rmxp_extractor 1.6 → 1.7

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Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
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  18. data/Data/Map007.rxdata +0 -0
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  20. data/Data/Map009.rxdata +0 -0
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  22. data/Data/Map011.rxdata +0 -0
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  25. data/Data/Map014.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  116. data/Data/Map105.rxdata +0 -0
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  145. data/Data/Map134.rxdata +0 -0
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  147. data/Data/Map136.rxdata +0 -0
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  149. data/Data/Map138.rxdata +0 -0
  150. data/Data/Map139.rxdata +0 -0
  151. data/Data/Map140.rxdata +0 -0
  152. data/Data/Map141.rxdata +0 -0
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  158. data/Data/Map147.rxdata +0 -0
  159. data/Data/Map148.rxdata +0 -0
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  171. data/Data/Map160.rxdata +0 -0
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  173. data/Data/Map162.rxdata +0 -0
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  206. data/Data/Map195.rxdata +0 -0
  207. data/Data/Map196.rxdata +0 -0
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  209. data/Data/Map198.rxdata +0 -0
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  291. data/Data/Map280.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Scene_Map.rb DELETED
@@ -1,540 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Map
3
- #------------------------------------------------------------------------------
4
- # This class performs map screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Map
8
- #--------------------------------------------------------------------------
9
- # * Main Processing
10
- #--------------------------------------------------------------------------
11
- def main
12
- # Make sprite set
13
- @spriteset = Spriteset_Map.new
14
- # Make message window
15
- @message_window = Window_Message.new
16
- @ed_message = Ed_Message.new
17
- @doc_message = Doc_Message.new
18
- @desktop_message = Desktop_Message.new
19
- @credits_message = Credits_Message.new
20
- # Make menus
21
- @menu = Window_MainMenu.new
22
- @item_menu = Window_Item.new
23
- @item_menu_refresh = false
24
- # Make item icon
25
- @item_icon = Sprite.new
26
- @item_icon.x = 640 - 64
27
- @item_icon.y = 480 - 64
28
- @item_icon.z = 9000
29
- @item_icon.zoom_x = 2.0
30
- @item_icon.zoom_y = 2.0
31
- @item_id = 0
32
- # Make item flash (for clover)
33
- @item_icon_flash = Sprite.new
34
- @item_icon_flash.x = 640 - 64
35
- @item_icon_flash.y = 480 - 64
36
- @item_icon_flash.z = 10000
37
- @item_icon_flash.zoom_x = 2.0
38
- @item_icon_flash.zoom_y = 2.0
39
- @item_icon_flash.opacity = 0
40
- @item_icon_flash_fadein = true
41
- @item_icon_flash_wait = 100
42
- # Make fast travel menu
43
- @fast_travel = FastTravel.new
44
- @window_settings = Window_Settings.new
45
- # Fade to black transition
46
- @blackfade = Sprite.new
47
- @blackfade.bitmap = Bitmap.new(640, 480)
48
- @blackfade.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0))
49
- @blackfade.visible = false
50
- @blackfade.z = 9999
51
- # Transition run
52
- Graphics.transition
53
- # Main loop
54
- loop do
55
- # Update game screen
56
- Graphics.update
57
- # Update input information
58
- Input.update
59
- # Frame update
60
- update
61
- # Abort loop if screen is changed
62
- if $scene != self
63
- break
64
- end
65
- end
66
- # Prepare for transition
67
- Graphics.freeze
68
- # Dispose of sprite set
69
- @spriteset.dispose
70
- # Dispose of message window
71
- @message_window.dispose
72
- @ed_message.dispose
73
- @doc_message.dispose
74
- @desktop_message.dispose
75
- @credits_message.dispose
76
- # Dispose of menu
77
- @menu.dispose
78
- @item_menu.dispose
79
- @fast_travel.dispose
80
- @window_settings.dispose
81
- # Dispose of item icon
82
- @item_icon.dispose
83
- @item_icon_flash.dispose
84
- @blackfade.dispose
85
- # If switching to title screen
86
- if $scene.is_a?(Scene_Title)
87
- # Fade out screen
88
- Graphics.transition
89
- Graphics.freeze
90
- end
91
- end
92
- #--------------------------------------------------------------------------
93
- # * Frame Update
94
- #--------------------------------------------------------------------------
95
- def update
96
- if Input.quit?
97
- # put in dialogue boxes here for player
98
- # either telling them they can't quit during a cutscene
99
- # or telling them they're saving and quitting
100
- if $game_system.map_interpreter.running?
101
- EdText.info(tr("You cannot perform this action during cutscenes."))
102
- return
103
- else
104
- $game_temp.common_event_id = 35
105
- end
106
- end
107
- # Loop
108
- loop do
109
- if $game_temp.prompt_wait > 0
110
- $game_temp.prompt_wait -= 1
111
- return
112
- end
113
- $game_temp.bgm_fadein($game_system)
114
- # Update map, interpreter, and player order
115
- # (this update order is important for when conditions are fulfilled
116
- # to run any event, and the player isn't provided the opportunity to
117
- # move in an instant)
118
- $game_map.update
119
- if $scene == nil
120
- return
121
- end
122
- $game_system.map_interpreter.update
123
- $game_temp.menus_visible = @menu.visible || @item_menu.visible || @fast_travel.visible || @window_settings.visible
124
- $game_player.update
125
- $game_followers.each{|f| f.update}
126
- # Update system (timer), screen
127
- $game_system.update
128
- $game_screen.update
129
- # Abort loop if player isn't place moving
130
- unless $game_temp.player_transferring
131
- break
132
- end
133
- # Run place move
134
- transfer_player
135
- # Abort loop if transition processing
136
- if $game_temp.transition_processing
137
- break
138
- end
139
- end
140
- # Update sprite set
141
- @spriteset.update
142
- # Update message window
143
- @message_window.update
144
- @ed_message.update
145
- @doc_message.update
146
- @desktop_message.update
147
- @credits_message.update
148
- # Deactivate item
149
- if Input.trigger?(Input::DEACTIVATE) && $game_variables[1] > 0
150
- $game_system.se_play($data_system.cancel_se)
151
- $game_variables[1] = 0
152
- end
153
-
154
- # Update the menu
155
- if @message_window.visible || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
156
- @item_menu_refresh = true
157
- else
158
- if @item_menu_refresh
159
- @item_menu_refresh = false
160
- @item_menu.refresh
161
- end
162
- @menu.update
163
- @item_menu.update
164
- end
165
- # Update the item icon
166
- if @item_id != $game_variables[1]
167
- @item_id = $game_variables[1]
168
- if @item_id == 0
169
- @item_icon.bitmap = nil
170
- @item_icon_flash.bitmap = nil
171
- else
172
- @item_icon.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name)
173
- if @item_id == 58 #clover
174
- @item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2")
175
- @item_icon_flash.opacity = 0
176
- @item_icon_flash_fadein = true
177
- @item_icon_flash_wait = 80
178
- else
179
- @item_icon_flash.bitmap = nil
180
- end
181
- end
182
- end
183
- # Hide icon when item menu is visible
184
- @item_icon.visible = !@item_menu.visible
185
- @item_icon_flash.visible = @item_icon.visible
186
-
187
- if @item_icon_flash_wait > 0
188
- @item_icon_flash_wait -= 1
189
- else
190
- if @item_icon_flash_fadein
191
- @item_icon_flash.opacity += 6
192
- if @item_icon_flash.opacity >= 255
193
- @item_icon_flash.opacity = 255
194
- @item_icon_flash_fadein = false
195
- @item_icon_flash_wait = 40
196
- end
197
- else
198
- @item_icon_flash.opacity -= 6
199
- if @item_icon_flash.opacity <= 0
200
- @item_icon_flash.opacity = 0
201
- @item_icon_flash_fadein = true
202
- @item_icon_flash_wait = 160
203
- end
204
- end
205
- end
206
- # If game over
207
- if $game_temp.gameover
208
- # Switch to game over screen
209
- $scene = Scene_Gameover.new
210
- return
211
- end
212
- # If returning to title screen
213
- if $game_temp.to_title
214
- # Change to title screen
215
- $scene = Scene_Title.new
216
- return
217
- end
218
- # If transition processing
219
- if $game_temp.transition_processing
220
- # Clear transition processing flag
221
- $game_temp.transition_processing = false
222
- # Execute transition
223
- if $game_temp.transition_name == ""
224
- Graphics.transition(20)
225
- elsif $game_temp.transition_name == "black"
226
- @blackfade.visible = true
227
- Graphics.transition(30)
228
- Graphics.freeze
229
- @blackfade.visible = false
230
- Graphics.transition(30)
231
- else
232
- Graphics.transition(40, "Graphics/Transitions/" +
233
- $game_temp.transition_name)
234
- end
235
- end
236
- # Update fast travel
237
- @fast_travel.update
238
- @window_settings.update
239
-
240
- if Input.trigger?(Input::F8) && !$game_switches[123]
241
- if Graphics.fullscreen == true
242
- Graphics.fullscreen = false
243
- $console = false
244
- else
245
- Graphics.fullscreen = true
246
- $console = true
247
- end
248
- sleep(0.500)
249
- if @window_settings.visible
250
- @window_settings.redraw_setting_index(2)
251
- sleep(0.500)
252
- end
253
- end
254
- # If showing message window
255
- if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
256
- return
257
- end
258
- # Process menu opening
259
- unless $game_system.map_interpreter.running? ||
260
- $game_system.menu_disabled ||
261
- @fast_travel.visible || @window_settings.visible || $game_temp.menu_calling == true || $game_temp.item_menu_calling == true
262
- if !@menu.visible && Input.trigger?(Input::MENU)
263
- $game_temp.menu_calling = true
264
- $game_temp.menu_beep = true
265
- elsif !@item_menu.visible && Input.trigger?(Input::ITEMS) && ($game_switches[174] == false)
266
- $game_temp.item_menu_calling = true
267
- $game_temp.menu_beep = true
268
- end
269
- end
270
- # If debug mode is ON and F5 key was pressed
271
- if $debug and Input.press?(Input::F5)
272
- # Set transferring player flag
273
- $game_temp.player_transferring = true
274
- # Set player move destination
275
- $game_temp.player_new_map_id = $data_system.start_map_id
276
- $game_temp.player_new_x = $data_system.start_x
277
- $game_temp.player_new_y = $data_system.start_y
278
- end
279
- # debug && F6
280
- if $debug and Input.press?(Input::F6) and $lastpress != 6
281
- $lastpress = 6
282
- Chroma.playAnim("chroma/blank_keyboard.chroma", false);
283
- end
284
- if $debug and Input.press?(Input::F7) and $lastpress != 7
285
- $lastpress = 7
286
- Chroma.playAnim("chroma/Fire_Keyboard.chroma", true);
287
- end
288
- if $debug and Input.press?(Input::F9) and $lastpress != 9
289
- $lastpress = 9
290
- Chroma.playAnim("chroma/Random_Keyboard.chroma", false);
291
- end
292
- # If debug mode is ON and F9 key was pressed
293
- # if $debug and Input.press?(Input::F9)
294
- # # Set debug calling flag
295
- # $game_temp.debug_calling = true
296
- # end
297
- # If player is not moving
298
- unless $game_player.moving?
299
- # Run calling of each screen
300
- if $game_temp.battle_calling
301
- call_battle
302
- elsif $game_temp.shop_calling
303
- call_shop
304
- elsif $game_temp.name_calling
305
- call_name
306
- elsif $game_temp.menu_calling
307
- call_menu
308
- elsif $game_temp.item_menu_calling
309
- call_item_menu
310
- elsif $game_temp.travel_menu_calling
311
- call_travel_menu
312
- elsif $game_temp.window_settings_calling
313
- call_window_settings
314
- elsif $game_temp.save_calling
315
- call_save
316
- elsif $game_temp.debug_calling
317
- call_debug
318
- end
319
- end
320
- end
321
- #--------------------------------------------------------------------------
322
- # * Battle Call
323
- #--------------------------------------------------------------------------
324
- def call_battle
325
- # Clear battle calling flag
326
- $game_temp.battle_calling = false
327
- # Clear menu calling flag
328
- $game_temp.menu_calling = false
329
- $game_temp.menu_beep = false
330
- # Memorize map BGM and stop BGM
331
- $game_temp.map_bgm = $game_system.playing_bgm
332
- $game_system.bgm_stop
333
- # Play battle start SE
334
- $game_system.se_play($data_system.battle_start_se)
335
- # Play battle BGM
336
- $game_system.bgm_play($game_system.battle_bgm)
337
- # Straighten player position
338
- $game_player.straighten
339
- # Switch to battle screen
340
- $scene = Scene_Battle.new
341
- end
342
- #--------------------------------------------------------------------------
343
- # * Shop Call
344
- #--------------------------------------------------------------------------
345
- def call_shop
346
- # Clear shop call flag
347
- $game_temp.shop_calling = false
348
- # Straighten player position
349
- $game_player.straighten
350
- # Switch to shop screen
351
- $scene = Scene_Shop.new
352
- end
353
- #--------------------------------------------------------------------------
354
- # * Name Input Call
355
- #--------------------------------------------------------------------------
356
- def call_name
357
- # Clear name input call flag
358
- $game_temp.name_calling = false
359
- # Straighten player position
360
- $game_player.straighten
361
- # Switch to name input screen
362
- $scene = Scene_Name.new
363
- end
364
- #--------------------------------------------------------------------------
365
- # * Menu Call
366
- #--------------------------------------------------------------------------
367
- def call_menu
368
- # Clear menu call flag
369
- $game_temp.menu_calling = false
370
- # If menu beep flag is set
371
- if $game_temp.menu_beep
372
- # Play decision SE
373
- $game_system.se_play($data_system.decision_se)
374
- # Clear menu beep flag
375
- $game_temp.menu_beep = false
376
- end
377
- # Straighten player position
378
- $game_player.straighten
379
- # Open the menu
380
- @menu.open
381
- end
382
- def call_item_menu
383
- # Clear menu call flag
384
- $game_temp.item_menu_calling = false
385
- # If menu beep flag is set
386
- if $game_temp.menu_beep
387
- # Play decision SE
388
- $game_system.se_play($data_system.decision_se)
389
- # Clear menu beep flag
390
- $game_temp.menu_beep = false
391
- end
392
- # Straighten player position
393
- $game_player.straighten
394
- # Open the menu
395
- @item_menu.open
396
- end
397
- def call_travel_menu
398
- # Clear menu call flag
399
- $game_temp.travel_menu_calling = false
400
- # Straighten player position
401
- $game_player.straighten
402
- # Open the menu
403
- @fast_travel.open
404
- end
405
- def call_window_settings
406
- # Clear menu call flag
407
- $game_temp.window_settings_calling = false
408
- # Straighten player position
409
- $game_player.straighten
410
- # Open the menu
411
- @window_settings.open
412
- end
413
- #--------------------------------------------------------------------------
414
- # * Save Call
415
- #--------------------------------------------------------------------------
416
- def call_save
417
- # Straighten player position
418
- $game_player.straighten
419
- # Switch to save screen
420
- $scene = Scene_Save.new
421
- end
422
- #--------------------------------------------------------------------------
423
- # * Debug Call
424
- #--------------------------------------------------------------------------
425
- def call_debug
426
- # Clear debug call flag
427
- $game_temp.debug_calling = false
428
- # Play decision SE
429
- $game_system.se_play($data_system.decision_se)
430
- # Straighten player position
431
- $game_player.straighten
432
- # Switch to debug screen
433
- $scene = Scene_Debug.new
434
- end
435
- #--------------------------------------------------------------------------
436
- # * Player Place Move
437
- #--------------------------------------------------------------------------
438
- def transfer_player
439
- # Clear player place move call flag
440
- $game_temp.player_transferring = false
441
- # If move destination is different than current map
442
- if $game_map.map_id != $game_temp.player_new_map_id
443
- # Set up a new map
444
- $game_map.setup($game_temp.player_new_map_id)
445
- end
446
- # Set up player/follower positions
447
- [$game_player].concat($game_followers).each do |character|
448
- character.moveto($game_temp.player_new_x, $game_temp.player_new_y)
449
- # Set player direction
450
- case $game_temp.player_new_direction
451
- when 2 # down
452
- character.turn_down
453
- when 4 # left
454
- character.turn_left
455
- when 6 # right
456
- character.turn_right
457
- when 8 # up
458
- character.turn_up
459
- end
460
- # Straighten player position
461
- character.straighten
462
- end
463
- # Remake sprite set
464
- @spriteset.dispose
465
- @spriteset = Spriteset_Map.new
466
- # Update map (run parallel process event)
467
- $game_map.update
468
- @spriteset.update
469
- # # If processing transition
470
- # if $game_temp.transition_processing
471
- # # Clear transition processing flag
472
- # $game_temp.transition_processing = false
473
- # # Execute transition
474
- # Graphics.transition(20)
475
- # end
476
- # Run automatic change for BGM and BGS set on the map
477
- $game_map.autoplay
478
- # Frame reset
479
- Graphics.frame_reset
480
- end
481
- #--------------------------------------------------------------------------
482
- # * Lighting operations
483
- #--------------------------------------------------------------------------
484
- def add_light(id, filename, intensity, x, y)
485
- @spriteset.add_light(id, filename, intensity, x, y)
486
- end
487
- def del_light(id)
488
- @spriteset.del_light(id)
489
- end
490
- def clear_lights
491
- @spriteset.clear_lights
492
- end
493
- #--------------------------------------------------------------------------
494
- # * Particle operations
495
- #--------------------------------------------------------------------------
496
- def particles=(val)
497
- @spriteset.particles = val
498
- end
499
- #--------------------------------------------------------------------------
500
- # * Follower operations
501
- #--------------------------------------------------------------------------
502
- def add_follower(follower)
503
- @spriteset.add_follower(follower)
504
- end
505
- def remove_follower(follower)
506
- @spriteset.remove_follower(follower)
507
- end
508
- #--------------------------------------------------------------------------
509
- # * BG operations
510
- #--------------------------------------------------------------------------
511
- def bg=(name)
512
- @spriteset.bg = name
513
- end
514
- #--------------------------------------------------------------------------
515
- # * Misc operations
516
- #--------------------------------------------------------------------------
517
- def new_footprint(direction, x, y)
518
- if @spriteset != nil
519
- @spriteset.new_footprint(direction, x, y)
520
- end
521
- end
522
- def new_footsplash(direction, x, y)
523
- if @spriteset != nil
524
- @spriteset.new_footsplash(direction, x, y)
525
- end
526
- end
527
- def new_maptext(text, x, y)
528
- if @spriteset != nil
529
- @spriteset.new_maptext(text, x, y)
530
- end
531
- end
532
- def fix_footsplashes(xDelt, yDelt)
533
- if @spriteset != nil
534
- @spriteset.fix_footsplashes(xDelt, yDelt)
535
- end
536
- end
537
- def menu_open?
538
- @menu.visible || @item_menu.visible
539
- end
540
- end