jax 1.1.1 → 2.0.0
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- data/.gitignore +4 -0
- data/.rvmrc +2 -3
- data/.travis.yml +8 -22
- data/README.md +2 -2
- data/Rakefile +128 -96
- data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
- data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
- data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
- data/app/assets/javascripts/jax/runtime.js +6 -0
- data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
- data/app/assets/stylesheets/jax/controller-list.css +5 -0
- data/app/assets/stylesheets/jax/jasmine.css +16 -0
- data/app/assets/stylesheets/jax/nav.css +41 -0
- data/app/assets/stylesheets/jax/runtime.css +47 -0
- data/app/assets/stylesheets/jax/shader_editor.css +3 -0
- data/app/assets/stylesheets/jax/suite.css +82 -0
- data/app/controllers/jax/suite_controller.rb +48 -0
- data/app/views/jax/suite/jasmine.html.erb +38 -0
- data/app/views/jax/suite/run_webgl.html.erb +49 -0
- data/app/views/jax/suite/shader_editor.html.erb +24 -0
- data/app/views/layouts/jax.html.erb +40 -0
- data/bin/jax +8 -4
- data/config/routes.rb +2 -0
- data/config.ru +5 -0
- data/features/rails/resources.feature +45 -0
- data/features/rails/shaders.feature +13 -0
- data/features/rails/specs.feature +24 -0
- data/features/runtime.feature +15 -0
- data/features/step_definitions/environment_steps.rb +15 -0
- data/features/step_definitions/response_steps.rb +13 -0
- data/features/step_definitions/runtime.rb +11 -0
- data/features/step_definitions/web_steps.rb +223 -0
- data/features/support/env.rb +75 -0
- data/features/support/paths.rb +30 -0
- data/features/support/rails_environment.rb +3 -0
- data/features/support/selectors.rb +39 -0
- data/features/support/setup.rb +17 -0
- data/jax.gemspec +22 -16
- data/lib/assets/javascripts/jax/anim_frame.js +64 -0
- data/lib/assets/javascripts/jax/application.js +16 -0
- data/lib/assets/javascripts/jax/builtin/all.js +21 -0
- data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
- data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
- data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
- data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
- data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
- data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
- data/lib/assets/javascripts/jax/compatibility.js +312 -0
- data/lib/assets/javascripts/jax/context.js +741 -0
- data/lib/assets/javascripts/jax/core/base.js +69 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
- data/lib/assets/javascripts/jax/core/helper.js +44 -0
- data/lib/assets/javascripts/jax/core/math.js +61 -0
- data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
- data/lib/assets/javascripts/jax/core/util.js +271 -0
- data/lib/assets/javascripts/jax/core.js +43 -0
- data/lib/assets/javascripts/jax/events.js +304 -0
- data/lib/assets/javascripts/jax/geometry/line.js +185 -0
- data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
- data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
- data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
- data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
- data/lib/assets/javascripts/jax/geometry.js +14 -0
- data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
- data/lib/assets/javascripts/jax/mvc/model.js +302 -0
- data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
- data/lib/assets/javascripts/jax/mvc/view.js +43 -0
- data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
- data/lib/assets/javascripts/jax/noise.js +251 -0
- data/lib/assets/javascripts/jax/prototype/class.js +81 -0
- data/lib/assets/javascripts/jax/prototype/core.js +112 -0
- data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
- data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
- data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
- data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
- data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
- data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
- data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
- data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
- data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
- data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
- data/lib/assets/javascripts/jax/webgl/core.js +6 -0
- data/lib/assets/javascripts/jax/webgl/material.js +381 -0
- data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
- data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
- data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
- data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
- data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
- data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
- data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
- data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
- data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
- data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
- data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
- data/lib/assets/javascripts/jax/webgl/world.js +279 -0
- data/lib/assets/javascripts/jax/webgl.js +109 -0
- data/lib/assets/javascripts/jax.js +136 -0
- data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
- data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
- data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
- data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
- data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
- data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
- data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
- data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
- data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
- data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
- data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
- data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
- data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
- data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
- data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
- data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
- data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
- data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
- data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
- data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
- data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
- data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
- data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
- data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
- data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
- data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/texture/material.js +17 -0
- data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
- data/lib/generators/jax/all.rb +16 -0
- data/lib/generators/jax/application/application_generator.rb +48 -0
- data/lib/generators/jax/base/actions.rb +52 -0
- data/lib/generators/jax/base/coffee_generator.rb +30 -0
- data/lib/generators/jax/base/named_base.rb +17 -0
- data/lib/generators/jax/base/plugin_base.rb +108 -0
- data/lib/generators/jax/base/plugin_credentials.rb +99 -0
- data/lib/generators/jax/base/plugin_manifest.rb +75 -0
- data/lib/generators/jax/base/rails_base.rb +30 -0
- data/lib/generators/jax/base/source_root.rb +5 -0
- data/lib/generators/jax/controller/controller_generator.rb +37 -0
- data/lib/generators/jax/helper/helper_generator.rb +30 -0
- data/lib/generators/jax/install/install_generator.rb +27 -0
- data/lib/generators/jax/jax_generator.rb +13 -0
- data/lib/generators/jax/light/light_generator.rb +23 -0
- data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
- data/lib/generators/jax/material/material_generator.rb +112 -0
- data/lib/generators/jax/model/model_generator.rb +24 -0
- data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
- data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
- data/lib/generators/jax/shader/shader_generator.rb +38 -0
- data/lib/jax/commands/plugin_manager.rb +240 -0
- data/lib/jax/commands.rb +69 -0
- data/lib/jax/configuration.rb +64 -0
- data/lib/jax/directive_processor.rb +53 -0
- data/lib/jax/engine.rb +38 -54
- data/lib/jax/helper_methods.rb +3 -0
- data/lib/jax/rails/application.rb +34 -0
- data/lib/jax/resource_file.rb +29 -0
- data/lib/jax/script_loader.rb +68 -0
- data/lib/jax/server.rb +87 -0
- data/lib/jax/shader.rb +70 -172
- data/lib/jax/testing/rails_environment.rb +94 -0
- data/lib/jax/util/tar.rb +75 -0
- data/lib/jax/util.rb +3 -0
- data/lib/jax/version.rb +7 -8
- data/lib/jax.rb +23 -41
- data/spec/bin/jax_spec.rb +149 -0
- data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
- data/spec/fixtures/public/textures/brickwall.jpg +0 -0
- data/spec/fixtures/public/textures/jacks.jpg +0 -0
- data/spec/fixtures/public/textures/normal_map.jpg +0 -0
- data/spec/fixtures/public/textures/rock.png +0 -0
- data/spec/fixtures/public/textures/rock_normal.png +0 -0
- data/spec/fixtures/public/textures/rss.png +0 -0
- data/spec/generators/jax/application_generator_spec.rb +18 -0
- data/spec/generators/jax/controller_generator_spec.rb +102 -0
- data/spec/generators/jax/helper_generator_spec.rb +55 -0
- data/spec/generators/jax/install_generator_spec.rb +30 -0
- data/spec/generators/jax/jax_generator_spec.rb +21 -0
- data/spec/generators/jax/light_generator_spec.rb +27 -0
- data/spec/generators/jax/material_generator_spec.rb +62 -0
- data/spec/generators/jax/model_generator_spec.rb +72 -0
- data/spec/generators/jax/plugin_generator_spec.rb +143 -0
- data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
- data/spec/generators/jax/shader_generator_spec.rb +37 -0
- data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
- data/spec/javascripts/jax/compatibility_spec.js +46 -0
- data/spec/javascripts/jax/context_events_spec.js +212 -0
- data/spec/javascripts/jax/context_spec.js +305 -0
- data/spec/javascripts/jax/core/data_region_spec.js +118 -0
- data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
- data/spec/javascripts/jax/core/delegation_spec.js +48 -0
- data/spec/javascripts/jax/core/events_spec.js +17 -0
- data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
- data/spec/javascripts/jax/core/helper_spec.js +61 -0
- data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
- data/spec/javascripts/jax/core/utils_spec.js +275 -0
- data/spec/javascripts/jax/geometry/line_spec.js +20 -0
- data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
- data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
- data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
- data/spec/javascripts/jax/mvc/model_spec.js +93 -0
- data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
- data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
- data/spec/javascripts/jax/noise_spec.js +50 -0
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
- data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
- data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
- data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
- data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
- data/spec/javascripts/jax/webgl/material_spec.js +117 -0
- data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
- data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
- data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
- data/spec/javascripts/jax/webgl_spec.js +5 -0
- data/spec/javascripts/jax/world_spec.js +175 -0
- data/spec/javascripts/jax_spec.js +14 -0
- data/spec/javascripts/node/mocks/webgl.js +159 -0
- data/spec/javascripts/node_helper.js +51 -0
- data/spec/javascripts/shaders/core_materials_spec.js +38 -0
- data/spec/javascripts/shaders/fog_spec.js +15 -0
- data/spec/javascripts/shaders/lighting_spec.js +15 -0
- data/spec/javascripts/shaders/normal_map_spec.js +15 -0
- data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
- data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
- data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
- data/spec/javascripts/shaders/texture_spec.js +37 -0
- data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
- data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
- data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
- data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
- data/spec/lib/jax/rails/application_spec.rb +23 -0
- data/spec/lib/jax/shader_spec.rb +67 -0
- data/spec/lib/jax/util/tar_spec.rb +26 -0
- data/spec/{test_helper.rb → spec_helper.rb} +37 -28
- data/spec/support/test_model_generator.rb +14 -0
- data/templates/app/Gemfile.tt +17 -0
- data/templates/app/Rakefile +4 -0
- data/templates/app/config/application.rb +16 -0
- data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
- data/templates/app/config/environment.rb +5 -0
- data/templates/app/config/environments/production.rb +4 -0
- data/templates/app/config.ru +6 -0
- data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
- data/templates/app/script/jax +8 -0
- data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
- data/templates/application_controller.js.coffee.erb +3 -0
- data/templates/application_controller.js.erb +6 -0
- data/templates/application_helper.js.coffee.erb +3 -0
- data/templates/application_helper.js.erb +3 -0
- data/templates/controller.js.coffee.erb +9 -0
- data/templates/controller.js.erb +15 -0
- data/templates/controller_spec.js.coffee.erb +9 -0
- data/templates/controller_spec.js.erb +12 -0
- data/templates/helper.js.coffee.erb +2 -0
- data/templates/helper.js.erb +3 -0
- data/templates/helper_spec.js.coffee.erb +8 -0
- data/templates/helper_spec.js.erb +12 -0
- data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
- data/{lib/jax/generators/material/templates/material.yml.tt → templates/material.resource.erb} +0 -9
- data/templates/model.js.coffee.erb +3 -0
- data/templates/model.js.erb +5 -0
- data/templates/model_defaults.resource.erb +5 -0
- data/templates/model_spec.js.coffee.erb +16 -0
- data/templates/model_spec.js.erb +18 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/controllers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/helpers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/init.rb +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/public → templates/new_plugin/spec}/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/uninstall.rb +0 -0
- data/{lib/jax/generators/shader/templates/common.ejs.tt → templates/shader_common.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/manifest.yml.tt → templates/shader_manifest.yml.erb} +0 -0
- data/templates/shader_material.js.coffee.erb +22 -0
- data/{lib/jax/generators/shader/templates/material.js.tt → templates/shader_material.js.erb} +0 -0
- data/templates/shader_spec.js.coffee.erb +16 -0
- data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
- data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
- data/templates/view.js.coffee.erb +3 -0
- data/{lib/jax/generators/controller/templates/view.js.tt → templates/view.js.erb} +1 -1
- data/vendor/assets/javascripts/ejs.js +505 -0
- data/vendor/assets/javascripts/glMatrix.js +1772 -0
- data/vendor/assets/javascripts/jasmine.js +2476 -0
- data/vendor/assets/stylesheets/jasmine.css +166 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/alias.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constant.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constructor.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/deprecated.png +0 -0
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- data/vendor/pdoc_template/html/assets/images/pdoc/information.png +0 -0
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- data/vendor/pdoc_template/html/assets/images/pdoc/method.png +0 -0
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- data/vendor/pdoc_template/html/assets/images/pdoc/namespace.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/related_to.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/search-background.png +0 -0
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- data/vendor/pdoc_template/html/assets/images/pdoc/superclass.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/utility.png +0 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/application.js +478 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/prototype.js +4874 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/tabs.js +506 -0
- data/vendor/pdoc_template/html/assets/stylesheets/jax.css +30 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/api.css +681 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/pygments.css +62 -0
- data/vendor/pdoc_template/html/helpers.rb +35 -0
- data/vendor/pdoc_template/html/index.erb +18 -0
- data/vendor/pdoc_template/html/item_index.js.erb +6 -0
- data/vendor/pdoc_template/html/layout.erb +67 -0
- data/vendor/pdoc_template/html/leaf.erb +22 -0
- data/vendor/pdoc_template/html/node.erb +30 -0
- data/vendor/pdoc_template/html/partials/class_relationships.erb +19 -0
- data/vendor/pdoc_template/html/partials/classes.erb +7 -0
- data/vendor/pdoc_template/html/partials/constructor.erb +5 -0
- data/vendor/pdoc_template/html/partials/description.erb +5 -0
- data/vendor/pdoc_template/html/partials/link_list.erb +1 -0
- data/vendor/pdoc_template/html/partials/method_signatures.erb +14 -0
- data/vendor/pdoc_template/html/partials/methodized_note.erb +9 -0
- data/vendor/pdoc_template/html/partials/mixins.erb +7 -0
- data/vendor/pdoc_template/html/partials/namespaces.erb +7 -0
- data/vendor/pdoc_template/html/partials/related_utilities.erb +5 -0
- data/vendor/pdoc_template/html/partials/relationships.erb +11 -0
- data/vendor/pdoc_template/html/partials/short_description_list.erb +7 -0
- data/vendor/pdoc_template/html/partials/title.erb +24 -0
- data/vendor/pdoc_template/html/section.erb +18 -0
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- data/spec/test_app.rb +0 -3
@@ -0,0 +1,697 @@
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//= require "jax/webgl/core/events"
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//= require "jax/webgl/scene"
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/**
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* class Jax.Camera
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* includes Jax.Events.Methods
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*
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* Every object in Jax has a Camera associated with it, and is usually referred to simply
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* as +camera+. Manipulating an object's camera is to manipulate the orientation of the
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* object itself within the world.
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*
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* You can add event listeners to Jax.Camera to monitor its matrices for changes. Whenever
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* a matrix changes, the object's orientation has been modified, so this is a good way to
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* keep track of changes to an object's orientation. Add listeners like so:
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*
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* obj = new Jax.Model( ... );
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* obj.camera.addEventListener('matrixUpdated', function() {
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* // the object's orientation has changed
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* });
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*
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* Note that no arguments are passed into the event listener in this case.
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*
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* See Jax.Events for more information about event listeners.
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*
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**/
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Jax.Camera = (function() {
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var LOCAL_VIEW = [0,0,-1], LOCAL_UP = [0,1,0], LOCAL_RIGHT = [1,0,0];
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// used in tandem with _tmp[], see below
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var POSITION = 0, VIEW = 1, RIGHT = 2, UP = 3, FORWARD = 4, SIDE = 5;
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/*
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handles storing data in the private _vecbuf, which is used solely to prevent
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unnecessary allocation of temporary vectors. Note that _vecbuf is used for many
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operations and data persistence not guaranteed (read: improbable).
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*/
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function store(self, buftype) {
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if (arguments.length == 2) {
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// no x,y,z given -- find it
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return storeVecBuf(self, buftype);
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}
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var buf = self._tmp[buftype];
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buf[0] = arguments[2];
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buf[1] = arguments[3];
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buf[2] = arguments[4];
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return buf;
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}
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function tmpRotQuat(self) {
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return self._rotquat = self._rotquat || quat4.create();
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}
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function storeVecBuf(self, buftype) {
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var world = self.rotation;
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var position = (self._tmp[POSITION]);
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var result = (self._tmp[buftype]);
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vec3.set(self.position, position);
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switch(buftype) {
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case POSITION:
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// we already have the position
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return position;
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break;
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case VIEW:
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quat4.multiplyVec3(world, LOCAL_VIEW, result);
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break;
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case RIGHT:
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quat4.multiplyVec3(world, LOCAL_RIGHT, result);
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break;
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case UP:
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quat4.multiplyVec3(world, LOCAL_UP, result);
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break;
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default:
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throw new Error("Unexpected buftype: "+buftype);
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}
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return result;
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}
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function matrixUpdated(self) {
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// Callback fires whenever one of the camera's matrices has changed.
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// We need to use this to update other variables like normal matrix, frustum, etc,
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// but we don't actually update them here because the user may be making several
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// changes to the camera in sequence (and those updates would be useless).
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// Instead we'll mark them as out-of-date and let their respective getters do the
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// work.
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// update the normal matrix
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self.stale = true;
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self.frustum_up_to_date = false;
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}
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function calculateMatrices(self) {
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self.stale = false;
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var pos = storeVecBuf(self, POSITION);
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quat4.toMat4(self.rotation, self.matrices.mv);
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mat4.translate(self.matrices.mv, vec3.negate(pos), self.matrices.mv);
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mat4.inverse(self.matrices.mv);
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mat4.toInverseMat3(self.matrices.mv, self.matrices.n);
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mat3.transpose(self.matrices.n);
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self.fireEvent('matrixUpdated');
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}
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return Jax.Class.create({
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initialize: function() {
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/**
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* Jax.Camera#projection -> Object
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* This property is undefined until either #ortho() or #perspective() is called. After a projection matrix
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* has been initialized, this object will contain various metadata about the projection matrix, such as
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* the width and height of the viewport.
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*
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* For orthogonal projection matrices, it contains the following information:
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* width, height, depth
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* left, right
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* top, bottom
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* near, far
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*
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* For perspective projection matrices, it contains the following information:
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* width, height
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* near, far
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* fov (in degrees)
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*
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* Note that this information is here for reference only; modifying it will in no way modify the projection
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* matrix itself. (For that, you need to make another call to #ortho() or #perspective().) Therefore,
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* changing this object's properties is not recommended because doing so would no longer accurately reflect
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* the parameters of the real projection matrix.
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*
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* Subsequent calls to #perspective() or #ortho() will cause this object to be regenerated. Because of this,
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* it is not recommended to store any persistent data in this object.
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**/
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/* used for temporary storage, just to avoid repeatedly allocating temporary vectors */
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this._tmp = [ vec3.create(), vec3.create(), vec3.create(), vec3.create(), vec3.create(), vec3.create() ];
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this.rotation = quat4.create([0,0,0,1]);
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this.position = vec3.create([0,0,0]);
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this.matrices = { mv: mat4.identity(mat4.create()), p : mat4.identity(mat4.create()), n : mat3.create() };
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this.frustum = new Jax.Scene.Frustum(this.matrices.mv, this.matrices.p);
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this.addEventListener('updated', function() { matrixUpdated(this); });
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this.reset();
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this.setFixedYawAxis(true, vec3.UNIT_Y);
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},
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/**
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* Jax.Camera#setFixedYawAxis(useFixedYaw[, axis = vec3(0,1,0)]) -> Jax.Camera
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* - useFixedYaw (Boolean): set to true if you wish to fix the yaw axis, false otherwise
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* - axis (vec3): optional vec3 to use as the yaw axis.
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*
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* Due to the nature of 3D rotation, rotated objects are subject to a phenomenon known as
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* camera drift (also called Z drift or "roll" drift). This occurs when a series of
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* rotations cause the object's up vector to become rotated, affecting a "tilt" around
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* the object's local Z axis.
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*
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* Since this is not generally the expected outcome, Jax.Camera will by default set a
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* fixed yaw axis, which prevents drift. You can disable it or change the axis around
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* which yaw will be constrained by calling this function.
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**/
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setFixedYawAxis: function(useFixedYaw, axis) {
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this.fixed_yaw = useFixedYaw;
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if (axis) this.fixed_yaw_axis = vec3.create(axis);
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},
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/**
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* Jax.Camera#getFrustum() -> Jax.Scene.Frustum
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* Returns the frustum for the camera. If the frustum is out of date, it will
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* be refreshed.
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**/
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getFrustum: function() {
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if (!this.frustum_up_to_date) this.frustum.update();
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this.frustum_up_to_date = true;
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return this.frustum;
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},
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/**
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* Jax.Camera#getPosition() -> vec3
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* Returns the current world space position of this camera.
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**/
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+
getPosition: function() { return vec3.create(this.position); },
|
184
|
+
|
185
|
+
/**
|
186
|
+
* Jax.Camera#getViewVector() -> vec3
|
187
|
+
* Returns the view vector relative to this camera.
|
188
|
+
**/
|
189
|
+
getViewVector: function() { return vec3.create(storeVecBuf(this, VIEW)); },
|
190
|
+
|
191
|
+
/**
|
192
|
+
* Jax.Camera#getUpVector() -> vec3
|
193
|
+
* Returns the up vector relative to this camera.
|
194
|
+
**/
|
195
|
+
getUpVector: function() { return vec3.create(storeVecBuf(this, UP)); },
|
196
|
+
|
197
|
+
/**
|
198
|
+
* Jax.Camera#getRightVector() -> vec3
|
199
|
+
* Returns the right vector relative to this camera.
|
200
|
+
**/
|
201
|
+
getRightVector:function() { return vec3.create(storeVecBuf(this, RIGHT)); },
|
202
|
+
|
203
|
+
/**
|
204
|
+
* Jax.Camera#ortho(options) -> undefined
|
205
|
+
* - options (Object): the set of parameters used to calculate the projection matrix.
|
206
|
+
*
|
207
|
+
* Sets up an orthographic projection matrix. Objects will not appear to shrink as they grow
|
208
|
+
* more distant from the camera in this mode. This mode is frequently used by high-precision
|
209
|
+
* tools such as modeling programs, and is commonly found in games when rendering UIs,
|
210
|
+
* crosshairs and the like.
|
211
|
+
*
|
212
|
+
* * _top_ - the topmost coordinate visible on the scren. Defaults to 1.
|
213
|
+
* * _left_ - the leftmost coordinate visible on the screen. Defaults to -1.
|
214
|
+
* * _right_ - the rightmost coordinate visible on the screen. Defaults to 1.
|
215
|
+
* * _bottom_ - the bottommost coordinate visible on the screen. Defaults to -1.
|
216
|
+
* * _near_ - the nearest coordinate visible. Defaults to 0.01.
|
217
|
+
* * _far_ the furthest coordinate visible. Defaults to 200.
|
218
|
+
*
|
219
|
+
**/
|
220
|
+
ortho: function(options) {
|
221
|
+
if (typeof(options.left) == "undefined") options.left = -1;
|
222
|
+
if (typeof(options.right) == "undefined") options.right = 1;
|
223
|
+
if (typeof(options.top) == "undefined") options.top = 1;
|
224
|
+
if (typeof(options.bottom) == "undefined") options.bottom = -1;
|
225
|
+
if (typeof(options.far) == "undefined") options.far = 200;
|
226
|
+
options.near = options.near || 0.01;
|
227
|
+
|
228
|
+
mat4.ortho(options.left, options.right, options.bottom, options.top, options.near, options.far, this.matrices.p);
|
229
|
+
this.projection = {
|
230
|
+
width: options.right - options.left,
|
231
|
+
height: options.top - options.bottom,
|
232
|
+
depth: options.near - options.far,
|
233
|
+
left: options.left,
|
234
|
+
right: options.right,
|
235
|
+
near: options.near,
|
236
|
+
far: options.far,
|
237
|
+
top: options.top,
|
238
|
+
bottom: options.bottom
|
239
|
+
};
|
240
|
+
this.fireEvent('matrixUpdated');
|
241
|
+
},
|
242
|
+
|
243
|
+
/**
|
244
|
+
* Jax.Camera#setPosition(positionVector) -> undefined
|
245
|
+
* - positionVector (vec3): a vector representing the new position of the camera in world coordinates.
|
246
|
+
* Jax.Camera#setPosition(x, y, z) -> undefined
|
247
|
+
* - x (Number): the new X coordinate in world coordinates
|
248
|
+
* - y (Number): the new Y coordinate in world coordinates
|
249
|
+
* - z (Number): the new Z coordinate in world coordinates
|
250
|
+
*
|
251
|
+
* Sets the position of this camera.
|
252
|
+
**/
|
253
|
+
setPosition: function() {
|
254
|
+
switch(arguments.length) {
|
255
|
+
case 1: vec3.set(arguments[0], this.position); break;
|
256
|
+
case 3: vec3.set(arguments, this.position); break;
|
257
|
+
default: throw new Error("Invalid arguments for Camera#setPosition");
|
258
|
+
}
|
259
|
+
|
260
|
+
this.fireEvent('updated');
|
261
|
+
|
262
|
+
return this;
|
263
|
+
},
|
264
|
+
|
265
|
+
/**
|
266
|
+
* Jax.Camera#setDirection(vector) -> Jax.Camera
|
267
|
+
* Jax.Camera#setDirection(x,y,z) -> Jax.Camera
|
268
|
+
* - vector (vec3): the new direction that the camera will be pointing, relative to the camera
|
269
|
+
* - x (Number): the X component of the direction to point in, relative to the camera
|
270
|
+
* - y (Number): the Y component of the direction to point in, relative to the camera
|
271
|
+
* - z (Number): the Z component of the direction to point in, relative to the camera
|
272
|
+
*
|
273
|
+
**/
|
274
|
+
setDirection: function(vector) {
|
275
|
+
var vec;
|
276
|
+
if (arguments.length == 3) vec = arguments;
|
277
|
+
else vec = vec3.create(vector);
|
278
|
+
vec3.scale(vec, -1);
|
279
|
+
vec3.normalize(vec);
|
280
|
+
|
281
|
+
if (this.fixed_yaw) {
|
282
|
+
var right = vec3.normalize(vec3.cross(this.fixed_yaw_axis, vec, vec3.create()));
|
283
|
+
var up = vec3.normalize(vec3.cross(vec, right, vec3.create()));
|
284
|
+
quat4.fromAxes(vec, right, up, this.rotation);
|
285
|
+
} else {
|
286
|
+
var rotquat = vec3.toQuatRotation(storeVecBuf(this, VIEW), vec, tmpRotQuat(this));
|
287
|
+
quat4.multiply(rotquat, this.rotation, this.rotation);
|
288
|
+
}
|
289
|
+
|
290
|
+
quat4.normalize(this.rotation);
|
291
|
+
this.fireEvent('updated');
|
292
|
+
return this;
|
293
|
+
},
|
294
|
+
|
295
|
+
/**
|
296
|
+
* Jax.Camera#rotate(amount, x, y, z) -> rotated camera
|
297
|
+
* - amount (Number): amount to rotate, in radians
|
298
|
+
* - x (Number): X coordinate of the axis around which to rotate
|
299
|
+
* - y (Number): Y coordinate of the axis around which to rotate
|
300
|
+
* - z (Number): Z coordinate of the axis around which to rotate
|
301
|
+
* Jax.Camera.rotate(amount, vector) -> rotated camera
|
302
|
+
* - amount (Number): amount to rotate, in radians
|
303
|
+
* - vector (vec3): vector form of the axis around which to rotate
|
304
|
+
*
|
305
|
+
* Rotates the camera by the specified amount around some axis. Note that this
|
306
|
+
* axis is relative to the camera; see +Jax.Camera#rotateWorld+ if you need to
|
307
|
+
* rotate around an axis in world space.
|
308
|
+
**/
|
309
|
+
rotate: function() {
|
310
|
+
var amount = arguments[0];
|
311
|
+
var vec;
|
312
|
+
switch(arguments.length) {
|
313
|
+
case 2: vec = arguments[1]; break;
|
314
|
+
case 4: vec = this._tmp[0]; vec[0] = arguments[1]; vec[1] = arguments[2]; vec[2] = arguments[3]; break;
|
315
|
+
default: throw new Error("Invalid arguments");
|
316
|
+
}
|
317
|
+
|
318
|
+
return this.rotateWorld(amount, quat4.multiplyVec3(this.rotation, vec, this._tmp[0]));
|
319
|
+
|
320
|
+
// var axis = storeVecBuf(this, RIGHT);
|
321
|
+
// this.rotateWorld(amount, axis);
|
322
|
+
//
|
323
|
+
// var rotquat = quat4.fromAngleAxis(amount, vec, tmpRotQuat(this));
|
324
|
+
// quat4.normalize(rotquat);
|
325
|
+
// quat4.multiply(rotquat, this.rotation, this.rotation);
|
326
|
+
//
|
327
|
+
// this.fireEvent('updated');
|
328
|
+
// return this;
|
329
|
+
},
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Jax.Camera#rotateWorld(amount, x, y, z) -> rotated camera
|
333
|
+
* - amount (Number): amount to rotate, in radians
|
334
|
+
* - x (Number): X coordinate of the axis around which to rotate
|
335
|
+
* - y (Number): Y coordinate of the axis around which to rotate
|
336
|
+
* - z (Number): Z coordinate of the axis around which to rotate
|
337
|
+
* Jax.Camera.rotate(amount, vector) -> rotated camera
|
338
|
+
* - amount (Number): amount to rotate, in radians
|
339
|
+
* - vector (vec3): vector form of the axis around which to rotate
|
340
|
+
*
|
341
|
+
* Rotates the camera by the specified amount around some axis. Note that this
|
342
|
+
* axis is in world space; see +Jax.Camera#rotate+ if you need to
|
343
|
+
* rotate around an axis relative to the camera's current orientation.
|
344
|
+
**/
|
345
|
+
rotateWorld: function() {
|
346
|
+
var amount = arguments[0];
|
347
|
+
var vec;
|
348
|
+
switch(arguments.length) {
|
349
|
+
case 2: vec = arguments[1]; break;
|
350
|
+
case 4: vec = this._tmp[0]; vec[0] = arguments[1]; vec[1] = arguments[2]; vec[2] = arguments[3]; break;
|
351
|
+
default: throw new Error("Invalid arguments");
|
352
|
+
}
|
353
|
+
|
354
|
+
var rotquat = quat4.fromAngleAxis(amount, vec, tmpRotQuat(this));
|
355
|
+
quat4.normalize(rotquat);
|
356
|
+
quat4.multiply(rotquat, this.rotation, this.rotation);
|
357
|
+
|
358
|
+
this.fireEvent('updated');
|
359
|
+
return this;
|
360
|
+
},
|
361
|
+
|
362
|
+
/**
|
363
|
+
* Jax.Camera#pitch(amount) -> Jax.Camera
|
364
|
+
* - amount (Number): rotation amount in radians
|
365
|
+
*
|
366
|
+
* Rotates around the camera's local X axis, resulting in a relative rotation up (positive) or down (negative).
|
367
|
+
**/
|
368
|
+
pitch: function(amount) {
|
369
|
+
var axis = storeVecBuf(this, RIGHT);
|
370
|
+
this.rotateWorld(amount, axis);
|
371
|
+
},
|
372
|
+
|
373
|
+
/**
|
374
|
+
* Jax.Camera#yaw(amount) -> Jax.Camera
|
375
|
+
* - amount (Number): rotation amount in radians
|
376
|
+
*
|
377
|
+
* Rotates around the camera's local Y axis, resulting in a relative rotation right (positive) or
|
378
|
+
* left (negative).
|
379
|
+
*
|
380
|
+
* If this camera uses a fixed yaw axis (true by default), that world-space axis is used instead of the
|
381
|
+
* camera's local Y axis.
|
382
|
+
*
|
383
|
+
* See also Jax.Camera#setFixedYawAxis
|
384
|
+
**/
|
385
|
+
yaw: function(amount) {
|
386
|
+
var axis;
|
387
|
+
if (this.fixed_yaw) axis = this.fixed_yaw_axis;
|
388
|
+
else axis = storeVecBuf(this, UP);
|
389
|
+
this.rotateWorld(amount, axis);
|
390
|
+
},
|
391
|
+
|
392
|
+
/**
|
393
|
+
* Jax.Camera#roll(amount) -> Jax.Camera
|
394
|
+
* - amount (Number): rotation amount in radians
|
395
|
+
*
|
396
|
+
* Rotates around the camera's local Z axis, resulting in a relative tilting counter-clockwise (positive)
|
397
|
+
* or clockwise (negative).
|
398
|
+
**/
|
399
|
+
roll: function(amount) {
|
400
|
+
var axis = storeVecBuf(this, VIEW);
|
401
|
+
this.rotateWorld(amount, axis);
|
402
|
+
},
|
403
|
+
|
404
|
+
/**
|
405
|
+
* Jax.Camera#reorient(view[, position]) -> Jax.Camera
|
406
|
+
* - view (vec3): the new direction, relative to the camera, that the camera will be pointing
|
407
|
+
* - position (vec3): an optional new position for the camera, in world space.
|
408
|
+
*
|
409
|
+
* Reorients this camera to look in the given direction and optionally to be
|
410
|
+
* repositioned according to the given position vector.
|
411
|
+
*
|
412
|
+
* Returns this camera after modification..
|
413
|
+
**/
|
414
|
+
reorient: function(view, pos) {
|
415
|
+
if (pos) this.setPosition(pos);
|
416
|
+
this.setDirection(view);
|
417
|
+
return this;
|
418
|
+
},
|
419
|
+
|
420
|
+
/**
|
421
|
+
* Jax.Camera#orient(viewVector, upVector[, positionVector]) -> Jax.Camera
|
422
|
+
* - viewVector (vec3): the new direction that the camera will be pointing
|
423
|
+
* - upVector (vec3): the new "up" direction perpendicular to the view
|
424
|
+
* - positionVector (vec3): optionally, a new position for the camera
|
425
|
+
* Jax.Camera#orient(vx, vy, vz, ux, uy, uz[, px, py, pz]) -> Jax.Camera
|
426
|
+
*
|
427
|
+
* Reorients this camera to be looking in the specified direction.
|
428
|
+
* Optionally, repositions this camera.
|
429
|
+
*
|
430
|
+
* **Deprecated.** Please use Jax.Camera#setDirection instead.
|
431
|
+
**/
|
432
|
+
orient: function(view, up) {
|
433
|
+
var pos = null;
|
434
|
+
|
435
|
+
if (Jax.environment != Jax.PRODUCTION)
|
436
|
+
alert("Jax.Camera#orient is deprecated. Please use Jax.Camera#reorient instead.\n\n"+new Error().stack);
|
437
|
+
|
438
|
+
switch(arguments.length) {
|
439
|
+
case 1:
|
440
|
+
view = store(this, VIEW, view[0], view[1], view[2]);
|
441
|
+
up = null;
|
442
|
+
break;
|
443
|
+
case 2:
|
444
|
+
view = store(this, VIEW, view[0], view[1], view[2]);
|
445
|
+
up = store(this, UP, up[0], up[1], up[2]);
|
446
|
+
break;
|
447
|
+
case 3:
|
448
|
+
if (typeof(arguments[0]) == "number") {
|
449
|
+
view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
|
450
|
+
up = null;
|
451
|
+
} else {
|
452
|
+
view = store(this, VIEW, view[0], view[1], view[2]);
|
453
|
+
up = store(this, UP, up[0], up[1], up[2]);
|
454
|
+
pos = store(this, POSITION, arguments[2][0], arguments[2][1], arguments[2][2]);
|
455
|
+
}
|
456
|
+
break;
|
457
|
+
case 6:
|
458
|
+
view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
|
459
|
+
up = store(this, UP, arguments[3], arguments[4], arguments[5]);
|
460
|
+
break;
|
461
|
+
case 9:
|
462
|
+
view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
|
463
|
+
up = store(this, UP, arguments[3], arguments[4], arguments[5]);
|
464
|
+
pos = store(this, POSITION, arguments[6], arguments[7], arguments[8]);
|
465
|
+
break;
|
466
|
+
default:
|
467
|
+
throw new Error("Unexpected arguments for Camera#orient");
|
468
|
+
}
|
469
|
+
|
470
|
+
if (pos) this.setPosition(pos);
|
471
|
+
this.setDirection(view);
|
472
|
+
|
473
|
+
return this;
|
474
|
+
},
|
475
|
+
|
476
|
+
/**
|
477
|
+
* Jax.Camera#lookAt(point[, pos]) -> Jax.Camera
|
478
|
+
* - point (vec3): the point, in world space, to look at
|
479
|
+
* - pos (vec3): an optional point to reposition this camera at, in world space,
|
480
|
+
* replacing its current position
|
481
|
+
*
|
482
|
+
**/
|
483
|
+
lookAt: function(point, pos) {
|
484
|
+
if (arguments.length > 2)
|
485
|
+
alert("Jax.Camera#lookAt with more than 2 arguments is deprecated. Please use only two arguments: the point to look at (a vec3) and an optional point to reposition the camera to (a vec3).\n\n"+new Error().stack);
|
486
|
+
|
487
|
+
if (pos) this.setPosition(pos);
|
488
|
+
else pos = store(this, POSITION);
|
489
|
+
|
490
|
+
var forward = this._tmp[FORWARD];
|
491
|
+
this.setDirection(vec3.subtract(point, pos, forward));
|
492
|
+
},
|
493
|
+
|
494
|
+
/**
|
495
|
+
* Jax.Camera#perspective(options) -> undefined
|
496
|
+
* - options (Object): a generic object whose properties will be used to set up the
|
497
|
+
* projection matrix.
|
498
|
+
*
|
499
|
+
* Sets up a traditional perspective view for this camera. Objects will appear to be
|
500
|
+
* smaller as they get further away from the camera.
|
501
|
+
*
|
502
|
+
* Options include:
|
503
|
+
* * _width_ - the width of the camera, in pixels. Required.
|
504
|
+
* * _height_ - the height of the camera, in pixels. Required.
|
505
|
+
* * _fov_ - the angle of the field of view, in degrees. Default: 45
|
506
|
+
* * _near_ - the distance of the near plane from the camera's actual position. Objects
|
507
|
+
* closer to the camera than this will not be seen, even if they are technically in
|
508
|
+
* front of the camera itself. Default: 0.01
|
509
|
+
* * _far_ - the distance of the far plane from the camera's actual position. Objects
|
510
|
+
* further away from the camera than this won't be seen. Default: 200
|
511
|
+
**/
|
512
|
+
perspective: function(options) {
|
513
|
+
options = options || {};
|
514
|
+
if (!options.width) throw new Error("Expected a screen width in Jax.Camera#perspective");
|
515
|
+
if (!options.height)throw new Error("Expected a screen height in Jax.Camera#perspective");
|
516
|
+
options.fov = options.fov || 45;
|
517
|
+
options.near = options.near || 0.01;
|
518
|
+
options.far = options.far || 200;
|
519
|
+
|
520
|
+
var aspect_ratio = options.width / options.height;
|
521
|
+
mat4.perspective(options.fov, aspect_ratio, options.near, options.far, this.matrices.p);
|
522
|
+
this.projection = {
|
523
|
+
width: options.width, height: options.height,
|
524
|
+
near: options.near, far: options.far,
|
525
|
+
fov: options.fov
|
526
|
+
};
|
527
|
+
this.fireEvent('matrixUpdated');
|
528
|
+
},
|
529
|
+
|
530
|
+
/**
|
531
|
+
* Jax.Camera#getTransformationMatrix() -> mat4
|
532
|
+
*
|
533
|
+
* Returns the transformation matrix. This matrix represents the camera's position and
|
534
|
+
* orientation in the world.
|
535
|
+
*
|
536
|
+
* If the matrix is outdated due to changes to the camera,
|
537
|
+
* it is automatically updated and then a 'matrixUpdated' event is fired.
|
538
|
+
**/
|
539
|
+
getTransformationMatrix: function() {
|
540
|
+
if (this.stale) calculateMatrices(this);
|
541
|
+
return this.matrices.mv;
|
542
|
+
},
|
543
|
+
|
544
|
+
/**
|
545
|
+
* Jax.Camera#getProjectionMatrix() -> mat4
|
546
|
+
*
|
547
|
+
* Returns the projection matrix. This matrix represents the projection of the world
|
548
|
+
* onto a screen.
|
549
|
+
**/
|
550
|
+
getProjectionMatrix: function() { return this.matrices.p; },
|
551
|
+
|
552
|
+
/**
|
553
|
+
* Jax.Camera#getNormalMatrix() -> mat3
|
554
|
+
*
|
555
|
+
* Returns the normal matrix, which is defined as the transpose of the inverse of the
|
556
|
+
* transformation matrix.
|
557
|
+
*
|
558
|
+
* This matrix is commonly used in lighting calculations.
|
559
|
+
*
|
560
|
+
* If the matrix is outdated due to changes to the camera,
|
561
|
+
* it is automatically updated and then a 'matrixUpdated' event is fired.
|
562
|
+
**/
|
563
|
+
getNormalMatrix: function() {
|
564
|
+
if (this.stale) calculateMatrices(this);
|
565
|
+
return this.matrices.n;
|
566
|
+
},
|
567
|
+
|
568
|
+
/**
|
569
|
+
* Jax.Camera#unproject(x, y[, z]) -> [[nearx, neary, nearz], [farx, fary, farz]]
|
570
|
+
* - x (Number): X coordinate in pixels
|
571
|
+
* - y (Number): Y coordinate in pixels
|
572
|
+
*
|
573
|
+
* Calculates a line segment in world space of the given pixel location. One end of the
|
574
|
+
* line segment represents the nearest world space point to which the pixel corresponds,
|
575
|
+
* while the other end of the line segment represents the farthest visible point, depending
|
576
|
+
* on the near and far planes of the projection matrix.
|
577
|
+
*
|
578
|
+
* You can also find a point at an arbitrary distance by passing a third argument representing
|
579
|
+
* the distance, Z, to travel from the near plane towards the far plane. Z should be a number
|
580
|
+
* between 0 and 1 (so think of it as a percentage). In this form, only one set of coordinates
|
581
|
+
* is returned: the actual world space position of the specified coordinate.
|
582
|
+
*
|
583
|
+
* This function was adapted from gluUnproject(), found at
|
584
|
+
* http://www.opengl.org/wiki/GluProject_and_gluUnProject_code
|
585
|
+
**/
|
586
|
+
unproject: function(winx, winy, winz) {
|
587
|
+
// winz is either 0 (near plane), 1 (far plane) or somewhere in between.
|
588
|
+
// if it's not given a value we'll produce coords for both.
|
589
|
+
if (typeof(winz) == "number") {
|
590
|
+
winx = parseFloat(winx);
|
591
|
+
winy = parseFloat(winy);
|
592
|
+
winz = parseFloat(winz);
|
593
|
+
|
594
|
+
var inf = [];
|
595
|
+
var mm = this.getTransformationMatrix(), pm = this.matrices.p;
|
596
|
+
var viewport = [0, 0, pm.width, pm.height];
|
597
|
+
|
598
|
+
//Calculation for inverting a matrix, compute projection x modelview; then compute the inverse
|
599
|
+
var m = mat4.set(mm, mat4.create());
|
600
|
+
|
601
|
+
mat4.inverse(m, m); // WHY do I have to do this? --see Jax.Context#reloadMatrices
|
602
|
+
mat4.multiply(pm, m, m);
|
603
|
+
mat4.inverse(m, m);
|
604
|
+
|
605
|
+
// Transformation of normalized coordinates between -1 and 1
|
606
|
+
inf[0]=(winx-viewport[0])/viewport[2]*2.0-1.0;
|
607
|
+
inf[1]=(winy-viewport[1])/viewport[3]*2.0-1.0;
|
608
|
+
inf[2]=2.0*winz-1.0;
|
609
|
+
inf[3]=1.0;
|
610
|
+
|
611
|
+
//Objects coordinates
|
612
|
+
var out = vec3.create();
|
613
|
+
mat4.multiplyVec4(m, inf, out);
|
614
|
+
if(out[3]==0.0)
|
615
|
+
return null;
|
616
|
+
|
617
|
+
out[3]=1.0/out[3];
|
618
|
+
return [out[0]*out[3], out[1]*out[3], out[2]*out[3]];
|
619
|
+
}
|
620
|
+
else
|
621
|
+
return [this.unproject(winx, winy, 0), this.unproject(winx, winy, 1)];
|
622
|
+
},
|
623
|
+
|
624
|
+
/**
|
625
|
+
* Jax.Camera#strafe(distance) -> the translated camera
|
626
|
+
* - distance (Number): the distance to move. If positive, the camera will move "right";
|
627
|
+
* if negative, the camera will move "left".
|
628
|
+
*
|
629
|
+
* Causes the camera to strafe, or move "sideways" along the right vector.
|
630
|
+
**/
|
631
|
+
strafe: function(distance) {
|
632
|
+
this.move(distance, storeVecBuf(this, RIGHT));
|
633
|
+
return this;
|
634
|
+
},
|
635
|
+
|
636
|
+
/**
|
637
|
+
* Jax.Camera#move(distance[, direction]) -> the translated camera
|
638
|
+
* - distance (Number): the distance to move. If positive, the camera will move "forward"
|
639
|
+
* along the direction vector; if negative, it will move "backward".
|
640
|
+
* - direction (vec3): the vector to move along. If not specified, this will default to
|
641
|
+
* the camera's view vector. That is, it will default to the direction
|
642
|
+
* the camera is pointing.
|
643
|
+
*
|
644
|
+
**/
|
645
|
+
move: function(distance, direction) {
|
646
|
+
if (!direction) direction = storeVecBuf(this, VIEW);
|
647
|
+
vec3.add(vec3.scale(direction, distance, this._tmp[FORWARD]), this.position, this.position);
|
648
|
+
this.fireEvent('updated');
|
649
|
+
return this;
|
650
|
+
},
|
651
|
+
|
652
|
+
/**
|
653
|
+
* Jax.Camera#projectMovement(forward[, strafe[, dest]]) -> vec3
|
654
|
+
* - forward (Number): the amount of forward movement. Use a negative number for going
|
655
|
+
* backwards.
|
656
|
+
* - strafe (Number): the amount of horizontal movement. Use a negative number for going
|
657
|
+
* left.
|
658
|
+
* - dest (vec3): an optional receiving vec3 to store the projected result. If omitted, a
|
659
|
+
* new vec3 will be created.
|
660
|
+
*
|
661
|
+
* Projects the given movement amounts along this camera's view and right vectors, returning
|
662
|
+
* the result without actually modifying this Camera.
|
663
|
+
**/
|
664
|
+
projectMovement: function(forward, strafe, dest) {
|
665
|
+
if (!strafe) strafe = 0;
|
666
|
+
if (!dest) dest = vec3.create();
|
667
|
+
|
668
|
+
var view = vec3.scale(storeVecBuf(this, VIEW), forward);
|
669
|
+
var right = vec3.scale(storeVecBuf(this, RIGHT), strafe);
|
670
|
+
vec3.set(this.position, dest);
|
671
|
+
vec3.add(view, dest, dest);
|
672
|
+
vec3.add(right, dest, dest);
|
673
|
+
|
674
|
+
return dest;
|
675
|
+
},
|
676
|
+
|
677
|
+
/**
|
678
|
+
* Jax.Camera#reset() -> the reset camera
|
679
|
+
*
|
680
|
+
* Resets this camera by moving it back to the origin and pointing it along the negative
|
681
|
+
* Z axis with the up vector along the positive Y axis.
|
682
|
+
**/
|
683
|
+
reset: function() {
|
684
|
+
this.position[0] = this.position[1] = this.position[2] = 0;
|
685
|
+
this.rotation[0] = this.rotation[1] = this.rotation[2] = 0;
|
686
|
+
this.rotation[3] = 1;
|
687
|
+
this.fireEvent('updated');
|
688
|
+
}
|
689
|
+
});
|
690
|
+
})();
|
691
|
+
|
692
|
+
/** alias of: Jax.Camera#setDirection
|
693
|
+
* Jax.Camera#setViewVector(vector) -> Jax.Camera
|
694
|
+
**/
|
695
|
+
Jax.Camera.prototype.setViewVector = Jax.Camera.prototype.setDirection;
|
696
|
+
|
697
|
+
Jax.Camera.addMethods(Jax.Events.Methods);
|
@@ -0,0 +1 @@
|
|
1
|
+
if (Jax.getGlobal()['WEBGL_CLEANUP']) Jax.getGlobal()['WEBGL_CLEANUP']();
|