rmxp_extractor 1.6 → 1.7
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
- data/Data/Map267.rxdata +0 -0
- data/Data/Map268.rxdata +0 -0
- data/Data/Map269.rxdata +0 -0
- data/Data/Map270.rxdata +0 -0
- data/Data/Map271.rxdata +0 -0
- data/Data/Map272.rxdata +0 -0
- data/Data/Map273.rxdata +0 -0
- data/Data/Map274.rxdata +0 -0
- data/Data/Map275.rxdata +0 -0
- data/Data/Map276.rxdata +0 -0
- data/Data/Map277.rxdata +0 -0
- data/Data/Map278.rxdata +0 -0
- data/Data/Map279.rxdata +0 -0
- data/Data/Map280.rxdata +0 -0
- data/Data/Map281.rxdata +0 -0
- data/Data/Map282.rxdata +0 -0
- data/Data/Map283.rxdata +0 -0
- data/Data/Map284.rxdata +0 -0
- data/Data/Map285.rxdata +0 -0
- data/Data/Map286.rxdata +0 -0
- data/Data/Map287.rxdata +0 -0
- data/Data/Map288.rxdata +0 -0
- data/Data/Map289.rxdata +0 -0
- data/Data/Map290.rxdata +0 -0
- data/Data/Map291.rxdata +0 -0
- data/Data/Map292.rxdata +0 -0
- data/Data/Map293.rxdata +0 -0
- data/Data/Map294.rxdata +0 -0
- data/Data/Map295.rxdata +0 -0
- data/Data/Map296.rxdata +0 -0
- data/Data/Map297.rxdata +0 -0
- data/Data/Map298.rxdata +0 -0
- data/Data/Map299.rxdata +0 -0
- data/Data/Map300.rxdata +0 -0
- data/Data/Map301.rxdata +0 -0
- data/Data/Map302.rxdata +0 -0
- data/Data/Map303.rxdata +0 -0
- data/Data/Map304.rxdata +0 -0
- data/Data/Map305.rxdata +0 -0
- data/Data/Map306.rxdata +0 -0
- data/Data/Map307.rxdata +0 -0
- data/Data/Map308.rxdata +0 -0
- data/Data/Map309.rxdata +0 -0
- data/Data/Map310.rxdata +0 -0
- data/Data/Map311.rxdata +0 -0
- data/Data/Map312.rxdata +0 -0
- data/Data/Map313.rxdata +0 -0
- data/Data/Map314.rxdata +0 -0
- data/Data/Map315.rxdata +0 -0
- data/Data/Map316.rxdata +0 -0
- data/Data/Map317.rxdata +0 -0
- data/Data/Map318.rxdata +0 -0
- data/Data/Map319.rxdata +0 -0
- data/Data/Map320.rxdata +0 -0
- data/Data/Map321.rxdata +0 -0
- data/Data/Map322.rxdata +0 -0
- data/Data/Map323.rxdata +0 -0
- data/Data/Map324.rxdata +0 -0
- data/Data/Map325.rxdata +0 -0
- data/Data/Map326.rxdata +0 -0
- data/Data/Map327.rxdata +0 -0
- data/Data/Map328.rxdata +0 -0
- data/Data/Map329.rxdata +0 -0
- data/Data/Map330.rxdata +0 -0
- data/Data/Map331.rxdata +0 -0
- data/Data/Map332.rxdata +0 -0
- data/Data/Map333.rxdata +0 -0
- data/Data/Map334.rxdata +0 -0
- data/Data/Map335.rxdata +0 -0
- data/Data/Map336.rxdata +0 -0
- data/Data/Map337.rxdata +0 -0
- data/Data/Map338.rxdata +0 -0
- data/Data/Map339.rxdata +0 -0
- data/Data/Map340.rxdata +0 -0
- data/Data/Map341.rxdata +0 -0
- data/Data/Map342.rxdata +0 -0
- data/Data/Map343.rxdata +0 -0
- data/Data/Map344.rxdata +0 -0
- data/Data/Map345.rxdata +0 -0
- data/Data/Map346.rxdata +0 -0
- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
- data/Data/Map349.rxdata +0 -0
- data/Data/Map350.rxdata +0 -0
- data/Data/Map351.rxdata +0 -0
- data/Data/Map352.rxdata +0 -0
- data/Data/Map353.rxdata +0 -0
- data/Data/Map354.rxdata +0 -0
- data/Data/Map355.rxdata +0 -0
- data/Data/Map356.rxdata +0 -0
- data/Data/Map357.rxdata +0 -0
- data/Data/Map358.rxdata +0 -0
- data/Data/Map359.rxdata +0 -0
- data/Data/Map360.rxdata +0 -0
- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/Gemfile.lock +2 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Main.rb +9 -46
- data/Scripts/_scripts.txt +1 -111
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +243 -243
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -146
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +126 -112
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
@@ -1,51 +0,0 @@
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#==============================================================================
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# ** Window_BattleResult
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#------------------------------------------------------------------------------
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# This window displays amount of gold and EXP acquired at the end of a battle.
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#==============================================================================
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|
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class Window_BattleResult < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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# exp : EXP
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# gold : amount of gold
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# treasures : treasures
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#--------------------------------------------------------------------------
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def initialize(exp, gold, treasures)
|
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@exp = exp
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@gold = gold
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@treasures = treasures
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super(160, 0, 320, @treasures.size * 32 + 64)
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self.contents = Bitmap.new(width - 32, height - 32)
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self.y = 160 - height / 2
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self.back_opacity = 160
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self.visible = false
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refresh
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end
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25
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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self.contents.clear
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x = 4
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self.contents.font.color = normal_color
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32
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cx = contents.text_size(@exp.to_s).width
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33
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self.contents.draw_text(x, 0, cx, 32, @exp.to_s)
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x += cx + 4
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self.contents.font.color = system_color
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36
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cx = contents.text_size("EXP").width
|
37
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self.contents.draw_text(x, 0, 64, 32, "EXP")
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x += cx + 16
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self.contents.font.color = normal_color
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cx = contents.text_size(@gold.to_s).width
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41
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self.contents.draw_text(x, 0, cx, 32, @gold.to_s)
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x += cx + 4
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self.contents.font.color = system_color
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44
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self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold)
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45
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y = 32
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46
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for item in @treasures
|
47
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draw_item_name(item, 4, y)
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y += 32
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end
|
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end
|
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end
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@@ -1,62 +0,0 @@
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#==============================================================================
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# ** Window_BattleStatus
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#------------------------------------------------------------------------------
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# This window displays the status of all party members on the battle screen.
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5
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#==============================================================================
|
6
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|
7
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class Window_BattleStatus < Window_Base
|
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
|
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super(0, 320, 640, 160)
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self.contents = Bitmap.new(width - 32, height - 32)
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@level_up_flags = [false, false, false, false]
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refresh
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
|
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super
|
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end
|
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#--------------------------------------------------------------------------
|
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|
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# * Set Level Up Flag
|
25
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# actor_index : actor index
|
26
|
-
#--------------------------------------------------------------------------
|
27
|
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def level_up(actor_index)
|
28
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@level_up_flags[actor_index] = true
|
29
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end
|
30
|
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#--------------------------------------------------------------------------
|
31
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# * Refresh
|
32
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#--------------------------------------------------------------------------
|
33
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def refresh
|
34
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-
self.contents.clear
|
35
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-
@item_max = $game_party.actors.size
|
36
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for i in 0...$game_party.actors.size
|
37
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actor = $game_party.actors[i]
|
38
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actor_x = i * 160 + 4
|
39
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draw_actor_name(actor, actor_x, 0)
|
40
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draw_actor_hp(actor, actor_x, 32, 120)
|
41
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draw_actor_sp(actor, actor_x, 64, 120)
|
42
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if @level_up_flags[i]
|
43
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self.contents.font.color = normal_color
|
44
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self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
|
45
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else
|
46
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draw_actor_state(actor, actor_x, 96)
|
47
|
-
end
|
48
|
-
end
|
49
|
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end
|
50
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#--------------------------------------------------------------------------
|
51
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# * Frame Update
|
52
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#--------------------------------------------------------------------------
|
53
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def update
|
54
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super
|
55
|
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# Slightly lower opacity level during main phase
|
56
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if $game_temp.battle_main_phase
|
57
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self.contents_opacity -= 4 if self.contents_opacity > 191
|
58
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else
|
59
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self.contents_opacity += 4 if self.contents_opacity < 255
|
60
|
-
end
|
61
|
-
end
|
62
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end
|
data/Scripts/Window_Command.rb
DELETED
@@ -1,49 +0,0 @@
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#==============================================================================
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2
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# ** Window_Command
|
3
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#------------------------------------------------------------------------------
|
4
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# This window deals with general command choices.
|
5
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#==============================================================================
|
6
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-
|
7
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class Window_Command < Window_Selectable
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8
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#--------------------------------------------------------------------------
|
9
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# * Object Initialization
|
10
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# width : window width
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11
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# commands : command text string array
|
12
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-
#--------------------------------------------------------------------------
|
13
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-
def initialize(width, commands)
|
14
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# Compute window height from command quantity
|
15
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super(0, 0, width, commands.size * 32 + 32)
|
16
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@item_max = commands.size
|
17
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@commands = commands
|
18
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-
self.contents = Bitmap.new(width - 32, @item_max * 32)
|
19
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refresh
|
20
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-
self.index = 0
|
21
|
-
end
|
22
|
-
#--------------------------------------------------------------------------
|
23
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-
# * Refresh
|
24
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-
#--------------------------------------------------------------------------
|
25
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-
def refresh
|
26
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-
self.contents.clear
|
27
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for i in 0...@item_max
|
28
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draw_item(i, normal_color)
|
29
|
-
end
|
30
|
-
end
|
31
|
-
#--------------------------------------------------------------------------
|
32
|
-
# * Draw Item
|
33
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-
# index : item number
|
34
|
-
# color : text color
|
35
|
-
#--------------------------------------------------------------------------
|
36
|
-
def draw_item(index, color)
|
37
|
-
self.contents.font.color = color
|
38
|
-
rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
|
39
|
-
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
|
40
|
-
self.contents.draw_text(rect, @commands[index])
|
41
|
-
end
|
42
|
-
#--------------------------------------------------------------------------
|
43
|
-
# * Disable Item
|
44
|
-
# index : item number
|
45
|
-
#--------------------------------------------------------------------------
|
46
|
-
def disable_item(index)
|
47
|
-
draw_item(index, disabled_color)
|
48
|
-
end
|
49
|
-
end
|
data/Scripts/Window_DebugLeft.rb
DELETED
@@ -1,57 +0,0 @@
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1
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#==============================================================================
|
2
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# ** Window_DebugLeft
|
3
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#------------------------------------------------------------------------------
|
4
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# This window designates switch and variable blocks on the debug screen.
|
5
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-
#==============================================================================
|
6
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-
|
7
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class Window_DebugLeft < Window_Selectable
|
8
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#--------------------------------------------------------------------------
|
9
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# * Object Initialization
|
10
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-
#--------------------------------------------------------------------------
|
11
|
-
def initialize
|
12
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-
super(0, 0, 192, 480)
|
13
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-
self.index = 0
|
14
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-
refresh
|
15
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-
end
|
16
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-
#--------------------------------------------------------------------------
|
17
|
-
# * Refresh
|
18
|
-
#--------------------------------------------------------------------------
|
19
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-
def refresh
|
20
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-
if self.contents != nil
|
21
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-
self.contents.dispose
|
22
|
-
self.contents = nil
|
23
|
-
end
|
24
|
-
@switch_max = ($data_system.switches.size - 1 + 9) / 10
|
25
|
-
@variable_max = ($data_system.variables.size - 1 + 9) / 10
|
26
|
-
@item_max = @switch_max + @variable_max
|
27
|
-
self.contents = Bitmap.new(width - 32, @item_max * 32)
|
28
|
-
for i in 0...@switch_max
|
29
|
-
text = sprintf("S [%04d-%04d]", i*10+1, i*10+10)
|
30
|
-
self.contents.draw_text(4, i * 32, 152, 32, text)
|
31
|
-
end
|
32
|
-
for i in 0...@variable_max
|
33
|
-
text = sprintf("V [%04d-%04d]", i*10+1, i*10+10)
|
34
|
-
self.contents.draw_text(4, (@switch_max + i) * 32, 152, 32, text)
|
35
|
-
end
|
36
|
-
end
|
37
|
-
#--------------------------------------------------------------------------
|
38
|
-
# * Get Mode
|
39
|
-
#--------------------------------------------------------------------------
|
40
|
-
def mode
|
41
|
-
if self.index < @switch_max
|
42
|
-
return 0
|
43
|
-
else
|
44
|
-
return 1
|
45
|
-
end
|
46
|
-
end
|
47
|
-
#--------------------------------------------------------------------------
|
48
|
-
# * Get ID Shown on Top
|
49
|
-
#--------------------------------------------------------------------------
|
50
|
-
def top_id
|
51
|
-
if self.index < @switch_max
|
52
|
-
return self.index * 10 + 1
|
53
|
-
else
|
54
|
-
return (self.index - @switch_max) * 10 + 1
|
55
|
-
end
|
56
|
-
end
|
57
|
-
end
|
@@ -1,69 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_DebugRight
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays switches and variables separately on the debug screen.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_DebugRight < Window_Selectable
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Public Instance Variables
|
10
|
-
#--------------------------------------------------------------------------
|
11
|
-
attr_reader :mode # mode (0: switch, 1: variable)
|
12
|
-
attr_reader :top_id # ID shown on top
|
13
|
-
#--------------------------------------------------------------------------
|
14
|
-
# * Object Initialization
|
15
|
-
#--------------------------------------------------------------------------
|
16
|
-
def initialize
|
17
|
-
super(192, 0, 448, 352)
|
18
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
19
|
-
self.index = -1
|
20
|
-
self.active = false
|
21
|
-
@item_max = 10
|
22
|
-
@mode = 0
|
23
|
-
@top_id = 1
|
24
|
-
refresh
|
25
|
-
end
|
26
|
-
#--------------------------------------------------------------------------
|
27
|
-
# * Refresh
|
28
|
-
#--------------------------------------------------------------------------
|
29
|
-
def refresh
|
30
|
-
self.contents.clear
|
31
|
-
for i in 0..9
|
32
|
-
if @mode == 0
|
33
|
-
name = $data_system.switches[@top_id+i]
|
34
|
-
status = $game_switches[@top_id+i] ? "[ON]" : "[OFF]"
|
35
|
-
else
|
36
|
-
name = $data_system.variables[@top_id+i]
|
37
|
-
status = $game_variables[@top_id+i].to_s
|
38
|
-
end
|
39
|
-
if name == nil
|
40
|
-
name = ''
|
41
|
-
end
|
42
|
-
id_text = sprintf("%04d:", @top_id+i)
|
43
|
-
width = self.contents.text_size(id_text).width
|
44
|
-
self.contents.draw_text(4, i * 32, width, 32, id_text)
|
45
|
-
self.contents.draw_text(12 + width, i * 32, 296 - width, 32, name)
|
46
|
-
self.contents.draw_text(312, i * 32, 100, 32, status, 2)
|
47
|
-
end
|
48
|
-
end
|
49
|
-
#--------------------------------------------------------------------------
|
50
|
-
# * Set Mode
|
51
|
-
# id : new mode
|
52
|
-
#--------------------------------------------------------------------------
|
53
|
-
def mode=(mode)
|
54
|
-
if @mode != mode
|
55
|
-
@mode = mode
|
56
|
-
refresh
|
57
|
-
end
|
58
|
-
end
|
59
|
-
#--------------------------------------------------------------------------
|
60
|
-
# * Set ID Shown on Top
|
61
|
-
# id : new ID
|
62
|
-
#--------------------------------------------------------------------------
|
63
|
-
def top_id=(id)
|
64
|
-
if @top_id != id
|
65
|
-
@top_id = id
|
66
|
-
refresh
|
67
|
-
end
|
68
|
-
end
|
69
|
-
end
|
data/Scripts/Window_EquipItem.rb
DELETED
@@ -1,94 +0,0 @@
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|
1
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-
#==============================================================================
|
2
|
-
# ** Window_EquipItem
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays choices when opting to change equipment on the
|
5
|
-
# equipment screen.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Window_EquipItem < Window_Selectable
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
# actor : actor
|
12
|
-
# equip_type : equip region (0-3)
|
13
|
-
#--------------------------------------------------------------------------
|
14
|
-
def initialize(actor, equip_type)
|
15
|
-
super(0, 256, 640, 224)
|
16
|
-
@actor = actor
|
17
|
-
@equip_type = equip_type
|
18
|
-
@column_max = 2
|
19
|
-
refresh
|
20
|
-
self.active = false
|
21
|
-
self.index = -1
|
22
|
-
end
|
23
|
-
#--------------------------------------------------------------------------
|
24
|
-
# * Item Acquisition
|
25
|
-
#--------------------------------------------------------------------------
|
26
|
-
def item
|
27
|
-
return @data[self.index]
|
28
|
-
end
|
29
|
-
#--------------------------------------------------------------------------
|
30
|
-
# * Refresh
|
31
|
-
#--------------------------------------------------------------------------
|
32
|
-
def refresh
|
33
|
-
if self.contents != nil
|
34
|
-
self.contents.dispose
|
35
|
-
self.contents = nil
|
36
|
-
end
|
37
|
-
@data = []
|
38
|
-
# Add equippable weapons
|
39
|
-
if @equip_type == 0
|
40
|
-
weapon_set = $data_classes[@actor.class_id].weapon_set
|
41
|
-
for i in 1...$data_weapons.size
|
42
|
-
if $game_party.weapon_number(i) > 0 and weapon_set.include?(i)
|
43
|
-
@data.push($data_weapons[i])
|
44
|
-
end
|
45
|
-
end
|
46
|
-
end
|
47
|
-
# Add equippable armor
|
48
|
-
if @equip_type != 0
|
49
|
-
armor_set = $data_classes[@actor.class_id].armor_set
|
50
|
-
for i in 1...$data_armors.size
|
51
|
-
if $game_party.armor_number(i) > 0 and armor_set.include?(i)
|
52
|
-
if $data_armors[i].kind == @equip_type-1
|
53
|
-
@data.push($data_armors[i])
|
54
|
-
end
|
55
|
-
end
|
56
|
-
end
|
57
|
-
end
|
58
|
-
# Add blank page
|
59
|
-
@data.push(nil)
|
60
|
-
# Make a bit map and draw all items
|
61
|
-
@item_max = @data.size
|
62
|
-
self.contents = Bitmap.new(width - 32, row_max * 32)
|
63
|
-
for i in 0...@item_max-1
|
64
|
-
draw_item(i)
|
65
|
-
end
|
66
|
-
end
|
67
|
-
#--------------------------------------------------------------------------
|
68
|
-
# * Draw Item
|
69
|
-
# index : item number
|
70
|
-
#--------------------------------------------------------------------------
|
71
|
-
def draw_item(index)
|
72
|
-
item = @data[index]
|
73
|
-
x = 4 + index % 2 * (288 + 32)
|
74
|
-
y = index / 2 * 32
|
75
|
-
case item
|
76
|
-
when RPG::Weapon
|
77
|
-
number = $game_party.weapon_number(item.id)
|
78
|
-
when RPG::Armor
|
79
|
-
number = $game_party.armor_number(item.id)
|
80
|
-
end
|
81
|
-
bitmap = RPG::Cache.icon(item.icon_name)
|
82
|
-
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
|
83
|
-
self.contents.font.color = normal_color
|
84
|
-
self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
|
85
|
-
self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
|
86
|
-
self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
|
87
|
-
end
|
88
|
-
#--------------------------------------------------------------------------
|
89
|
-
# * Help Text Update
|
90
|
-
#--------------------------------------------------------------------------
|
91
|
-
def update_help
|
92
|
-
@help_window.set_text(self.item == nil ? "" : self.item.description)
|
93
|
-
end
|
94
|
-
end
|
data/Scripts/Window_EquipLeft.rb
DELETED
@@ -1,61 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_EquipLeft
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays actor parameter changes on the equipment screen.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_EquipLeft < Window_Base
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
# actor : actor
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize(actor)
|
13
|
-
super(0, 64, 272, 192)
|
14
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
15
|
-
@actor = actor
|
16
|
-
refresh
|
17
|
-
end
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Refresh
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def refresh
|
22
|
-
self.contents.clear
|
23
|
-
draw_actor_name(@actor, 4, 0)
|
24
|
-
draw_actor_level(@actor, 4, 32)
|
25
|
-
draw_actor_parameter(@actor, 4, 64, 0)
|
26
|
-
draw_actor_parameter(@actor, 4, 96, 1)
|
27
|
-
draw_actor_parameter(@actor, 4, 128, 2)
|
28
|
-
if @new_atk != nil
|
29
|
-
self.contents.font.color = system_color
|
30
|
-
self.contents.draw_text(160, 64, 40, 32, "->", 1)
|
31
|
-
self.contents.font.color = normal_color
|
32
|
-
self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
|
33
|
-
end
|
34
|
-
if @new_pdef != nil
|
35
|
-
self.contents.font.color = system_color
|
36
|
-
self.contents.draw_text(160, 96, 40, 32, "->", 1)
|
37
|
-
self.contents.font.color = normal_color
|
38
|
-
self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
|
39
|
-
end
|
40
|
-
if @new_mdef != nil
|
41
|
-
self.contents.font.color = system_color
|
42
|
-
self.contents.draw_text(160, 128, 40, 32, "->", 1)
|
43
|
-
self.contents.font.color = normal_color
|
44
|
-
self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
|
45
|
-
end
|
46
|
-
end
|
47
|
-
#--------------------------------------------------------------------------
|
48
|
-
# * Set parameters after changing equipment
|
49
|
-
# new_atk : attack power after changing equipment
|
50
|
-
# new_pdef : physical defense after changing equipment
|
51
|
-
# new_mdef : magic defense after changing equipment
|
52
|
-
#--------------------------------------------------------------------------
|
53
|
-
def set_new_parameters(new_atk, new_pdef, new_mdef)
|
54
|
-
if @new_atk != new_atk or @new_pdef != new_pdef or @new_mdef != new_mdef
|
55
|
-
@new_atk = new_atk
|
56
|
-
@new_pdef = new_pdef
|
57
|
-
@new_mdef = new_mdef
|
58
|
-
refresh
|
59
|
-
end
|
60
|
-
end
|
61
|
-
end
|
@@ -1,56 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_EquipRight
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays items the actor is currently equipped with on the
|
5
|
-
# equipment screen.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Window_EquipRight < Window_Selectable
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
# actor : actor
|
12
|
-
#--------------------------------------------------------------------------
|
13
|
-
def initialize(actor)
|
14
|
-
super(272, 64, 368, 192)
|
15
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
16
|
-
@actor = actor
|
17
|
-
refresh
|
18
|
-
self.index = 0
|
19
|
-
end
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
# * Item Acquisition
|
22
|
-
#--------------------------------------------------------------------------
|
23
|
-
def item
|
24
|
-
return @data[self.index]
|
25
|
-
end
|
26
|
-
#--------------------------------------------------------------------------
|
27
|
-
# * Refresh
|
28
|
-
#--------------------------------------------------------------------------
|
29
|
-
def refresh
|
30
|
-
self.contents.clear
|
31
|
-
@data = []
|
32
|
-
@data.push($data_weapons[@actor.weapon_id])
|
33
|
-
@data.push($data_armors[@actor.armor1_id])
|
34
|
-
@data.push($data_armors[@actor.armor2_id])
|
35
|
-
@data.push($data_armors[@actor.armor3_id])
|
36
|
-
@data.push($data_armors[@actor.armor4_id])
|
37
|
-
@item_max = @data.size
|
38
|
-
self.contents.font.color = system_color
|
39
|
-
self.contents.draw_text(4, 32 * 0, 92, 32, $data_system.words.weapon)
|
40
|
-
self.contents.draw_text(4, 32 * 1, 92, 32, $data_system.words.armor1)
|
41
|
-
self.contents.draw_text(4, 32 * 2, 92, 32, $data_system.words.armor2)
|
42
|
-
self.contents.draw_text(4, 32 * 3, 92, 32, $data_system.words.armor3)
|
43
|
-
self.contents.draw_text(5, 32 * 4, 92, 32, $data_system.words.armor4)
|
44
|
-
draw_item_name(@data[0], 92, 32 * 0)
|
45
|
-
draw_item_name(@data[1], 92, 32 * 1)
|
46
|
-
draw_item_name(@data[2], 92, 32 * 2)
|
47
|
-
draw_item_name(@data[3], 92, 32 * 3)
|
48
|
-
draw_item_name(@data[4], 92, 32 * 4)
|
49
|
-
end
|
50
|
-
#--------------------------------------------------------------------------
|
51
|
-
# * Help Text Update
|
52
|
-
#--------------------------------------------------------------------------
|
53
|
-
def update_help
|
54
|
-
@help_window.set_text(self.item == nil ? "" : self.item.description)
|
55
|
-
end
|
56
|
-
end
|
data/Scripts/Window_Gold.rb
DELETED
@@ -1,27 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_Gold
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays amount of gold.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_Gold < Window_Base
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
#--------------------------------------------------------------------------
|
11
|
-
def initialize
|
12
|
-
super(0, 0, 160, 64)
|
13
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
14
|
-
refresh
|
15
|
-
end
|
16
|
-
#--------------------------------------------------------------------------
|
17
|
-
# * Refresh
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
def refresh
|
20
|
-
self.contents.clear
|
21
|
-
cx = contents.text_size($data_system.words.gold).width
|
22
|
-
self.contents.font.color = normal_color
|
23
|
-
self.contents.draw_text(4, 0, 120-cx-2, 32, $game_party.gold.to_s, 2)
|
24
|
-
self.contents.font.color = system_color
|
25
|
-
self.contents.draw_text(124-cx, 0, cx, 32, $data_system.words.gold, 2)
|
26
|
-
end
|
27
|
-
end
|
data/Scripts/Window_Help.rb
DELETED
@@ -1,33 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_Help
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window shows skill and item explanations along with actor status.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_Help < Window_Base
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
#--------------------------------------------------------------------------
|
11
|
-
def initialize
|
12
|
-
super(16, 16, 608, 64)
|
13
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
14
|
-
Language.register_text_sprite(self.class.name + "_contents", self.contents)
|
15
|
-
self.visible = false
|
16
|
-
self.back_opacity = 230
|
17
|
-
self.z = 9998
|
18
|
-
end
|
19
|
-
#--------------------------------------------------------------------------
|
20
|
-
# * Set Text
|
21
|
-
# text : text string displayed in window
|
22
|
-
# align : alignment (0..flush left, 1..center, 2..flush right)
|
23
|
-
#--------------------------------------------------------------------------
|
24
|
-
def set_text(text, align = 0)
|
25
|
-
# Redraw text
|
26
|
-
self.contents.clear
|
27
|
-
self.contents.font.color = normal_color
|
28
|
-
self.contents.draw_text(4, 0, self.width - 40, 32, text, align)
|
29
|
-
@text = text
|
30
|
-
@align = align
|
31
|
-
@actor = nil
|
32
|
-
end
|
33
|
-
end
|
@@ -1,111 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_InputNumber
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window is for inputting numbers, and is used within the
|
5
|
-
# message window.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Window_InputNumber < Window_Base
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
# digits_max : digit count
|
12
|
-
#--------------------------------------------------------------------------
|
13
|
-
def initialize(digits_max)
|
14
|
-
@digits_max = digits_max
|
15
|
-
@number = 0
|
16
|
-
# Calculate cursor width from number width (0-9 equal width and postulate)
|
17
|
-
dummy_bitmap = Bitmap.new(32, 32)
|
18
|
-
@cursor_width = dummy_bitmap.text_size("0").width + 8
|
19
|
-
dummy_bitmap.dispose
|
20
|
-
super(0, 0, @cursor_width * @digits_max + 32, 64)
|
21
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
22
|
-
# Language.register_text_sprite(self.class.name + "_contents", self.contents)
|
23
|
-
self.z += 9999
|
24
|
-
self.opacity = 0
|
25
|
-
@index = 0
|
26
|
-
refresh
|
27
|
-
update_cursor_rect
|
28
|
-
end
|
29
|
-
#--------------------------------------------------------------------------
|
30
|
-
# * Get Number
|
31
|
-
#--------------------------------------------------------------------------
|
32
|
-
def number
|
33
|
-
return @number
|
34
|
-
end
|
35
|
-
#--------------------------------------------------------------------------
|
36
|
-
# * Set Number
|
37
|
-
# number : new number
|
38
|
-
#--------------------------------------------------------------------------
|
39
|
-
def number=(number)
|
40
|
-
@number = [[number, 0].max, 10 ** @digits_max - 1].min
|
41
|
-
refresh
|
42
|
-
end
|
43
|
-
#--------------------------------------------------------------------------
|
44
|
-
# * Cursor Rectangle Update
|
45
|
-
#--------------------------------------------------------------------------
|
46
|
-
def update_cursor_rect
|
47
|
-
self.cursor_rect.set(@index * @cursor_width, 0, @cursor_width, 32)
|
48
|
-
end
|
49
|
-
#--------------------------------------------------------------------------
|
50
|
-
# * Frame Update
|
51
|
-
#--------------------------------------------------------------------------
|
52
|
-
def update
|
53
|
-
super
|
54
|
-
# If up or down directional button was pressed
|
55
|
-
if Input.repeat?(Input::UP) or Input.repeat?(Input::DOWN)
|
56
|
-
$game_system.se_play($data_system.cursor_se)
|
57
|
-
# Get current place number and change it to 0
|
58
|
-
place = 10 ** (@digits_max - 1 - @index)
|
59
|
-
n = @number / place % 10
|
60
|
-
@number -= n * place
|
61
|
-
# If up add 1, if down substract 1
|
62
|
-
n = (n + 1) % 10 if Input.repeat?(Input::UP)
|
63
|
-
n = (n + 9) % 10 if Input.repeat?(Input::DOWN)
|
64
|
-
# Reset current place number
|
65
|
-
@number += n * place
|
66
|
-
refresh
|
67
|
-
end
|
68
|
-
# Cursor right
|
69
|
-
if Input.repeat?(Input::RIGHT)
|
70
|
-
if @digits_max >= 2
|
71
|
-
$game_system.se_play($data_system.cursor_se)
|
72
|
-
@index = (@index + 1) % @digits_max
|
73
|
-
end
|
74
|
-
end
|
75
|
-
# Cursor left
|
76
|
-
if Input.repeat?(Input::LEFT)
|
77
|
-
if @digits_max >= 2
|
78
|
-
$game_system.se_play($data_system.cursor_se)
|
79
|
-
@index = (@index + @digits_max - 1) % @digits_max
|
80
|
-
end
|
81
|
-
end
|
82
|
-
update_cursor_rect
|
83
|
-
end
|
84
|
-
#--------------------------------------------------------------------------
|
85
|
-
# * Refresh
|
86
|
-
#--------------------------------------------------------------------------
|
87
|
-
def refresh
|
88
|
-
self.contents.clear
|
89
|
-
self.contents.font.color = normal_color
|
90
|
-
s = sprintf("%0*d", @digits_max, @number)
|
91
|
-
if($game_switches[179] == true)
|
92
|
-
for i in 0...@digits_max
|
93
|
-
case i
|
94
|
-
when 0
|
95
|
-
self.contents.font.color = Window_Base.text_color(4)
|
96
|
-
when 1
|
97
|
-
self.contents.font.color = Window_Base.text_color(2)
|
98
|
-
when 2
|
99
|
-
self.contents.font.color = Window_Base.text_color(1)
|
100
|
-
when 3
|
101
|
-
self.contents.font.color = Window_Base.text_color(3)
|
102
|
-
end
|
103
|
-
self.contents.draw_text(i * @cursor_width + 4, 0, 32, 32, s[i,1])
|
104
|
-
end
|
105
|
-
else
|
106
|
-
for i in 0...@digits_max
|
107
|
-
self.contents.draw_text(i * @cursor_width + 4, 0, 32, 32, s[i,1])
|
108
|
-
end
|
109
|
-
end
|
110
|
-
end
|
111
|
-
end
|