jax 1.1.1 → 2.0.0

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Files changed (473) hide show
  1. data/.gitignore +4 -0
  2. data/.rvmrc +2 -3
  3. data/.travis.yml +8 -22
  4. data/README.md +2 -2
  5. data/Rakefile +128 -96
  6. data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
  7. data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
  8. data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
  9. data/app/assets/javascripts/jax/runtime.js +6 -0
  10. data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
  11. data/app/assets/stylesheets/jax/controller-list.css +5 -0
  12. data/app/assets/stylesheets/jax/jasmine.css +16 -0
  13. data/app/assets/stylesheets/jax/nav.css +41 -0
  14. data/app/assets/stylesheets/jax/runtime.css +47 -0
  15. data/app/assets/stylesheets/jax/shader_editor.css +3 -0
  16. data/app/assets/stylesheets/jax/suite.css +82 -0
  17. data/app/controllers/jax/suite_controller.rb +48 -0
  18. data/app/views/jax/suite/jasmine.html.erb +38 -0
  19. data/app/views/jax/suite/run_webgl.html.erb +49 -0
  20. data/app/views/jax/suite/shader_editor.html.erb +24 -0
  21. data/app/views/layouts/jax.html.erb +40 -0
  22. data/bin/jax +8 -4
  23. data/config/routes.rb +2 -0
  24. data/config.ru +5 -0
  25. data/features/rails/resources.feature +45 -0
  26. data/features/rails/shaders.feature +13 -0
  27. data/features/rails/specs.feature +24 -0
  28. data/features/runtime.feature +15 -0
  29. data/features/step_definitions/environment_steps.rb +15 -0
  30. data/features/step_definitions/response_steps.rb +13 -0
  31. data/features/step_definitions/runtime.rb +11 -0
  32. data/features/step_definitions/web_steps.rb +223 -0
  33. data/features/support/env.rb +75 -0
  34. data/features/support/paths.rb +30 -0
  35. data/features/support/rails_environment.rb +3 -0
  36. data/features/support/selectors.rb +39 -0
  37. data/features/support/setup.rb +17 -0
  38. data/jax.gemspec +22 -16
  39. data/lib/assets/javascripts/jax/anim_frame.js +64 -0
  40. data/lib/assets/javascripts/jax/application.js +16 -0
  41. data/lib/assets/javascripts/jax/builtin/all.js +21 -0
  42. data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
  43. data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
  44. data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
  45. data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
  46. data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
  47. data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
  48. data/lib/assets/javascripts/jax/compatibility.js +312 -0
  49. data/lib/assets/javascripts/jax/context.js +741 -0
  50. data/lib/assets/javascripts/jax/core/base.js +69 -0
  51. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
  52. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
  53. data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
  54. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
  55. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
  56. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
  57. data/lib/assets/javascripts/jax/core/helper.js +44 -0
  58. data/lib/assets/javascripts/jax/core/math.js +61 -0
  59. data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
  60. data/lib/assets/javascripts/jax/core/util.js +271 -0
  61. data/lib/assets/javascripts/jax/core.js +43 -0
  62. data/lib/assets/javascripts/jax/events.js +304 -0
  63. data/lib/assets/javascripts/jax/geometry/line.js +185 -0
  64. data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
  65. data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
  66. data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
  67. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
  68. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
  69. data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
  70. data/lib/assets/javascripts/jax/geometry.js +14 -0
  71. data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
  72. data/lib/assets/javascripts/jax/mvc/model.js +302 -0
  73. data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
  74. data/lib/assets/javascripts/jax/mvc/view.js +43 -0
  75. data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
  76. data/lib/assets/javascripts/jax/noise.js +251 -0
  77. data/lib/assets/javascripts/jax/prototype/class.js +81 -0
  78. data/lib/assets/javascripts/jax/prototype/core.js +112 -0
  79. data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
  80. data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
  81. data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
  82. data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
  83. data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
  84. data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
  85. data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
  86. data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
  87. data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
  88. data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
  89. data/lib/assets/javascripts/jax/webgl/core.js +6 -0
  90. data/lib/assets/javascripts/jax/webgl/material.js +381 -0
  91. data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
  92. data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
  93. data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
  94. data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
  95. data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
  96. data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
  97. data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
  98. data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
  99. data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
  100. data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
  101. data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
  102. data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
  103. data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
  104. data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
  105. data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
  106. data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
  107. data/lib/assets/javascripts/jax/webgl/world.js +279 -0
  108. data/lib/assets/javascripts/jax/webgl.js +109 -0
  109. data/lib/assets/javascripts/jax.js +136 -0
  110. data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
  111. data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
  112. data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
  113. data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
  114. data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
  115. data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
  116. data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
  117. data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
  118. data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
  119. data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
  120. data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
  121. data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
  122. data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
  123. data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
  124. data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
  125. data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
  126. data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
  127. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
  128. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
  129. data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
  130. data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
  131. data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
  132. data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
  133. data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
  134. data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
  135. data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
  136. data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
  137. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
  138. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
  139. data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
  140. data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
  141. data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
  142. data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
  143. data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
  144. data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
  145. data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
  146. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
  147. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
  148. data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
  149. data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
  150. data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
  151. data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
  152. data/lib/assets/javascripts/shaders/texture/material.js +17 -0
  153. data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
  154. data/lib/generators/jax/all.rb +16 -0
  155. data/lib/generators/jax/application/application_generator.rb +48 -0
  156. data/lib/generators/jax/base/actions.rb +52 -0
  157. data/lib/generators/jax/base/coffee_generator.rb +30 -0
  158. data/lib/generators/jax/base/named_base.rb +17 -0
  159. data/lib/generators/jax/base/plugin_base.rb +108 -0
  160. data/lib/generators/jax/base/plugin_credentials.rb +99 -0
  161. data/lib/generators/jax/base/plugin_manifest.rb +75 -0
  162. data/lib/generators/jax/base/rails_base.rb +30 -0
  163. data/lib/generators/jax/base/source_root.rb +5 -0
  164. data/lib/generators/jax/controller/controller_generator.rb +37 -0
  165. data/lib/generators/jax/helper/helper_generator.rb +30 -0
  166. data/lib/generators/jax/install/install_generator.rb +27 -0
  167. data/lib/generators/jax/jax_generator.rb +13 -0
  168. data/lib/generators/jax/light/light_generator.rb +23 -0
  169. data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
  170. data/lib/generators/jax/material/material_generator.rb +112 -0
  171. data/lib/generators/jax/model/model_generator.rb +24 -0
  172. data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
  173. data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
  174. data/lib/generators/jax/shader/shader_generator.rb +38 -0
  175. data/lib/jax/commands/plugin_manager.rb +240 -0
  176. data/lib/jax/commands.rb +69 -0
  177. data/lib/jax/configuration.rb +64 -0
  178. data/lib/jax/directive_processor.rb +53 -0
  179. data/lib/jax/engine.rb +38 -54
  180. data/lib/jax/helper_methods.rb +3 -0
  181. data/lib/jax/rails/application.rb +34 -0
  182. data/lib/jax/resource_file.rb +29 -0
  183. data/lib/jax/script_loader.rb +68 -0
  184. data/lib/jax/server.rb +87 -0
  185. data/lib/jax/shader.rb +70 -172
  186. data/lib/jax/testing/rails_environment.rb +94 -0
  187. data/lib/jax/util/tar.rb +75 -0
  188. data/lib/jax/util.rb +3 -0
  189. data/lib/jax/version.rb +7 -8
  190. data/lib/jax.rb +23 -41
  191. data/spec/bin/jax_spec.rb +149 -0
  192. data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
  193. data/spec/fixtures/public/textures/brickwall.jpg +0 -0
  194. data/spec/fixtures/public/textures/jacks.jpg +0 -0
  195. data/spec/fixtures/public/textures/normal_map.jpg +0 -0
  196. data/spec/fixtures/public/textures/rock.png +0 -0
  197. data/spec/fixtures/public/textures/rock_normal.png +0 -0
  198. data/spec/fixtures/public/textures/rss.png +0 -0
  199. data/spec/generators/jax/application_generator_spec.rb +18 -0
  200. data/spec/generators/jax/controller_generator_spec.rb +102 -0
  201. data/spec/generators/jax/helper_generator_spec.rb +55 -0
  202. data/spec/generators/jax/install_generator_spec.rb +30 -0
  203. data/spec/generators/jax/jax_generator_spec.rb +21 -0
  204. data/spec/generators/jax/light_generator_spec.rb +27 -0
  205. data/spec/generators/jax/material_generator_spec.rb +62 -0
  206. data/spec/generators/jax/model_generator_spec.rb +72 -0
  207. data/spec/generators/jax/plugin_generator_spec.rb +143 -0
  208. data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
  209. data/spec/generators/jax/shader_generator_spec.rb +37 -0
  210. data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
  211. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
  212. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
  213. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  214. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  215. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  216. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  217. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  218. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  219. data/spec/javascripts/jax/compatibility_spec.js +46 -0
  220. data/spec/javascripts/jax/context_events_spec.js +212 -0
  221. data/spec/javascripts/jax/context_spec.js +305 -0
  222. data/spec/javascripts/jax/core/data_region_spec.js +118 -0
  223. data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
  224. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  225. data/spec/javascripts/jax/core/events_spec.js +17 -0
  226. data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
  227. data/spec/javascripts/jax/core/helper_spec.js +61 -0
  228. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  229. data/spec/javascripts/jax/core/utils_spec.js +275 -0
  230. data/spec/javascripts/jax/geometry/line_spec.js +20 -0
  231. data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
  232. data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
  233. data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
  234. data/spec/javascripts/jax/mvc/model_spec.js +93 -0
  235. data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
  236. data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
  237. data/spec/javascripts/jax/noise_spec.js +50 -0
  238. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
  239. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
  240. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  241. data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
  242. data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
  243. data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
  244. data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
  245. data/spec/javascripts/jax/webgl/material_spec.js +117 -0
  246. data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
  247. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
  248. data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
  249. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  250. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  251. data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
  252. data/spec/javascripts/jax/webgl_spec.js +5 -0
  253. data/spec/javascripts/jax/world_spec.js +175 -0
  254. data/spec/javascripts/jax_spec.js +14 -0
  255. data/spec/javascripts/node/mocks/webgl.js +159 -0
  256. data/spec/javascripts/node_helper.js +51 -0
  257. data/spec/javascripts/shaders/core_materials_spec.js +38 -0
  258. data/spec/javascripts/shaders/fog_spec.js +15 -0
  259. data/spec/javascripts/shaders/lighting_spec.js +15 -0
  260. data/spec/javascripts/shaders/normal_map_spec.js +15 -0
  261. data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
  262. data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
  263. data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
  264. data/spec/javascripts/shaders/texture_spec.js +37 -0
  265. data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
  266. data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
  267. data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
  268. data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
  269. data/spec/lib/jax/rails/application_spec.rb +23 -0
  270. data/spec/lib/jax/shader_spec.rb +67 -0
  271. data/spec/lib/jax/util/tar_spec.rb +26 -0
  272. data/spec/{test_helper.rb → spec_helper.rb} +37 -28
  273. data/spec/support/test_model_generator.rb +14 -0
  274. data/templates/app/Gemfile.tt +17 -0
  275. data/templates/app/Rakefile +4 -0
  276. data/templates/app/config/application.rb +16 -0
  277. data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
  278. data/templates/app/config/environment.rb +5 -0
  279. data/templates/app/config/environments/production.rb +4 -0
  280. data/templates/app/config.ru +6 -0
  281. data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
  282. data/templates/app/script/jax +8 -0
  283. data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
  284. data/templates/application_controller.js.coffee.erb +3 -0
  285. data/templates/application_controller.js.erb +6 -0
  286. data/templates/application_helper.js.coffee.erb +3 -0
  287. data/templates/application_helper.js.erb +3 -0
  288. data/templates/controller.js.coffee.erb +9 -0
  289. data/templates/controller.js.erb +15 -0
  290. data/templates/controller_spec.js.coffee.erb +9 -0
  291. data/templates/controller_spec.js.erb +12 -0
  292. data/templates/helper.js.coffee.erb +2 -0
  293. data/templates/helper.js.erb +3 -0
  294. data/templates/helper_spec.js.coffee.erb +8 -0
  295. data/templates/helper_spec.js.erb +12 -0
  296. data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
  297. data/{lib/jax/generators/material/templates/material.yml.tt → templates/material.resource.erb} +0 -9
  298. data/templates/model.js.coffee.erb +3 -0
  299. data/templates/model.js.erb +5 -0
  300. data/templates/model_defaults.resource.erb +5 -0
  301. data/templates/model_spec.js.coffee.erb +16 -0
  302. data/templates/model_spec.js.erb +18 -0
  303. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/controllers/.empty_directory +0 -0
  304. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/helpers/.empty_directory +0 -0
  305. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
  306. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
  307. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
  308. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/init.rb +0 -0
  309. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
  310. data/{lib/jax/generators/plugin/templates/new_plugin/public → templates/new_plugin/spec}/.empty_directory +0 -0
  311. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/uninstall.rb +0 -0
  312. data/{lib/jax/generators/shader/templates/common.ejs.tt → templates/shader_common.glsl.erb} +0 -0
  313. data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
  314. data/{lib/jax/generators/shader/templates/manifest.yml.tt → templates/shader_manifest.yml.erb} +0 -0
  315. data/templates/shader_material.js.coffee.erb +22 -0
  316. data/{lib/jax/generators/shader/templates/material.js.tt → templates/shader_material.js.erb} +0 -0
  317. data/templates/shader_spec.js.coffee.erb +16 -0
  318. data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
  319. data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
  320. data/templates/view.js.coffee.erb +3 -0
  321. data/{lib/jax/generators/controller/templates/view.js.tt → templates/view.js.erb} +1 -1
  322. data/vendor/assets/javascripts/ejs.js +505 -0
  323. data/vendor/assets/javascripts/glMatrix.js +1772 -0
  324. data/vendor/assets/javascripts/jasmine.js +2476 -0
  325. data/vendor/assets/stylesheets/jasmine.css +166 -0
  326. data/vendor/pdoc_template/html/assets/images/pdoc/alias.png +0 -0
  327. data/vendor/pdoc_template/html/assets/images/pdoc/class.png +0 -0
  328. data/vendor/pdoc_template/html/assets/images/pdoc/class_deprecated.png +0 -0
  329. data/vendor/pdoc_template/html/assets/images/pdoc/class_method.png +0 -0
  330. data/vendor/pdoc_template/html/assets/images/pdoc/class_property.png +0 -0
  331. data/vendor/pdoc_template/html/assets/images/pdoc/constant.png +0 -0
  332. data/vendor/pdoc_template/html/assets/images/pdoc/constructor.png +0 -0
  333. data/vendor/pdoc_template/html/assets/images/pdoc/deprecated.png +0 -0
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  339. data/vendor/pdoc_template/html/assets/images/pdoc/method_deprecated.png +0 -0
  340. data/vendor/pdoc_template/html/assets/images/pdoc/mixin.png +0 -0
  341. data/vendor/pdoc_template/html/assets/images/pdoc/namespace.png +0 -0
  342. data/vendor/pdoc_template/html/assets/images/pdoc/property.png +0 -0
  343. data/vendor/pdoc_template/html/assets/images/pdoc/related_to.png +0 -0
  344. data/vendor/pdoc_template/html/assets/images/pdoc/search-background.png +0 -0
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  346. data/vendor/pdoc_template/html/assets/images/pdoc/section.png +0 -0
  347. data/vendor/pdoc_template/html/assets/images/pdoc/selected-section-background.png +0 -0
  348. data/vendor/pdoc_template/html/assets/images/pdoc/subclass.png +0 -0
  349. data/vendor/pdoc_template/html/assets/images/pdoc/superclass.png +0 -0
  350. data/vendor/pdoc_template/html/assets/images/pdoc/utility.png +0 -0
  351. data/vendor/pdoc_template/html/assets/javascripts/pdoc/application.js +478 -0
  352. data/vendor/pdoc_template/html/assets/javascripts/pdoc/prototype.js +4874 -0
  353. data/vendor/pdoc_template/html/assets/javascripts/pdoc/tabs.js +506 -0
  354. data/vendor/pdoc_template/html/assets/stylesheets/jax.css +30 -0
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  358. data/vendor/pdoc_template/html/index.erb +18 -0
  359. data/vendor/pdoc_template/html/item_index.js.erb +6 -0
  360. data/vendor/pdoc_template/html/layout.erb +67 -0
  361. data/vendor/pdoc_template/html/leaf.erb +22 -0
  362. data/vendor/pdoc_template/html/node.erb +30 -0
  363. data/vendor/pdoc_template/html/partials/class_relationships.erb +19 -0
  364. data/vendor/pdoc_template/html/partials/classes.erb +7 -0
  365. data/vendor/pdoc_template/html/partials/constructor.erb +5 -0
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  367. data/vendor/pdoc_template/html/partials/link_list.erb +1 -0
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  375. data/vendor/pdoc_template/html/partials/title.erb +24 -0
  376. data/vendor/pdoc_template/html/section.erb +18 -0
  377. metadata +635 -332
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  379. data/builtin/app/shaders/normal_map/material.js +0 -16
  380. data/builtin/app/shaders/texture/material.js +0 -18
  381. data/jax.gems +0 -1
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  400. data/lib/jax/generators/app/templates/public/index.html.tt +0 -26
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  473. data/spec/test_app.rb +0 -3
@@ -0,0 +1,381 @@
1
+ //= require "jax/webgl/shader"
2
+
3
+ /**
4
+ * class Jax.Material
5
+ *
6
+ * Represents a single material, which has its own color, lighting and texture properties.
7
+ *
8
+ * Example:
9
+ *
10
+ * var material = new Jax.Material({ shininess: 1,
11
+ * diffuse: [0.8, 0.8, 0.8, 1.0],
12
+ * ambient: [0.8, 0.8, 0.8, 1.0],
13
+ * specular: [1.0, 1.0, 1.0, 1.0],
14
+ * emissive: [0.0, 0.0, 0.0, 1.0]
15
+ * });
16
+ *
17
+ * IMPORTANT: Note that shaders are no longer directly tied to a given Material. Instead, the shader
18
+ * should be specified as a property (or render option) of the mesh to be rendered. In most cases,
19
+ * however, the appropriate shader will be determined automatically by Jax.
20
+ **/
21
+ Jax.Material = (function() {
22
+ function updatePrevious(self) {
23
+ self.previous = self.previous || {subshaders:[]};
24
+ for (var i = 0; i < self.layers.length; i++)
25
+ self.previous.subshaders[i] = self.layers[i].getName();
26
+ }
27
+
28
+ function instantiate_layer(options) {
29
+ if (options.isKindOf && options.isKindOf(Jax.Material))
30
+ return options;
31
+ else {
32
+ if (options.type) {
33
+ var klass = Jax.Material[options.type];
34
+ if (!klass) throw new Error("Could not find material layer type: "+options.type);
35
+ delete options.type;
36
+ return new klass(options);
37
+ }
38
+ else
39
+ throw new Error("Could not create layer: property 'type' was missing!");
40
+ }
41
+ }
42
+
43
+ return Jax.Class.create({
44
+ initialize: function(options) {
45
+ options = Jax.Util.normalizeOptions(options, {
46
+ ambient: [1,1,1,1],
47
+ diffuse: [1,1,1,1],
48
+ specular:[1,1,1,1],
49
+ emissive: [0, 0, 0, 1.0],
50
+ shininess: 10,
51
+ default_shader: Jax.default_shader
52
+ });
53
+ options.ambient = Jax.Util.colorize(options.ambient);
54
+ options.diffuse = Jax.Util.colorize(options.diffuse);
55
+ options.specular = Jax.Util.colorize(options.specular);
56
+ options.emissive = Jax.Util.colorize(options.emissive);
57
+
58
+ for (var i in options) { this[i] = options[i]; }
59
+ this.option_properties = Jax.Util.properties(options);
60
+ this.protected_properties = ['name', 'shader', 'default_shader', 'shaders', 'layers'];
61
+
62
+ this.name = options.name || options.shader || options.default_shader;
63
+ this.shaders = {};
64
+ this.layers = [];
65
+
66
+ if (!options.shader && !options.default_shader)
67
+ throw new Error("No shader specified for Jax.Material "+this.name);
68
+
69
+ var tex;
70
+ if (options.texture) {
71
+ tex = new Jax.Texture(options.texture);
72
+ this.addTextureLayer(tex);
73
+ delete options.texture;
74
+ } else if (options.textures) {
75
+ for (i = 0; i < options.textures.length; i++) {
76
+ tex = new Jax.Texture(options.textures[i]);
77
+ this.addTextureLayer(tex);
78
+ }
79
+ delete options.textures;
80
+ }
81
+
82
+ if (options.layers) {
83
+ for (i = 0; i < options.layers.length; i++) {
84
+ this.addLayer(instantiate_layer(options.layers[i]));
85
+ }
86
+ }
87
+ },
88
+
89
+ /**
90
+ * Jax.Material#supportsLighting() -> Boolean
91
+ *
92
+ * Returns true if this material supports lighting effects.
93
+ **/
94
+ supportsLighting: function() {
95
+ if (this.getName() == "lighting")
96
+ return true;
97
+ for (var i = 0; i < this.layers.length; i++)
98
+ if (this.layers[i].getName() == "lighting")
99
+ return true;
100
+ return false;
101
+ },
102
+
103
+ getName: function() { return this.name; },
104
+
105
+ addTextureLayer: function(tex) {
106
+ var mat;
107
+ switch(tex.options.type) {
108
+ case Jax.NORMAL_MAP:
109
+ mat = new Jax.Material.NormalMap(tex);
110
+ break;
111
+ default:
112
+ mat = new Jax.Material.Texture(tex);
113
+ }
114
+ this.addLayer(mat);
115
+ },
116
+
117
+ addLayer: function(layer) {
118
+ if (!layer.option_properties) layer = instantiate_layer(layer);
119
+ this.layers.push(layer);
120
+
121
+ for (var i = 0; i < layer.option_properties.length; i++) {
122
+ var name = layer.option_properties[i];
123
+ if (this.protected_properties.indexOf(name) == -1 && this[name] == undefined) {
124
+ this[name] = layer[name];
125
+ }
126
+ }
127
+ },
128
+
129
+ /**
130
+ * Jax.Material#buildShader(name) -> Jax.Shader
131
+ *
132
+ * Forces a rebuild of the specified shader. If the shader doesn't exist, one will be instantiated.
133
+ * Note that this doesn't result in an immediate recompile (as that would require a Jax.Context).
134
+ * Instead, it schedules the rebuild for the next render pass, when the Jax.Context is readily
135
+ * available.
136
+ **/
137
+ buildShader: function() {
138
+ if (this.shaderChain)
139
+ this.shaderChain.removeAllShaders();
140
+ else
141
+ this.shaderChain = new Jax.ShaderChain(this.getName());
142
+
143
+ this.addShadersToChain(this.shaderChain);
144
+
145
+ return this.shaderChain;
146
+ },
147
+
148
+ addShadersToChain: function(chain) {
149
+ this.shader_variable_prefix = chain.addShader(this.getBaseShader());
150
+ for (var i = 0; i < this.layers.length; i++)
151
+ this.layers[i].addShadersToChain(chain);
152
+ },
153
+
154
+ getBaseShader: function() {
155
+ return (this.shader || this.default_shader);
156
+ },
157
+
158
+ /**
159
+ * Jax.Material#updateModifiedShaders() -> self
160
+ *
161
+ * If this Material has been modified, all shaders attached to it will be rebuilt.
162
+ **/
163
+ updateModifiedShaders: function() {
164
+ if (this.isChanged()) {
165
+ this.buildShader();
166
+ updatePrevious(this);
167
+ }
168
+ return this;
169
+ },
170
+
171
+ /**
172
+ * Jax.Material#prepareShader(name) -> Jax.Shader
173
+ *
174
+ * Prepares the specified shader for rendering. If this Material has been modified,
175
+ * then all related shaders are updated. The specified shader is either built or returned,
176
+ * depending on whether it has already been built.
177
+ **/
178
+ prepareShader: function() {
179
+ var shader;
180
+
181
+ if (this.shaderChain) shader = this.shaderChain;
182
+ else shader = this.buildShader();
183
+
184
+ this.updateModifiedShaders();
185
+ return shader;
186
+ },
187
+
188
+ setShaderVariables: function(context, mesh, options, manifest) {
189
+ manifest.variable_prefix = this.shader_variable_prefix;
190
+
191
+ manifest.set({
192
+ mMatrix: context.getModelMatrix(),
193
+ vnMatrix: mat3.transpose(mat4.toMat3(context.getViewMatrix())),
194
+ ivMatrix: context.getInverseViewMatrix(),
195
+ vMatrix: context.getViewMatrix(),
196
+ mvMatrix: context.getModelViewMatrix(),
197
+ pMatrix: context.getProjectionMatrix(),
198
+ nMatrix: context.getNormalMatrix(),
199
+
200
+ PASS_TYPE: context.current_pass,
201
+
202
+ materialAmbient: this.ambient,
203
+ materialDiffuse: this.diffuse,
204
+ materialSpecular: this.specular,
205
+ materialShininess: this.shininess
206
+ });
207
+ manifest.set('VERTEX_POSITION', mesh.getVertexBuffer() || null);
208
+ manifest.set('VERTEX_COLOR', mesh.getColorBuffer() || null);
209
+ manifest.set('VERTEX_NORMAL', mesh.getNormalBuffer() || null);
210
+ manifest.set('VERTEX_TEXCOORDS', mesh.getTextureCoordsBuffer() || null);
211
+
212
+ if (this.setVariables) this.setVariables(context, mesh, options, manifest);
213
+ if (this.setUniforms) this.setUniforms(context, mesh, options, manifest);
214
+ if (this.setAttributes) this.setAttributes(context, mesh, options, manifest);
215
+
216
+ for (var i = 0; i < this.layers.length; i++) {
217
+ manifest.variable_prefix = this.layers[i].shader_variable_prefix;
218
+ if (this.layers[i].setVariables) this.layers[i].setVariables(context, mesh, options, manifest);
219
+ if (this.layers[i].setUniforms) this.layers[i].setUniforms(context, mesh, options, manifest);
220
+ if (this.layers[i].setAttributes) this.layers[i].setAttributes(context, mesh, options, manifest);
221
+ }
222
+ },
223
+
224
+ /**
225
+ * Jax.Material#render(context, mesh) -> undefined
226
+ * Renders the specified object to the specified context, using this material.
227
+ *
228
+ * This action will build and compile the shader for the given context if necessary.
229
+ **/
230
+ render: function(context, mesh, options) {
231
+ this.lights = context.world.lighting._lights;
232
+ this.light_count = context.world.lighting._lights.length;
233
+
234
+ try {
235
+ var shader = this.prepareShader(context);
236
+
237
+ shader.render(context, mesh, this, options);
238
+ } catch(error) {
239
+ if (error instanceof RangeError) {
240
+ // we've hit hardware limits. Back off a layer. If we are down to no layers, raise a coherent error.
241
+ if (this.layers.length > 0) {
242
+ this.adaptShaderToHardwareLimits(shader, error);
243
+ this.render(context, mesh, options);
244
+ }
245
+ else throw error;
246
+ }
247
+ else throw error;
248
+ }
249
+ },
250
+
251
+ adaptShaderToHardwareLimits: function(shader, error) {
252
+ function log(msg) {
253
+ if (Jax.getGlobal().ENV && Jax.getGlobal().ENV['SILENCED']) return;
254
+
255
+ if (Jax.getGlobal().console)
256
+ console.log(msg);
257
+ else
258
+ setTimeout(function() { throw new Error(msg); }, 1);
259
+ }
260
+
261
+ log("WARNING: Hardware limits reached for material '"+this.getName()+"'! (original message: "+error+")");
262
+
263
+ /*
264
+ choose which shader(s) to remove. We know off the bat that we can remove any shaders which would
265
+ push us over the threshold on their own (e.g. not combined with any except 'basic'), so let's remove
266
+ those first.
267
+ */
268
+
269
+ var map = shader.getPerShaderInputMap(this);
270
+
271
+ var uniformsRemaining = Jax.Shader.max_uniforms - map[this.getBaseShader()].uniforms.length;
272
+ var varyingsRemaining = Jax.Shader.max_varyings - map[this.getBaseShader()].varyings.length;
273
+ var attributesRemaining = Jax.Shader.max_attributes - map[this.getBaseShader()].attributes.length;
274
+
275
+ // we'll use these to determine if we *still* need to pop at the end.
276
+ var totalUniformsInUse = 0, totalVaryingsInUse = 0, totalAttributesInUse = 0;
277
+
278
+ for (var i = 0; i < this.layers.length; i++) {
279
+ var entry = map[this.layers[i].getBaseShader()];
280
+
281
+ if (entry.uniforms.length > uniformsRemaining || entry.varyings.length > varyingsRemaining ||
282
+ entry.attributes.length > attributesRemaining)
283
+ {
284
+ log("WARNING: Removing shader '"+this.layers[i].getName()+"' due to hardware limitations!");
285
+ this.layers.splice(i, 1);
286
+ i = 0;
287
+ } else {
288
+ totalUniformsInUse += entry.uniforms.length;
289
+ totalVaryingsInUse += entry.varyings.length;
290
+ totalAttributesInUse += entry.attributes.length;
291
+ }
292
+ }
293
+
294
+ if (totalUniformsInUse > uniformsRemaining || totalVaryingsInUse > varyingsRemaining ||
295
+ totalAttributesInUse > attributesRemaining)
296
+ {
297
+ log("WARNING: Removing shader '"+this.layers[this.layers.length-1].getName()+"' due to hardware limitations!");
298
+ this.layers.pop();
299
+ }
300
+ },
301
+
302
+ /**
303
+ * Jax.Material#isChanged() -> Boolean
304
+ * Returns true if this material's properties have been changed since
305
+ * the last time its internal shader was compiled.
306
+ **/
307
+ isChanged: function() {
308
+ if (!this.previous) return true;
309
+
310
+ if (this.previous.subshaders.length != this.layers.length) return true;
311
+
312
+ for (var i = 0; i < this.layers.length; i++)
313
+ if (this.previous.subshaders[i] != this.layers[i].getName())
314
+ return true;
315
+
316
+ return false;
317
+ }
318
+ });
319
+ })();
320
+
321
+ Jax.Material.instances = {};
322
+
323
+ /**
324
+ * Jax.Material.find(name) -> Jax.Material
325
+ * - name (String): the unique name of the material you're looking for
326
+ *
327
+ * Returns the instance of Jax.Material matching the specified name, or throws
328
+ * an error if the material can't be found.
329
+ **/
330
+ Jax.Material.find = function(name) {
331
+ var result;
332
+ if (result = Jax.Material.instances[name])
333
+ return result;
334
+ throw new Error("Material {material:'"+name+"'} could not be found.");
335
+ };
336
+
337
+ /**
338
+ * Jax.Material.create(name, options) -> Jax.Material
339
+ * - name (String): the unique name of this material
340
+ * - options (Object): a set of options to be passed to the material constructor
341
+ *
342
+ * Creates a material and adds it to the material registry. This way,
343
+ * the material can be later retrieved using:
344
+ *
345
+ * var matr = Jax.Material.find(name);
346
+ *
347
+ * Note that unlike instances of Jax.Model, specifying a name for a material that
348
+ * already exists will not raise an error. Instead, the previous material will be
349
+ * replaced with a new material constructed using the new options. This allows you
350
+ * to override Jax defaults like so:
351
+ *
352
+ * Jax.Material.create("default", {...});
353
+ *
354
+ **/
355
+ Jax.Material.create = function(name, options) {
356
+ options = Jax.Util.normalizeOptions(options, { name: name });
357
+
358
+ var klass = Jax.Material;
359
+ if (options.type) klass = klass[options.type];
360
+
361
+ if (!klass) throw new Error("Material type '"+options.type+"' not found!");
362
+ return Jax.Material.instances[name] = new klass(options);
363
+ };
364
+
365
+ /**
366
+ * Jax.Material.all() -> Array
367
+ *
368
+ * Returns an array containing the names of all Materials currently registered
369
+ * with Jax. Note that this does not include one-off materials created directly,
370
+ * for example, using "new Jax.Material()".
371
+ **/
372
+ Jax.Material.all = function() {
373
+ return Jax.Util.properties(Jax.Material.instances);
374
+ };
375
+
376
+ Jax.Material.addResources = function(resources) {
377
+ for (var i in resources) {
378
+ if (Jax.Material.instances[i]) throw new Error("Duplicate material resource ID: "+i);
379
+ Jax.Material.create(i, resources[i]);
380
+ }
381
+ };
@@ -0,0 +1,37 @@
1
+ // (re)calculates vertex normals based on Jax.Mesh vertex data
2
+
3
+ Jax.Mesh.prototype.calculateNormals = function() {
4
+ var mesh = this;
5
+ var triangles = mesh.getTriangles();
6
+ var normals = {}, i;
7
+
8
+ // it's much slower to nest an iteration within an iteration; instead
9
+ // we'll create properties in +normals+ and then enumerate the properties
10
+ // later.
11
+ for (i = 0; i < triangles.length; i++) {
12
+ var tri = triangles[i];
13
+ normals[tri.a] = normals[tri.a] || [];
14
+ normals[tri.b] = normals[tri.b] || [];
15
+ normals[tri.c] = normals[tri.c] || [];
16
+ normals[tri.a].push(tri.getNormal());
17
+ normals[tri.b].push(tri.getNormal());
18
+ normals[tri.c].push(tri.getNormal());
19
+ }
20
+
21
+ var normal = vec3.create();
22
+ mesh.dataRegion.remap(mesh.normalData, triangles.length * 9);
23
+ for (i = 0; i < mesh.vertices.length; i++) {
24
+ var v = mesh.vertices[i].array;
25
+ if (normals[v]) {
26
+ normal[0] = normal[1] = normal[2] = 0;
27
+ for (var j = 0; j < normals[v].length; j++)
28
+ vec3.add(normal, normals[v][j], normal);
29
+ vec3.scale(normal, 1/normals[v].length);
30
+
31
+ vec3.set(normal, mesh.normals[i].array);
32
+ }
33
+ }
34
+
35
+ // finally, update or create the WebGL buffer
36
+ mesh.buffers.normal_buffer.refresh();
37
+ }
@@ -0,0 +1,104 @@
1
+ // Support functions used by Jax.Mesh
2
+
3
+ Jax.Mesh.prototype.eachTriangle = function(callback) {
4
+ var mesh = this;
5
+ var vertcount, a;
6
+
7
+ var indices = mesh.getIndexBuffer(), vertices = mesh.vertices;
8
+ if (vertices.length == 0) return;
9
+
10
+ if (indices) {
11
+ if (indices.length == 0) return;
12
+ indices = indices.getTypedArray();
13
+ vertcount = indices.length;
14
+ } else
15
+ vertcount = vertices.length;
16
+
17
+ function call(i1, i2, i3) {
18
+ var v1, v2, v3, i = false;
19
+
20
+ if (indices) {
21
+ i = true;
22
+ v1 = vertices[indices[i1]];
23
+ v2 = vertices[indices[i2]];
24
+ v3 = vertices[indices[i3]];
25
+ } else {
26
+ i = false;
27
+ v1 = vertices[i1];
28
+ v2 = vertices[i2];
29
+ v3 = vertices[i3];
30
+ }
31
+
32
+ if (!v1 || !v2 || !v3) return;
33
+ callback(v1.array, v2.array, v3.array);
34
+ }
35
+
36
+ switch(mesh.draw_mode) {
37
+ case GL_TRIANGLE_STRIP:
38
+ for (a = 2; a < vertcount; a += 2) {
39
+ call(a-2, a-1, a);
40
+ call(a, a-1, a+1);
41
+ }
42
+ break;
43
+ case GL_TRIANGLES:
44
+ for (a = 0; a < vertcount; a += 3)
45
+ call(a, a+1, a+2);
46
+ break;
47
+ case GL_TRIANGLE_FAN:
48
+ for (a = 2; a < vertcount; a++)
49
+ call(0, a-1, a);
50
+ break;
51
+ default:
52
+ return;
53
+ }
54
+ };
55
+
56
+ Jax.Mesh.prototype.buildTriangles = function() {
57
+ var mesh = this;
58
+ mesh.triangles.clear();
59
+
60
+ mesh.eachTriangle(function(v1, v2, v3) {
61
+ var tri = new Jax.Geometry.Triangle();
62
+ tri.assign(v1, v2, v3);
63
+ mesh.triangles.push(tri);
64
+ });
65
+ };
66
+
67
+ Jax.Mesh.prototype.calculateBounds = function(vertices) {
68
+ var self = this;
69
+ if (vertices.length == 0) {
70
+ self.bounds.left = self.bounds.right = 0;
71
+ self.bounds.top = self.bounds.bottom = 0;
72
+ self.bounds.front = self.bounds.back = 0;
73
+ self.bounds.width = self.bounds.height = self.bounds.depth = 0;
74
+ } else {
75
+ self.bounds.left = self.bounds.right = null;
76
+ self.bounds.top = self.bounds.bottom = null;
77
+ self.bounds.front = self.bounds.back = null;
78
+ self.bounds.width = self.bounds.height = self.bounds.depth = null;
79
+ }
80
+
81
+ var i, v;
82
+
83
+ for (i = 0; i < vertices.length; i++)
84
+ {
85
+ // x, i % 3 == 0
86
+ v = vertices[i];
87
+ if (self.bounds.left == null || v < self.bounds.left) self.bounds.left = v;
88
+ if (self.bounds.right == null || v > self.bounds.right) self.bounds.right = v;
89
+
90
+ // y, i % 3 == 1
91
+ v = vertices[++i];
92
+ if (self.bounds.bottom== null || v < self.bounds.bottom) self.bounds.bottom = v;
93
+ if (self.bounds.top == null || v > self.bounds.top) self.bounds.top = v;
94
+
95
+ // z, i % 3 == 2
96
+ v = vertices[++i];
97
+ if (self.bounds.front == null || v > self.bounds.front) self.bounds.front = v;
98
+ if (self.bounds.back == null || v < self.bounds.back) self.bounds.back = v;
99
+ }
100
+
101
+ self.bounds.width = self.bounds.right - self.bounds.left;
102
+ self.bounds.height= self.bounds.top - self.bounds.bottom;
103
+ self.bounds.depth = self.bounds.front - self.bounds.back;
104
+ };
@@ -0,0 +1,111 @@
1
+ // used by Jax.Mesh to build tangent-space buffer
2
+ // function makeTangentBuffer(self) {
3
+ Jax.Mesh.prototype.makeTangentBuffer = function() {
4
+ var self = this;
5
+
6
+ var normals = self.getNormalBuffer();
7
+ var vertices = self.getVertexBuffer();
8
+ var texcoords = self.getTextureCoordsBuffer();
9
+ var indices = self.getIndexBuffer();
10
+ if (!normals || !vertices || !texcoords) return null;
11
+
12
+ var tangentBuffer = self.buffers.tangent_buffer;
13
+ normals = normals.js;
14
+ vertices = vertices.js;
15
+ texcoords = texcoords.js;
16
+ if (indices && indices.length > 0) indices = indices.js;
17
+ else indices = null;
18
+
19
+ var tangents = tangentBuffer ? tangentBuffer.js : [];
20
+ var tan1 = [], tan2 = [], a;
21
+ var v1 = vec3.create(), v2 = vec3.create(), v3 = vec3.create();
22
+ var w1 = [], w2 = [], w3 = [];
23
+ var vertcount;
24
+ var x1, x2, y1, y2, z1, z2, s1, s2, t1, t2, r;
25
+ var dif = [];
26
+ var sdir = vec3.create(), tdir = vec3.create();
27
+
28
+ function setv(v, a) { v[0] = vertices[a*3]; v[1] = vertices[a*3+1]; v[2] = vertices[a*3+2]; }
29
+ function setw(w, a) { w[0] = texcoords[a*2]; w[1] = texcoords[a*2+1]; }
30
+ function sett1(a) { tan1[a] = tan1[a] || vec3.create(); vec3.add(tan1[a], sdir, tan1[a]); }
31
+ function sett2(a) { tan2[a] = tan2[a] || vec3.create(); vec3.add(tan2[a], tdir, tan2[a]); }
32
+ function findTangentVector(a1, a2, a3) {
33
+ if (indices) { a1 = indices[a1]; a2 = indices[a2]; a3 = indices[a3]; }
34
+
35
+ setv(v1, a1); setv(v2, a2); setv(v3, a3);
36
+ setw(w1, a1); setw(w2, a2); setw(w3, a3);
37
+ x1 = v2[0] - v1[0]; x2 = v3[0] - v1[0];
38
+ y1 = v2[1] - v1[1]; y2 = v3[1] - v1[1];
39
+ z1 = v2[2] - v1[2]; z2 = v3[2] - v1[2];
40
+ s1 = w2[0] - w1[0]; s2 = w3[0] - w1[0];
41
+ t1 = w2[1] - w1[1]; t2 = w3[1] - w1[1];
42
+ r = 1.0 / (s1 * t2 - s2 * t1);
43
+
44
+ sdir[0] = (t2 * x1 - t1 * x2) * r; sdir[1] = (t2 * y1 - t1 * y2) * r; sdir[2] = (t2 * z1 - t1 * z2) * r;
45
+ tdir[0] = (s1 * x2 - s2 * x1) * r; tdir[1] = (s1 * y2 - s2 * y1) * r; tdir[2] = (s1 * z2 - s2 * z1) * r;
46
+
47
+ if (isNaN(sdir[0]) || isNaN(sdir[1]) || isNaN(sdir[2]) ||
48
+ isNaN(tdir[0]) || isNaN(tdir[1]) || isNaN(tdir[2]) )
49
+ {
50
+ // this only seems to happen when dealing with degenerate triangles
51
+ // ...which seems to be fairly common. So, let's see what happens if
52
+ // we just set the offending vectors to zero.
53
+ sdir[0] = sdir[1] = sdir[2] = tdir[0] = tdir[1] = tdir[2] = 0;
54
+ }
55
+ sett1(a1); sett1(a2); sett1(a3);
56
+ sett2(a1); sett2(a2); sett2(a3);
57
+ }
58
+
59
+ vertcount = indices && indices.length > 0 ? indices.length : normals.length / 3;
60
+
61
+ /* we need to pass the vertices into findTangentVector differently depending on draw mode */
62
+ /* TODO refactor: merge this with mesh support */
63
+ switch(self.draw_mode) {
64
+ case GL_TRIANGLE_STRIP:
65
+ for (a = 2; a < vertcount; a += 2) {
66
+ findTangentVector(a-2, a-1, a);
67
+ findTangentVector(a, a-1, a+1);
68
+ }
69
+ break;
70
+ case GL_TRIANGLES:
71
+ for (a = 0; a < vertcount; a += 3)
72
+ findTangentVector(a, a+1, a+2);
73
+ break;
74
+ case GL_TRIANGLE_FAN:
75
+ for (a = 2; a < vertcount; a++)
76
+ findTangentVector(0, a-1, a);
77
+ break;
78
+ default:
79
+ throw new Error("Cannot calculate tangent space for draw mode: "+Jax.Util.enumName(self.draw_mode));
80
+ }
81
+
82
+ var normal = vec3.create();
83
+
84
+ // remove any tangents left over from earlier builds (this should be pretty rare)
85
+ while (tangents.length > vertcount) tangents.pop();
86
+
87
+ var b;
88
+ for (b = 0; b < vertcount; b++) {
89
+
90
+ if (indices) a = indices[b];
91
+ else a = b;
92
+
93
+ // Gram-Schmidt orthogonalize: (t - n * dot(n, t)).normalize()
94
+ normal[0] = normals[a*3]; normal[1] = normals[a*3+1]; normal[2] = normals[a*3+2];
95
+ vec3.scale(normal, vec3.dot(normal, tan1[a]), dif);
96
+ vec3.subtract(tan1[a], dif, dif);
97
+ vec3.normalize(dif);
98
+
99
+ tangents[a*4] = dif[0];
100
+ tangents[a*4+1] = dif[1];
101
+ tangents[a*4+2] = dif[2];
102
+ // calc handedness
103
+ tangents[a*4+3] = (vec3.dot(vec3.cross(normal, tan1[a]), tan2[a])) < 0.0 ? -1.0 : 1.0;
104
+ }
105
+
106
+ if (tangentBuffer)
107
+ self.buffers.tangent_buffer.refresh();
108
+ else
109
+ self.buffers.tangent_buffer = new Jax.NormalBuffer(tangents);
110
+ return self.buffers.tangent_buffer;
111
+ }