rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,459 +0,0 @@
1
- #==============================================================================
2
- # ** Window_Message
3
- #------------------------------------------------------------------------------
4
- # This message window is used to display text.
5
- #==============================================================================
6
-
7
- class Window_Message < Window_Selectable
8
- BLIP_TIME = 4
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- super(16, 336, 608, 128)
14
- self.contents = Bitmap.new(width - 32, height - 32)
15
- Language.register_text_sprite(self.class.name + "_contents", self.contents)
16
- self.visible = false
17
- self.z = 9999
18
- self.back_opacity = 210
19
-
20
- # Animation flags
21
- @fade_in = false
22
- @fade_out = false
23
- @opaque = true # set to false if we're not rendering the window bg
24
-
25
- @text_pause = 0
26
- @blip = 0
27
-
28
- # Text drawing flags
29
- @text = nil
30
- @text_y = @text_x = 0
31
- @drawing_text = false # set to true when message text is drawing
32
- @skip_text = false
33
-
34
- # Number/Choices
35
- self.active = false
36
- self.index = -1
37
- @choice_start = -1
38
- @number_start = -1
39
- # skip message proc if we have choices/numbers buffered
40
- @skip_message_proc = false
41
-
42
- # Text blip sound
43
- @blipsound = nil
44
- end
45
- #--------------------------------------------------------------------------
46
- # * Dispose
47
- #--------------------------------------------------------------------------
48
- def dispose
49
- terminate_message
50
- $game_temp.message_window_showing = false
51
- if @input_number_window != nil
52
- @input_number_window.dispose
53
- end
54
- super
55
- end
56
- #--------------------------------------------------------------------------
57
- # * Terminate Message
58
- #--------------------------------------------------------------------------
59
- def terminate_message
60
- # Call message callback
61
- if !@skip_message_proc && $game_temp.message_proc != nil
62
- $game_temp.message_proc.call
63
- $game_temp.message_proc = nil
64
- end
65
- # Clear variables related to text, choices, and number input
66
- $game_temp.message_text = nil
67
- $game_temp.message_face = nil
68
- if @choice_start >= 0
69
- $game_temp.choices = nil
70
- $game_temp.choice_cancel_type = 0
71
- $game_temp.choice_proc = nil
72
- elsif @number_start >= 0
73
- $game_temp.num_input_variable_id = 0
74
- $game_temp.num_input_digits_max = 0
75
- end
76
- # Reset state
77
- @text = nil
78
- @choice_start = -1
79
- @number_start = -1
80
- @skip_message_proc = false
81
- self.active = false
82
- self.pause = false
83
- self.index = -1
84
- end
85
- #--------------------------------------------------------------------------
86
- # * Refresh: Load new message text and pre-process it
87
- #--------------------------------------------------------------------------
88
- def refresh
89
- # Initialize
90
- @blip = BLIP_TIME
91
- @text = ''
92
-
93
- # Pre-process text
94
- if $game_temp.message_text != nil && !$game_temp.message_text.empty?
95
- text = $game_temp.message_text
96
-
97
- # Determine blip sound
98
- @blipsound = text.start_with?('[') ? 'text_robot' : 'text'
99
-
100
- # Substitute variables, actors, player name, newlines, etc
101
- text.gsub!(/\\v\[([0-9]+)\]/) do
102
- $game_variables[$1.to_i]
103
- end
104
- #add a space to the beginning of the player name to better deal with longer names in asian languages
105
- if (Language::FONT_WESTERN == Font.default_name)
106
- text.gsub!("\\p", $game_oneshot.player_name)
107
- else
108
- text.gsub!("\\p", " " + $game_oneshot.player_name)
109
- end
110
- text.gsub!("\\n", "\n")
111
- # Handle text-rendering escape sequences
112
- text.gsub!(/\\c\[([0-9]+)\]/, "\0[\\1]")
113
- text.gsub!("\\.", "\001")
114
- text.gsub!("\\|", "\002")
115
- text.gsub!("\\>", "\004")
116
-
117
-
118
- text.gsub!("\\@", "\003")
119
- # Finally convert the backslash back
120
- text.gsub!("\\\\", "\\")
121
-
122
- # Now split text into lines by measuring text metrics
123
- x = y = 0
124
- maxwidth = self.contents.width - 4 - ($game_temp.message_face == nil ? 0 : 96)
125
- spacewidth = self.contents.text_size(' ').width
126
- text.split("\n").each do |line|
127
- line.split(' ').each do |word|
128
-
129
- # Get width of this word and insert a newline if it goes out of bounds
130
- width = self.contents.text_size(word.gsub(/(\000\[[0-9]+\]|\001|\002)/, '')).width
131
- if word.include?("\003")
132
- #ignore new facepics
133
- width = 0
134
- end
135
- if x + width > maxwidth
136
- @text << "\n"
137
- x = 0
138
- y += 1
139
- break if y >= 4
140
- end
141
-
142
- # Append word to list
143
- if x == 0
144
- @text << word
145
- else
146
- @text << ' ' << word
147
- end
148
- x += width + spacewidth
149
- end
150
-
151
- # Newline
152
- @text << "\n"
153
- x = 0
154
- y += 1
155
- break if y >= 4
156
- end
157
- end
158
- @text.rstrip!
159
- lines = @text.empty? ? 0 : @text.count("\n") + 1
160
-
161
- # Prepare renderer
162
- self.contents.clear
163
- self.contents.font.color = normal_color
164
- @text_y = @text_x = 0
165
-
166
- # Blit face graphic
167
- if $game_temp.message_face != nil
168
- if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
169
- || $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
170
- if $game_temp.message_face.start_with?("niko")
171
- $game_temp.message_face = "niko_gasmask"
172
- end
173
- if $game_temp.message_face.start_with?("en")
174
- $game_temp.message_face = "en_gasmask"
175
- end
176
- end
177
- face = RPG::Cache.face($game_temp.message_face)
178
- self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
179
- end
180
-
181
- if $game_temp.choices != nil
182
- # Prepare choices, if they fit
183
- if lines + $game_temp.choices.size <= 4
184
- @choice_start = lines
185
- @item_max = $game_temp.choices.size
186
- else
187
- # Don't call the message callback till we can show all the choices
188
- @skip_message_proc = true
189
- end
190
- elsif $game_temp.num_input_variable_id > 0
191
- # Prepare number input, if it fits
192
- if lines < 3
193
- @number_start = lines
194
- else
195
- # Don't call the message callback till we get a number
196
- @skip_message_proc = true
197
- end
198
- end
199
- end
200
- #--------------------------------------------------------------------------
201
- # * Tick: render a new character to the message box
202
- #--------------------------------------------------------------------------
203
- def tick
204
- return if @text_pause > 0
205
- # Don't do anything if we're done
206
- return if !@drawing_text
207
-
208
- # Get 1 text character in c (loop until unable to get text)
209
- while ((c = @text.slice!(0)) != nil)
210
- # \n
211
- if c == "\n"
212
- @text_x = 0
213
- @text_y += 1
214
- next
215
- end
216
- # \c[n]
217
- if c == "\000"
218
- # Change text color
219
- @text.sub!(/\[([0-9]+)\]/, "")
220
- color = $1.to_i
221
- if color >= 0 and color <= 7
222
- self.contents.font.color = Window_Base.text_color(color)
223
- end
224
- # go to next text
225
- next
226
- end
227
- # \.
228
- if c == "\001"
229
- # Pause
230
- @text_pause = 10
231
- return
232
- end
233
- # \|
234
- if c == "\002"
235
- # Pause
236
- @text_pause = 10*4
237
- return
238
- end
239
- if c == "\003"
240
- # new facepic
241
- face_name = @text.slice!(/^[^\s]+ */).strip()
242
- self.contents.fill_rect(self.contents.width - 96, 0, 96, 96, Color.new(0,0,0,0))
243
- $game_temp.message_face = face_name
244
- if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
245
- || $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
246
- if $game_temp.message_face.start_with?("niko")
247
- $game_temp.message_face = "niko_gasmask"
248
- end
249
- if $game_temp.message_face.start_with?("en")
250
- $game_temp.message_face = "en_gasmask"
251
- end
252
- end
253
- face = RPG::Cache.face($game_temp.message_face)
254
- self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
255
- return
256
- end
257
- if c == "\004"
258
- @drawing_text = false
259
- @skip_text = false
260
- return
261
- end
262
- # Draw text
263
- self.contents.draw_text(4 + @text_x, 24 * @text_y, 40, 24, c)
264
- # Add x to drawn text width
265
- @text_x += self.contents.text_size(c).width
266
- if !@skip_text
267
- break
268
- end
269
- end
270
- @skip_text = false
271
-
272
- # If text is empty, set up choices/numbers and indicate that we're done
273
- if @text.empty?
274
- @drawing_text = false
275
-
276
- if @choice_start >= 0
277
- # Setup and draw choices
278
- self.index = 0
279
- self.active = true
280
- self.contents.font.color = normal_color
281
- $game_temp.choices.each_with_index do |choice, i|
282
- if choice != nil
283
- choice.gsub!("\\p", $game_oneshot.player_name)
284
- end
285
- self.contents.draw_text(12, 24 * (@choice_start + i), self.contents.width, 24, choice)
286
- end
287
- elsif @number_start >= 0
288
- # Setup numbers
289
- digits_max = $game_temp.num_input_digits_max
290
- number = $game_variables[$game_temp.num_input_variable_id]
291
- @input_number_window = Window_InputNumber.new(digits_max)
292
- @input_number_window.number = number
293
- @input_number_window.x = self.x + 8
294
- @input_number_window.y = self.y + @number_start * 24
295
- end
296
- end
297
- end
298
- #--------------------------------------------------------------------------
299
- # * Set Window Position and Opacity Level
300
- #--------------------------------------------------------------------------
301
- def reset_window
302
- if $game_temp.in_battle
303
- self.y = 16
304
- else
305
- case $game_system.message_position
306
- when 0 # up
307
- self.y = 16
308
- when 1 # middle
309
- self.y = 160
310
- when 2 # down
311
- self.y = 336
312
- end
313
- end
314
- if $game_system.message_frame == 0
315
- @opaque = true
316
- else
317
- @opaque = false
318
- end
319
- end
320
- #--------------------------------------------------------------------------
321
- # * Frame Update
322
- #--------------------------------------------------------------------------
323
- def update
324
- super
325
-
326
- # Handle fade-out effect
327
- if @fade_out
328
- self.opacity -= 48
329
- self.contents_opacity -= 48*2
330
- if self.opacity == 0
331
- @fade_out = false
332
- self.visible = false
333
- self.contents.clear
334
- $game_temp.message_window_showing = false
335
- end
336
- return
337
- end
338
-
339
- # Handle fade-in effect
340
- if @fade_in
341
- self.opacity += 48 if @opaque
342
- self.contents_opacity += 48
343
- if @input_number_window != nil
344
- @input_number_window.contents_opacity += 48
345
- end
346
- if self.contents_opacity == 255
347
- @fade_in = false
348
- @drawing_text = true
349
- $game_temp.message_window_showing = true
350
- end
351
- return
352
- end
353
-
354
- # Message is over and should be hidden or advanced to next
355
- if @text == nil
356
- if $game_temp.message_text == nil && $game_temp.choices == nil && $game_temp.num_input_digits_max == 0
357
- @fade_out = true if self.visible
358
- else
359
- reset_window
360
- refresh
361
- Graphics.frame_reset
362
-
363
- if self.visible
364
- # Continue drawing text
365
- @drawing_text = true
366
- else
367
- # Fade in
368
- self.visible = true
369
- self.opacity = 0
370
- self.contents_opacity = 0
371
- if @input_number_window != nil
372
- @input_number_window.contents_opacity = 0
373
- end
374
- @fade_in = true
375
- end
376
- end
377
- return
378
- end
379
-
380
- # Update message text
381
- if @drawing_text
382
- if @text_pause > 0
383
- @text_pause -= 1
384
- else
385
- if @blip >= BLIP_TIME
386
- #april fools
387
- t = Time.now
388
- if $game_temp.message_face != nil && t.month == 4 && t.day == 1 && $game_temp.message_face.start_with?("niko")
389
- niko_sounds = [ "cat_2"]
390
- @blipsound = niko_sounds[rand(niko_sounds.length)]
391
- Audio.se_play("Audio/SE/#{@blipsound}.wav", 50, rand(100..125)) unless @text.empty?
392
- else
393
- Audio.se_play("Audio/SE/#{@blipsound}.wav", 50) unless @text.empty?
394
- end
395
- @blip = 0
396
- else
397
- @blip += 1
398
- end
399
- tick
400
- end
401
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
402
- @skip_text = true
403
- end
404
- else
405
- # Handle user input
406
- if @choice_start >= 0
407
- # Cancel
408
- if Input.trigger?(Input::CANCEL) && $game_temp.choice_cancel_type > 0
409
- $game_system.se_play($data_system.cancel_se)
410
- $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
411
- terminate_message
412
- elsif Input.trigger?(Input::ACTION)
413
- $game_system.se_play($data_system.decision_se)
414
- $game_temp.choice_proc.call(self.index)
415
- terminate_message
416
- end
417
- elsif @number_start >= 0
418
- @input_number_window.update
419
-
420
- # Confirm
421
- if Input.trigger?(Input::ACTION)
422
- $game_system.se_play($data_system.decision_se)
423
- $game_variables[$game_temp.num_input_variable_id] =
424
- @input_number_window.number
425
- $game_map.need_refresh = true
426
- # Dispose of number input window
427
- @input_number_window.dispose
428
- @input_number_window = nil
429
- terminate_message
430
- end
431
- return
432
- else
433
- # Show pause/continue sign
434
- self.pause = true
435
-
436
- # Advance/Close message
437
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
438
- if @text.length <= 0
439
- terminate_message
440
- else
441
- @drawing_text = true
442
- end
443
- end
444
- end
445
- end
446
- end
447
- #--------------------------------------------------------------------------
448
- # * Cursor Rectangle Update
449
- #--------------------------------------------------------------------------
450
- def update_cursor_rect
451
- if @index >= 0
452
- n = @choice_start + @index
453
- width = self.contents.width - 8 - ($game_temp.message_face == nil ? 0 : 96)
454
- self.cursor_rect.set(4, n * 24, width, 24)
455
- else
456
- self.cursor_rect.empty
457
- end
458
- end
459
- end
@@ -1,108 +0,0 @@
1
- #==============================================================================
2
- # ** Window_NameEdit
3
- #------------------------------------------------------------------------------
4
- # This window is used to edit your name on the input name screen.
5
- #==============================================================================
6
-
7
- class Window_NameEdit < Window_Base
8
- #--------------------------------------------------------------------------
9
- # * Public Instance Variables
10
- #--------------------------------------------------------------------------
11
- attr_reader :name # name
12
- attr_reader :index # cursor position
13
- attr_reader :max_char # max char
14
- #--------------------------------------------------------------------------
15
- # * Object Initialization
16
- # actor : actor
17
- # max_char : maximum number of characters
18
- #--------------------------------------------------------------------------
19
- def initialize
20
- super(0, 0, 640, 128)
21
- self.contents = Bitmap.new(width - 32, height - 32)
22
- if $game_switches[91]
23
- @name = ""
24
- else
25
- @name = $game_oneshot.player_name
26
- end
27
- @max_char = 16
28
- # Fit name within maximum number of characters
29
- name_array = @name.split(//)[0...@max_char]
30
- @name = ""
31
- for i in 0...name_array.size
32
- @name += name_array[i]
33
- end
34
- @default_name = @name
35
- @index = name_array.size
36
- refresh
37
- update_cursor_rect
38
- end
39
- #--------------------------------------------------------------------------
40
- # * Return to Default Name
41
- #--------------------------------------------------------------------------
42
- def restore_default
43
- @name = @default_name
44
- @index = @name.split(//).size
45
- refresh
46
- update_cursor_rect
47
- end
48
- #--------------------------------------------------------------------------
49
- # * Add Character
50
- # character : text character to be added
51
- #--------------------------------------------------------------------------
52
- def add(character)
53
- if @index < @max_char and character != ""
54
- @name += character
55
- @index += 1
56
- refresh
57
- update_cursor_rect
58
- end
59
- end
60
- #--------------------------------------------------------------------------
61
- # * Delete Character
62
- #--------------------------------------------------------------------------
63
- def back
64
- if @index > 0
65
- # Delete 1 text character
66
- name_array = @name.split(//)
67
- @name = ""
68
- for i in 0...name_array.size-1
69
- @name += name_array[i]
70
- end
71
- @index -= 1
72
- refresh
73
- update_cursor_rect
74
- end
75
- end
76
- #--------------------------------------------------------------------------
77
- # * Refresh
78
- #--------------------------------------------------------------------------
79
- def refresh
80
- self.contents.clear
81
- # Draw name
82
- name_array = @name.split('')
83
- for i in 0...@max_char
84
- c = name_array[i]
85
- if c == nil
86
- c = "_"
87
- end
88
- x = (self.width - 32 - @max_char * 28) / 2 + i * 28
89
- self.contents.draw_text(x, 32, 28, 32, c, 1)
90
- end
91
- # Draw graphic
92
- #draw_actor_graphic(@actor, 320 - @max_char * 14 - 40, 80)
93
- end
94
- #--------------------------------------------------------------------------
95
- # * Cursor Rectangle Update
96
- #--------------------------------------------------------------------------
97
- def update_cursor_rect
98
- x = (self.width - 32 - @max_char * 28) / 2 + @index * 28
99
- self.cursor_rect.set(x, 32, 28, 32)
100
- end
101
- #--------------------------------------------------------------------------
102
- # * Frame Update
103
- #--------------------------------------------------------------------------
104
- def update
105
- super
106
- update_cursor_rect
107
- end
108
- end