rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,298 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Player
3
- #------------------------------------------------------------------------------
4
- # This class handles the player. Its functions include event starting
5
- # determinants and map scrolling. Refer to "$game_player" for the one
6
- # instance of this class.
7
- #==============================================================================
8
-
9
- class Game_Player < Game_Character
10
- attr_reader :move_speed
11
-
12
- #--------------------------------------------------------------------------
13
- # * Invariables
14
- #--------------------------------------------------------------------------
15
- CENTER_X = (320 - 16) * 4 # Center screen x-coordinate * 4
16
- CENTER_Y = (240 - 16) * 4 # Center screen y-coordinate * 4
17
- #--------------------------------------------------------------------------
18
- # * Passable Determinants
19
- # x : x-coordinate
20
- # y : y-coordinate
21
- # d : direction (0,2,4,6,8)
22
- # * 0 = Determines if all directions are impassable (for jumping)
23
- #--------------------------------------------------------------------------
24
- def passable?(x, y, d)
25
- # Get new coordinates
26
- new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
27
- new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
28
- # If coordinates are outside of map
29
- unless $game_map.valid?(new_x, new_y)
30
- # Impassable
31
- return false
32
- end
33
- # If debug mode is ON and ctrl key was pressed
34
- #if $debug and Input.press?(Input::CTRL)
35
- # # Passable
36
- # return true
37
- #end
38
- super
39
- end
40
- #--------------------------------------------------------------------------
41
- # * Set Map Display Position to Center of Screen
42
- #--------------------------------------------------------------------------
43
- def center(x, y)
44
- if $game_switches[98] == true
45
- max_x = ($game_map.width - 20) * 128
46
- max_y = ($game_map.height - 15) * 128
47
- $game_map.display_x = [0, [x * 128 - CENTER_X, max_x].min].max
48
- $game_map.display_y = [0, [y * 128 - CENTER_Y, max_y].min].max
49
- else
50
- $game_map.display_x = x * 128 - CENTER_X
51
- $game_map.display_y = y * 128 - CENTER_Y
52
- end
53
- end
54
- #--------------------------------------------------------------------------
55
- # * Move to Designated Position
56
- # x : x-coordinate
57
- # y : y-coordinate
58
- #--------------------------------------------------------------------------
59
- def moveto(x, y)
60
- super
61
- # Centering
62
- if !$game_switches[100]
63
- center(x, y)
64
- end
65
- end
66
- #--------------------------------------------------------------------------
67
- # * Increaase Steps
68
- #--------------------------------------------------------------------------
69
- def increase_steps
70
- super
71
- # If move route is not forcing
72
- unless @move_route_forcing
73
- # Increase steps
74
- $game_party.increase_steps
75
- # Number of steps are an even number
76
- if $game_party.steps % 2 == 0
77
- # Slip damage check
78
- $game_party.check_map_slip_damage
79
- end
80
- end
81
- end
82
- #--------------------------------------------------------------------------
83
- # * Refresh
84
- #--------------------------------------------------------------------------
85
- def refresh
86
- # If party members = 0
87
- if $game_party.actors.size == 0
88
- # Clear character file name and hue
89
- @character_name = ""
90
- @character_hue = 0
91
- # End method
92
- return
93
- end
94
- # Get lead actor
95
- actor = $game_party.actors[0]
96
- # Set character file name and hue
97
- @character_name = actor.character_name
98
- @character_hue = actor.character_hue
99
- # Initialize opacity level and blending method
100
- @opacity = 255
101
- @blend_type = 0
102
- end
103
- #--------------------------------------------------------------------------
104
- # * Same Position Starting Determinant
105
- #--------------------------------------------------------------------------
106
- def check_event_trigger_here(triggers)
107
- result = false
108
- # If event is running
109
- if $game_system.map_interpreter.running?
110
- return result
111
- end
112
- # All event loops
113
- for event in $game_map.events.values
114
- # If event coordinates and triggers are consistent
115
- if event.x == @x and event.y == @y and triggers.include?(event.trigger)
116
- # If starting determinant is same position event (other than jumping)
117
- if not event.jumping? and event.over_trigger?
118
- event.start
119
- result = true
120
- end
121
- end
122
- end
123
- return result
124
- end
125
- #--------------------------------------------------------------------------
126
- # * Front Envent Starting Determinant
127
- #--------------------------------------------------------------------------
128
- def check_event_trigger_there(triggers)
129
- result = false
130
- # If event is running
131
- if $game_system.map_interpreter.running?
132
- return result
133
- end
134
- # Calculate front event coordinates
135
- new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
136
- new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
137
- # All event loops
138
- for event in $game_map.events.values
139
- # If event coordinates and triggers are consistent
140
- if event.intersects?(new_x, new_y) && triggers.include?(event.trigger)
141
- # If starting determinant is front event (other than jumping)
142
- if not event.jumping? and not event.over_trigger?
143
- event.start
144
- result = true
145
- end
146
- end
147
- end
148
- return result
149
- end
150
- #--------------------------------------------------------------------------
151
- # * Touch Event Starting Determinant
152
- #--------------------------------------------------------------------------
153
- def check_event_trigger_touch(x, y)
154
- result = false
155
- # If event is running
156
- if $game_system.map_interpreter.running?
157
- return result
158
- end
159
- # All event loops
160
- for event in $game_map.events.values
161
- # If event coordinates and triggers are consistent
162
- if event.x == x and event.y == y and [1,2].include?(event.trigger)
163
- # If starting determinant is front event (other than jumping)
164
- if not event.jumping? and not event.over_trigger?
165
- event.start
166
- result = true
167
- end
168
- end
169
- end
170
- return result
171
- end
172
- #--------------------------------------------------------------------------
173
- # * Frame Update
174
- #--------------------------------------------------------------------------
175
- def update
176
- # Remember whether or not moving in local variables
177
- last_moving = moving?
178
- # If moving, event running, move route forcing, and message window
179
- # display are all not occurring
180
- unless $game_system.map_interpreter.running? or @move_route_forcing or
181
- $game_temp.message_window_showing or $game_temp.menus_visible
182
- # Adjust move speed
183
- if $game_switches[251] == false
184
- @move_speed = Input.press?(Input::RUN) ? 4 : 3
185
- else
186
- @move_speed = Input.press?(Input::RUN) ? 3 : 4
187
- end
188
- unless moving?
189
- # Move player in the direction the directional button is being pressed
190
- case Input.dir4
191
- when 2
192
- if $game_switches[112] == false
193
- move_down
194
- else
195
- turn_down
196
- end
197
- when 4
198
- move_left
199
- when 6
200
- move_right
201
- when 8
202
- if $game_switches[112] == false
203
- move_up
204
- else
205
- turn_up
206
- end
207
- end
208
- end
209
- else
210
- @move_speed = 2
211
- end
212
- # Remember coordinates in local variables
213
- last_real_x = @real_x
214
- last_real_y = @real_y
215
- super
216
- # Emit footsteps
217
- if moving? || last_real_x != @real_x || last_real_y != @real_y
218
- @footstep_timer += 1
219
- if (@move_speed <= 3 && @footstep_timer >= 16) || (@move_speed >= 4 && @footstep_timer >= 12)
220
- emit_footstep
221
- @footstep_timer = 0
222
- end
223
- else
224
- @footstep_timer = 8
225
- end
226
- if !$game_switches[100]
227
- # If character moves down and is positioned lower than the center
228
- # of the screen
229
- if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
230
- # Scroll map down
231
- $game_map.scroll_down(@real_y - last_real_y)
232
- end
233
- # If character moves left and is positioned more let on-screen than
234
- # center
235
- if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
236
- # Scroll map left
237
- $game_map.scroll_left(last_real_x - @real_x)
238
- end
239
- # If character moves right and is positioned more right on-screen than
240
- # center
241
- if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
242
- # Scroll map right
243
- $game_map.scroll_right(@real_x - last_real_x)
244
- end
245
- # If character moves up and is positioned higher than the center
246
- # of the screen
247
- if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
248
- # Scroll map up
249
- $game_map.scroll_up(last_real_y - @real_y)
250
- end
251
- end
252
- # If not moving
253
- unless moving? or $game_temp.menus_visible
254
- # If player was moving last time
255
- if last_moving
256
- # Event determinant is via touch of same position event
257
- check_event_trigger_here([1,2])
258
- end
259
- # If C button was pressed
260
- if Input.trigger?(Input::ACTION)
261
- # Same position and front event determinant
262
- check_event_trigger_here([0])
263
- check_event_trigger_there([0,1,2])
264
- end
265
- end
266
- end
267
-
268
- # Footsteps
269
- def emit_footstep
270
- return unless $game_temp.footstep_sfx
271
- tag = $game_map.terrain_tag(@x, @y) - 1
272
- if tag >= 0 && tag < $game_temp.footstep_sfx.size
273
- name = $game_temp.footstep_sfx[tag]
274
- if name.kind_of?(Array)
275
- name, volume = name
276
- else
277
- volume = 1.0
278
- end
279
- if FOOTSTEP_AMT.include? name
280
- name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
281
- end
282
- pitch = 85 + rand(30)
283
- vol = 70 + rand(20)
284
- if $game_switches[112] == true
285
- name = "wheel_squeak1"
286
- pitch = 120 + rand(10)
287
- if @wheel_squeak != true
288
- pitch += 10
289
- @wheel_squeak = true
290
- else
291
- @wheel_squeak = false
292
- end
293
- end
294
- Audio.se_play("Audio/SE/#{name}.wav", (vol * volume).to_i, pitch.to_i)
295
- end
296
- emit_footsplash(@direction)
297
- end
298
- end
@@ -1,148 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Screen
3
- #------------------------------------------------------------------------------
4
- # This class handles screen maintenance data, such as change in color tone,
5
- # flashing, etc. Refer to "$game_screen" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Screen
9
- #--------------------------------------------------------------------------
10
- # * Public Instance Variables
11
- #--------------------------------------------------------------------------
12
- attr_reader :tone # color tone
13
- attr_reader :flash_color # flash color
14
- attr_reader :shake # shake positioning
15
- attr_reader :pictures # pictures
16
- attr_reader :weather_type # weather type
17
- attr_reader :weather_max # max number of weather sprites
18
- #--------------------------------------------------------------------------
19
- # * Object Initialization
20
- #--------------------------------------------------------------------------
21
- def initialize
22
- @tone = Tone.new(0, 0, 0, 0)
23
- @tone_target = Tone.new(0, 0, 0, 0)
24
- @tone_duration = 0
25
- @flash_color = Color.new(0, 0, 0, 0)
26
- @flash_duration = 0
27
- @shake_power = 0
28
- @shake_speed = 0
29
- @shake_duration = 0
30
- @shake_direction = 1
31
- @shake = 0
32
- @pictures = [nil]
33
- for i in 1..100
34
- @pictures.push(Game_Picture.new(i))
35
- end
36
- @weather_type = 0
37
- @weather_max = 0.0
38
- @weather_type_target = 0
39
- @weather_max_target = 0.0
40
- @weather_duration = 0
41
- end
42
- #--------------------------------------------------------------------------
43
- # * Start Changing Color Tone
44
- # tone : color tone
45
- # duration : time
46
- #--------------------------------------------------------------------------
47
- def start_tone_change(tone, duration)
48
- @tone_target = tone.clone
49
- @tone_duration = duration
50
- if @tone_duration == 0
51
- @tone = @tone_target.clone
52
- end
53
- end
54
- #--------------------------------------------------------------------------
55
- # * Start Flashing
56
- # color : color
57
- # duration : time
58
- #--------------------------------------------------------------------------
59
- def start_flash(color, duration)
60
- @flash_color = color.clone
61
- @flash_duration = duration
62
- end
63
- #--------------------------------------------------------------------------
64
- # * Start Shaking
65
- # power : strength
66
- # speed : speed
67
- # duration : time
68
- #--------------------------------------------------------------------------
69
- def start_shake(power, speed, duration)
70
- @shake_power = power
71
- @shake_speed = speed
72
- @shake_duration = duration
73
- end
74
- #--------------------------------------------------------------------------
75
- # * Set Weather
76
- # type : type
77
- # power : strength
78
- # duration : time
79
- #--------------------------------------------------------------------------
80
- def weather(type, power, duration)
81
- @weather_type_target = type
82
- if @weather_type_target != 0
83
- @weather_type = @weather_type_target
84
- end
85
- if @weather_type_target == 0
86
- @weather_max_target = 0.0
87
- else
88
- @weather_max_target = (power + 1) * 4.0
89
- end
90
- @weather_duration = duration
91
- if @weather_duration == 0
92
- @weather_type = @weather_type_target
93
- @weather_max = @weather_max_target
94
- end
95
- end
96
- #--------------------------------------------------------------------------
97
- # * Frame Update
98
- #--------------------------------------------------------------------------
99
- def update
100
- if @tone_duration >= 1
101
- d = @tone_duration
102
- @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
103
- @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
104
- @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
105
- @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
106
- @tone_duration -= 1
107
- end
108
- if @flash_duration >= 1
109
- d = @flash_duration
110
- @flash_color.alpha = @flash_color.alpha * (d - 1) / d
111
- @flash_duration -= 1
112
- end
113
- if @shake_duration >= 1 or @shake != 0
114
- delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
115
- if @shake_duration <= 1 and @shake * (@shake + delta) < 0
116
- @shake = 0
117
- else
118
- @shake += delta
119
- end
120
- if @shake > @shake_power * 2
121
- @shake_direction = -1
122
- end
123
- if @shake < - @shake_power * 2
124
- @shake_direction = 1
125
- end
126
- if @shake_duration >= 1
127
- @shake_duration -= 1
128
- end
129
- end
130
- if @weather_duration >= 1
131
- d = @weather_duration
132
- @weather_max = (@weather_max * (d - 1) + @weather_max_target) / d
133
- @weather_duration -= 1
134
- if @weather_duration == 0
135
- @weather_type = @weather_type_target
136
- end
137
- end
138
- if $game_temp.in_battle
139
- for i in 51..100
140
- @pictures[i].update
141
- end
142
- else
143
- for i in 1..50
144
- @pictures[i].update
145
- end
146
- end
147
- end
148
- end
@@ -1,30 +0,0 @@
1
- #==============================================================================
2
- # ** Game_SelfSwitches
3
- #------------------------------------------------------------------------------
4
- # This class handles self switches. It's a wrapper for the built-in class
5
- # "Hash." Refer to "$game_self_switches" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_SelfSwitches
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- @data = {}
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Get Self Switch
17
- # key : key
18
- #--------------------------------------------------------------------------
19
- def [](key)
20
- return @data[key] == true ? true : false
21
- end
22
- #--------------------------------------------------------------------------
23
- # * Set Self Switch
24
- # key : key
25
- # value : ON (true) / OFF (false)
26
- #--------------------------------------------------------------------------
27
- def []=(key, value)
28
- @data[key] = value
29
- end
30
- end
@@ -1,45 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Switches
3
- #------------------------------------------------------------------------------
4
- # This class handles switches. It's a wrapper for the built-in class "Array."
5
- # Refer to "$game_switches" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Switches
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- @data = []
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Get Switch
17
- # switch_id : switch ID
18
- #--------------------------------------------------------------------------
19
- def [](switch_id)
20
- assert_not_deprecated(switch_id)
21
- return true if switch_id == 25
22
- if switch_id <= 5000 and @data[switch_id] != nil
23
- return @data[switch_id]
24
- else
25
- return false
26
- end
27
- end
28
- #--------------------------------------------------------------------------
29
- # * Set Switch
30
- # switch_id : switch ID
31
- # value : ON (true) / OFF (false)
32
- #--------------------------------------------------------------------------
33
- def []=(switch_id, value)
34
- assert_not_deprecated(switch_id)
35
- if switch_id <= 5000
36
- @data[switch_id] = value
37
- end
38
- end
39
-
40
- def assert_not_deprecated(switch_id)
41
- if switch_id == 10 || switch_id == 21
42
- STDERR.puts "deprecated switch referenced in map #{$game_map.map_id}"
43
- end
44
- end
45
- end