rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,78 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Status
3
- #------------------------------------------------------------------------------
4
- # This class performs status screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Status
8
- #--------------------------------------------------------------------------
9
- # * Object Initialization
10
- # actor_index : actor index
11
- #--------------------------------------------------------------------------
12
- def initialize(actor_index = 0, equip_index = 0)
13
- @actor_index = actor_index
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Main Processing
17
- #--------------------------------------------------------------------------
18
- def main
19
- # Get actor
20
- @actor = $game_party.actors[@actor_index]
21
- # Make status window
22
- @status_window = Window_Status.new(@actor)
23
- # Execute transition
24
- Graphics.transition
25
- # Main loop
26
- loop do
27
- # Update game screen
28
- Graphics.update
29
- # Update input information
30
- Input.update
31
- # Frame update
32
- update
33
- # Abort loop if screen is changed
34
- if $scene != self
35
- break
36
- end
37
- end
38
- # Prepare for transition
39
- Graphics.freeze
40
- # Dispose of windows
41
- @status_window.dispose
42
- end
43
- #--------------------------------------------------------------------------
44
- # * Frame Update
45
- #--------------------------------------------------------------------------
46
- def update
47
- # If B button was pressed
48
- if Input.trigger?(Input::CANCEL)
49
- # Play cancel SE
50
- $game_system.se_play($data_system.cancel_se)
51
- # Switch to menu screen
52
- $scene = Scene_Menu.new(3)
53
- return
54
- end
55
- # If R button was pressed
56
- if Input.trigger?(Input::R)
57
- # Play cursor SE
58
- $game_system.se_play($data_system.cursor_se)
59
- # To next actor
60
- @actor_index += 1
61
- @actor_index %= $game_party.actors.size
62
- # Switch to different status screen
63
- $scene = Scene_Status.new(@actor_index)
64
- return
65
- end
66
- # If L button was pressed
67
- if Input.trigger?(Input::L)
68
- # Play cursor SE
69
- $game_system.se_play($data_system.cursor_se)
70
- # To previous actor
71
- @actor_index += $game_party.actors.size - 1
72
- @actor_index %= $game_party.actors.size
73
- # Switch to different status screen
74
- $scene = Scene_Status.new(@actor_index)
75
- return
76
- end
77
- end
78
- end
@@ -1,237 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Title
3
- #------------------------------------------------------------------------------
4
- # This class performs title screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Title
8
- MENU_X = 640 - 150
9
- MENU_Y = 480 - 100
10
-
11
- #--------------------------------------------------------------------------
12
- # * Main Processing
13
- #--------------------------------------------------------------------------
14
- def main
15
- # Load database
16
- $data_actors = load_data("Data/Actors.rxdata")
17
- #$data_classes = load_data("Data/Classes.rxdata")
18
- #$data_skills = load_data("Data/Skills.rxdata")
19
- $data_items = load_data("Data/Items.rxdata")
20
- #$data_weapons = load_data("Data/Weapons.rxdata")
21
- $data_armors = load_data("Data/Armors.rxdata")
22
- #$data_enemies = load_data("Data/Enemies.rxdata")
23
- #$data_troops = load_data("Data/Troops.rxdata")
24
- #$data_states = load_data("Data/States.rxdata")
25
- $data_animations = load_data("Data/Animations.rxdata")
26
- $data_tilesets = load_data("Data/Tilesets.rxdata")
27
- $data_common_events = load_data("Data/CommonEvents.rxdata")
28
- $data_system = load_data("Data/System.rxdata")
29
- Language.initialize_database
30
- # Load save game/initialize data
31
- $game_temp = Game_Temp.new
32
- new_game #unless load
33
- # Make system object
34
- $game_system = Game_System.new
35
- # Skip title screen if debug mode (or demo, but not GDC)
36
- if $debug || ($demo && !$GDC) || save_exists
37
- $game_map.update
38
- $game_map.autoplay
39
- $scene = Scene_Map.new
40
- return
41
- end
42
- load_perma_flags
43
- Window_Settings.load_settings
44
-
45
- @window_settings_title = Window_Settings.new
46
- # Make title graphic
47
- @sprite = Sprite.new
48
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
49
- @sprite.zoom_x = 2.0
50
- @sprite.zoom_y = 2.0
51
- # Create/render menu options
52
- @menu = Sprite.new
53
- @menu.z += 1
54
- @menu.bitmap = Bitmap.new(640, 480)
55
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
56
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
57
- if !$GDC
58
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
59
- end
60
- if $game_switches[160] && $game_switches[152]
61
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
62
- end
63
- Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
64
- # Make cursor graphic
65
- @cursor = Sprite.new
66
- @cursor.zoom_x = @cursor.zoom_y = 2
67
- @cursor.bitmap
68
- @cursor.z += 2
69
- @cursor.bitmap = RPG::Cache.menu('cursor')
70
- @cursor.x = MENU_X - 12
71
- @cursor.y = MENU_Y + (22 - @cursor.bitmap.height) / 2
72
- # Initialize cursor position
73
- @cursor_pos = 0
74
- # Play title BGM
75
- $game_system.bgm_play($data_system.title_bgm)
76
- # Stop playing ME and BGS
77
- Audio.me_stop
78
- Audio.bgs_stop
79
- # Execute transition
80
- Graphics.transition(40)
81
- # Main loop
82
- loop do
83
- # Update game screen
84
- Graphics.update
85
- # Update input information
86
- Input.update
87
- # Frame update
88
- update
89
- @window_settings_title.update
90
- # Abort loop if screen is changed
91
- if $scene != self
92
- break
93
- end
94
- end
95
- # Prepare for transition
96
- Graphics.freeze
97
- # Dispose of title graphic
98
- @sprite.bitmap.dispose
99
- @sprite.dispose
100
- @menu.bitmap.dispose
101
- @menu.dispose
102
- @cursor.bitmap.dispose
103
- @cursor.dispose
104
- @window_settings_title.dispose
105
- Audio.bgm_fade(60)
106
- Graphics.transition(60)
107
- # Run automatic change for BGM and BGS set with map
108
- $game_map.autoplay
109
- end
110
- #--------------------------------------------------------------------------
111
- # * Frame Update
112
- #--------------------------------------------------------------------------
113
- def update
114
- @menu.bitmap.clear
115
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
116
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
117
- if !$GDC
118
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
119
- end
120
- if $game_switches[160] && $game_switches[152]
121
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
122
- end
123
- # Handle cursor movement
124
- if !@window_settings_title.visible
125
- update_cursor = false
126
- if Input.trigger?(Input::UP)
127
- if @cursor_pos > 0
128
- @cursor_pos -= 1
129
- update_cursor = true
130
- end
131
- elsif Input.trigger?(Input::DOWN)
132
-
133
- if $game_switches[160] && $game_switches[152]
134
- if @cursor_pos < 3
135
- @cursor_pos += 1
136
- update_cursor = true
137
- end
138
- else
139
- if @cursor_pos < 2
140
- @cursor_pos += 1
141
- update_cursor = true
142
- end
143
- end
144
- end
145
- if Input.trigger?(Input::F8)
146
- if Graphics.fullscreen == true
147
- Graphics.fullscreen = false
148
- $console = false
149
- else
150
- Graphics.fullscreen = true
151
- $console = true
152
- end
153
- end
154
- if update_cursor
155
- Audio.se_play('Audio/SE/title_cursor.wav', 40)
156
- @cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 25 * @cursor_pos
157
- end
158
- end
159
-
160
- if !@window_settings_title.visible
161
- # Handle confirmation
162
- if Input.trigger?(Input::ACTION)
163
- case @cursor_pos
164
- when 0 # Continue
165
- $game_switches[157] = false
166
- command_continue
167
- when 1 # Settings
168
- command_settings
169
- when 2 # Shutdown
170
- command_shutdown
171
- when 3 # memory
172
- $game_switches[157] = true
173
- command_continue
174
- end
175
- end
176
- end
177
- end
178
- #--------------------------------------------------------------------------
179
- # * initialize a new game
180
- #--------------------------------------------------------------------------
181
- def new_game
182
- # Reset frame count for measuring play time
183
- Graphics.frame_count = 0
184
- # Make each type of game object
185
- $game_system = Game_System.new
186
- $game_switches = Game_Switches.new
187
- $game_variables = Game_Variables.new
188
- $game_self_switches = Game_SelfSwitches.new
189
- $game_screen = Game_Screen.new
190
- $game_actors = Game_Actors.new
191
- $game_party = Game_Party.new
192
- #$game_troop = Game_Troop.new
193
- $game_map = Game_Map.new
194
- $game_player = Game_Player.new
195
- $game_followers = []
196
- $game_oneshot = Game_Oneshot.new
197
- $game_fasttravel = Game_FastTravel.new
198
- # Set up initial party
199
- $game_party.setup_starting_members
200
- # Set up initial map position
201
- $game_map.setup($data_system.start_map_id)
202
- # Move player to initial position
203
- $game_player.moveto($data_system.start_x, $data_system.start_y)
204
- # Refresh player
205
- $game_player.refresh
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Command: Continue
209
- #--------------------------------------------------------------------------
210
- def command_continue
211
- # Play decision SE
212
- Audio.se_play('Audio/SE/title_decision.wav')
213
- # Update map (run parallel process event)
214
- $game_map.update
215
- # Switch to map screen
216
- $scene = Scene_Map.new
217
- end
218
- #--------------------------------------------------------------------------
219
- # * Command: Shutdown
220
- #--------------------------------------------------------------------------
221
- def command_shutdown
222
- # Play decision SE
223
- Audio.se_play('Audio/SE/title_decision.wav')
224
- # Fade out BGM, BGS, and ME
225
- Audio.bgm_fade(800)
226
- Audio.bgs_fade(800)
227
- Audio.me_fade(800)
228
- # Shutdown
229
- Oneshot.exiting true
230
- $scene = nil
231
- end
232
-
233
- def command_settings
234
- $game_system.se_play($data_system.decision_se)
235
- @window_settings_title.open
236
- end
237
- end