rmxp_extractor 1.6 → 1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (535) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map-1.rxdata +0 -0
  11. data/Data/Map-327.rxdata +0 -0
  12. data/Data/Map001.rxdata +0 -0
  13. data/Data/Map002.rxdata +0 -0
  14. data/Data/Map003.rxdata +0 -0
  15. data/Data/Map004.rxdata +0 -0
  16. data/Data/Map005.rxdata +0 -0
  17. data/Data/Map006.rxdata +0 -0
  18. data/Data/Map007.rxdata +0 -0
  19. data/Data/Map008.rxdata +0 -0
  20. data/Data/Map009.rxdata +0 -0
  21. data/Data/Map010.rxdata +0 -0
  22. data/Data/Map011.rxdata +0 -0
  23. data/Data/Map012.rxdata +0 -0
  24. data/Data/Map013.rxdata +0 -0
  25. data/Data/Map014.rxdata +0 -0
  26. data/Data/Map015.rxdata +0 -0
  27. data/Data/Map016.rxdata +0 -0
  28. data/Data/Map017.rxdata +0 -0
  29. data/Data/Map018.rxdata +0 -0
  30. data/Data/Map019.rxdata +0 -0
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  111. data/Data/Map100.rxdata +0 -0
  112. data/Data/Map101.rxdata +0 -0
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  114. data/Data/Map103.rxdata +0 -0
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  207. data/Data/Map196.rxdata +0 -0
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  397. data/Data/MapInfos.rxdata +0 -0
  398. data/Data/Scripts.rxdata +0 -0
  399. data/Data/Skills.rxdata +0 -0
  400. data/Data/States.rxdata +0 -0
  401. data/Data/System.rxdata +0 -0
  402. data/Data/Tilesets.rxdata +0 -0
  403. data/Data/Troops.rxdata +0 -0
  404. data/Data/Weapons.rxdata +0 -0
  405. data/Data/xScripts.rxdata +0 -0
  406. data/Gemfile +13 -13
  407. data/Gemfile.lock +2 -1
  408. data/LICENSE.txt +21 -21
  409. data/README.md +35 -35
  410. data/Rakefile +6 -6
  411. data/Scripts/Main.rb +9 -46
  412. data/Scripts/_scripts.txt +1 -111
  413. data/bin/rmxp_extractor +13 -13
  414. data/bin/setup +8 -8
  415. data/diff_check.rb +13 -13
  416. data/lib/rmxp_extractor/classnames.rb +243 -243
  417. data/lib/rmxp_extractor/data_export.rb +82 -82
  418. data/lib/rmxp_extractor/data_import.rb +69 -69
  419. data/lib/rmxp_extractor/ron.rb +144 -146
  420. data/lib/rmxp_extractor/script_handler.rb +85 -85
  421. data/lib/rmxp_extractor/version.rb +3 -3
  422. data/lib/rmxp_extractor.rb +46 -46
  423. data/rmxp_extractor.gemspec +30 -30
  424. data/spec/spec_helper.rb +100 -100
  425. metadata +126 -112
  426. data/Scripts/Credits_Message.rb +0 -259
  427. data/Scripts/Data_FastTravel.rb +0 -50
  428. data/Scripts/Data_Footsteps.rb +0 -77
  429. data/Scripts/Data_Item.rb +0 -50
  430. data/Scripts/Data_SpecialEventData.rb +0 -60
  431. data/Scripts/Demo.rb +0 -7
  432. data/Scripts/Desktop_Message.rb +0 -210
  433. data/Scripts/Doc_Message.rb +0 -273
  434. data/Scripts/EdText.rb +0 -50
  435. data/Scripts/Ed_Message.rb +0 -234
  436. data/Scripts/FastTravel.rb +0 -175
  437. data/Scripts/Game_Actor.rb +0 -156
  438. data/Scripts/Game_Actors.rb +0 -28
  439. data/Scripts/Game_BattleAction.rb +0 -145
  440. data/Scripts/Game_Battler 1.rb +0 -307
  441. data/Scripts/Game_Battler 2.rb +0 -294
  442. data/Scripts/Game_Battler 3.rb +0 -354
  443. data/Scripts/Game_Character 1.rb +0 -291
  444. data/Scripts/Game_Character 2.rb +0 -355
  445. data/Scripts/Game_Character 3.rb +0 -505
  446. data/Scripts/Game_CommonEvent.rb +0 -70
  447. data/Scripts/Game_Enemy.rb +0 -317
  448. data/Scripts/Game_Event.rb +0 -264
  449. data/Scripts/Game_FastTravel.rb +0 -40
  450. data/Scripts/Game_Follower.rb +0 -76
  451. data/Scripts/Game_Light.rb +0 -13
  452. data/Scripts/Game_Map.rb +0 -551
  453. data/Scripts/Game_Oneshot.rb +0 -83
  454. data/Scripts/Game_Party.rb +0 -380
  455. data/Scripts/Game_Picture.rb +0 -164
  456. data/Scripts/Game_Player.rb +0 -298
  457. data/Scripts/Game_Screen.rb +0 -148
  458. data/Scripts/Game_SelfSwitches.rb +0 -30
  459. data/Scripts/Game_Switches.rb +0 -45
  460. data/Scripts/Game_System.rb +0 -210
  461. data/Scripts/Game_Temp.rb +0 -145
  462. data/Scripts/Game_Variables.rb +0 -36
  463. data/Scripts/Interpreter 1.rb +0 -320
  464. data/Scripts/Interpreter 2.rb +0 -286
  465. data/Scripts/Interpreter 3.rb +0 -474
  466. data/Scripts/Interpreter 4.rb +0 -327
  467. data/Scripts/Interpreter 5.rb +0 -448
  468. data/Scripts/Interpreter 6.rb +0 -307
  469. data/Scripts/Interpreter 7.rb +0 -282
  470. data/Scripts/Particles.rb +0 -141
  471. data/Scripts/Persistent.rb +0 -71
  472. data/Scripts/Puzzle_Film.rb +0 -14
  473. data/Scripts/Puzzle_Pixel.rb +0 -210
  474. data/Scripts/Puzzle_Safe.rb +0 -152
  475. data/Scripts/Puzzle_Sokoban.rb +0 -14
  476. data/Scripts/RPG.rb +0 -55
  477. data/Scripts/SaveLoad.rb +0 -275
  478. data/Scripts/Scene_Debug.rb +0 -190
  479. data/Scripts/Scene_End.rb +0 -108
  480. data/Scripts/Scene_Equip.rb +0 -222
  481. data/Scripts/Scene_File.rb +0 -111
  482. data/Scripts/Scene_Item.rb +0 -205
  483. data/Scripts/Scene_Load.rb +0 -106
  484. data/Scripts/Scene_Map.rb +0 -540
  485. data/Scripts/Scene_Menu.rb +0 -213
  486. data/Scripts/Scene_Name.rb +0 -113
  487. data/Scripts/Scene_Save.rb +0 -88
  488. data/Scripts/Scene_Skill.rb +0 -232
  489. data/Scripts/Scene_Status.rb +0 -78
  490. data/Scripts/Scene_Title.rb +0 -237
  491. data/Scripts/Script.rb +0 -780
  492. data/Scripts/Sprite_Battler.rb +0 -131
  493. data/Scripts/Sprite_Character.rb +0 -192
  494. data/Scripts/Sprite_Footprint.rb +0 -35
  495. data/Scripts/Sprite_Footsplash.rb +0 -54
  496. data/Scripts/Sprite_Light.rb +0 -18
  497. data/Scripts/Sprite_MapText.rb +0 -63
  498. data/Scripts/Sprite_Picture.rb +0 -72
  499. data/Scripts/Sprite_Timer.rb +0 -52
  500. data/Scripts/Spriteset_Map.rb +0 -370
  501. data/Scripts/Window_Base.rb +0 -327
  502. data/Scripts/Window_BattleResult.rb +0 -51
  503. data/Scripts/Window_BattleStatus.rb +0 -62
  504. data/Scripts/Window_Command.rb +0 -49
  505. data/Scripts/Window_DebugLeft.rb +0 -57
  506. data/Scripts/Window_DebugRight.rb +0 -69
  507. data/Scripts/Window_EquipItem.rb +0 -94
  508. data/Scripts/Window_EquipLeft.rb +0 -61
  509. data/Scripts/Window_EquipRight.rb +0 -56
  510. data/Scripts/Window_Gold.rb +0 -27
  511. data/Scripts/Window_Help.rb +0 -33
  512. data/Scripts/Window_InputNumber.rb +0 -111
  513. data/Scripts/Window_Item.rb +0 -229
  514. data/Scripts/Window_MainMenu.rb +0 -150
  515. data/Scripts/Window_MenuStatus.rb +0 -48
  516. data/Scripts/Window_Message.rb +0 -459
  517. data/Scripts/Window_NameEdit.rb +0 -108
  518. data/Scripts/Window_NameInput.rb +0 -262
  519. data/Scripts/Window_PartyCommand.rb +0 -42
  520. data/Scripts/Window_PlayTime.rb +0 -40
  521. data/Scripts/Window_SaveFile.rb +0 -91
  522. data/Scripts/Window_Selectable.rb +0 -203
  523. data/Scripts/Window_Settings.rb +0 -469
  524. data/Scripts/Window_ShopBuy.rb +0 -93
  525. data/Scripts/Window_ShopCommand.rb +0 -37
  526. data/Scripts/Window_ShopNumber.rb +0 -87
  527. data/Scripts/Window_ShopSell.rb +0 -94
  528. data/Scripts/Window_ShopStatus.rb +0 -107
  529. data/Scripts/Window_Skill.rb +0 -83
  530. data/Scripts/Window_SkillStatus.rb +0 -28
  531. data/Scripts/Window_Status.rb +0 -64
  532. data/Scripts/Window_Steps.rb +0 -26
  533. data/Scripts/Window_Target.rb +0 -49
  534. data/Scripts/i18n_English.rb +0 -59
  535. data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Scene_Map.rb DELETED
@@ -1,540 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Map
3
- #------------------------------------------------------------------------------
4
- # This class performs map screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Map
8
- #--------------------------------------------------------------------------
9
- # * Main Processing
10
- #--------------------------------------------------------------------------
11
- def main
12
- # Make sprite set
13
- @spriteset = Spriteset_Map.new
14
- # Make message window
15
- @message_window = Window_Message.new
16
- @ed_message = Ed_Message.new
17
- @doc_message = Doc_Message.new
18
- @desktop_message = Desktop_Message.new
19
- @credits_message = Credits_Message.new
20
- # Make menus
21
- @menu = Window_MainMenu.new
22
- @item_menu = Window_Item.new
23
- @item_menu_refresh = false
24
- # Make item icon
25
- @item_icon = Sprite.new
26
- @item_icon.x = 640 - 64
27
- @item_icon.y = 480 - 64
28
- @item_icon.z = 9000
29
- @item_icon.zoom_x = 2.0
30
- @item_icon.zoom_y = 2.0
31
- @item_id = 0
32
- # Make item flash (for clover)
33
- @item_icon_flash = Sprite.new
34
- @item_icon_flash.x = 640 - 64
35
- @item_icon_flash.y = 480 - 64
36
- @item_icon_flash.z = 10000
37
- @item_icon_flash.zoom_x = 2.0
38
- @item_icon_flash.zoom_y = 2.0
39
- @item_icon_flash.opacity = 0
40
- @item_icon_flash_fadein = true
41
- @item_icon_flash_wait = 100
42
- # Make fast travel menu
43
- @fast_travel = FastTravel.new
44
- @window_settings = Window_Settings.new
45
- # Fade to black transition
46
- @blackfade = Sprite.new
47
- @blackfade.bitmap = Bitmap.new(640, 480)
48
- @blackfade.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0))
49
- @blackfade.visible = false
50
- @blackfade.z = 9999
51
- # Transition run
52
- Graphics.transition
53
- # Main loop
54
- loop do
55
- # Update game screen
56
- Graphics.update
57
- # Update input information
58
- Input.update
59
- # Frame update
60
- update
61
- # Abort loop if screen is changed
62
- if $scene != self
63
- break
64
- end
65
- end
66
- # Prepare for transition
67
- Graphics.freeze
68
- # Dispose of sprite set
69
- @spriteset.dispose
70
- # Dispose of message window
71
- @message_window.dispose
72
- @ed_message.dispose
73
- @doc_message.dispose
74
- @desktop_message.dispose
75
- @credits_message.dispose
76
- # Dispose of menu
77
- @menu.dispose
78
- @item_menu.dispose
79
- @fast_travel.dispose
80
- @window_settings.dispose
81
- # Dispose of item icon
82
- @item_icon.dispose
83
- @item_icon_flash.dispose
84
- @blackfade.dispose
85
- # If switching to title screen
86
- if $scene.is_a?(Scene_Title)
87
- # Fade out screen
88
- Graphics.transition
89
- Graphics.freeze
90
- end
91
- end
92
- #--------------------------------------------------------------------------
93
- # * Frame Update
94
- #--------------------------------------------------------------------------
95
- def update
96
- if Input.quit?
97
- # put in dialogue boxes here for player
98
- # either telling them they can't quit during a cutscene
99
- # or telling them they're saving and quitting
100
- if $game_system.map_interpreter.running?
101
- EdText.info(tr("You cannot perform this action during cutscenes."))
102
- return
103
- else
104
- $game_temp.common_event_id = 35
105
- end
106
- end
107
- # Loop
108
- loop do
109
- if $game_temp.prompt_wait > 0
110
- $game_temp.prompt_wait -= 1
111
- return
112
- end
113
- $game_temp.bgm_fadein($game_system)
114
- # Update map, interpreter, and player order
115
- # (this update order is important for when conditions are fulfilled
116
- # to run any event, and the player isn't provided the opportunity to
117
- # move in an instant)
118
- $game_map.update
119
- if $scene == nil
120
- return
121
- end
122
- $game_system.map_interpreter.update
123
- $game_temp.menus_visible = @menu.visible || @item_menu.visible || @fast_travel.visible || @window_settings.visible
124
- $game_player.update
125
- $game_followers.each{|f| f.update}
126
- # Update system (timer), screen
127
- $game_system.update
128
- $game_screen.update
129
- # Abort loop if player isn't place moving
130
- unless $game_temp.player_transferring
131
- break
132
- end
133
- # Run place move
134
- transfer_player
135
- # Abort loop if transition processing
136
- if $game_temp.transition_processing
137
- break
138
- end
139
- end
140
- # Update sprite set
141
- @spriteset.update
142
- # Update message window
143
- @message_window.update
144
- @ed_message.update
145
- @doc_message.update
146
- @desktop_message.update
147
- @credits_message.update
148
- # Deactivate item
149
- if Input.trigger?(Input::DEACTIVATE) && $game_variables[1] > 0
150
- $game_system.se_play($data_system.cancel_se)
151
- $game_variables[1] = 0
152
- end
153
-
154
- # Update the menu
155
- if @message_window.visible || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
156
- @item_menu_refresh = true
157
- else
158
- if @item_menu_refresh
159
- @item_menu_refresh = false
160
- @item_menu.refresh
161
- end
162
- @menu.update
163
- @item_menu.update
164
- end
165
- # Update the item icon
166
- if @item_id != $game_variables[1]
167
- @item_id = $game_variables[1]
168
- if @item_id == 0
169
- @item_icon.bitmap = nil
170
- @item_icon_flash.bitmap = nil
171
- else
172
- @item_icon.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name)
173
- if @item_id == 58 #clover
174
- @item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2")
175
- @item_icon_flash.opacity = 0
176
- @item_icon_flash_fadein = true
177
- @item_icon_flash_wait = 80
178
- else
179
- @item_icon_flash.bitmap = nil
180
- end
181
- end
182
- end
183
- # Hide icon when item menu is visible
184
- @item_icon.visible = !@item_menu.visible
185
- @item_icon_flash.visible = @item_icon.visible
186
-
187
- if @item_icon_flash_wait > 0
188
- @item_icon_flash_wait -= 1
189
- else
190
- if @item_icon_flash_fadein
191
- @item_icon_flash.opacity += 6
192
- if @item_icon_flash.opacity >= 255
193
- @item_icon_flash.opacity = 255
194
- @item_icon_flash_fadein = false
195
- @item_icon_flash_wait = 40
196
- end
197
- else
198
- @item_icon_flash.opacity -= 6
199
- if @item_icon_flash.opacity <= 0
200
- @item_icon_flash.opacity = 0
201
- @item_icon_flash_fadein = true
202
- @item_icon_flash_wait = 160
203
- end
204
- end
205
- end
206
- # If game over
207
- if $game_temp.gameover
208
- # Switch to game over screen
209
- $scene = Scene_Gameover.new
210
- return
211
- end
212
- # If returning to title screen
213
- if $game_temp.to_title
214
- # Change to title screen
215
- $scene = Scene_Title.new
216
- return
217
- end
218
- # If transition processing
219
- if $game_temp.transition_processing
220
- # Clear transition processing flag
221
- $game_temp.transition_processing = false
222
- # Execute transition
223
- if $game_temp.transition_name == ""
224
- Graphics.transition(20)
225
- elsif $game_temp.transition_name == "black"
226
- @blackfade.visible = true
227
- Graphics.transition(30)
228
- Graphics.freeze
229
- @blackfade.visible = false
230
- Graphics.transition(30)
231
- else
232
- Graphics.transition(40, "Graphics/Transitions/" +
233
- $game_temp.transition_name)
234
- end
235
- end
236
- # Update fast travel
237
- @fast_travel.update
238
- @window_settings.update
239
-
240
- if Input.trigger?(Input::F8) && !$game_switches[123]
241
- if Graphics.fullscreen == true
242
- Graphics.fullscreen = false
243
- $console = false
244
- else
245
- Graphics.fullscreen = true
246
- $console = true
247
- end
248
- sleep(0.500)
249
- if @window_settings.visible
250
- @window_settings.redraw_setting_index(2)
251
- sleep(0.500)
252
- end
253
- end
254
- # If showing message window
255
- if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
256
- return
257
- end
258
- # Process menu opening
259
- unless $game_system.map_interpreter.running? ||
260
- $game_system.menu_disabled ||
261
- @fast_travel.visible || @window_settings.visible || $game_temp.menu_calling == true || $game_temp.item_menu_calling == true
262
- if !@menu.visible && Input.trigger?(Input::MENU)
263
- $game_temp.menu_calling = true
264
- $game_temp.menu_beep = true
265
- elsif !@item_menu.visible && Input.trigger?(Input::ITEMS) && ($game_switches[174] == false)
266
- $game_temp.item_menu_calling = true
267
- $game_temp.menu_beep = true
268
- end
269
- end
270
- # If debug mode is ON and F5 key was pressed
271
- if $debug and Input.press?(Input::F5)
272
- # Set transferring player flag
273
- $game_temp.player_transferring = true
274
- # Set player move destination
275
- $game_temp.player_new_map_id = $data_system.start_map_id
276
- $game_temp.player_new_x = $data_system.start_x
277
- $game_temp.player_new_y = $data_system.start_y
278
- end
279
- # debug && F6
280
- if $debug and Input.press?(Input::F6) and $lastpress != 6
281
- $lastpress = 6
282
- Chroma.playAnim("chroma/blank_keyboard.chroma", false);
283
- end
284
- if $debug and Input.press?(Input::F7) and $lastpress != 7
285
- $lastpress = 7
286
- Chroma.playAnim("chroma/Fire_Keyboard.chroma", true);
287
- end
288
- if $debug and Input.press?(Input::F9) and $lastpress != 9
289
- $lastpress = 9
290
- Chroma.playAnim("chroma/Random_Keyboard.chroma", false);
291
- end
292
- # If debug mode is ON and F9 key was pressed
293
- # if $debug and Input.press?(Input::F9)
294
- # # Set debug calling flag
295
- # $game_temp.debug_calling = true
296
- # end
297
- # If player is not moving
298
- unless $game_player.moving?
299
- # Run calling of each screen
300
- if $game_temp.battle_calling
301
- call_battle
302
- elsif $game_temp.shop_calling
303
- call_shop
304
- elsif $game_temp.name_calling
305
- call_name
306
- elsif $game_temp.menu_calling
307
- call_menu
308
- elsif $game_temp.item_menu_calling
309
- call_item_menu
310
- elsif $game_temp.travel_menu_calling
311
- call_travel_menu
312
- elsif $game_temp.window_settings_calling
313
- call_window_settings
314
- elsif $game_temp.save_calling
315
- call_save
316
- elsif $game_temp.debug_calling
317
- call_debug
318
- end
319
- end
320
- end
321
- #--------------------------------------------------------------------------
322
- # * Battle Call
323
- #--------------------------------------------------------------------------
324
- def call_battle
325
- # Clear battle calling flag
326
- $game_temp.battle_calling = false
327
- # Clear menu calling flag
328
- $game_temp.menu_calling = false
329
- $game_temp.menu_beep = false
330
- # Memorize map BGM and stop BGM
331
- $game_temp.map_bgm = $game_system.playing_bgm
332
- $game_system.bgm_stop
333
- # Play battle start SE
334
- $game_system.se_play($data_system.battle_start_se)
335
- # Play battle BGM
336
- $game_system.bgm_play($game_system.battle_bgm)
337
- # Straighten player position
338
- $game_player.straighten
339
- # Switch to battle screen
340
- $scene = Scene_Battle.new
341
- end
342
- #--------------------------------------------------------------------------
343
- # * Shop Call
344
- #--------------------------------------------------------------------------
345
- def call_shop
346
- # Clear shop call flag
347
- $game_temp.shop_calling = false
348
- # Straighten player position
349
- $game_player.straighten
350
- # Switch to shop screen
351
- $scene = Scene_Shop.new
352
- end
353
- #--------------------------------------------------------------------------
354
- # * Name Input Call
355
- #--------------------------------------------------------------------------
356
- def call_name
357
- # Clear name input call flag
358
- $game_temp.name_calling = false
359
- # Straighten player position
360
- $game_player.straighten
361
- # Switch to name input screen
362
- $scene = Scene_Name.new
363
- end
364
- #--------------------------------------------------------------------------
365
- # * Menu Call
366
- #--------------------------------------------------------------------------
367
- def call_menu
368
- # Clear menu call flag
369
- $game_temp.menu_calling = false
370
- # If menu beep flag is set
371
- if $game_temp.menu_beep
372
- # Play decision SE
373
- $game_system.se_play($data_system.decision_se)
374
- # Clear menu beep flag
375
- $game_temp.menu_beep = false
376
- end
377
- # Straighten player position
378
- $game_player.straighten
379
- # Open the menu
380
- @menu.open
381
- end
382
- def call_item_menu
383
- # Clear menu call flag
384
- $game_temp.item_menu_calling = false
385
- # If menu beep flag is set
386
- if $game_temp.menu_beep
387
- # Play decision SE
388
- $game_system.se_play($data_system.decision_se)
389
- # Clear menu beep flag
390
- $game_temp.menu_beep = false
391
- end
392
- # Straighten player position
393
- $game_player.straighten
394
- # Open the menu
395
- @item_menu.open
396
- end
397
- def call_travel_menu
398
- # Clear menu call flag
399
- $game_temp.travel_menu_calling = false
400
- # Straighten player position
401
- $game_player.straighten
402
- # Open the menu
403
- @fast_travel.open
404
- end
405
- def call_window_settings
406
- # Clear menu call flag
407
- $game_temp.window_settings_calling = false
408
- # Straighten player position
409
- $game_player.straighten
410
- # Open the menu
411
- @window_settings.open
412
- end
413
- #--------------------------------------------------------------------------
414
- # * Save Call
415
- #--------------------------------------------------------------------------
416
- def call_save
417
- # Straighten player position
418
- $game_player.straighten
419
- # Switch to save screen
420
- $scene = Scene_Save.new
421
- end
422
- #--------------------------------------------------------------------------
423
- # * Debug Call
424
- #--------------------------------------------------------------------------
425
- def call_debug
426
- # Clear debug call flag
427
- $game_temp.debug_calling = false
428
- # Play decision SE
429
- $game_system.se_play($data_system.decision_se)
430
- # Straighten player position
431
- $game_player.straighten
432
- # Switch to debug screen
433
- $scene = Scene_Debug.new
434
- end
435
- #--------------------------------------------------------------------------
436
- # * Player Place Move
437
- #--------------------------------------------------------------------------
438
- def transfer_player
439
- # Clear player place move call flag
440
- $game_temp.player_transferring = false
441
- # If move destination is different than current map
442
- if $game_map.map_id != $game_temp.player_new_map_id
443
- # Set up a new map
444
- $game_map.setup($game_temp.player_new_map_id)
445
- end
446
- # Set up player/follower positions
447
- [$game_player].concat($game_followers).each do |character|
448
- character.moveto($game_temp.player_new_x, $game_temp.player_new_y)
449
- # Set player direction
450
- case $game_temp.player_new_direction
451
- when 2 # down
452
- character.turn_down
453
- when 4 # left
454
- character.turn_left
455
- when 6 # right
456
- character.turn_right
457
- when 8 # up
458
- character.turn_up
459
- end
460
- # Straighten player position
461
- character.straighten
462
- end
463
- # Remake sprite set
464
- @spriteset.dispose
465
- @spriteset = Spriteset_Map.new
466
- # Update map (run parallel process event)
467
- $game_map.update
468
- @spriteset.update
469
- # # If processing transition
470
- # if $game_temp.transition_processing
471
- # # Clear transition processing flag
472
- # $game_temp.transition_processing = false
473
- # # Execute transition
474
- # Graphics.transition(20)
475
- # end
476
- # Run automatic change for BGM and BGS set on the map
477
- $game_map.autoplay
478
- # Frame reset
479
- Graphics.frame_reset
480
- end
481
- #--------------------------------------------------------------------------
482
- # * Lighting operations
483
- #--------------------------------------------------------------------------
484
- def add_light(id, filename, intensity, x, y)
485
- @spriteset.add_light(id, filename, intensity, x, y)
486
- end
487
- def del_light(id)
488
- @spriteset.del_light(id)
489
- end
490
- def clear_lights
491
- @spriteset.clear_lights
492
- end
493
- #--------------------------------------------------------------------------
494
- # * Particle operations
495
- #--------------------------------------------------------------------------
496
- def particles=(val)
497
- @spriteset.particles = val
498
- end
499
- #--------------------------------------------------------------------------
500
- # * Follower operations
501
- #--------------------------------------------------------------------------
502
- def add_follower(follower)
503
- @spriteset.add_follower(follower)
504
- end
505
- def remove_follower(follower)
506
- @spriteset.remove_follower(follower)
507
- end
508
- #--------------------------------------------------------------------------
509
- # * BG operations
510
- #--------------------------------------------------------------------------
511
- def bg=(name)
512
- @spriteset.bg = name
513
- end
514
- #--------------------------------------------------------------------------
515
- # * Misc operations
516
- #--------------------------------------------------------------------------
517
- def new_footprint(direction, x, y)
518
- if @spriteset != nil
519
- @spriteset.new_footprint(direction, x, y)
520
- end
521
- end
522
- def new_footsplash(direction, x, y)
523
- if @spriteset != nil
524
- @spriteset.new_footsplash(direction, x, y)
525
- end
526
- end
527
- def new_maptext(text, x, y)
528
- if @spriteset != nil
529
- @spriteset.new_maptext(text, x, y)
530
- end
531
- end
532
- def fix_footsplashes(xDelt, yDelt)
533
- if @spriteset != nil
534
- @spriteset.fix_footsplashes(xDelt, yDelt)
535
- end
536
- end
537
- def menu_open?
538
- @menu.visible || @item_menu.visible
539
- end
540
- end