jax 1.1.1 → 2.0.0
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- data/.gitignore +4 -0
- data/.rvmrc +2 -3
- data/.travis.yml +8 -22
- data/README.md +2 -2
- data/Rakefile +128 -96
- data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
- data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
- data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
- data/app/assets/javascripts/jax/runtime.js +6 -0
- data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
- data/app/assets/stylesheets/jax/controller-list.css +5 -0
- data/app/assets/stylesheets/jax/jasmine.css +16 -0
- data/app/assets/stylesheets/jax/nav.css +41 -0
- data/app/assets/stylesheets/jax/runtime.css +47 -0
- data/app/assets/stylesheets/jax/shader_editor.css +3 -0
- data/app/assets/stylesheets/jax/suite.css +82 -0
- data/app/controllers/jax/suite_controller.rb +48 -0
- data/app/views/jax/suite/jasmine.html.erb +38 -0
- data/app/views/jax/suite/run_webgl.html.erb +49 -0
- data/app/views/jax/suite/shader_editor.html.erb +24 -0
- data/app/views/layouts/jax.html.erb +40 -0
- data/bin/jax +8 -4
- data/config/routes.rb +2 -0
- data/config.ru +5 -0
- data/features/rails/resources.feature +45 -0
- data/features/rails/shaders.feature +13 -0
- data/features/rails/specs.feature +24 -0
- data/features/runtime.feature +15 -0
- data/features/step_definitions/environment_steps.rb +15 -0
- data/features/step_definitions/response_steps.rb +13 -0
- data/features/step_definitions/runtime.rb +11 -0
- data/features/step_definitions/web_steps.rb +223 -0
- data/features/support/env.rb +75 -0
- data/features/support/paths.rb +30 -0
- data/features/support/rails_environment.rb +3 -0
- data/features/support/selectors.rb +39 -0
- data/features/support/setup.rb +17 -0
- data/jax.gemspec +22 -16
- data/lib/assets/javascripts/jax/anim_frame.js +64 -0
- data/lib/assets/javascripts/jax/application.js +16 -0
- data/lib/assets/javascripts/jax/builtin/all.js +21 -0
- data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
- data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
- data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
- data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
- data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
- data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
- data/lib/assets/javascripts/jax/compatibility.js +312 -0
- data/lib/assets/javascripts/jax/context.js +741 -0
- data/lib/assets/javascripts/jax/core/base.js +69 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
- data/lib/assets/javascripts/jax/core/helper.js +44 -0
- data/lib/assets/javascripts/jax/core/math.js +61 -0
- data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
- data/lib/assets/javascripts/jax/core/util.js +271 -0
- data/lib/assets/javascripts/jax/core.js +43 -0
- data/lib/assets/javascripts/jax/events.js +304 -0
- data/lib/assets/javascripts/jax/geometry/line.js +185 -0
- data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
- data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
- data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
- data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
- data/lib/assets/javascripts/jax/geometry.js +14 -0
- data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
- data/lib/assets/javascripts/jax/mvc/model.js +302 -0
- data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
- data/lib/assets/javascripts/jax/mvc/view.js +43 -0
- data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
- data/lib/assets/javascripts/jax/noise.js +251 -0
- data/lib/assets/javascripts/jax/prototype/class.js +81 -0
- data/lib/assets/javascripts/jax/prototype/core.js +112 -0
- data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
- data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
- data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
- data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
- data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
- data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
- data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
- data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
- data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
- data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
- data/lib/assets/javascripts/jax/webgl/core.js +6 -0
- data/lib/assets/javascripts/jax/webgl/material.js +381 -0
- data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
- data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
- data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
- data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
- data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
- data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
- data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
- data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
- data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
- data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
- data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
- data/lib/assets/javascripts/jax/webgl/world.js +279 -0
- data/lib/assets/javascripts/jax/webgl.js +109 -0
- data/lib/assets/javascripts/jax.js +136 -0
- data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
- data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
- data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
- data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
- data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
- data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
- data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
- data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
- data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
- data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
- data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
- data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
- data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
- data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
- data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
- data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
- data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
- data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
- data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
- data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
- data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
- data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
- data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
- data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
- data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
- data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/texture/material.js +17 -0
- data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
- data/lib/generators/jax/all.rb +16 -0
- data/lib/generators/jax/application/application_generator.rb +48 -0
- data/lib/generators/jax/base/actions.rb +52 -0
- data/lib/generators/jax/base/coffee_generator.rb +30 -0
- data/lib/generators/jax/base/named_base.rb +17 -0
- data/lib/generators/jax/base/plugin_base.rb +108 -0
- data/lib/generators/jax/base/plugin_credentials.rb +99 -0
- data/lib/generators/jax/base/plugin_manifest.rb +75 -0
- data/lib/generators/jax/base/rails_base.rb +30 -0
- data/lib/generators/jax/base/source_root.rb +5 -0
- data/lib/generators/jax/controller/controller_generator.rb +37 -0
- data/lib/generators/jax/helper/helper_generator.rb +30 -0
- data/lib/generators/jax/install/install_generator.rb +27 -0
- data/lib/generators/jax/jax_generator.rb +13 -0
- data/lib/generators/jax/light/light_generator.rb +23 -0
- data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
- data/lib/generators/jax/material/material_generator.rb +112 -0
- data/lib/generators/jax/model/model_generator.rb +24 -0
- data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
- data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
- data/lib/generators/jax/shader/shader_generator.rb +38 -0
- data/lib/jax/commands/plugin_manager.rb +240 -0
- data/lib/jax/commands.rb +69 -0
- data/lib/jax/configuration.rb +64 -0
- data/lib/jax/directive_processor.rb +53 -0
- data/lib/jax/engine.rb +38 -54
- data/lib/jax/helper_methods.rb +3 -0
- data/lib/jax/rails/application.rb +34 -0
- data/lib/jax/resource_file.rb +29 -0
- data/lib/jax/script_loader.rb +68 -0
- data/lib/jax/server.rb +87 -0
- data/lib/jax/shader.rb +70 -172
- data/lib/jax/testing/rails_environment.rb +94 -0
- data/lib/jax/util/tar.rb +75 -0
- data/lib/jax/util.rb +3 -0
- data/lib/jax/version.rb +7 -8
- data/lib/jax.rb +23 -41
- data/spec/bin/jax_spec.rb +149 -0
- data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
- data/spec/fixtures/public/textures/brickwall.jpg +0 -0
- data/spec/fixtures/public/textures/jacks.jpg +0 -0
- data/spec/fixtures/public/textures/normal_map.jpg +0 -0
- data/spec/fixtures/public/textures/rock.png +0 -0
- data/spec/fixtures/public/textures/rock_normal.png +0 -0
- data/spec/fixtures/public/textures/rss.png +0 -0
- data/spec/generators/jax/application_generator_spec.rb +18 -0
- data/spec/generators/jax/controller_generator_spec.rb +102 -0
- data/spec/generators/jax/helper_generator_spec.rb +55 -0
- data/spec/generators/jax/install_generator_spec.rb +30 -0
- data/spec/generators/jax/jax_generator_spec.rb +21 -0
- data/spec/generators/jax/light_generator_spec.rb +27 -0
- data/spec/generators/jax/material_generator_spec.rb +62 -0
- data/spec/generators/jax/model_generator_spec.rb +72 -0
- data/spec/generators/jax/plugin_generator_spec.rb +143 -0
- data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
- data/spec/generators/jax/shader_generator_spec.rb +37 -0
- data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
- data/spec/javascripts/jax/compatibility_spec.js +46 -0
- data/spec/javascripts/jax/context_events_spec.js +212 -0
- data/spec/javascripts/jax/context_spec.js +305 -0
- data/spec/javascripts/jax/core/data_region_spec.js +118 -0
- data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
- data/spec/javascripts/jax/core/delegation_spec.js +48 -0
- data/spec/javascripts/jax/core/events_spec.js +17 -0
- data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
- data/spec/javascripts/jax/core/helper_spec.js +61 -0
- data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
- data/spec/javascripts/jax/core/utils_spec.js +275 -0
- data/spec/javascripts/jax/geometry/line_spec.js +20 -0
- data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
- data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
- data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
- data/spec/javascripts/jax/mvc/model_spec.js +93 -0
- data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
- data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
- data/spec/javascripts/jax/noise_spec.js +50 -0
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
- data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
- data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
- data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
- data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
- data/spec/javascripts/jax/webgl/material_spec.js +117 -0
- data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
- data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
- data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
- data/spec/javascripts/jax/webgl_spec.js +5 -0
- data/spec/javascripts/jax/world_spec.js +175 -0
- data/spec/javascripts/jax_spec.js +14 -0
- data/spec/javascripts/node/mocks/webgl.js +159 -0
- data/spec/javascripts/node_helper.js +51 -0
- data/spec/javascripts/shaders/core_materials_spec.js +38 -0
- data/spec/javascripts/shaders/fog_spec.js +15 -0
- data/spec/javascripts/shaders/lighting_spec.js +15 -0
- data/spec/javascripts/shaders/normal_map_spec.js +15 -0
- data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
- data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
- data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
- data/spec/javascripts/shaders/texture_spec.js +37 -0
- data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
- data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
- data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
- data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
- data/spec/lib/jax/rails/application_spec.rb +23 -0
- data/spec/lib/jax/shader_spec.rb +67 -0
- data/spec/lib/jax/util/tar_spec.rb +26 -0
- data/spec/{test_helper.rb → spec_helper.rb} +37 -28
- data/spec/support/test_model_generator.rb +14 -0
- data/templates/app/Gemfile.tt +17 -0
- data/templates/app/Rakefile +4 -0
- data/templates/app/config/application.rb +16 -0
- data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
- data/templates/app/config/environment.rb +5 -0
- data/templates/app/config/environments/production.rb +4 -0
- data/templates/app/config.ru +6 -0
- data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
- data/templates/app/script/jax +8 -0
- data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
- data/templates/application_controller.js.coffee.erb +3 -0
- data/templates/application_controller.js.erb +6 -0
- data/templates/application_helper.js.coffee.erb +3 -0
- data/templates/application_helper.js.erb +3 -0
- data/templates/controller.js.coffee.erb +9 -0
- data/templates/controller.js.erb +15 -0
- data/templates/controller_spec.js.coffee.erb +9 -0
- data/templates/controller_spec.js.erb +12 -0
- data/templates/helper.js.coffee.erb +2 -0
- data/templates/helper.js.erb +3 -0
- data/templates/helper_spec.js.coffee.erb +8 -0
- data/templates/helper_spec.js.erb +12 -0
- data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
- data/{lib/jax/generators/material/templates/material.yml.tt → templates/material.resource.erb} +0 -9
- data/templates/model.js.coffee.erb +3 -0
- data/templates/model.js.erb +5 -0
- data/templates/model_defaults.resource.erb +5 -0
- data/templates/model_spec.js.coffee.erb +16 -0
- data/templates/model_spec.js.erb +18 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/controllers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/helpers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/init.rb +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/public → templates/new_plugin/spec}/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/uninstall.rb +0 -0
- data/{lib/jax/generators/shader/templates/common.ejs.tt → templates/shader_common.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/manifest.yml.tt → templates/shader_manifest.yml.erb} +0 -0
- data/templates/shader_material.js.coffee.erb +22 -0
- data/{lib/jax/generators/shader/templates/material.js.tt → templates/shader_material.js.erb} +0 -0
- data/templates/shader_spec.js.coffee.erb +16 -0
- data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
- data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
- data/templates/view.js.coffee.erb +3 -0
- data/{lib/jax/generators/controller/templates/view.js.tt → templates/view.js.erb} +1 -1
- data/vendor/assets/javascripts/ejs.js +505 -0
- data/vendor/assets/javascripts/glMatrix.js +1772 -0
- data/vendor/assets/javascripts/jasmine.js +2476 -0
- data/vendor/assets/stylesheets/jasmine.css +166 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/alias.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constant.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constructor.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/description.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/information.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/instance_method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/instance_property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/method_deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/mixin.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/namespace.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/related_to.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/search-background.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/section-background.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/section.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/selected-section-background.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/subclass.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/superclass.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/utility.png +0 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/application.js +478 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/prototype.js +4874 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/tabs.js +506 -0
- data/vendor/pdoc_template/html/assets/stylesheets/jax.css +30 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/api.css +681 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/pygments.css +62 -0
- data/vendor/pdoc_template/html/helpers.rb +35 -0
- data/vendor/pdoc_template/html/index.erb +18 -0
- data/vendor/pdoc_template/html/item_index.js.erb +6 -0
- data/vendor/pdoc_template/html/layout.erb +67 -0
- data/vendor/pdoc_template/html/leaf.erb +22 -0
- data/vendor/pdoc_template/html/node.erb +30 -0
- data/vendor/pdoc_template/html/partials/class_relationships.erb +19 -0
- data/vendor/pdoc_template/html/partials/classes.erb +7 -0
- data/vendor/pdoc_template/html/partials/constructor.erb +5 -0
- data/vendor/pdoc_template/html/partials/description.erb +5 -0
- data/vendor/pdoc_template/html/partials/link_list.erb +1 -0
- data/vendor/pdoc_template/html/partials/method_signatures.erb +14 -0
- data/vendor/pdoc_template/html/partials/methodized_note.erb +9 -0
- data/vendor/pdoc_template/html/partials/mixins.erb +7 -0
- data/vendor/pdoc_template/html/partials/namespaces.erb +7 -0
- data/vendor/pdoc_template/html/partials/related_utilities.erb +5 -0
- data/vendor/pdoc_template/html/partials/relationships.erb +11 -0
- data/vendor/pdoc_template/html/partials/short_description_list.erb +7 -0
- data/vendor/pdoc_template/html/partials/title.erb +24 -0
- data/vendor/pdoc_template/html/section.erb +18 -0
- metadata +635 -332
- data/builtin/app/shaders/lighting/common.ejs +0 -5
- data/builtin/app/shaders/normal_map/material.js +0 -16
- data/builtin/app/shaders/texture/material.js +0 -18
- data/jax.gems +0 -1
- data/lib/jax/application/builtin/configurable.rb +0 -5
- data/lib/jax/application/builtin/configuration.rb +0 -5
- data/lib/jax/application/builtin.rb +0 -12
- data/lib/jax/application/configurable.rb +0 -19
- data/lib/jax/application/configuration.rb +0 -60
- data/lib/jax/application/railties.rb +0 -26
- data/lib/jax/application.rb +0 -149
- data/lib/jax/core_ext/kernel.rb +0 -7
- data/lib/jax/engine/configurable.rb +0 -19
- data/lib/jax/engine/configuration.rb +0 -49
- data/lib/jax/generators/app/app_generator.rb +0 -96
- data/lib/jax/generators/app/templates/Gemfile.tt +0 -3
- data/lib/jax/generators/app/templates/Rakefile +0 -6
- data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +0 -5
- data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +0 -3
- data/lib/jax/generators/app/templates/config/application.rb.tt +0 -6
- data/lib/jax/generators/app/templates/config/environment.rb.tt +0 -5
- data/lib/jax/generators/app/templates/config/routes.rb.tt +0 -5
- data/lib/jax/generators/app/templates/public/index.html.tt +0 -26
- data/lib/jax/generators/app/templates/public/javascripts/jax.js +0 -9462
- data/lib/jax/generators/app/templates/public/stylesheets/%file_name%.css.tt +0 -11
- data/lib/jax/generators/app/templates/public/webgl_not_supported.html +0 -26
- data/lib/jax/generators/app/templates/script/jax +0 -7
- data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +0 -11
- data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +0 -12
- data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +0 -91
- data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +0 -23
- data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +0 -32
- data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +0 -104
- data/lib/jax/generators/app.rb +0 -18
- data/lib/jax/generators/commands.rb +0 -220
- data/lib/jax/generators/controller/USAGE +0 -9
- data/lib/jax/generators/controller/controller_generator.rb +0 -66
- data/lib/jax/generators/controller/templates/controller_source.js.tt +0 -16
- data/lib/jax/generators/controller/templates/controller_test.js.tt +0 -11
- data/lib/jax/generators/controller/templates/helper.js.tt +0 -3
- data/lib/jax/generators/controller/templates/helper_test.js.tt +0 -12
- data/lib/jax/generators/interactions.rb +0 -56
- data/lib/jax/generators/light_source/USAGE +0 -14
- data/lib/jax/generators/light_source/light_source_generator.rb +0 -46
- data/lib/jax/generators/material/material_generator.rb +0 -80
- data/lib/jax/generators/material/templates/append.yml.tt +0 -7
- data/lib/jax/generators/model/USAGE +0 -5
- data/lib/jax/generators/model/model_generator.rb +0 -40
- data/lib/jax/generators/model/templates/model.js.tt +0 -11
- data/lib/jax/generators/model/templates/test.js.tt +0 -11
- data/lib/jax/generators/packager/package_generator.rb +0 -32
- data/lib/jax/generators/plugin/USAGE +0 -4
- data/lib/jax/generators/plugin/all.rb +0 -113
- data/lib/jax/generators/plugin/credentials.rb +0 -108
- data/lib/jax/generators/plugin/plugin_generator.rb +0 -72
- data/lib/jax/generators/plugin/plugin_manager.rb +0 -254
- data/lib/jax/generators/plugin/templates/new_plugin/config/routes.rb +0 -3
- data/lib/jax/generators/plugin/templates/new_plugin/spec/.empty_directory +0 -0
- data/lib/jax/generators/script_jax_loader.rb +0 -49
- data/lib/jax/generators/shader/USAGE +0 -4
- data/lib/jax/generators/shader/shader_generator.rb +0 -70
- data/lib/jax/monkeypatch/jasmine/config.rb +0 -45
- data/lib/jax/monkeypatch/jasmine/server.rb +0 -50
- data/lib/jax/monkeypatch/jasmine.rb +0 -3
- data/lib/jax/packager/sprockets_template.rb +0 -77
- data/lib/jax/packager.rb +0 -59
- data/lib/jax/plugin/manifest.rb +0 -71
- data/lib/jax/plugin.rb +0 -49
- data/lib/jax/resource_compiler.rb +0 -60
- data/lib/jax/routes.rb +0 -62
- data/lib/jax/tasks/rake.rb +0 -38
- data/spec/benchmark.htm +0 -93
- data/spec/generators/app_generator_test.rb +0 -42
- data/spec/generators/controller_generator_test.rb +0 -47
- data/spec/generators/light_generator_test.rb +0 -37
- data/spec/generators/material_generator_test.rb +0 -22
- data/spec/generators/model_generator_test.rb +0 -26
- data/spec/generators/plugin_generator_test.rb +0 -114
- data/spec/generators/plugin_manager/push_test.rb +0 -59
- data/spec/generators/plugin_manager_test.rb +0 -192
- data/spec/generators/shader_generator_test.rb +0 -38
- data/spec/javascripts/support/jasmine.yml +0 -85
- data/spec/javascripts/support/jasmine_runner.rb +0 -32
- data/spec/lib/jax/application_test.rb +0 -18
- data/spec/lib/jax/generators/plugin/credentials_test.rb +0 -72
- data/spec/lib/jax/packager_test.rb +0 -87
- data/spec/lib/jax/plugin_test.rb +0 -27
- data/spec/lib/jax/reloading_test.rb +0 -23
- data/spec/lib/jax/routes_test.rb +0 -28
- data/spec/lib/jax/shader_test.rb +0 -29
- data/spec/lib/jax/tasks/jax_rake_test.rb +0 -85
- data/spec/support/bases/generator_test_case.rb +0 -108
- data/spec/support/bases/isolated_test_case.rb +0 -148
- data/spec/support/file_exist_matcher.rb +0 -23
- data/spec/support/spec_shell.rb +0 -110
- data/spec/test_app.rb +0 -3
@@ -0,0 +1,300 @@
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1
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Jax.POINT_LIGHT = 1;
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2
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Jax.SPOT_LIGHT = 2;
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3
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Jax.DIRECTIONAL_LIGHT = 3;
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4
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5
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Jax.Scene.LightSource = (function() {
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6
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function setupProjection(self) {
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7
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if (self.camera.projection) return;
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8
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+
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9
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switch(self.type) {
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10
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case Jax.DIRECTIONAL_LIGHT:
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11
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self.camera.ortho({left:-1,right:1, top:1,bottom:-1, near:-1,far:1 });
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12
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self.camera.setPosition(0,0,0);
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break;
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14
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case Jax.POINT_LIGHT:
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self.camera.perspective({fov:45,near:0.01,far:500,width:2048,height:2048});
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16
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break;
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17
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case Jax.SPOT_LIGHT:
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18
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self.camera.perspective({near:0.1,far:500,fov:60,width:2048,height:2048});
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break;
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default:
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throw new Error("Unexpected light type: "+self.type);
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}
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}
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25
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return Jax.Model.create({
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initialize: function($super, data) {
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data = Jax.Util.normalizeOptions(data, {
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enabled: true,
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29
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type: Jax.POINT_LIGHT,
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color: {
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31
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ambient: [0,0,0,1],
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32
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diffuse: [1,1,1,1],
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33
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specular: [1,1,1,1]
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},
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35
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position: [0,0,0],
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36
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direction: [0,0,-1],
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37
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angle: Math.PI/6,
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38
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attenuation: {
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39
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constant: 0,
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40
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linear: 0.02,
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41
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quadratic: 0
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42
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},
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43
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spot_exponent: 0,
|
44
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shadowcaster: true
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45
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});
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46
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47
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if (typeof(data.type) == "string") data.type = Jax[data.type] || data.type;
|
48
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data.color.ambient = Jax.Util.colorize(data.color.ambient);
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49
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+
data.color.diffuse = Jax.Util.colorize(data.color.diffuse);
|
50
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data.color.specular= Jax.Util.colorize(data.color.specular);
|
51
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$super(data);
|
52
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+
|
53
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var self = this;
|
54
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+
this.camera.addEventListener('updated', function() { self.invalidate(); });
|
55
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+
|
56
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this.spotExponent = this.spot_exponent;
|
57
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delete this.spot_exponent;
|
58
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+
|
59
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+
this.shadowMatrix = mat4.create();
|
60
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+
|
61
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this.framebuffers = [new Jax.Framebuffer({width:1024,height:1024,depth:true,color:GL_RGBA}),
|
62
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new Jax.Framebuffer({width:1024,height:1024,depth:true,color:GL_RGBA})];
|
63
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+
|
64
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setupProjection(this);
|
65
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+
},
|
66
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+
|
67
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+
format: function() {
|
68
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+
this._format = this._format || new glMatrixArrayType(Jax.Scene.LightSource.STRUCT_SIZE);
|
69
|
+
var i, j, len = 0, self = this;
|
70
|
+
function push() { for (j = 0; j < arguments.length; j++) self._format[len++] = arguments[j]; }
|
71
|
+
for (i = 0; i < arguments.length; i++) {
|
72
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+
switch(arguments[i]) {
|
73
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+
case Jax.Scene.LightSource.POSITION: push.apply(this, this.getPosition()); break;
|
74
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+
case Jax.Scene.LightSource.DIRECTION: push.apply(this, this.getDirection()); break;
|
75
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+
case Jax.Scene.LightSource.AMBIENT: push.apply(this, this.getAmbientColor()); break;
|
76
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+
case Jax.Scene.LightSource.DIFFUSE: push.apply(this, this.getDiffuseColor()); break;
|
77
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+
case Jax.Scene.LightSource.SPECULAR: push.apply(this, this.getSpecularColor()); break;
|
78
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+
case Jax.Scene.LightSource.CONSTANT_ATTENUATION: push(this.getConstantAttenuation()); break;
|
79
|
+
case Jax.Scene.LightSource.LINEAR_ATTENUATION: push(this.getLinearAttenuation()); break;
|
80
|
+
case Jax.Scene.LightSource.QUADRATIC_ATTENUATION: push(this.getQuadraticAttenuation()); break;
|
81
|
+
case Jax.Scene.LightSource.SPOTLIGHT_EXPONENT: push(this.getSpotExponent()); break;
|
82
|
+
case Jax.Scene.LightSource.SPOTLIGHT_COS_CUTOFF: push(this.getSpotCosCutoff()); break;
|
83
|
+
default: throw new Error("Unexpected light source format descriptor: "+arguments[i]);
|
84
|
+
}
|
85
|
+
}
|
86
|
+
return this._format;
|
87
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+
},
|
88
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+
|
89
|
+
getPosition: function() { setupProjection(this); return this.camera.getPosition(); },
|
90
|
+
getDirection: function() { setupProjection(this); return this.camera.getViewVector(); },
|
91
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+
|
92
|
+
setEnabled: function(b) { this.enabled = b; },
|
93
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+
enable: function() { this.setEnabled(true); },
|
94
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+
disable: function() { this.setEnabled(false); },
|
95
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+
|
96
|
+
isEnabled: function() { return this.enabled; },
|
97
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+
getType: function() { return this.type; },
|
98
|
+
|
99
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+
getDiffuseColor: function() { return this.color.diffuse; },
|
100
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+
getAmbientColor: function() { return this.color.ambient; },
|
101
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+
getSpecularColor: function() { return this.color.specular; },
|
102
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+
getConstantAttenuation: function() { return this.attenuation.constant; },
|
103
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+
getQuadraticAttenuation: function() { return this.attenuation.quadratic; },
|
104
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+
getLinearAttenuation: function() { return this.attenuation.linear; },
|
105
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+
getAngle: function() { return this.angle; },
|
106
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+
getSpotExponent: function() { return this.spotExponent; },
|
107
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+
getSpotCosCutoff: function() { return Math.cos(this.angle); },
|
108
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+
|
109
|
+
getShadowMapTexture: function(context) {
|
110
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+
setupProjection(this);
|
111
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+
return this.framebuffers[0].getTexture(context, 0);
|
112
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+
},
|
113
|
+
|
114
|
+
getShadowMapTextures: function(context) {
|
115
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+
setupProjection(this);
|
116
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+
return [this.framebuffers[0].getTexture(context, 0),
|
117
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+
this.framebuffers[1].getTexture(context, 0)];
|
118
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+
},
|
119
|
+
|
120
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+
isShadowMapEnabled: function() {
|
121
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+
return !!(this.framebuffers && this.isShadowcaster());
|
122
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+
},
|
123
|
+
|
124
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+
getShadowMatrix: function() {
|
125
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+
return this.shadowMatrix;
|
126
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+
},
|
127
|
+
|
128
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+
registerCaster: function(object) {
|
129
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+
var self = this;
|
130
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+
function updated() { self.invalidate(); }
|
131
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+
object.camera.addEventListener('updated', updated);
|
132
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+
this.invalidate();
|
133
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+
},
|
134
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+
|
135
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+
unregisterCaster: function(object) {
|
136
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+
/* FIXME remove the shadowmap event listener from object's camera matrix */
|
137
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+
},
|
138
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+
|
139
|
+
isShadowcaster: function() { return this.shadowcaster; },
|
140
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+
|
141
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+
getDPShadowNear: function() { setupProjection(this); return this.camera.projection.near; },
|
142
|
+
|
143
|
+
getDPShadowFar: function() { setupProjection(this); return this.camera.projection.far; },
|
144
|
+
|
145
|
+
invalidate: function() { this.valid = false; },
|
146
|
+
|
147
|
+
render: function(context, objects, options) {
|
148
|
+
if (!this.valid) {
|
149
|
+
var real_pass = context.current_pass;
|
150
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+
/* shadowgen pass */
|
151
|
+
context.current_pass = Jax.Scene.SHADOWMAP_PASS;
|
152
|
+
// Look for errors while rendering the shadow map; if any occur, log them, but then
|
153
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+
// disable shadowmap generation so Jax can continue without shadow support.
|
154
|
+
try {
|
155
|
+
if (this.shadowcaster)
|
156
|
+
this.updateShadowMap(context, this.boundingRadius, objects, options);
|
157
|
+
this.valid = true;
|
158
|
+
} catch(e) {
|
159
|
+
if (Jax.getGlobal().console && Jax.getGlobal().console.log)
|
160
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+
Jax.getGlobal().console.log(e.toString());
|
161
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+
this.shadowcaster = false;
|
162
|
+
}
|
163
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+
context.current_pass = real_pass;
|
164
|
+
}
|
165
|
+
|
166
|
+
for (var j = 0; j < objects.length; j++) {
|
167
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+
options.model_index = j;
|
168
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+
|
169
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+
/* TODO optimization: see if objects[j] is even affected by this light (based on attenuation) */
|
170
|
+
if (objects[j].isLit()) // it could be unlit but still in array if it casts a shadow
|
171
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+
objects[j].render(context, options);
|
172
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+
}
|
173
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+
},
|
174
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+
|
175
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+
updateShadowMap: function(context, sceneBoundingRadius, objects, render_options) {
|
176
|
+
// we can't afford to taint the original options
|
177
|
+
render_options = Jax.Util.normalizeOptions(render_options, {});
|
178
|
+
|
179
|
+
setupProjection(this);
|
180
|
+
|
181
|
+
var self = this;
|
182
|
+
var sm = this.shadowMatrix;
|
183
|
+
var lightToSceneDistance = vec3.length(this.camera.getPosition());
|
184
|
+
var nearPlane = lightToSceneDistance - sceneBoundingRadius;
|
185
|
+
if (nearPlane < 0.01) nearPlane = 0.01;
|
186
|
+
|
187
|
+
if (this.type == Jax.DIRECTIONAL_LIGHT) {
|
188
|
+
this.camera.ortho({left:-sceneBoundingRadius,right:sceneBoundingRadius,
|
189
|
+
top:sceneBoundingRadius,bottom:-sceneBoundingRadius,
|
190
|
+
near:-sceneBoundingRadius,far:sceneBoundingRadius
|
191
|
+
});
|
192
|
+
this.camera.setPosition(0,0,0);
|
193
|
+
} else if (this.type == Jax.SPOT_LIGHT) {
|
194
|
+
// Save the depth precision for where it's useful
|
195
|
+
var fieldOfView = Math.radToDeg(2.0 * Math.atan(sceneBoundingRadius / lightToSceneDistance));
|
196
|
+
|
197
|
+
// fieldOfView = Math.radToDeg(this.getAngle());
|
198
|
+
fieldOfView = 60;
|
199
|
+
this.camera.perspective({near:nearPlane,far:nearPlane+(2.0*sceneBoundingRadius),fov:fieldOfView,width:2048,height:2048});
|
200
|
+
} else if (this.type == Jax.POINT_LIGHT) {
|
201
|
+
var paraboloid_depthmap = Jax.Material.find("paraboloid-depthmap");
|
202
|
+
|
203
|
+
context.glDisable(GL_BLEND);
|
204
|
+
context.glEnable(GL_CULL_FACE);
|
205
|
+
context.glCullFace(GL_FRONT);
|
206
|
+
context.glEnable(GL_POLYGON_OFFSET_FILL);
|
207
|
+
context.glPolygonOffset(2.0, 2.0);
|
208
|
+
|
209
|
+
context.pushMatrix(function() {
|
210
|
+
render_options.direction = 1;
|
211
|
+
render_options.material = paraboloid_depthmap;
|
212
|
+
|
213
|
+
self.framebuffers[0].bind(context, function() {
|
214
|
+
// front paraboloid
|
215
|
+
self.framebuffers[0].viewport(context);
|
216
|
+
context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
217
|
+
context.loadViewMatrix(self.camera.getTransformationMatrix());
|
218
|
+
mat4.set(context.getInverseViewMatrix(), sm);
|
219
|
+
|
220
|
+
for (var i = 0; i < objects.length; i++) {
|
221
|
+
objects[i].render(context, render_options);
|
222
|
+
}
|
223
|
+
});
|
224
|
+
|
225
|
+
render_options.direction = -1;
|
226
|
+
|
227
|
+
self.framebuffers[1].bind(context, function() {
|
228
|
+
// back paraboloid
|
229
|
+
self.framebuffers[1].viewport(context);
|
230
|
+
context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
231
|
+
context.loadViewMatrix(self.camera.getTransformationMatrix());
|
232
|
+
for (var i = 0; i < objects.length; i++) {
|
233
|
+
objects[i].render(context, render_options);
|
234
|
+
}
|
235
|
+
});
|
236
|
+
|
237
|
+
context.glDisable(GL_POLYGON_OFFSET_FILL);
|
238
|
+
context.glEnable(GL_BLEND);
|
239
|
+
context.glCullFace(GL_BACK);
|
240
|
+
context.glDisable(GL_CULL_FACE);
|
241
|
+
|
242
|
+
// restore the original context viewport
|
243
|
+
context.glViewport(0, 0, context.canvas.width, context.canvas.height);
|
244
|
+
});
|
245
|
+
|
246
|
+
return;
|
247
|
+
}
|
248
|
+
|
249
|
+
render_options.material = "depthmap";
|
250
|
+
|
251
|
+
this.framebuffers[0].bind(context, function() {
|
252
|
+
self.framebuffers[0].viewport(context);
|
253
|
+
context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
254
|
+
context.pushMatrix(function() {
|
255
|
+
self.framebuffers[0].viewport(context);
|
256
|
+
context.matrix_stack.loadProjectionMatrix(self.camera.getProjectionMatrix());
|
257
|
+
context.matrix_stack.loadViewMatrix(self.camera.getTransformationMatrix());
|
258
|
+
mat4.identity(sm);
|
259
|
+
sm[0] = sm[5] = sm[10] = sm[12] = sm[13] = sm[14] = 0.5;
|
260
|
+
mat4.multiply(sm, context.getModelViewProjectionMatrix());
|
261
|
+
|
262
|
+
context.glEnable(GL_CULL_FACE);
|
263
|
+
context.glCullFace(GL_FRONT);
|
264
|
+
context.glDisable(GL_BLEND);
|
265
|
+
context.glEnable(GL_POLYGON_OFFSET_FILL);
|
266
|
+
context.glPolygonOffset(2.0, 2.0);
|
267
|
+
for (var i = 0; i < objects.length; i++) {
|
268
|
+
objects[i].render(context, render_options);
|
269
|
+
}
|
270
|
+
context.glDisable(GL_POLYGON_OFFSET_FILL);
|
271
|
+
context.glEnable(GL_BLEND);
|
272
|
+
context.glCullFace(GL_BACK);
|
273
|
+
context.glDisable(GL_CULL_FACE);
|
274
|
+
});
|
275
|
+
// restore the original context viewport
|
276
|
+
context.glViewport(0, 0, context.canvas.width, context.canvas.height);
|
277
|
+
});
|
278
|
+
}
|
279
|
+
});
|
280
|
+
})();
|
281
|
+
|
282
|
+
/*
|
283
|
+
Constants used internally when constructing the flat-array format for a light source.
|
284
|
+
This is so we don't need to make redundant glUniform() calls to specify the attributes of a single
|
285
|
+
light source.
|
286
|
+
*/
|
287
|
+
Jax.Scene.LightSource.POSITION = 1;
|
288
|
+
Jax.Scene.LightSource.DIRECTION = 2;
|
289
|
+
Jax.Scene.LightSource.AMBIENT = 3;
|
290
|
+
Jax.Scene.LightSource.DIFFUSE = 4;
|
291
|
+
Jax.Scene.LightSource.SPECULAR = 5;
|
292
|
+
Jax.Scene.LightSource.CONSTANT_ATTENUATION = 6;
|
293
|
+
Jax.Scene.LightSource.LINEAR_ATTENUATION = 7;
|
294
|
+
Jax.Scene.LightSource.QUADRATIC_ATTENUATION = 8;
|
295
|
+
Jax.Scene.LightSource.SPOTLIGHT_EXPONENT = 9;
|
296
|
+
Jax.Scene.LightSource.SPOTLIGHT_COS_CUTOFF = 10;
|
297
|
+
|
298
|
+
/* The size of the light source structure, in float elements */
|
299
|
+
Jax.Scene.LightSource.STRUCT_SIZE = 23;
|
300
|
+
|
@@ -0,0 +1,16 @@
|
|
1
|
+
//= require_self
|
2
|
+
//= require "jax/webgl/scene/frustum"
|
3
|
+
//= require "jax/webgl/scene/light_manager"
|
4
|
+
|
5
|
+
/**
|
6
|
+
* Jax.Scene
|
7
|
+
*
|
8
|
+
**/
|
9
|
+
Jax.Scene = {};
|
10
|
+
|
11
|
+
/* used by some shaders to determine what kind of shading is to be done.
|
12
|
+
* This is stored in context.world.current_pass.
|
13
|
+
*/
|
14
|
+
Jax.Scene.ILLUMINATION_PASS = 1;
|
15
|
+
Jax.Scene.AMBIENT_PASS = 2;
|
16
|
+
Jax.Scene.SHADOWMAP_PASS = 3;
|
@@ -0,0 +1,53 @@
|
|
1
|
+
//= require "../delegator"
|
2
|
+
|
3
|
+
Jax.Shader.AttributeDelegator = (function() {
|
4
|
+
return Jax.Class.create(Jax.Shader.Delegator, {
|
5
|
+
initialize: function($super, context, program) {
|
6
|
+
var numAttributes = context.glGetProgramParameter(program, GL_ACTIVE_ATTRIBUTES);
|
7
|
+
var attributes = {};
|
8
|
+
for (var i = 0; i < numAttributes; i++)
|
9
|
+
{
|
10
|
+
var attrib = context.glGetActiveAttrib(program, i);
|
11
|
+
attributes[attrib.name] = {
|
12
|
+
length:attrib.length,
|
13
|
+
size:attrib.size,
|
14
|
+
type:attrib.type,
|
15
|
+
type_str:Jax.Util.enumName(attrib.type),
|
16
|
+
location: context.glGetAttribLocation(program, attrib.name)
|
17
|
+
};
|
18
|
+
}
|
19
|
+
$super(context, program, attributes);
|
20
|
+
},
|
21
|
+
|
22
|
+
set: function(name, value) {
|
23
|
+
var v, c = this.context, i, variables = this.variables;
|
24
|
+
|
25
|
+
function _set(name, value) {
|
26
|
+
if (value == undefined) return;
|
27
|
+
// if (value == undefined) throw new Error("Value is undefined for shader attribute "+JSON.stringify(name));
|
28
|
+
|
29
|
+
if (v = variables[name]) {
|
30
|
+
value.bind(c);
|
31
|
+
c.glEnableVertexAttribArray(v.location);
|
32
|
+
c.glVertexAttribPointer(v.location, value.itemSize, GL_FLOAT, false, 0, 0);
|
33
|
+
// } else {
|
34
|
+
// console.warn("skipping assignment of attribute %s (variables: %s)", name, JSON.stringify(variables));
|
35
|
+
}
|
36
|
+
}
|
37
|
+
|
38
|
+
if (arguments.length == 1 && typeof(arguments[0]) == "object")
|
39
|
+
for (i in arguments[0])
|
40
|
+
_set(i, arguments[0][i]);
|
41
|
+
else
|
42
|
+
for (i = 0; i < arguments.length; i += 2)
|
43
|
+
_set(arguments[i], arguments[i+1]);
|
44
|
+
},
|
45
|
+
|
46
|
+
disableAll: function() {
|
47
|
+
for (var v in this.variables) {
|
48
|
+
v = this.variables[v];
|
49
|
+
this.context.glDisableVertexAttribArray(v.location);
|
50
|
+
}
|
51
|
+
}
|
52
|
+
});
|
53
|
+
})();
|
@@ -0,0 +1,71 @@
|
|
1
|
+
//= require "../delegator"
|
2
|
+
|
3
|
+
Jax.Shader.UniformDelegator = (function() {
|
4
|
+
return Jax.Class.create(Jax.Shader.Delegator, {
|
5
|
+
initialize: function($super, context, program) {
|
6
|
+
var numUniforms = context.glGetProgramParameter(program, GL_ACTIVE_UNIFORMS);
|
7
|
+
var uniforms = {};
|
8
|
+
for (var i = 0; i < numUniforms; i++)
|
9
|
+
{
|
10
|
+
var unif = context.glGetActiveUniform(program, i);
|
11
|
+
uniforms[unif.name] = {
|
12
|
+
length:unif.length,
|
13
|
+
size:unif.size,
|
14
|
+
type:unif.type,
|
15
|
+
type_str:Jax.Util.enumName(unif.type),
|
16
|
+
location: context.glGetUniformLocation(program, unif.name)
|
17
|
+
};
|
18
|
+
}
|
19
|
+
$super(context, program, uniforms);
|
20
|
+
},
|
21
|
+
|
22
|
+
set: function(name, value) {
|
23
|
+
var self = this;
|
24
|
+
var variables = this.variables, v, c = this.context, i;
|
25
|
+
|
26
|
+
function _set(name, value) {
|
27
|
+
if (value == undefined) throw new Error("Value is undefined for shader uniform "+JSON.stringify(name));
|
28
|
+
|
29
|
+
if (v = variables[name]) {
|
30
|
+
try {
|
31
|
+
switch(v.type) {
|
32
|
+
case GL_FLOAT:
|
33
|
+
value.length != undefined ? c.glUniform1fv(v.location, value) : c.glUniform1f(v.location, value);
|
34
|
+
break;
|
35
|
+
case GL_BOOL: // same as int
|
36
|
+
case GL_INT:
|
37
|
+
value.length != undefined ? c.glUniform1iv(v.location, value) : c.glUniform1i(v.location, value);
|
38
|
+
break;
|
39
|
+
case GL_FLOAT_VEC2: c.glUniform2fv(v.location, value); break;
|
40
|
+
case GL_FLOAT_VEC3: c.glUniform3fv(v.location, value); break;
|
41
|
+
case GL_FLOAT_VEC4: c.glUniform4fv(v.location, value); break;
|
42
|
+
case GL_FLOAT_MAT2: c.glUniformMatrix2fv(v.location, false, value); break;
|
43
|
+
case GL_FLOAT_MAT3: c.glUniformMatrix3fv(v.location, false, value); break;
|
44
|
+
case GL_FLOAT_MAT4: c.glUniformMatrix4fv(v.location, false, value); break;
|
45
|
+
case GL_BOOL_VEC2: // same as int
|
46
|
+
case GL_INT_VEC2: c.glUniform2iv(v.location, value); break;
|
47
|
+
case GL_BOOL_VEC3: // same as int
|
48
|
+
case GL_INT_VEC3: c.glUniform3iv(v.location, value); break;
|
49
|
+
case GL_BOOL_VEC4: // same as int
|
50
|
+
case GL_INT_VEC4: c.glUniform4iv(v.location, value); break;
|
51
|
+
case GL_SAMPLER_2D: c.glUniform1i(v.location, value); break;
|
52
|
+
case GL_SAMPLER_CUBE: c.glUniform1i(v.location, value); break;
|
53
|
+
default:
|
54
|
+
throw new Error("Unexpected attribute type: "+v.type+" ("+JSON.stringify(v)+")");
|
55
|
+
}
|
56
|
+
} catch(e) {
|
57
|
+
var error = new Error("Failed to set uniform for "+name+' ('+value+") in shader program:\n\n"+e);
|
58
|
+
Jax.reraise(e, error);
|
59
|
+
}
|
60
|
+
}
|
61
|
+
}
|
62
|
+
|
63
|
+
if (arguments.length == 1 && typeof(arguments[0]) == "object")
|
64
|
+
for (i in arguments[0])
|
65
|
+
_set(i, arguments[0][i]);
|
66
|
+
else
|
67
|
+
for (i = 0; i < arguments.length; i += 2)
|
68
|
+
_set(arguments[i], arguments[i+1]);
|
69
|
+
}
|
70
|
+
});
|
71
|
+
})();
|
@@ -0,0 +1,13 @@
|
|
1
|
+
Jax.Shader.Delegator = (function() {
|
2
|
+
return Jax.Class.create({
|
3
|
+
initialize: function(context, program, variables) {
|
4
|
+
this.context = context;
|
5
|
+
this.program = program;
|
6
|
+
this.variables = variables;
|
7
|
+
},
|
8
|
+
|
9
|
+
doesExist: function(key) {
|
10
|
+
return this.variables[key] != undefined;
|
11
|
+
}
|
12
|
+
});
|
13
|
+
})();
|
@@ -0,0 +1,70 @@
|
|
1
|
+
/**
|
2
|
+
* class Jax.Shader.Manifest
|
3
|
+
*
|
4
|
+
* Used to track variable assignments. After all assignments have been made just prior to committing a render phase,
|
5
|
+
* the manifest will be used to actually pass variable values into the shader. This keeps from specifying shader
|
6
|
+
* values more than once. Manifest can also be used to cache values between render passes, because its values are
|
7
|
+
* never reset.
|
8
|
+
**/
|
9
|
+
Jax.Shader.Manifest = Jax.Class.create({
|
10
|
+
initialize: function(existing) {
|
11
|
+
this.values = {};
|
12
|
+
this.texture_tracker = 0;
|
13
|
+
this.variable_prefix = "";
|
14
|
+
this.existing = existing || [];
|
15
|
+
},
|
16
|
+
|
17
|
+
set: function(name, value) {
|
18
|
+
var i;
|
19
|
+
if (value === undefined)
|
20
|
+
if (typeof(name) == "object")
|
21
|
+
for (i in name)
|
22
|
+
this.set(i, name[i]);
|
23
|
+
else throw new Error("Invalid argument (or the value given is undefined): "+
|
24
|
+
JSON.stringify(name)+"\n\n"+new Error().stack);
|
25
|
+
else
|
26
|
+
for (i = 0; i < arguments.length; i += 2) {
|
27
|
+
if (this.existing.indexOf(arguments[i]) != -1)
|
28
|
+
this.values[arguments[i]] = arguments[i+1];
|
29
|
+
else
|
30
|
+
this.values[this.variable_prefix+arguments[i]] = arguments[i+1];
|
31
|
+
}
|
32
|
+
},
|
33
|
+
|
34
|
+
getValue: function(name) {
|
35
|
+
if (this.existing.indexOf(name) != -1)
|
36
|
+
return this.values[name];
|
37
|
+
else return this.values[this.variable_prefix+name];
|
38
|
+
},
|
39
|
+
|
40
|
+
texture: function(name, tex, context) {
|
41
|
+
if (!context) throw new Error("Can't bind texture without a context");
|
42
|
+
if (this.texture_tracker == GL_MAX_ACTIVE_TEXTURES-1) {
|
43
|
+
/* FIXME add a callback for Materials to enter compatibility mode and recompile their shaders
|
44
|
+
before throwing a hard error. Until this is implemented, the hard error itself is disabled
|
45
|
+
because it causes unnecessary barfing on machines that are otherwise capable of running the
|
46
|
+
scene. Using too many textures doesn't seem to have any catastrophic results on tested
|
47
|
+
hardware, except some visual anomolies, so there's no reason to crash out catastrophically.
|
48
|
+
*/
|
49
|
+
// throw new Error("Maximum number of textures ("+GL_MAX_ACTIVE_TEXTURES+") has been reached!");
|
50
|
+
}
|
51
|
+
|
52
|
+
if (typeof(this.getValue(name)) != "number")
|
53
|
+
this.set(name, this.texture_tracker++);
|
54
|
+
|
55
|
+
if (tex.loaded) {
|
56
|
+
context.glActiveTexture(GL_TEXTURES[this.getValue(name)]);
|
57
|
+
tex.bind(context, this.getValue(name));
|
58
|
+
}
|
59
|
+
},
|
60
|
+
|
61
|
+
apply: function(uniforms, attributes) {
|
62
|
+
attributes.disableAll();
|
63
|
+
for (var name in this.values) {
|
64
|
+
if (uniforms.doesExist(name))
|
65
|
+
uniforms.set(name, this.values[name]);
|
66
|
+
else if (attributes.doesExist(name))
|
67
|
+
attributes.set(name, this.values[name]);
|
68
|
+
}
|
69
|
+
}
|
70
|
+
});
|
@@ -0,0 +1,138 @@
|
|
1
|
+
//= require "jax/webgl/shader/delegator/attribute"
|
2
|
+
//= require "jax/webgl/shader/delegator/uniform"
|
3
|
+
//= require "jax/webgl/shader/manifest"
|
4
|
+
|
5
|
+
Jax.Shader.Program = (function() {
|
6
|
+
function buildShaderSources(self, context, material) {
|
7
|
+
for (var i = 0; i < self.shaders.length; i++) {
|
8
|
+
self.shaders[i].build(context, material);
|
9
|
+
}
|
10
|
+
}
|
11
|
+
|
12
|
+
function getShaderProgram(self, context) {
|
13
|
+
if (self.programs[context.id]) return self.programs[context.id];
|
14
|
+
return self.programs[context.id] = context.glCreateProgram();
|
15
|
+
}
|
16
|
+
|
17
|
+
function addToVariableList(self, delegator) {
|
18
|
+
for (var name in delegator.variables) {
|
19
|
+
self.variable_names.push(name);
|
20
|
+
}
|
21
|
+
}
|
22
|
+
|
23
|
+
function updateVariableList(self, context) {
|
24
|
+
while (self.variable_names.length > 0) self.variable_names.pop();
|
25
|
+
addToVariableList(self, self.getAttributeDelegator(context));
|
26
|
+
addToVariableList(self, self.getUniformDelegator(context));
|
27
|
+
}
|
28
|
+
|
29
|
+
function linkProgram(self, context, material, program) {
|
30
|
+
/* really attach those shaders that we've pretended to have attached already */
|
31
|
+
for (var i = 0; i < self.shaders.length; i++) {
|
32
|
+
var shader = self.shaders[i];
|
33
|
+
var vert = shader.getVertexShader(context),
|
34
|
+
frag = shader.getFragmentShader(context);
|
35
|
+
|
36
|
+
if (vert) {
|
37
|
+
program.vertex = vert;
|
38
|
+
program.vertex_shader = vert;
|
39
|
+
context.glAttachShader(program, vert);
|
40
|
+
}
|
41
|
+
if (frag) {
|
42
|
+
program.fragment = true;
|
43
|
+
program.fragment_shader = frag;
|
44
|
+
context.glAttachShader(program, frag);
|
45
|
+
}
|
46
|
+
}
|
47
|
+
|
48
|
+
if (!program.vertex || !program.fragment)
|
49
|
+
throw new Error("Attempted to link program missing either a vertex or fragment shader! " +
|
50
|
+
"(WebGL requires at least 1 of each.)");
|
51
|
+
|
52
|
+
buildShaderSources(self, context, material);
|
53
|
+
context.glLinkProgram(program);
|
54
|
+
|
55
|
+
if (!context.glGetProgramParameter(program, GL_LINK_STATUS))
|
56
|
+
throw new Error("Could not initialize shader!\n\n"+context.glGetProgramInfoLog(program));
|
57
|
+
else program.linked = true;
|
58
|
+
|
59
|
+
context.glUseProgram(program);
|
60
|
+
|
61
|
+
self.attribute_delegator[context.id] = new Jax.Shader.AttributeDelegator(context, program);
|
62
|
+
self.uniform_delegator[context.id] = new Jax.Shader.UniformDelegator(context, program);
|
63
|
+
}
|
64
|
+
|
65
|
+
return Jax.Class.create({
|
66
|
+
initialize: function() {
|
67
|
+
this.shaders = [];
|
68
|
+
this.programs = {};
|
69
|
+
this.attribute_delegator = {};
|
70
|
+
this.uniform_delegator = {};
|
71
|
+
this.variable_names = [];
|
72
|
+
this.manifest = new Jax.Shader.Manifest(this.variable_names);
|
73
|
+
},
|
74
|
+
|
75
|
+
attach: function(shaderName, context) {
|
76
|
+
if (!context) throw new Error("No context!");
|
77
|
+
var shader = Jax.shaders[shaderName];
|
78
|
+
if (!shader)
|
79
|
+
throw new Error("Could not find shader named '"+shaderName+"'! " +
|
80
|
+
"Does it exist in Jax.shaders?");
|
81
|
+
this.shaders.push(shader);
|
82
|
+
},
|
83
|
+
|
84
|
+
invalidate: function() {
|
85
|
+
for (var i in this.programs)
|
86
|
+
this.programs[i].linked = false;
|
87
|
+
},
|
88
|
+
|
89
|
+
link: function(context, material) {
|
90
|
+
var program = this.getGLProgram(context);
|
91
|
+
|
92
|
+
if (!program.linked)
|
93
|
+
linkProgram(this, context, material, program);
|
94
|
+
|
95
|
+
// update list of variable names
|
96
|
+
updateVariableList(this, context);
|
97
|
+
|
98
|
+
return program;
|
99
|
+
},
|
100
|
+
|
101
|
+
setShaderVariables: function(context, mesh, material, options) {
|
102
|
+
material.setShaderVariables(context, mesh, options, this.manifest);
|
103
|
+
this.manifest.apply(this.getUniformDelegator(context), this.getAttributeDelegator(context));
|
104
|
+
},
|
105
|
+
|
106
|
+
render: function(context, mesh, material, options) {
|
107
|
+
var program = this.link(context, material);
|
108
|
+
|
109
|
+
context.glUseProgram(program);
|
110
|
+
|
111
|
+
this.setShaderVariables(context, mesh, material, options);
|
112
|
+
|
113
|
+
try {
|
114
|
+
var buffer;
|
115
|
+
if ((buffer = mesh.getIndexBuffer()) && buffer.length > 0) {
|
116
|
+
buffer.bind(context);
|
117
|
+
context.glDrawElements(options.draw_mode, buffer.length, GL_UNSIGNED_SHORT, 0);
|
118
|
+
}
|
119
|
+
else if ((buffer = mesh.getVertexBuffer()) && buffer.length > 0) {
|
120
|
+
context.glDrawArrays(options.draw_mode, 0, buffer.length);
|
121
|
+
}
|
122
|
+
} catch(e) {
|
123
|
+
var error = new Error("Fatal error encountered while drawing mesh:\n\n"+e+"\n\nShaders: "+this.getShaderNames());
|
124
|
+
Jax.reraise(e, error);
|
125
|
+
}
|
126
|
+
},
|
127
|
+
|
128
|
+
getShaderNames: function() {
|
129
|
+
var shaderNames = [];
|
130
|
+
for (var i = 0; i < this.shaders.length; i++) shaderNames[i] = this.shaders[i].getName();
|
131
|
+
return shaderNames;
|
132
|
+
},
|
133
|
+
|
134
|
+
getGLProgram: function(context) { return getShaderProgram(this, context); },
|
135
|
+
getAttributeDelegator: function(context) { return this.attribute_delegator[context.id]; },
|
136
|
+
getUniformDelegator: function(context) { return this.uniform_delegator[context.id]; }
|
137
|
+
});
|
138
|
+
})();
|