rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,320 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 1)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- attr_accessor :index
10
- @@chill_pill = false
11
- #--------------------------------------------------------------------------
12
- # * Object Initialization
13
- # depth : nest depth
14
- # main : main flag
15
- #--------------------------------------------------------------------------
16
- def initialize(depth = 0, main = false)
17
- @depth = depth
18
- @main = main
19
- # Depth goes up to level 100
20
- if depth > 100
21
- print("Common event call has exceeded maximum limit.")
22
- exit
23
- end
24
- # Clear inner situation of interpreter
25
- clear
26
- end
27
- #--------------------------------------------------------------------------
28
- # * Clear
29
- #--------------------------------------------------------------------------
30
- def clear
31
- @map_id = 0 # map ID when starting up
32
- @event_id = 0 # event ID
33
- @message_waiting = false # waiting for message to end
34
- @move_route_waiting = false # waiting for move completion
35
- @button_input_variable_id = 0 # button input variable ID
36
- @wait_count = 0 # wait count
37
- @child_interpreter = nil # child interpreter
38
- @branch = {} # branch data
39
- @event_name = nil # full event name
40
- end
41
- #--------------------------------------------------------------------------
42
- # * Event Setup
43
- # list : list of event commands
44
- # event_id : event ID
45
- #--------------------------------------------------------------------------
46
- def setup(list, event_id, common_event_name = nil)
47
- # Clear inner situation of interpreter
48
- clear
49
- # Remember map ID
50
- @map_id = $game_map.map_id
51
- # Remember event ID
52
- @event_id = event_id
53
- # Remember list of event commands
54
- @list = list
55
- # Initialize index
56
- @index = 0
57
- # Clear branch data hash
58
- @branch.clear
59
- # Construct event name
60
- if common_event_name == nil
61
- if event_id != 0
62
- @event_name = $game_map.map_name + "/" + $game_map.events[event_id].name
63
- end
64
- else
65
- @event_name = "/" + common_event_name
66
- end
67
- end
68
- #--------------------------------------------------------------------------
69
- # * Determine if Running
70
- #--------------------------------------------------------------------------
71
- def running?
72
- return @list != nil
73
- end
74
- #--------------------------------------------------------------------------
75
- # * Starting Event Setup
76
- #--------------------------------------------------------------------------
77
- def setup_starting_event
78
- # Refresh map if necessary
79
- if $game_map.need_refresh
80
- $game_map.refresh
81
- end
82
- # If common event call is reserved
83
- if $game_temp.common_event_id > 0
84
- # Set up event
85
- common_event = $data_common_events[$game_temp.common_event_id]
86
- setup(common_event.list, 0, common_event.name)
87
- # Release reservation
88
- $game_temp.common_event_id = 0
89
- return
90
- end
91
- # Loop (map events)
92
- for event in $game_map.events.values
93
- # If running event is found
94
- if event.starting
95
- # If not auto run
96
- if event.trigger < 3
97
- # Clear starting flag
98
- event.clear_starting
99
- # Lock
100
- event.lock
101
- end
102
- # Set up event
103
- setup(event.list, event.id)
104
- return
105
- end
106
- end
107
- # Loop (common events)
108
- for common_event in $data_common_events.compact
109
- # If trigger is auto run, and condition switch is ON
110
- if common_event.trigger == 1 and
111
- $game_switches[common_event.switch_id] == true
112
- # Set up event
113
- setup(common_event.list, 0, common_event.name)
114
- return
115
- end
116
- end
117
- end
118
- #--------------------------------------------------------------------------
119
- # * Frame Update
120
- #--------------------------------------------------------------------------
121
- def update
122
- # Initialize loop count
123
- @loop_count = 0
124
- # Loop
125
- loop do
126
- # Add 1 to loop count
127
- @loop_count += 1
128
- # If 100 event commands ran
129
- if @loop_count > 100
130
- # Call Graphics.update for freeze prevention
131
- Graphics.update
132
- @loop_count = 0
133
- end
134
- # Chill pill
135
- if @@chill_pill
136
- @@chill_pill = false
137
- return
138
- end
139
- # If map is different than event startup time
140
- if $game_map.map_id != @map_id
141
- # Change event ID to 0
142
- @event_id = 0
143
- end
144
- # If a child interpreter exists
145
- if @child_interpreter != nil
146
- # Update child interpreter
147
- @child_interpreter.update
148
- # If child interpreter is finished running
149
- unless @child_interpreter.running?
150
- # Delete child interpreter
151
- @child_interpreter = nil
152
- end
153
- # If child interpreter still exists
154
- if @child_interpreter != nil
155
- return
156
- end
157
- end
158
- # If waiting for message to end
159
- if @message_waiting
160
- return
161
- end
162
- # If waiting for move to end
163
- if @move_route_waiting
164
- # If player is forcing move route
165
- if $game_player.move_route_forcing
166
- return
167
- end
168
- # Loop (map events)
169
- for event in $game_map.events.values
170
- # If this event is forcing move route
171
- if event.move_route_forcing
172
- return
173
- end
174
- end
175
- # Clear move end waiting flag
176
- @move_route_waiting = false
177
- end
178
- # If waiting for button input
179
- if @button_input_variable_id > 0
180
- # Run button input processing
181
- input_button
182
- return
183
- end
184
- # If waiting
185
- if @wait_count > 0
186
- # Decrease wait count
187
- @wait_count -= 1
188
- return
189
- end
190
- # If a call flag is set for each type of screen
191
- if $game_temp.name_calling
192
- return
193
- end
194
- # If list of event commands is empty
195
- if @list == nil
196
- # If main map event
197
- if @main
198
- # Set up starting event
199
- setup_starting_event
200
- end
201
- # If nothing was set up
202
- if @list == nil
203
- return
204
- end
205
- end
206
- # If return value is false when trying to execute event command
207
- if execute_command == false
208
- return
209
- end
210
- # Advance index
211
- @index += 1
212
- end
213
- end
214
- #--------------------------------------------------------------------------
215
- # * Button Input
216
- #--------------------------------------------------------------------------
217
- def input_button
218
- # Determine pressed button
219
- n = 0
220
- for i in 1..18
221
- if Input.trigger?(i)
222
- n = i
223
- end
224
- end
225
- # If button was pressed
226
- if n > 0
227
- # Change value of variables
228
- $game_variables[@button_input_variable_id] = n
229
- $game_map.need_refresh = true
230
- # End button input
231
- @button_input_variable_id = 0
232
- end
233
- end
234
- #--------------------------------------------------------------------------
235
- # * Setup Choices
236
- #--------------------------------------------------------------------------
237
- def setup_choices(parameters)
238
- # Set choices
239
- $game_temp.choices = parameters[0].map{|s| Language.tr(s.strip)}
240
- # Set cancel processing
241
- $game_temp.choice_cancel_type = parameters[1]
242
- # Set callback
243
- current_indent = @list[@index].indent
244
- $game_temp.choice_proc = Proc.new { |n| @branch[current_indent] = n }
245
- end
246
- #--------------------------------------------------------------------------
247
- # * Actor Iterator (consider all party members)
248
- # parameter : if 1 or more, ID; if 0, all
249
- #--------------------------------------------------------------------------
250
- def iterate_actor(parameter)
251
- # If entire party
252
- if parameter == 0
253
- # Loop for entire party
254
- for actor in $game_party.actors
255
- # Evaluate block
256
- yield actor
257
- end
258
- # If single actor
259
- else
260
- # Get actor
261
- actor = $game_actors[parameter]
262
- # Evaluate block
263
- yield actor if actor != nil
264
- end
265
- end
266
- #--------------------------------------------------------------------------
267
- # * Enemy Iterator (consider all troop members)
268
- # parameter : If 0 or above, index; if -1, all
269
- #--------------------------------------------------------------------------
270
- def iterate_enemy(parameter)
271
- # If entire troop
272
- if parameter == -1
273
- # Loop for entire troop
274
- for enemy in $game_troop.enemies
275
- # Evaluate block
276
- yield enemy
277
- end
278
- # If single enemy
279
- else
280
- # Get enemy
281
- enemy = $game_troop.enemies[parameter]
282
- # Evaluate block
283
- yield enemy if enemy != nil
284
- end
285
- end
286
- #--------------------------------------------------------------------------
287
- # * Battler Iterator (consider entire troop and entire party)
288
- # parameter1 : If 0, enemy; if 1, actor
289
- # parameter2 : If 0 or above, index; if -1, all
290
- #--------------------------------------------------------------------------
291
- def iterate_battler(parameter1, parameter2)
292
- # If enemy
293
- if parameter1 == 0
294
- # Call enemy iterator
295
- iterate_enemy(parameter2) do |enemy|
296
- yield enemy
297
- end
298
- # If actor
299
- else
300
- # If entire party
301
- if parameter2 == -1
302
- # Loop for entire party
303
- for actor in $game_party.actors
304
- # Evaluate block
305
- yield actor
306
- end
307
- # If single actor (N exposed)
308
- else
309
- # Get actor
310
- actor = $game_party.actors[parameter2]
311
- # Evaluate block
312
- yield actor if actor != nil
313
- end
314
- end
315
- end
316
- # Chill out
317
- def self.take_a_chill_pill
318
- @@chill_pill = true
319
- end
320
- end
@@ -1,286 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 2)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Event Command Execution
11
- #--------------------------------------------------------------------------
12
- def execute_command
13
- # If last to arrive for list of event commands
14
- if @index >= @list.size - 1
15
- # End event
16
- command_end
17
- # Continue
18
- return true
19
- end
20
- # Make event command parameters available for reference via @parameters
21
- @parameters = @list[@index].parameters
22
- # Branch by command code
23
- case @list[@index].code
24
- when 101 # Show Text
25
- return command_101
26
- when 102 # Show Choices
27
- return command_102
28
- when 402 # When [**]
29
- return command_402
30
- when 403 # When Cancel
31
- return command_403
32
- when 103 # Input Number
33
- return command_103
34
- when 104 # Change Text Options
35
- return command_104
36
- when 105 # Button Input Processing
37
- return command_105
38
- when 106 # Wait
39
- return command_106
40
- when 111 # Conditional Branch
41
- return command_111
42
- when 411 # Else
43
- return command_411
44
- when 112 # Loop
45
- return command_112
46
- when 413 # Repeat Above
47
- return command_413
48
- when 113 # Break Loop
49
- return command_113
50
- when 115 # Exit Event Processing
51
- return command_115
52
- when 116 # Erase Event
53
- return command_116
54
- when 117 # Call Common Event
55
- return command_117
56
- when 118 # Label
57
- return command_118
58
- when 119 # Jump to Label
59
- return command_119
60
- when 121 # Control Switches
61
- return command_121
62
- when 122 # Control Variables
63
- return command_122
64
- when 123 # Control Self Switch
65
- return command_123
66
- when 124 # Control Timer
67
- return command_124
68
- when 125 # Change Gold
69
- return command_125
70
- when 126 # Change Items
71
- return command_126
72
- when 127 # Change Weapons
73
- return command_127
74
- when 128 # Change Armor
75
- return command_128
76
- when 129 # Change Party Member
77
- return command_129
78
- when 131 # Change Windowskin
79
- return command_131
80
- when 132 # Change Battle BGM
81
- return command_132
82
- when 133 # Change Battle End ME
83
- return command_133
84
- when 134 # Change Save Access
85
- return command_134
86
- when 135 # Change Menu Access
87
- return command_135
88
- when 136 # Change Encounter
89
- return command_136
90
- when 201 # Transfer Player
91
- return command_201
92
- when 202 # Set Event Location
93
- return command_202
94
- when 203 # Scroll Map
95
- return command_203
96
- when 204 # Change Map Settings
97
- return command_204
98
- when 205 # Change Fog Color Tone
99
- return command_205
100
- when 206 # Change Fog Opacity
101
- return command_206
102
- when 207 # Show Animation
103
- return command_207
104
- when 208 # Change Transparent Flag
105
- return command_208
106
- when 209 # Set Move Route
107
- return command_209
108
- when 210 # Wait for Move's Completion
109
- return command_210
110
- when 221 # Prepare for Transition
111
- return command_221
112
- when 222 # Execute Transition
113
- return command_222
114
- when 223 # Change Screen Color Tone
115
- return command_223
116
- when 224 # Screen Flash
117
- return command_224
118
- when 225 # Screen Shake
119
- return command_225
120
- when 231 # Show Picture
121
- return command_231
122
- when 232 # Move Picture
123
- return command_232
124
- when 233 # Rotate Picture
125
- return command_233
126
- when 234 # Change Picture Color Tone
127
- return command_234
128
- when 235 # Erase Picture
129
- return command_235
130
- when 236 # Set Weather Effects
131
- return command_236
132
- when 241 # Play BGM
133
- return command_241
134
- when 242 # Fade Out BGM
135
- return command_242
136
- when 245 # Play BGS
137
- return command_245
138
- when 246 # Fade Out BGS
139
- return command_246
140
- when 247 # Memorize BGM/BGS
141
- return command_247
142
- when 248 # Restore BGM/BGS
143
- return command_248
144
- when 249 # Play ME
145
- return command_249
146
- when 250 # Play SE
147
- return command_250
148
- when 251 # Stop SE
149
- return command_251
150
- when 301 # Battle Processing
151
- return command_301
152
- when 601 # If Win
153
- return command_601
154
- when 602 # If Escape
155
- return command_602
156
- when 603 # If Lose
157
- return command_603
158
- when 302 # Shop Processing
159
- return command_302
160
- when 303 # Name Input Processing
161
- return command_303
162
- when 311 # Change HP
163
- return command_311
164
- when 312 # Change SP
165
- return command_312
166
- when 313 # Change State
167
- return command_313
168
- when 314 # Recover All
169
- return command_314
170
- when 315 # Change EXP
171
- return command_315
172
- when 316 # Change Level
173
- return command_316
174
- when 317 # Change Parameters
175
- return command_317
176
- when 318 # Change Skills
177
- return command_318
178
- when 319 # Change Equipment
179
- return command_319
180
- when 320 # Change Actor Name
181
- return command_320
182
- when 321 # Change Actor Class
183
- return command_321
184
- when 322 # Change Actor Graphic
185
- return command_322
186
- when 331 # Change Enemy HP
187
- return command_331
188
- when 332 # Change Enemy SP
189
- return command_332
190
- when 333 # Change Enemy State
191
- return command_333
192
- when 334 # Enemy Recover All
193
- return command_334
194
- when 335 # Enemy Appearance
195
- return command_335
196
- when 336 # Enemy Transform
197
- return command_336
198
- when 337 # Show Battle Animation
199
- return command_337
200
- when 338 # Deal Damage
201
- return command_338
202
- when 339 # Force Action
203
- return command_339
204
- when 340 # Abort Battle
205
- return command_340
206
- when 351 # Call Menu Screen
207
- return command_351
208
- when 352 # Call Save Screen
209
- return command_352
210
- when 353 # Game Over
211
- return command_353
212
- when 354 # Return to Title Screen
213
- return command_354
214
- when 355 # Script
215
- return command_355
216
- else # Other
217
- return true
218
- end
219
- end
220
- #--------------------------------------------------------------------------
221
- # * End Event
222
- #--------------------------------------------------------------------------
223
- def command_end
224
- # Clear list of event commands
225
- @list = nil
226
- # If main map event and event ID are valid
227
- if @main and @event_id > 0
228
- # Unlock event
229
- $game_map.events[@event_id].unlock
230
- end
231
- end
232
- #--------------------------------------------------------------------------
233
- # * Command Skip
234
- #--------------------------------------------------------------------------
235
- def command_skip
236
- # Get indent
237
- indent = @list[@index].indent
238
- # Loop
239
- loop do
240
- # If next event command is at the same level as indent
241
- if @list[@index+1].indent == indent
242
- # Continue
243
- return true
244
- end
245
- # Advance index
246
- @index += 1
247
- end
248
- end
249
- #--------------------------------------------------------------------------
250
- # * Get Character
251
- # parameter : parameter
252
- #--------------------------------------------------------------------------
253
- def get_character(parameter)
254
- # Branch by parameter
255
- case parameter
256
- when -1 # player
257
- return $game_player
258
- when 0 # this event
259
- events = $game_map.events
260
- return events == nil ? nil : events[@event_id]
261
- else # specific event
262
- events = $game_map.events
263
- return events == nil ? nil : events[parameter]
264
- end
265
- end
266
- #--------------------------------------------------------------------------
267
- # * Calculate Operated Value
268
- # operation : operation
269
- # operand_type : operand type (0: invariable 1: variable)
270
- # operand : operand (number or variable ID)
271
- #--------------------------------------------------------------------------
272
- def operate_value(operation, operand_type, operand)
273
- # Get operand
274
- if operand_type == 0
275
- value = operand
276
- else
277
- value = $game_variables[operand]
278
- end
279
- # Reverse sign of integer if operation is [decrease]
280
- if operation == 1
281
- value = -value
282
- end
283
- # Return value
284
- return value
285
- end
286
- end