rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,474 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 3)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Show Text
11
- #--------------------------------------------------------------------------
12
- def command_101
13
- # If other text has been set to message_text
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- if $game_temp.message_text != nil ||
15
- $game_temp.message_ed_text != nil ||
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- $game_temp.message_doc_text != nil ||
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- $game_temp.message_desktop_text != nil ||
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- $game_temp.message_credits_text != nil
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- # End
20
- return false
21
- end
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-
23
- # Create full text string
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- choices = false
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- text = @list[@index].parameters[0].strip
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-
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- # Translate text
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- text = Language.tr(text).clone
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-
30
- if text.start_with?('$')
31
- is_doc = true
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- text.slice!(0)
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- elsif text.start_with?('@credits')
34
- is_credits = true
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- else
36
- is_doc = false
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- end
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- loop do
39
- # 401: another line of text
40
- if @list[@index+1].code == 401
41
- @index += 1
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- text << " " << Language.tr(@list[@index].parameters[0].rstrip).clone
43
- elsif @list[@index+1].code == 101 && (is_doc || is_credits)
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- # 101: Another message box
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- # Tack on if we're a doc
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- new_text = Language.tr(@list[@index+1].parameters[0].strip).clone
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- if new_text.start_with?('$')
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- text << "\n\n" << new_text[1..-1]
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- @index += 1
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- elsif new_text.start_with?('@credits')
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- text << new_text[9..-1]
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- @index += 1
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- else
54
- break
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- end
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- else
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- # 102: show choices
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- if @list[@index+1].code == 102
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- # Add choice data to message
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- @index += 1
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- setup_choices(@list[@index].parameters)
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- choices = true
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- # 103: choose number
64
- elsif @list[@index+1].code == 103
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- # Add number data to message
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- @index += 1
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- $game_temp.num_input_variable_id = @list[@index].parameters[0]
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- $game_temp.num_input_digits_max = @list[@index].parameters[1]
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- end
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- break
71
- end
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- end
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- text.gsub!(/\s*\\n\s*/, '\\n')
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- text.strip!
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- text = Language.tr(text)
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-
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- # Parse first line for portrait specifier
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- if text[0,1] == '@'
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- # Set portrait if text begins with @
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- space = text.index(' ') || text.size
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- face = text[1..space-1]
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- if face == 'ed'
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- is_desktop = false
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- is_ed = true
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- is_credits = false
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- elsif face == 'desktop'
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- is_desktop = true
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- is_ed = false
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- is_credits = false
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- elsif face == 'credits'
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- is_desktop = false
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- is_ed = false
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- is_credits = true
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- else
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- is_desktop = false
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- is_ed = false
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- is_credits = false
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- $game_temp.message_face = face
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- end
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-
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- # Remove portrait text
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- text.slice!(0..space)
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- end
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-
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- # Set message end waiting flag and callback
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- if !text.empty? || choices
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- @message_waiting = true
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- $game_temp.message_proc = Proc.new { @message_waiting = false }
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- end
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-
111
- # Set message box text
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- unless text.empty?
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- if is_ed
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- $game_temp.message_ed_text = text
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- elsif is_doc
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- $game_temp.message_doc_text = text
117
- elsif is_desktop
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- $game_temp.message_desktop_text = text
119
- elsif is_credits
120
- $game_temp.message_credits_text = text
121
- else
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- $game_temp.message_text = text
123
- end
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- end
125
- return true
126
- end
127
- #--------------------------------------------------------------------------
128
- # * Show Choices
129
- #--------------------------------------------------------------------------
130
- def command_102
131
- # If text has been set to message_text
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- if $game_temp.message_text != nil
133
- # End
134
- return false
135
- end
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- # Set message end waiting flag and callback
137
- @message_waiting = true
138
- $game_temp.message_proc = Proc.new { @message_waiting = false }
139
- # Choices setup
140
- setup_choices(@parameters)
141
- # Continue
142
- return true
143
- end
144
- #--------------------------------------------------------------------------
145
- # * When [**]
146
- #--------------------------------------------------------------------------
147
- def command_402
148
- # If fitting choices are selected
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- if @branch[@list[@index].indent] == @parameters[0]
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- # Delete branch data
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- @branch.delete(@list[@index].indent)
152
- # Continue
153
- return true
154
- end
155
- # If it doesn't meet the condition: command skip
156
- return command_skip
157
- end
158
- #--------------------------------------------------------------------------
159
- # * When Cancel
160
- #--------------------------------------------------------------------------
161
- def command_403
162
- # If choices are cancelled
163
- if @branch[@list[@index].indent] == 4
164
- # Delete branch data
165
- @branch.delete(@list[@index].indent)
166
- # Continue
167
- return true
168
- end
169
- # If it doen't meet the condition: command skip
170
- return command_skip
171
- end
172
- #--------------------------------------------------------------------------
173
- # * Input Number
174
- #--------------------------------------------------------------------------
175
- def command_103
176
- # If text has been set to message_text
177
- if $game_temp.message_text != nil
178
- # End
179
- return false
180
- end
181
- # Set message end waiting flag and callback
182
- @message_waiting = true
183
- $game_temp.message_proc = Proc.new { @message_waiting = false }
184
- # Number input setup
185
- $game_temp.num_input_variable_id = @parameters[0]
186
- $game_temp.num_input_digits_max = @parameters[1]
187
- # Continue
188
- return true
189
- end
190
- #--------------------------------------------------------------------------
191
- # * Change Text Options
192
- #--------------------------------------------------------------------------
193
- def command_104
194
- # If message is showing
195
- if $game_temp.message_window_showing
196
- # End
197
- return false
198
- end
199
- # Change each option
200
- $game_system.message_position = @parameters[0]
201
- $game_system.message_frame = @parameters[1]
202
- # Continue
203
- return true
204
- end
205
- #--------------------------------------------------------------------------
206
- # * Button Input Processing
207
- #--------------------------------------------------------------------------
208
- def command_105
209
- # Set variable ID for button input
210
- @button_input_variable_id = @parameters[0]
211
- # Advance index
212
- @index += 1
213
- # End
214
- return false
215
- end
216
- #--------------------------------------------------------------------------
217
- # * Wait
218
- #--------------------------------------------------------------------------
219
- def command_106
220
- # Set wait count
221
- @wait_count = @parameters[0] * 2
222
- # Continue
223
- return true
224
- end
225
- #--------------------------------------------------------------------------
226
- # * Conditional Branch
227
- #--------------------------------------------------------------------------
228
- def command_111
229
- # Initialize local variable: result
230
- result = false
231
- case @parameters[0]
232
- when 0 # switch
233
- result = ($game_switches[@parameters[1]] == (@parameters[2] == 0))
234
- when 1 # variable
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- value1 = $game_variables[@parameters[1]]
236
- if @parameters[2] == 0
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- value2 = @parameters[3]
238
- else
239
- value2 = $game_variables[@parameters[3]]
240
- end
241
- case @parameters[4]
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- when 0 # value1 is equal to value2
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- result = (value1 == value2)
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- when 1 # value1 is greater than or equal to value2
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- result = (value1 >= value2)
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- when 2 # value1 is less than or equal to value2
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- result = (value1 <= value2)
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- when 3 # value1 is greater than value2
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- result = (value1 > value2)
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- when 4 # value1 is less than value2
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- result = (value1 < value2)
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- when 5 # value1 is not equal to value2
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- result = (value1 != value2)
254
- end
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- when 2 # self switch
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- if @event_id > 0
257
- key = [$game_map.map_id, @event_id, @parameters[1]]
258
- if @parameters[2] == 0
259
- result = ($game_self_switches[key] == true)
260
- else
261
- result = ($game_self_switches[key] != true)
262
- end
263
- end
264
- when 3 # timer
265
- if $game_system.timer_working
266
- sec = $game_system.timer / Graphics.frame_rate
267
- if @parameters[2] == 0
268
- result = (sec >= @parameters[1])
269
- else
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- result = (sec <= @parameters[1])
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- end
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- end
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- when 4 # actor
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- actor = $game_actors[@parameters[1]]
275
- if actor != nil
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- case @parameters[2]
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- when 0 # in party
278
- result = ($game_party.actors.include?(actor))
279
- when 1 # name
280
- result = (actor.name == @parameters[3])
281
- when 2 # skill
282
- result = (actor.skill_learn?(@parameters[3]))
283
- when 3 # weapon
284
- result = (actor.weapon_id == @parameters[3])
285
- when 4 # armor
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- result = (actor.armor1_id == @parameters[3] or
287
- actor.armor2_id == @parameters[3] or
288
- actor.armor3_id == @parameters[3] or
289
- actor.armor4_id == @parameters[3])
290
- when 5 # state
291
- result = (actor.state?(@parameters[3]))
292
- end
293
- end
294
- when 5 # enemy
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- enemy = $game_troop.enemies[@parameters[1]]
296
- if enemy != nil
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- case @parameters[2]
298
- when 0 # appear
299
- result = (enemy.exist?)
300
- when 1 # state
301
- result = (enemy.state?(@parameters[3]))
302
- end
303
- end
304
- when 6 # character
305
- character = get_character(@parameters[1])
306
- if character != nil
307
- result = (character.direction == @parameters[2])
308
- end
309
- when 7 # gold
310
- if @parameters[2] == 0
311
- result = ($game_party.gold >= @parameters[1])
312
- else
313
- result = ($game_party.gold <= @parameters[1])
314
- end
315
- when 8 # item
316
- result = ($game_party.item_number(@parameters[1]) > 0)
317
- when 9 # weapon
318
- result = ($game_party.weapon_number(@parameters[1]) > 0)
319
- when 10 # armor
320
- result = ($game_party.armor_number(@parameters[1]) > 0)
321
- when 11 # button
322
- result = (Input.press?(@parameters[1]))
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- when 12 # script
324
- result = !!eval(@parameters[1])
325
- end
326
- # Store determinant results in hash
327
- @branch[@list[@index].indent] = result
328
- # If determinant results are true
329
- if @branch[@list[@index].indent] == true
330
- # Delete branch data
331
- @branch.delete(@list[@index].indent)
332
- # Continue
333
- return true
334
- end
335
- # If it doesn't meet the conditions: command skip
336
- return command_skip
337
- end
338
- #--------------------------------------------------------------------------
339
- # * Else
340
- #--------------------------------------------------------------------------
341
- def command_411
342
- # If determinant results are false
343
- if @branch[@list[@index].indent] == false
344
- # Delete branch data
345
- @branch.delete(@list[@index].indent)
346
- # Continue
347
- return true
348
- end
349
- # If it doesn't meet the conditions: command skip
350
- return command_skip
351
- end
352
- #--------------------------------------------------------------------------
353
- # * Loop
354
- #--------------------------------------------------------------------------
355
- def command_112
356
- # Continue
357
- return true
358
- end
359
- #--------------------------------------------------------------------------
360
- # * Repeat Above
361
- #--------------------------------------------------------------------------
362
- def command_413
363
- # Get indent
364
- indent = @list[@index].indent
365
- # Loop
366
- loop do
367
- # Return index
368
- @index -= 1
369
- # If this event command is the same level as indent
370
- if @list[@index].indent == indent
371
- # Continue
372
- return true
373
- end
374
- end
375
- end
376
- #--------------------------------------------------------------------------
377
- # * Break Loop
378
- #--------------------------------------------------------------------------
379
- def command_113
380
- # Get indent
381
- indent = @list[@index].indent
382
- # Copy index to temporary variables
383
- temp_index = @index
384
- # Loop
385
- loop do
386
- # Advance index
387
- temp_index += 1
388
- # If a fitting loop was not found
389
- if temp_index >= @list.size-1
390
- # Continue
391
- return true
392
- end
393
- # If this event command is [repeat above] and indent is shallow
394
- if @list[temp_index].code == 413 and @list[temp_index].indent < indent
395
- # Update index
396
- @index = temp_index
397
- # Continue
398
- return true
399
- end
400
- end
401
- end
402
- #--------------------------------------------------------------------------
403
- # * Exit Event Processing
404
- #--------------------------------------------------------------------------
405
- def command_115
406
- # End event
407
- command_end
408
- # Continue
409
- return true
410
- end
411
- #--------------------------------------------------------------------------
412
- # * Erase Event
413
- #--------------------------------------------------------------------------
414
- def command_116
415
- # If event ID is valid
416
- if @event_id > 0
417
- # Erase event
418
- $game_map.events[@event_id].erase
419
- end
420
- # Advance index
421
- @index += 1
422
- # End
423
- return false
424
- end
425
- #--------------------------------------------------------------------------
426
- # * Call Common Event
427
- #--------------------------------------------------------------------------
428
- def command_117
429
- # Get common event
430
- common_event = $data_common_events[@parameters[0]]
431
- # If common event is valid
432
- if common_event != nil
433
- # Make child interpreter
434
- @child_interpreter = Interpreter.new(@depth + 1)
435
- @child_interpreter.setup(common_event.list, @event_id, common_event.name)
436
- end
437
- # Continue
438
- return true
439
- end
440
- #--------------------------------------------------------------------------
441
- # * Label
442
- #--------------------------------------------------------------------------
443
- def command_118
444
- # Continue
445
- return true
446
- end
447
- #--------------------------------------------------------------------------
448
- # * Jump to Label
449
- #--------------------------------------------------------------------------
450
- def command_119
451
- # Get label name
452
- label_name = @parameters[0]
453
- # Initialize temporary variables
454
- temp_index = 0
455
- # Loop
456
- loop do
457
- # If a fitting label was not found
458
- if temp_index >= @list.size-1
459
- # Continue
460
- return true
461
- end
462
- # If this event command is a designated label name
463
- if @list[temp_index].code == 118 and
464
- @list[temp_index].parameters[0] == label_name
465
- # Update index
466
- @index = temp_index
467
- # Continue
468
- return true
469
- end
470
- # Advance index
471
- temp_index += 1
472
- end
473
- end
474
- end