ruby-opengl 0.60.0-i386-mswin32

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  1. data/MIT-LICENSE +18 -0
  2. data/README.txt +47 -0
  3. data/doc/build_install.txt +122 -0
  4. data/doc/history.txt +66 -0
  5. data/doc/requirements_and_design.txt +117 -0
  6. data/doc/roadmap.txt +28 -0
  7. data/doc/scientific_use.txt +35 -0
  8. data/doc/thanks.txt +29 -0
  9. data/doc/tutorial.txt +469 -0
  10. data/examples/NeHe/nehe_lesson02.rb +117 -0
  11. data/examples/NeHe/nehe_lesson03.rb +122 -0
  12. data/examples/NeHe/nehe_lesson04.rb +133 -0
  13. data/examples/NeHe/nehe_lesson05.rb +186 -0
  14. data/examples/NeHe/nehe_lesson36.rb +303 -0
  15. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  16. data/examples/OrangeBook/brick.frag +36 -0
  17. data/examples/OrangeBook/brick.rb +376 -0
  18. data/examples/OrangeBook/brick.vert +41 -0
  19. data/examples/OrangeBook/particle.frag +17 -0
  20. data/examples/OrangeBook/particle.rb +406 -0
  21. data/examples/OrangeBook/particle.vert +38 -0
  22. data/examples/README +16 -0
  23. data/examples/RedBook/aapoly.rb +142 -0
  24. data/examples/RedBook/aargb.rb +119 -0
  25. data/examples/RedBook/accanti.rb +162 -0
  26. data/examples/RedBook/accpersp.rb +215 -0
  27. data/examples/RedBook/alpha.rb +123 -0
  28. data/examples/RedBook/alpha3D.rb +158 -0
  29. data/examples/RedBook/bezcurve.rb +105 -0
  30. data/examples/RedBook/bezmesh.rb +137 -0
  31. data/examples/RedBook/checker.rb +124 -0
  32. data/examples/RedBook/clip.rb +95 -0
  33. data/examples/RedBook/colormat.rb +135 -0
  34. data/examples/RedBook/cube.rb +69 -0
  35. data/examples/RedBook/depthcue.rb +99 -0
  36. data/examples/RedBook/dof.rb +205 -0
  37. data/examples/RedBook/double.rb +105 -0
  38. data/examples/RedBook/drawf.rb +91 -0
  39. data/examples/RedBook/feedback.rb +145 -0
  40. data/examples/RedBook/fog.rb +167 -0
  41. data/examples/RedBook/font.rb +151 -0
  42. data/examples/RedBook/hello.rb +79 -0
  43. data/examples/RedBook/image.rb +137 -0
  44. data/examples/RedBook/jitter.rb +207 -0
  45. data/examples/RedBook/lines.rb +128 -0
  46. data/examples/RedBook/list.rb +111 -0
  47. data/examples/RedBook/material.rb +275 -0
  48. data/examples/RedBook/mipmap.rb +156 -0
  49. data/examples/RedBook/model.rb +113 -0
  50. data/examples/RedBook/movelight.rb +132 -0
  51. data/examples/RedBook/pickdepth.rb +179 -0
  52. data/examples/RedBook/planet.rb +108 -0
  53. data/examples/RedBook/quadric.rb +158 -0
  54. data/examples/RedBook/robot.rb +115 -0
  55. data/examples/RedBook/select.rb +196 -0
  56. data/examples/RedBook/smooth.rb +95 -0
  57. data/examples/RedBook/stencil.rb +163 -0
  58. data/examples/RedBook/stroke.rb +167 -0
  59. data/examples/RedBook/surface.rb +166 -0
  60. data/examples/RedBook/teaambient.rb +132 -0
  61. data/examples/RedBook/teapots.rb +182 -0
  62. data/examples/RedBook/tess.rb +183 -0
  63. data/examples/RedBook/texbind.rb +147 -0
  64. data/examples/RedBook/texgen.rb +169 -0
  65. data/examples/RedBook/texturesurf.rb +128 -0
  66. data/examples/RedBook/varray.rb +159 -0
  67. data/examples/RedBook/wrap.rb +148 -0
  68. data/examples/misc/OGLBench.rb +337 -0
  69. data/examples/misc/anisotropic.rb +194 -0
  70. data/examples/misc/fbo_test.rb +356 -0
  71. data/examples/misc/font-glut.rb +46 -0
  72. data/examples/misc/glfwtest.rb +30 -0
  73. data/examples/misc/plane.rb +161 -0
  74. data/examples/misc/readpixel.rb +65 -0
  75. data/examples/misc/sdltest.rb +34 -0
  76. data/examples/misc/trislam.rb +828 -0
  77. data/lib/gl.so +0 -0
  78. data/lib/glu.so +0 -0
  79. data/lib/glut.so +0 -0
  80. data/lib/opengl.rb +84 -0
  81. metadata +132 -0
data/MIT-LICENSE ADDED
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a
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+ copy of this software and associated documentation files (the "Software"),
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+ to deal in the Software without restriction, including without limitation
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+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ and/or sell copies of the Software, and to permit persons to whom the
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+ Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ DEALINGS IN THE SOFTWARE.
data/README.txt ADDED
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+ ruby-opengl
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+ ===========
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+
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+ [ruby-opengl][] consists of Ruby extension modules that are bindings for
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+ the [OpenGL][], GLU, and [GLUT][] libraries. It is intended to be a
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+ replacement for -- and uses the code from -- [Yoshi's ruby-opengl][].
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+
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+ It's licensed under the MIT license. Please see the included MIT-LICENSE
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+ file for the terms of the license.
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+
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+
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+ [ruby-opengl]: http://rubyforge.org/projects/ruby-opengl/
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+ [OpenGL]: http://www.opengl.org/
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+ [GLUT]: http://www.opengl.org/documentation/specs/glut/spec3/spec3.html
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+
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+
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+ [Yoshi's ruby-opengl]: http://www2.giganet.net/~yoshi/
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+
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+
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+ Current release: 0.60.0 (December 29, 2007)
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+ -----------------
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+ Changes in this release:
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+ * Automatic error checking for GL/GLU calls, enabled by default (see doc/tutorial)
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+ * Added support for many more OpenGL extensions
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+ * Support for Ruby 1.9.0+ (requires mkrf 0.2.3)
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+ * Ton of bugfixes.<br><br>
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+ <b>API Changes:</b>
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+ * Boolean functions/parameters was changed to ruby true/false instead of GL\_TRUE / GL\_FALSE, which remains for compatibility
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+ * glGet\* functions now returns x instead of [x] when returning only one value
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+ * Functions operating on packed strings (glTexture, gl\*Pointer etc.) now also accepts ruby arrays directly
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+ * Matrix handling functions now also accepts instances of Matrix class, or any class that can be converted to array
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+ * glUniform\*v and glUniformmatrix\*v now does not require 'count' parameter, they will calculate it from length of passed array
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+ * glCallLists needs type specifier (previously was forced to GL_BYTE)
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+ * On ruby 1.9, glut keyboard callback returns char ("x") instead of integer so using 'if key == ?x' works on both 1.8 and 1.9
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+
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+ Previous release: 0.50.0 (October 23, 2007)
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+ -----------------
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+ Changes in this release:
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+
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+ * GLU and GLUT cleanup, bugfixes, some missing functions added - version 3.7
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+ of GLUT API is now requirement (previously 3.0)
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+ * We added support for number of OpenGL extensions
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+ * Some new examples and code cleanup
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+ * Support for OpenGL 2.1 (that includes pixelpack/unpack buffer)
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+ * Some code refactoring to remove duplicity
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+ * Documentation update (still no API doc though)
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+ * Lots of bugfixes.
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+ Building ruby-opengl
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+ ====================
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+
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+ Pre-requisites
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+ --------------
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+
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+ General
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+ --------------
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+ * C compiler (not needed for binary install on Windows)
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+ * ruby 1.8.5+ or ruby 1.9.0+
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+ * rake
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+ * mkrf 0.2.0+ (0.2.3+ for ruby 1.9)
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+ * rubygems 0.9.1+
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+ * OpenGL headers for OpenGL version 1.1 or later (not needed for binary install on Windows)
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+ * GLUT 3.7+ or API-compatible implementation (freeglut,OpenGLUT)
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+
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+ Linux
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+ --------------
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+ On Ubuntu or Debian systems, aside from Ruby you'll need ruby and
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+ some extra ruby related packages:
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+
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+ * `ruby rdoc ri ruby1.8-dev`
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+
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+ For OpenGL related headers you'll need the following packages:
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+
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+ * `libgl1-mesa-dri libglu1-mesa freeglut3`
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+ * `libgl1-mesa-dev libglu1-mesa-dev freeglut3-dev`
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+
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+ On older Gentoo, Debian and Ubuntu, rubygems 0.9.0 will be installed by default
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+ in the packages. This version of rubygems is INCOMPATIBLE with ruby-opengl.
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+ You'll need to install rubygems 0.9.1+ from source.
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+
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+ On some distributions you may need 'xorg-dev' developer package.
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+
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+ Mac OS X
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+ --------------
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+ On OS X, you will need to install your own version of Ruby as the
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+ version that ships with OS X has known problems with properly building
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+ ruby-opengl bindings. You'll also need XCode for gcc and tools. Macports
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+ or fink should handle this cleanly.
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+
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+ * To compile under Mac OS X you MUST install your own version of Ruby
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+ as the version included with Tiger (1.8.2) has a broken rbconfig
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+ and will fail to build the project properly. Try either [MacPorts][],
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+ [Fink][], or [building your own from source][].
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+
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+ [Macports]: http://www.macports.org/
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+ [Fink]: http://finkproject.org/
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+ [building your own from source]: http://www.ruby-lang.org/en/downloads/
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+
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+ Windows
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+ --------------
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+ For manual build on Windows you need to have platform SDK and compiler that *must* match the one which was used for compiling ruby binary (for One-click ruby installer it is MSVC 6.0).
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+ You may also need 'glut.h' in SDK include directory, as the One-click ruby
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+ installer is missing it. You can copy the file from glut package at [glut homepage][].
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+ Alternatively, you can install the precompiled binary gem (see bellow).
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+
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+ <b>Important note:</b> If you are using the One-click installer version 1.8.6-25 or earlier,
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+ you must delete or rename files 'opengl.so' and 'glut.so' in
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+ C:/ruby/lib/ruby/site_ruby/1.8/i386-msvcrt
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+
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+ [glut homepage]: http://www.xmission.com/~nate/glut.html
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+
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+ Build and installation
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+ --------------
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+
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+ Installing from rubygems
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+ -------------------
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+
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+ ruby-opengl should support being installed via gems now. Just
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+ try 'gem install -y ruby-opengl' and it should pull down the gem
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+ and try to build the bindings for you automatically.
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+
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+ For windows there is also pre-built binary windows gem available
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+ (i386-mswin32) which is compatible with the ruby one-click installer and does not need
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+ compiler or other mentioned tools installed.
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+
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+ Manual Build instructions for all platforms (see above for platform-specific notes)
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+ ------------------
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+ 1. Make sure you have working ruby with rubygems installed
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+ and (if needed) appropriate developer packages (ruby-dev,ruby1.8-dev,...).
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+ 2. Make sure you have working C compiler
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+ 3. Install rake either from package or by running 'gem install rake'
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+ 4. Install mkrf (0.2.0+) either from package or by running 'gem install mkrf'
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+ 5. Make sure you have working OpenGL installation, this includes libGL,libGLU,
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+ glut and (if needed) appropriate -dev or -devel packages.
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+ 6. Run 'rake' at the top level of the project
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+ 7. (OPTIONAL) Run 'rake test' to run unit tests to verify it works properly
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+
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+ Installing manually built extensions
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+ ------------------
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+ 1. Run 'rake clean' to clean out the project
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+ 2. Run 'rake gem' to create source gem from project
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+ 3. Run 'gem install pkg/ruby-opengl-(version).gem' to compile and install the gem
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+ 4. Done.
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+
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+ Building binary gem (useful only for binary distribution of the project)
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+ ------------------
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+ 1. Run 'gem install gembuilder' to install the gembuilder package
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+ 2. Run 'rake clean' to clean out the project
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+ 3. Run 'rake gem' to build source gem
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+ 4. Run 'gembuilder pkg/ruby-opengl-(version).gem' to compile the binary gem
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+
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+
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+ Testing
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+ -----------------
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+
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+ To run unit tests:
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+
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+ $ rake test
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+
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+ Note that the tests have the adverse effect of testing the underlying OpenGL
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+ implementation, so depending on your GL provider,drivers or OS, the tests may
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+ fail, crash, or not run at all, without affecting your ability to use the
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+ bindings.
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+
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+ Running programs and examples
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+ -----------------
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+ To run a sample file, make sure the ruby-opengl gem is installed then:
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+
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+ $ cd examples
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+ $ ruby -rubygems plane.rb
data/doc/history.txt ADDED
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+ Project history
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+ ===============
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+
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+ The [original ruby-opengl](http://www2.giganet.net/~yoshi/) was written
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+ by Yoshi.
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+
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+ James A. desperately wanted to get the OpenGL Ruby bindings working on his Mac,
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+ but they wouldn't even compile on OSX. After a little bit of tweaking, he made
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+ his patched bindings available to the ruby community in a very informal manner.
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+
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+ John G. then wanted to clean it up and add some docs to it, and so started
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+ tweaking and put up a new site and made his changes available.
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+
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+ Then Peter M. came along and decided to try updating ruby-opengl using SWIG,
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+ as it seemed easier than doing everything by hand. Peter wrote the new code,
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+ John started the actual RubyForge project, put up a new site, and Peter
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+ committed the code.
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+
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+ Thu M. V. joined the project with a lot of energy, and the mailing list
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+ was showing a good bit of activity.
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+
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+ After some experience, we began to question whether SWIG was necessary/helpful
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+ for a project of this nature. The leaning was that people want to abandon
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+ SWIG and go back to maintaining the binding files by hand. Thu even provided
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+ a script to help with the manual coding that would be required without using
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+ SWIG.
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+
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+ The reasoning at the time was:
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+
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+ Pro-SWIG:
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+
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+ * Could use the .i files for another project, perhaps (OTOH, we couldn't
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+ use previous .i files on this project...)
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+
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+ * It's supposed to require less manual coding.
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+
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+ Con-SWIG:
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+
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+ * yet another tool to learn
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+
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+ * OpenGL isn't really all that big
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+
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+ * OpenGL doesn't change a lot
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+
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+ * A lot of boilerplate and overhead in the generated files because SWIG is
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+ a general tool.
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+
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+
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+ In September 2006, we stopped using SWIG. Thu and Peter began fine tuning
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+ Thu's original `utils/mkwrap.rb` script.
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+
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+ Development stalled in October 2006.
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+
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+ Development picked up again towards the end of 2006. After a long hiatus
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+ and getting a new release of mkrf out the door, version 0.33 (following the
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+ numbering of original Yoshi's bindings which stalled at 0.32) was released.
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+
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+ During first half of 2007, we added large portion of code, as well as number
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+ of unit tests, creating near-complete support for OpenGL 2.1.
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+ Support for MS Windows was also added during this time.
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+
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+ Version 0.40 was released in July 2007.
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+
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+ Version 0.50 was released in October 2007.
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+
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+ Version 0.60 was released in December 2007.
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+ Design
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+ ======
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+
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+ This document records the requirements, high-level design, and the
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+ specifications for the ruby-opengl project.
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+
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+ The content of this document was gleaned from the postings on the
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+ ruby-opengl-dev list and internal notes from John G., Peter M., Vo Minh Thu,
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+ and Robert K.
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+
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+
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+ Requirements
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+ ------------
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+
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+ * ruby-opengl is a Ruby extension library which wraps the OpenGL, GLU,
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+ and GLUT libraries.
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+
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+ * ruby-opengl shall provide three base modules: *BaseGL*, *BaseGLU*, and
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+ *BaseGLUT* (the "Base Modules").
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+
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+ Note: "BaseGL" etc. are not the names that appear in the code -- they are
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+ just handles so we can write about them in documents like this one.
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+
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+ * The Base Modules shall be separately loadable.
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+
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+ * BaseGL shall not depend on any of the other Ruby modules.
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+
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+ * BaseGLU shall depend on, at most, BaseGL.
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+
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+ * BaseGLUT shall depend on, at most, BaseGLU and BaseGL.
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+
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+ * Base Module syntax shall closely follow the standard C-syntax.
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+
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+ The syntax for a Ruby program that uses the base modules, shall closely
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+ follow the standard C-like syntax that OpenGL programmers are used to,
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+ and that most OpenGL examples are published in:
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+
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+ {{ruby}}
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+ require 'gl'
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+ Gl.glBegin( Gl::GL_POLYGON )
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+ Gl.glVertex2d( 0, 0 )
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+ Gl.glVertex2d( 0, 1 )
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+ Gl.glVertex2d( 1, 1 )
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+ Gl.glVertex2d( 1, 0 )
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+ Gl.glEnd
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+
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+ Or:
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+
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+ {{ruby}}
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+ require 'gl'
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+ include Gl
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+ glBegin( GL_POLYGON )
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+ glVertex2d( 0, 0 )
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+ glVertex2d( 0, 1 )
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+ glVertex2d( 1, 1 )
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+ glVertex2d( 1, 0 )
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+ glEnd
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+
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+ The rationale for adopting the C-like syntax is:
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+ * Makes it familiar to OpenGL programmers.
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+ * Removes the burden of learning OpenGL plus some Ruby-isms, just to
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+ get started.
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+ * Makes it easier to port OpenGL programs to/from ruby-opengl.
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+ * The current OpenGL documentation more naturally fits ruby-opengl.
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+ * Putting "gl", "glu" and "glut" in front of all the names (i.e.,
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+ following the C-like syntax) leaves common variable names open for
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+ the programmers (e.g., "vertex", "color" etc. are popular topics in
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+ 3D programming, so not robbing the ruby namespace of such valuable
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+ real-estate seems nice).
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+
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+
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+ * It shall be possible to check out the project from svn, compile and test
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+ on the following platforms: Mac OS X, GNU/Linux. MS Windows operating
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+ systems may also be supported in the future.
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+
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+ * The project will make a number of pre-compiled extensions available as gems.
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+
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+ * The project will supply source code and build scripts (via svn checkout)
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+ conducive to straightforward porting to other platforms.
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+
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+ * There shall be a test suite that exercises each call in each of the Base
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+ modules.
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+
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+ * All project documentation will be in Markdown format in files that end in
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+ `.txt`.
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+
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+ * The project will make some efforts to track versions of OpenGL.
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+
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+
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+ ### Things in the future
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+
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+ Once the base modules are implemented, there are several ideas on things to
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+ do next. This list is not really requirements, but a list of nice ideas to
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+ try:
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+
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+ * Provide wrappers for glBegin/glEnd, eg: polygon()...translates to
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+ glBegin(GL_POLYGON)....glEnd
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+
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+ * Untyped versions of the multi-typed gl functions: e.g., a single
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+ glVertex that examines its arguments and calls the appropriate
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+ glVertex{234}{fisdv} call in BaseGL.
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+
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+
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+
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+ Implementation
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+ --------------
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+
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+ Our plan is to continue on with Yoshi's original code, modified
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+ to use standard OpenGL-style constant and function names.
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+
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+
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+ ### Build environment ###
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+
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+ The build environment will use:
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+
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+ * use rake and mkrf.
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+ * minimize the number of additional tools required
data/doc/roadmap.txt ADDED
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+ Roadmap
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+ =======
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+
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+ * Write comprehensive API documentation
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+ * Create more example code
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+ * Add RMagick(ImageMagick) integration for easy image handling (textures,screenshots)
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+ * Support all pixelstore modes (currently forced to default values by
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+ any function getting/setting data affected by it)
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+
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+ Possible Features
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+ ========
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+ * Add **all** OpenGL extensions (some are obsolete or not really used or useful at all)
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+ * Add direct mapping on ruby types for vertex arrays, buffers and image data to allow high performance data operations from within ruby
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+ - this should be modeled after Perl's OpenGL::Array
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+ - Update: preliminary tests shows that performance-wise there is no need for it, as the Ruby interpreter overhead is currently larger than immediate-mode calls overhead, so any potential speed gains are in domain of 1-5%. It still may be good idea from usability perspective, although that would require more comprehensive design, not just simple wrapper.
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+ * Support for r/w VBO buffer mapping - gl(Un)MapBuffer (is it needed?)
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+
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ Scientific Use
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+ --------------
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+
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+ Though not directly related to ruby-opengl, this page contains a
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+ few tidbits of general info that might possibly be of interest to
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+ a number of users.
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+
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+ There are currently two bindings to the [GNU Scientific Library][1] (GSL):
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+
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+ * Yoshiki's Ruby/GSL (<http://rb-gsl.rubyforge.org/>) --
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+ Comes with an API reference. Also, I've been told that the API has been
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+ worked a bit to be more comfortable for Ruby programmers.
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+ * Arno's ruby-gsl (<http://ruby-gsl.sourceforge.net/>) --
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+ more of a straight wrapper around the C API.
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+
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+ [1]: http://www.gnu.org/software/gsl/
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+
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+ <a href="http://rubyforge.org/softwaremap/trove_list.php?form_cat=97">Browse Rubyforge</a>
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+ for more.
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+
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+
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+ Links
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+ -----
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+
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+ * <http://sciruby.codeforpeople.com/sr.cgi/FrontPage> -- SciRuby wiki.
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+ * <http://narray.rubyforge.org/> -- Numerical n-dimensional Array class.
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+ * <http://www.kitp.ucsb.edu/~paxton/tioga.html> -- Tioga. Create plots using
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+ Ruby and TeX.
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+
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
data/doc/thanks.txt ADDED
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+ Thank you
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+ ---------
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+
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+ Aside from big thank-you's to the core devs, special thanks also goes to:
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+
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+ * Bill Kelly -- provided some pilot code changing how users can call method and constant names.
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+ * Ilmari Heikkinen -- provided code for changing how users can call method and constant names.
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+ * James Adam -- Mac OS X fixes
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+ * Tony Hursh -- Mac OS X glut build tweak
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+ * Sean Long -- More Mac OS X fixes
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+ * John Gabriele -- Numerous fixes, documentation, and project support
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+ * Ronald Pijnacker -- Windows support and bugfixes
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+ * **Yoshi** -- providing ruby-opengl-0.32g from which to work off of.
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+
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>
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+ <br/>