rmxp_extractor 1.6 → 1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
  14. data/Data/Map003.rxdata +0 -0
  15. data/Data/Map004.rxdata +0 -0
  16. data/Data/Map005.rxdata +0 -0
  17. data/Data/Map006.rxdata +0 -0
  18. data/Data/Map007.rxdata +0 -0
  19. data/Data/Map008.rxdata +0 -0
  20. data/Data/Map009.rxdata +0 -0
  21. data/Data/Map010.rxdata +0 -0
  22. data/Data/Map011.rxdata +0 -0
  23. data/Data/Map012.rxdata +0 -0
  24. data/Data/Map013.rxdata +0 -0
  25. data/Data/Map014.rxdata +0 -0
  26. data/Data/Map015.rxdata +0 -0
  27. data/Data/Map016.rxdata +0 -0
  28. data/Data/Map017.rxdata +0 -0
  29. data/Data/Map018.rxdata +0 -0
  30. data/Data/Map019.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
  112. data/Data/Map101.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  207. data/Data/Map196.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,78 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Status
3
- #------------------------------------------------------------------------------
4
- # This class performs status screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Status
8
- #--------------------------------------------------------------------------
9
- # * Object Initialization
10
- # actor_index : actor index
11
- #--------------------------------------------------------------------------
12
- def initialize(actor_index = 0, equip_index = 0)
13
- @actor_index = actor_index
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Main Processing
17
- #--------------------------------------------------------------------------
18
- def main
19
- # Get actor
20
- @actor = $game_party.actors[@actor_index]
21
- # Make status window
22
- @status_window = Window_Status.new(@actor)
23
- # Execute transition
24
- Graphics.transition
25
- # Main loop
26
- loop do
27
- # Update game screen
28
- Graphics.update
29
- # Update input information
30
- Input.update
31
- # Frame update
32
- update
33
- # Abort loop if screen is changed
34
- if $scene != self
35
- break
36
- end
37
- end
38
- # Prepare for transition
39
- Graphics.freeze
40
- # Dispose of windows
41
- @status_window.dispose
42
- end
43
- #--------------------------------------------------------------------------
44
- # * Frame Update
45
- #--------------------------------------------------------------------------
46
- def update
47
- # If B button was pressed
48
- if Input.trigger?(Input::CANCEL)
49
- # Play cancel SE
50
- $game_system.se_play($data_system.cancel_se)
51
- # Switch to menu screen
52
- $scene = Scene_Menu.new(3)
53
- return
54
- end
55
- # If R button was pressed
56
- if Input.trigger?(Input::R)
57
- # Play cursor SE
58
- $game_system.se_play($data_system.cursor_se)
59
- # To next actor
60
- @actor_index += 1
61
- @actor_index %= $game_party.actors.size
62
- # Switch to different status screen
63
- $scene = Scene_Status.new(@actor_index)
64
- return
65
- end
66
- # If L button was pressed
67
- if Input.trigger?(Input::L)
68
- # Play cursor SE
69
- $game_system.se_play($data_system.cursor_se)
70
- # To previous actor
71
- @actor_index += $game_party.actors.size - 1
72
- @actor_index %= $game_party.actors.size
73
- # Switch to different status screen
74
- $scene = Scene_Status.new(@actor_index)
75
- return
76
- end
77
- end
78
- end
@@ -1,237 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Title
3
- #------------------------------------------------------------------------------
4
- # This class performs title screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Title
8
- MENU_X = 640 - 150
9
- MENU_Y = 480 - 100
10
-
11
- #--------------------------------------------------------------------------
12
- # * Main Processing
13
- #--------------------------------------------------------------------------
14
- def main
15
- # Load database
16
- $data_actors = load_data("Data/Actors.rxdata")
17
- #$data_classes = load_data("Data/Classes.rxdata")
18
- #$data_skills = load_data("Data/Skills.rxdata")
19
- $data_items = load_data("Data/Items.rxdata")
20
- #$data_weapons = load_data("Data/Weapons.rxdata")
21
- $data_armors = load_data("Data/Armors.rxdata")
22
- #$data_enemies = load_data("Data/Enemies.rxdata")
23
- #$data_troops = load_data("Data/Troops.rxdata")
24
- #$data_states = load_data("Data/States.rxdata")
25
- $data_animations = load_data("Data/Animations.rxdata")
26
- $data_tilesets = load_data("Data/Tilesets.rxdata")
27
- $data_common_events = load_data("Data/CommonEvents.rxdata")
28
- $data_system = load_data("Data/System.rxdata")
29
- Language.initialize_database
30
- # Load save game/initialize data
31
- $game_temp = Game_Temp.new
32
- new_game #unless load
33
- # Make system object
34
- $game_system = Game_System.new
35
- # Skip title screen if debug mode (or demo, but not GDC)
36
- if $debug || ($demo && !$GDC) || save_exists
37
- $game_map.update
38
- $game_map.autoplay
39
- $scene = Scene_Map.new
40
- return
41
- end
42
- load_perma_flags
43
- Window_Settings.load_settings
44
-
45
- @window_settings_title = Window_Settings.new
46
- # Make title graphic
47
- @sprite = Sprite.new
48
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
49
- @sprite.zoom_x = 2.0
50
- @sprite.zoom_y = 2.0
51
- # Create/render menu options
52
- @menu = Sprite.new
53
- @menu.z += 1
54
- @menu.bitmap = Bitmap.new(640, 480)
55
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
56
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
57
- if !$GDC
58
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
59
- end
60
- if $game_switches[160] && $game_switches[152]
61
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
62
- end
63
- Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
64
- # Make cursor graphic
65
- @cursor = Sprite.new
66
- @cursor.zoom_x = @cursor.zoom_y = 2
67
- @cursor.bitmap
68
- @cursor.z += 2
69
- @cursor.bitmap = RPG::Cache.menu('cursor')
70
- @cursor.x = MENU_X - 12
71
- @cursor.y = MENU_Y + (22 - @cursor.bitmap.height) / 2
72
- # Initialize cursor position
73
- @cursor_pos = 0
74
- # Play title BGM
75
- $game_system.bgm_play($data_system.title_bgm)
76
- # Stop playing ME and BGS
77
- Audio.me_stop
78
- Audio.bgs_stop
79
- # Execute transition
80
- Graphics.transition(40)
81
- # Main loop
82
- loop do
83
- # Update game screen
84
- Graphics.update
85
- # Update input information
86
- Input.update
87
- # Frame update
88
- update
89
- @window_settings_title.update
90
- # Abort loop if screen is changed
91
- if $scene != self
92
- break
93
- end
94
- end
95
- # Prepare for transition
96
- Graphics.freeze
97
- # Dispose of title graphic
98
- @sprite.bitmap.dispose
99
- @sprite.dispose
100
- @menu.bitmap.dispose
101
- @menu.dispose
102
- @cursor.bitmap.dispose
103
- @cursor.dispose
104
- @window_settings_title.dispose
105
- Audio.bgm_fade(60)
106
- Graphics.transition(60)
107
- # Run automatic change for BGM and BGS set with map
108
- $game_map.autoplay
109
- end
110
- #--------------------------------------------------------------------------
111
- # * Frame Update
112
- #--------------------------------------------------------------------------
113
- def update
114
- @menu.bitmap.clear
115
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
116
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
117
- if !$GDC
118
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
119
- end
120
- if $game_switches[160] && $game_switches[152]
121
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
122
- end
123
- # Handle cursor movement
124
- if !@window_settings_title.visible
125
- update_cursor = false
126
- if Input.trigger?(Input::UP)
127
- if @cursor_pos > 0
128
- @cursor_pos -= 1
129
- update_cursor = true
130
- end
131
- elsif Input.trigger?(Input::DOWN)
132
-
133
- if $game_switches[160] && $game_switches[152]
134
- if @cursor_pos < 3
135
- @cursor_pos += 1
136
- update_cursor = true
137
- end
138
- else
139
- if @cursor_pos < 2
140
- @cursor_pos += 1
141
- update_cursor = true
142
- end
143
- end
144
- end
145
- if Input.trigger?(Input::F8)
146
- if Graphics.fullscreen == true
147
- Graphics.fullscreen = false
148
- $console = false
149
- else
150
- Graphics.fullscreen = true
151
- $console = true
152
- end
153
- end
154
- if update_cursor
155
- Audio.se_play('Audio/SE/title_cursor.wav', 40)
156
- @cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 25 * @cursor_pos
157
- end
158
- end
159
-
160
- if !@window_settings_title.visible
161
- # Handle confirmation
162
- if Input.trigger?(Input::ACTION)
163
- case @cursor_pos
164
- when 0 # Continue
165
- $game_switches[157] = false
166
- command_continue
167
- when 1 # Settings
168
- command_settings
169
- when 2 # Shutdown
170
- command_shutdown
171
- when 3 # memory
172
- $game_switches[157] = true
173
- command_continue
174
- end
175
- end
176
- end
177
- end
178
- #--------------------------------------------------------------------------
179
- # * initialize a new game
180
- #--------------------------------------------------------------------------
181
- def new_game
182
- # Reset frame count for measuring play time
183
- Graphics.frame_count = 0
184
- # Make each type of game object
185
- $game_system = Game_System.new
186
- $game_switches = Game_Switches.new
187
- $game_variables = Game_Variables.new
188
- $game_self_switches = Game_SelfSwitches.new
189
- $game_screen = Game_Screen.new
190
- $game_actors = Game_Actors.new
191
- $game_party = Game_Party.new
192
- #$game_troop = Game_Troop.new
193
- $game_map = Game_Map.new
194
- $game_player = Game_Player.new
195
- $game_followers = []
196
- $game_oneshot = Game_Oneshot.new
197
- $game_fasttravel = Game_FastTravel.new
198
- # Set up initial party
199
- $game_party.setup_starting_members
200
- # Set up initial map position
201
- $game_map.setup($data_system.start_map_id)
202
- # Move player to initial position
203
- $game_player.moveto($data_system.start_x, $data_system.start_y)
204
- # Refresh player
205
- $game_player.refresh
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Command: Continue
209
- #--------------------------------------------------------------------------
210
- def command_continue
211
- # Play decision SE
212
- Audio.se_play('Audio/SE/title_decision.wav')
213
- # Update map (run parallel process event)
214
- $game_map.update
215
- # Switch to map screen
216
- $scene = Scene_Map.new
217
- end
218
- #--------------------------------------------------------------------------
219
- # * Command: Shutdown
220
- #--------------------------------------------------------------------------
221
- def command_shutdown
222
- # Play decision SE
223
- Audio.se_play('Audio/SE/title_decision.wav')
224
- # Fade out BGM, BGS, and ME
225
- Audio.bgm_fade(800)
226
- Audio.bgs_fade(800)
227
- Audio.me_fade(800)
228
- # Shutdown
229
- Oneshot.exiting true
230
- $scene = nil
231
- end
232
-
233
- def command_settings
234
- $game_system.se_play($data_system.decision_se)
235
- @window_settings_title.open
236
- end
237
- end