rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,307 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 6)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Battle Processing
11
- #--------------------------------------------------------------------------
12
- def command_301
13
- # If not invalid troops
14
- if $data_troops[@parameters[0]] != nil
15
- # Set battle abort flag
16
- $game_temp.battle_abort = true
17
- # Set battle calling flag
18
- $game_temp.battle_calling = true
19
- $game_temp.battle_troop_id = @parameters[0]
20
- $game_temp.battle_can_escape = @parameters[1]
21
- $game_temp.battle_can_lose = @parameters[2]
22
- # Set callback
23
- current_indent = @list[@index].indent
24
- $game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
25
- end
26
- # Advance index
27
- @index += 1
28
- # End
29
- return false
30
- end
31
- #--------------------------------------------------------------------------
32
- # * If Win
33
- #--------------------------------------------------------------------------
34
- def command_601
35
- # When battle results = win
36
- if @branch[@list[@index].indent] == 0
37
- # Delete branch data
38
- @branch.delete(@list[@index].indent)
39
- # Continue
40
- return true
41
- end
42
- # If it doesn't meet conditions: command skip
43
- return command_skip
44
- end
45
- #--------------------------------------------------------------------------
46
- # * If Escape
47
- #--------------------------------------------------------------------------
48
- def command_602
49
- # If battle results = escape
50
- if @branch[@list[@index].indent] == 1
51
- # Delete branch data
52
- @branch.delete(@list[@index].indent)
53
- # Continue
54
- return true
55
- end
56
- # If it doesn't meet conditions: command skip
57
- return command_skip
58
- end
59
- #--------------------------------------------------------------------------
60
- # * If Lose
61
- #--------------------------------------------------------------------------
62
- def command_603
63
- # If battle results = lose
64
- if @branch[@list[@index].indent] == 2
65
- # Delete branch data
66
- @branch.delete(@list[@index].indent)
67
- # Continue
68
- return true
69
- end
70
- # If it doesn't meet conditions: command skip
71
- return command_skip
72
- end
73
- #--------------------------------------------------------------------------
74
- # * Shop Processing
75
- #--------------------------------------------------------------------------
76
- def command_302
77
- # Set battle abort flag
78
- $game_temp.battle_abort = true
79
- # Set shop calling flag
80
- $game_temp.shop_calling = true
81
- # Set goods list on new item
82
- $game_temp.shop_goods = [@parameters]
83
- # Loop
84
- loop do
85
- # Advance index
86
- @index += 1
87
- # If next event command has shop on second line or after
88
- if @list[@index].code == 605
89
- # Add goods list to new item
90
- $game_temp.shop_goods.push(@list[@index].parameters)
91
- # If event command does not have shop on second line or after
92
- else
93
- # End
94
- return false
95
- end
96
- end
97
- end
98
- #--------------------------------------------------------------------------
99
- # * Name Input Processing
100
- #--------------------------------------------------------------------------
101
- def command_303
102
- # If not invalid actors
103
- if $data_actors[@parameters[0]] != nil
104
- # Set battle abort flag
105
- $game_temp.battle_abort = true
106
- # Set name input calling flag
107
- $game_temp.name_calling = true
108
- end
109
- # Advance index
110
- @index += 1
111
- # End
112
- return false
113
- end
114
- #--------------------------------------------------------------------------
115
- # * Change HP
116
- #--------------------------------------------------------------------------
117
- def command_311
118
- # Get operate value
119
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
120
- # Process with iterator
121
- iterate_actor(@parameters[0]) do |actor|
122
- # If HP are not 0
123
- if actor.hp > 0
124
- # Change HP (if death is not permitted, make HP 1)
125
- if @parameters[4] == false and actor.hp + value <= 0
126
- actor.hp = 1
127
- else
128
- actor.hp += value
129
- end
130
- end
131
- end
132
- # Determine game over
133
- $game_temp.gameover = $game_party.all_dead?
134
- # Continue
135
- return true
136
- end
137
- #--------------------------------------------------------------------------
138
- # * Change SP
139
- #--------------------------------------------------------------------------
140
- def command_312
141
- # Get operate value
142
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
143
- # Process with iterator
144
- iterate_actor(@parameters[0]) do |actor|
145
- # Change actor SP
146
- actor.sp += value
147
- end
148
- # Continue
149
- return true
150
- end
151
- #--------------------------------------------------------------------------
152
- # * Change State
153
- #--------------------------------------------------------------------------
154
- def command_313
155
- # Process with iterator
156
- iterate_actor(@parameters[0]) do |actor|
157
- # Change state
158
- if @parameters[1] == 0
159
- actor.add_state(@parameters[2])
160
- else
161
- actor.remove_state(@parameters[2])
162
- end
163
- end
164
- # Continue
165
- return true
166
- end
167
- #--------------------------------------------------------------------------
168
- # * Recover All
169
- #--------------------------------------------------------------------------
170
- def command_314
171
- # Process with iterator
172
- iterate_actor(@parameters[0]) do |actor|
173
- # Recover all for actor
174
- actor.recover_all
175
- end
176
- # Continue
177
- return true
178
- end
179
- #--------------------------------------------------------------------------
180
- # * Change EXP
181
- #--------------------------------------------------------------------------
182
- def command_315
183
- # Get operate value
184
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
185
- # Process with iterator
186
- iterate_actor(@parameters[0]) do |actor|
187
- # Change actor EXP
188
- actor.exp += value
189
- end
190
- # Continue
191
- return true
192
- end
193
- #--------------------------------------------------------------------------
194
- # * Change Level
195
- #--------------------------------------------------------------------------
196
- def command_316
197
- # Get operate value
198
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
199
- # Process with iterator
200
- iterate_actor(@parameters[0]) do |actor|
201
- # Change actor level
202
- actor.level += value
203
- end
204
- # Continue
205
- return true
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Change Parameters
209
- #--------------------------------------------------------------------------
210
- def command_317
211
- # Get operate value
212
- value = operate_value(@parameters[2], @parameters[3], @parameters[4])
213
- # Get actor
214
- actor = $game_actors[@parameters[0]]
215
- # Change parameters
216
- if actor != nil
217
- case @parameters[1]
218
- when 0 # MaxHP
219
- actor.maxhp += value
220
- when 1 # MaxSP
221
- actor.maxsp += value
222
- when 2 # strength
223
- actor.str += value
224
- when 3 # dexterity
225
- actor.dex += value
226
- when 4 # agility
227
- actor.agi += value
228
- when 5 # intelligence
229
- actor.int += value
230
- end
231
- end
232
- # Continue
233
- return true
234
- end
235
- #--------------------------------------------------------------------------
236
- # * Change Skills
237
- #--------------------------------------------------------------------------
238
- def command_318
239
- # Get actor
240
- actor = $game_actors[@parameters[0]]
241
- # Change skill
242
- if actor != nil
243
- if @parameters[1] == 0
244
- actor.learn_skill(@parameters[2])
245
- else
246
- actor.forget_skill(@parameters[2])
247
- end
248
- end
249
- # Continue
250
- return true
251
- end
252
- #--------------------------------------------------------------------------
253
- # * Change Equipment
254
- #--------------------------------------------------------------------------
255
- def command_319
256
- # Get actor
257
- actor = $game_actors[@parameters[0]]
258
- # Change Equipment
259
- if actor != nil
260
- actor.equip(@parameters[1], @parameters[2])
261
- end
262
- # Continue
263
- return true
264
- end
265
- #--------------------------------------------------------------------------
266
- # * Change Actor Name
267
- #--------------------------------------------------------------------------
268
- def command_320
269
- # Get actor
270
- actor = $game_actors[@parameters[0]]
271
- # Change name
272
- if actor != nil
273
- actor.name = @parameters[1]
274
- end
275
- # Continue
276
- return true
277
- end
278
- #--------------------------------------------------------------------------
279
- # * Change Actor Class
280
- #--------------------------------------------------------------------------
281
- def command_321
282
- # Get actor
283
- actor = $game_actors[@parameters[0]]
284
- # Change class
285
- if actor != nil
286
- actor.class_id = @parameters[1]
287
- end
288
- # Continue
289
- return true
290
- end
291
- #--------------------------------------------------------------------------
292
- # * Change Actor Graphic
293
- #--------------------------------------------------------------------------
294
- def command_322
295
- # Get actor
296
- actor = $game_actors[@parameters[0]]
297
- # Change graphic
298
- if actor != nil
299
- actor.set_graphic(@parameters[1], @parameters[2],
300
- @parameters[3], @parameters[4])
301
- end
302
- # Refresh player
303
- $game_player.refresh
304
- # Continue
305
- return true
306
- end
307
- end
@@ -1,282 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 7)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Change Enemy HP
11
- #--------------------------------------------------------------------------
12
- def command_331
13
- # Get operate value
14
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
15
- # Process with iterator
16
- iterate_enemy(@parameters[0]) do |enemy|
17
- # If HP is not 0
18
- if enemy.hp > 0
19
- # Change HP (if death is not permitted then change HP to 1)
20
- if @parameters[4] == false and enemy.hp + value <= 0
21
- enemy.hp = 1
22
- else
23
- enemy.hp += value
24
- end
25
- end
26
- end
27
- # Continue
28
- return true
29
- end
30
- #--------------------------------------------------------------------------
31
- # * Change Enemy SP
32
- #--------------------------------------------------------------------------
33
- def command_332
34
- # Get operate value
35
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
36
- # Process with iterator
37
- iterate_enemy(@parameters[0]) do |enemy|
38
- # Change SP
39
- enemy.sp += value
40
- end
41
- # Continue
42
- return true
43
- end
44
- #--------------------------------------------------------------------------
45
- # * Change Enemy State
46
- #--------------------------------------------------------------------------
47
- def command_333
48
- # Process with iterator
49
- iterate_enemy(@parameters[0]) do |enemy|
50
- # If [regard HP 0] state option is valid
51
- if $data_states[@parameters[2]].zero_hp
52
- # Clear immortal flag
53
- enemy.immortal = false
54
- end
55
- # Change
56
- if @parameters[1] == 0
57
- enemy.add_state(@parameters[2])
58
- else
59
- enemy.remove_state(@parameters[2])
60
- end
61
- end
62
- # Continue
63
- return true
64
- end
65
- #--------------------------------------------------------------------------
66
- # * Enemy Recover All
67
- #--------------------------------------------------------------------------
68
- def command_334
69
- # Process with iterator
70
- iterate_enemy(@parameters[0]) do |enemy|
71
- # Recover all
72
- enemy.recover_all
73
- end
74
- # Continue
75
- return true
76
- end
77
- #--------------------------------------------------------------------------
78
- # * Enemy Appearance
79
- #--------------------------------------------------------------------------
80
- def command_335
81
- # Get enemy
82
- enemy = $game_troop.enemies[@parameters[0]]
83
- # Clear hidden flag
84
- if enemy != nil
85
- enemy.hidden = false
86
- end
87
- # Continue
88
- return true
89
- end
90
- #--------------------------------------------------------------------------
91
- # * Enemy Transform
92
- #--------------------------------------------------------------------------
93
- def command_336
94
- # Get enemy
95
- enemy = $game_troop.enemies[@parameters[0]]
96
- # Transform processing
97
- if enemy != nil
98
- enemy.transform(@parameters[1])
99
- end
100
- # Continue
101
- return true
102
- end
103
- #--------------------------------------------------------------------------
104
- # * Show Battle Animation
105
- #--------------------------------------------------------------------------
106
- def command_337
107
- # Process with iterator
108
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
109
- # If battler exists
110
- if battler.exist?
111
- # Set animation ID
112
- battler.animation_id = @parameters[2]
113
- end
114
- end
115
- # Continue
116
- return true
117
- end
118
- #--------------------------------------------------------------------------
119
- # * Deal Damage
120
- #--------------------------------------------------------------------------
121
- def command_338
122
- # Get operate value
123
- value = operate_value(0, @parameters[2], @parameters[3])
124
- # Process with iterator
125
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
126
- # If battler exists
127
- if battler.exist?
128
- # Change HP
129
- battler.hp -= value
130
- # If in battle
131
- if $game_temp.in_battle
132
- # Set damage
133
- battler.damage = value
134
- battler.damage_pop = true
135
- end
136
- end
137
- end
138
- # Continue
139
- return true
140
- end
141
- #--------------------------------------------------------------------------
142
- # * Force Action
143
- #--------------------------------------------------------------------------
144
- def command_339
145
- # Ignore if not in battle
146
- unless $game_temp.in_battle
147
- return true
148
- end
149
- # Ignore if number of turns = 0
150
- if $game_temp.battle_turn == 0
151
- return true
152
- end
153
- # Process with iterator (For convenience, this process won't be repeated)
154
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
155
- # If battler exists
156
- if battler.exist?
157
- # Set action
158
- battler.current_action.kind = @parameters[2]
159
- if battler.current_action.kind == 0
160
- battler.current_action.basic = @parameters[3]
161
- else
162
- battler.current_action.skill_id = @parameters[3]
163
- end
164
- # Set action target
165
- if @parameters[4] == -2
166
- if battler.is_a?(Game_Enemy)
167
- battler.current_action.decide_last_target_for_enemy
168
- else
169
- battler.current_action.decide_last_target_for_actor
170
- end
171
- elsif @parameters[4] == -1
172
- if battler.is_a?(Game_Enemy)
173
- battler.current_action.decide_random_target_for_enemy
174
- else
175
- battler.current_action.decide_random_target_for_actor
176
- end
177
- elsif @parameters[4] >= 0
178
- battler.current_action.target_index = @parameters[4]
179
- end
180
- # Set force flag
181
- battler.current_action.forcing = true
182
- # If action is valid and [run now]
183
- if battler.current_action.valid? and @parameters[5] == 1
184
- # Set battler being forced into action
185
- $game_temp.forcing_battler = battler
186
- # Advance index
187
- @index += 1
188
- # End
189
- return false
190
- end
191
- end
192
- end
193
- # Continue
194
- return true
195
- end
196
- #--------------------------------------------------------------------------
197
- # * Abort Battle
198
- #--------------------------------------------------------------------------
199
- def command_340
200
- # Set battle abort flag
201
- $game_temp.battle_abort = true
202
- # Advance index
203
- @index += 1
204
- # End
205
- return false
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Call Menu Screen
209
- #--------------------------------------------------------------------------
210
- def command_351
211
- # Set battle abort flag
212
- $game_temp.battle_abort = true
213
- # Set menu calling flag
214
- $game_temp.menu_calling = true
215
- # Advance index
216
- @index += 1
217
- # End
218
- return false
219
- end
220
- #--------------------------------------------------------------------------
221
- # * Call Save Screen
222
- #--------------------------------------------------------------------------
223
- def command_352
224
- # Set battle abort flag
225
- $game_temp.battle_abort = true
226
- # Set save calling flag
227
- $game_temp.save_calling = true
228
- # Advance index
229
- @index += 1
230
- # End
231
- return false
232
- end
233
- #--------------------------------------------------------------------------
234
- # * Game Over
235
- #--------------------------------------------------------------------------
236
- def command_353
237
- # Set game over flag
238
- $game_temp.gameover = true
239
- # End
240
- return false
241
- end
242
- #--------------------------------------------------------------------------
243
- # * Return to Title Screen
244
- #--------------------------------------------------------------------------
245
- def command_354
246
- # Set return to title screen flag
247
- $game_temp.to_title = true
248
- # End
249
- return false
250
- end
251
- #--------------------------------------------------------------------------
252
- # * Script
253
- #--------------------------------------------------------------------------
254
- def command_355
255
- # Set first line to script
256
- script = @list[@index].parameters[0] + "\n"
257
- # Loop
258
- loop do
259
- # If next event command is second line of script or after
260
- if @list[@index+1].code == 655
261
- # Add second line or after to script
262
- script += @list[@index+1].parameters[0] + "\n"
263
- # If event command is not second line or after
264
- else
265
- # Abort loop
266
- break
267
- end
268
- # Advance index
269
- @index += 1
270
- end
271
- # Evaluation
272
- #result = eval(script)
273
- # If return value is false
274
- #if result == false
275
- # # End
276
- # return false
277
- #end
278
- # Continue
279
- eval(script)
280
- return true
281
- end
282
- end