jax 1.1.1 → 2.0.0

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Files changed (473) hide show
  1. data/.gitignore +4 -0
  2. data/.rvmrc +2 -3
  3. data/.travis.yml +8 -22
  4. data/README.md +2 -2
  5. data/Rakefile +128 -96
  6. data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
  7. data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
  8. data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
  9. data/app/assets/javascripts/jax/runtime.js +6 -0
  10. data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
  11. data/app/assets/stylesheets/jax/controller-list.css +5 -0
  12. data/app/assets/stylesheets/jax/jasmine.css +16 -0
  13. data/app/assets/stylesheets/jax/nav.css +41 -0
  14. data/app/assets/stylesheets/jax/runtime.css +47 -0
  15. data/app/assets/stylesheets/jax/shader_editor.css +3 -0
  16. data/app/assets/stylesheets/jax/suite.css +82 -0
  17. data/app/controllers/jax/suite_controller.rb +48 -0
  18. data/app/views/jax/suite/jasmine.html.erb +38 -0
  19. data/app/views/jax/suite/run_webgl.html.erb +49 -0
  20. data/app/views/jax/suite/shader_editor.html.erb +24 -0
  21. data/app/views/layouts/jax.html.erb +40 -0
  22. data/bin/jax +8 -4
  23. data/config/routes.rb +2 -0
  24. data/config.ru +5 -0
  25. data/features/rails/resources.feature +45 -0
  26. data/features/rails/shaders.feature +13 -0
  27. data/features/rails/specs.feature +24 -0
  28. data/features/runtime.feature +15 -0
  29. data/features/step_definitions/environment_steps.rb +15 -0
  30. data/features/step_definitions/response_steps.rb +13 -0
  31. data/features/step_definitions/runtime.rb +11 -0
  32. data/features/step_definitions/web_steps.rb +223 -0
  33. data/features/support/env.rb +75 -0
  34. data/features/support/paths.rb +30 -0
  35. data/features/support/rails_environment.rb +3 -0
  36. data/features/support/selectors.rb +39 -0
  37. data/features/support/setup.rb +17 -0
  38. data/jax.gemspec +22 -16
  39. data/lib/assets/javascripts/jax/anim_frame.js +64 -0
  40. data/lib/assets/javascripts/jax/application.js +16 -0
  41. data/lib/assets/javascripts/jax/builtin/all.js +21 -0
  42. data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
  43. data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
  44. data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
  45. data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
  46. data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
  47. data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
  48. data/lib/assets/javascripts/jax/compatibility.js +312 -0
  49. data/lib/assets/javascripts/jax/context.js +741 -0
  50. data/lib/assets/javascripts/jax/core/base.js +69 -0
  51. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
  52. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
  53. data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
  54. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
  55. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
  56. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
  57. data/lib/assets/javascripts/jax/core/helper.js +44 -0
  58. data/lib/assets/javascripts/jax/core/math.js +61 -0
  59. data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
  60. data/lib/assets/javascripts/jax/core/util.js +271 -0
  61. data/lib/assets/javascripts/jax/core.js +43 -0
  62. data/lib/assets/javascripts/jax/events.js +304 -0
  63. data/lib/assets/javascripts/jax/geometry/line.js +185 -0
  64. data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
  65. data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
  66. data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
  67. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
  68. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
  69. data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
  70. data/lib/assets/javascripts/jax/geometry.js +14 -0
  71. data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
  72. data/lib/assets/javascripts/jax/mvc/model.js +302 -0
  73. data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
  74. data/lib/assets/javascripts/jax/mvc/view.js +43 -0
  75. data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
  76. data/lib/assets/javascripts/jax/noise.js +251 -0
  77. data/lib/assets/javascripts/jax/prototype/class.js +81 -0
  78. data/lib/assets/javascripts/jax/prototype/core.js +112 -0
  79. data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
  80. data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
  81. data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
  82. data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
  83. data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
  84. data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
  85. data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
  86. data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
  87. data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
  88. data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
  89. data/lib/assets/javascripts/jax/webgl/core.js +6 -0
  90. data/lib/assets/javascripts/jax/webgl/material.js +381 -0
  91. data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
  92. data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
  93. data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
  94. data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
  95. data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
  96. data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
  97. data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
  98. data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
  99. data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
  100. data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
  101. data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
  102. data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
  103. data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
  104. data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
  105. data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
  106. data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
  107. data/lib/assets/javascripts/jax/webgl/world.js +279 -0
  108. data/lib/assets/javascripts/jax/webgl.js +109 -0
  109. data/lib/assets/javascripts/jax.js +136 -0
  110. data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
  111. data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
  112. data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
  113. data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
  114. data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
  115. data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
  116. data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
  117. data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
  118. data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
  119. data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
  120. data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
  121. data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
  122. data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
  123. data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
  124. data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
  125. data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
  126. data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
  127. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
  128. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
  129. data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
  130. data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
  131. data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
  132. data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
  133. data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
  134. data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
  135. data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
  136. data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
  137. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
  138. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
  139. data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
  140. data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
  141. data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
  142. data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
  143. data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
  144. data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
  145. data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
  146. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
  147. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
  148. data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
  149. data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
  150. data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
  151. data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
  152. data/lib/assets/javascripts/shaders/texture/material.js +17 -0
  153. data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
  154. data/lib/generators/jax/all.rb +16 -0
  155. data/lib/generators/jax/application/application_generator.rb +48 -0
  156. data/lib/generators/jax/base/actions.rb +52 -0
  157. data/lib/generators/jax/base/coffee_generator.rb +30 -0
  158. data/lib/generators/jax/base/named_base.rb +17 -0
  159. data/lib/generators/jax/base/plugin_base.rb +108 -0
  160. data/lib/generators/jax/base/plugin_credentials.rb +99 -0
  161. data/lib/generators/jax/base/plugin_manifest.rb +75 -0
  162. data/lib/generators/jax/base/rails_base.rb +30 -0
  163. data/lib/generators/jax/base/source_root.rb +5 -0
  164. data/lib/generators/jax/controller/controller_generator.rb +37 -0
  165. data/lib/generators/jax/helper/helper_generator.rb +30 -0
  166. data/lib/generators/jax/install/install_generator.rb +27 -0
  167. data/lib/generators/jax/jax_generator.rb +13 -0
  168. data/lib/generators/jax/light/light_generator.rb +23 -0
  169. data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
  170. data/lib/generators/jax/material/material_generator.rb +112 -0
  171. data/lib/generators/jax/model/model_generator.rb +24 -0
  172. data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
  173. data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
  174. data/lib/generators/jax/shader/shader_generator.rb +38 -0
  175. data/lib/jax/commands/plugin_manager.rb +240 -0
  176. data/lib/jax/commands.rb +69 -0
  177. data/lib/jax/configuration.rb +64 -0
  178. data/lib/jax/directive_processor.rb +53 -0
  179. data/lib/jax/engine.rb +38 -54
  180. data/lib/jax/helper_methods.rb +3 -0
  181. data/lib/jax/rails/application.rb +34 -0
  182. data/lib/jax/resource_file.rb +29 -0
  183. data/lib/jax/script_loader.rb +68 -0
  184. data/lib/jax/server.rb +87 -0
  185. data/lib/jax/shader.rb +70 -172
  186. data/lib/jax/testing/rails_environment.rb +94 -0
  187. data/lib/jax/util/tar.rb +75 -0
  188. data/lib/jax/util.rb +3 -0
  189. data/lib/jax/version.rb +7 -8
  190. data/lib/jax.rb +23 -41
  191. data/spec/bin/jax_spec.rb +149 -0
  192. data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
  193. data/spec/fixtures/public/textures/brickwall.jpg +0 -0
  194. data/spec/fixtures/public/textures/jacks.jpg +0 -0
  195. data/spec/fixtures/public/textures/normal_map.jpg +0 -0
  196. data/spec/fixtures/public/textures/rock.png +0 -0
  197. data/spec/fixtures/public/textures/rock_normal.png +0 -0
  198. data/spec/fixtures/public/textures/rss.png +0 -0
  199. data/spec/generators/jax/application_generator_spec.rb +18 -0
  200. data/spec/generators/jax/controller_generator_spec.rb +102 -0
  201. data/spec/generators/jax/helper_generator_spec.rb +55 -0
  202. data/spec/generators/jax/install_generator_spec.rb +30 -0
  203. data/spec/generators/jax/jax_generator_spec.rb +21 -0
  204. data/spec/generators/jax/light_generator_spec.rb +27 -0
  205. data/spec/generators/jax/material_generator_spec.rb +62 -0
  206. data/spec/generators/jax/model_generator_spec.rb +72 -0
  207. data/spec/generators/jax/plugin_generator_spec.rb +143 -0
  208. data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
  209. data/spec/generators/jax/shader_generator_spec.rb +37 -0
  210. data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
  211. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
  212. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
  213. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  214. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  215. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  216. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  217. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  218. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  219. data/spec/javascripts/jax/compatibility_spec.js +46 -0
  220. data/spec/javascripts/jax/context_events_spec.js +212 -0
  221. data/spec/javascripts/jax/context_spec.js +305 -0
  222. data/spec/javascripts/jax/core/data_region_spec.js +118 -0
  223. data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
  224. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  225. data/spec/javascripts/jax/core/events_spec.js +17 -0
  226. data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
  227. data/spec/javascripts/jax/core/helper_spec.js +61 -0
  228. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  229. data/spec/javascripts/jax/core/utils_spec.js +275 -0
  230. data/spec/javascripts/jax/geometry/line_spec.js +20 -0
  231. data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
  232. data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
  233. data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
  234. data/spec/javascripts/jax/mvc/model_spec.js +93 -0
  235. data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
  236. data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
  237. data/spec/javascripts/jax/noise_spec.js +50 -0
  238. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
  239. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
  240. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  241. data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
  242. data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
  243. data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
  244. data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
  245. data/spec/javascripts/jax/webgl/material_spec.js +117 -0
  246. data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
  247. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
  248. data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
  249. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  250. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  251. data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
  252. data/spec/javascripts/jax/webgl_spec.js +5 -0
  253. data/spec/javascripts/jax/world_spec.js +175 -0
  254. data/spec/javascripts/jax_spec.js +14 -0
  255. data/spec/javascripts/node/mocks/webgl.js +159 -0
  256. data/spec/javascripts/node_helper.js +51 -0
  257. data/spec/javascripts/shaders/core_materials_spec.js +38 -0
  258. data/spec/javascripts/shaders/fog_spec.js +15 -0
  259. data/spec/javascripts/shaders/lighting_spec.js +15 -0
  260. data/spec/javascripts/shaders/normal_map_spec.js +15 -0
  261. data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
  262. data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
  263. data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
  264. data/spec/javascripts/shaders/texture_spec.js +37 -0
  265. data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
  266. data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
  267. data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
  268. data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
  269. data/spec/lib/jax/rails/application_spec.rb +23 -0
  270. data/spec/lib/jax/shader_spec.rb +67 -0
  271. data/spec/lib/jax/util/tar_spec.rb +26 -0
  272. data/spec/{test_helper.rb → spec_helper.rb} +37 -28
  273. data/spec/support/test_model_generator.rb +14 -0
  274. data/templates/app/Gemfile.tt +17 -0
  275. data/templates/app/Rakefile +4 -0
  276. data/templates/app/config/application.rb +16 -0
  277. data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
  278. data/templates/app/config/environment.rb +5 -0
  279. data/templates/app/config/environments/production.rb +4 -0
  280. data/templates/app/config.ru +6 -0
  281. data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
  282. data/templates/app/script/jax +8 -0
  283. data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
  284. data/templates/application_controller.js.coffee.erb +3 -0
  285. data/templates/application_controller.js.erb +6 -0
  286. data/templates/application_helper.js.coffee.erb +3 -0
  287. data/templates/application_helper.js.erb +3 -0
  288. data/templates/controller.js.coffee.erb +9 -0
  289. data/templates/controller.js.erb +15 -0
  290. data/templates/controller_spec.js.coffee.erb +9 -0
  291. data/templates/controller_spec.js.erb +12 -0
  292. data/templates/helper.js.coffee.erb +2 -0
  293. data/templates/helper.js.erb +3 -0
  294. data/templates/helper_spec.js.coffee.erb +8 -0
  295. data/templates/helper_spec.js.erb +12 -0
  296. data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
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  300. data/templates/model_defaults.resource.erb +5 -0
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  302. data/templates/model_spec.js.erb +18 -0
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  305. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
  306. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
  307. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
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  309. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
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  313. data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
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  316. data/{lib/jax/generators/shader/templates/material.js.tt → templates/shader_material.js.erb} +0 -0
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  318. data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
  319. data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
  320. data/templates/view.js.coffee.erb +3 -0
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  322. data/vendor/assets/javascripts/ejs.js +505 -0
  323. data/vendor/assets/javascripts/glMatrix.js +1772 -0
  324. data/vendor/assets/javascripts/jasmine.js +2476 -0
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  341. data/vendor/pdoc_template/html/assets/images/pdoc/namespace.png +0 -0
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  359. data/vendor/pdoc_template/html/item_index.js.erb +6 -0
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@@ -0,0 +1,292 @@
1
+ /**
2
+ * class Jax.Buffer
3
+ *
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+ * Root class of all WebGL buffer objects.
5
+ *
6
+ * Wrapper to manage JS and GL buffer (array) types. Automates context
7
+ * juggling by requiring the context to generate the buffer for as an
8
+ * argument to #bind. If the context doesn't have a corresponding GL
9
+ * buffer for this data, it will be created. Calling #refresh will
10
+ * regenerate the buffer data for all contexts.
11
+ *
12
+ **/
13
+ Jax.Buffer = (function() {
14
+ function each_gl_buffer(self, func)
15
+ {
16
+ for (var id in self.gl)
17
+ func(self.gl[id].context, self.gl[id].buffer);
18
+ }
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+
20
+ return Jax.Class.create({
21
+ /**
22
+ * new Jax.Buffer(bufferType, classType, drawType, jsarr, itemSize)
23
+ * - bufferType (GLenum): A WebGL enumeration specifying what type
24
+ * of buffer this represents, such as GL_ELEMENT_ARRAY_BUFFER or
25
+ * GL_ARRAY_BUFFER.
26
+ * - classType (TypedArray): a typed array to implement this buffer
27
+ * with, such as +Uint6Array+ or +Float32Array+.
28
+ * - drawType (GLenum): GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW.
29
+ * - jsarr (Array): a JavaScript Array containing the actual raw
30
+ * data. This should be a flat array (that is, no nested arrays).
31
+ * - itemSize (Number): the number of items in a single element
32
+ * of the buffer. The length of the buffer must be divisible by
33
+ * this number.
34
+ *
35
+ **/
36
+ initialize: function(bufferType, classType, drawType, jsarr, itemSize) {
37
+ // if (jsarr.length == 0) throw new Error("No elements in array to be buffered!");
38
+ if (!itemSize) throw new Error("Expected an itemSize - how many JS array elements represent a single buffered element?");
39
+ this.classType = classType;
40
+ this.itemSize = itemSize;
41
+ this.js = jsarr;
42
+ this.gl = {};
43
+ this.numItems = this.length = jsarr.length / itemSize;
44
+ this.bufferType = bufferType;
45
+ this.drawType = drawType;
46
+ },
47
+
48
+ /**
49
+ * Jax.Buffer#refresh() -> Jax.Buffer
50
+ *
51
+ * Causes Jax to immediately refresh the buffer data on the graphics card
52
+ * for all WebGL contexts the buffer is bound to. This should be done any
53
+ * time you change the data within the buffer's underlying JavaScript array.
54
+ **/
55
+ refresh: function() {
56
+ var self = this;
57
+ var instance = this.refreshTypedArray();
58
+ if (!self.gl) return;
59
+
60
+ each_gl_buffer(self, function(context, buffer) {
61
+ context.glBindBuffer(self.bufferType, buffer);
62
+ context.glBufferData(self.bufferType, instance, self.drawType);
63
+ });
64
+
65
+ return this;
66
+ },
67
+
68
+ /**
69
+ * Jax.Buffer#refreshTypedArray() -> TypedArray
70
+ *
71
+ * Refreshes the contents of the buffer's typed array and then returns
72
+ * the typed array itself. This does not cause the corresponding GL
73
+ * buffers to be refreshed.
74
+ **/
75
+ refreshTypedArray: function() {
76
+ var self = this;
77
+ var instance = this.getTypedArray();
78
+ instance.set(self.js);
79
+
80
+ self.numItems = self.length = self.js.length / self.itemSize;
81
+ return instance;
82
+ },
83
+
84
+ /**
85
+ * Jax.Buffer#getTypedArray([defaultValues]) -> TypedArray
86
+ *
87
+ * Returns the typed array instance corresponding for this buffer.
88
+ **/
89
+ getTypedArray: function() {
90
+ return this.classTypeInstance = this.classTypeInstance || new this.classType(this.js);
91
+ },
92
+
93
+ /**
94
+ * Jax.Buffer#dispose() -> Jax.Buffer
95
+ *
96
+ * Dispose of this buffer's WebGL counterparts. This is applied to all contexts
97
+ * the buffer is associated with.
98
+ *
99
+ * Note that calling Jax.Buffer#bind will rebuild this buffer, effectively
100
+ * cancelling this method out, so take care not to use the buffer after
101
+ * disposing it unless this is the functionality you want (e.g. to clean up
102
+ * some Jax contexts, but not all of them).
103
+ **/
104
+ dispose: function() {
105
+ var self = this;
106
+ each_gl_buffer(this, function(context, buffer) {
107
+ context.glDeleteBuffer(buffer);
108
+ self.gl[context.id] = null;
109
+ });
110
+ self.gl = {};
111
+ return self;
112
+ },
113
+
114
+ /**
115
+ * Jax.Buffer#isDisposed() -> Boolean
116
+ *
117
+ * Returns true if this buffer is in an uninitialized state.
118
+ **/
119
+ isDisposed: function() { return !this.gl; },
120
+
121
+ /**
122
+ * Jax.Buffer#bind(context) -> Jax.Buffer
123
+ * - context (Jax.Context): the context to bind the buffer to.
124
+ *
125
+ * Binds this buffer to the specified context, then returns the buffer.
126
+ * If this buffer is in an uninitialized or disposed state, it will be
127
+ * built (or rebuilt) prior to binding.
128
+ **/
129
+ bind: function(context) { context.glBindBuffer(this.bufferType, this.getGLBuffer(context)); return this; },
130
+
131
+ /**
132
+ * Jax.Buffer#getGLBuffer(context) -> WebGLBuffer
133
+ * - context (Jax.Context): the context to get the buffer for.
134
+ *
135
+ * Returns the underlying WebGLBuffer instance representing this buffer's data
136
+ * for the specified context. Note that this is different for each context.
137
+ * If the buffer has not yet been defined for the given context, it will be.
138
+ **/
139
+ getGLBuffer: function(context)
140
+ {
141
+ if (!context || typeof(context.id) == "undefined")
142
+ throw new Error("Cannot build a buffer without a context!");
143
+
144
+ if (!this.gl[context.id])
145
+ {
146
+ var buffer = context.glCreateBuffer();
147
+ buffer.itemSize = this.itemSize;
148
+ this.gl[context.id] = {context:context,buffer:buffer};
149
+ this.refresh();
150
+ }
151
+ return this.gl[context.id].buffer;
152
+ }
153
+ });
154
+ })();
155
+
156
+ /**
157
+ * class Jax.ElementArrayBuffer < Jax.Buffer
158
+ *
159
+ * A generic Int16 Array. Initialized with a standard JavaScript Array argument.
160
+ * Its item size is 1, so each element in the array represents a separate datum,
161
+ *
162
+ * This type of buffer is commonly used for vertex indices, etc.
163
+ *
164
+ * Example:
165
+ * var buf = new Jax.ElementArrayBuffer([...]);
166
+ **/
167
+ Jax.ElementArrayBuffer = Jax.Class.create(Jax.Buffer, {
168
+ initialize: function($super, jsarr) {
169
+ $super(GL_ELEMENT_ARRAY_BUFFER, Uint16Array, GL_STREAM_DRAW, jsarr, 1);
170
+ }
171
+ });
172
+
173
+ /**
174
+ * class Jax.FloatArrayBuffer < Jax.Buffer
175
+ *
176
+ * A generic Float Array. Initialized with a standard JavaScript Array argument,
177
+ * and an item size. As the item size represents how many array elements represent
178
+ * a single datum, the array must be divisible by this number.
179
+ *
180
+ * Unless you're implementing something Jax does not support by default, you're
181
+ * most likely looking for one of the subclasses of Jax.FloatArrayBuffer.
182
+ *
183
+ * Example:
184
+ * var buf = new Jax.FloatArrayBuffer([...], 3);
185
+ **/
186
+ Jax.FloatArrayBuffer = Jax.Class.create(Jax.Buffer, {
187
+ initialize: function($super, jsarr, itemSize) {
188
+ $super(GL_ARRAY_BUFFER, Float32Array, GL_STATIC_DRAW, jsarr, itemSize);
189
+ }
190
+ });
191
+
192
+ /**
193
+ * class Jax.VertexBuffer < Jax.FloatArrayBuffer
194
+ *
195
+ * Initialized with a standard JavaScript Array argument.
196
+ *
197
+ * Example:
198
+ * var buf = new Jax.VertexBuffer([...]);
199
+ **/
200
+ Jax.VertexBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
201
+ initialize: function($super, jsarr) { $super(jsarr, 3); }
202
+ });
203
+
204
+ /**
205
+ * class Jax.ColorBuffer < Jax.FloatArrayBuffer
206
+ *
207
+ * Initialized with a standard JavaScript Array argument.
208
+ *
209
+ * Example:
210
+ * var buf = new Jax.ColorBuffer([...]);
211
+ **/
212
+ Jax.ColorBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
213
+ initialize: function($super, jsarr) { $super(jsarr, 4); }
214
+ });
215
+
216
+ /**
217
+ * class Jax.TextureCoordsBuffer < Jax.FloatArrayBuffer
218
+ *
219
+ * Initialized with a standard JavaScript Array argument.
220
+ *
221
+ * Example:
222
+ * var buf = new Jax.TextureCoordsBuffer([...]);
223
+ **/
224
+ Jax.TextureCoordsBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
225
+ initialize: function($super, jsarr) { $super(jsarr, 2); }
226
+ });
227
+
228
+ /**
229
+ * class Jax.NormalBuffer < Jax.FloatArrayBuffer
230
+ *
231
+ * Initialized with a standard JavaScript Array argument.
232
+ *
233
+ * Example:
234
+ * var buf = new Jax.NormalBuffer([...]);
235
+ **/
236
+ Jax.NormalBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
237
+ initialize: function($super, jsarr) { $super(jsarr, 3); }
238
+ });
239
+
240
+
241
+ /**
242
+ * class Jax.DataBuffer < Jax.Buffer
243
+ *
244
+ * Creates a buffer specifically designed for use with Jax.DataSegment.
245
+ *
246
+ * Jax meshes as of v1.1.0 use this kind of buffer in place of all others for memory efficiency.
247
+ * Using a Jax.DataBuffer cuts out the redundant data introduced by the other buffer types,
248
+ * and can be refreshed much more quickly since the data does not need to be copied into
249
+ * storage buffers before being dispatched to the GL.
250
+ *
251
+ * Example:
252
+ * var region = new Jax.DataRegion();
253
+ * var vertexData = region.map(Float32Array, 9); // allocate 1 triangle
254
+ * var vertices = vertexData.group(3); // vertices are 3 groups of 3 (XYZ) elements each
255
+ * var buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, vertices);
256
+ *
257
+ * An alternative usage is to use a data segment directly, without remapping it into a group.
258
+ * This usage requires an extra argument, the element size, which will default to 1 if omitted:
259
+ *
260
+ * var region = new DataRegion();
261
+ * var vertexData = region.map(Float32Array, 9); // allocate 1 triangle
262
+ * var buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, vertexData, 3);
263
+ *
264
+ **/
265
+ Jax.DataBuffer = Jax.Class.create(Jax.Buffer, {
266
+
267
+ initialize: function($super, bufferType, data, size) {
268
+ size = size || 1;
269
+ if (data.getRawData) {
270
+ size = data.size;
271
+ this.mirror = data;
272
+ this.data = data.getRawData();
273
+ } else {
274
+ this.data = data;
275
+ }
276
+ var type = this.data.type;
277
+
278
+ if (!size || !type) throw new Error("Couldn't detect element size or type! Use a different buffer.");
279
+
280
+ $super(bufferType, type, GL_DYNAMIC_DRAW, this.data.array, size);
281
+ },
282
+
283
+ refreshTypedArray: function() {
284
+ this.numItems = this.length = (this.mirror ? this.mirror.length : this.data.length / this.itemSize);
285
+ // we don't need to update anything else
286
+ return this.getTypedArray();
287
+ },
288
+
289
+ getTypedArray: function() {
290
+ return this.data.array;
291
+ }
292
+ });
@@ -0,0 +1,184 @@
1
+ //= require "jax/webgl/core/data_segment"
2
+
3
+ /**
4
+ * class Jax.DataRegion
5
+ *
6
+ * Allocates a single contiguous segment of memory for storing data,
7
+ * which is then subdivided into smaller segments as needed.
8
+ *
9
+ * Creating a 512-byte data region:
10
+ *
11
+ * var data = new DataRegion(512);
12
+ *
13
+ * After a region has been created, it can be mapped to any number of
14
+ * typed arrays.
15
+ *
16
+ * Mapping a 12-element Float32Array:
17
+ *
18
+ * var vertices = data.map(Float32Array, 12);
19
+ *
20
+ * Mapping an additional 4-element Uint16Array:
21
+ *
22
+ * var indices = data.map(Uint16Array, 4);
23
+ *
24
+ * Remapping the 12-element Float32Array into a 16-element Float32Array:
25
+ *
26
+ * data.remap(vertices, 16);
27
+ *
28
+ * Using the arrays:
29
+ *
30
+ * vertices.array[0] = 1;
31
+ * vertices.array[1] = vertices.array[0] + 1;
32
+ * indices.array[0] = 0;
33
+ *
34
+ **/
35
+ Jax.DataRegion = (function() {
36
+ var CHUNK_SIZE = 1024;
37
+
38
+ var klass = Jax.Class.create({
39
+ /**
40
+ * new Jax.DataRegion([bytes])
41
+ * - bytes (Number): the starting number of bytes of memory to allocate
42
+ *
43
+ * Initializes a new Jax.DataRegion with the specified number of bytes
44
+ * of memory.
45
+ **/
46
+ initialize: function(bytes) {
47
+ this.allocate(bytes || CHUNK_SIZE);
48
+ this.offset = 0;
49
+ this.segments = [];
50
+ },
51
+
52
+ /**
53
+ * Jax.DataRegion#allocate(amount) -> Jax.DataRegion
54
+ *
55
+ * Ensures that the data region is large enough to contain the specified number
56
+ * of bytes. Note that the amount is expected to include the byte offset, if any.
57
+ **/
58
+ allocate: function(amount) {
59
+ if (!amount && typeof(amount) != 'number') throw new Error("amount required\n\n"+new Error().stack);
60
+ if (isNaN(amount)) throw new Error("NaN\n\n"+new Error().stack);
61
+ if (!this.data) {
62
+ this.data = new ArrayBuffer(amount);
63
+ return this;
64
+ }
65
+
66
+ var newlen = this.data.byteLength;
67
+ if (newlen >= amount) return this;
68
+ newlen += (parseInt(amount / CHUNK_SIZE) + 1) * CHUNK_SIZE;
69
+
70
+ this.data = new ArrayBuffer(newlen);
71
+
72
+ // copy segment data into new region
73
+ // remap will also recursively remap all following segments
74
+ if (this.segments.length > 0) {
75
+ var buf = this.segments[0].array;
76
+ this.remap(this.segments[0], this.segments[0].length).set(buf);
77
+ }
78
+
79
+ return this;
80
+ },
81
+
82
+ /**
83
+ * Jax.DataRegion#map(type, length[, values]) -> Jax.DataSegment
84
+ * Jax.DataRegion#map(type, values) -> Jax.DataSegment
85
+ * - type (Function): the type of array to instantiate, such as Float32Array.
86
+ * - length (Number): the number of array elements to create.
87
+ * - values (Array): If a length is given, values is an optional array
88
+ * containing values to initialize the segment with. If
89
+ * the length is omitted, values becomes a required array
90
+ * whose length will be used as the data segment's length.
91
+ *
92
+ * Creates a new segment within the data region.
93
+ *
94
+ * If the region does not
95
+ * contain enough free bytes to allocate the array, a larger region will
96
+ * be automatically allocated and all attached segments will be updated
97
+ * to use the new data, discarding the previous. Old values will be
98
+ * copied into the new arrays at this time.
99
+ *
100
+ *
101
+ * Examples:
102
+ * region.map(Float32Array, 4) //=> Float32Array [0,0,0,0]
103
+ * region.map(Float32Array, [1,2,3]) //=> Float32Array [1,2,3]
104
+ * region.map(Float32Array, 4, [1,2,3]) //=> Float32Array [1,2,3,0]
105
+ *
106
+ **/
107
+ map: function(type, length, values) {
108
+ // check for using an array of values without an explicit length
109
+ if (typeof(length) != "number") {
110
+ values = length;
111
+ length = values.length;
112
+ }
113
+
114
+ this.allocate(this.offset + length * type.BYTES_PER_ELEMENT);
115
+ var segment = new Jax.DataSegment(type, this.data, this.offset, length);
116
+ this.segments.push(segment);
117
+ segment.type = type;
118
+ this.offset += length * type.BYTES_PER_ELEMENT;
119
+
120
+ if (values) segment.set(values);
121
+ return segment;
122
+ },
123
+
124
+ /**
125
+ * Jax.DataRegion#remap(segment, length) -> Jax.DataSegment
126
+ * - segment (Jax.DataSegment): the data segment to remap
127
+ * - length (Number): the number of elements the segment should be modified to have
128
+ *
129
+ * Modifies the given data segment to have +length+ elements instead of the
130
+ * number of elements it currently has. If the segment is truncated, the
131
+ * truncated data is lost. If the segment is enlarged, the new elements will
132
+ * be initialized to zero.
133
+ *
134
+ * All other segments appearing after the specified one in the memory map
135
+ * will be altered as needed so that there is no overlapping of array data.
136
+ * Depending on the number of segments involved, this may or may not be an
137
+ * expensive operation.
138
+ **/
139
+ remap: function(segment, length, values, offset) {
140
+ if (offset == undefined) offset = segment.byteOffset;
141
+ if (!values && typeof(length) != 'number') {
142
+ values = length;
143
+ length = values.length;
144
+ }
145
+
146
+ var oldLength = segment.length;
147
+ if (oldLength == length && offset == segment.byteOffset) {
148
+ // no need to reallocate the same structure
149
+ if (values) segment.set(values);
150
+ return segment;
151
+ }
152
+
153
+ this.allocate(offset + length * segment.type.BYTES_PER_ELEMENT);
154
+
155
+ var newAry = new segment.type(this.data, offset, length);
156
+ if (values) {
157
+ try {
158
+ newAry.set(values);
159
+ oldLength = Math.max(values.length, oldLength);
160
+ } catch(e) {
161
+ throw new Error("Values are not valid: "+JSON.stringify(values));
162
+ }
163
+ }
164
+ segment.setArray(newAry);
165
+ var index = this.segments.indexOf(segment);
166
+
167
+ // remap all following segments, and copy over their current contents
168
+ if (index < this.segments.length-1) {
169
+ var next = this.segments[index+1];
170
+ var buf = next.array;
171
+ this.remap(next, next.length, null, offset + length * segment.type.BYTES_PER_ELEMENT).set(buf);
172
+ }
173
+
174
+ // in the case of expansion (not truncation), initialize values to 0.
175
+ // (Current values may be left over from previous segments).
176
+ for (var i = oldLength; i < length; i++)
177
+ segment[i] = 0;
178
+
179
+ return segment;
180
+ }
181
+ });
182
+
183
+ return klass;
184
+ })();