rmxp_extractor 1.6 → 1.7
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
- data/Data/Map267.rxdata +0 -0
- data/Data/Map268.rxdata +0 -0
- data/Data/Map269.rxdata +0 -0
- data/Data/Map270.rxdata +0 -0
- data/Data/Map271.rxdata +0 -0
- data/Data/Map272.rxdata +0 -0
- data/Data/Map273.rxdata +0 -0
- data/Data/Map274.rxdata +0 -0
- data/Data/Map275.rxdata +0 -0
- data/Data/Map276.rxdata +0 -0
- data/Data/Map277.rxdata +0 -0
- data/Data/Map278.rxdata +0 -0
- data/Data/Map279.rxdata +0 -0
- data/Data/Map280.rxdata +0 -0
- data/Data/Map281.rxdata +0 -0
- data/Data/Map282.rxdata +0 -0
- data/Data/Map283.rxdata +0 -0
- data/Data/Map284.rxdata +0 -0
- data/Data/Map285.rxdata +0 -0
- data/Data/Map286.rxdata +0 -0
- data/Data/Map287.rxdata +0 -0
- data/Data/Map288.rxdata +0 -0
- data/Data/Map289.rxdata +0 -0
- data/Data/Map290.rxdata +0 -0
- data/Data/Map291.rxdata +0 -0
- data/Data/Map292.rxdata +0 -0
- data/Data/Map293.rxdata +0 -0
- data/Data/Map294.rxdata +0 -0
- data/Data/Map295.rxdata +0 -0
- data/Data/Map296.rxdata +0 -0
- data/Data/Map297.rxdata +0 -0
- data/Data/Map298.rxdata +0 -0
- data/Data/Map299.rxdata +0 -0
- data/Data/Map300.rxdata +0 -0
- data/Data/Map301.rxdata +0 -0
- data/Data/Map302.rxdata +0 -0
- data/Data/Map303.rxdata +0 -0
- data/Data/Map304.rxdata +0 -0
- data/Data/Map305.rxdata +0 -0
- data/Data/Map306.rxdata +0 -0
- data/Data/Map307.rxdata +0 -0
- data/Data/Map308.rxdata +0 -0
- data/Data/Map309.rxdata +0 -0
- data/Data/Map310.rxdata +0 -0
- data/Data/Map311.rxdata +0 -0
- data/Data/Map312.rxdata +0 -0
- data/Data/Map313.rxdata +0 -0
- data/Data/Map314.rxdata +0 -0
- data/Data/Map315.rxdata +0 -0
- data/Data/Map316.rxdata +0 -0
- data/Data/Map317.rxdata +0 -0
- data/Data/Map318.rxdata +0 -0
- data/Data/Map319.rxdata +0 -0
- data/Data/Map320.rxdata +0 -0
- data/Data/Map321.rxdata +0 -0
- data/Data/Map322.rxdata +0 -0
- data/Data/Map323.rxdata +0 -0
- data/Data/Map324.rxdata +0 -0
- data/Data/Map325.rxdata +0 -0
- data/Data/Map326.rxdata +0 -0
- data/Data/Map327.rxdata +0 -0
- data/Data/Map328.rxdata +0 -0
- data/Data/Map329.rxdata +0 -0
- data/Data/Map330.rxdata +0 -0
- data/Data/Map331.rxdata +0 -0
- data/Data/Map332.rxdata +0 -0
- data/Data/Map333.rxdata +0 -0
- data/Data/Map334.rxdata +0 -0
- data/Data/Map335.rxdata +0 -0
- data/Data/Map336.rxdata +0 -0
- data/Data/Map337.rxdata +0 -0
- data/Data/Map338.rxdata +0 -0
- data/Data/Map339.rxdata +0 -0
- data/Data/Map340.rxdata +0 -0
- data/Data/Map341.rxdata +0 -0
- data/Data/Map342.rxdata +0 -0
- data/Data/Map343.rxdata +0 -0
- data/Data/Map344.rxdata +0 -0
- data/Data/Map345.rxdata +0 -0
- data/Data/Map346.rxdata +0 -0
- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
- data/Data/Map349.rxdata +0 -0
- data/Data/Map350.rxdata +0 -0
- data/Data/Map351.rxdata +0 -0
- data/Data/Map352.rxdata +0 -0
- data/Data/Map353.rxdata +0 -0
- data/Data/Map354.rxdata +0 -0
- data/Data/Map355.rxdata +0 -0
- data/Data/Map356.rxdata +0 -0
- data/Data/Map357.rxdata +0 -0
- data/Data/Map358.rxdata +0 -0
- data/Data/Map359.rxdata +0 -0
- data/Data/Map360.rxdata +0 -0
- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/Gemfile.lock +2 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Main.rb +9 -46
- data/Scripts/_scripts.txt +1 -111
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +243 -243
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -146
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +126 -112
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
@@ -1,145 +0,0 @@
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#==============================================================================
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# ** Game_BattleAction
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#------------------------------------------------------------------------------
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# This class handles actions in battle. It's used within the Game_Battler
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# class.
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#==============================================================================
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class Game_BattleAction
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :speed # speed
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attr_accessor :kind # kind (basic / skill / item)
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attr_accessor :basic # basic (attack / guard / escape)
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attr_accessor :skill_id # skill ID
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attr_accessor :item_id # item ID
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attr_accessor :target_index # target index
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attr_accessor :forcing # forced flag
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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clear
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end
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#--------------------------------------------------------------------------
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# * Clear
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#--------------------------------------------------------------------------
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def clear
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@speed = 0
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@kind = 0
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@basic = 3
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@skill_id = 0
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@item_id = 0
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@target_index = -1
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@forcing = false
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end
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#--------------------------------------------------------------------------
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# * Determine Validity
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#--------------------------------------------------------------------------
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def valid?
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return (not (@kind == 0 and @basic == 3))
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end
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#--------------------------------------------------------------------------
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# * Determine if for One Ally
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#--------------------------------------------------------------------------
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def for_one_friend?
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# If kind = skill, and effect scope is for ally (including 0 HP)
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if @kind == 1 and [3, 5].include?($data_skills[@skill_id].scope)
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return true
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end
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# If kind = item, and effect scope is for ally (including 0 HP)
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if @kind == 2 and [3, 5].include?($data_items[@item_id].scope)
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return true
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end
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return false
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end
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#--------------------------------------------------------------------------
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# * Determine if for One Ally (HP 0)
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#--------------------------------------------------------------------------
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def for_one_friend_hp0?
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# If kind = skill, and effect scope is for ally (only 0 HP)
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if @kind == 1 and [5].include?($data_skills[@skill_id].scope)
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return true
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end
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# If kind = item, and effect scope is for ally (only 0 HP)
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if @kind == 2 and [5].include?($data_items[@item_id].scope)
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return true
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end
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return false
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end
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#--------------------------------------------------------------------------
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# * Random Target (for Actor)
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#--------------------------------------------------------------------------
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def decide_random_target_for_actor
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# Diverge with effect scope
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if for_one_friend_hp0?
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battler = $game_party.random_target_actor_hp0
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elsif for_one_friend?
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battler = $game_party.random_target_actor
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else
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battler = $game_troop.random_target_enemy
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end
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# If a target exists, get an index, and if a target doesn't exist,
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# clear the action
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if battler != nil
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@target_index = battler.index
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else
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clear
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end
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end
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#--------------------------------------------------------------------------
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# * Random Target (for Enemy)
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#--------------------------------------------------------------------------
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def decide_random_target_for_enemy
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# Diverge with effect scope
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if for_one_friend_hp0?
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battler = $game_troop.random_target_enemy_hp0
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elsif for_one_friend?
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battler = $game_troop.random_target_enemy
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else
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battler = $game_party.random_target_actor
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end
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# If a target exists, get an index, and if a target doesn't exist,
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# clear the action
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if battler != nil
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@target_index = battler.index
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else
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clear
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end
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end
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#--------------------------------------------------------------------------
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# * Last Target (for Actor)
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#--------------------------------------------------------------------------
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def decide_last_target_for_actor
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# If effect scope is ally, then it's an actor, anything else is an enemy
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if @target_index == -1
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battler = nil
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elsif for_one_friend?
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battler = $game_party.actors[@target_index]
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else
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battler = $game_troop.enemies[@target_index]
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end
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# Clear action if no target exists
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if battler == nil or not battler.exist?
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clear
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end
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end
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#--------------------------------------------------------------------------
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# * Last Target (for Enemy)
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#--------------------------------------------------------------------------
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def decide_last_target_for_enemy
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# If effect scope is ally, then it's an enemy, anything else is an actor
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if @target_index == -1
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battler = nil
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elsif for_one_friend?
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battler = $game_troop.enemies[@target_index]
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else
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battler = $game_party.actors[@target_index]
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end
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# Clear action if no target exists
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if battler == nil or not battler.exist?
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clear
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end
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end
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end
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data/Scripts/Game_Battler 1.rb
DELETED
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#==============================================================================
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# ** Game_Battler (part 1)
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#------------------------------------------------------------------------------
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# This class deals with battlers. It's used as a superclass for the Game_Actor
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# and Game_Enemy classes.
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#==============================================================================
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class Game_Battler
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :battler_name # battler file name
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attr_reader :battler_hue # battler hue
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attr_reader :hp # HP
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attr_reader :sp # SP
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attr_reader :states # states
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attr_accessor :hidden # hidden flag
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attr_accessor :immortal # immortal flag
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attr_accessor :damage_pop # damage display flag
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attr_accessor :damage # damage value
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attr_accessor :critical # critical flag
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attr_accessor :animation_id # animation ID
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attr_accessor :animation_hit # animation hit flag
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attr_accessor :white_flash # white flash flag
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attr_accessor :blink # blink flag
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26
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#--------------------------------------------------------------------------
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# * Object Initialization
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28
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#--------------------------------------------------------------------------
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def initialize
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30
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@battler_name = ""
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@battler_hue = 0
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@hp = 0
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@sp = 0
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@states = []
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@states_turn = {}
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@maxhp_plus = 0
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@maxsp_plus = 0
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@str_plus = 0
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@dex_plus = 0
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40
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@agi_plus = 0
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41
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@int_plus = 0
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42
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@hidden = false
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43
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@immortal = false
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44
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@damage_pop = false
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45
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@damage = nil
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46
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@critical = false
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47
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@animation_id = 0
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48
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@animation_hit = false
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49
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@white_flash = false
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50
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@blink = false
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51
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@current_action = Game_BattleAction.new
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52
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end
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53
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#--------------------------------------------------------------------------
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54
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# * Get Maximum HP
|
55
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#--------------------------------------------------------------------------
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56
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def maxhp
|
57
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n = [[base_maxhp + @maxhp_plus, 1].max, 999999].min
|
58
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for i in @states
|
59
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n *= $data_states[i].maxhp_rate / 100.0
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end
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n = [[Integer(n), 1].max, 999999].min
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62
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return n
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end
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#--------------------------------------------------------------------------
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65
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# * Get Maximum SP
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66
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#--------------------------------------------------------------------------
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def maxsp
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68
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n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
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for i in @states
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70
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n *= $data_states[i].maxsp_rate / 100.0
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71
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end
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72
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n = [[Integer(n), 0].max, 9999].min
|
73
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return n
|
74
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end
|
75
|
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#--------------------------------------------------------------------------
|
76
|
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# * Get Strength (STR)
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77
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#--------------------------------------------------------------------------
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78
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def str
|
79
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n = [[base_str + @str_plus, 1].max, 999].min
|
80
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for i in @states
|
81
|
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n *= $data_states[i].str_rate / 100.0
|
82
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end
|
83
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n = [[Integer(n), 1].max, 999].min
|
84
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return n
|
85
|
-
end
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86
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#--------------------------------------------------------------------------
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87
|
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# * Get Dexterity (DEX)
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88
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#--------------------------------------------------------------------------
|
89
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def dex
|
90
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-
n = [[base_dex + @dex_plus, 1].max, 999].min
|
91
|
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for i in @states
|
92
|
-
n *= $data_states[i].dex_rate / 100.0
|
93
|
-
end
|
94
|
-
n = [[Integer(n), 1].max, 999].min
|
95
|
-
return n
|
96
|
-
end
|
97
|
-
#--------------------------------------------------------------------------
|
98
|
-
# * Get Agility (AGI)
|
99
|
-
#--------------------------------------------------------------------------
|
100
|
-
def agi
|
101
|
-
n = [[base_agi + @agi_plus, 1].max, 999].min
|
102
|
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for i in @states
|
103
|
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n *= $data_states[i].agi_rate / 100.0
|
104
|
-
end
|
105
|
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n = [[Integer(n), 1].max, 999].min
|
106
|
-
return n
|
107
|
-
end
|
108
|
-
#--------------------------------------------------------------------------
|
109
|
-
# * Get Intelligence (INT)
|
110
|
-
#--------------------------------------------------------------------------
|
111
|
-
def int
|
112
|
-
n = [[base_int + @int_plus, 1].max, 999].min
|
113
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for i in @states
|
114
|
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n *= $data_states[i].int_rate / 100.0
|
115
|
-
end
|
116
|
-
n = [[Integer(n), 1].max, 999].min
|
117
|
-
return n
|
118
|
-
end
|
119
|
-
#--------------------------------------------------------------------------
|
120
|
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# * Set Maximum HP
|
121
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# maxhp : new maximum HP
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122
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-
#--------------------------------------------------------------------------
|
123
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def maxhp=(maxhp)
|
124
|
-
@maxhp_plus += maxhp - self.maxhp
|
125
|
-
@maxhp_plus = [[@maxhp_plus, -9999].max, 9999].min
|
126
|
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@hp = [@hp, self.maxhp].min
|
127
|
-
end
|
128
|
-
#--------------------------------------------------------------------------
|
129
|
-
# * Set Maximum SP
|
130
|
-
# maxsp : new maximum SP
|
131
|
-
#--------------------------------------------------------------------------
|
132
|
-
def maxsp=(maxsp)
|
133
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-
@maxsp_plus += maxsp - self.maxsp
|
134
|
-
@maxsp_plus = [[@maxsp_plus, -9999].max, 9999].min
|
135
|
-
@sp = [@sp, self.maxsp].min
|
136
|
-
end
|
137
|
-
#--------------------------------------------------------------------------
|
138
|
-
# * Set Strength (STR)
|
139
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# str : new Strength (STR)
|
140
|
-
#--------------------------------------------------------------------------
|
141
|
-
def str=(str)
|
142
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-
@str_plus += str - self.str
|
143
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-
@str_plus = [[@str_plus, -999].max, 999].min
|
144
|
-
end
|
145
|
-
#--------------------------------------------------------------------------
|
146
|
-
# * Set Dexterity (DEX)
|
147
|
-
# dex : new Dexterity (DEX)
|
148
|
-
#--------------------------------------------------------------------------
|
149
|
-
def dex=(dex)
|
150
|
-
@dex_plus += dex - self.dex
|
151
|
-
@dex_plus = [[@dex_plus, -999].max, 999].min
|
152
|
-
end
|
153
|
-
#--------------------------------------------------------------------------
|
154
|
-
# * Set Agility (AGI)
|
155
|
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# agi : new Agility (AGI)
|
156
|
-
#--------------------------------------------------------------------------
|
157
|
-
def agi=(agi)
|
158
|
-
@agi_plus += agi - self.agi
|
159
|
-
@agi_plus = [[@agi_plus, -999].max, 999].min
|
160
|
-
end
|
161
|
-
#--------------------------------------------------------------------------
|
162
|
-
# * Set Intelligence (INT)
|
163
|
-
# int : new Intelligence (INT)
|
164
|
-
#--------------------------------------------------------------------------
|
165
|
-
def int=(int)
|
166
|
-
@int_plus += int - self.int
|
167
|
-
@int_plus = [[@int_plus, -999].max, 999].min
|
168
|
-
end
|
169
|
-
#--------------------------------------------------------------------------
|
170
|
-
# * Get Hit Rate
|
171
|
-
#--------------------------------------------------------------------------
|
172
|
-
def hit
|
173
|
-
n = 100
|
174
|
-
for i in @states
|
175
|
-
n *= $data_states[i].hit_rate / 100.0
|
176
|
-
end
|
177
|
-
return Integer(n)
|
178
|
-
end
|
179
|
-
#--------------------------------------------------------------------------
|
180
|
-
# * Get Attack Power
|
181
|
-
#--------------------------------------------------------------------------
|
182
|
-
def atk
|
183
|
-
n = base_atk
|
184
|
-
for i in @states
|
185
|
-
n *= $data_states[i].atk_rate / 100.0
|
186
|
-
end
|
187
|
-
return Integer(n)
|
188
|
-
end
|
189
|
-
#--------------------------------------------------------------------------
|
190
|
-
# * Get Physical Defense Power
|
191
|
-
#--------------------------------------------------------------------------
|
192
|
-
def pdef
|
193
|
-
n = base_pdef
|
194
|
-
for i in @states
|
195
|
-
n *= $data_states[i].pdef_rate / 100.0
|
196
|
-
end
|
197
|
-
return Integer(n)
|
198
|
-
end
|
199
|
-
#--------------------------------------------------------------------------
|
200
|
-
# * Get Magic Defense Power
|
201
|
-
#--------------------------------------------------------------------------
|
202
|
-
def mdef
|
203
|
-
n = base_mdef
|
204
|
-
for i in @states
|
205
|
-
n *= $data_states[i].mdef_rate / 100.0
|
206
|
-
end
|
207
|
-
return Integer(n)
|
208
|
-
end
|
209
|
-
#--------------------------------------------------------------------------
|
210
|
-
# * Get Evasion Correction
|
211
|
-
#--------------------------------------------------------------------------
|
212
|
-
def eva
|
213
|
-
n = base_eva
|
214
|
-
for i in @states
|
215
|
-
n += $data_states[i].eva
|
216
|
-
end
|
217
|
-
return n
|
218
|
-
end
|
219
|
-
#--------------------------------------------------------------------------
|
220
|
-
# * Change HP
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221
|
-
# hp : new HP
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222
|
-
#--------------------------------------------------------------------------
|
223
|
-
def hp=(hp)
|
224
|
-
@hp = [[hp, maxhp].min, 0].max
|
225
|
-
# add or exclude incapacitation
|
226
|
-
for i in 1...$data_states.size
|
227
|
-
if $data_states[i].zero_hp
|
228
|
-
if self.dead?
|
229
|
-
add_state(i)
|
230
|
-
else
|
231
|
-
remove_state(i)
|
232
|
-
end
|
233
|
-
end
|
234
|
-
end
|
235
|
-
end
|
236
|
-
#--------------------------------------------------------------------------
|
237
|
-
# * Change SP
|
238
|
-
# sp : new SP
|
239
|
-
#--------------------------------------------------------------------------
|
240
|
-
def sp=(sp)
|
241
|
-
@sp = [[sp, maxsp].min, 0].max
|
242
|
-
end
|
243
|
-
#--------------------------------------------------------------------------
|
244
|
-
# * Recover All
|
245
|
-
#--------------------------------------------------------------------------
|
246
|
-
def recover_all
|
247
|
-
@hp = maxhp
|
248
|
-
@sp = maxsp
|
249
|
-
for i in @states.clone
|
250
|
-
remove_state(i)
|
251
|
-
end
|
252
|
-
end
|
253
|
-
#--------------------------------------------------------------------------
|
254
|
-
# * Get Current Action
|
255
|
-
#--------------------------------------------------------------------------
|
256
|
-
def current_action
|
257
|
-
return @current_action
|
258
|
-
end
|
259
|
-
#--------------------------------------------------------------------------
|
260
|
-
# * Determine Action Speed
|
261
|
-
#--------------------------------------------------------------------------
|
262
|
-
def make_action_speed
|
263
|
-
@current_action.speed = agi + rand(10 + agi / 4)
|
264
|
-
end
|
265
|
-
#--------------------------------------------------------------------------
|
266
|
-
# * Decide Incapacitation
|
267
|
-
#--------------------------------------------------------------------------
|
268
|
-
def dead?
|
269
|
-
return (@hp == 0 and not @immortal)
|
270
|
-
end
|
271
|
-
#--------------------------------------------------------------------------
|
272
|
-
# * Decide Existance
|
273
|
-
#--------------------------------------------------------------------------
|
274
|
-
def exist?
|
275
|
-
return (not @hidden and (@hp > 0 or @immortal))
|
276
|
-
end
|
277
|
-
#--------------------------------------------------------------------------
|
278
|
-
# * Decide HP 0
|
279
|
-
#--------------------------------------------------------------------------
|
280
|
-
def hp0?
|
281
|
-
return (not @hidden and @hp == 0)
|
282
|
-
end
|
283
|
-
#--------------------------------------------------------------------------
|
284
|
-
# * Decide if Command is Inputable
|
285
|
-
#--------------------------------------------------------------------------
|
286
|
-
def inputable?
|
287
|
-
return (not @hidden and restriction <= 1)
|
288
|
-
end
|
289
|
-
#--------------------------------------------------------------------------
|
290
|
-
# * Decide if Action is Possible
|
291
|
-
#--------------------------------------------------------------------------
|
292
|
-
def movable?
|
293
|
-
return (not @hidden and restriction < 4)
|
294
|
-
end
|
295
|
-
#--------------------------------------------------------------------------
|
296
|
-
# * Decide if Guarding
|
297
|
-
#--------------------------------------------------------------------------
|
298
|
-
def guarding?
|
299
|
-
return (@current_action.kind == 0 and @current_action.basic == 1)
|
300
|
-
end
|
301
|
-
#--------------------------------------------------------------------------
|
302
|
-
# * Decide if Resting
|
303
|
-
#--------------------------------------------------------------------------
|
304
|
-
def resting?
|
305
|
-
return (@current_action.kind == 0 and @current_action.basic == 3)
|
306
|
-
end
|
307
|
-
end
|