0
 - data/examples/README +16 -0
 - data/examples/RedBook/aapoly.rb +142 -0
 - data/examples/RedBook/aargb.rb +119 -0
 - data/examples/RedBook/accanti.rb +162 -0
 - data/examples/RedBook/accpersp.rb +215 -0
 - data/examples/RedBook/alpha.rb +123 -0
 - data/examples/RedBook/alpha3D.rb +158 -0
 - data/examples/RedBook/bezcurve.rb +105 -0
 - data/examples/RedBook/bezmesh.rb +137 -0
 - data/examples/RedBook/checker.rb +124 -0
 - data/examples/RedBook/clip.rb +95 -0
 - data/examples/RedBook/colormat.rb +135 -0
 - data/examples/RedBook/cube.rb +69 -0
 - data/examples/RedBook/depthcue.rb +99 -0
 - data/examples/RedBook/dof.rb +205 -0
 - data/examples/RedBook/double.rb +105 -0
 - data/examples/RedBook/drawf.rb +91 -0
 - data/examples/RedBook/feedback.rb +145 -0
 - data/examples/RedBook/fog.rb +167 -0
 - data/examples/RedBook/font.rb +151 -0
 - data/examples/RedBook/hello.rb +79 -0
 - data/examples/RedBook/image.rb +137 -0
 - data/examples/RedBook/jitter.rb +207 -0
 - data/examples/RedBook/lines.rb +128 -0
 - data/examples/RedBook/list.rb +111 -0
 - data/examples/RedBook/material.rb +275 -0
 - data/examples/RedBook/mipmap.rb +156 -0
 - data/examples/RedBook/model.rb +113 -0
 - data/examples/RedBook/movelight.rb +132 -0
 - data/examples/RedBook/pickdepth.rb +179 -0
 - data/examples/RedBook/planet.rb +108 -0
 - data/examples/RedBook/quadric.rb +158 -0
 - data/examples/RedBook/robot.rb +115 -0
 - data/examples/RedBook/select.rb +196 -0
 - data/examples/RedBook/smooth.rb +95 -0
 - data/examples/RedBook/stencil.rb +163 -0
 - data/examples/RedBook/stroke.rb +167 -0
 - data/examples/RedBook/surface.rb +166 -0
 - data/examples/RedBook/teaambient.rb +132 -0
 - data/examples/RedBook/teapots.rb +182 -0
 - data/examples/RedBook/tess.rb +183 -0
 - data/examples/RedBook/texbind.rb +147 -0
 - data/examples/RedBook/texgen.rb +169 -0
 - data/examples/RedBook/texturesurf.rb +128 -0
 - data/examples/RedBook/varray.rb +159 -0
 - data/examples/RedBook/wrap.rb +148 -0
 - data/examples/misc/OGLBench.rb +337 -0
 - data/examples/misc/anisotropic.rb +194 -0
 - data/examples/misc/fbo_test.rb +356 -0
 - data/examples/misc/font-glut.rb +46 -0
 - data/examples/misc/glfwtest.rb +30 -0
 - data/examples/misc/plane.rb +161 -0
 - data/examples/misc/readpixel.rb +65 -0
 - data/examples/misc/sdltest.rb +34 -0
 - data/examples/misc/trislam.rb +828 -0
 - data/lib/gl.so +0 -0
 - data/lib/glu.so +0 -0
 - data/lib/glut.so +0 -0
 - data/lib/opengl.rb +84 -0
 - metadata +132 -0
 
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            //
         
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            // Vertex shader for procedural bricks
         
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            //
         
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            // Authors: Dave Baldwin, Steve Koren, Randi Rost
         
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            //          based on a shader by Darwyn Peachey
         
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            //
         
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            // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. 
         
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            //
         
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            // See 3Dlabs-License.txt for license information
         
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            //
         
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            uniform vec3 LightPosition;
         
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            const float SpecularContribution = 0.3;
         
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            const float DiffuseContribution  = 1.0 - SpecularContribution;
         
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            varying float LightIntensity;
         
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            varying vec2  MCposition;
         
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            void main(void)
         
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            {
         
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                vec3 ecPosition = vec3 (gl_ModelViewMatrix * gl_Vertex);
         
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                vec3 tnorm      = normalize(gl_NormalMatrix * gl_Normal);
         
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                vec3 lightVec   = normalize(LightPosition - ecPosition);
         
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                vec3 reflectVec = reflect(-lightVec, tnorm);
         
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                vec3 viewVec    = normalize(-ecPosition);
         
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                float diffuse   = max(dot(lightVec, tnorm), 0.0);
         
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                float spec      = 0.0;
         
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                if (diffuse > 0.0)
         
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                {
         
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                    spec = max(dot(reflectVec, viewVec), 0.0);
         
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                    spec = pow(spec, 16.0);
         
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                }
         
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                LightIntensity  = DiffuseContribution * diffuse +
         
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                                  SpecularContribution * spec;
         
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                MCposition      = gl_Vertex.xy;
         
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                gl_Position     = ftransform();
         
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            }
         
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            //
         
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            // Fragment shader for rendering a "confetti cannon"
         
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            // via a partcle system
         
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            //
         
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            // Author: Randi Rost
         
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            //
         
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            // Copyright (c) 2003-2004: 3Dlabs, Inc.
         
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            //
         
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            // See 3Dlabs-License.txt for license information
         
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            //
         
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            varying vec4 Color;
         
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            void main (void)
         
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            {
         
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                gl_FragColor = Color;
         
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            }
         
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            #
         
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            # Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
         
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            # All rights reserved.
         
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            #
         
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            # Redistribution and use in source and binary forms, with or without
         
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            # modification, are permitted provided that the following conditions
         
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            # are met:
         
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            #
         
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            #    Redistributions of source code must retain the above copyright
         
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            #    notice, this list of conditions and the following disclaimer.
         
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            #
         
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            #    Redistributions in binary form must reproduce the above
         
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            #    copyright notice, this list of conditions and the following
         
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            #    disclaimer in the documentation and/or other materials provided
         
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            #    with the distribution.
         
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            #
         
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            #    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
         
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            #    contributors may be used to endorse or promote products derived
         
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            #    from this software without specific prior written permission.
         
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            #
         
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            # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
         
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            # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
         
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            # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
         
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            # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
         
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            # COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
         
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            # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
         
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            # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
         
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            # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
         
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            # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
         
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            # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
         
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            # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
         
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            # POSSIBILITY OF SUCH DAMAGE.
         
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            require 'opengl'
         
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            include Gl,Glu,Glut
         
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            $particleTime = 0
         
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            # Movement variables
         
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            $fXDiff = 206
         
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            $fYDiff = 16
         
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            $fZDiff = 10
         
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            $xLastIncr = 0
         
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            $yLastIncr = 0
         
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            $fXInertia = -0.5
         
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            $fYInertia = 0
         
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            $fXInertiaOld
         
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            $fYInertiaOld
         
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            $fScale = 0.25
         
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            $ftime = 0
         
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            $xLast = -1
         
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            $yLast = -1
         
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            $bmModifiers = 0
         
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            $rotate = 1
         
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            $programObject = 0
         
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            $vertexShaderObject = 0
         
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            $fragmentShaderObject = 0
         
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            # Rotation defines
         
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            INERTIA_THRESHOLD = 1.0
         
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            INERTIA_FACTOR = 0.5
         
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            SCALE_FACTOR = 0.01
         
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            SCALE_INCREMENT = 0.5
         
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            TIMER_FREQUENCY_MILLIS = 20
         
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            VELOCITY_ARRAY = 3
         
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            START_TIME_ARRAY = 4
         
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            $clearColor = [[0,0,0,1], [0.2,0.2,0.3,1], [0.7,0.7,0.7,1]]
         
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            $arrayWidth = 0, $arrayHeight = 0
         
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            $verts = []
         
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            $colors = []
         
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            $velocities = []
         
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            $startTimes = []
         
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            def nextClearColor
         
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            	glClearColor($clearColor[0][0],
         
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            							 $clearColor[0][1],
         
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            							 $clearColor[0][2],
         
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            							 $clearColor[0][3])
         
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            	$clearColor << $clearColor.shift # rotate
         
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            end
         
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            def getUniLoc(program, name)
         
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            	loc = glGetUniformLocation(program, name)
         
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            	if (loc == -1)
         
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            		puts "No such uniform named #{name}"
         
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            	end
         
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            	return loc
         
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            end
         
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            def updateAnim
         
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            	location = getUniLoc($programObject,"Time")
         
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            	$particleTime += 0.002
         
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            	if $particleTime > 15.0
         
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            		$particleTime = 0.0
         
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            	end
         
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            	glUniform1f(location,$particleTime)
         
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            end
         
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            def drawPoints
         
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            	glPointSize(2.0)
         
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            	glVertexPointer(3, GL_FLOAT, 0, $verts)
         
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            	glColorPointer(3, GL_FLOAT, 0, $colors)
         
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            	glVertexAttribPointer(VELOCITY_ARRAY,  3, GL_FLOAT, GL_FALSE, 0, $velocities)
         
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            	glVertexAttribPointer(START_TIME_ARRAY, 1, GL_FLOAT, GL_FALSE, 0, $startTimes)
         
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            	glEnableClientState(GL_VERTEX_ARRAY)
         
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            	glEnableClientState(GL_COLOR_ARRAY)
         
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            	glEnableVertexAttribArray(VELOCITY_ARRAY)
         
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            	glEnableVertexAttribArray(START_TIME_ARRAY)
         
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            	glDrawArrays(GL_POINTS, 0, $arrayWidth * $arrayHeight)
         
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            	glDisableClientState(GL_VERTEX_ARRAY)
         
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            	glDisableClientState(GL_COLOR_ARRAY)
         
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            	glDisableVertexAttribArray(VELOCITY_ARRAY)
         
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            	glDisableVertexAttribArray(START_TIME_ARRAY)
         
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            end
         
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     | 
    
         
            +
            def createPoints(w,h)
         
     | 
| 
      
 126 
     | 
    
         
            +
            	$verts  = []
         
     | 
| 
      
 127 
     | 
    
         
            +
            	$colors = []
         
     | 
| 
      
 128 
     | 
    
         
            +
            	$velocities = []
         
     | 
| 
      
 129 
     | 
    
         
            +
            	$startTimes = []
         
     | 
| 
      
 130 
     | 
    
         
            +
             
     | 
| 
      
 131 
     | 
    
         
            +
            	i = 0.5 / w - 0.5
         
     | 
| 
      
 132 
     | 
    
         
            +
            	while (i<0.5)
         
     | 
| 
      
 133 
     | 
    
         
            +
            		j = 0.5 / h - 0.5
         
     | 
| 
      
 134 
     | 
    
         
            +
            		while (j<0.5)
         
     | 
| 
      
 135 
     | 
    
         
            +
            			$verts << i
         
     | 
| 
      
 136 
     | 
    
         
            +
            			$verts << 0.0
         
     | 
| 
      
 137 
     | 
    
         
            +
            			$verts << j
         
     | 
| 
      
 138 
     | 
    
         
            +
            		
         
     | 
| 
      
 139 
     | 
    
         
            +
            			$colors << rand() * 0.5 + 0.5
         
     | 
| 
      
 140 
     | 
    
         
            +
            			$colors << rand() * 0.5 + 0.5
         
     | 
| 
      
 141 
     | 
    
         
            +
            			$colors << rand() * 0.5 + 0.5
         
     | 
| 
      
 142 
     | 
    
         
            +
             
     | 
| 
      
 143 
     | 
    
         
            +
            			$velocities << rand() + 3.0
         
     | 
| 
      
 144 
     | 
    
         
            +
            			$velocities << rand() * 10.0
         
     | 
| 
      
 145 
     | 
    
         
            +
            			$velocities << rand() + 3.0
         
     | 
| 
      
 146 
     | 
    
         
            +
             
     | 
| 
      
 147 
     | 
    
         
            +
            			$startTimes << rand() * 10.0
         
     | 
| 
      
 148 
     | 
    
         
            +
             
     | 
| 
      
 149 
     | 
    
         
            +
            			j += 1.0/h
         
     | 
| 
      
 150 
     | 
    
         
            +
            		end
         
     | 
| 
      
 151 
     | 
    
         
            +
            		i += 1.0/w
         
     | 
| 
      
 152 
     | 
    
         
            +
            	end
         
     | 
| 
      
 153 
     | 
    
         
            +
            	# convert from ruby Array to memory representation of float data that
         
     | 
| 
      
 154 
     | 
    
         
            +
            	# will be passed as array pointers to GL
         
     | 
| 
      
 155 
     | 
    
         
            +
            	$verts = $verts.pack("f*")
         
     | 
| 
      
 156 
     | 
    
         
            +
            	$colors = $colors.pack("f*")
         
     | 
| 
      
 157 
     | 
    
         
            +
            	$velocities = $velocities.pack("f*")
         
     | 
| 
      
 158 
     | 
    
         
            +
            	$startTimes = $startTimes.pack("f*")
         
     | 
| 
      
 159 
     | 
    
         
            +
             
     | 
| 
      
 160 
     | 
    
         
            +
            	$arrayWidth = w
         
     | 
| 
      
 161 
     | 
    
         
            +
            	$arrayHeight = h
         
     | 
| 
      
 162 
     | 
    
         
            +
            end
         
     | 
| 
      
 163 
     | 
    
         
            +
             
     | 
| 
      
 164 
     | 
    
         
            +
            play = lambda do
         
     | 
| 
      
 165 
     | 
    
         
            +
            	thisTime = glutGet(GLUT_ELAPSED_TIME)
         
     | 
| 
      
 166 
     | 
    
         
            +
            	updateAnim()
         
     | 
| 
      
 167 
     | 
    
         
            +
            	glutPostRedisplay()
         
     | 
| 
      
 168 
     | 
    
         
            +
            end
         
     | 
| 
      
 169 
     | 
    
         
            +
             
     | 
| 
      
 170 
     | 
    
         
            +
            display = lambda do
         
     | 
| 
      
 171 
     | 
    
         
            +
            	glLoadIdentity()
         
     | 
| 
      
 172 
     | 
    
         
            +
            	glTranslatef(0.0, 0.0, -5.0)
         
     | 
| 
      
 173 
     | 
    
         
            +
            	
         
     | 
| 
      
 174 
     | 
    
         
            +
            	glRotatef($fYDiff, 1,0,0)
         
     | 
| 
      
 175 
     | 
    
         
            +
            	glRotatef($fXDiff, 0,1,0)
         
     | 
| 
      
 176 
     | 
    
         
            +
            	glRotatef($fZDiff, 0,0,1)
         
     | 
| 
      
 177 
     | 
    
         
            +
            	
         
     | 
| 
      
 178 
     | 
    
         
            +
            	glScalef($fScale, $fScale, $fScale)
         
     | 
| 
      
 179 
     | 
    
         
            +
            	
         
     | 
| 
      
 180 
     | 
    
         
            +
            	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
         
     | 
| 
      
 181 
     | 
    
         
            +
            	
         
     | 
| 
      
 182 
     | 
    
         
            +
            	drawPoints()
         
     | 
| 
      
 183 
     | 
    
         
            +
            	
         
     | 
| 
      
 184 
     | 
    
         
            +
            	glFlush()
         
     | 
| 
      
 185 
     | 
    
         
            +
            	glutSwapBuffers()
         
     | 
| 
      
 186 
     | 
    
         
            +
            end
         
     | 
| 
      
 187 
     | 
    
         
            +
             
     | 
| 
      
 188 
     | 
    
         
            +
            key = lambda do |key,x,y|
         
     | 
| 
      
 189 
     | 
    
         
            +
            	$particleTime = 0
         
     | 
| 
      
 190 
     | 
    
         
            +
             
     | 
| 
      
 191 
     | 
    
         
            +
            	case(key)
         
     | 
| 
      
 192 
     | 
    
         
            +
            	when ?b
         
     | 
| 
      
 193 
     | 
    
         
            +
            		nextClearColor()
         
     | 
| 
      
 194 
     | 
    
         
            +
            	when ?q, ?\e # esc
         
     | 
| 
      
 195 
     | 
    
         
            +
            		exit(0)
         
     | 
| 
      
 196 
     | 
    
         
            +
            	when ?\s # space
         
     | 
| 
      
 197 
     | 
    
         
            +
            		$rotate = !$rotate
         
     | 
| 
      
 198 
     | 
    
         
            +
             
     | 
| 
      
 199 
     | 
    
         
            +
            		if ($rotate==false)
         
     | 
| 
      
 200 
     | 
    
         
            +
            			$fXInertiaOld = $fXInertia
         
     | 
| 
      
 201 
     | 
    
         
            +
            			$fYInertiaOld = $fYInertia
         
     | 
| 
      
 202 
     | 
    
         
            +
            		else
         
     | 
| 
      
 203 
     | 
    
         
            +
            			$fXInertia = $fXInertiaOld
         
     | 
| 
      
 204 
     | 
    
         
            +
            			$fYInertia = $fYInertiaOld
         
     | 
| 
      
 205 
     | 
    
         
            +
             
     | 
| 
      
 206 
     | 
    
         
            +
                  # To prevent confusion, force some rotation
         
     | 
| 
      
 207 
     | 
    
         
            +
            			if ($fXInertia == 0 && $fYInertia == 0)
         
     | 
| 
      
 208 
     | 
    
         
            +
            				$fXInertia = -0.5
         
     | 
| 
      
 209 
     | 
    
         
            +
            			end
         
     | 
| 
      
 210 
     | 
    
         
            +
            		end
         
     | 
| 
      
 211 
     | 
    
         
            +
            	when ?+
         
     | 
| 
      
 212 
     | 
    
         
            +
            		$fScale += SCALE_INCREMENT
         
     | 
| 
      
 213 
     | 
    
         
            +
            	when ?-
         
     | 
| 
      
 214 
     | 
    
         
            +
            		$fScale -= SCALE_INCREMENT
         
     | 
| 
      
 215 
     | 
    
         
            +
            	else
         
     | 
| 
      
 216 
     | 
    
         
            +
            		puts "Keyboard commands:\n"
         
     | 
| 
      
 217 
     | 
    
         
            +
            		puts "b - Toggle among background clear colors"
         
     | 
| 
      
 218 
     | 
    
         
            +
            		puts "q, <esc> - Quit"
         
     | 
| 
      
 219 
     | 
    
         
            +
            		puts "? - Help"
         
     | 
| 
      
 220 
     | 
    
         
            +
            		puts "<home>     - reset zoom and rotation"
         
     | 
| 
      
 221 
     | 
    
         
            +
            		puts "<space> or <click>        - stop rotation"
         
     | 
| 
      
 222 
     | 
    
         
            +
            		puts "<+>, <-> or <ctrl + drag> - zoom model"
         
     | 
| 
      
 223 
     | 
    
         
            +
            		puts "<arrow keys> or <drag>    - rotate model\n"
         
     | 
| 
      
 224 
     | 
    
         
            +
            	end
         
     | 
| 
      
 225 
     | 
    
         
            +
            end
         
     | 
| 
      
 226 
     | 
    
         
            +
             
     | 
| 
      
 227 
     | 
    
         
            +
            reshape = lambda do |w,h|
         
     | 
| 
      
 228 
     | 
    
         
            +
                vp = 0.8
         
     | 
| 
      
 229 
     | 
    
         
            +
            		aspect = w/h
         
     | 
| 
      
 230 
     | 
    
         
            +
             
     | 
| 
      
 231 
     | 
    
         
            +
                glViewport(0, 0, w, h)
         
     | 
| 
      
 232 
     | 
    
         
            +
                glMatrixMode(GL_PROJECTION)
         
     | 
| 
      
 233 
     | 
    
         
            +
                glLoadIdentity()
         
     | 
| 
      
 234 
     | 
    
         
            +
             
     | 
| 
      
 235 
     | 
    
         
            +
                glFrustum(-vp, vp, -vp / aspect, vp / aspect, 3, 10.0)
         
     | 
| 
      
 236 
     | 
    
         
            +
             
     | 
| 
      
 237 
     | 
    
         
            +
                glMatrixMode(GL_MODELVIEW)
         
     | 
| 
      
 238 
     | 
    
         
            +
                glLoadIdentity()
         
     | 
| 
      
 239 
     | 
    
         
            +
                glTranslatef(0.0, 0.0, -5.0)
         
     | 
| 
      
 240 
     | 
    
         
            +
            end
         
     | 
| 
      
 241 
     | 
    
         
            +
             
     | 
| 
      
 242 
     | 
    
         
            +
            motion = lambda do |x,y|
         
     | 
| 
      
 243 
     | 
    
         
            +
            	if ($xLast != -1 || $yLast != -1)
         
     | 
| 
      
 244 
     | 
    
         
            +
            		$xLastIncr = x - $xLast
         
     | 
| 
      
 245 
     | 
    
         
            +
            		$yLastIncr = y - $yLast
         
     | 
| 
      
 246 
     | 
    
         
            +
            		if ($bmModifiers & GLUT_ACTIVE_CTRL != 0)
         
     | 
| 
      
 247 
     | 
    
         
            +
            			if ($xLast != -1)
         
     | 
| 
      
 248 
     | 
    
         
            +
            				$fZDiff += $xLastIncr
         
     | 
| 
      
 249 
     | 
    
         
            +
            				$fScale += $yLastIncr*SCALE_FACTOR
         
     | 
| 
      
 250 
     | 
    
         
            +
            			end
         
     | 
| 
      
 251 
     | 
    
         
            +
            		else
         
     | 
| 
      
 252 
     | 
    
         
            +
            			if ($xLast != -1)
         
     | 
| 
      
 253 
     | 
    
         
            +
            				$fXDiff += $xLastIncr
         
     | 
| 
      
 254 
     | 
    
         
            +
            				$fYDiff += $yLastIncr
         
     | 
| 
      
 255 
     | 
    
         
            +
            			end
         
     | 
| 
      
 256 
     | 
    
         
            +
            		end
         
     | 
| 
      
 257 
     | 
    
         
            +
            	end
         
     | 
| 
      
 258 
     | 
    
         
            +
            	$xLast = x
         
     | 
| 
      
 259 
     | 
    
         
            +
            	$yLast = y
         
     | 
| 
      
 260 
     | 
    
         
            +
            end
         
     | 
| 
      
 261 
     | 
    
         
            +
             
     | 
| 
      
 262 
     | 
    
         
            +
            mouse = lambda do |button,state,x,y|
         
     | 
| 
      
 263 
     | 
    
         
            +
            	$bmModifiers = glutGetModifiers()
         
     | 
| 
      
 264 
     | 
    
         
            +
            	if (button == GLUT_LEFT_BUTTON)
         
     | 
| 
      
 265 
     | 
    
         
            +
            		if (state == GLUT_UP)
         
     | 
| 
      
 266 
     | 
    
         
            +
            			$xLast = -1
         
     | 
| 
      
 267 
     | 
    
         
            +
            			$yLast = -1
         
     | 
| 
      
 268 
     | 
    
         
            +
            			if $xLastIncr > INERTIA_THRESHOLD
         
     | 
| 
      
 269 
     | 
    
         
            +
            				$fXInertia = ($xLastIncr - INERTIA_THRESHOLD)*INERTIA_FACTOR
         
     | 
| 
      
 270 
     | 
    
         
            +
            			end
         
     | 
| 
      
 271 
     | 
    
         
            +
            			if -$xLastIncr > INERTIA_THRESHOLD
         
     | 
| 
      
 272 
     | 
    
         
            +
            				$fXInertia = ($xLastIncr + INERTIA_THRESHOLD)*INERTIA_FACTOR
         
     | 
| 
      
 273 
     | 
    
         
            +
            			end
         
     | 
| 
      
 274 
     | 
    
         
            +
             
     | 
| 
      
 275 
     | 
    
         
            +
            			if $yLastIncr > INERTIA_THRESHOLD
         
     | 
| 
      
 276 
     | 
    
         
            +
            				$fYInertia = ($yLastIncr - INERTIA_THRESHOLD)*INERTIA_FACTOR
         
     | 
| 
      
 277 
     | 
    
         
            +
            			end
         
     | 
| 
      
 278 
     | 
    
         
            +
            			if -$yLastIncr > INERTIA_THRESHOLD
         
     | 
| 
      
 279 
     | 
    
         
            +
            				$fYInertia = ($yLastIncr + INERTIA_THRESHOLD)*INERTIA_FACTOR
         
     | 
| 
      
 280 
     | 
    
         
            +
            			end
         
     | 
| 
      
 281 
     | 
    
         
            +
            		else
         
     | 
| 
      
 282 
     | 
    
         
            +
            			$fXInertia = 0
         
     | 
| 
      
 283 
     | 
    
         
            +
            			$fYInertia = 0
         
     | 
| 
      
 284 
     | 
    
         
            +
            		end
         
     | 
| 
      
 285 
     | 
    
         
            +
            		$xLastIncr = 0
         
     | 
| 
      
 286 
     | 
    
         
            +
            		$yLastIncr = 0
         
     | 
| 
      
 287 
     | 
    
         
            +
            	end
         
     | 
| 
      
 288 
     | 
    
         
            +
            end
         
     | 
| 
      
 289 
     | 
    
         
            +
             
     | 
| 
      
 290 
     | 
    
         
            +
            special = lambda do |key,x,y|
         
     | 
| 
      
 291 
     | 
    
         
            +
            	case key
         
     | 
| 
      
 292 
     | 
    
         
            +
            	when GLUT_KEY_HOME:
         
     | 
| 
      
 293 
     | 
    
         
            +
            		$fXDiff = 206
         
     | 
| 
      
 294 
     | 
    
         
            +
            		$fYDiff = 16
         
     | 
| 
      
 295 
     | 
    
         
            +
            		$fZDiff = 10
         
     | 
| 
      
 296 
     | 
    
         
            +
            		$xLastIncr = 0
         
     | 
| 
      
 297 
     | 
    
         
            +
            		$yLastIncr = 0
         
     | 
| 
      
 298 
     | 
    
         
            +
            		$fXInertia = -0.5
         
     | 
| 
      
 299 
     | 
    
         
            +
            		$fYInertia = 0
         
     | 
| 
      
 300 
     | 
    
         
            +
            		$fScale = 0.25
         
     | 
| 
      
 301 
     | 
    
         
            +
            		$particleTime = 0
         
     | 
| 
      
 302 
     | 
    
         
            +
            	when GLUT_KEY_LEFT:
         
     | 
| 
      
 303 
     | 
    
         
            +
            		$fXDiff -= 1
         
     | 
| 
      
 304 
     | 
    
         
            +
            	when GLUT_KEY_RIGHT:
         
     | 
| 
      
 305 
     | 
    
         
            +
            		$fXDiff += 1
         
     | 
| 
      
 306 
     | 
    
         
            +
            	when GLUT_KEY_UP:
         
     | 
| 
      
 307 
     | 
    
         
            +
            		$fYDiff -= 1
         
     | 
| 
      
 308 
     | 
    
         
            +
            	when GLUT_KEY_DOWN:
         
     | 
| 
      
 309 
     | 
    
         
            +
            		$fYDiff += 1
         
     | 
| 
      
 310 
     | 
    
         
            +
            	end
         
     | 
| 
      
 311 
     | 
    
         
            +
            end
         
     | 
| 
      
 312 
     | 
    
         
            +
             
     | 
| 
      
 313 
     | 
    
         
            +
            timer = lambda do |value|
         
     | 
| 
      
 314 
     | 
    
         
            +
            	$ftime += 0.01
         
     | 
| 
      
 315 
     | 
    
         
            +
            	if $rotate
         
     | 
| 
      
 316 
     | 
    
         
            +
            		$fXDiff += $fXInertia
         
     | 
| 
      
 317 
     | 
    
         
            +
            		$fYDiff += $fYInertia
         
     | 
| 
      
 318 
     | 
    
         
            +
            	end
         
     | 
| 
      
 319 
     | 
    
         
            +
            	glutTimerFunc(TIMER_FREQUENCY_MILLIS , timer, 0)
         
     | 
| 
      
 320 
     | 
    
         
            +
            end
         
     | 
| 
      
 321 
     | 
    
         
            +
             
     | 
| 
      
 322 
     | 
    
         
            +
            def installParticleShaders(vs_name,fs_name)
         
     | 
| 
      
 323 
     | 
    
         
            +
            	# Create a vertex shader object and a fragment shader object
         
     | 
| 
      
 324 
     | 
    
         
            +
            	$vertexShaderObject = glCreateShader(GL_VERTEX_SHADER)
         
     | 
| 
      
 325 
     | 
    
         
            +
            	$fragmentShaderObject = glCreateShader(GL_FRAGMENT_SHADER)
         
     | 
| 
      
 326 
     | 
    
         
            +
             
     | 
| 
      
 327 
     | 
    
         
            +
            	# Load source code strings into shaders
         
     | 
| 
      
 328 
     | 
    
         
            +
            	glShaderSource($vertexShaderObject, File.read(vs_name))
         
     | 
| 
      
 329 
     | 
    
         
            +
            	glShaderSource($fragmentShaderObject, File.read(fs_name))
         
     | 
| 
      
 330 
     | 
    
         
            +
             
     | 
| 
      
 331 
     | 
    
         
            +
            	# Compile the particle vertex shader, and print out
         
     | 
| 
      
 332 
     | 
    
         
            +
            	# the compiler log file.
         
     | 
| 
      
 333 
     | 
    
         
            +
            	glCompileShader($vertexShaderObject)
         
     | 
| 
      
 334 
     | 
    
         
            +
              vertCompiled = glGetShaderiv($vertexShaderObject, GL_COMPILE_STATUS)
         
     | 
| 
      
 335 
     | 
    
         
            +
            	puts "Shader InfoLog:\n#{glGetShaderInfoLog($vertexShaderObject)}\n"
         
     | 
| 
      
 336 
     | 
    
         
            +
             
     | 
| 
      
 337 
     | 
    
         
            +
            	# Compile the particle fragment shader, and print out
         
     | 
| 
      
 338 
     | 
    
         
            +
            	# the compiler log file.
         
     | 
| 
      
 339 
     | 
    
         
            +
            	glCompileShader($fragmentShaderObject)
         
     | 
| 
      
 340 
     | 
    
         
            +
              fragCompiled = glGetShaderiv($fragmentShaderObject, GL_COMPILE_STATUS)
         
     | 
| 
      
 341 
     | 
    
         
            +
            	puts "Shader InfoLog:\n#{glGetShaderInfoLog($fragmentShaderObject)}\n"
         
     | 
| 
      
 342 
     | 
    
         
            +
             
     | 
| 
      
 343 
     | 
    
         
            +
            	return false if (vertCompiled == 0 || fragCompiled == 0)
         
     | 
| 
      
 344 
     | 
    
         
            +
             
     | 
| 
      
 345 
     | 
    
         
            +
            	# Create a program object and attach the two compiled shaders
         
     | 
| 
      
 346 
     | 
    
         
            +
            	$programObject = glCreateProgram()
         
     | 
| 
      
 347 
     | 
    
         
            +
            	glAttachShader($programObject, $vertexShaderObject)
         
     | 
| 
      
 348 
     | 
    
         
            +
            	glAttachShader($programObject, $fragmentShaderObject)
         
     | 
| 
      
 349 
     | 
    
         
            +
             
     | 
| 
      
 350 
     | 
    
         
            +
            	#Bind generic attribute indices to attribute variable names
         
     | 
| 
      
 351 
     | 
    
         
            +
            	glBindAttribLocation($programObject, VELOCITY_ARRAY, "Velocity")
         
     | 
| 
      
 352 
     | 
    
         
            +
            	glBindAttribLocation($programObject, START_TIME_ARRAY, "StartTime");
         
     | 
| 
      
 353 
     | 
    
         
            +
             
     | 
| 
      
 354 
     | 
    
         
            +
            	# Link the program object and print out the info log
         
     | 
| 
      
 355 
     | 
    
         
            +
            	glLinkProgram($programObject)
         
     | 
| 
      
 356 
     | 
    
         
            +
            	linked = glGetProgramiv($programObject, GL_LINK_STATUS)
         
     | 
| 
      
 357 
     | 
    
         
            +
            	puts "Program InfoLog:\n#{glGetProgramInfoLog($programObject)}\n"
         
     | 
| 
      
 358 
     | 
    
         
            +
             
     | 
| 
      
 359 
     | 
    
         
            +
            	return false if linked==0
         
     | 
| 
      
 360 
     | 
    
         
            +
             
     | 
| 
      
 361 
     | 
    
         
            +
            	# Install program object as part of current state
         
     | 
| 
      
 362 
     | 
    
         
            +
            	glUseProgram($programObject)
         
     | 
| 
      
 363 
     | 
    
         
            +
             
     | 
| 
      
 364 
     | 
    
         
            +
            	# Set up initial uniform values
         
     | 
| 
      
 365 
     | 
    
         
            +
            	glUniform4f(getUniLoc($programObject, "Background"), 0.0, 0.0, 0.0, 1.0)
         
     | 
| 
      
 366 
     | 
    
         
            +
            	glUniform1f(getUniLoc($programObject, "Time"), -5.0)
         
     | 
| 
      
 367 
     | 
    
         
            +
             
     | 
| 
      
 368 
     | 
    
         
            +
            	return true
         
     | 
| 
      
 369 
     | 
    
         
            +
            end
         
     | 
| 
      
 370 
     | 
    
         
            +
             
     | 
| 
      
 371 
     | 
    
         
            +
            # Main
         
     | 
| 
      
 372 
     | 
    
         
            +
            glutInit()
         
     | 
| 
      
 373 
     | 
    
         
            +
            glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE)
         
     | 
| 
      
 374 
     | 
    
         
            +
            glutInitWindowSize(500, 500)
         
     | 
| 
      
 375 
     | 
    
         
            +
            glutInitWindowPosition(100,100)
         
     | 
| 
      
 376 
     | 
    
         
            +
            window = glutCreateWindow("3Dlabs OpenGL Shading Language Particle System Demo")
         
     | 
| 
      
 377 
     | 
    
         
            +
                
         
     | 
| 
      
 378 
     | 
    
         
            +
            glutIdleFunc(play)
         
     | 
| 
      
 379 
     | 
    
         
            +
            glutDisplayFunc(display)
         
     | 
| 
      
 380 
     | 
    
         
            +
            glutKeyboardFunc(key)
         
     | 
| 
      
 381 
     | 
    
         
            +
            glutReshapeFunc(reshape)
         
     | 
| 
      
 382 
     | 
    
         
            +
            glutMotionFunc(motion)
         
     | 
| 
      
 383 
     | 
    
         
            +
            glutMouseFunc(mouse)
         
     | 
| 
      
 384 
     | 
    
         
            +
            glutSpecialFunc(special)
         
     | 
| 
      
 385 
     | 
    
         
            +
            glutTimerFunc(TIMER_FREQUENCY_MILLIS , timer, 0)
         
     | 
| 
      
 386 
     | 
    
         
            +
             
     | 
| 
      
 387 
     | 
    
         
            +
            # Make sure that OpenGL 2.0 is supported by the driver
         
     | 
| 
      
 388 
     | 
    
         
            +
            if Gl.is_available?(2.0)==false
         
     | 
| 
      
 389 
     | 
    
         
            +
            	major,minor,*rest = glGetString(GL_VERSION).split(/\.| /)
         
     | 
| 
      
 390 
     | 
    
         
            +
            	puts "GL_VERSION major=#{major} minor=#{minor}"
         
     | 
| 
      
 391 
     | 
    
         
            +
            	puts "Support for OpenGL 2.0 is required for this demo...exiting"
         
     | 
| 
      
 392 
     | 
    
         
            +
            	exit(1)
         
     | 
| 
      
 393 
     | 
    
         
            +
            end
         
     | 
| 
      
 394 
     | 
    
         
            +
             
     | 
| 
      
 395 
     | 
    
         
            +
            createPoints(100, 100)
         
     | 
| 
      
 396 
     | 
    
         
            +
             
     | 
| 
      
 397 
     | 
    
         
            +
            glDepthFunc(GL_LESS)
         
     | 
| 
      
 398 
     | 
    
         
            +
            glEnable(GL_DEPTH_TEST)
         
     | 
| 
      
 399 
     | 
    
         
            +
            nextClearColor()
         
     | 
| 
      
 400 
     | 
    
         
            +
             
     | 
| 
      
 401 
     | 
    
         
            +
            key.call('?', 0, 0)
         
     | 
| 
      
 402 
     | 
    
         
            +
             
     | 
| 
      
 403 
     | 
    
         
            +
            success = installParticleShaders("particle.vert", "particle.frag")
         
     | 
| 
      
 404 
     | 
    
         
            +
            if (success)
         
     | 
| 
      
 405 
     | 
    
         
            +
            	glutMainLoop()
         
     | 
| 
      
 406 
     | 
    
         
            +
            end
         
     |