jax 1.1.1 → 2.0.0

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Files changed (473) hide show
  1. data/.gitignore +4 -0
  2. data/.rvmrc +2 -3
  3. data/.travis.yml +8 -22
  4. data/README.md +2 -2
  5. data/Rakefile +128 -96
  6. data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
  7. data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
  8. data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
  9. data/app/assets/javascripts/jax/runtime.js +6 -0
  10. data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
  11. data/app/assets/stylesheets/jax/controller-list.css +5 -0
  12. data/app/assets/stylesheets/jax/jasmine.css +16 -0
  13. data/app/assets/stylesheets/jax/nav.css +41 -0
  14. data/app/assets/stylesheets/jax/runtime.css +47 -0
  15. data/app/assets/stylesheets/jax/shader_editor.css +3 -0
  16. data/app/assets/stylesheets/jax/suite.css +82 -0
  17. data/app/controllers/jax/suite_controller.rb +48 -0
  18. data/app/views/jax/suite/jasmine.html.erb +38 -0
  19. data/app/views/jax/suite/run_webgl.html.erb +49 -0
  20. data/app/views/jax/suite/shader_editor.html.erb +24 -0
  21. data/app/views/layouts/jax.html.erb +40 -0
  22. data/bin/jax +8 -4
  23. data/config/routes.rb +2 -0
  24. data/config.ru +5 -0
  25. data/features/rails/resources.feature +45 -0
  26. data/features/rails/shaders.feature +13 -0
  27. data/features/rails/specs.feature +24 -0
  28. data/features/runtime.feature +15 -0
  29. data/features/step_definitions/environment_steps.rb +15 -0
  30. data/features/step_definitions/response_steps.rb +13 -0
  31. data/features/step_definitions/runtime.rb +11 -0
  32. data/features/step_definitions/web_steps.rb +223 -0
  33. data/features/support/env.rb +75 -0
  34. data/features/support/paths.rb +30 -0
  35. data/features/support/rails_environment.rb +3 -0
  36. data/features/support/selectors.rb +39 -0
  37. data/features/support/setup.rb +17 -0
  38. data/jax.gemspec +22 -16
  39. data/lib/assets/javascripts/jax/anim_frame.js +64 -0
  40. data/lib/assets/javascripts/jax/application.js +16 -0
  41. data/lib/assets/javascripts/jax/builtin/all.js +21 -0
  42. data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
  43. data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
  44. data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
  45. data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
  46. data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
  47. data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
  48. data/lib/assets/javascripts/jax/compatibility.js +312 -0
  49. data/lib/assets/javascripts/jax/context.js +741 -0
  50. data/lib/assets/javascripts/jax/core/base.js +69 -0
  51. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
  52. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
  53. data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
  54. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
  55. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
  56. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
  57. data/lib/assets/javascripts/jax/core/helper.js +44 -0
  58. data/lib/assets/javascripts/jax/core/math.js +61 -0
  59. data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
  60. data/lib/assets/javascripts/jax/core/util.js +271 -0
  61. data/lib/assets/javascripts/jax/core.js +43 -0
  62. data/lib/assets/javascripts/jax/events.js +304 -0
  63. data/lib/assets/javascripts/jax/geometry/line.js +185 -0
  64. data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
  65. data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
  66. data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
  67. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
  68. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
  69. data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
  70. data/lib/assets/javascripts/jax/geometry.js +14 -0
  71. data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
  72. data/lib/assets/javascripts/jax/mvc/model.js +302 -0
  73. data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
  74. data/lib/assets/javascripts/jax/mvc/view.js +43 -0
  75. data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
  76. data/lib/assets/javascripts/jax/noise.js +251 -0
  77. data/lib/assets/javascripts/jax/prototype/class.js +81 -0
  78. data/lib/assets/javascripts/jax/prototype/core.js +112 -0
  79. data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
  80. data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
  81. data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
  82. data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
  83. data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
  84. data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
  85. data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
  86. data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
  87. data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
  88. data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
  89. data/lib/assets/javascripts/jax/webgl/core.js +6 -0
  90. data/lib/assets/javascripts/jax/webgl/material.js +381 -0
  91. data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
  92. data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
  93. data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
  94. data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
  95. data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
  96. data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
  97. data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
  98. data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
  99. data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
  100. data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
  101. data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
  102. data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
  103. data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
  104. data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
  105. data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
  106. data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
  107. data/lib/assets/javascripts/jax/webgl/world.js +279 -0
  108. data/lib/assets/javascripts/jax/webgl.js +109 -0
  109. data/lib/assets/javascripts/jax.js +136 -0
  110. data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
  111. data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
  112. data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
  113. data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
  114. data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
  115. data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
  116. data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
  117. data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
  118. data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
  119. data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
  120. data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
  121. data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
  122. data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
  123. data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
  124. data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
  125. data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
  126. data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
  127. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
  128. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
  129. data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
  130. data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
  131. data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
  132. data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
  133. data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
  134. data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
  135. data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
  136. data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
  137. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
  138. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
  139. data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
  140. data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
  141. data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
  142. data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
  143. data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
  144. data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
  145. data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
  146. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
  147. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
  148. data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
  149. data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
  150. data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
  151. data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
  152. data/lib/assets/javascripts/shaders/texture/material.js +17 -0
  153. data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
  154. data/lib/generators/jax/all.rb +16 -0
  155. data/lib/generators/jax/application/application_generator.rb +48 -0
  156. data/lib/generators/jax/base/actions.rb +52 -0
  157. data/lib/generators/jax/base/coffee_generator.rb +30 -0
  158. data/lib/generators/jax/base/named_base.rb +17 -0
  159. data/lib/generators/jax/base/plugin_base.rb +108 -0
  160. data/lib/generators/jax/base/plugin_credentials.rb +99 -0
  161. data/lib/generators/jax/base/plugin_manifest.rb +75 -0
  162. data/lib/generators/jax/base/rails_base.rb +30 -0
  163. data/lib/generators/jax/base/source_root.rb +5 -0
  164. data/lib/generators/jax/controller/controller_generator.rb +37 -0
  165. data/lib/generators/jax/helper/helper_generator.rb +30 -0
  166. data/lib/generators/jax/install/install_generator.rb +27 -0
  167. data/lib/generators/jax/jax_generator.rb +13 -0
  168. data/lib/generators/jax/light/light_generator.rb +23 -0
  169. data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
  170. data/lib/generators/jax/material/material_generator.rb +112 -0
  171. data/lib/generators/jax/model/model_generator.rb +24 -0
  172. data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
  173. data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
  174. data/lib/generators/jax/shader/shader_generator.rb +38 -0
  175. data/lib/jax/commands/plugin_manager.rb +240 -0
  176. data/lib/jax/commands.rb +69 -0
  177. data/lib/jax/configuration.rb +64 -0
  178. data/lib/jax/directive_processor.rb +53 -0
  179. data/lib/jax/engine.rb +38 -54
  180. data/lib/jax/helper_methods.rb +3 -0
  181. data/lib/jax/rails/application.rb +34 -0
  182. data/lib/jax/resource_file.rb +29 -0
  183. data/lib/jax/script_loader.rb +68 -0
  184. data/lib/jax/server.rb +87 -0
  185. data/lib/jax/shader.rb +70 -172
  186. data/lib/jax/testing/rails_environment.rb +94 -0
  187. data/lib/jax/util/tar.rb +75 -0
  188. data/lib/jax/util.rb +3 -0
  189. data/lib/jax/version.rb +7 -8
  190. data/lib/jax.rb +23 -41
  191. data/spec/bin/jax_spec.rb +149 -0
  192. data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
  193. data/spec/fixtures/public/textures/brickwall.jpg +0 -0
  194. data/spec/fixtures/public/textures/jacks.jpg +0 -0
  195. data/spec/fixtures/public/textures/normal_map.jpg +0 -0
  196. data/spec/fixtures/public/textures/rock.png +0 -0
  197. data/spec/fixtures/public/textures/rock_normal.png +0 -0
  198. data/spec/fixtures/public/textures/rss.png +0 -0
  199. data/spec/generators/jax/application_generator_spec.rb +18 -0
  200. data/spec/generators/jax/controller_generator_spec.rb +102 -0
  201. data/spec/generators/jax/helper_generator_spec.rb +55 -0
  202. data/spec/generators/jax/install_generator_spec.rb +30 -0
  203. data/spec/generators/jax/jax_generator_spec.rb +21 -0
  204. data/spec/generators/jax/light_generator_spec.rb +27 -0
  205. data/spec/generators/jax/material_generator_spec.rb +62 -0
  206. data/spec/generators/jax/model_generator_spec.rb +72 -0
  207. data/spec/generators/jax/plugin_generator_spec.rb +143 -0
  208. data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
  209. data/spec/generators/jax/shader_generator_spec.rb +37 -0
  210. data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
  211. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
  212. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
  213. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  214. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  215. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  216. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  217. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  218. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  219. data/spec/javascripts/jax/compatibility_spec.js +46 -0
  220. data/spec/javascripts/jax/context_events_spec.js +212 -0
  221. data/spec/javascripts/jax/context_spec.js +305 -0
  222. data/spec/javascripts/jax/core/data_region_spec.js +118 -0
  223. data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
  224. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  225. data/spec/javascripts/jax/core/events_spec.js +17 -0
  226. data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
  227. data/spec/javascripts/jax/core/helper_spec.js +61 -0
  228. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  229. data/spec/javascripts/jax/core/utils_spec.js +275 -0
  230. data/spec/javascripts/jax/geometry/line_spec.js +20 -0
  231. data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
  232. data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
  233. data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
  234. data/spec/javascripts/jax/mvc/model_spec.js +93 -0
  235. data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
  236. data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
  237. data/spec/javascripts/jax/noise_spec.js +50 -0
  238. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
  239. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
  240. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  241. data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
  242. data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
  243. data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
  244. data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
  245. data/spec/javascripts/jax/webgl/material_spec.js +117 -0
  246. data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
  247. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
  248. data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
  249. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  250. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  251. data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
  252. data/spec/javascripts/jax/webgl_spec.js +5 -0
  253. data/spec/javascripts/jax/world_spec.js +175 -0
  254. data/spec/javascripts/jax_spec.js +14 -0
  255. data/spec/javascripts/node/mocks/webgl.js +159 -0
  256. data/spec/javascripts/node_helper.js +51 -0
  257. data/spec/javascripts/shaders/core_materials_spec.js +38 -0
  258. data/spec/javascripts/shaders/fog_spec.js +15 -0
  259. data/spec/javascripts/shaders/lighting_spec.js +15 -0
  260. data/spec/javascripts/shaders/normal_map_spec.js +15 -0
  261. data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
  262. data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
  263. data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
  264. data/spec/javascripts/shaders/texture_spec.js +37 -0
  265. data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
  266. data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
  267. data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
  268. data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
  269. data/spec/lib/jax/rails/application_spec.rb +23 -0
  270. data/spec/lib/jax/shader_spec.rb +67 -0
  271. data/spec/lib/jax/util/tar_spec.rb +26 -0
  272. data/spec/{test_helper.rb → spec_helper.rb} +37 -28
  273. data/spec/support/test_model_generator.rb +14 -0
  274. data/templates/app/Gemfile.tt +17 -0
  275. data/templates/app/Rakefile +4 -0
  276. data/templates/app/config/application.rb +16 -0
  277. data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
  278. data/templates/app/config/environment.rb +5 -0
  279. data/templates/app/config/environments/production.rb +4 -0
  280. data/templates/app/config.ru +6 -0
  281. data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
  282. data/templates/app/script/jax +8 -0
  283. data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
  284. data/templates/application_controller.js.coffee.erb +3 -0
  285. data/templates/application_controller.js.erb +6 -0
  286. data/templates/application_helper.js.coffee.erb +3 -0
  287. data/templates/application_helper.js.erb +3 -0
  288. data/templates/controller.js.coffee.erb +9 -0
  289. data/templates/controller.js.erb +15 -0
  290. data/templates/controller_spec.js.coffee.erb +9 -0
  291. data/templates/controller_spec.js.erb +12 -0
  292. data/templates/helper.js.coffee.erb +2 -0
  293. data/templates/helper.js.erb +3 -0
  294. data/templates/helper_spec.js.coffee.erb +8 -0
  295. data/templates/helper_spec.js.erb +12 -0
  296. data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
  297. data/{lib/jax/generators/material/templates/material.yml.tt → templates/material.resource.erb} +0 -9
  298. data/templates/model.js.coffee.erb +3 -0
  299. data/templates/model.js.erb +5 -0
  300. data/templates/model_defaults.resource.erb +5 -0
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  302. data/templates/model_spec.js.erb +18 -0
  303. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/controllers/.empty_directory +0 -0
  304. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/helpers/.empty_directory +0 -0
  305. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
  306. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
  307. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
  308. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/init.rb +0 -0
  309. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
  310. data/{lib/jax/generators/plugin/templates/new_plugin/public → templates/new_plugin/spec}/.empty_directory +0 -0
  311. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/uninstall.rb +0 -0
  312. data/{lib/jax/generators/shader/templates/common.ejs.tt → templates/shader_common.glsl.erb} +0 -0
  313. data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
  314. data/{lib/jax/generators/shader/templates/manifest.yml.tt → templates/shader_manifest.yml.erb} +0 -0
  315. data/templates/shader_material.js.coffee.erb +22 -0
  316. data/{lib/jax/generators/shader/templates/material.js.tt → templates/shader_material.js.erb} +0 -0
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  318. data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
  319. data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
  320. data/templates/view.js.coffee.erb +3 -0
  321. data/{lib/jax/generators/controller/templates/view.js.tt → templates/view.js.erb} +1 -1
  322. data/vendor/assets/javascripts/ejs.js +505 -0
  323. data/vendor/assets/javascripts/glMatrix.js +1772 -0
  324. data/vendor/assets/javascripts/jasmine.js +2476 -0
  325. data/vendor/assets/stylesheets/jasmine.css +166 -0
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  341. data/vendor/pdoc_template/html/assets/images/pdoc/namespace.png +0 -0
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  359. data/vendor/pdoc_template/html/item_index.js.erb +6 -0
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  361. data/vendor/pdoc_template/html/leaf.erb +22 -0
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  375. data/vendor/pdoc_template/html/partials/title.erb +24 -0
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@@ -0,0 +1,279 @@
1
+ //= require "jax/webgl/scene"
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+
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+ /**
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+ * class Jax.World
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+ *
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+ * A +Jax.World+ represents a scene in the graphics engine. All objects to be rendered (or at least,
7
+ * all objects that you do not want to manually control!) should be added to the world. Each instance
8
+ * of +Jax.Context+ has its own +Jax.World+, and the currently-active +Jax.World+ is delegated into
9
+ * controllers and views as the +this.world+ property.
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+ *
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+ **/
12
+ Jax.World = (function() {
13
+ function getPickBuffer(self) {
14
+ if (self.pickBuffer) return self.pickBuffer;
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+ return self.pickBuffer = new Jax.Framebuffer({
16
+ width:self.context.canvas.width,
17
+ height:self.context.canvas.height
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+ });
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+ }
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+
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+ return Jax.Class.create({
22
+ initialize: function(context) {
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+ this.context = context;
24
+ this.lighting = new Jax.Scene.LightManager(context);
25
+ this.objects = [];
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+ },
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+
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+ /**
29
+ * Jax.World#addLightSource(light) -> Jax.Scene.LightSource
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+ * - light (Jax.Scene.LightSource): the instance of Jax.Scene.LightSource to add to this world.
31
+ *
32
+ * Adds the light to the world and then returns the light itself unchanged.
33
+ **/
34
+ addLightSource: function(light) { this.lighting.add(light); },
35
+
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+ /**
37
+ * Jax.World#addObject(object) -> Jax.Model
38
+ * - object (Jax.Model): the instance of Jax.Model to add to this world.
39
+ *
40
+ * Adds the model to the world and then returns the model itself unchanged.
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+ *
42
+ **/
43
+ addObject: function(object) {
44
+ this.objects.push(object);
45
+ if (object.isLit() || object.isShadowCaster())
46
+ this.lighting.addObject(object);
47
+ return object;
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+ },
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+
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+ /**
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+ * Jax.World#getObject(index) -> Jax.Model
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+ * - index (Number): the world index of this object
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+ *
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+ * Returns the object with the specified world index, or undefined.
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+ **/
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+ getObject: function(index) { return this.objects[index]; },
57
+
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+ /**
59
+ * Jax.World#removeObject(object_or_index) -> Jax.Model
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+ * - object_or_index (Number|Jax.Model): the model instance to remove, or its world index
61
+ *
62
+ * If the model or its index cannot be found, nothing happens and the return value is undefined.
63
+ * Otherwise, the object is removed from this World and then returned.
64
+ **/
65
+ removeObject: function(object_or_index) {
66
+ if (this.objects[object_or_index]) {
67
+ var obj = this.objects[object_or_index];
68
+ this.objects.splice(object_or_index, 1);
69
+ this.lighting.removeObject(obj);
70
+ return obj;
71
+ }
72
+ else
73
+ for (var i = 0; i < this.objects.length; i++)
74
+ if (this.objects[i] == object_or_index)
75
+ {
76
+ this.objects.splice(i, 1);
77
+ this.lighting.removeObject(this.objects[i]);
78
+ return this.objects[i];
79
+ }
80
+ },
81
+
82
+ /**
83
+ * Jax.World#pickRegionalIndices(x1, y1, x2, y2[, ary]) -> Array
84
+ * - x1 (Number): the screen X coordinate of the first corner of the 2D rectangle within which to pick
85
+ * - y1 (Number): the screen Y coordinate of the first corner of the 2D rectangle within which to pick
86
+ * - x2 (Number): the screen X coordinate of the second corner of the 2D rectangle within which to pick
87
+ * - y2 (Number): the screen Y coordinate of the second corner of the 2D rectangle within which to pick
88
+ * - ary (Array): an optional array to populate. A new one will be created if this is not specified.
89
+ * (Note: the array's contents will be cleared.)
90
+ *
91
+ * Picks all visible object indices within the specified rectangular regions and returns them as elements in
92
+ * an array.
93
+ *
94
+ * An object's index matches its position in the world's object list. That is, the following code is
95
+ * valid:
96
+ *
97
+ * this.world.getObjects(this.world.pickRegionalIDs(0,0, 100,100));
98
+ *
99
+ **/
100
+ pickRegionalIndices: function(x1, y1, x2, y2, ary) {
101
+ var w = Math.abs(x2 - x1), h = Math.abs(y2 - y1);
102
+ if (ary) ary.clear();
103
+ else ary = new Array();
104
+ var world = this, pickBuffer = getPickBuffer(this), context = this.context;
105
+ console.log(w*h*4);
106
+ var data = new Uint8Array(w*h*4);
107
+
108
+ pickBuffer.bind(context, function() {
109
+ pickBuffer.viewport(context);
110
+ context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
111
+ context.glDisable(GL_BLEND);
112
+ world.render({material:"picking"});
113
+ // read it back in
114
+ context.glReadPixels(x1, y1, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data);
115
+ if (data.data) data = data.data;
116
+ });
117
+
118
+ // restore the visible viewport and blending
119
+ context.glViewport(0, 0, context.canvas.width, context.canvas.height);
120
+ context.glEnable(GL_BLEND);
121
+
122
+ var index;
123
+ for (var i = 2; i < data.length; i += 4) {
124
+ if (data[i] > 0) { // blue key exists, we've found an object
125
+ index = Jax.Util.decodePickingColor(data[i-2], data[i-1], data[i], data[i+1]);
126
+ if (index != undefined) {
127
+ ary.push(index);
128
+ }
129
+ }
130
+ }
131
+
132
+ return ary;
133
+ },
134
+
135
+ /**
136
+ * Jax.World#pickRegion(x1, y1, x2, y2) -> Array
137
+ * - x1 (Number): the screen X coordinate of the first corner of the 2D rectangle within which to pick
138
+ * - y1 (Number): the screen Y coordinate of the first corner of the 2D rectangle within which to pick
139
+ * - x2 (Number): the screen X coordinate of the second corner of the 2D rectangle within which to pick
140
+ * - y2 (Number): the screen Y coordinate of the second corner of the 2D rectangle within which to pick
141
+ * - ary (Array): an optional array to populate. A new one will be created if this is not specified.
142
+ * (Note: the array's contents will be cleared.)
143
+ *
144
+ * Picks all visible objects within the specified rectangular regions and returns them as elements in
145
+ * an array.
146
+ **/
147
+ pickRegion: function(x1, y1, x2, y2, ary) {
148
+ var result = this.pickRegionalIndices(x1, y1, x2, y2);
149
+ for (var i = 0; i < result.length; i++)
150
+ result[i] = this.getObject(i);
151
+ return result;
152
+ },
153
+
154
+ /**
155
+ * Jax.World#pickIndex(x, y) -> Number | undefined
156
+ * - x (Number): the screen X coordinate to pick at
157
+ * - y (Number): the screen Y coordinate to pick at
158
+ *
159
+ * Picks the visible object at the specified position and returns its index as used by
160
+ * +Jax.World#getObject+. If no object is visible at the given position, the special value
161
+ * +undefined+ is returned.
162
+ **/
163
+ pickIndex: function(x, y) {
164
+ this._pick_ary = this._pick_ary || new Array();
165
+ var result = this.pickRegionalIndices(x, y, x+1, y+1, this._pick_ary)[0];
166
+ return result;
167
+ },
168
+
169
+ /**
170
+ * Jax.World#pick(x, y) -> Jax.Model | undefined
171
+ * - x (Number): the screen X coordinate to pick at
172
+ * - y (Number): the screen Y coordinate to pick at
173
+ *
174
+ * Picks the visible object at the specified position and returns it. If no object is visible
175
+ * at the given position, the special value +undefined+ is returned.
176
+ **/
177
+ pick: function(x, y) {
178
+ var index = this.pickIndex(x, y);
179
+ if (index != undefined) {
180
+ return this.getObject(index);
181
+ }
182
+ return index;
183
+ },
184
+
185
+ /**
186
+ * Jax.World#countObjects() -> Number
187
+ * Returns the number of objects currently registered with this World.
188
+ **/
189
+ countObjects: function() {
190
+ return this.objects.length;
191
+ },
192
+
193
+ /**
194
+ * Jax.World#getShadowCasters() -> Array
195
+ *
196
+ * Returns an array of all known shadow-casters in this World.
197
+ **/
198
+ getShadowCasters: function() { return this.lighting.getShadowCasters(); },
199
+
200
+ /**
201
+ * Jax.World#render([options]) -> Jax.World
202
+ *
203
+ * Renders this World to its Jax context. Options, if specified, are delegated
204
+ * to the individual models to be rendered.
205
+ *
206
+ * Prior to rendering, this function assigns the blend function to
207
+ * (+GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA+).
208
+ *
209
+ * This function determines whether light sources are to have an effect on the
210
+ * render pass. If so, the world's +Jax.LightManager+ instance is invoked to
211
+ * render the objects; otherwise, the objects are rendered directly with the
212
+ * +unlit+ option set to +true+.
213
+ **/
214
+ render: function(options) {
215
+ var i;
216
+
217
+ /* this.current_pass is used by the material */
218
+
219
+ this.context.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
220
+ var unlit = Jax.Util.normalizeOptions(options, {unlit:true});
221
+
222
+ if (this.lighting.isEnabled() && (!unlit.material || (unlit.material.supportsLighting && unlit.material.supportsLighting()))) {
223
+ /* illumination pass */
224
+ this.context.current_pass = Jax.Scene.ILLUMINATION_PASS;
225
+ this.lighting.illuminate(this.context, options);
226
+
227
+ /* ambient pass - unlit objects only because lit objects get ambient+diffuse+specular in one pass */
228
+ this.context.current_pass = Jax.Scene.AMBIENT_PASS;
229
+ for (i = 0; i < this.objects.length; i++)
230
+ if (!this.objects[i].isLit()) {
231
+ unlit.model_index = i;
232
+ this.objects[i].render(this.context, unlit);
233
+ }
234
+ } else {
235
+ this.context.current_pass = Jax.Scene.AMBIENT_PASS;
236
+ for (i = 0; i < this.objects.length; i++) {
237
+ unlit.model_index = i;
238
+ this.objects[i].render(this.context, unlit);
239
+ }
240
+ }
241
+
242
+ return this;
243
+ },
244
+
245
+ /**
246
+ * Jax.World#update(timechange) -> Jax.World
247
+ * - timechange (Number): the number of seconds to have passed since the last
248
+ * call to +Jax.World#update+.
249
+ *
250
+ * Updates each object in the world, passing the +timechange+ argument into
251
+ * the objects' respective +update+ functions (if they have one).
252
+ **/
253
+ update: function(timechange) {
254
+ for (var i = this.objects.length-1; i >= 0; i--)
255
+ if (this.objects[i].update)
256
+ this.objects[i].update(timechange);
257
+ return this;
258
+ },
259
+
260
+ /**
261
+ * Jax.World#dispose() -> Jax.World
262
+ *
263
+ * Disposes of this world by removing all references to its objects and
264
+ * reinitializing its +Jax.Scene.LightManager+ instance. Note that the
265
+ * individual objects are not disposed; this is left as a task for either
266
+ * the developer or the JavaScript garbage collector. The reason for this
267
+ * is because it is impossible for Jax.World to know whether the objects
268
+ * in question are in use by other Worlds.
269
+ **/
270
+ dispose: function() {
271
+ var i, o;
272
+
273
+ for (i = this.objects.length-1; i >= 0; i--)
274
+ (o = this.objects.pop());// && o.dispose();
275
+
276
+ this.lighting = new Jax.Scene.LightManager(this.context);
277
+ }
278
+ });
279
+ })();
@@ -0,0 +1,109 @@
1
+ /*
2
+ This file will set up WebGL constants as globals prefixed with GL_, and will add
3
+ a new global called GL_METHODS. This will later be used for method delegation
4
+ within Jax.Context.
5
+ */
6
+
7
+ //= require "jax/vendor/glMatrix"
8
+ //= require_self
9
+ /*
10
+ all files in the webgl/ subdirectory will have access to a temporary GL context,
11
+ via `Jax.getGlobal()['GL']`, which will be unloaded after they have been loaded into memory.
12
+ */
13
+ //= require "jax/webgl/shader_chain"
14
+ //= require "jax/webgl/material"
15
+ //= require "jax/webgl/mesh"
16
+ //= require "jax/webgl/camera"
17
+ //= require "jax/webgl/world"
18
+ //= require "jax/webgl/texture"
19
+ //= require "jax/webgl/cleanup"
20
+
21
+ Jax.getGlobal()['WEBGL_CONTEXT_NAME'] = "experimental-webgl";
22
+ Jax.getGlobal()['WEBGL_CONTEXT_OPTIONS'] = {stencil:true};
23
+ Jax.getGlobal()['GL_METHODS'] = {};
24
+
25
+ (function() {
26
+ var canvas = document.createElement("canvas");
27
+ canvas.setAttribute("id", "temporary-internal-use");
28
+ // canvas.style.display = "block";
29
+
30
+ // var body = document.getElementsByTagName("body")[0], temporaryBody = false;
31
+ // if (!body)
32
+ // {
33
+ // temporaryBody = true;
34
+ // body = document.createElement("body");
35
+ // document.getElementsByTagName("html")[0].appendChild(body);
36
+ // }
37
+ // body.appendChild(canvas);
38
+
39
+ try {
40
+ var gl = canvas.getContext(WEBGL_CONTEXT_NAME);
41
+ } catch(e) {
42
+ // these are now handled by the Context upon initialization.
43
+ // document.location.pathname = "/webgl_not_supported.html";
44
+ // throw new Error("WebGL is disabled or is not supported by this browser!");
45
+ gl = null;
46
+ }
47
+
48
+ if (gl) {
49
+ for (var method_name in gl)
50
+ {
51
+ if (typeof(gl[method_name]) == "function")
52
+ {
53
+ var camelized_method_name = method_name.substring(1, method_name.length);
54
+ camelized_method_name = "gl" + method_name.substring(0, 1).toUpperCase() + camelized_method_name;
55
+
56
+ /* we'll add a layer here to check for render errors, only in development mode */
57
+ /* FIXME Chrome has serious performance issues related to gl.getError(). Disabling under Chrome for now. */
58
+ var func = "(function "+camelized_method_name+"() {"
59
+ + " var result;"
60
+ + " if ("+(method_name == 'getError')+" || Jax.environment == Jax.PRODUCTION)"
61
+ + " result = this.gl."+method_name+".apply(this.gl, arguments);"
62
+ + " else {"
63
+ + " try { "
64
+ + " result = this.gl."+method_name+".apply(this.gl, arguments);"
65
+ + " if ("+(navigator.userAgent.toLowerCase().indexOf('chrome') == -1)+")"
66
+ + " this.checkForRenderErrors();"
67
+ + " } catch(e) { "
68
+ + " var args = [], i;"
69
+ + " for (i = 0; i < arguments.length; i++) args.push(arguments[i]);"
70
+ + " try { args = JSON.stringify(args); } catch(jsonErr) { args = args.toString(); }"
71
+ + " if (!e.stack) e = new Error(e.toString());"
72
+ + " this.handleRenderError('"+method_name+"', args, e);"
73
+ + " }"
74
+ + " }"
75
+ + " return result;"
76
+ + "})";
77
+
78
+ GL_METHODS[camelized_method_name] = eval("("+func+")");
79
+ }
80
+ else
81
+ {
82
+ /* define the GL enums Jax.getGlobal()ly so we don't need a context to reference them */
83
+ if (!/[a-z]/.test(method_name)) // no lowercase letters
84
+ Jax.getGlobal()[('GL_'+method_name)] = gl[method_name];
85
+ }
86
+ }
87
+
88
+ /* define some extra Jax.getGlobal()s that the above didn't generate */
89
+ // Jax.getGlobal()['GL_MAX_VERTEX_ATTRIBS'] = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
90
+ Jax.getGlobal()['GL_DEPTH_COMPONENT'] = gl.DEPTH_COMPONENT || gl.DEPTH_COMPONENT16;
91
+ Jax.getGlobal()['GL_TEXTURES'] = [];
92
+ for (i = 0; i < 32; i++) Jax.getGlobal()['GL_TEXTURES'][i] = gl["TEXTURE"+i];
93
+ Jax.getGlobal()['GL_MAX_ACTIVE_TEXTURES'] = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
+ }
95
+
96
+ Jax.getGlobal()['GL'] = gl;
97
+
98
+ Jax.getGlobal()['WEBGL_CLEANUP'] = function() {
99
+ /* clean up after ourselves */
100
+ // if (temporaryBody)
101
+ // body.parentNode.removeChild(body);
102
+ // else
103
+ // body.removeChild(canvas);
104
+
105
+ // remove the temporary GL context that will no longer be used
106
+ delete Jax.getGlobal()['GL'];
107
+ delete Jax.getGlobal()['WEBGL_CLEANUP'];
108
+ };
109
+ })();
@@ -0,0 +1,136 @@
1
+ //= require "jax/core/base"
2
+ //= require "jax/compatibility"
3
+ //= require "jax/core"
4
+ //= require "jax/anim_frame"
5
+ //= require "jax/prototype/extensions"
6
+ //= require "jax/mvc/model"
7
+ //= require "jax/mvc/controller"
8
+ //= require "jax/mvc/view_manager"
9
+ //= require "jax/mvc/route_set"
10
+ //= require "jax/mvc/view"
11
+ //= require "jax/context"
12
+ //= require "jax/noise"
13
+ //= require "jax/builtin/all.js"
14
+
15
+ Jax.shaders = {};
16
+ Jax._shader_data = {};
17
+
18
+ Jax.import_shader_code = function(shader_name, shader_type) {
19
+ var constant_name = "__import_"+shader_name+"_"+shader_type+"__";
20
+ return "#ifndef "+constant_name+"\n" +
21
+ "#define "+constant_name+" 1\n" +
22
+ Jax.shader_data(shader_name)[shader_type] +
23
+ "#endif\n"
24
+ };
25
+
26
+ // Finds or creates the named shader descriptor in +Jax.shaders+. This is used by
27
+ // `Jax::Shader` in Ruby.
28
+ Jax.shader_data = function(name) {
29
+ Jax._shader_data[name] = Jax._shader_data[name] || {"name":name};
30
+ return Jax._shader_data[name];
31
+ };
32
+
33
+ /**
34
+ * Jax.views -> Jax.ViewManager
35
+ **/
36
+ Jax.views = new Jax.ViewManager();
37
+
38
+ /**
39
+ * Jax.routes -> Jax.RouteSet
40
+ **/
41
+ Jax.routes = new Jax.RouteSet();
42
+
43
+ /**
44
+ * Jax.loaded -> Boolean
45
+ * True after Jax has been loaded.
46
+ **/
47
+ Jax.loaded = true;
48
+
49
+ /**
50
+ * Jax.render_speed -> Number
51
+ * Target number of milliseconds to wait between frames.
52
+ * This is not a guaranteed number in JavaScript, just a target. Most notably,
53
+ * system performance issues can drive the framerate down regardless of the
54
+ * target refresh rate.
55
+ *
56
+ * Defaults to 16, for a target rate of 60 frames per second.
57
+ **/
58
+ Jax.render_speed = 16;
59
+
60
+ /**
61
+ * Jax.update_speed -> Number
62
+ * Target number of milliseconds to wait between updates.
63
+ * This is not a guaranteed number in JavaScript, just a target. Most notably,
64
+ * system performance issues can drive the framerate down regardless of the
65
+ * target refresh rate.
66
+ *
67
+ * Defaults to 33, for a target rate of 30 updates per second.
68
+ **/
69
+ Jax.update_speed = 33;
70
+
71
+
72
+ /**
73
+ * Jax.max_lights -> Number
74
+ *
75
+ * If set, Jax will raise an error whenever more than this number of light sources
76
+ * are activated at one time.
77
+ *
78
+ * By default, there is no limit to the number of lights Jax can support. (This
79
+ * property is undefined by default.)
80
+ **/
81
+ Jax.max_lights = undefined;
82
+
83
+ /**
84
+ * Jax.uptime -> Number
85
+ *
86
+ * The amount of time the Jax subsystem has been running, in seconds. This is updated
87
+ * whether any contexts are active or not. It is used for tracking update intervals
88
+ * and framerates, so that individual Jax contexts are not constantly spawning new
89
+ * Date() instances (which then have to be garbage collected).
90
+ **/
91
+ Jax.uptime = 0.0;
92
+ Jax.uptime_tracker = new Date();
93
+
94
+ /**
95
+ * Jax.shutdown() -> undefined
96
+ *
97
+ * Causes all Jax contexts to be disposed.
98
+ **/
99
+ Jax.shutdown = function() {
100
+ if (Jax.uptime_interval) clearInterval(Jax.uptime_interval);
101
+ Jax.uptime_interval = null;
102
+ Jax.SHUTDOWN_IN_PROGRESS = true;
103
+ };
104
+
105
+ /**
106
+ * Jax.restart() -> undefined
107
+ *
108
+ * Restarts the Jax subsystem after a prior call to Jax.shutdown().
109
+ **/
110
+ Jax.restart = function() {
111
+ Jax.SHUTDOWN_IN_PROGRESS = false;
112
+ /* TODO: verify : is setInterval better for updates, or should be we using requestAnimFrame? */
113
+ if (!Jax.uptime_interval)
114
+ Jax.uptime_interval = setInterval(function() { Jax.uptime = (new Date() - Jax.uptime_tracker) / 1000; }, 33);
115
+ };
116
+
117
+ // start 'er up!
118
+ Jax.restart();
119
+
120
+ /*
121
+ FIXME Resource manager looks for an object in the global namespace, so using Jax.Scene.LightSource
122
+ instead of just LightSource results in a broken resource load.
123
+ */
124
+ var LightSource = Jax.Scene.LightSource;
125
+ var Material = Jax.Material;
126
+
127
+
128
+ /* Export globals into 'exports' for CommonJS */
129
+ if (typeof(exports) != "undefined") {
130
+ exports.Jax = Jax;
131
+ exports.mat4 = mat4;
132
+ exports.mat3 = mat3;
133
+ exports.vec3 = vec3;
134
+ exports.glMatrixArrayType = glMatrixArrayType;
135
+ exports.quat4 = quat4;
136
+ }
@@ -6,7 +6,7 @@ void main(void) {
6
6
  vBaseColor = VERTEX_COLOR;
7
7
  vNormal = nMatrix * VERTEX_NORMAL;
8
8
  vTexCoords = VERTEX_TEXCOORDS;
9
-
9
+
10
10
  vSurfacePos = (mvMatrix * VERTEX_POSITION).xyz;
11
11
 
12
12
  gl_Position = pMatrix * mvMatrix * VERTEX_POSITION;
@@ -1,4 +1,4 @@
1
- //= require "functions/depth_map"
1
+ //= require "shaders/functions/depth_map"
2
2
 
3
3
  void main(void) {
4
4
  vec4 pos = gl_FragCoord;
@@ -22,13 +22,11 @@ Jax.Material.Fog = Jax.Class.create(Jax.Material, {
22
22
  $super(options);
23
23
  },
24
24
 
25
- setUniforms: function($super, context, mesh, options, uniforms) {
26
- $super(context, mesh, options, uniforms);
27
-
28
- uniforms.set('End', this.end);
29
- uniforms.set('Scale', 1.0 / (this.end - this.start));
30
- uniforms.set('Algorithm', this.algorithm);
31
- uniforms.set('Density', this.density);
32
- uniforms.set('FogColor', this.color);
25
+ setVariables: function(context, mesh, options, vars) {
26
+ vars.set('End', this.end);
27
+ vars.set('Scale', 1.0 / (this.end - this.start));
28
+ vars.set('Algorithm', this.algorithm);
29
+ vars.set('Density', this.density);
30
+ vars.set('FogColor', this.color);
33
31
  }
34
32
  });
@@ -0,0 +1,5 @@
1
+ //= require "shaders/functions/lights"
2
+
3
+ shared uniform bool LIGHTING_ENABLED;
4
+
5
+ shared varying vec3 vLightDir;
@@ -3,11 +3,9 @@ Jax.Material.Lighting = Jax.Class.create(Jax.Material, {
3
3
  $super(Jax.Util.normalizeOptions(options, {shader: "lighting"}));
4
4
  },
5
5
 
6
- setUniforms: function($super, context, mesh, options, uniforms) {
7
- $super(context, mesh, options, uniforms);
8
-
6
+ setVariables: function(context, mesh, options, vars) {
9
7
  var light = context.world.lighting.getLight();
10
- uniforms.set({
8
+ vars.set({
11
9
  LIGHTING_ENABLED: context.world.lighting.isEnabled() && !(options.unlit),
12
10
  LIGHT_POSITION: light.getPosition(),
13
11
  LIGHT_DIRECTION: light.getDirection(),
@@ -1,4 +1,4 @@
1
- //= require "functions/lights"
1
+ //= require "shaders/functions/lights"
2
2
 
3
3
  uniform sampler2D NormalMap;
4
4
 
@@ -0,0 +1,11 @@
1
+ Jax.Material.NormalMap = Jax.Class.create(Jax.Material, {
2
+ initialize: function($super, map) {
3
+ this.map = Jax.Material.Texture.normalizeTexture(map);
4
+ $super({shader:"normal_map"});
5
+ },
6
+
7
+ setVariables: function(context, mesh, options, vars) {
8
+ vars.texture('NormalMap', this.map, context);
9
+ vars.set('VERTEX_TANGENT', mesh.getTangentBuffer());
10
+ }
11
+ });
@@ -3,10 +3,8 @@ Jax.Material.Paraboloid = Jax.Class.create(Jax.Material, {
3
3
  $super(Jax.Util.normalizeOptions(options, {shader:"paraboloid"}));
4
4
  },
5
5
 
6
- setUniforms: function($super, context, mesh, options, uniforms) {
7
- $super(context, mesh, options, uniforms);
8
-
9
- uniforms.set({
6
+ setVariables: function(context, mesh, options, vars) {
7
+ vars.set({
10
8
  DP_SHADOW_NEAR: 0.1, //c.world.lighting.getLight().getDPShadowNear() || 0.1;}},
11
9
  DP_SHADOW_FAR: 500,//c.world.lighting.getLight().getDPShadowFar() || 500;}},
12
10
  DP_DIRECTION: options && options.direction || 1