rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
@@ -1,210 +0,0 @@
1
- #==============================================================================
2
- # ** Game_System
3
- #------------------------------------------------------------------------------
4
- # This class handles data surrounding the system. Backround music, etc.
5
- # is managed here as well. Refer to "$game_system" for the instance of
6
- # this class.
7
- #==============================================================================
8
-
9
- class Game_System
10
- #--------------------------------------------------------------------------
11
- # * Public Instance Variables
12
- #--------------------------------------------------------------------------
13
- attr_reader :map_interpreter # map event interpreter
14
- attr_accessor :timer # timer
15
- attr_accessor :timer_working # timer working flag
16
- attr_accessor :save_disabled # save forbidden
17
- attr_accessor :menu_disabled # menu forbidden
18
- attr_accessor :encounter_disabled # encounter forbidden
19
- attr_accessor :message_position # text option: positioning
20
- attr_accessor :message_frame # text option: window frame
21
- attr_accessor :save_count # save count
22
- attr_accessor :magic_number # magic number
23
- attr_accessor :playing_bgm
24
- #--------------------------------------------------------------------------
25
- # * Object Initialization
26
- #--------------------------------------------------------------------------
27
- def initialize
28
- @map_interpreter = Interpreter.new(0, true)
29
- @timer = 0
30
- @timer_working = false
31
- @save_disabled = false
32
- @menu_disabled = false
33
- @encounter_disabled = false
34
- @message_position = 2
35
- @message_frame = 0
36
- @save_count = 0
37
- @magic_number = 0
38
- end
39
- #--------------------------------------------------------------------------
40
- # * Play Background Music
41
- # bgm : background music to be played
42
- #--------------------------------------------------------------------------
43
- def bgm_play(bgm)
44
- @playing_bgm = bgm
45
- if bgm != nil and bgm.name != ""
46
- Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume * 0.8, bgm.pitch)
47
- else
48
- Audio.bgm_stop
49
- end
50
- Graphics.frame_reset
51
- end
52
- #--------------------------------------------------------------------------
53
- # * Stop Background Music
54
- #--------------------------------------------------------------------------
55
- def bgm_stop
56
- Audio.bgm_stop
57
- end
58
- #--------------------------------------------------------------------------
59
- # * Fade Out Background Music
60
- # time : fade-out time (in seconds)
61
- #--------------------------------------------------------------------------
62
- def bgm_fade(time)
63
- @playing_bgm = nil
64
- Audio.bgm_fade(time * 1000)
65
- end
66
- #--------------------------------------------------------------------------
67
- # * Background Music Memory
68
- #--------------------------------------------------------------------------
69
- def bgm_memorize
70
- @memorized_bgm = @playing_bgm
71
- end
72
- #--------------------------------------------------------------------------
73
- # * Restore Background Music
74
- #--------------------------------------------------------------------------
75
- def bgm_restore
76
- bgm_play(@memorized_bgm)
77
- end
78
- #--------------------------------------------------------------------------
79
- # * Play Background Sound
80
- # bgs : background sound to be played
81
- #--------------------------------------------------------------------------
82
- def bgs_play(bgs)
83
- @playing_bgs = bgs
84
- if bgs != nil and bgs.name != ""
85
- Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
86
- else
87
- Audio.bgs_stop
88
- end
89
- Graphics.frame_reset
90
- end
91
- #--------------------------------------------------------------------------
92
- # * Fade Out Background Sound
93
- # time : fade-out time (in seconds)
94
- #--------------------------------------------------------------------------
95
- def bgs_fade(time)
96
- @playing_bgs = nil
97
- Audio.bgs_fade(time * 1000)
98
- end
99
- #--------------------------------------------------------------------------
100
- # * Background Sound Memory
101
- #--------------------------------------------------------------------------
102
- def bgs_memorize
103
- @memorized_bgs = @playing_bgs
104
- end
105
- #--------------------------------------------------------------------------
106
- # * Restore Background Sound
107
- #--------------------------------------------------------------------------
108
- def bgs_restore
109
- bgs_play(@memorized_bgs)
110
- end
111
- #--------------------------------------------------------------------------
112
- # * Play Music Effect
113
- # me : music effect to be played
114
- #--------------------------------------------------------------------------
115
- def me_play(me)
116
- if me != nil and me.name != ""
117
- Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
118
- else
119
- Audio.me_stop
120
- end
121
- Graphics.frame_reset
122
- end
123
- #--------------------------------------------------------------------------
124
- # * Play Sound Effect
125
- # se : sound effect to be played
126
- #--------------------------------------------------------------------------
127
- def se_play(se)
128
- if se != nil and se.name != ""
129
- Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
130
- end
131
- end
132
- #--------------------------------------------------------------------------
133
- # * Stop Sound Effect
134
- #--------------------------------------------------------------------------
135
- def se_stop
136
- Audio.se_stop
137
- end
138
- #--------------------------------------------------------------------------
139
- # * Get Playing Background Music
140
- #--------------------------------------------------------------------------
141
- def playing_bgm
142
- return @playing_bgm
143
- end
144
- #--------------------------------------------------------------------------
145
- # * Get Playing Background Sound
146
- #--------------------------------------------------------------------------
147
- def playing_bgs
148
- return @playing_bgs
149
- end
150
- #--------------------------------------------------------------------------
151
- # * Get Windowskin File Name
152
- #--------------------------------------------------------------------------
153
- def windowskin_name
154
- if @windowskin_name == nil
155
- return $data_system.windowskin_name
156
- else
157
- return @windowskin_name
158
- end
159
- end
160
- #--------------------------------------------------------------------------
161
- # * Set Windowskin File Name
162
- # windowskin_name : new windowskin file name
163
- #--------------------------------------------------------------------------
164
- def windowskin_name=(windowskin_name)
165
- @windowskin_name = windowskin_name
166
- end
167
- #--------------------------------------------------------------------------
168
- # * Get Battle Background Music
169
- #--------------------------------------------------------------------------
170
- def battle_bgm
171
- if @battle_bgm == nil
172
- return $data_system.battle_bgm
173
- else
174
- return @battle_bgm
175
- end
176
- end
177
- #--------------------------------------------------------------------------
178
- # * Set Battle Background Music
179
- # battle_bgm : new battle background music
180
- #--------------------------------------------------------------------------
181
- def battle_bgm=(battle_bgm)
182
- @battle_bgm = battle_bgm
183
- end
184
- #--------------------------------------------------------------------------
185
- # * Get Background Music for Battle Ending
186
- #--------------------------------------------------------------------------
187
- def battle_end_me
188
- if @battle_end_me == nil
189
- return $data_system.battle_end_me
190
- else
191
- return @battle_end_me
192
- end
193
- end
194
- #--------------------------------------------------------------------------
195
- # * Set Background Music for Battle Ending
196
- # battle_end_me : new battle ending background music
197
- #--------------------------------------------------------------------------
198
- def battle_end_me=(battle_end_me)
199
- @battle_end_me = battle_end_me
200
- end
201
- #--------------------------------------------------------------------------
202
- # * Frame Update
203
- #--------------------------------------------------------------------------
204
- def update
205
- # reduce timer by 1
206
- if @timer_working and @timer > 0
207
- @timer -= 1
208
- end
209
- end
210
- end
data/Scripts/Game_Temp.rb DELETED
@@ -1,145 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Temp
3
- #------------------------------------------------------------------------------
4
- # This class handles temporary data that is not included with save data.
5
- # Refer to "$game_temp" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Temp
9
- #--------------------------------------------------------------------------
10
- # * Public Instance Variables
11
- #--------------------------------------------------------------------------
12
- attr_accessor :target_bgm_vol_level # volume we want to reach when fading in music
13
- attr_accessor :bgm_fadein_speed # speed at which we will reach target bgm vol_level
14
- attr_accessor :bgm_fadein_timer # used so we aren't changing the volume every frame
15
- attr_accessor :map_bgm # map music (for battle memory)
16
- attr_accessor :message_text # message text
17
- attr_accessor :message_face # face graphic
18
- attr_accessor :message_proc # message callback (Proc)
19
- attr_accessor :message_ed_text # Ed message text
20
- attr_accessor :message_doc_text # Text message text
21
- attr_accessor :message_desktop_text # Desktop message text
22
- attr_accessor :message_credits_text # Desktop message text
23
- attr_accessor :choices # show choices: text
24
- attr_accessor :choice_cancel_type # show choices: cancel
25
- attr_accessor :choice_proc # show choices: callback (Proc)
26
- attr_accessor :num_input_variable_id # input number: variable ID
27
- attr_accessor :num_input_digits_max # input number: digit amount
28
- attr_accessor :message_window_showing # message window showing
29
- attr_accessor :common_event_id # common event ID
30
- attr_accessor :in_battle # in-battle flag
31
- attr_accessor :battle_calling # battle calling flag
32
- attr_accessor :battle_troop_id # battle troop ID
33
- attr_accessor :battle_can_escape # battle flag: escape possible
34
- attr_accessor :battle_can_lose # battle flag: losing possible
35
- attr_accessor :battle_proc # battle callback (Proc)
36
- attr_accessor :battle_turn # number of battle turns
37
- attr_accessor :battle_event_flags # battle event flags: completed
38
- attr_accessor :battle_abort # battle flag: interrupt
39
- attr_accessor :battle_main_phase # battle flag: main phase
40
- attr_accessor :battleback_name # battleback file name
41
- attr_accessor :forcing_battler # battler being forced into action
42
- attr_accessor :shop_calling # shop calling flag
43
- attr_accessor :shop_goods # list of shop goods
44
- attr_accessor :name_calling # name input: calling flag
45
- attr_accessor :menu_calling # menu calling flag
46
- attr_accessor :item_menu_calling # item menu calling flag
47
- attr_accessor :travel_menu_calling # fast travel menu calling flag
48
- attr_accessor :window_settings_calling # fast travel menu calling flag
49
- attr_accessor :menu_beep # menu: play sound effect flag
50
- attr_accessor :save_calling # save calling flag
51
- attr_accessor :debug_calling # debug calling flag
52
- attr_accessor :player_transferring # player place movement flag
53
- attr_accessor :player_new_map_id # player destination: map ID
54
- attr_accessor :player_new_x # player destination: x-coordinate
55
- attr_accessor :player_new_y # player destination: y-coordinate
56
- attr_accessor :player_new_direction # player destination: direction
57
- attr_accessor :transition_processing # transition processing flag
58
- attr_accessor :transition_name # transition file name
59
- attr_accessor :gameover # game over flag
60
- attr_accessor :to_title # return to title screen flag
61
- attr_accessor :last_file_index # last save file no.
62
- attr_accessor :debug_top_row # debug screen: for saving conditions
63
- attr_accessor :debug_index # debug screen: for saving conditions
64
- attr_accessor :footstep_sfx # current footstep sfx array
65
- attr_accessor :filmsprite # film puzzle sprite
66
- attr_accessor :prompt_wait # wait for delay caused by prompt
67
- attr_accessor :menus_visible
68
- attr_accessor :countdown_password
69
- #--------------------------------------------------------------------------
70
- # * Object Initialization
71
- #--------------------------------------------------------------------------
72
- def initialize
73
- @target_bgm_vol_level = -1
74
- @bgm_fadein_speed = 0
75
- @bgm_fadein_timer = 0
76
- @map_bgm = nil
77
- @message_text = nil
78
- @message_face = nil
79
- @message_proc = nil
80
- @choices = nil
81
- @choice_cancel_type = 0
82
- @choice_proc = nil
83
- @num_input_variable_id = 0
84
- @num_input_digits_max = 0
85
- @message_window_showing = false
86
- @common_event_id = 0
87
- @in_battle = false
88
- @battle_calling = false
89
- @battle_troop_id = 0
90
- @battle_can_escape = false
91
- @battle_can_lose = false
92
- @battle_proc = nil
93
- @battle_turn = 0
94
- @battle_event_flags = {}
95
- @battle_abort = false
96
- @battle_main_phase = false
97
- @battleback_name = ''
98
- @forcing_battler = nil
99
- @shop_calling = false
100
- @shop_id = 0
101
- @name_calling = false
102
- @name_actor_id = 0
103
- @name_max_char = 0
104
- @menu_calling = false
105
- @item_menu_calling = false
106
- @travel_menu_calling = false
107
- @window_settings_calling = false
108
- @menu_beep = false
109
- @save_calling = false
110
- @debug_calling = false
111
- @player_transferring = false
112
- @player_new_map_id = 0
113
- @player_new_x = 0
114
- @player_new_y = 0
115
- @player_new_direction = 0
116
- @transition_processing = false
117
- @transition_name = ""
118
- @gameover = false
119
- @to_title = false
120
- @last_file_index = 0
121
- @debug_top_row = 0
122
- @debug_index = 0
123
- @footstep_sfx = nil
124
- @filmsprite = nil
125
- @prompt_wait = 0
126
- @menus_visible = false
127
- @countdown_password = ""
128
- end
129
-
130
- def bgm_fadein(game_system)
131
- if @target_bgm_vol_level > 0
132
- @bgm_fadein_timer += 1
133
- if @bgm_fadein_timer > 14
134
- @bgm_fadein_timer = 0
135
- game_system.playing_bgm.volume += @bgm_fadein_speed
136
- if game_system.playing_bgm.volume >= @target_bgm_vol_level
137
- game_system.playing_bgm.volume = @target_bgm_vol_level
138
- @target_bgm_vol_level = -1
139
- @bgm_fadein_speed = 1
140
- end
141
- game_system.bgm_play(game_system.playing_bgm)
142
- end
143
- end
144
- end
145
- end
@@ -1,36 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Variables
3
- #------------------------------------------------------------------------------
4
- # This class handles variables. It's a wrapper for the built-in class "Array."
5
- # Refer to "$game_variables" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Variables
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- @data = []
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Get Variable
17
- # variable_id : variable ID
18
- #--------------------------------------------------------------------------
19
- def [](variable_id)
20
- if variable_id <= 5000 and @data[variable_id] != nil
21
- return @data[variable_id]
22
- else
23
- return 0
24
- end
25
- end
26
- #--------------------------------------------------------------------------
27
- # * Set Variable
28
- # variable_id : variable ID
29
- # value : the variable's value
30
- #--------------------------------------------------------------------------
31
- def []=(variable_id, value)
32
- if variable_id <= 5000
33
- @data[variable_id] = value
34
- end
35
- end
36
- end