ruby-opengl 0.60.0-i386-mswin32
Sign up to get free protection for your applications and to get access to all the features.
- data/MIT-LICENSE +18 -0
- data/README.txt +47 -0
- data/doc/build_install.txt +122 -0
- data/doc/history.txt +66 -0
- data/doc/requirements_and_design.txt +117 -0
- data/doc/roadmap.txt +28 -0
- data/doc/scientific_use.txt +35 -0
- data/doc/thanks.txt +29 -0
- data/doc/tutorial.txt +469 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/lib/gl.so +0 -0
- data/lib/glu.so +0 -0
- data/lib/glut.so +0 -0
- data/lib/opengl.rb +84 -0
- metadata +132 -0
data/doc/tutorial.txt
ADDED
@@ -0,0 +1,469 @@
|
|
1
|
+
Usage Tutorial
|
2
|
+
==============
|
3
|
+
This page should serve as tutorial and also as reference to Ruby bindings for OpenGL
|
4
|
+
language. It is assumed that you have basic understanding of both OpenGL and Ruby.
|
5
|
+
|
6
|
+
If you are new to OpenGL, you can start by visiting [OpenGL homepage](http://www.opengl.org)
|
7
|
+
, reading the [OpenGL Programming Guide](http://opengl.org/documentation/books/#the_opengl_programming_guide_the_official_guide_to_learning_opengl_version) (also known as Red Book) or going to [NeHe's tutorials page](http://nehe.gamedev.net/).
|
8
|
+
|
9
|
+
If you are new to Ruby, [the ruby-lang website](http://www.ruby-lang.org/en/documentation/) contains lots of
|
10
|
+
documentation and manuals for Ruby.
|
11
|
+
|
12
|
+
Table of Contents
|
13
|
+
==============
|
14
|
+
Basics:
|
15
|
+
* [Naming Conventions](#naming_conventions)<br/>
|
16
|
+
* [Function parameters](#function_parameters)<br/>
|
17
|
+
* [Return values](#return_values)<br/>
|
18
|
+
* [Matrices](#matrices)<br/>
|
19
|
+
* [Textures and other raw data](#textures)<br/>
|
20
|
+
* [Error Checking](#error_checking)<br/>
|
21
|
+
* [Examples](#examples)<br/>
|
22
|
+
|
23
|
+
Advanced stuff:
|
24
|
+
* [OpenGL version and Extensions](#extensions)<br/>
|
25
|
+
* [Selection and Feedback queries](#selection_feedback)<br/>
|
26
|
+
* [Vertex Arrays](#vertex_arrays)<br/>
|
27
|
+
* [Buffer Objects](#buffer_objects)<br/>
|
28
|
+
* [GLUT, SDL, GLFW..](#glut_sdl)<br/>
|
29
|
+
* [GLUT callbacks](#glut_callbacks)<br/>
|
30
|
+
* [Internals](#internals)<br/>
|
31
|
+
|
32
|
+
API reference:
|
33
|
+
* TODO
|
34
|
+
|
35
|
+
<a name="naming_conventions"></a>
|
36
|
+
Naming conventions
|
37
|
+
------------------
|
38
|
+
|
39
|
+
The bindings contains three modules:
|
40
|
+
* 'Gl' - OpenGL functions itself
|
41
|
+
* 'Glu' - OpenGL Utility Library API - higher-level drawing routines, NURBS etc.
|
42
|
+
* 'Glut' - OpenGL Utility Toolkit - low level functions such as creating OpenGL
|
43
|
+
context, opening window or handling user input
|
44
|
+
|
45
|
+
You can import all three modules by calling
|
46
|
+
|
47
|
+
{{ruby}}
|
48
|
+
require 'opengl'
|
49
|
+
|
50
|
+
You can also load the modules separately by using:
|
51
|
+
|
52
|
+
{{ruby}}
|
53
|
+
require 'gl'
|
54
|
+
require 'glu'
|
55
|
+
require 'glut'
|
56
|
+
|
57
|
+
The functions and constants are named the same as their C counterparts:
|
58
|
+
|
59
|
+
{{ruby}}
|
60
|
+
require 'opengl'
|
61
|
+
...
|
62
|
+
Gl.glFooBar( Gl::GL_FOO_BAR )
|
63
|
+
Glu.gluFooBar( Glu::GLU_FOO_BAR )
|
64
|
+
Glut.glutFooBar( Glut::GLUT_FOO_BAR )
|
65
|
+
|
66
|
+
This is the 'full' syntax, usefull when you are expecting name clashes
|
67
|
+
with other modules, or just want to be formal ;) More often, you will
|
68
|
+
want to use the 'C-style' syntax, which you can accomplish by using 'include'
|
69
|
+
to export the module functions and constants to global namespace:
|
70
|
+
|
71
|
+
{{ruby}}
|
72
|
+
require 'opengl'
|
73
|
+
include Gl,Glu,Glut
|
74
|
+
...
|
75
|
+
glFooBar( GL_FOO_BAR )
|
76
|
+
gluFooBar( GLU_FOO_BAR )
|
77
|
+
glutFooBar( GLUT_FOO_BAR )
|
78
|
+
|
79
|
+
Finally, you can use the 'old' syntax:
|
80
|
+
|
81
|
+
{{ruby}}
|
82
|
+
require 'opengl'
|
83
|
+
...
|
84
|
+
# Note the missing prefixes in functions and constants
|
85
|
+
# and also capitalization of module names
|
86
|
+
GL.FooBar( GL::FOO_BAR )
|
87
|
+
GLU.FooBar( GLU::FOO_BAR )
|
88
|
+
GLUT.FooBar( GLUT::FOO_BAR )
|
89
|
+
|
90
|
+
This syntax was used by previous ruby-opengl versions; some people also
|
91
|
+
consider it as being more in the spirit of OO programming. It has one
|
92
|
+
downside though - due to Ruby's naming scheme, you cannot use constants
|
93
|
+
which begins with number, e.g. GL_2D would under this syntax be (GL::)2D
|
94
|
+
which is illegal.
|
95
|
+
|
96
|
+
All three variants of syntax will continue to be supported in future,
|
97
|
+
so it's up to you which one you choose to use.
|
98
|
+
|
99
|
+
The rest of this tutorial will use the C syntax.
|
100
|
+
|
101
|
+
Calling syntax
|
102
|
+
--------------
|
103
|
+
<a name="function_parameters"></a>
|
104
|
+
Function parameters
|
105
|
+
--------------
|
106
|
+
For most types the ruby syntax follows the C API. If needed, ruby will do
|
107
|
+
automatic parameter conversion to required type if possible. Example:
|
108
|
+
|
109
|
+
{{ruby}}
|
110
|
+
glVertex3f( 1.0, 1.0, 1.0 ) # matches C syntax
|
111
|
+
glVertex3f( 1, 1, 1 ) # equivalent to the above
|
112
|
+
glVertex3f( "string", 1, 1 ) # raises TypeError exception
|
113
|
+
|
114
|
+
Arrays are passed/received as Ruby arrays:
|
115
|
+
|
116
|
+
{{ruby}}
|
117
|
+
vertex = [ 1, 1, 1 ]
|
118
|
+
glVertex3fv( vertex )
|
119
|
+
|
120
|
+
For functions with multiple parameter-number variations (glVertex,glColor,...)
|
121
|
+
we define 'overloaded' functions, as in:
|
122
|
+
|
123
|
+
{{ruby}}
|
124
|
+
glVertexf( 1, 1 ) # will call glVertex2f()
|
125
|
+
glVertexf( 1, 1, 1 ) # will call glVertex3f()
|
126
|
+
glVertexf( 1, 1, 1, 1 ) # will call glVertex4f()
|
127
|
+
glVertexi( 1, 1 ) # will call glVertex2i()
|
128
|
+
...
|
129
|
+
# and so on
|
130
|
+
|
131
|
+
<a name="return_values"></a>
|
132
|
+
Return values
|
133
|
+
-------------
|
134
|
+
In C, OpenGL functions rarely return values directly, instead you pass in pointer to
|
135
|
+
preallocated buffer and they will fill it with values; sometimes you have to even query
|
136
|
+
how big buffer you'll need to allocate. Ruby does this all for you, returning either single
|
137
|
+
value or array:
|
138
|
+
|
139
|
+
{{ruby}}
|
140
|
+
glColor4f( 1.0, 1.0, 1.0, 1.0 )
|
141
|
+
...
|
142
|
+
color = glGetDoublev(GL_CURRENT_COLOR)
|
143
|
+
p color # will be [1.0,1.0,1.0,1.0]
|
144
|
+
|
145
|
+
<a name="matrices"></a>
|
146
|
+
Matrices
|
147
|
+
-------------
|
148
|
+
Matrices are passed and received as ruby array, or as ruby Matrix objects:
|
149
|
+
|
150
|
+
{{ruby}}
|
151
|
+
matrix_a = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
|
152
|
+
matrix_b = [ [ 0, 1, 2, 3 ],
|
153
|
+
[ 4, 5, 6, 7 ],
|
154
|
+
[ 8, 9,10,11 ],
|
155
|
+
[ 12,13,14,15 ] ]
|
156
|
+
matrix_c = Matrix.rows( [ [ 0, 1, 2, 3 ],
|
157
|
+
[ 4, 5, 6, 7 ],
|
158
|
+
[ 8, 9,10,11 ],
|
159
|
+
[ 12,13,14,15 ] ] )
|
160
|
+
...
|
161
|
+
glLoadMatrixf(matrix_a)
|
162
|
+
glLoadMatrixf(matrix_b)
|
163
|
+
glLoadMatrixf(matrix_c) # same result
|
164
|
+
|
165
|
+
You may also create your own matrix class and pass it this way, provided that it
|
166
|
+
is convertible to array (has 'to_a' method).
|
167
|
+
|
168
|
+
Note that as OpenGL uses column-major
|
169
|
+
notation for matrices, you may need to call transpose() when working with
|
170
|
+
row-major matrices or arrays in ruby.
|
171
|
+
|
172
|
+
<a name="textures"></a>
|
173
|
+
Textures and other raw data
|
174
|
+
-------------
|
175
|
+
Data for textures, arrays, buffers etc. can be specified either as ruby arrays or directly as raw packed strings -
|
176
|
+
strings that contains their direct memory representation (just like C arrays). If you need to convert between
|
177
|
+
ruby arrays and these strings, use ruby Array#pack() and String#unpack() functions.
|
178
|
+
Example:
|
179
|
+
|
180
|
+
{{ruby}}
|
181
|
+
# create texture, 2x2 pixels,
|
182
|
+
# 3 components (R,G,B) for each pixel as floats
|
183
|
+
texture = [
|
184
|
+
1.0, 0.0, 0.0, # 1st pixel, red
|
185
|
+
0.0, 1.0, 0.0, # 2nd pixel, green
|
186
|
+
0.0, 0.0, 1.0, # 3rd pixel, blue
|
187
|
+
1.0, 1.0, 1.0 # 4th pixel, white
|
188
|
+
]
|
189
|
+
# convert it to string
|
190
|
+
# f = native float representation
|
191
|
+
# * = convert all values in the array the same way
|
192
|
+
data = texture.pack("f*")
|
193
|
+
...
|
194
|
+
glTexImage2D(
|
195
|
+
GL_TEXTURE_2D, # target
|
196
|
+
0, # mipmap level,
|
197
|
+
GL_RGB8, # internal format
|
198
|
+
2, 2, # width, height
|
199
|
+
0, # border = no
|
200
|
+
GL_RGB, # components per each pixel
|
201
|
+
GL_FLOAT, # component type - floats
|
202
|
+
data # the packed data
|
203
|
+
)
|
204
|
+
|
205
|
+
Reverse works just the same:
|
206
|
+
|
207
|
+
{{ruby}}
|
208
|
+
...
|
209
|
+
data = glGetTexImage( # returns the packed data as string
|
210
|
+
GL_TEXTURE_2D, # target
|
211
|
+
0, # mipmap level
|
212
|
+
GL_RGB, # components per pixel
|
213
|
+
GL_FLOAT # component type
|
214
|
+
)
|
215
|
+
# now convert it to ruby array
|
216
|
+
texture = data.unpack("f*")
|
217
|
+
...
|
218
|
+
|
219
|
+
For storage, packed strings are more memory efficient than ruby arrays, but
|
220
|
+
cannot be easily changed or manipulated.
|
221
|
+
|
222
|
+
<a name="error_checking"></a>
|
223
|
+
Error Checking
|
224
|
+
--------------
|
225
|
+
Starting with version 0.60.0, ruby-opengl performs automatic checking of OpenGL and GLU errors.
|
226
|
+
Functions:
|
227
|
+
|
228
|
+
{{ruby}}
|
229
|
+
Gl.enable_error_checking
|
230
|
+
Gl.disable_error_checking
|
231
|
+
Gl.is_error_checking_enabled? # true/false
|
232
|
+
|
233
|
+
When the checking is enabled (default), glGetError() is executed after each OpenGL call, and should error
|
234
|
+
occur, Gl::Error exception is raised:
|
235
|
+
|
236
|
+
{{ruby}}
|
237
|
+
Gl.enable_error_checking
|
238
|
+
...
|
239
|
+
begin
|
240
|
+
...
|
241
|
+
glEnable(GL_TRUE) # will raise exception
|
242
|
+
...
|
243
|
+
rescue Gl::Error => err
|
244
|
+
# err.id contains the OpenGL error ID
|
245
|
+
if (err.id == GL_INVALID_ENUM)
|
246
|
+
puts "Oh noes! You used invalid enum!"
|
247
|
+
...
|
248
|
+
end
|
249
|
+
...
|
250
|
+
end
|
251
|
+
|
252
|
+
Some GLU functions may also throw Glu::Error - the handling is the same as above.
|
253
|
+
|
254
|
+
It is usually good idea to leave error checking on for all your code, as OpenGL errors have habit to pop-up in
|
255
|
+
unexpected places. For now there is no measurable performance hit for error checking, although this may depend
|
256
|
+
on your graphic drivers implementation.
|
257
|
+
|
258
|
+
<a name="examples"></a>
|
259
|
+
The Examples
|
260
|
+
-----------
|
261
|
+
|
262
|
+
Various examples are in 'examples' directory of the bindings. To run them, manually pass them to `ruby` like:
|
263
|
+
|
264
|
+
ruby some_sample.rb
|
265
|
+
|
266
|
+
On windows, you may want to use 'rubyw' instead, which displays the standard output window
|
267
|
+
as some examples use the console for usage info etc.
|
268
|
+
|
269
|
+
If you get 'opengl not found' error, and you installed ruby-opengl from gems, your
|
270
|
+
shell or ruby installation is probably not configured to use the gems; in that case type:
|
271
|
+
|
272
|
+
ruby -rubygems some_sample.rb
|
273
|
+
|
274
|
+
The `README` file in the `examples` directory contains some notes on the examples.
|
275
|
+
|
276
|
+
<a name="extensions"></a>
|
277
|
+
OpenGL Version and Extensions
|
278
|
+
-----------
|
279
|
+
To query for available OpenGL version or OpenGL extension, use Gl.is_available? function:
|
280
|
+
|
281
|
+
{{ruby}}
|
282
|
+
# true if OpenGL version is 2.0 or later is available
|
283
|
+
Gl.is_available?(2.0)
|
284
|
+
...
|
285
|
+
# returns true if GL_ARB_shadow is available on this system
|
286
|
+
Gl.is_available?("GL_ARB_shadow")
|
287
|
+
|
288
|
+
For list of what extensions are supported in ruby-opengl see this [page](extensions.html)
|
289
|
+
|
290
|
+
The extensions' function names once again follows the C API. Some extensions were over time
|
291
|
+
promoted to ARB or even to OpenGL core, retaining their function names just with suffix changed
|
292
|
+
or removed. However sometimes the functions semantics was changed in the process, so to avoid
|
293
|
+
confusion, ruby-opengl bindings will strictly adhere to the C naming, e.g. :
|
294
|
+
|
295
|
+
{{ruby}}
|
296
|
+
# will call the function from GL_ARB_transpose_matrix extension
|
297
|
+
glLoadTransposeMatrixfARB(matrix)
|
298
|
+
...
|
299
|
+
# will call the function from OpenGL 1.3
|
300
|
+
glLoadTransposeMatrixf(matrix)
|
301
|
+
|
302
|
+
<b>Note:</b> ruby-opengl is compiled against OpenGL 1.1, and all functions and enums from later
|
303
|
+
versions of OpenGL and from extensions are loaded dynamically at runtime. That means that all
|
304
|
+
of OpenGL 2.1 and supported extensions are available even if the ruby-opengl bindings are
|
305
|
+
compiled on platform which lacks proper libraries or headers (like for example Windows without
|
306
|
+
installed graphic drivers). This should ease binary-only distribution and application packaging.
|
307
|
+
|
308
|
+
|
309
|
+
<a name="selection_feedback"></a>
|
310
|
+
Selection/Feedback queries
|
311
|
+
-----------
|
312
|
+
Querying selection and feedback is different from C. Example:
|
313
|
+
|
314
|
+
{{ruby}}
|
315
|
+
# this will create selection buffer 512*sizeof(GLuint) long
|
316
|
+
buf = glselectbuffer(512)
|
317
|
+
# enter feedback mode
|
318
|
+
glRenderMode(GL_SELECT)
|
319
|
+
... # draw something here
|
320
|
+
# return to render mode
|
321
|
+
count = glRenderMode(GL_RENDER)
|
322
|
+
# at this point the buf string is freezed and contains
|
323
|
+
# the selection data, which you can recover with unpack
|
324
|
+
# function
|
325
|
+
data = buf.unpack("I*") # I for unsigned integer
|
326
|
+
# also, next call to glRenderMode(GL_SELECT) will overwrite
|
327
|
+
# the 'buf' buffer with new data
|
328
|
+
|
329
|
+
The feedback query follows the same pattern, only the data are stored
|
330
|
+
as floats.
|
331
|
+
|
332
|
+
<a name="vertex_arrays"></a>
|
333
|
+
Vertex Arrays
|
334
|
+
-----------
|
335
|
+
In current state, vertex arrays are not very efficient in ruby-opengl, as it is not possible to change
|
336
|
+
the array content once it is specified, and there is overhead for converting between ruby and C representation
|
337
|
+
of numbers. Using display lists for static and immediate mode for dynamic objects is recommended instead.
|
338
|
+
|
339
|
+
You can specify the data the same way as [texture data](#textures). Example:
|
340
|
+
|
341
|
+
{{ruby}}
|
342
|
+
normals = [0,1,0, 1,0,0, 1,1,1]
|
343
|
+
glNormalPointer(GL_FLOAT,0,normals)
|
344
|
+
...
|
345
|
+
glEnable(GL_NORMAL_ARRAY)
|
346
|
+
glDrawArrays(...)
|
347
|
+
...
|
348
|
+
|
349
|
+
This applies to all *pointer functions. glGetPointerv will return reference to the frozen string
|
350
|
+
previously specified.
|
351
|
+
|
352
|
+
<a name="buffer_objects"></a>
|
353
|
+
Buffer Objects
|
354
|
+
-----------
|
355
|
+
Once again, in current state buffer objects (VBOs in particular) are not very efficient in ruby-opengl.
|
356
|
+
Unlike textures and vertex arrays, the data for buffers *must* be prepacked by using .pack() function,
|
357
|
+
as buffers does not retain information about the storage type. Mapping of the buffer afterwards is read-only.
|
358
|
+
|
359
|
+
Like in C, buffer binding affects some functions in way that if particular buffer is bound, the related
|
360
|
+
functions (for example glTexImage) take integer offset in place of data string argument. This is also true
|
361
|
+
for getter functions (e.g. glGetTexImage) - instead of returning the data string, they take offset as they're
|
362
|
+
last argument (so in ruby they take one extra argument), and will write the data in the bound buffer as expected.
|
363
|
+
|
364
|
+
VBO example:
|
365
|
+
|
366
|
+
{{ruby}}
|
367
|
+
# specify 3 vertices, 2*float each
|
368
|
+
data = [0,0, 0,1, 1,1].pack("f*")
|
369
|
+
...
|
370
|
+
# generate buffer name
|
371
|
+
buffers = glGenBuffers(1)
|
372
|
+
# bind to the name to ARRAY buffer for vertex array
|
373
|
+
glBindBuffer(GL_ARRAY_BUFFER,buffers[0])
|
374
|
+
# here the data is specified, size is n*sizeof(float)
|
375
|
+
# note that you don't get to specify type, as buffers
|
376
|
+
# operate on byte level
|
377
|
+
glBufferData(GL_ARRAY_BUFFER,6*4,data,GL_DYNAMIC_DRAW)
|
378
|
+
...
|
379
|
+
# here instead of specyfing the data, you pass '0' (or
|
380
|
+
# positive integer) as offset to the bound buffer
|
381
|
+
glVertexPointer(2,GL_FLOAT,0,0)
|
382
|
+
...
|
383
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
384
|
+
...
|
385
|
+
|
386
|
+
<a name="glut_sdl"></a>
|
387
|
+
GLUT, SDL, GLFW..
|
388
|
+
---------
|
389
|
+
When it comes to low-level task like GL window creation, input and event handling, the first choice is GLUT,
|
390
|
+
as it is readilly available alongside OpenGL. However both GLUT itself and its implementations
|
391
|
+
have their drawbacks, and for that and other reasons there are number of replacement libraries.
|
392
|
+
You can use any of them with ruby-opengl (as long as there are ruby bindings for them).
|
393
|
+
|
394
|
+
Here is example for [SDL](http://www.kmc.gr.jp/~ohai/index.en.html):
|
395
|
+
|
396
|
+
{{ruby}}
|
397
|
+
require 'opengl'
|
398
|
+
require 'sdl'
|
399
|
+
# init
|
400
|
+
SDL.init(SDL::INIT_VIDEO)
|
401
|
+
SDL.setGLAttr(SDL::GL_DOUBLEBUFFER,1)
|
402
|
+
SDL.setVideoMode(512,512,32,SDL::OPENGL)
|
403
|
+
...
|
404
|
+
Gl.glVertex3f(1.0,0.0,0.0)
|
405
|
+
...
|
406
|
+
SDL.GLSwapBuffers()
|
407
|
+
...
|
408
|
+
|
409
|
+
and another example for [GLFW](http://ruby-glfw.rubyforge.org/):
|
410
|
+
|
411
|
+
{{ruby}}
|
412
|
+
require 'opengl'
|
413
|
+
require 'glfw'
|
414
|
+
# init
|
415
|
+
Glfw.glfwOpenWindow( 500,500, 0,0,0,0, 32,0, Glfw::GLFW_WINDOW )
|
416
|
+
...
|
417
|
+
Gl.glVertex3f(1.0,0.0,0.0)
|
418
|
+
...
|
419
|
+
Glfw.glfwSwapBuffers()
|
420
|
+
...
|
421
|
+
|
422
|
+
<a name="glut_callbacks"></a>
|
423
|
+
GLUT callbacks
|
424
|
+
--------------
|
425
|
+
|
426
|
+
The GLUT callback functions are specified as Proc objects, which you can
|
427
|
+
either create with lambda as:
|
428
|
+
|
429
|
+
{{ruby}}
|
430
|
+
reshape = lambda do |w, h|
|
431
|
+
...
|
432
|
+
end
|
433
|
+
...
|
434
|
+
glutReshapeFunc( reshape )
|
435
|
+
|
436
|
+
or by conversion from normal functions:
|
437
|
+
|
438
|
+
{{ruby}}
|
439
|
+
def reshape(w,h)
|
440
|
+
...
|
441
|
+
end
|
442
|
+
...
|
443
|
+
glutReshapeFunc( method("reshape").to_proc )
|
444
|
+
|
445
|
+
Note: An older notation you'll see instead of `lambda` is `proc`. The
|
446
|
+
PickAxe v2 notes that `proc` is "mildly deprecated" in favor of `lambda`.
|
447
|
+
You'll also sometimes see `Proc.new` used in place of either. Pages 359-360 of
|
448
|
+
PickAxe v2 describe the differences between using `lambda` and `Proc.new`,
|
449
|
+
but for our purposes either will be fine.
|
450
|
+
|
451
|
+
<a name="internals"></a>
|
452
|
+
Internals
|
453
|
+
---------
|
454
|
+
|
455
|
+
The directory structure follows current Ruby standards, with a few
|
456
|
+
extra directories added.
|
457
|
+
|
458
|
+
* `doc/` -- Contains documentation for the project (from which this
|
459
|
+
website is generated).
|
460
|
+
* `examples/` -- Example programs.
|
461
|
+
* `ext/` -- Contains subdirectories, one for each of the three extension
|
462
|
+
modules (gl, glu, glut). Herein are the files needed to compile the extension
|
463
|
+
modules.
|
464
|
+
* `lib/` -- Files that the user is meant to `require` in their own code.
|
465
|
+
* `test/` -- Contains automatic testsuite for the bindings
|
466
|
+
* `utils` -- Some utility scripts used to help generate code, documentation
|
467
|
+
and website.
|
468
|
+
* `website` -- After running `rake gen_website` this directory will contain
|
469
|
+
the ruby-opengl website.
|