rmxp_extractor 1.6 → 1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
  14. data/Data/Map003.rxdata +0 -0
  15. data/Data/Map004.rxdata +0 -0
  16. data/Data/Map005.rxdata +0 -0
  17. data/Data/Map006.rxdata +0 -0
  18. data/Data/Map007.rxdata +0 -0
  19. data/Data/Map008.rxdata +0 -0
  20. data/Data/Map009.rxdata +0 -0
  21. data/Data/Map010.rxdata +0 -0
  22. data/Data/Map011.rxdata +0 -0
  23. data/Data/Map012.rxdata +0 -0
  24. data/Data/Map013.rxdata +0 -0
  25. data/Data/Map014.rxdata +0 -0
  26. data/Data/Map015.rxdata +0 -0
  27. data/Data/Map016.rxdata +0 -0
  28. data/Data/Map017.rxdata +0 -0
  29. data/Data/Map018.rxdata +0 -0
  30. data/Data/Map019.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
  112. data/Data/Map101.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  207. data/Data/Map196.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,210 +0,0 @@
1
- # Displays desktop message boxes
2
- class Desktop_Message
3
- HORIZ_MARGIN = 8
4
- VERT_MARGIN = 8
5
- HEIGHT = 160
6
-
7
- #--------------------------------------------------------------------------
8
- # * Object Initialization
9
- #--------------------------------------------------------------------------
10
- def initialize
11
- @viewport = Viewport.new(0, 0, 640, 480)
12
- @sprite_bg = Sprite.new(@viewport)
13
- @sprite_bg.bitmap = RPG::Cache.picture('cg_desktop_messagebox') #Bitmap.new(640, 480)
14
- @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
15
- @sprite_text = Sprite.new(@viewport)
16
- @contents = Bitmap.new(640, HEIGHT)
17
- Language.register_text_sprite(self.class.name + "_contents", @contents)
18
- @sprite_text.bitmap = @contents
19
- @sprite_text.y = (480 - HEIGHT) / 2
20
- @sprite_bg.z = 0
21
- @sprite_text.z = 1
22
- @sprite_text.zoom_x = @sprite_text.zoom_y = 1
23
- @viewport.z = 9999
24
- @viewport.visible = false
25
-
26
- @sprite_bg.opacity = 0
27
- @sprite_text.opacity = 0
28
-
29
- # Animation flags
30
- @fade_in = false
31
- @fade_out = false
32
- end
33
- #--------------------------------------------------------------------------
34
- # * Dispose
35
- #--------------------------------------------------------------------------
36
- def dispose
37
- terminate_message
38
- $game_temp.message_window_showing = false
39
- @contents.dispose
40
- #@sprite_bg.dispose
41
- @sprite_text.dispose
42
- @viewport.dispose
43
- end
44
- #--------------------------------------------------------------------------
45
- # * Terminate Message
46
- #--------------------------------------------------------------------------
47
- def terminate_message
48
- # Call message callback
49
- if !@skip_message_proc && $game_temp.message_proc != nil
50
- $game_temp.message_proc.call
51
- $game_temp.message_proc = nil
52
- end
53
- $game_temp.message_desktop_text = nil
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Refresh: Load new message text and pre-process it
57
- #--------------------------------------------------------------------------
58
- def refresh
59
- # Initialize
60
- text = ''
61
- y = -1
62
- widths = []
63
-
64
- # Pre-process text
65
- text_raw = $game_temp.message_desktop_text.to_str
66
-
67
- # Substitute variables, actors, player name, newlines, etc
68
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
69
- $game_variables[$1.to_i]
70
- end
71
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
72
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
73
- end
74
- text_raw.gsub!("\\p", $game_oneshot.player_name)
75
- text_raw.gsub!("\\n", "\n")
76
- # Handle text-rendering escape sequences
77
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
78
- # Finally convert the backslash back
79
- text_raw.gsub!("\\\\", "\\")
80
-
81
- # Now split text into lines by measuring text metrics
82
- x = y = 0
83
- maxwidth = @contents.width - HORIZ_MARGIN * 2
84
- spacesize = @contents.text_size(' ')
85
- for i in text_raw.split(/ /)
86
- # Split each word around newlines
87
- newline = false
88
- for j in i.split("\n")
89
- # Handle newline
90
- if newline
91
- text << "\n"
92
- widths << x
93
- x = 0
94
- y += 1
95
- else
96
- newline = true
97
- end
98
-
99
- # Get width of this word and see if it goes out of bounds
100
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
101
- if x + width > maxwidth
102
- text << "\n"
103
- x = 0
104
- y += 1
105
- end
106
-
107
- # Append word to list
108
- if x == 0
109
- text << j
110
- else
111
- text << ' ' << j
112
- end
113
- x += width + spacesize.width
114
- end
115
- end
116
- widths << x if y < 4
117
-
118
- # Prepare renderer
119
- @contents.clear
120
- @contents.font.color = Color.new(44, 37, 54, 255)
121
- y_top = (HEIGHT - widths.length * 24) / 2
122
- x = (640 - widths[0]) / 2
123
- y = 0
124
-
125
- # Get 1 text character in c (loop until unable to get text)
126
- while ((c = text.slice!(/./m)) != nil)
127
- # \n
128
- if c == "\n"
129
- y += 1
130
- x = (640 - widths[y]) / 2
131
- next
132
- end
133
- # \c[n]
134
- if c == "\000"
135
- # Change text color
136
- text.sub!(/\[([0-9]+)\]/, "")
137
- color = $1.to_i
138
- if color >= 0 and color <= 7
139
- @contents.font.color = Window_Base.text_color(color)
140
- end
141
- # go to next text
142
- next
143
- end
144
- # Draw text
145
- @contents.draw_text(x+2, y_top + y * 24, 40, 24, c)
146
- # Add x to drawn text width
147
- x += @contents.text_size(c).width
148
- end
149
- Graphics.frame_reset
150
- end
151
- #--------------------------------------------------------------------------
152
- # * Frame Update
153
- #--------------------------------------------------------------------------
154
- def update
155
- # Handle fade-out effect
156
- if @fade_out
157
- @sprite_text.opacity -= 200
158
- @sprite_bg.opacity -= 200
159
- if @sprite_text.opacity <= 0
160
- @sprite_bg.opacity = 0
161
- @fade_out = false
162
- @viewport.visible = false
163
- $game_temp.message_window_showing = false
164
- end
165
- return
166
- end
167
-
168
- # Handle fade-in effect
169
- if @fade_in
170
- @sprite_text.opacity += 200
171
- @sprite_bg.opacity += 200
172
- if @sprite_text.opacity >= 255
173
- @sprite_bg.opacity = 255
174
- @fade_in = false
175
- $game_temp.message_window_showing = true
176
- end
177
- return
178
- end
179
-
180
- if visible
181
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
182
- terminate_message
183
- @fade_out = true
184
- end
185
- end
186
-
187
- # Message is over and should be hidden or advanced to next
188
- if $game_temp.message_desktop_text == nil
189
- @fade_out = true if @viewport.visible
190
- else
191
- if !@viewport.visible
192
- # Fade in
193
- refresh
194
- @viewport.visible = true
195
- @fade_in = true
196
- Audio.se_play("Audio/SE/pc_messagebox.wav", 90, 150)
197
- end
198
- end
199
-
200
- end
201
- #--------------------------------------------------------------------------
202
- # * Variables
203
- #--------------------------------------------------------------------------
204
- def visible
205
- @viewport.visible
206
- end
207
- def visible=(val)
208
- @viewport.visible = val
209
- end
210
- end
@@ -1,273 +0,0 @@
1
- # Displays doc message boxes
2
- class Doc_Message
3
- HORIZ_MARGIN = 8
4
- VERT_MARGIN = 8
5
-
6
- #--------------------------------------------------------------------------
7
- # * Object Initialization
8
- #--------------------------------------------------------------------------
9
- def initialize
10
- @viewport = Viewport.new(0, 0, 640, 480)
11
- @sprite_bg = Sprite.new(@viewport)
12
- @sprite_scroll_up = Sprite.new(@viewport)
13
- @sprite_scroll_down = Sprite.new(@viewport)
14
- if $game_switches[124] == true
15
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
16
- @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
17
- @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
18
- else
19
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
20
- @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
21
- @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
22
- end
23
- @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
24
- @sprite_bg.x = 120
25
- @sprite_bg.y = 24
26
- @sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
27
- @sprite_scroll_up.x = 524
28
- @sprite_scroll_up.y = 24
29
- @sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
30
- @sprite_scroll_down.x = 524
31
- @sprite_scroll_down.y = 424
32
- #@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
33
- @sprite_text = Sprite.new(@viewport)
34
- @contents = Bitmap.new(200, 216)
35
- Language.register_text_sprite(self.class.name + "_contents", @contents)
36
- @contents.font.size = 16
37
- @sprite_text.bitmap = @contents
38
- @sprite_text.x = 120
39
- @sprite_text.y = 24
40
- @sprite_bg.z = 0
41
- @sprite_text.z = 1
42
- @sprite_text.zoom_x = @sprite_text.zoom_y = 2
43
- @viewport.z = 9999
44
- @viewport.visible = false
45
-
46
- @sprite_bg.opacity = 0
47
- @sprite_text.opacity = 0
48
- @sprite_scroll_down.opacity = 0
49
- @sprite_scroll_up.opacity = 0
50
-
51
- @y_offset = 0
52
- @scroll_limit = 0
53
-
54
- # Animation flags
55
- @fade_in = false
56
- @fade_out = false
57
- end
58
- #--------------------------------------------------------------------------
59
- # * Dispose
60
- #--------------------------------------------------------------------------
61
- def dispose
62
- terminate_message
63
- $game_temp.message_window_showing = false
64
- @contents.dispose
65
- #@sprite_bg.dispose
66
- @sprite_text.dispose
67
- @viewport.dispose
68
- end
69
- #--------------------------------------------------------------------------
70
- # * Terminate Message
71
- #--------------------------------------------------------------------------
72
- def terminate_message
73
- # Call message callback
74
- if !@skip_message_proc && $game_temp.message_proc != nil
75
- $game_temp.message_proc.call
76
- $game_temp.message_proc = nil
77
- end
78
- $game_temp.message_doc_text = nil
79
- @y_offset = 0
80
- end
81
- #--------------------------------------------------------------------------
82
- # * Refresh: Load new message text and pre-process it
83
- #--------------------------------------------------------------------------
84
- def refresh
85
- # Initialize
86
- text = ''
87
- y = -1
88
-
89
- if $game_switches[124] == true
90
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
91
- else
92
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
93
- end
94
-
95
- # Pre-process text
96
- text_raw = $game_temp.message_doc_text.to_str
97
-
98
- # Substitute variables, actors, player name, newlines, etc
99
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
100
- $game_variables[$1.to_i]
101
- end
102
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
103
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
104
- end
105
- text_raw.gsub!("\\p", $game_oneshot.player_name)
106
- text_raw.gsub!("\\n", "\n")
107
- # Handle text-rendering escape sequences
108
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
109
- # Finally convert the backslash back
110
- text_raw.gsub!("\\\\", "\\")
111
-
112
- # Now split text into lines by measuring text metrics
113
- x = 0
114
- y = 1
115
- maxwidth = @contents.width - HORIZ_MARGIN * 2
116
- spacesize = @contents.text_size(' ')
117
- for i in text_raw.split(/ /)
118
- # Split each word around newlines
119
- newline = false
120
- for j in i.split("\n")
121
- # Handle newline
122
- if newline
123
- text << "\n"
124
- x = 0
125
- y += 1
126
- else
127
- newline = true
128
- end
129
-
130
- # Get width of this word and see if it goes out of bounds
131
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
132
- if x + width > maxwidth
133
- text << "\n"
134
- x = 0
135
- y += 1
136
- end
137
-
138
- # Append word to list
139
- if x == 0
140
- text << j
141
- else
142
- text << ' ' << j
143
- end
144
- x += width + spacesize.width
145
- end
146
- end
147
-
148
- @scroll_limit = 11 - y
149
- if @scroll_limit > 0
150
- @scroll_limit = 0
151
- end
152
-
153
- # Prepare renderer
154
- @contents.clear
155
- @contents.font.color = Color.new(100, 92, 255, 255)
156
- if $game_switches[124] == true
157
- @contents.font.color = Color.new(255, 92, 100, 255)
158
- end
159
- x = 0
160
- y = 1
161
-
162
- # Get 1 text character in c (loop until unable to get text)
163
- while ((c = text.slice!(/./m)) != nil)
164
- # \n
165
- if c == "\n"
166
- y += 1
167
- x = 0
168
- next
169
- end
170
- # \c[n]
171
- if c == "\000"
172
- # Change text color
173
- text.sub!(/\[([0-9]+)\]/, "")
174
- color = $1.to_i
175
- if color >= 0 and color <= 7
176
- @contents.font.color = Window_Base.text_color(color)
177
- end
178
- # go to next text
179
- next
180
- end
181
- # Draw text
182
- @contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
183
- # Add x to drawn text width
184
- x += @contents.text_size(c).width
185
- end
186
- Graphics.frame_reset
187
- end
188
- #--------------------------------------------------------------------------
189
- # * Frame Update
190
- #--------------------------------------------------------------------------
191
- def update
192
- # Handle fade-out effect
193
- if @fade_out
194
- @sprite_text.opacity -= 18
195
- @sprite_bg.opacity -= 22
196
- if @sprite_text.opacity <= 0
197
- @sprite_text.opacity = 0
198
- @sprite_bg.opacity = 0
199
- @fade_out = false
200
- @viewport.visible = false
201
- $game_temp.message_window_showing = false
202
- end
203
- end
204
-
205
- # Handle fade-in effect
206
- if @fade_in
207
- @sprite_text.opacity += 18
208
- @sprite_bg.opacity += 22
209
- if @sprite_text.opacity >= 180
210
- @sprite_text.opacity = 180
211
- @sprite_bg.opacity = 220
212
- @fade_in = false
213
- $game_temp.message_window_showing = true
214
- end
215
- end
216
-
217
- # set the scroll indicators to the opacity of the bg,
218
- # or 0 if they cannot scroll further
219
- if @y_offset < 0
220
- @sprite_scroll_up.opacity = @sprite_bg.opacity
221
- else
222
- @sprite_scroll_up.opacity = 0
223
- end
224
- if @y_offset > @scroll_limit
225
- @sprite_scroll_down.opacity = @sprite_bg.opacity
226
- else
227
- @sprite_scroll_down.opacity = 0
228
- end
229
-
230
- # don't perform control actions while fading msg box
231
- if @fade_in || @fade_out
232
- return
233
- end
234
-
235
- if visible
236
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
237
- terminate_message
238
- @fade_out = true
239
- end
240
- if Input.trigger?(Input::UP) && @y_offset < 0
241
- @y_offset += 1
242
- refresh()
243
- end
244
- if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
245
- @y_offset -= 1
246
- refresh()
247
- end
248
- end
249
-
250
- # Message is over and should be hidden or advanced to next
251
- if $game_temp.message_doc_text == nil
252
- @fade_out = true if @viewport.visible
253
- else
254
- if !@viewport.visible
255
- # Fade in
256
- refresh
257
- @viewport.visible = true
258
- @fade_in = true
259
- Audio.se_play("Audio/SE/page.wav", 100)
260
- end
261
- end
262
-
263
- end
264
- #--------------------------------------------------------------------------
265
- # * Variables
266
- #--------------------------------------------------------------------------
267
- def visible
268
- @viewport.visible
269
- end
270
- def visible=(val)
271
- @viewport.visible = val
272
- end
273
- end
data/Scripts/EdText.rb DELETED
@@ -1,50 +0,0 @@
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- module EdText
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- def self.blue_understand
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- self.msgbox(Oneshot::Msg::YESNO, tr("Do you understand what this means?"))
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- end
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-
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- def self.info(text)
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- # TODO tr text
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- self.msgbox(Oneshot::Msg::INFO, text)
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- end
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-
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- def self.yesno(text)
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- # TODO tr text
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- self.msgbox(Oneshot::Msg::YESNO, text)
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- end
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-
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- def self.err(text)
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- # TODO tr text
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- self.msgbox(Oneshot::Msg::ERR, text)
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- end
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-
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- def self.msgbox(type, text)
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- if Graphics.fullscreen
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- Graphics.fullscreen = false
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- $console = false
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- if Oneshot::OS == "macos"
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- sleep 0.65
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- else
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- sleep 0.2
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- end
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- Graphics.update
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- end
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- result = nil
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- # so here, we strip unescaped newlines from the untranslated text
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- # for the translator to find the right string. Then from the
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- # translated text, we replace escaped newlines with empty strings.
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- # yeah.
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- text = Language.tr(text.to_s.gsub(/\s*\n\s*/, " ").strip)
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- .to_s.gsub(/\s*\\n\s*/, "").strip
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- thread = Thread.new do
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- result = Oneshot.msgbox(type, text
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- .gsub("\\p", $game_oneshot.player_name) +
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- " " * 10)
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- # HACK: Fuck
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- end
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- while thread.alive?
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- Graphics.update
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- end
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- result
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- end
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- end