ruby-opengl 0.60.0-i386-mswin32

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  1. data/MIT-LICENSE +18 -0
  2. data/README.txt +47 -0
  3. data/doc/build_install.txt +122 -0
  4. data/doc/history.txt +66 -0
  5. data/doc/requirements_and_design.txt +117 -0
  6. data/doc/roadmap.txt +28 -0
  7. data/doc/scientific_use.txt +35 -0
  8. data/doc/thanks.txt +29 -0
  9. data/doc/tutorial.txt +469 -0
  10. data/examples/NeHe/nehe_lesson02.rb +117 -0
  11. data/examples/NeHe/nehe_lesson03.rb +122 -0
  12. data/examples/NeHe/nehe_lesson04.rb +133 -0
  13. data/examples/NeHe/nehe_lesson05.rb +186 -0
  14. data/examples/NeHe/nehe_lesson36.rb +303 -0
  15. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  16. data/examples/OrangeBook/brick.frag +36 -0
  17. data/examples/OrangeBook/brick.rb +376 -0
  18. data/examples/OrangeBook/brick.vert +41 -0
  19. data/examples/OrangeBook/particle.frag +17 -0
  20. data/examples/OrangeBook/particle.rb +406 -0
  21. data/examples/OrangeBook/particle.vert +38 -0
  22. data/examples/README +16 -0
  23. data/examples/RedBook/aapoly.rb +142 -0
  24. data/examples/RedBook/aargb.rb +119 -0
  25. data/examples/RedBook/accanti.rb +162 -0
  26. data/examples/RedBook/accpersp.rb +215 -0
  27. data/examples/RedBook/alpha.rb +123 -0
  28. data/examples/RedBook/alpha3D.rb +158 -0
  29. data/examples/RedBook/bezcurve.rb +105 -0
  30. data/examples/RedBook/bezmesh.rb +137 -0
  31. data/examples/RedBook/checker.rb +124 -0
  32. data/examples/RedBook/clip.rb +95 -0
  33. data/examples/RedBook/colormat.rb +135 -0
  34. data/examples/RedBook/cube.rb +69 -0
  35. data/examples/RedBook/depthcue.rb +99 -0
  36. data/examples/RedBook/dof.rb +205 -0
  37. data/examples/RedBook/double.rb +105 -0
  38. data/examples/RedBook/drawf.rb +91 -0
  39. data/examples/RedBook/feedback.rb +145 -0
  40. data/examples/RedBook/fog.rb +167 -0
  41. data/examples/RedBook/font.rb +151 -0
  42. data/examples/RedBook/hello.rb +79 -0
  43. data/examples/RedBook/image.rb +137 -0
  44. data/examples/RedBook/jitter.rb +207 -0
  45. data/examples/RedBook/lines.rb +128 -0
  46. data/examples/RedBook/list.rb +111 -0
  47. data/examples/RedBook/material.rb +275 -0
  48. data/examples/RedBook/mipmap.rb +156 -0
  49. data/examples/RedBook/model.rb +113 -0
  50. data/examples/RedBook/movelight.rb +132 -0
  51. data/examples/RedBook/pickdepth.rb +179 -0
  52. data/examples/RedBook/planet.rb +108 -0
  53. data/examples/RedBook/quadric.rb +158 -0
  54. data/examples/RedBook/robot.rb +115 -0
  55. data/examples/RedBook/select.rb +196 -0
  56. data/examples/RedBook/smooth.rb +95 -0
  57. data/examples/RedBook/stencil.rb +163 -0
  58. data/examples/RedBook/stroke.rb +167 -0
  59. data/examples/RedBook/surface.rb +166 -0
  60. data/examples/RedBook/teaambient.rb +132 -0
  61. data/examples/RedBook/teapots.rb +182 -0
  62. data/examples/RedBook/tess.rb +183 -0
  63. data/examples/RedBook/texbind.rb +147 -0
  64. data/examples/RedBook/texgen.rb +169 -0
  65. data/examples/RedBook/texturesurf.rb +128 -0
  66. data/examples/RedBook/varray.rb +159 -0
  67. data/examples/RedBook/wrap.rb +148 -0
  68. data/examples/misc/OGLBench.rb +337 -0
  69. data/examples/misc/anisotropic.rb +194 -0
  70. data/examples/misc/fbo_test.rb +356 -0
  71. data/examples/misc/font-glut.rb +46 -0
  72. data/examples/misc/glfwtest.rb +30 -0
  73. data/examples/misc/plane.rb +161 -0
  74. data/examples/misc/readpixel.rb +65 -0
  75. data/examples/misc/sdltest.rb +34 -0
  76. data/examples/misc/trislam.rb +828 -0
  77. data/lib/gl.so +0 -0
  78. data/lib/glu.so +0 -0
  79. data/lib/glut.so +0 -0
  80. data/lib/opengl.rb +84 -0
  81. metadata +132 -0
@@ -0,0 +1,132 @@
1
+ #
2
+ # Copyright (c) Mark J. Kilgard, 1994.
3
+ #
4
+ # (c) Copyright 1993, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
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+ # Permission to use, copy, modify, and distribute this software for
7
+ # any purpose and without fee is hereby granted, provided that the above
8
+ # copyright notice appear in all copies and that both the copyright notice
9
+ # and this permission notice appear in supporting documentation, and that
10
+ # the name of Silicon Graphics, Inc. not be used in advertising
11
+ # or publicity pertaining to distribution of the software without specific,
12
+ # written prior permission.
13
+ #
14
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
+ #
27
+ # US Government Users Restricted Rights
28
+ # Use, duplication, or disclosure by the Government is subject to
29
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
+ # clause at DFARS 252.227-7013 and/or in similar or successor
32
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
33
+ # Unpublished-- rights reserved under the copyright laws of the
34
+ # United States. Contractor/manufacturer is Silicon Graphics,
35
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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+ #
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+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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+ #
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+ # teaambient.c
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+ # This program renders three lighted, shaded teapots, with
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+ # different ambient values.
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+ require 'opengl'
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+ include Gl,Glu,Glut
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+
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+ # Initialize light source and lighting model.
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+ def myinit
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+ light_ambient = [0.0, 0.0, 0.0, 1.0]
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+ light_diffuse = [1.0, 1.0, 1.0, 1.0]
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+ light_specular = [1.0, 1.0, 1.0, 1.0]
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+ # light_position is NOT default value
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+ light_position = [1.0, 0.0, 0.0, 0.0]
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+ global_ambient = [0.75, 0.75, 0.75, 1.0]
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+
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+ glLight(GL_LIGHT0, GL_AMBIENT, light_ambient)
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+ glLight(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
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+ glLight(GL_LIGHT0, GL_SPECULAR, light_specular)
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+ glLight(GL_LIGHT0, GL_POSITION, light_position)
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+
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+ glLightModel(GL_LIGHT_MODEL_AMBIENT, global_ambient)
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+
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+ glFrontFace(GL_CW)
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+ glEnable(GL_LIGHTING)
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+ glEnable(GL_LIGHT0)
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+ glEnable(GL_AUTO_NORMAL)
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+ glEnable(GL_NORMALIZE)
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+ glDepthFunc(GL_LESS)
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+ glEnable(GL_DEPTH_TEST)
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+ end
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+
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+ display = proc do
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+ low_ambient = [0.1, 0.1, 0.1, 1.0]
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+ more_ambient = [0.4, 0.4, 0.4, 1.0]
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+ most_ambient = [1.0, 1.0, 1.0, 1.0]
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+
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+
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+ # material has small ambient reflection
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+ glMaterial(GL_FRONT, GL_AMBIENT, low_ambient)
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+ glMaterial(GL_FRONT, GL_SHININESS, 40.0)
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+ glPushMatrix()
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+ glTranslate(0.0, 2.0, 0.0)
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+ glutSolidTeapot(1.0)
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+ glPopMatrix()
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+
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+ # material has moderate ambient reflection
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+ glMaterial(GL_FRONT, GL_AMBIENT, more_ambient)
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+ glPushMatrix()
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+ glTranslate(0.0, 0.0, 0.0)
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+ glutSolidTeapot(1.0)
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+ glPopMatrix()
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+
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+ # material has large ambient reflection
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+ glMaterial(GL_FRONT, GL_AMBIENT, most_ambient)
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+ glPushMatrix()
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+ glTranslate(0.0, -2.0, 0.0)
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+ glutSolidTeapot(1.0)
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+ glPopMatrix()
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+ glFlush()
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+ end
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+
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+ myReshape = proc do |w, h|
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ if (w <= h)
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+ glOrtho(-4.0, 4.0, -4.0 * h / w, 4.0 * h / w, -10.0, 10.0)
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+ else
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+ glOrtho(-4.0 * w / h, 4.0 * w / h, -4.0, 4.0, -10.0, 10.0)
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+ end
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+ glMatrixMode(GL_MODELVIEW)
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+ end
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+
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+ keyboard = Proc.new do |key, x, y|
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+ case (key)
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+ when ?\e
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+ exit(0);
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+ end
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+ end
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+
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+ # Main Loop
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+ # Open window with initial window size, title bar,
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+ # RGBA display mode, and handle input events.
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+ glutInit()
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+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH)
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow()
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+ myinit()
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+ glutReshapeFunc(myReshape)
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+ glutDisplayFunc(display)
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+ glutKeyboardFunc(keyboard)
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+ glutMainLoop()
@@ -0,0 +1,182 @@
1
+ #
2
+ # Copyright (c) Mark J. Kilgard, 1994.
3
+ #
4
+ # (c) Copyright 1993, Silicon Graphics, Inc.
5
+ # ALL RIGHTS RESERVED
6
+ # Permission to use, copy, modify, and distribute this software for
7
+ # any purpose and without fee is hereby granted, provided that the above
8
+ # copyright notice appear in all copies and that both the copyright notice
9
+ # and this permission notice appear in supporting documentation, and that
10
+ # the name of Silicon Graphics, Inc. not be used in advertising
11
+ # or publicity pertaining to distribution of the software without specific,
12
+ # written prior permission.
13
+ #
14
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
+ #
27
+ # US Government Users Restricted Rights
28
+ # Use, duplication, or disclosure by the Government is subject to
29
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
+ # clause at DFARS 252.227-7013 and/or in similar or successor
32
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
33
+ # Unpublished-- rights reserved under the copyright laws of the
34
+ # United States. Contractor/manufacturer is Silicon Graphics,
35
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36
+ #
37
+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38
+ #
39
+ # teapots.c
40
+ # This program demonstrates lots of material properties.
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+ # A single light source illuminates the objects.
42
+ require 'opengl'
43
+ include Gl,Glu,Glut
44
+
45
+ # Initialize depth buffer, projection matrix, light source, and lighting
46
+ # model. Do not specify a material property here.
47
+ def myinit
48
+ ambient = [0.0, 0.0, 0.0, 1.0]
49
+ diffuse = [1.0, 1.0, 1.0, 1.0]
50
+ position = [0.0, 3.0, 3.0, 0.0]
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+
52
+ lmodel_ambient = [0.2, 0.2, 0.2, 1.0]
53
+ local_view = [0.0]
54
+
55
+ glLight(GL_LIGHT0, GL_AMBIENT, ambient)
56
+ glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
57
+ glLight(GL_LIGHT0, GL_POSITION, position)
58
+ glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
59
+ glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
60
+
61
+ glFrontFace(GL_CW)
62
+ glEnable(GL_LIGHTING)
63
+ glEnable(GL_LIGHT0)
64
+ glEnable(GL_AUTO_NORMAL)
65
+ glEnable(GL_NORMALIZE)
66
+ glEnable(GL_DEPTH_TEST)
67
+ glDepthFunc(GL_LESS)
68
+ end
69
+
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+ # Move object into position. Use 3rd through 12th parameters to specify the
71
+ # material property. Draw a teapot.
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+ def renderTeapot(x, y, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
73
+ mat = []
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+ glPushMatrix()
75
+ glTranslate(x, y, 0.0)
76
+ mat[0] = ambr
77
+ mat[1] = ambg
78
+ mat[2] = ambb
79
+ mat[3] = 1.0
80
+ glMaterial(GL_FRONT, GL_AMBIENT, mat)
81
+ mat[0] = difr
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+ mat[1] = difg
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+ mat[2] = difb
84
+ glMaterial(GL_FRONT, GL_DIFFUSE, mat)
85
+ mat[0] = specr
86
+ mat[1] = specg
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+ mat[2] = specb
88
+ glMaterial(GL_FRONT, GL_SPECULAR, mat)
89
+ glMaterial(GL_FRONT, GL_SHININESS, shine * 128.0)
90
+ glutSolidTeapot(1.0)
91
+ glPopMatrix()
92
+ end
93
+
94
+ # First column: emerald, jade, obsidian, pearl, ruby, turquoise
95
+ # 2nd column: brass, bronze, chrome, copper, gold, silver
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+ # 3rd column: black, cyan, green, red, white, yellow plastic
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+ # 4th column: black, cyan, green, red, white, yellow rubber
98
+ display = proc do
99
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
100
+ renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
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+ 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
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+ renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
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+ 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1)
104
+ renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
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+ 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3)
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+ renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
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+ 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088)
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+ renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
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+ 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
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+ renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
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+ 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1)
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+ renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
113
+ 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
114
+ 0.21794872)
115
+ renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
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+ 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2)
117
+ renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
118
+ 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6)
119
+ renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
120
+ 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1)
121
+ renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
122
+ 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
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+ renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
124
+ 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
125
+ renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
126
+ 0.50, 0.50, 0.50, 0.25)
127
+ renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
128
+ 0.50196078, 0.50196078, 0.50196078, 0.25)
129
+ renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
130
+ 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, 0.25)
131
+ renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
132
+ 0.7, 0.6, 0.6, 0.25)
133
+ renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
134
+ 0.70, 0.70, 0.70, 0.25)
135
+ renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
136
+ 0.60, 0.60, 0.50, 0.25)
137
+ renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
138
+ 0.4, 0.4, 0.4, 0.078125)
139
+ renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
140
+ 0.04, 0.7, 0.7, 0.078125)
141
+ renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
142
+ 0.04, 0.7, 0.04, 0.078125)
143
+ renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
144
+ 0.7, 0.04, 0.04, 0.078125)
145
+ renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
146
+ 0.7, 0.7, 0.7, 0.078125)
147
+ renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
148
+ 0.7, 0.7, 0.04, 0.078125)
149
+ glutSwapBuffers()
150
+ end
151
+
152
+ myReshape = proc do |w, h|
153
+ glViewport(0, 0, w, h)
154
+ glMatrixMode(GL_PROJECTION)
155
+ glLoadIdentity()
156
+ if (w <= h)
157
+ glOrtho(0.0, 16.0, 0.0, 16.0 * h.to_f / w, -10.0, 10.0)
158
+ else
159
+ glOrtho(0.0, 16.0 * w.to_f / h, 0.0, 16.0,-10.0, 10.0)
160
+ end
161
+ glMatrixMode(GL_MODELVIEW)
162
+ end
163
+
164
+ keyboard = Proc.new do |key, x, y|
165
+ case (key)
166
+ when ?\e
167
+ exit(0);
168
+ end
169
+ end
170
+
171
+ # Main Loop Open window with initial window size, title bar, RGBA display
172
+ # mode, and handle input events.
173
+ glutInit()
174
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
175
+ glutInitWindowSize(500, 500)
176
+ glutInitWindowPosition(100, 100)
177
+ glutCreateWindow()
178
+ myinit()
179
+ glutReshapeFunc(myReshape)
180
+ glutDisplayFunc(display)
181
+ glutKeyboardFunc(keyboard)
182
+ glutMainLoop()
@@ -0,0 +1,183 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
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+ # clause at DFARS 252.227-7013 and/or in similar or successor
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+ # clauses in the FAR or the DOD or NASA FAR Supplement.
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+ # Unpublished-- rights reserved under the copyright laws of the
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+ # United States. Contractor/manufacturer is Silicon Graphics,
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+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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+ #
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+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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+ #
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+ # tess.c
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+ # This program demonstrates polygon tessellation.
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+ # Two tesselated objects are drawn. The first is a
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+ # rectangle with a triangular hole. The second is a
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+ # smooth shaded, self-intersecting star.
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+ #
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+ # Note the exterior rectangle is drawn with its vertices
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+ # in counter-clockwise order, but its interior clockwise.
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+ # Note the combineCallback is needed for the self-intersecting
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+ # star. Also note that removing the TessProperty for the
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+ # star will make the interior unshaded (WINDING_ODD).
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+ require 'opengl'
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+ include Gl,Glu,Glut
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+
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+ $startList = nil
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+
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+ display = proc do
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+ glClear(GL_COLOR_BUFFER_BIT)
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+ glColor(1.0, 1.0, 1.0)
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+ glCallList($startList)
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+ glCallList($startList + 1)
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+ glutSwapBuffers()
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+ end
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+
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+ $beginCallback = proc do |which|
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+ glBegin(which)
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+ end
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+
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+ $errorCallback = proc do |errorCode|
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+ print "Tessellation Error: #{gluErrorString(errorCode)}"
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+ exit(0)
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+ end
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+
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+ $endCallback = proc do
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+ glEnd()
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+ end
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+
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+ $vertexCallback = proc do |vertex|
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+ glColor(vertex[3], vertex[4], vertex[5])
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+ glVertex(vertex[0], vertex[1], vertex[2])
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+ end
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+
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+ # combineCallback is used to create a new vertex when edges
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+ # intersect. coordinate location is trivial to calculate,
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+ # but weight[4] may be used to average color, normal, or texture
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+ # coordinate data. In this program, color is weighted.
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+ $combineCallback = proc do |coords, vertex_data, weight|
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+ vertex = []
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+ vertex[0] = coords[0]
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+ vertex[1] = coords[1]
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+ vertex[2] = coords[2]
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+ for i in 3...6
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+ vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[1][i] + weight[2] * vertex_data[2][i] + weight[3] * vertex_data[3][i]
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+ end
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+ vertex
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+ end
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+
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+ def init
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+ rect = [[50.0, 50.0, 0.0],
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+ [200.0, 50.0, 0.0],
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+ [200.0, 200.0, 0.0],
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+ [50.0, 200.0, 0.0]]
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+ tri = [[75.0, 75.0, 0.0],
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+ [125.0, 175.0, 0.0],
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+ [175.0, 75.0, 0.0]]
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+ star= [[250.0, 50.0, 0.0, 1.0, 0.0, 1.0],
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+ [325.0, 200.0, 0.0, 1.0, 1.0, 0.0],
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+ [400.0, 50.0, 0.0, 0.0, 1.0, 1.0],
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+ [250.0, 150.0, 0.0, 1.0, 0.0, 0.0],
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+ [400.0, 150.0, 0.0, 0.0, 1.0, 0.0]]
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+
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+
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+ $startList = glGenLists(2)
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+
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+ tobj = gluNewTess()
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+ gluTessCallback(tobj, GLU_TESS_VERTEX, proc do |v| glVertex(v) end )
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+ gluTessCallback(tobj, GLU_TESS_BEGIN, $beginCallback)
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+ gluTessCallback(tobj, GLU_TESS_END, $endCallback)
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+ gluTessCallback(tobj, GLU_TESS_ERROR, $errorCallback)
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+
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+ # rectangle with triangular hole inside
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+ glNewList($startList, GL_COMPILE)
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+ glShadeModel(GL_FLAT)
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+ gluTessBeginPolygon(tobj, nil)
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+ gluTessBeginContour(tobj)
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+ gluTessVertex(tobj, rect[0], rect[0])
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+ gluTessVertex(tobj, rect[1], rect[1])
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+ gluTessVertex(tobj, rect[2], rect[2])
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+ gluTessVertex(tobj, rect[3], rect[3])
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+ gluTessEndContour(tobj)
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+ gluTessBeginContour(tobj)
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+ gluTessVertex(tobj, tri[0], tri[0])
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+ gluTessVertex(tobj, tri[1], tri[1])
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+ gluTessVertex(tobj, tri[2], tri[2])
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+ gluTessEndContour(tobj)
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+ gluTessEndPolygon(tobj)
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+ glEndList()
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+
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+ gluTessCallback(tobj, GLU_TESS_VERTEX, $vertexCallback)
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+ gluTessCallback(tobj, GLU_TESS_BEGIN, $beginCallback)
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+ gluTessCallback(tobj, GLU_TESS_END, $endCallback)
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+ gluTessCallback(tobj, GLU_TESS_ERROR, $errorCallback)
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+ gluTessCallback(tobj, GLU_TESS_COMBINE, $combineCallback)
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+
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+
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+ # smooth shaded, self-intersecting star
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+ glNewList($startList + 1, GL_COMPILE)
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+ glShadeModel(GL_SMOOTH)
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+ gluTessProperty(tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE)
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+ gluTessBeginPolygon(tobj, nil)
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+ gluTessBeginContour(tobj)
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+ gluTessVertex(tobj, star[0], star[0])
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+ gluTessVertex(tobj, star[1], star[1])
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+ gluTessVertex(tobj, star[2], star[2])
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+ gluTessVertex(tobj, star[3], star[3])
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+ gluTessVertex(tobj, star[4], star[4])
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+ gluTessEndContour(tobj)
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+ gluTessEndPolygon(tobj)
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+ glEndList()
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+ gluDeleteTess(tobj)
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+ end
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+
160
+ reshape = proc do |w, h|
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ gluOrtho2D(0.0, w, 0.0, h)
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+ end
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+
167
+ keyboard = proc do |key, x, y|
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+ case (key)
169
+ when ?\e
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+ exit(0)
171
+ end
172
+ end
173
+
174
+ glutInit()
175
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
176
+ glutInitWindowSize(500, 500)
177
+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow()
179
+ init()
180
+ glutDisplayFunc(display)
181
+ glutReshapeFunc(reshape)
182
+ glutKeyboardFunc(keyboard)
183
+ glutMainLoop()