ruby-opengl 0.60.0-i386-mswin32
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- data/MIT-LICENSE +18 -0
- data/README.txt +47 -0
- data/doc/build_install.txt +122 -0
- data/doc/history.txt +66 -0
- data/doc/requirements_and_design.txt +117 -0
- data/doc/roadmap.txt +28 -0
- data/doc/scientific_use.txt +35 -0
- data/doc/thanks.txt +29 -0
- data/doc/tutorial.txt +469 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/lib/gl.so +0 -0
- data/lib/glu.so +0 -0
- data/lib/glut.so +0 -0
- data/lib/opengl.rb +84 -0
- metadata +132 -0
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#!/usr/bin/env ruby -rubygems
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# Name: nehe_lesson02.rb
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# Purpose: An implementation of NeHe's OpenGL Lesson #02
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# using ruby-opengl (http://nehe.gamedev.net/)
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#
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require "gl"
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require "glu"
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require "glut"
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require "mathn"
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# Add GL and GLUT namespaces in to make porting easier
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include Gl
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include Glu
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include Glut
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# Placeholder for the window object
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window = ""
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def init_gl_window(width = 640, height = 480)
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# Background color to black
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glClearColor(0.0, 0.0, 0.0, 0)
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# Enables clearing of depth buffer
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glClearDepth(1.0)
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# Set type of depth test
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glDepthFunc(GL_LEQUAL)
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# Enable depth testing
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glEnable(GL_DEPTH_TEST)
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# Enable smooth color shading
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glShadeModel(GL_SMOOTH)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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# Calculate aspect ratio of the window
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gluPerspective(45.0, width / height, 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW)
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draw_gl_scene
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end
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#reshape = Proc.new do |width, height|
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def reshape(width, height)
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height = 1 if height == 0
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# Reset current viewpoint and perspective transformation
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(45.0, width / height, 0.1, 100.0)
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end
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#draw_gl_scene = Proc.new do
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def draw_gl_scene
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# Clear the screen and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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# Reset the view
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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# Move left 1.5 units and into the screen 6.0 units
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glTranslatef(-1.5, 0.0, -6.0)
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# Draw a triangle
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glBegin(GL_POLYGON)
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glVertex3f( 0.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Move right 3 units
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glTranslatef(3.0, 0.0, 0.0)
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# Draw a rectangle
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glBegin(GL_QUADS)
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glVertex3f(-1.0, 1.0, 0.0)
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glVertex3f( 1.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Swap buffers for display
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glutSwapBuffers
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end
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# The idle function to handle
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def idle
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glutPostRedisplay
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end
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# Keyboard handler to exit when ESC is typed
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keyboard = lambda do |key, x, y|
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case(key)
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when ?\e
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glutDestroyWindow(window)
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exit(0)
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end
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glutPostRedisplay
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end
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# Initliaze our GLUT code
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glutInit;
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# Setup a double buffer, RGBA color, alpha components and depth buffer
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
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glutInitWindowSize(640, 480);
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glutInitWindowPosition(0, 0);
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window = glutCreateWindow("NeHe Lesson 02 - ruby-opengl version");
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glutDisplayFunc(method(:draw_gl_scene).to_proc);
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glutReshapeFunc(method(:reshape).to_proc);
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glutIdleFunc(method(:idle).to_proc);
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glutKeyboardFunc(keyboard);
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init_gl_window(640, 480)
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glutMainLoop();
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#!/usr/bin/env ruby -rubygems
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# Name: nehe_lesson03.rb
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# Purpose: An implementation of NeHe's OpenGL Lesson #03
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# using ruby-opengl (http://nehe.gamedev.net/)
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#
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require "gl"
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require "glu"
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require "glut"
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require "mathn"
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# Add GL and GLUT namespaces in to make porting easier
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include Gl
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include Glu
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include Glut
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# Placeholder for the window object
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window = ""
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def init_gl_window(width = 640, height = 480)
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# Background color to black
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glClearColor(0.0, 0.0, 0.0, 0)
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# Enables clearing of depth buffer
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glClearDepth(1.0)
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# Set type of depth test
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glDepthFunc(GL_LEQUAL)
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# Enable depth testing
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glEnable(GL_DEPTH_TEST)
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# Enable smooth color shading
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glShadeModel(GL_SMOOTH)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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# Calculate aspect ratio of the window
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gluPerspective(45.0, width / height, 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW)
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draw_gl_scene
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end
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#reshape = Proc.new do |width, height|
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def reshape(width, height)
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height = 1 if height == 0
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# Reset current viewpoint and perspective transformation
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(45.0, width / height, 0.1, 100.0)
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end
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#draw_gl_scene = Proc.new do
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def draw_gl_scene
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# Clear the screen and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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# Reset the view
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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# Move left 1.5 units and into the screen 6.0 units
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glTranslatef(-1.5, 0.0, -6.0)
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# Draw a triangle
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glBegin(GL_POLYGON)
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glColor3f(1.0, 0.0, 0.0)
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glVertex3f( 0.0, 1.0, 0.0)
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glColor3f(0.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glColor3f(0.0, 0.0, 1.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Move right 3 units
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glTranslatef(3.0, 0.0, 0.0)
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# Draw a rectangle
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# Set it to a blue color one time only
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glColor3f(0.5, 0.5, 1.0)
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glBegin(GL_QUADS)
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glVertex3f(-1.0, 1.0, 0.0)
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glVertex3f( 1.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
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glVertex3f(-1.0, -1.0, 0.0)
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glEnd
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# Swap buffers for display
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glutSwapBuffers
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end
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# The idle function to handle
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def idle
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glutPostRedisplay
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end
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# Keyboard handler to exit when ESC is typed
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keyboard = lambda do |key, x, y|
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case(key)
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when ?\e
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glutDestroyWindow(window)
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exit(0)
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end
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glutPostRedisplay
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end
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# Initliaze our GLUT code
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glutInit;
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# Setup a double buffer, RGBA color, alpha components and depth buffer
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
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glutInitWindowSize(640, 480);
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glutInitWindowPosition(0, 0);
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window = glutCreateWindow("NeHe Lesson 03 - ruby-opengl version");
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glutDisplayFunc(method(:draw_gl_scene).to_proc);
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glutReshapeFunc(method(:reshape).to_proc);
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glutIdleFunc(method(:idle).to_proc);
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glutKeyboardFunc(keyboard);
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init_gl_window(640, 480)
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glutMainLoop();
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#!/usr/bin/env ruby -rubygems
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# Name: nehe_lesson04.rb
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# Purpose: An implementation of NeHe's OpenGL Lesson #04
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# using ruby-opengl (http://nehe.gamedev.net/)
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#
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require "gl"
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require "glu"
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require "glut"
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require "mathn"
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# Add GL and GLUT namespaces in to make porting easier
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include Gl
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include Glu
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include Glut
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# Placeholder for the window object
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$window = ""
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# Angle for the triangle (Global)
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$triangle_angle = 0
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# Angle for the quadrilateral (Global)
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$quad_angle = 0
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def init_gl_window(width = 640, height = 480)
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# Background color to black
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glClearColor(0.0, 0.0, 0.0, 0)
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# Enables clearing of depth buffer
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glClearDepth(1.0)
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# Set type of depth test
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glDepthFunc(GL_LEQUAL)
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# Enable depth testing
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glEnable(GL_DEPTH_TEST)
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# Enable smooth color shading
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glShadeModel(GL_SMOOTH)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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# Calculate aspect ratio of the window
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gluPerspective(45.0, width / height, 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW)
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draw_gl_scene
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end
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#reshape = Proc.new do |width, height|
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def reshape(width, height)
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height = 1 if height == 0
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# Reset current viewpoint and perspective transformation
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(45.0, width / height, 0.1, 100.0)
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end
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#draw_gl_scene = Proc.new do
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def draw_gl_scene
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# Clear the screen and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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# Reset the view
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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# Move left 1.5 units and into the screen 6.0 units
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glTranslatef(-1.5, 0.0, -6.0)
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# Rotate the triangle on the Y-axis
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glRotatef($triangle_angle, 0.0, 1.0, 0.0)
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# Draw a triangle
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glBegin(GL_POLYGON)
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glColor3f(1.0, 0.0, 0.0)
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glVertex3f( 0.0, 1.0, 0.0)
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glColor3f(0.0, 1.0, 0.0)
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glVertex3f( 1.0, -1.0, 0.0)
|
79
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+
glColor3f(0.0, 0.0, 1.0)
|
80
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+
glVertex3f(-1.0, -1.0, 0.0)
|
81
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+
glEnd
|
82
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+
|
83
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+
# Move right 3 units
|
84
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+
glLoadIdentity
|
85
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+
glTranslatef(1.5, 0.0, -6.0)
|
86
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+
|
87
|
+
# Draw a quadrilateral
|
88
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+
# Rotate the quad on the X-axis
|
89
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+
glRotatef($quad_angle, 1.0, 0.0, 0.0)
|
90
|
+
# Set it to a blue color one time only
|
91
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+
glColor3f(0.5, 0.5, 1.0)
|
92
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+
glBegin(GL_QUADS)
|
93
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+
glVertex3f(-1.0, 1.0, 0.0)
|
94
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+
glVertex3f( 1.0, 1.0, 0.0)
|
95
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+
glVertex3f( 1.0, -1.0, 0.0)
|
96
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+
glVertex3f(-1.0, -1.0, 0.0)
|
97
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+
glEnd
|
98
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+
|
99
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+
$triangle_angle += 0.2
|
100
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+
$quad_angle -= 0.15
|
101
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+
# Swap buffers for display
|
102
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+
glutSwapBuffers
|
103
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+
end
|
104
|
+
|
105
|
+
# The idle function to handle
|
106
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+
def idle
|
107
|
+
glutPostRedisplay
|
108
|
+
end
|
109
|
+
|
110
|
+
# Keyboard handler to exit when ESC is typed
|
111
|
+
keyboard = lambda do |key, x, y|
|
112
|
+
case(key)
|
113
|
+
when ?\e
|
114
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+
glutDestroyWindow($window)
|
115
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+
exit(0)
|
116
|
+
end
|
117
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+
glutPostRedisplay
|
118
|
+
end
|
119
|
+
|
120
|
+
|
121
|
+
# Initliaze our GLUT code
|
122
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+
glutInit;
|
123
|
+
# Setup a double buffer, RGBA color, alpha components and depth buffer
|
124
|
+
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
|
125
|
+
glutInitWindowSize(640, 480);
|
126
|
+
glutInitWindowPosition(0, 0);
|
127
|
+
$window = glutCreateWindow("NeHe Lesson 04 - ruby-opengl version");
|
128
|
+
glutDisplayFunc(method(:draw_gl_scene).to_proc);
|
129
|
+
glutReshapeFunc(method(:reshape).to_proc);
|
130
|
+
glutIdleFunc(method(:idle).to_proc);
|
131
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+
glutKeyboardFunc(keyboard);
|
132
|
+
init_gl_window(640, 480)
|
133
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+
glutMainLoop();
|
@@ -0,0 +1,186 @@
|
|
1
|
+
#!/usr/bin/env ruby -rubygems
|
2
|
+
# Name: nehe_lesson05.rb
|
3
|
+
# Purpose: An implementation of NeHe's OpenGL Lesson #05
|
4
|
+
# using ruby-opengl (http://nehe.gamedev.net/)
|
5
|
+
#
|
6
|
+
|
7
|
+
require "gl"
|
8
|
+
require "glu"
|
9
|
+
require "glut"
|
10
|
+
require "mathn"
|
11
|
+
|
12
|
+
# Add GL and GLUT namespaces in to make porting easier
|
13
|
+
include Gl
|
14
|
+
include Glu
|
15
|
+
include Glut
|
16
|
+
|
17
|
+
# Placeholder for the window object
|
18
|
+
$window = ""
|
19
|
+
# Angle for the triangle (Global)
|
20
|
+
$pyramid_angle = 0
|
21
|
+
# Angle for the quadrilateral (Global)
|
22
|
+
$cube_angle = 0
|
23
|
+
|
24
|
+
def init_gl_window(width = 640, height = 480)
|
25
|
+
# Background color to black
|
26
|
+
glClearColor(0.0, 0.0, 0.0, 0)
|
27
|
+
# Enables clearing of depth buffer
|
28
|
+
glClearDepth(1.0)
|
29
|
+
# Set type of depth test
|
30
|
+
glDepthFunc(GL_LEQUAL)
|
31
|
+
# Enable depth testing
|
32
|
+
glEnable(GL_DEPTH_TEST)
|
33
|
+
# Enable smooth color shading
|
34
|
+
glShadeModel(GL_SMOOTH)
|
35
|
+
|
36
|
+
glMatrixMode(GL_PROJECTION)
|
37
|
+
glLoadIdentity
|
38
|
+
# Calculate aspect ratio of the window
|
39
|
+
gluPerspective(45.0, width / height, 0.1, 100.0)
|
40
|
+
|
41
|
+
glMatrixMode(GL_MODELVIEW)
|
42
|
+
|
43
|
+
draw_gl_scene
|
44
|
+
end
|
45
|
+
|
46
|
+
#reshape = Proc.new do |width, height|
|
47
|
+
def reshape(width, height)
|
48
|
+
height = 1 if height == 0
|
49
|
+
|
50
|
+
# Reset current viewpoint and perspective transformation
|
51
|
+
glViewport(0, 0, width, height)
|
52
|
+
|
53
|
+
glMatrixMode(GL_PROJECTION)
|
54
|
+
glLoadIdentity
|
55
|
+
|
56
|
+
gluPerspective(45.0, width / height, 0.1, 100.0)
|
57
|
+
end
|
58
|
+
|
59
|
+
#draw_gl_scene = Proc.new do
|
60
|
+
def draw_gl_scene
|
61
|
+
# Clear the screen and depth buffer
|
62
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
63
|
+
|
64
|
+
# Reset the view
|
65
|
+
glMatrixMode(GL_MODELVIEW)
|
66
|
+
glLoadIdentity
|
67
|
+
|
68
|
+
# Move left 1.5 units and into the screen 6.0 units
|
69
|
+
glTranslatef(-1.5, 0.0, -6.0)
|
70
|
+
|
71
|
+
# Rotate the pyramid on the Y-axis
|
72
|
+
glRotatef($pyramid_angle, 0.0, 1.0, 0.0)
|
73
|
+
# Draw a pyramid
|
74
|
+
glBegin(GL_POLYGON)
|
75
|
+
# Draw front side of pyramid
|
76
|
+
glColor3f(1.0, 0.0, 0.0)
|
77
|
+
glVertex3f( 0.0, 1.0, 0.0)
|
78
|
+
glColor3f(0.0, 1.0, 0.0)
|
79
|
+
glVertex3f(-1.0, -1.0, 1.0)
|
80
|
+
glColor3f(0.0, 0.0, 1.0)
|
81
|
+
glVertex3f(1.0, -1.0, 1.0)
|
82
|
+
# Draw right side of pyramid
|
83
|
+
glColor3f(1.0, 0.0, 0.0)
|
84
|
+
glVertex3f( 0.0, 1.0, 0.0)
|
85
|
+
glColor3f(0.0, 0.0, 1.0)
|
86
|
+
glVertex3f( 1.0, -1.0, 1.0)
|
87
|
+
glColor3f(0.0, 1.0, 0.0)
|
88
|
+
glVertex3f(1.0, -1.0, -1.0)
|
89
|
+
# Draw back side of pyramid
|
90
|
+
glColor3f(1.0, 0.0, 0.0)
|
91
|
+
glVertex3f( 0.0, 1.0, 0.0)
|
92
|
+
glColor3f(0.0, 0.0, 1.0)
|
93
|
+
glVertex3f(1.0, -1.0, -1.0)
|
94
|
+
glColor3f(0.0, 1.0, 0.0)
|
95
|
+
glVertex3f(-1.0, -1.0, -1.0)
|
96
|
+
# Draw left side of pyramid
|
97
|
+
glColor3f(1.0, 0.0, 0.0)
|
98
|
+
glVertex3f( 0.0, 1.0, 0.0)
|
99
|
+
glColor3f(0.0, 0.0, 1.0)
|
100
|
+
glVertex3f(-1.0, -1.0, -1.0)
|
101
|
+
glColor3f(0.0, 1.0, 0.0)
|
102
|
+
glVertex3f(-1.0, -1.0, 1.0)
|
103
|
+
glEnd
|
104
|
+
|
105
|
+
glLoadIdentity
|
106
|
+
# Move right 3 units
|
107
|
+
glTranslatef(1.5, 0.0, -7.0)
|
108
|
+
|
109
|
+
# Draw a cube
|
110
|
+
# Rotate the cube on the X, Y and Z axis
|
111
|
+
glRotatef($cube_angle, 1.0, 1.0, 1.0)
|
112
|
+
# Set it to a blue color one time only
|
113
|
+
glBegin(GL_QUADS)
|
114
|
+
# Draw the top side in green
|
115
|
+
glColor3f(0.0, 1.0, 0.0)
|
116
|
+
glVertex3f( 1.0, 1.0, -1.0)
|
117
|
+
glVertex3f(-1.0, 1.0, -1.0)
|
118
|
+
glVertex3f(-1.0, 1.0, 1.0)
|
119
|
+
glVertex3f( 1.0, 1.0, 1.0)
|
120
|
+
# Draw the bottom side in orange
|
121
|
+
glColor3f(1.0, 0.5, 0.0)
|
122
|
+
glVertex3f( 1.0, -1.0, 1.0)
|
123
|
+
glVertex3f(-1.0, -1.0, 1.0)
|
124
|
+
glVertex3f(-1.0, -1.0, -1.0)
|
125
|
+
glVertex3f( 1.0, -1.0, -1.0)
|
126
|
+
# Draw the front side in red
|
127
|
+
glColor3f(1.0, 0.0, 0.0)
|
128
|
+
glVertex3f( 1.0, 1.0, 1.0)
|
129
|
+
glVertex3f(-1.0, 1.0, 1.0)
|
130
|
+
glVertex3f(-1.0, -1.0, 1.0)
|
131
|
+
glVertex3f( 1.0, -1.0, 1.0)
|
132
|
+
# Draw the back side in yellow
|
133
|
+
glColor3f(1.0, 1.0, 0.0)
|
134
|
+
glVertex3f( 1.0, -1.0, -1.0)
|
135
|
+
glVertex3f(-1.0, -1.0, -1.0)
|
136
|
+
glVertex3f(-1.0, 1.0, -1.0)
|
137
|
+
glVertex3f( 1.0, 1.0, -1.0)
|
138
|
+
# Draw the left side in blue
|
139
|
+
glColor3f(0.0, 0.0, 1.0)
|
140
|
+
glVertex3f(-1.0, 1.0, 1.0)
|
141
|
+
glVertex3f(-1.0, 1.0, -1.0)
|
142
|
+
glVertex3f(-1.0, -1.0, -1.0)
|
143
|
+
glVertex3f(-1.0, -1.0, 1.0)
|
144
|
+
# Draw the right side in violet
|
145
|
+
glColor3f(1.0, 0.0, 1.0)
|
146
|
+
glVertex3f( 1.0, 1.0, -1.0)
|
147
|
+
glVertex3f( 1.0, 1.0, 1.0)
|
148
|
+
glVertex3f( 1.0, -1.0, 1.0)
|
149
|
+
glVertex3f( 1.0, -1.0, -1.0)
|
150
|
+
glEnd
|
151
|
+
|
152
|
+
$pyramid_angle += 0.2
|
153
|
+
$cube_angle -= 0.15
|
154
|
+
# Swap buffers for display
|
155
|
+
glutSwapBuffers
|
156
|
+
end
|
157
|
+
|
158
|
+
# The idle function to handle
|
159
|
+
def idle
|
160
|
+
glutPostRedisplay
|
161
|
+
end
|
162
|
+
|
163
|
+
# Keyboard handler to exit when ESC is typed
|
164
|
+
keyboard = lambda do |key, x, y|
|
165
|
+
case(key)
|
166
|
+
when ?\e
|
167
|
+
glutDestroyWindow($window)
|
168
|
+
exit(0)
|
169
|
+
end
|
170
|
+
glutPostRedisplay
|
171
|
+
end
|
172
|
+
|
173
|
+
|
174
|
+
# Initliaze our GLUT code
|
175
|
+
glutInit;
|
176
|
+
# Setup a double buffer, RGBA color, alpha components and depth buffer
|
177
|
+
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
|
178
|
+
glutInitWindowSize(640, 480);
|
179
|
+
glutInitWindowPosition(0, 0);
|
180
|
+
$window = glutCreateWindow("NeHe Lesson 05 - ruby-opengl version");
|
181
|
+
glutDisplayFunc(method(:draw_gl_scene).to_proc);
|
182
|
+
glutReshapeFunc(method(:reshape).to_proc);
|
183
|
+
glutIdleFunc(method(:idle).to_proc);
|
184
|
+
glutKeyboardFunc(keyboard);
|
185
|
+
init_gl_window(640, 480)
|
186
|
+
glutMainLoop();
|