ruby-opengl 0.60.0-i386-mswin32
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- data/MIT-LICENSE +18 -0
- data/README.txt +47 -0
- data/doc/build_install.txt +122 -0
- data/doc/history.txt +66 -0
- data/doc/requirements_and_design.txt +117 -0
- data/doc/roadmap.txt +28 -0
- data/doc/scientific_use.txt +35 -0
- data/doc/thanks.txt +29 -0
- data/doc/tutorial.txt +469 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/lib/gl.so +0 -0
- data/lib/glu.so +0 -0
- data/lib/glut.so +0 -0
- data/lib/opengl.rb +84 -0
- metadata +132 -0
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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#
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# Showcase for anisotropic texture filtering
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#
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require 'opengl'
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include Gl,Glu,Glut
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# extend Array class with new function
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class Array
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def rotate!
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self << self.shift
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end
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end
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class App
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@@filters = [[GL_NEAREST,"None"],[GL_LINEAR_MIPMAP_NEAREST,"Bilinear"],[GL_LINEAR_MIPMAP_LINEAR,"Trilinear"]]
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@@anisotropy = [1,2,4,8,16,32]
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@@color_tint = ["Off","On"]
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def checker_texture(size,divide,color_a,color_b)
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strip_a = color_a * (size/divide)
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strip_b = color_b * (size/divide)
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line_strip_a = (strip_a + strip_b) * (size/2)
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line_strip_b = (strip_b + strip_a) * (size/2)
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(line_strip_a + line_strip_b) * (divide/2)
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end
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def printGlutBitmapFont(string, font, x,y, r,g,b)
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glDisable(GL_TEXTURE_2D)
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glColor3f(r, g, b)
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glRasterPos2i(x, y)
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string.each_byte do |x|
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glutBitmapCharacter(font, x)
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end
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end
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def ortho(w,h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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gluOrtho2D(0,w,0,h)
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glScalef(1,-1,1)
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glTranslatef(0,-h,0)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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end
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def persp(w,h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(90,w.to_f/h.to_f,1,100)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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end
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def reshape(w,h)
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@@w,@@h = w,h
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glViewport(0, 0, w, h)
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persp(w,h)
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end
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def initialize
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if (not Gl.is_available?("GL_EXT_texture_filter_anisotropic"))
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puts "This program needs GL_EXT_texture_filter_anisotropic extension"
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exit
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end
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@@w,@@h = glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)
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@t = glGenTextures(2)
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# default checkerboard texture
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glBindTexture(GL_TEXTURE_2D,@t[0])
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data = checker_texture(64,4,[1,1,1],[0,0,0])
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gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA,64,64,GL_RGB,GL_FLOAT,data.pack("f*"))
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# second texture with color tinted mipmaps
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glBindTexture(GL_TEXTURE_2D,@t[1])
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data = checker_texture(64,4,[1,1,1],[0,0,0])
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glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,64,64,0,GL_RGB,GL_FLOAT,data.pack("f*"))
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data = checker_texture(32,4,[1,0,0],[0,0,0])
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glTexImage2D(GL_TEXTURE_2D,1,GL_RGBA,32,32,0,GL_RGB,GL_FLOAT,data.pack("f*"))
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data = checker_texture(16,4,[0,1,0],[0,0,0])
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glTexImage2D(GL_TEXTURE_2D,2,GL_RGBA,16,16,0,GL_RGB,GL_FLOAT,data.pack("f*"))
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data = checker_texture(8,4,[0,0,1],[0,0,0])
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glTexImage2D(GL_TEXTURE_2D,3,GL_RGBA,8,8,0,GL_RGB,GL_FLOAT,data.pack("f*"))
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data = checker_texture(4,4,[1,1,0],[0,0,0])
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glTexImage2D(GL_TEXTURE_2D,4,GL_RGBA,4,4,0,GL_RGB,GL_FLOAT,data.pack("f*"))
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data = checker_texture(2,2,[1,0,1],[0,0,0])
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glTexImage2D(GL_TEXTURE_2D,5,GL_RGBA,2,2,0,GL_RGB,GL_FLOAT,data.pack("f*"))
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data = [0.5,0.5,0.5] # single pixel texture, just average it
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glTexImage2D(GL_TEXTURE_2D,6,GL_RGBA,1,1,0,GL_RGB,GL_FLOAT,data.pack("f*"))
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end
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def display_text
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ortho(@@w,@@h)
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printGlutBitmapFont("Texture Filtering ('f'): #{@@filters[0][1]}", GLUT_BITMAP_9_BY_15, 20, 20, 1.0, 1.0, 1.0)
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printGlutBitmapFont("Anisotropy factor ('a'): #{@@anisotropy[0]}x", GLUT_BITMAP_9_BY_15, 20, 40, 1.0, 1.0, 1.0)
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printGlutBitmapFont("Colored Mipmaps ('c'): #{@@color_tint[0]}", GLUT_BITMAP_9_BY_15, 20, 60, 1.0, 1.0, 1.0)
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persp(@@w,@@h)
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end
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def display_plane()
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glEnable(GL_TEXTURE_2D)
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t_repeat = 16
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# x,y,z,u,v
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quad = [[-4,-1,1, 0,t_repeat],[4,-1,1, t_repeat,t_repeat],[4,1,-8, t_repeat,0],[-4,1,-8, 0,0]]
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glBegin(GL_QUADS)
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quad.each do |v|
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glTexCoord2f(v[3],v[4])
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glVertex3f(v[0],v[1],v[2])
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end
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glEnd()
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glDisable(GL_TEXTURE_2D)
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end
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def display
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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persp(@@w,@@h)
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# move back from scene
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glTranslatef(0,0,-2)
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# set anisotropy
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,@@anisotropy[0])
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# set color tint
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if (@@color_tint[0] == "On")
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glBindTexture(GL_TEXTURE_2D,@t[1])
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else
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glBindTexture(GL_TEXTURE_2D,@t[0])
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end
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# set filters
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f = @@filters[0][0]
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,f)
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# draw scene
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display_plane()
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display_text()
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sleep(0.001) # microsleep to avoid consuming all CPU time
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glutSwapBuffers()
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end
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def idle
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glutPostRedisplay()
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end
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def keyboard(key,x,y)
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case (key)
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when ?f
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@@filters.rotate!
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when ?a
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max_anisotropy = glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
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begin @@anisotropy.rotate! end until @@anisotropy[0]<=max_anisotropy
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when ?c
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@@color_tint.rotate!
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when ?\e # Escape
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exit(0)
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end
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glutPostRedisplay()
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end
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end
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# main
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glutInit()
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glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE )
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glutInitWindowPosition(150,50)
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glutInitWindowSize(500,500)
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glutCreateWindow($0)
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app = App.new
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glutReshapeFunc(app.method(:reshape).to_proc)
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glutDisplayFunc(app.method(:display).to_proc)
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glutIdleFunc(app.method(:idle).to_proc)
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glutKeyboardFunc(app.method(:keyboard).to_proc)
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glutMainLoop()
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# ogl_bench v1.0 - Copyright 2007 - Graphcomp
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# Bob Free bfree@graphcomp.com
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# http://graphcomp.com/opengl
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# This program is freely distributable without licensing fees
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# and is provided without guarantee or warrantee expressed or
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# implied. This program is -not- in the public domain.
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#
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# Conversion to ruby by Jan Dvorak <jan.dvorak@kraxnet.cz>
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# Set up standard libs
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require 'opengl'
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include Gl,Glut
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# Set up constants
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PROGRAM = "OpenGL Benchmark - Ruby Bindings"
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CYCLES = 1000
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# Setup OpenGL Extensions
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# (Not needed)
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# Set up types
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class Bench
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attr_accessor :start,:secs
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def initialize
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@start = 0
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@secs = 0
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end
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end
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# Set up globals
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$appBench = Bench.new
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$frameBench = Bench.new
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$textureBench = Bench.new
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$teapotBench = Bench.new
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$now = 0
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$frames = 0
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$idWindow = 0
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$windowWidth = 512
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$windowHeight = 512
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$textureWidth = 128
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$textureHeight = 128
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$rotTeapotX = 0
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$rotTeapotY = 0
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$idTexture = 0
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$idFrameBuffer = 0
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$idRenderBuffer = 0
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$idVertexProg = 0
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$idFragProg = 0
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$incY = 0.5
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$rotY = 0.0
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# Start benchmark
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def startBench(pBench)
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pBench.start = Time.now
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# pBench.secs = 0.0
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end
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# Accumulate benchmark
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def endBench(pBench)
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$now = Time.now
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pBench.secs += $now - pBench.start
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end
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# Print benchmark
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def printBench
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if ($frames==0 || $appBench.secs==0 || $frameBench.secs==0 ||
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$textureBench.secs==0 || $teapotBench.secs==0)
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puts "No measurable time has elapsed"
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return
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end
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puts "FBO Texture Rendering FPS: #{$frames / $textureBench.secs}"
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puts "Teapot Shader FPS: #{$frames / $teapotBench.secs}"
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overhead = $frameBench.secs - ($textureBench.secs + $teapotBench.secs)
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puts "Frame overhead secs/frame: #{overhead / $frames}"
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overhead = $appBench.secs - $frameBench.secs
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puts "OS/GLUT overhead secs/frame: #{overhead / $frames}"
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puts "Overall FPS: #{$frames / $appBench.secs}"
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puts ""
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end
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# Error handling
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def error(errTitle, errMsg)
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puts "#{errTitle}: #{errMsg}"
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exit(0)
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end
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# Check OpenGL Version
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def checkVersion
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version = glGetString(GL_VERSION)
|
101
|
+
vendor = glGetString(GL_VENDOR)
|
102
|
+
renderer = glGetString(GL_RENDERER)
|
103
|
+
exts = glGetString(GL_EXTENSIONS)
|
104
|
+
|
105
|
+
puts PROGRAM
|
106
|
+
puts ""
|
107
|
+
puts "OpenGL: #{version}"
|
108
|
+
puts "Vendor: #{vendor}"
|
109
|
+
puts "Renderer: #{renderer}"
|
110
|
+
puts ""
|
111
|
+
|
112
|
+
if Gl.is_available?("GL_EXT_framebuffer_object") == false
|
113
|
+
error("Extension not available","EXT_framebuffer_object")
|
114
|
+
end
|
115
|
+
end
|
116
|
+
|
117
|
+
# Load Extension Procs
|
118
|
+
def initExtensions
|
119
|
+
# (Not needed)
|
120
|
+
end
|
121
|
+
|
122
|
+
# Initialize Vertex/Fragment Programs
|
123
|
+
def initProgs
|
124
|
+
# NOP Vertex shader
|
125
|
+
$vertexProg = <<-END_OF_PROGRAM
|
126
|
+
!!ARBvp1.0
|
127
|
+
TEMP vertexClip;
|
128
|
+
DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;
|
129
|
+
DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;
|
130
|
+
DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;
|
131
|
+
DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;
|
132
|
+
MOV result.position, vertexClip;
|
133
|
+
MOV result.color, vertex.color;
|
134
|
+
MOV result.texcoord[0], vertex.texcoord;
|
135
|
+
MOV result.texcoord[1], vertex.normal;
|
136
|
+
END
|
137
|
+
END_OF_PROGRAM
|
138
|
+
|
139
|
+
# Black Light Fragment shader
|
140
|
+
$fragProg = <<-END_OF_PROGRAM
|
141
|
+
!!ARBfp1.0
|
142
|
+
TEMP decal,color;
|
143
|
+
TEX decal, fragment.texcoord[0], texture[0], 2D;
|
144
|
+
MUL result.color, decal, fragment.texcoord[1];
|
145
|
+
END
|
146
|
+
END_OF_PROGRAM
|
147
|
+
|
148
|
+
$idVertexProg,$idFragProg = glGenProgramsARB(2)
|
149
|
+
|
150
|
+
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, $idVertexProg)
|
151
|
+
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $vertexProg)
|
152
|
+
|
153
|
+
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, $idFragProg)
|
154
|
+
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $fragProg)
|
155
|
+
end
|
156
|
+
|
157
|
+
# Terminate Vertex/Fragment Programs
|
158
|
+
def termProgs
|
159
|
+
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)
|
160
|
+
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0)
|
161
|
+
|
162
|
+
glDeleteProgramsARB([$idVertexProg,$idFragProg])
|
163
|
+
end
|
164
|
+
|
165
|
+
# FBO Status handler
|
166
|
+
def statusFBO
|
167
|
+
stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
|
168
|
+
return if (stat==0 || stat == GL_FRAMEBUFFER_COMPLETE_EXT)
|
169
|
+
printf("FBO status: %04X\n", stat)
|
170
|
+
exit(0)
|
171
|
+
end
|
172
|
+
|
173
|
+
# Initialize Framebuffers
|
174
|
+
def initFBO
|
175
|
+
$idTexture = glGenTextures(1)[0]
|
176
|
+
$idFrameBuffer = glGenFramebuffersEXT(1)[0]
|
177
|
+
$idRenderBuffer = glGenRenderbuffersEXT(1)[0]
|
178
|
+
|
179
|
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
|
180
|
+
glBindTexture(GL_TEXTURE_2D, $idTexture)
|
181
|
+
|
182
|
+
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, $textureWidth, $textureHeight,
|
183
|
+
0, GL_RGBA, GL_UNSIGNED_BYTE, nil)
|
184
|
+
|
185
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
|
186
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
|
187
|
+
|
188
|
+
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
189
|
+
GL_TEXTURE_2D, $idTexture, 0)
|
190
|
+
|
191
|
+
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, $idRenderBuffer)
|
192
|
+
|
193
|
+
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24,
|
194
|
+
$textureWidth, $textureHeight)
|
195
|
+
|
196
|
+
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
197
|
+
GL_RENDERBUFFER_EXT, $idRenderBuffer)
|
198
|
+
|
199
|
+
statusFBO()
|
200
|
+
end
|
201
|
+
|
202
|
+
# FBO texture renderer
|
203
|
+
def renderFBO
|
204
|
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
|
205
|
+
|
206
|
+
glLoadIdentity()
|
207
|
+
glTranslated(-0.75, -0.85, -2.5)
|
208
|
+
|
209
|
+
glRotated($rotTeapotX, 1.0, 0.0, 0.0)
|
210
|
+
$rotTeapotX += 0.5
|
211
|
+
|
212
|
+
glRotated($rotTeapotY, 0.0, 1.0, 0.0)
|
213
|
+
$rotTeapotY += 1.0
|
214
|
+
|
215
|
+
glClearColor(0, 0, 0, 0)
|
216
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
217
|
+
glColor3d(1.0, 1.0, 1.0)
|
218
|
+
|
219
|
+
glutWireTeapot(0.125)
|
220
|
+
|
221
|
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
|
222
|
+
end
|
223
|
+
|
224
|
+
# Terminate FBO objects
|
225
|
+
def termFBO
|
226
|
+
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)
|
227
|
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
|
228
|
+
glBindTexture(GL_TEXTURE_2D, 0)
|
229
|
+
|
230
|
+
glDeleteRenderbuffersEXT($idRenderBuffer)
|
231
|
+
glDeleteFramebuffersEXT($idFrameBuffer)
|
232
|
+
glDeleteTextures($idTexture)
|
233
|
+
end
|
234
|
+
|
235
|
+
# Resize Window
|
236
|
+
def resizeScene(width,height)
|
237
|
+
if (height==0)
|
238
|
+
height = 1
|
239
|
+
end
|
240
|
+
|
241
|
+
glViewport(0, 0, width, height)
|
242
|
+
|
243
|
+
glMatrixMode(GL_PROJECTION)
|
244
|
+
glLoadIdentity()
|
245
|
+
gluPerspective(45.0,width.to_f/height.to_f,0.1,100.0)
|
246
|
+
|
247
|
+
glMatrixMode(GL_MODELVIEW)
|
248
|
+
|
249
|
+
$windowWidth = width
|
250
|
+
$windowHeight = height
|
251
|
+
end
|
252
|
+
|
253
|
+
# Initialize OpenGL Environment
|
254
|
+
def init
|
255
|
+
checkVersion
|
256
|
+
initExtensions
|
257
|
+
|
258
|
+
resizeScene($windowWidth, $windowHeight)
|
259
|
+
|
260
|
+
initFBO
|
261
|
+
initProgs
|
262
|
+
end
|
263
|
+
|
264
|
+
# Terminate OpenGL Environment
|
265
|
+
def term
|
266
|
+
# Display benchmark
|
267
|
+
endBench($appBench)
|
268
|
+
printBench()
|
269
|
+
|
270
|
+
# Disable app
|
271
|
+
glutHideWindow()
|
272
|
+
glutKeyboardFunc(nil)
|
273
|
+
glutSpecialFunc(nil)
|
274
|
+
glutIdleFunc(nil)
|
275
|
+
glutReshapeFunc(nil)
|
276
|
+
|
277
|
+
# Release Framebuffers
|
278
|
+
termProgs()
|
279
|
+
termFBO()
|
280
|
+
|
281
|
+
# Now we can destroy window
|
282
|
+
glutDestroyWindow($idWindow)
|
283
|
+
exit(0)
|
284
|
+
end
|
285
|
+
|
286
|
+
# Frame handler
|
287
|
+
display = lambda do
|
288
|
+
# Run benchmark CYCLES times
|
289
|
+
$frames += 1
|
290
|
+
term() if ($frames > CYCLES)
|
291
|
+
startBench($frameBench)
|
292
|
+
|
293
|
+
# Render animated texture
|
294
|
+
startBench($textureBench)
|
295
|
+
renderFBO()
|
296
|
+
endBench($textureBench)
|
297
|
+
|
298
|
+
# Set up ModelView
|
299
|
+
glMatrixMode(GL_MODELVIEW)
|
300
|
+
glLoadIdentity()
|
301
|
+
glTranslatef(0.0,0.0,-5.0)
|
302
|
+
glRotated(0.0,1.0,0.0,0.0)
|
303
|
+
glRotated($rotY,0.0,1.0,0.0)
|
304
|
+
$rotY += $incY
|
305
|
+
|
306
|
+
# Set attributes
|
307
|
+
glEnable(GL_TEXTURE_2D)
|
308
|
+
glEnable(GL_DEPTH_TEST)
|
309
|
+
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL)
|
310
|
+
|
311
|
+
# Clear render buffer and set teapot color
|
312
|
+
glClearColor(0.2, 0.2, 0.2, 1.0)
|
313
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
314
|
+
glColor3d(0.9, 0.45, 0.0)
|
315
|
+
|
316
|
+
# Render the teapot using our shader
|
317
|
+
startBench($teapotBench)
|
318
|
+
glEnable(GL_VERTEX_PROGRAM_ARB)
|
319
|
+
glEnable(GL_FRAGMENT_PROGRAM_ARB)
|
320
|
+
|
321
|
+
glutSolidTeapot(1.0)
|
322
|
+
|
323
|
+
glDisable(GL_FRAGMENT_PROGRAM_ARB)
|
324
|
+
glDisable(GL_VERTEX_PROGRAM_ARB)
|
325
|
+
endBench($teapotBench)
|
326
|
+
|
327
|
+
# Double-buffer and done
|
328
|
+
glutSwapBuffers()
|
329
|
+
endBench($frameBench)
|
330
|
+
end
|
331
|
+
|
332
|
+
# Keyboard handler
|
333
|
+
keyPressed = lambda do |key,x,y|
|
334
|
+
term()
|
335
|
+
end
|
336
|
+
|
337
|
+
|
338
|
+
|
339
|
+
# Main app
|
340
|
+
|
341
|
+
glutInit()
|
342
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA)
|
343
|
+
glutInitWindowSize($windowWidth,$windowHeight)
|
344
|
+
|
345
|
+
$idWindow = glutCreateWindow(PROGRAM)
|
346
|
+
|
347
|
+
glutDisplayFunc(display)
|
348
|
+
glutIdleFunc(display)
|
349
|
+
#glutReshapeFunc(resizeScene)
|
350
|
+
glutKeyboardFunc(keyPressed)
|
351
|
+
|
352
|
+
init()
|
353
|
+
startBench($appBench)
|
354
|
+
glutMainLoop()
|
355
|
+
exit(0)
|
356
|
+
|