ruby-opengl 0.60.0-i386-mswin32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/MIT-LICENSE +18 -0
 - data/README.txt +47 -0
 - data/doc/build_install.txt +122 -0
 - data/doc/history.txt +66 -0
 - data/doc/requirements_and_design.txt +117 -0
 - data/doc/roadmap.txt +28 -0
 - data/doc/scientific_use.txt +35 -0
 - data/doc/thanks.txt +29 -0
 - data/doc/tutorial.txt +469 -0
 - data/examples/NeHe/nehe_lesson02.rb +117 -0
 - data/examples/NeHe/nehe_lesson03.rb +122 -0
 - data/examples/NeHe/nehe_lesson04.rb +133 -0
 - data/examples/NeHe/nehe_lesson05.rb +186 -0
 - data/examples/NeHe/nehe_lesson36.rb +303 -0
 - data/examples/OrangeBook/3Dlabs-License.txt +33 -0
 - data/examples/OrangeBook/brick.frag +36 -0
 - data/examples/OrangeBook/brick.rb +376 -0
 - data/examples/OrangeBook/brick.vert +41 -0
 - data/examples/OrangeBook/particle.frag +17 -0
 - data/examples/OrangeBook/particle.rb +406 -0
 - data/examples/OrangeBook/particle.vert +38 -0
 - data/examples/README +16 -0
 - data/examples/RedBook/aapoly.rb +142 -0
 - data/examples/RedBook/aargb.rb +119 -0
 - data/examples/RedBook/accanti.rb +162 -0
 - data/examples/RedBook/accpersp.rb +215 -0
 - data/examples/RedBook/alpha.rb +123 -0
 - data/examples/RedBook/alpha3D.rb +158 -0
 - data/examples/RedBook/bezcurve.rb +105 -0
 - data/examples/RedBook/bezmesh.rb +137 -0
 - data/examples/RedBook/checker.rb +124 -0
 - data/examples/RedBook/clip.rb +95 -0
 - data/examples/RedBook/colormat.rb +135 -0
 - data/examples/RedBook/cube.rb +69 -0
 - data/examples/RedBook/depthcue.rb +99 -0
 - data/examples/RedBook/dof.rb +205 -0
 - data/examples/RedBook/double.rb +105 -0
 - data/examples/RedBook/drawf.rb +91 -0
 - data/examples/RedBook/feedback.rb +145 -0
 - data/examples/RedBook/fog.rb +167 -0
 - data/examples/RedBook/font.rb +151 -0
 - data/examples/RedBook/hello.rb +79 -0
 - data/examples/RedBook/image.rb +137 -0
 - data/examples/RedBook/jitter.rb +207 -0
 - data/examples/RedBook/lines.rb +128 -0
 - data/examples/RedBook/list.rb +111 -0
 - data/examples/RedBook/material.rb +275 -0
 - data/examples/RedBook/mipmap.rb +156 -0
 - data/examples/RedBook/model.rb +113 -0
 - data/examples/RedBook/movelight.rb +132 -0
 - data/examples/RedBook/pickdepth.rb +179 -0
 - data/examples/RedBook/planet.rb +108 -0
 - data/examples/RedBook/quadric.rb +158 -0
 - data/examples/RedBook/robot.rb +115 -0
 - data/examples/RedBook/select.rb +196 -0
 - data/examples/RedBook/smooth.rb +95 -0
 - data/examples/RedBook/stencil.rb +163 -0
 - data/examples/RedBook/stroke.rb +167 -0
 - data/examples/RedBook/surface.rb +166 -0
 - data/examples/RedBook/teaambient.rb +132 -0
 - data/examples/RedBook/teapots.rb +182 -0
 - data/examples/RedBook/tess.rb +183 -0
 - data/examples/RedBook/texbind.rb +147 -0
 - data/examples/RedBook/texgen.rb +169 -0
 - data/examples/RedBook/texturesurf.rb +128 -0
 - data/examples/RedBook/varray.rb +159 -0
 - data/examples/RedBook/wrap.rb +148 -0
 - data/examples/misc/OGLBench.rb +337 -0
 - data/examples/misc/anisotropic.rb +194 -0
 - data/examples/misc/fbo_test.rb +356 -0
 - data/examples/misc/font-glut.rb +46 -0
 - data/examples/misc/glfwtest.rb +30 -0
 - data/examples/misc/plane.rb +161 -0
 - data/examples/misc/readpixel.rb +65 -0
 - data/examples/misc/sdltest.rb +34 -0
 - data/examples/misc/trislam.rb +828 -0
 - data/lib/gl.so +0 -0
 - data/lib/glu.so +0 -0
 - data/lib/glut.so +0 -0
 - data/lib/opengl.rb +84 -0
 - metadata +132 -0
 
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            #
         
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            # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
         
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            #
         
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            # This program is distributed under the terms of the MIT license.
         
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            # See the included MIT-LICENSE file for the terms of this license.
         
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            #
         
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            # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
         
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            # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
         
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            # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
         
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            # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
         
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            # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
         
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            # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
         
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            # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
         
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            #
         
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            #
         
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            # Showcase for anisotropic texture filtering
         
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            #
         
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            require 'opengl'
         
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            include Gl,Glu,Glut
         
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            # extend Array class with new function
         
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            class Array
         
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            	def rotate!
         
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            		self << self.shift
         
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            	end
         
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            end
         
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            class App
         
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            	@@filters = [[GL_NEAREST,"None"],[GL_LINEAR_MIPMAP_NEAREST,"Bilinear"],[GL_LINEAR_MIPMAP_LINEAR,"Trilinear"]]
         
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            	@@anisotropy = [1,2,4,8,16,32]
         
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            	@@color_tint = ["Off","On"]
         
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            	def checker_texture(size,divide,color_a,color_b)
         
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            		strip_a = color_a * (size/divide)
         
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            		strip_b = color_b * (size/divide)
         
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            		line_strip_a = (strip_a + strip_b) * (size/2)
         
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            		line_strip_b = (strip_b + strip_a) * (size/2)
         
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            		(line_strip_a + line_strip_b) * (divide/2)
         
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            	end
         
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            	def printGlutBitmapFont(string, font, x,y, r,g,b)
         
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            		glDisable(GL_TEXTURE_2D)
         
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            		glColor3f(r, g, b)
         
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            		glRasterPos2i(x, y)
         
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            		string.each_byte do |x|
         
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            			glutBitmapCharacter(font, x)
         
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            		end
         
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            	end
         
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            	def ortho(w,h)
         
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            		glMatrixMode(GL_PROJECTION)
         
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            		glLoadIdentity()
         
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            		gluOrtho2D(0,w,0,h)
         
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            		glScalef(1,-1,1)
         
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            		glTranslatef(0,-h,0)
         
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            		glMatrixMode(GL_MODELVIEW)
         
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            		glLoadIdentity()
         
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            	end
         
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            	def persp(w,h)
         
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            		glMatrixMode(GL_PROJECTION)
         
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            		glLoadIdentity
         
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            		gluPerspective(90,w.to_f/h.to_f,1,100)
         
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            		glMatrixMode(GL_MODELVIEW)
         
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            		glLoadIdentity
         
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            	end
         
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            	def reshape(w,h)
         
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            		@@w,@@h = w,h
         
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            		glViewport(0, 0, w, h)
         
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            		persp(w,h)
         
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            	end
         
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            	def initialize
         
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            		if (not Gl.is_available?("GL_EXT_texture_filter_anisotropic"))
         
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            			puts "This program needs GL_EXT_texture_filter_anisotropic extension"
         
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            			exit
         
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            		end
         
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            		@@w,@@h = glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)
         
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            		@t = glGenTextures(2)
         
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            		# default checkerboard texture
         
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            		glBindTexture(GL_TEXTURE_2D,@t[0])
         
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            		data = checker_texture(64,4,[1,1,1],[0,0,0])
         
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            		gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA,64,64,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            		# second texture with color tinted mipmaps
         
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            		glBindTexture(GL_TEXTURE_2D,@t[1])
         
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            		data = checker_texture(64,4,[1,1,1],[0,0,0])
         
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            		glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,64,64,0,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            		data = checker_texture(32,4,[1,0,0],[0,0,0])
         
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            		glTexImage2D(GL_TEXTURE_2D,1,GL_RGBA,32,32,0,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            		data = checker_texture(16,4,[0,1,0],[0,0,0])
         
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            		glTexImage2D(GL_TEXTURE_2D,2,GL_RGBA,16,16,0,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            		data = checker_texture(8,4,[0,0,1],[0,0,0])
         
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            		glTexImage2D(GL_TEXTURE_2D,3,GL_RGBA,8,8,0,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            		data = checker_texture(4,4,[1,1,0],[0,0,0])
         
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            		glTexImage2D(GL_TEXTURE_2D,4,GL_RGBA,4,4,0,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            		data = checker_texture(2,2,[1,0,1],[0,0,0])
         
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            		glTexImage2D(GL_TEXTURE_2D,5,GL_RGBA,2,2,0,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            		data = [0.5,0.5,0.5] # single pixel texture, just average it
         
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            		glTexImage2D(GL_TEXTURE_2D,6,GL_RGBA,1,1,0,GL_RGB,GL_FLOAT,data.pack("f*"))
         
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            	end
         
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            	def display_text
         
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            		ortho(@@w,@@h)
         
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            		printGlutBitmapFont("Texture Filtering ('f'): #{@@filters[0][1]}", GLUT_BITMAP_9_BY_15, 20, 20, 1.0, 1.0, 1.0)
         
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            		printGlutBitmapFont("Anisotropy factor ('a'): #{@@anisotropy[0]}x", GLUT_BITMAP_9_BY_15, 20, 40, 1.0, 1.0, 1.0)
         
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            		printGlutBitmapFont("Colored Mipmaps ('c'): #{@@color_tint[0]}", GLUT_BITMAP_9_BY_15, 20, 60, 1.0, 1.0, 1.0)
         
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            		persp(@@w,@@h)
         
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            	end
         
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            	def display_plane()
         
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            		glEnable(GL_TEXTURE_2D)
         
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            		t_repeat = 16
         
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            		# x,y,z,u,v
         
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            		quad = [[-4,-1,1,  0,t_repeat],[4,-1,1,  t_repeat,t_repeat],[4,1,-8,  t_repeat,0],[-4,1,-8,  0,0]]
         
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            		glBegin(GL_QUADS)
         
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            		quad.each do |v|
         
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            			glTexCoord2f(v[3],v[4])
         
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            			glVertex3f(v[0],v[1],v[2])
         
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            		end
         
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            		glEnd()
         
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            		glDisable(GL_TEXTURE_2D)
         
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            	end
         
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            	def display
         
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            		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
         
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            		persp(@@w,@@h)
         
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            		# move back from scene
         
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            		glTranslatef(0,0,-2)
         
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            		# set anisotropy
         
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            		glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,@@anisotropy[0])
         
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            		# set color tint
         
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            		if (@@color_tint[0] == "On")
         
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            			glBindTexture(GL_TEXTURE_2D,@t[1])
         
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            		else			
         
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            			glBindTexture(GL_TEXTURE_2D,@t[0])
         
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            		end
         
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            		# set filters
         
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            		f = @@filters[0][0]
         
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            		glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,f)
         
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            		# draw scene	
         
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            		display_plane()
         
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            		display_text()
         
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            		sleep(0.001) # microsleep to avoid consuming all CPU time
         
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            		glutSwapBuffers()
         
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            	end
         
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            	def idle
         
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            		glutPostRedisplay()
         
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 164 
     | 
    
         
            +
            	end
         
     | 
| 
      
 165 
     | 
    
         
            +
             
     | 
| 
      
 166 
     | 
    
         
            +
            	def keyboard(key,x,y)
         
     | 
| 
      
 167 
     | 
    
         
            +
            		case (key)
         
     | 
| 
      
 168 
     | 
    
         
            +
            		when ?f
         
     | 
| 
      
 169 
     | 
    
         
            +
            			@@filters.rotate!
         
     | 
| 
      
 170 
     | 
    
         
            +
            		when ?a
         
     | 
| 
      
 171 
     | 
    
         
            +
            			max_anisotropy = glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
         
     | 
| 
      
 172 
     | 
    
         
            +
            			begin	@@anisotropy.rotate! end until @@anisotropy[0]<=max_anisotropy
         
     | 
| 
      
 173 
     | 
    
         
            +
            		when ?c
         
     | 
| 
      
 174 
     | 
    
         
            +
            			@@color_tint.rotate!
         
     | 
| 
      
 175 
     | 
    
         
            +
            		when ?\e # Escape
         
     | 
| 
      
 176 
     | 
    
         
            +
            			exit(0)
         
     | 
| 
      
 177 
     | 
    
         
            +
            		end
         
     | 
| 
      
 178 
     | 
    
         
            +
            		glutPostRedisplay()
         
     | 
| 
      
 179 
     | 
    
         
            +
            	end
         
     | 
| 
      
 180 
     | 
    
         
            +
            end
         
     | 
| 
      
 181 
     | 
    
         
            +
             
     | 
| 
      
 182 
     | 
    
         
            +
            # main
         
     | 
| 
      
 183 
     | 
    
         
            +
            glutInit()
         
     | 
| 
      
 184 
     | 
    
         
            +
            glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE )
         
     | 
| 
      
 185 
     | 
    
         
            +
            glutInitWindowPosition(150,50)
         
     | 
| 
      
 186 
     | 
    
         
            +
            glutInitWindowSize(500,500)
         
     | 
| 
      
 187 
     | 
    
         
            +
            glutCreateWindow($0)
         
     | 
| 
      
 188 
     | 
    
         
            +
             
     | 
| 
      
 189 
     | 
    
         
            +
            app = App.new
         
     | 
| 
      
 190 
     | 
    
         
            +
            glutReshapeFunc(app.method(:reshape).to_proc)
         
     | 
| 
      
 191 
     | 
    
         
            +
            glutDisplayFunc(app.method(:display).to_proc)
         
     | 
| 
      
 192 
     | 
    
         
            +
            glutIdleFunc(app.method(:idle).to_proc)
         
     | 
| 
      
 193 
     | 
    
         
            +
            glutKeyboardFunc(app.method(:keyboard).to_proc)
         
     | 
| 
      
 194 
     | 
    
         
            +
            glutMainLoop()
         
     | 
| 
         @@ -0,0 +1,356 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            # ogl_bench v1.0 - Copyright 2007 - Graphcomp
         
     | 
| 
      
 2 
     | 
    
         
            +
            # Bob Free bfree@graphcomp.com
         
     | 
| 
      
 3 
     | 
    
         
            +
            # http://graphcomp.com/opengl
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
            # This program is freely distributable without licensing fees 
         
     | 
| 
      
 6 
     | 
    
         
            +
            # and is provided without guarantee or warrantee expressed or 
         
     | 
| 
      
 7 
     | 
    
         
            +
            # implied. This program is -not- in the public domain.
         
     | 
| 
      
 8 
     | 
    
         
            +
            #
         
     | 
| 
      
 9 
     | 
    
         
            +
            # Conversion to ruby by Jan Dvorak <jan.dvorak@kraxnet.cz>
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
            # Set up standard libs
         
     | 
| 
      
 12 
     | 
    
         
            +
            require 'opengl'
         
     | 
| 
      
 13 
     | 
    
         
            +
            include Gl,Glut
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
            # Set up constants
         
     | 
| 
      
 16 
     | 
    
         
            +
            PROGRAM = "OpenGL Benchmark - Ruby Bindings"
         
     | 
| 
      
 17 
     | 
    
         
            +
            CYCLES = 1000
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
            # Setup OpenGL Extensions
         
     | 
| 
      
 20 
     | 
    
         
            +
            # (Not needed)
         
     | 
| 
      
 21 
     | 
    
         
            +
             
     | 
| 
      
 22 
     | 
    
         
            +
            # Set up types
         
     | 
| 
      
 23 
     | 
    
         
            +
            class Bench
         
     | 
| 
      
 24 
     | 
    
         
            +
            	attr_accessor :start,:secs
         
     | 
| 
      
 25 
     | 
    
         
            +
            	def initialize
         
     | 
| 
      
 26 
     | 
    
         
            +
            		@start = 0
         
     | 
| 
      
 27 
     | 
    
         
            +
            		@secs = 0
         
     | 
| 
      
 28 
     | 
    
         
            +
            	end
         
     | 
| 
      
 29 
     | 
    
         
            +
            end
         
     | 
| 
      
 30 
     | 
    
         
            +
             
     | 
| 
      
 31 
     | 
    
         
            +
            # Set up globals
         
     | 
| 
      
 32 
     | 
    
         
            +
            $appBench = Bench.new
         
     | 
| 
      
 33 
     | 
    
         
            +
            $frameBench = Bench.new
         
     | 
| 
      
 34 
     | 
    
         
            +
            $textureBench = Bench.new
         
     | 
| 
      
 35 
     | 
    
         
            +
            $teapotBench = Bench.new
         
     | 
| 
      
 36 
     | 
    
         
            +
            $now = 0
         
     | 
| 
      
 37 
     | 
    
         
            +
            $frames = 0
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
            $idWindow = 0
         
     | 
| 
      
 40 
     | 
    
         
            +
             
     | 
| 
      
 41 
     | 
    
         
            +
            $windowWidth = 512
         
     | 
| 
      
 42 
     | 
    
         
            +
            $windowHeight = 512
         
     | 
| 
      
 43 
     | 
    
         
            +
             
     | 
| 
      
 44 
     | 
    
         
            +
            $textureWidth = 128
         
     | 
| 
      
 45 
     | 
    
         
            +
            $textureHeight = 128
         
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
            $rotTeapotX = 0
         
     | 
| 
      
 48 
     | 
    
         
            +
            $rotTeapotY = 0
         
     | 
| 
      
 49 
     | 
    
         
            +
             
     | 
| 
      
 50 
     | 
    
         
            +
            $idTexture = 0
         
     | 
| 
      
 51 
     | 
    
         
            +
            $idFrameBuffer = 0
         
     | 
| 
      
 52 
     | 
    
         
            +
            $idRenderBuffer = 0
         
     | 
| 
      
 53 
     | 
    
         
            +
            $idVertexProg = 0
         
     | 
| 
      
 54 
     | 
    
         
            +
            $idFragProg = 0
         
     | 
| 
      
 55 
     | 
    
         
            +
             
     | 
| 
      
 56 
     | 
    
         
            +
            $incY = 0.5
         
     | 
| 
      
 57 
     | 
    
         
            +
            $rotY = 0.0
         
     | 
| 
      
 58 
     | 
    
         
            +
             
     | 
| 
      
 59 
     | 
    
         
            +
            # Start benchmark
         
     | 
| 
      
 60 
     | 
    
         
            +
            def startBench(pBench)
         
     | 
| 
      
 61 
     | 
    
         
            +
            	pBench.start = Time.now
         
     | 
| 
      
 62 
     | 
    
         
            +
            #	pBench.secs = 0.0
         
     | 
| 
      
 63 
     | 
    
         
            +
            end
         
     | 
| 
      
 64 
     | 
    
         
            +
             
     | 
| 
      
 65 
     | 
    
         
            +
            # Accumulate benchmark
         
     | 
| 
      
 66 
     | 
    
         
            +
            def endBench(pBench)
         
     | 
| 
      
 67 
     | 
    
         
            +
            	$now = Time.now
         
     | 
| 
      
 68 
     | 
    
         
            +
            	pBench.secs += $now - pBench.start
         
     | 
| 
      
 69 
     | 
    
         
            +
            end
         
     | 
| 
      
 70 
     | 
    
         
            +
             
     | 
| 
      
 71 
     | 
    
         
            +
            # Print benchmark
         
     | 
| 
      
 72 
     | 
    
         
            +
            def printBench
         
     | 
| 
      
 73 
     | 
    
         
            +
              if ($frames==0 || $appBench.secs==0 || $frameBench.secs==0 ||
         
     | 
| 
      
 74 
     | 
    
         
            +
                $textureBench.secs==0 || $teapotBench.secs==0)
         
     | 
| 
      
 75 
     | 
    
         
            +
                puts "No measurable time has elapsed"
         
     | 
| 
      
 76 
     | 
    
         
            +
                return
         
     | 
| 
      
 77 
     | 
    
         
            +
              end
         
     | 
| 
      
 78 
     | 
    
         
            +
              
         
     | 
| 
      
 79 
     | 
    
         
            +
              puts "FBO Texture Rendering FPS: #{$frames / $textureBench.secs}"
         
     | 
| 
      
 80 
     | 
    
         
            +
              puts "Teapot Shader FPS: #{$frames / $teapotBench.secs}"
         
     | 
| 
      
 81 
     | 
    
         
            +
             
     | 
| 
      
 82 
     | 
    
         
            +
              overhead = $frameBench.secs - ($textureBench.secs + $teapotBench.secs)
         
     | 
| 
      
 83 
     | 
    
         
            +
              puts "Frame overhead secs/frame: #{overhead / $frames}"
         
     | 
| 
      
 84 
     | 
    
         
            +
             
     | 
| 
      
 85 
     | 
    
         
            +
              overhead = $appBench.secs - $frameBench.secs
         
     | 
| 
      
 86 
     | 
    
         
            +
              puts "OS/GLUT overhead secs/frame: #{overhead / $frames}"
         
     | 
| 
      
 87 
     | 
    
         
            +
             
     | 
| 
      
 88 
     | 
    
         
            +
              puts "Overall FPS: #{$frames / $appBench.secs}"
         
     | 
| 
      
 89 
     | 
    
         
            +
            	puts ""
         
     | 
| 
      
 90 
     | 
    
         
            +
            end
         
     | 
| 
      
 91 
     | 
    
         
            +
             
     | 
| 
      
 92 
     | 
    
         
            +
            # Error handling
         
     | 
| 
      
 93 
     | 
    
         
            +
            def error(errTitle, errMsg)
         
     | 
| 
      
 94 
     | 
    
         
            +
              puts "#{errTitle}: #{errMsg}"
         
     | 
| 
      
 95 
     | 
    
         
            +
              exit(0)
         
     | 
| 
      
 96 
     | 
    
         
            +
            end
         
     | 
| 
      
 97 
     | 
    
         
            +
             
     | 
| 
      
 98 
     | 
    
         
            +
            # Check OpenGL Version
         
     | 
| 
      
 99 
     | 
    
         
            +
            def checkVersion
         
     | 
| 
      
 100 
     | 
    
         
            +
              version = glGetString(GL_VERSION)
         
     | 
| 
      
 101 
     | 
    
         
            +
              vendor = glGetString(GL_VENDOR)
         
     | 
| 
      
 102 
     | 
    
         
            +
              renderer = glGetString(GL_RENDERER)
         
     | 
| 
      
 103 
     | 
    
         
            +
              exts = glGetString(GL_EXTENSIONS)
         
     | 
| 
      
 104 
     | 
    
         
            +
             
     | 
| 
      
 105 
     | 
    
         
            +
            	puts PROGRAM
         
     | 
| 
      
 106 
     | 
    
         
            +
            	puts ""
         
     | 
| 
      
 107 
     | 
    
         
            +
            	puts "OpenGL: #{version}"
         
     | 
| 
      
 108 
     | 
    
         
            +
            	puts "Vendor: #{vendor}"
         
     | 
| 
      
 109 
     | 
    
         
            +
            	puts "Renderer: #{renderer}"
         
     | 
| 
      
 110 
     | 
    
         
            +
            	puts ""
         
     | 
| 
      
 111 
     | 
    
         
            +
             
     | 
| 
      
 112 
     | 
    
         
            +
            	if Gl.is_available?("GL_EXT_framebuffer_object") == false
         
     | 
| 
      
 113 
     | 
    
         
            +
                error("Extension not available","EXT_framebuffer_object")
         
     | 
| 
      
 114 
     | 
    
         
            +
            	end
         
     | 
| 
      
 115 
     | 
    
         
            +
            end
         
     | 
| 
      
 116 
     | 
    
         
            +
             
     | 
| 
      
 117 
     | 
    
         
            +
            # Load Extension Procs
         
     | 
| 
      
 118 
     | 
    
         
            +
            def initExtensions
         
     | 
| 
      
 119 
     | 
    
         
            +
            	# (Not needed)
         
     | 
| 
      
 120 
     | 
    
         
            +
            end
         
     | 
| 
      
 121 
     | 
    
         
            +
             
     | 
| 
      
 122 
     | 
    
         
            +
            # Initialize Vertex/Fragment Programs
         
     | 
| 
      
 123 
     | 
    
         
            +
            def initProgs
         
     | 
| 
      
 124 
     | 
    
         
            +
              # NOP Vertex shader
         
     | 
| 
      
 125 
     | 
    
         
            +
            	$vertexProg = <<-END_OF_PROGRAM
         
     | 
| 
      
 126 
     | 
    
         
            +
            !!ARBvp1.0
         
     | 
| 
      
 127 
     | 
    
         
            +
            TEMP vertexClip;
         
     | 
| 
      
 128 
     | 
    
         
            +
            DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;
         
     | 
| 
      
 129 
     | 
    
         
            +
            DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;
         
     | 
| 
      
 130 
     | 
    
         
            +
            DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;
         
     | 
| 
      
 131 
     | 
    
         
            +
            DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;
         
     | 
| 
      
 132 
     | 
    
         
            +
            MOV result.position, vertexClip;
         
     | 
| 
      
 133 
     | 
    
         
            +
            MOV result.color, vertex.color;
         
     | 
| 
      
 134 
     | 
    
         
            +
            MOV result.texcoord[0], vertex.texcoord;
         
     | 
| 
      
 135 
     | 
    
         
            +
            MOV result.texcoord[1], vertex.normal;
         
     | 
| 
      
 136 
     | 
    
         
            +
            END
         
     | 
| 
      
 137 
     | 
    
         
            +
            	END_OF_PROGRAM
         
     | 
| 
      
 138 
     | 
    
         
            +
             
     | 
| 
      
 139 
     | 
    
         
            +
              # Black Light Fragment shader
         
     | 
| 
      
 140 
     | 
    
         
            +
            	$fragProg = <<-END_OF_PROGRAM
         
     | 
| 
      
 141 
     | 
    
         
            +
            !!ARBfp1.0
         
     | 
| 
      
 142 
     | 
    
         
            +
            TEMP decal,color;
         
     | 
| 
      
 143 
     | 
    
         
            +
            TEX decal, fragment.texcoord[0], texture[0], 2D;
         
     | 
| 
      
 144 
     | 
    
         
            +
            MUL result.color, decal, fragment.texcoord[1];
         
     | 
| 
      
 145 
     | 
    
         
            +
            END
         
     | 
| 
      
 146 
     | 
    
         
            +
            	END_OF_PROGRAM
         
     | 
| 
      
 147 
     | 
    
         
            +
             
     | 
| 
      
 148 
     | 
    
         
            +
              $idVertexProg,$idFragProg = glGenProgramsARB(2)
         
     | 
| 
      
 149 
     | 
    
         
            +
             
     | 
| 
      
 150 
     | 
    
         
            +
              glBindProgramARB(GL_VERTEX_PROGRAM_ARB, $idVertexProg)
         
     | 
| 
      
 151 
     | 
    
         
            +
              glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $vertexProg)
         
     | 
| 
      
 152 
     | 
    
         
            +
             
     | 
| 
      
 153 
     | 
    
         
            +
              glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, $idFragProg)
         
     | 
| 
      
 154 
     | 
    
         
            +
              glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $fragProg)
         
     | 
| 
      
 155 
     | 
    
         
            +
            end
         
     | 
| 
      
 156 
     | 
    
         
            +
             
     | 
| 
      
 157 
     | 
    
         
            +
            # Terminate Vertex/Fragment Programs
         
     | 
| 
      
 158 
     | 
    
         
            +
            def termProgs
         
     | 
| 
      
 159 
     | 
    
         
            +
              glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)
         
     | 
| 
      
 160 
     | 
    
         
            +
              glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0)
         
     | 
| 
      
 161 
     | 
    
         
            +
             
     | 
| 
      
 162 
     | 
    
         
            +
              glDeleteProgramsARB([$idVertexProg,$idFragProg])
         
     | 
| 
      
 163 
     | 
    
         
            +
            end
         
     | 
| 
      
 164 
     | 
    
         
            +
             
     | 
| 
      
 165 
     | 
    
         
            +
            # FBO Status handler
         
     | 
| 
      
 166 
     | 
    
         
            +
            def statusFBO
         
     | 
| 
      
 167 
     | 
    
         
            +
              stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
         
     | 
| 
      
 168 
     | 
    
         
            +
              return if (stat==0 || stat == GL_FRAMEBUFFER_COMPLETE_EXT)
         
     | 
| 
      
 169 
     | 
    
         
            +
              printf("FBO status: %04X\n", stat)
         
     | 
| 
      
 170 
     | 
    
         
            +
              exit(0)
         
     | 
| 
      
 171 
     | 
    
         
            +
            end
         
     | 
| 
      
 172 
     | 
    
         
            +
             
     | 
| 
      
 173 
     | 
    
         
            +
            # Initialize Framebuffers
         
     | 
| 
      
 174 
     | 
    
         
            +
            def initFBO
         
     | 
| 
      
 175 
     | 
    
         
            +
              $idTexture = glGenTextures(1)[0]
         
     | 
| 
      
 176 
     | 
    
         
            +
              $idFrameBuffer = glGenFramebuffersEXT(1)[0]
         
     | 
| 
      
 177 
     | 
    
         
            +
              $idRenderBuffer = glGenRenderbuffersEXT(1)[0]
         
     | 
| 
      
 178 
     | 
    
         
            +
             
     | 
| 
      
 179 
     | 
    
         
            +
              glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
         
     | 
| 
      
 180 
     | 
    
         
            +
              glBindTexture(GL_TEXTURE_2D, $idTexture)
         
     | 
| 
      
 181 
     | 
    
         
            +
             
     | 
| 
      
 182 
     | 
    
         
            +
              glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, $textureWidth, $textureHeight,
         
     | 
| 
      
 183 
     | 
    
         
            +
            		0, GL_RGBA, GL_UNSIGNED_BYTE, nil)
         
     | 
| 
      
 184 
     | 
    
         
            +
             
     | 
| 
      
 185 
     | 
    
         
            +
              glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
         
     | 
| 
      
 186 
     | 
    
         
            +
              glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
         
     | 
| 
      
 187 
     | 
    
         
            +
             
     | 
| 
      
 188 
     | 
    
         
            +
              glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
         
     | 
| 
      
 189 
     | 
    
         
            +
                GL_TEXTURE_2D, $idTexture, 0)
         
     | 
| 
      
 190 
     | 
    
         
            +
             
     | 
| 
      
 191 
     | 
    
         
            +
              glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, $idRenderBuffer)
         
     | 
| 
      
 192 
     | 
    
         
            +
             
     | 
| 
      
 193 
     | 
    
         
            +
              glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24,
         
     | 
| 
      
 194 
     | 
    
         
            +
            		$textureWidth, $textureHeight)
         
     | 
| 
      
 195 
     | 
    
         
            +
             
     | 
| 
      
 196 
     | 
    
         
            +
              glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
         
     | 
| 
      
 197 
     | 
    
         
            +
                  GL_RENDERBUFFER_EXT, $idRenderBuffer)
         
     | 
| 
      
 198 
     | 
    
         
            +
             
     | 
| 
      
 199 
     | 
    
         
            +
              statusFBO()
         
     | 
| 
      
 200 
     | 
    
         
            +
            end
         
     | 
| 
      
 201 
     | 
    
         
            +
             
     | 
| 
      
 202 
     | 
    
         
            +
            # FBO texture renderer
         
     | 
| 
      
 203 
     | 
    
         
            +
            def renderFBO
         
     | 
| 
      
 204 
     | 
    
         
            +
              glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
         
     | 
| 
      
 205 
     | 
    
         
            +
             
     | 
| 
      
 206 
     | 
    
         
            +
              glLoadIdentity()
         
     | 
| 
      
 207 
     | 
    
         
            +
              glTranslated(-0.75, -0.85, -2.5)
         
     | 
| 
      
 208 
     | 
    
         
            +
             
     | 
| 
      
 209 
     | 
    
         
            +
              glRotated($rotTeapotX, 1.0, 0.0, 0.0)
         
     | 
| 
      
 210 
     | 
    
         
            +
              $rotTeapotX += 0.5
         
     | 
| 
      
 211 
     | 
    
         
            +
             
     | 
| 
      
 212 
     | 
    
         
            +
              glRotated($rotTeapotY, 0.0, 1.0, 0.0)
         
     | 
| 
      
 213 
     | 
    
         
            +
              $rotTeapotY += 1.0
         
     | 
| 
      
 214 
     | 
    
         
            +
             
     | 
| 
      
 215 
     | 
    
         
            +
              glClearColor(0, 0, 0, 0)
         
     | 
| 
      
 216 
     | 
    
         
            +
              glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
         
     | 
| 
      
 217 
     | 
    
         
            +
              glColor3d(1.0, 1.0, 1.0)
         
     | 
| 
      
 218 
     | 
    
         
            +
             
         
     | 
| 
      
 219 
     | 
    
         
            +
              glutWireTeapot(0.125)
         
     | 
| 
      
 220 
     | 
    
         
            +
             
     | 
| 
      
 221 
     | 
    
         
            +
              glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
         
     | 
| 
      
 222 
     | 
    
         
            +
            end
         
     | 
| 
      
 223 
     | 
    
         
            +
             
     | 
| 
      
 224 
     | 
    
         
            +
            # Terminate FBO objects
         
     | 
| 
      
 225 
     | 
    
         
            +
            def termFBO
         
     | 
| 
      
 226 
     | 
    
         
            +
              glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)
         
     | 
| 
      
 227 
     | 
    
         
            +
              glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
         
     | 
| 
      
 228 
     | 
    
         
            +
              glBindTexture(GL_TEXTURE_2D, 0)
         
     | 
| 
      
 229 
     | 
    
         
            +
             
     | 
| 
      
 230 
     | 
    
         
            +
              glDeleteRenderbuffersEXT($idRenderBuffer)
         
     | 
| 
      
 231 
     | 
    
         
            +
              glDeleteFramebuffersEXT($idFrameBuffer)
         
     | 
| 
      
 232 
     | 
    
         
            +
              glDeleteTextures($idTexture)
         
     | 
| 
      
 233 
     | 
    
         
            +
            end
         
     | 
| 
      
 234 
     | 
    
         
            +
             
     | 
| 
      
 235 
     | 
    
         
            +
            # Resize Window
         
     | 
| 
      
 236 
     | 
    
         
            +
            def resizeScene(width,height)
         
     | 
| 
      
 237 
     | 
    
         
            +
              if (height==0)
         
     | 
| 
      
 238 
     | 
    
         
            +
            		height = 1
         
     | 
| 
      
 239 
     | 
    
         
            +
              end
         
     | 
| 
      
 240 
     | 
    
         
            +
              
         
     | 
| 
      
 241 
     | 
    
         
            +
              glViewport(0, 0, width, height)
         
     | 
| 
      
 242 
     | 
    
         
            +
             
     | 
| 
      
 243 
     | 
    
         
            +
              glMatrixMode(GL_PROJECTION)
         
     | 
| 
      
 244 
     | 
    
         
            +
              glLoadIdentity()
         
     | 
| 
      
 245 
     | 
    
         
            +
              gluPerspective(45.0,width.to_f/height.to_f,0.1,100.0)
         
     | 
| 
      
 246 
     | 
    
         
            +
             
     | 
| 
      
 247 
     | 
    
         
            +
              glMatrixMode(GL_MODELVIEW)
         
     | 
| 
      
 248 
     | 
    
         
            +
             
     | 
| 
      
 249 
     | 
    
         
            +
              $windowWidth  = width
         
     | 
| 
      
 250 
     | 
    
         
            +
              $windowHeight = height
         
     | 
| 
      
 251 
     | 
    
         
            +
            end
         
     | 
| 
      
 252 
     | 
    
         
            +
             
     | 
| 
      
 253 
     | 
    
         
            +
            # Initialize OpenGL Environment
         
     | 
| 
      
 254 
     | 
    
         
            +
            def init
         
     | 
| 
      
 255 
     | 
    
         
            +
              checkVersion
         
     | 
| 
      
 256 
     | 
    
         
            +
              initExtensions
         
     | 
| 
      
 257 
     | 
    
         
            +
             
     | 
| 
      
 258 
     | 
    
         
            +
              resizeScene($windowWidth, $windowHeight)
         
     | 
| 
      
 259 
     | 
    
         
            +
             
     | 
| 
      
 260 
     | 
    
         
            +
              initFBO
         
     | 
| 
      
 261 
     | 
    
         
            +
              initProgs
         
     | 
| 
      
 262 
     | 
    
         
            +
            end
         
     | 
| 
      
 263 
     | 
    
         
            +
             
     | 
| 
      
 264 
     | 
    
         
            +
            # Terminate OpenGL Environment
         
     | 
| 
      
 265 
     | 
    
         
            +
            def term
         
     | 
| 
      
 266 
     | 
    
         
            +
              # Display benchmark
         
     | 
| 
      
 267 
     | 
    
         
            +
              endBench($appBench)
         
     | 
| 
      
 268 
     | 
    
         
            +
              printBench()
         
     | 
| 
      
 269 
     | 
    
         
            +
             
     | 
| 
      
 270 
     | 
    
         
            +
              # Disable app
         
     | 
| 
      
 271 
     | 
    
         
            +
              glutHideWindow()
         
     | 
| 
      
 272 
     | 
    
         
            +
              glutKeyboardFunc(nil)
         
     | 
| 
      
 273 
     | 
    
         
            +
              glutSpecialFunc(nil)
         
     | 
| 
      
 274 
     | 
    
         
            +
              glutIdleFunc(nil)
         
     | 
| 
      
 275 
     | 
    
         
            +
              glutReshapeFunc(nil)
         
     | 
| 
      
 276 
     | 
    
         
            +
             
     | 
| 
      
 277 
     | 
    
         
            +
              # Release Framebuffers
         
     | 
| 
      
 278 
     | 
    
         
            +
              termProgs()
         
     | 
| 
      
 279 
     | 
    
         
            +
              termFBO()
         
     | 
| 
      
 280 
     | 
    
         
            +
             
     | 
| 
      
 281 
     | 
    
         
            +
              # Now we can destroy window
         
     | 
| 
      
 282 
     | 
    
         
            +
              glutDestroyWindow($idWindow)
         
     | 
| 
      
 283 
     | 
    
         
            +
              exit(0)
         
     | 
| 
      
 284 
     | 
    
         
            +
            end
         
     | 
| 
      
 285 
     | 
    
         
            +
             
     | 
| 
      
 286 
     | 
    
         
            +
            # Frame handler
         
     | 
| 
      
 287 
     | 
    
         
            +
            display = lambda do
         
     | 
| 
      
 288 
     | 
    
         
            +
              # Run benchmark CYCLES times
         
     | 
| 
      
 289 
     | 
    
         
            +
            	$frames += 1
         
     | 
| 
      
 290 
     | 
    
         
            +
              term() if ($frames > CYCLES)
         
     | 
| 
      
 291 
     | 
    
         
            +
              startBench($frameBench)
         
     | 
| 
      
 292 
     | 
    
         
            +
             
     | 
| 
      
 293 
     | 
    
         
            +
              # Render animated texture
         
     | 
| 
      
 294 
     | 
    
         
            +
              startBench($textureBench)
         
     | 
| 
      
 295 
     | 
    
         
            +
              renderFBO()
         
     | 
| 
      
 296 
     | 
    
         
            +
              endBench($textureBench)
         
     | 
| 
      
 297 
     | 
    
         
            +
              
         
     | 
| 
      
 298 
     | 
    
         
            +
              # Set up ModelView
         
     | 
| 
      
 299 
     | 
    
         
            +
              glMatrixMode(GL_MODELVIEW)
         
     | 
| 
      
 300 
     | 
    
         
            +
              glLoadIdentity()
         
     | 
| 
      
 301 
     | 
    
         
            +
              glTranslatef(0.0,0.0,-5.0)
         
     | 
| 
      
 302 
     | 
    
         
            +
              glRotated(0.0,1.0,0.0,0.0)
         
     | 
| 
      
 303 
     | 
    
         
            +
              glRotated($rotY,0.0,1.0,0.0)
         
     | 
| 
      
 304 
     | 
    
         
            +
              $rotY += $incY
         
     | 
| 
      
 305 
     | 
    
         
            +
             
     | 
| 
      
 306 
     | 
    
         
            +
              # Set attributes
         
     | 
| 
      
 307 
     | 
    
         
            +
              glEnable(GL_TEXTURE_2D)
         
     | 
| 
      
 308 
     | 
    
         
            +
              glEnable(GL_DEPTH_TEST)
         
     | 
| 
      
 309 
     | 
    
         
            +
              glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL)
         
     | 
| 
      
 310 
     | 
    
         
            +
             
     | 
| 
      
 311 
     | 
    
         
            +
              # Clear render buffer and set teapot color
         
     | 
| 
      
 312 
     | 
    
         
            +
              glClearColor(0.2, 0.2, 0.2, 1.0)
         
     | 
| 
      
 313 
     | 
    
         
            +
              glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
         
     | 
| 
      
 314 
     | 
    
         
            +
              glColor3d(0.9, 0.45, 0.0)
         
     | 
| 
      
 315 
     | 
    
         
            +
             
     | 
| 
      
 316 
     | 
    
         
            +
              # Render the teapot using our shader
         
     | 
| 
      
 317 
     | 
    
         
            +
              startBench($teapotBench)
         
     | 
| 
      
 318 
     | 
    
         
            +
              glEnable(GL_VERTEX_PROGRAM_ARB)
         
     | 
| 
      
 319 
     | 
    
         
            +
              glEnable(GL_FRAGMENT_PROGRAM_ARB)
         
     | 
| 
      
 320 
     | 
    
         
            +
             
         
     | 
| 
      
 321 
     | 
    
         
            +
              glutSolidTeapot(1.0)
         
     | 
| 
      
 322 
     | 
    
         
            +
             
     | 
| 
      
 323 
     | 
    
         
            +
              glDisable(GL_FRAGMENT_PROGRAM_ARB)
         
     | 
| 
      
 324 
     | 
    
         
            +
              glDisable(GL_VERTEX_PROGRAM_ARB)
         
     | 
| 
      
 325 
     | 
    
         
            +
              endBench($teapotBench)
         
     | 
| 
      
 326 
     | 
    
         
            +
             
     | 
| 
      
 327 
     | 
    
         
            +
              # Double-buffer and done
         
     | 
| 
      
 328 
     | 
    
         
            +
              glutSwapBuffers()
         
     | 
| 
      
 329 
     | 
    
         
            +
              endBench($frameBench)
         
     | 
| 
      
 330 
     | 
    
         
            +
            end
         
     | 
| 
      
 331 
     | 
    
         
            +
             
     | 
| 
      
 332 
     | 
    
         
            +
            # Keyboard handler
         
     | 
| 
      
 333 
     | 
    
         
            +
            keyPressed = lambda do |key,x,y|
         
     | 
| 
      
 334 
     | 
    
         
            +
              term()
         
     | 
| 
      
 335 
     | 
    
         
            +
            end
         
     | 
| 
      
 336 
     | 
    
         
            +
             
     | 
| 
      
 337 
     | 
    
         
            +
             
     | 
| 
      
 338 
     | 
    
         
            +
             
     | 
| 
      
 339 
     | 
    
         
            +
            # Main app
         
     | 
| 
      
 340 
     | 
    
         
            +
             
     | 
| 
      
 341 
     | 
    
         
            +
            glutInit()
         
     | 
| 
      
 342 
     | 
    
         
            +
            glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA)
         
     | 
| 
      
 343 
     | 
    
         
            +
            glutInitWindowSize($windowWidth,$windowHeight)
         
     | 
| 
      
 344 
     | 
    
         
            +
             
     | 
| 
      
 345 
     | 
    
         
            +
            $idWindow = glutCreateWindow(PROGRAM)
         
     | 
| 
      
 346 
     | 
    
         
            +
             
     | 
| 
      
 347 
     | 
    
         
            +
            glutDisplayFunc(display)
         
     | 
| 
      
 348 
     | 
    
         
            +
            glutIdleFunc(display)
         
     | 
| 
      
 349 
     | 
    
         
            +
            #glutReshapeFunc(resizeScene)
         
     | 
| 
      
 350 
     | 
    
         
            +
            glutKeyboardFunc(keyPressed)
         
     | 
| 
      
 351 
     | 
    
         
            +
             
     | 
| 
      
 352 
     | 
    
         
            +
            init()
         
     | 
| 
      
 353 
     | 
    
         
            +
            startBench($appBench)
         
     | 
| 
      
 354 
     | 
    
         
            +
            glutMainLoop()
         
     | 
| 
      
 355 
     | 
    
         
            +
            exit(0)
         
     | 
| 
      
 356 
     | 
    
         
            +
             
     |