jax 1.1.1 → 2.0.0
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- data/.gitignore +4 -0
- data/.rvmrc +2 -3
- data/.travis.yml +8 -22
- data/README.md +2 -2
- data/Rakefile +128 -96
- data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
- data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
- data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
- data/app/assets/javascripts/jax/runtime.js +6 -0
- data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
- data/app/assets/stylesheets/jax/controller-list.css +5 -0
- data/app/assets/stylesheets/jax/jasmine.css +16 -0
- data/app/assets/stylesheets/jax/nav.css +41 -0
- data/app/assets/stylesheets/jax/runtime.css +47 -0
- data/app/assets/stylesheets/jax/shader_editor.css +3 -0
- data/app/assets/stylesheets/jax/suite.css +82 -0
- data/app/controllers/jax/suite_controller.rb +48 -0
- data/app/views/jax/suite/jasmine.html.erb +38 -0
- data/app/views/jax/suite/run_webgl.html.erb +49 -0
- data/app/views/jax/suite/shader_editor.html.erb +24 -0
- data/app/views/layouts/jax.html.erb +40 -0
- data/bin/jax +8 -4
- data/config/routes.rb +2 -0
- data/config.ru +5 -0
- data/features/rails/resources.feature +45 -0
- data/features/rails/shaders.feature +13 -0
- data/features/rails/specs.feature +24 -0
- data/features/runtime.feature +15 -0
- data/features/step_definitions/environment_steps.rb +15 -0
- data/features/step_definitions/response_steps.rb +13 -0
- data/features/step_definitions/runtime.rb +11 -0
- data/features/step_definitions/web_steps.rb +223 -0
- data/features/support/env.rb +75 -0
- data/features/support/paths.rb +30 -0
- data/features/support/rails_environment.rb +3 -0
- data/features/support/selectors.rb +39 -0
- data/features/support/setup.rb +17 -0
- data/jax.gemspec +22 -16
- data/lib/assets/javascripts/jax/anim_frame.js +64 -0
- data/lib/assets/javascripts/jax/application.js +16 -0
- data/lib/assets/javascripts/jax/builtin/all.js +21 -0
- data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
- data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
- data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
- data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
- data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
- data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
- data/lib/assets/javascripts/jax/compatibility.js +312 -0
- data/lib/assets/javascripts/jax/context.js +741 -0
- data/lib/assets/javascripts/jax/core/base.js +69 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
- data/lib/assets/javascripts/jax/core/helper.js +44 -0
- data/lib/assets/javascripts/jax/core/math.js +61 -0
- data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
- data/lib/assets/javascripts/jax/core/util.js +271 -0
- data/lib/assets/javascripts/jax/core.js +43 -0
- data/lib/assets/javascripts/jax/events.js +304 -0
- data/lib/assets/javascripts/jax/geometry/line.js +185 -0
- data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
- data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
- data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
- data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
- data/lib/assets/javascripts/jax/geometry.js +14 -0
- data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
- data/lib/assets/javascripts/jax/mvc/model.js +302 -0
- data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
- data/lib/assets/javascripts/jax/mvc/view.js +43 -0
- data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
- data/lib/assets/javascripts/jax/noise.js +251 -0
- data/lib/assets/javascripts/jax/prototype/class.js +81 -0
- data/lib/assets/javascripts/jax/prototype/core.js +112 -0
- data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
- data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
- data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
- data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
- data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
- data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
- data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
- data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
- data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
- data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
- data/lib/assets/javascripts/jax/webgl/core.js +6 -0
- data/lib/assets/javascripts/jax/webgl/material.js +381 -0
- data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
- data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
- data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
- data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
- data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
- data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
- data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
- data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
- data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
- data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
- data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
- data/lib/assets/javascripts/jax/webgl/world.js +279 -0
- data/lib/assets/javascripts/jax/webgl.js +109 -0
- data/lib/assets/javascripts/jax.js +136 -0
- data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
- data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
- data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
- data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
- data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
- data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
- data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
- data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
- data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
- data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
- data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
- data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
- data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
- data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
- data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
- data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
- data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
- data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
- data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
- data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
- data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
- data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
- data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
- data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
- data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
- data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/texture/material.js +17 -0
- data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
- data/lib/generators/jax/all.rb +16 -0
- data/lib/generators/jax/application/application_generator.rb +48 -0
- data/lib/generators/jax/base/actions.rb +52 -0
- data/lib/generators/jax/base/coffee_generator.rb +30 -0
- data/lib/generators/jax/base/named_base.rb +17 -0
- data/lib/generators/jax/base/plugin_base.rb +108 -0
- data/lib/generators/jax/base/plugin_credentials.rb +99 -0
- data/lib/generators/jax/base/plugin_manifest.rb +75 -0
- data/lib/generators/jax/base/rails_base.rb +30 -0
- data/lib/generators/jax/base/source_root.rb +5 -0
- data/lib/generators/jax/controller/controller_generator.rb +37 -0
- data/lib/generators/jax/helper/helper_generator.rb +30 -0
- data/lib/generators/jax/install/install_generator.rb +27 -0
- data/lib/generators/jax/jax_generator.rb +13 -0
- data/lib/generators/jax/light/light_generator.rb +23 -0
- data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
- data/lib/generators/jax/material/material_generator.rb +112 -0
- data/lib/generators/jax/model/model_generator.rb +24 -0
- data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
- data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
- data/lib/generators/jax/shader/shader_generator.rb +38 -0
- data/lib/jax/commands/plugin_manager.rb +240 -0
- data/lib/jax/commands.rb +69 -0
- data/lib/jax/configuration.rb +64 -0
- data/lib/jax/directive_processor.rb +53 -0
- data/lib/jax/engine.rb +38 -54
- data/lib/jax/helper_methods.rb +3 -0
- data/lib/jax/rails/application.rb +34 -0
- data/lib/jax/resource_file.rb +29 -0
- data/lib/jax/script_loader.rb +68 -0
- data/lib/jax/server.rb +87 -0
- data/lib/jax/shader.rb +70 -172
- data/lib/jax/testing/rails_environment.rb +94 -0
- data/lib/jax/util/tar.rb +75 -0
- data/lib/jax/util.rb +3 -0
- data/lib/jax/version.rb +7 -8
- data/lib/jax.rb +23 -41
- data/spec/bin/jax_spec.rb +149 -0
- data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
- data/spec/fixtures/public/textures/brickwall.jpg +0 -0
- data/spec/fixtures/public/textures/jacks.jpg +0 -0
- data/spec/fixtures/public/textures/normal_map.jpg +0 -0
- data/spec/fixtures/public/textures/rock.png +0 -0
- data/spec/fixtures/public/textures/rock_normal.png +0 -0
- data/spec/fixtures/public/textures/rss.png +0 -0
- data/spec/generators/jax/application_generator_spec.rb +18 -0
- data/spec/generators/jax/controller_generator_spec.rb +102 -0
- data/spec/generators/jax/helper_generator_spec.rb +55 -0
- data/spec/generators/jax/install_generator_spec.rb +30 -0
- data/spec/generators/jax/jax_generator_spec.rb +21 -0
- data/spec/generators/jax/light_generator_spec.rb +27 -0
- data/spec/generators/jax/material_generator_spec.rb +62 -0
- data/spec/generators/jax/model_generator_spec.rb +72 -0
- data/spec/generators/jax/plugin_generator_spec.rb +143 -0
- data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
- data/spec/generators/jax/shader_generator_spec.rb +37 -0
- data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
- data/spec/javascripts/jax/compatibility_spec.js +46 -0
- data/spec/javascripts/jax/context_events_spec.js +212 -0
- data/spec/javascripts/jax/context_spec.js +305 -0
- data/spec/javascripts/jax/core/data_region_spec.js +118 -0
- data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
- data/spec/javascripts/jax/core/delegation_spec.js +48 -0
- data/spec/javascripts/jax/core/events_spec.js +17 -0
- data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
- data/spec/javascripts/jax/core/helper_spec.js +61 -0
- data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
- data/spec/javascripts/jax/core/utils_spec.js +275 -0
- data/spec/javascripts/jax/geometry/line_spec.js +20 -0
- data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
- data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
- data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
- data/spec/javascripts/jax/mvc/model_spec.js +93 -0
- data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
- data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
- data/spec/javascripts/jax/noise_spec.js +50 -0
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
- data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
- data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
- data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
- data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
- data/spec/javascripts/jax/webgl/material_spec.js +117 -0
- data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
- data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
- data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
- data/spec/javascripts/jax/webgl_spec.js +5 -0
- data/spec/javascripts/jax/world_spec.js +175 -0
- data/spec/javascripts/jax_spec.js +14 -0
- data/spec/javascripts/node/mocks/webgl.js +159 -0
- data/spec/javascripts/node_helper.js +51 -0
- data/spec/javascripts/shaders/core_materials_spec.js +38 -0
- data/spec/javascripts/shaders/fog_spec.js +15 -0
- data/spec/javascripts/shaders/lighting_spec.js +15 -0
- data/spec/javascripts/shaders/normal_map_spec.js +15 -0
- data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
- data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
- data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
- data/spec/javascripts/shaders/texture_spec.js +37 -0
- data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
- data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
- data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
- data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
- data/spec/lib/jax/rails/application_spec.rb +23 -0
- data/spec/lib/jax/shader_spec.rb +67 -0
- data/spec/lib/jax/util/tar_spec.rb +26 -0
- data/spec/{test_helper.rb → spec_helper.rb} +37 -28
- data/spec/support/test_model_generator.rb +14 -0
- data/templates/app/Gemfile.tt +17 -0
- data/templates/app/Rakefile +4 -0
- data/templates/app/config/application.rb +16 -0
- data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
- data/templates/app/config/environment.rb +5 -0
- data/templates/app/config/environments/production.rb +4 -0
- data/templates/app/config.ru +6 -0
- data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
- data/templates/app/script/jax +8 -0
- data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
- data/templates/application_controller.js.coffee.erb +3 -0
- data/templates/application_controller.js.erb +6 -0
- data/templates/application_helper.js.coffee.erb +3 -0
- data/templates/application_helper.js.erb +3 -0
- data/templates/controller.js.coffee.erb +9 -0
- data/templates/controller.js.erb +15 -0
- data/templates/controller_spec.js.coffee.erb +9 -0
- data/templates/controller_spec.js.erb +12 -0
- data/templates/helper.js.coffee.erb +2 -0
- data/templates/helper.js.erb +3 -0
- data/templates/helper_spec.js.coffee.erb +8 -0
- data/templates/helper_spec.js.erb +12 -0
- data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
- data/{lib/jax/generators/material/templates/material.yml.tt → templates/material.resource.erb} +0 -9
- data/templates/model.js.coffee.erb +3 -0
- data/templates/model.js.erb +5 -0
- data/templates/model_defaults.resource.erb +5 -0
- data/templates/model_spec.js.coffee.erb +16 -0
- data/templates/model_spec.js.erb +18 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/controllers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/helpers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/init.rb +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/public → templates/new_plugin/spec}/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/uninstall.rb +0 -0
- data/{lib/jax/generators/shader/templates/common.ejs.tt → templates/shader_common.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/manifest.yml.tt → templates/shader_manifest.yml.erb} +0 -0
- data/templates/shader_material.js.coffee.erb +22 -0
- data/{lib/jax/generators/shader/templates/material.js.tt → templates/shader_material.js.erb} +0 -0
- data/templates/shader_spec.js.coffee.erb +16 -0
- data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
- data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
- data/templates/view.js.coffee.erb +3 -0
- data/{lib/jax/generators/controller/templates/view.js.tt → templates/view.js.erb} +1 -1
- data/vendor/assets/javascripts/ejs.js +505 -0
- data/vendor/assets/javascripts/glMatrix.js +1772 -0
- data/vendor/assets/javascripts/jasmine.js +2476 -0
- data/vendor/assets/stylesheets/jasmine.css +166 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/alias.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constant.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constructor.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/description.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/information.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/instance_method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/instance_property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/method_deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/mixin.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/namespace.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/related_to.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/search-background.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/section-background.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/section.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/selected-section-background.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/subclass.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/superclass.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/utility.png +0 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/application.js +478 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/prototype.js +4874 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/tabs.js +506 -0
- data/vendor/pdoc_template/html/assets/stylesheets/jax.css +30 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/api.css +681 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/pygments.css +62 -0
- data/vendor/pdoc_template/html/helpers.rb +35 -0
- data/vendor/pdoc_template/html/index.erb +18 -0
- data/vendor/pdoc_template/html/item_index.js.erb +6 -0
- data/vendor/pdoc_template/html/layout.erb +67 -0
- data/vendor/pdoc_template/html/leaf.erb +22 -0
- data/vendor/pdoc_template/html/node.erb +30 -0
- data/vendor/pdoc_template/html/partials/class_relationships.erb +19 -0
- data/vendor/pdoc_template/html/partials/classes.erb +7 -0
- data/vendor/pdoc_template/html/partials/constructor.erb +5 -0
- data/vendor/pdoc_template/html/partials/description.erb +5 -0
- data/vendor/pdoc_template/html/partials/link_list.erb +1 -0
- data/vendor/pdoc_template/html/partials/method_signatures.erb +14 -0
- data/vendor/pdoc_template/html/partials/methodized_note.erb +9 -0
- data/vendor/pdoc_template/html/partials/mixins.erb +7 -0
- data/vendor/pdoc_template/html/partials/namespaces.erb +7 -0
- data/vendor/pdoc_template/html/partials/related_utilities.erb +5 -0
- data/vendor/pdoc_template/html/partials/relationships.erb +11 -0
- data/vendor/pdoc_template/html/partials/short_description_list.erb +7 -0
- data/vendor/pdoc_template/html/partials/title.erb +24 -0
- data/vendor/pdoc_template/html/section.erb +18 -0
- metadata +635 -332
- data/builtin/app/shaders/lighting/common.ejs +0 -5
- data/builtin/app/shaders/normal_map/material.js +0 -16
- data/builtin/app/shaders/texture/material.js +0 -18
- data/jax.gems +0 -1
- data/lib/jax/application/builtin/configurable.rb +0 -5
- data/lib/jax/application/builtin/configuration.rb +0 -5
- data/lib/jax/application/builtin.rb +0 -12
- data/lib/jax/application/configurable.rb +0 -19
- data/lib/jax/application/configuration.rb +0 -60
- data/lib/jax/application/railties.rb +0 -26
- data/lib/jax/application.rb +0 -149
- data/lib/jax/core_ext/kernel.rb +0 -7
- data/lib/jax/engine/configurable.rb +0 -19
- data/lib/jax/engine/configuration.rb +0 -49
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- data/lib/jax/generators/app/templates/Gemfile.tt +0 -3
- data/lib/jax/generators/app/templates/Rakefile +0 -6
- data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +0 -5
- data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +0 -3
- data/lib/jax/generators/app/templates/config/application.rb.tt +0 -6
- data/lib/jax/generators/app/templates/config/environment.rb.tt +0 -5
- data/lib/jax/generators/app/templates/config/routes.rb.tt +0 -5
- data/lib/jax/generators/app/templates/public/index.html.tt +0 -26
- data/lib/jax/generators/app/templates/public/javascripts/jax.js +0 -9462
- data/lib/jax/generators/app/templates/public/stylesheets/%file_name%.css.tt +0 -11
- data/lib/jax/generators/app/templates/public/webgl_not_supported.html +0 -26
- data/lib/jax/generators/app/templates/script/jax +0 -7
- data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +0 -11
- data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +0 -12
- data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +0 -91
- data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +0 -23
- data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +0 -32
- data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +0 -104
- data/lib/jax/generators/app.rb +0 -18
- data/lib/jax/generators/commands.rb +0 -220
- data/lib/jax/generators/controller/USAGE +0 -9
- data/lib/jax/generators/controller/controller_generator.rb +0 -66
- data/lib/jax/generators/controller/templates/controller_source.js.tt +0 -16
- data/lib/jax/generators/controller/templates/controller_test.js.tt +0 -11
- data/lib/jax/generators/controller/templates/helper.js.tt +0 -3
- data/lib/jax/generators/controller/templates/helper_test.js.tt +0 -12
- data/lib/jax/generators/interactions.rb +0 -56
- data/lib/jax/generators/light_source/USAGE +0 -14
- data/lib/jax/generators/light_source/light_source_generator.rb +0 -46
- data/lib/jax/generators/material/material_generator.rb +0 -80
- data/lib/jax/generators/material/templates/append.yml.tt +0 -7
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- data/lib/jax/generators/model/templates/test.js.tt +0 -11
- data/lib/jax/generators/packager/package_generator.rb +0 -32
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- data/lib/jax/generators/plugin/credentials.rb +0 -108
- data/lib/jax/generators/plugin/plugin_generator.rb +0 -72
- data/lib/jax/generators/plugin/plugin_manager.rb +0 -254
- data/lib/jax/generators/plugin/templates/new_plugin/config/routes.rb +0 -3
- data/lib/jax/generators/plugin/templates/new_plugin/spec/.empty_directory +0 -0
- data/lib/jax/generators/script_jax_loader.rb +0 -49
- data/lib/jax/generators/shader/USAGE +0 -4
- data/lib/jax/generators/shader/shader_generator.rb +0 -70
- data/lib/jax/monkeypatch/jasmine/config.rb +0 -45
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- data/lib/jax/monkeypatch/jasmine.rb +0 -3
- data/lib/jax/packager/sprockets_template.rb +0 -77
- data/lib/jax/packager.rb +0 -59
- data/lib/jax/plugin/manifest.rb +0 -71
- data/lib/jax/plugin.rb +0 -49
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- data/lib/jax/routes.rb +0 -62
- data/lib/jax/tasks/rake.rb +0 -38
- data/spec/benchmark.htm +0 -93
- data/spec/generators/app_generator_test.rb +0 -42
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- data/spec/generators/material_generator_test.rb +0 -22
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- data/spec/generators/plugin_generator_test.rb +0 -114
- data/spec/generators/plugin_manager/push_test.rb +0 -59
- data/spec/generators/plugin_manager_test.rb +0 -192
- data/spec/generators/shader_generator_test.rb +0 -38
- data/spec/javascripts/support/jasmine.yml +0 -85
- data/spec/javascripts/support/jasmine_runner.rb +0 -32
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- data/spec/lib/jax/packager_test.rb +0 -87
- data/spec/lib/jax/plugin_test.rb +0 -27
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- data/spec/lib/jax/shader_test.rb +0 -29
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- data/spec/support/spec_shell.rb +0 -110
- data/spec/test_app.rb +0 -3
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//= require "jax/webgl/core"
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//= require_self
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//= require "jax/webgl/mesh/tangent_space"
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//= require "jax/webgl/mesh/support"
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//= require "jax/webgl/mesh/normals"
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/**
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* class Jax.Mesh
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*
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* Example:
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*
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* var mesh = new Jax.Mesh({
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* init: function(vertices, colors, textureCoords, normals, indices) {
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* // all of the arguments are arrays. If you don't intend to use one,
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* // simply don't populate it with data. For instance, if your mesh
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* // does not use vertex indices, don't add any data to the indices
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* // array.
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*
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* // Colors will default to white if they are not populated.
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*
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* // A simple, red, opaque quad:
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* vertices.push(-1, -1, 0); colors.push(1, 0, 0, 1);
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* vertices.push(-1, 1, 0); colors.push(1, 0, 0, 1);
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* vertices.push( 1, 1, 0); colors.push(1, 0, 0, 1);
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* vertices.push( 1, -1, 0); colors.push(1, 0, 0, 1);
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* }
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* });
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*
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* You can also subclass Mesh directly:
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*
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* var Quad = Jax.Class.create(Jax.Mesh, {
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* init: function(vertices, colors, textureCoords, normals, indices) {
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* // ...
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* }
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* });
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**/
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Jax.Mesh = (function() {
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var BUFFERS = {
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/**
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* Jax.Mesh#vertices -> Array
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*
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* A subgroup of Jax.Mesh#vertexData.
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*
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* This is essentially an array of arrays, each inner array
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* containing 3 elements (an X, Y, Z value). This shares the same memory as the raw data it is
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* based on, so the memory footprint is negligible, though it does take some time to construct
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* the data group the first time it is called.
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**/
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vertices:['vertexData',3],
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/**
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* Jax.Mesh#normals -> Array
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*
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* A subgroup of Jax.Mesh#normalData.
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*
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* This is essentially an array of arrays, each inner array
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* containing 3 elements (an X, Y, Z value). This shares the same memory as the raw data it is
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* based on, so the memory footprint is negligible, though it does take some time to construct
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* the data group the first time it is called.
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*
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* You can modify the inner arrays of this object, but you should then call refresh() on
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* Jax.Mesh#getNormalBuffer().
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**/
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normals:['normalData',3],
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/**
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* Jax.Mesh#colors -> Array
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*
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* A subgroup of Jax.Mesh#colorData.
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*
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* This is essentially an array of arrays, each inner array
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* containing 4 elements (an R, G, B, A value). This shares the same memory as the raw data it is
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* based on, so the memory footprint is negligible, though it does take some time to construct
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* the data group the first time it is called.
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*
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* You can modify the inner arrays of this object, but you should then call refresh() on
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* Jax.Mesh#getColorBuffer().
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**/
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colors:['colorData',4],
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/**
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* Jax.Mesh#textureCoords -> Array
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*
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* A subgroup of Jax.Mesh#textureCoordsData.
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*
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* This is essentially an array of arrays, each inner array
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* containing 2 elements (a U, V value). This shares the same memory as the raw data it is
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* based on, so the memory footprint is negligible, though it does take some time to construct
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* the data group the first time it is called.
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*
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* You can modify the inner arrays of this object, but you should then call refresh() on
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* Jax.Mesh#getTextureCoordsBuffer().
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**/
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textureCoords:['textureCoordsData',2]
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};
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return Jax.Class.create({
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initialize: function(options) {
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this.buffers = {};
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this.bounds = {
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left: 0, right: 0, front: 0, back: 0, top: 0, bottom: 0,
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width: 0, height: 0, depth: 0
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};
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this.triangles = [];
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var self = this;
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for (var i in BUFFERS) {
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Object.defineProperty(self, i, (function() {
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var j = "_"+i, k = BUFFERS[i];
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return {
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configurable: true,
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enumerable: true,
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get: function() {
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if (!self[j]) // if (!self._vertices)
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self[j] = self.validate()[k[0]].group(k[1]); // self._vertices = self.validate().vertexData.group(3);
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return self[j]; // return self._vertices;
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},
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// set: function(v) { }
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};
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})());
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}
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/**
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* Jax.Mesh#material -> String | Jax.Material
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* This property represents the material that will be used to render this mesh. If
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* it is a string, Jax will find the material with this name in the material registry
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* using:
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*
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* Jax.Material.find(...).
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*
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* If not specified, Jax.Mesh#default_material will be used instead.
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**/
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/**
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* Jax.Mesh#default_material -> String | Jax.Material
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* This property represents the material that will be used to render this mesh if #material
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* isn't given a value and the render options don't override the material. If
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* it is a string, Jax will find the material with this name in the material registry
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* using:
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*
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* Jax.Material.find(...).
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*
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* This property can also be specified as a render option in order to specify a default
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* for a particular pass.
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**/
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this.default_material = "default";
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for (var i in options)
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this[i] = options[i];
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if (this.draw_mode == undefined)
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this.draw_mode = GL_TRIANGLES;
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},
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/**
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* Jax.Mesh#getBounds() -> Object
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*
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* Returns a generic object containing the following properties describing
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* an axis-aligned bounding box (AABB):
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*
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* <table>
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* <tr><th>left, right</th><td>X-axis coordinates of the left-most and right-most vertices</td></tr>
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* <tr><th>top, bottom</th><td>Y-axis coordinates of the top-most and bottom-most vertices</td></tr>
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* <tr><th>front, back<sup>1</sup></th><td>Z-axis coordinates of the closest and furthest vertices</td></tr>
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* <tr><th>width, height, depth</th><td>non-negative dimensions of the cube</td></tr>
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* </table>
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*
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* <sup>1</sup> as with most units in WebGL, the front is the greatest value, while the back
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* is the lowest.
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*
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* If the mesh has not been built yet (e.g. +Jax.Mesh#isValid+ returns false), these properties will
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* all be zero, or they will be whatever their previous values were if the mesh has been invalidated.
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*
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* These properties will also all be zero if the mesh has been built but has no vertices.
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**/
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getBounds: function() { return this.bounds; },
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/**
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* Jax.Mesh#getTriangles() -> Array<Jax.Geometry.Triangle>
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*
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* Returns an array of +Jax.Geometry.Triangle+ built from the vertices in this mesh.
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* If the draw mode for the mesh is not one of +GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN+,
|
184
|
+
* then the array will be empty.
|
185
|
+
*
|
186
|
+
* Also, it is up to the +init+ method to make sure that the number of vertices produced
|
187
|
+
* matches the selected draw mode. If, for instance, the draw mode is +GL_TRIANGLES+ but
|
188
|
+
* the number of vertices is not divisible by 3, this method will simply return an incomplete
|
189
|
+
* or empty triangle array rather than raise an error.
|
190
|
+
**/
|
191
|
+
getTriangles: function() {
|
192
|
+
this.validate();
|
193
|
+
if (this.triangles.length == 0 && this.vertices.length != 0) this.buildTriangles();
|
194
|
+
return this.triangles;
|
195
|
+
},
|
196
|
+
|
197
|
+
/**
|
198
|
+
* Jax.Mesh#setColor(red, green, blue, alpha) -> Jax.Mesh
|
199
|
+
* Sets the color of this mesh. This will set the color at each vertex, regardless
|
200
|
+
* of the original color of that vertex. The result will be that the entire mesh
|
201
|
+
* takes on the specified color (not just a particular vertex).
|
202
|
+
**/
|
203
|
+
setColor: function(red, green, blue, alpha) {
|
204
|
+
var colorBuffer = this.getColorBuffer();
|
205
|
+
|
206
|
+
for (var i = 0; i < this.colors.length; i++) {
|
207
|
+
if (arguments.length == 4) {
|
208
|
+
this.colors[i].array[0] = red;
|
209
|
+
this.colors[i].array[1] = green;
|
210
|
+
this.colors[i].array[2] = blue;
|
211
|
+
this.colors[i].array[3] = alpha;
|
212
|
+
} else {
|
213
|
+
for (var j = 0; j < 4; j++) {
|
214
|
+
this.colors[i].array[j] = arguments[0][j];
|
215
|
+
}
|
216
|
+
}
|
217
|
+
}
|
218
|
+
|
219
|
+
colorBuffer.refresh();
|
220
|
+
return this;
|
221
|
+
},
|
222
|
+
|
223
|
+
/**
|
224
|
+
* Jax.Mesh#dispose() -> undefined
|
225
|
+
* Frees the various WebGL buffers used by this mesh.
|
226
|
+
**/
|
227
|
+
dispose: function() {
|
228
|
+
for (var i in this.buffers)
|
229
|
+
this.buffers[i].dispose();
|
230
|
+
this.built = false;
|
231
|
+
},
|
232
|
+
|
233
|
+
/**
|
234
|
+
* Jax.Mesh#render(context[, options]) -> undefined
|
235
|
+
* - context (Jax.Context): the Jax context to render this object to
|
236
|
+
* - options (Object): a set of custom render options to override the defaults for this Mesh.
|
237
|
+
*
|
238
|
+
* Options include:
|
239
|
+
* * *draw_mode* : a GL rendering enum, such as GL_TRIANGLES or GL_LINE_STRIP.
|
240
|
+
* * *material* : an instance of Jax.Material, or the name of a registered Jax material, to override
|
241
|
+
* the material associated with this mesh.
|
242
|
+
**/
|
243
|
+
render: function(context, options) {
|
244
|
+
if (!this.isValid()) this.rebuild();
|
245
|
+
options = this.getNormalizedRenderOptions(options);
|
246
|
+
options.material.render(context, this, options);
|
247
|
+
},
|
248
|
+
|
249
|
+
getNormalizedRenderOptions: function(options) {
|
250
|
+
var result = Jax.Util.normalizeOptions(options, {
|
251
|
+
material: this.material,
|
252
|
+
default_material: this.default_material,
|
253
|
+
draw_mode: this.draw_mode == undefined ? GL_TRIANGLES : this.draw_mode
|
254
|
+
});
|
255
|
+
|
256
|
+
if (!result.material) result.material = result.default_material;
|
257
|
+
|
258
|
+
result.material = Jax.Util.findMaterial(result.material);
|
259
|
+
|
260
|
+
return result;
|
261
|
+
},
|
262
|
+
|
263
|
+
/**
|
264
|
+
* Jax.Mesh#getVertexBuffer() -> Jax.DataBuffer
|
265
|
+
**/
|
266
|
+
getVertexBuffer: function() {
|
267
|
+
this.validate();
|
268
|
+
if (this.buffers.vertex_buffer.length == 0) return null;
|
269
|
+
return this.buffers.vertex_buffer;
|
270
|
+
},
|
271
|
+
|
272
|
+
/**
|
273
|
+
* Jax.Mesh#getColorBuffer() -> Jax.DataBuffer
|
274
|
+
**/
|
275
|
+
getColorBuffer: function() {
|
276
|
+
this.validate();
|
277
|
+
if (this.buffers.color_buffer.length == 0) return null;
|
278
|
+
return this.buffers.color_buffer;
|
279
|
+
},
|
280
|
+
|
281
|
+
/**
|
282
|
+
* Jax.Mesh#getIndexBuffer() -> Jax.DataBuffer
|
283
|
+
**/
|
284
|
+
getIndexBuffer: function() {
|
285
|
+
this.validate();
|
286
|
+
if (this.buffers.index_buffer.length == 0) return null;
|
287
|
+
return this.buffers.index_buffer;
|
288
|
+
},
|
289
|
+
|
290
|
+
/**
|
291
|
+
* Jax.Mesh#getNormalBuffer() -> Jax.DataBuffer
|
292
|
+
**/
|
293
|
+
getNormalBuffer: function() {
|
294
|
+
this.validate();
|
295
|
+
if (this.buffers.normal_buffer.length == 0 && this.buffers.vertex_buffer.length > 0)
|
296
|
+
this.recalculateNormals();
|
297
|
+
if (this.buffers.normal_buffer.length == 0) return null;
|
298
|
+
return this.buffers.normal_buffer;
|
299
|
+
},
|
300
|
+
|
301
|
+
/**
|
302
|
+
* Jax.Mesh#getTextureCoordsBuffer() -> Jax.DataBuffer
|
303
|
+
**/
|
304
|
+
getTextureCoordsBuffer: function() {
|
305
|
+
this.validate();
|
306
|
+
if (this.buffers.texture_coords.length == 0) return null;
|
307
|
+
return this.buffers.texture_coords;
|
308
|
+
},
|
309
|
+
|
310
|
+
/**
|
311
|
+
* Jax.Mesh#getTangentBuffer() -> Jax.DataBuffer
|
312
|
+
* Returns tangent normals for each normal in this Mesh. Used for normal / bump mapping.
|
313
|
+
**/
|
314
|
+
getTangentBuffer: function() {
|
315
|
+
if (!this.buffers.tangent_buffer) return this.rebuildTangentBuffer();
|
316
|
+
if (this.buffers.tangent_buffer.length == 0) return null;
|
317
|
+
return this.buffers.tangent_buffer;
|
318
|
+
},
|
319
|
+
|
320
|
+
/**
|
321
|
+
* Jax.Mesh#rebuildTangentBuffer() -> Jax.NormalBuffer
|
322
|
+
* Forces an immediate rebuild of the tangent buffer for this Mesh. Use this if you've changed
|
323
|
+
* the vertex, normal or texture information to update the tangent vectors. If this step is
|
324
|
+
* skipped, you'll notice strange artifacts when using bump mapping (because the tangents will
|
325
|
+
* be pointing in the wrong direction).
|
326
|
+
**/
|
327
|
+
rebuildTangentBuffer: function() {
|
328
|
+
return this.makeTangentBuffer();
|
329
|
+
},
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Jax.Mesh#validate() -> Jax.Mesh
|
333
|
+
*
|
334
|
+
* If this mesh is not valid (its #init method hasn't been called or needs to be called again),
|
335
|
+
* the mesh will be rebuilt per +Jax.Mesh#rebuild+. This mesh is returned.
|
336
|
+
**/
|
337
|
+
validate: function() {
|
338
|
+
if (!this.isValid()) this.rebuild();
|
339
|
+
return this;
|
340
|
+
},
|
341
|
+
|
342
|
+
/**
|
343
|
+
* Jax.Mesh#isValid() -> Boolean
|
344
|
+
*
|
345
|
+
* Returns true if this mesh is valid. If the mesh is invalid, it will be rebuilt during the next call to
|
346
|
+
* Jax.Mesh#render().
|
347
|
+
**/
|
348
|
+
isValid: function() { return !!this.built; },
|
349
|
+
|
350
|
+
/**
|
351
|
+
* Jax.Mesh#recalculateNormals() -> Jax.Mesh
|
352
|
+
*
|
353
|
+
* Recalculates all vertex normals based on the vertices themselves (and vertex indices, if present),
|
354
|
+
* replacing all current values. This is a very expensive operation and should be avoided if at all
|
355
|
+
* possible by populating the normals directly within this mesh's +init+ method.
|
356
|
+
**/
|
357
|
+
recalculateNormals: function() {
|
358
|
+
this.calculateNormals();
|
359
|
+
},
|
360
|
+
|
361
|
+
/**
|
362
|
+
* Jax.Mesh#rebuild() -> undefined
|
363
|
+
*
|
364
|
+
* Forces Jax to rebuild this mesh immediately. This will dispose of any WebGL buffers
|
365
|
+
* and reinitialize them with a new call to this mesh's data init method. Note that this
|
366
|
+
* is a very expensive operation and is *usually not* what you want.
|
367
|
+
*
|
368
|
+
* If, for instance, you want to update the mesh with new vertex positions (say, for animation)
|
369
|
+
* then you'd be much better off doing something like this:
|
370
|
+
*
|
371
|
+
* var vbuf = mesh.getVertexBuffer();
|
372
|
+
* vbuf.js.clear();
|
373
|
+
* for (var i = 0; i < newVertexData.length; i++)
|
374
|
+
* vbuf.push(newVertexData[i]);
|
375
|
+
* vbuf.refresh();
|
376
|
+
*
|
377
|
+
**/
|
378
|
+
rebuild: function() {
|
379
|
+
this.dispose();
|
380
|
+
|
381
|
+
// we are about to recalculate vertices, that means triangles will (maybe) be inaccurate
|
382
|
+
while (this.triangles.length > 0)
|
383
|
+
this.triangles.pop();
|
384
|
+
|
385
|
+
var vertices = [], colors = [], textureCoords = [], normals = [], indices = [];
|
386
|
+
if (this.init)
|
387
|
+
this.init(vertices, colors, textureCoords, normals, indices);
|
388
|
+
|
389
|
+
this.built = true;
|
390
|
+
|
391
|
+
// mesh builder didn't set colors...default to this.color || white.
|
392
|
+
if (colors.length == 0 || this.color) {
|
393
|
+
if (!this.color) this.color = [1,1,1,1];
|
394
|
+
for (var i = 0; i < vertices.length / 3; i++) {
|
395
|
+
for (var j = 0; j < 4; j++)
|
396
|
+
colors[i*4+j] = this.color[j];
|
397
|
+
}
|
398
|
+
}
|
399
|
+
|
400
|
+
if (this.dataRegion) {
|
401
|
+
// we don'y simply call data.set(vertices) because the data count may
|
402
|
+
// have changed. Remapping will reallocate memory as needed.
|
403
|
+
this.dataRegion.remap(this.vertexData, vertices);
|
404
|
+
this.dataRegion.remap(this.colorData, colors);
|
405
|
+
this.dataRegion.remap(this.textureCoordsData, textureCoords);
|
406
|
+
this.dataRegion.remap(this.normalData, normals);
|
407
|
+
this.dataRegion.remap(this.indices, indices);
|
408
|
+
} else {
|
409
|
+
// it's faster to preallocate a known number of bytes than it is to
|
410
|
+
// let the data region figure it out incrementally. We can be conservative here.
|
411
|
+
// If the number is too low, dataRegion will adapt.
|
412
|
+
this.dataRegion = new Jax.DataRegion(
|
413
|
+
(vertices.length+colors.length+textureCoords.length+normals.length) * Float32Array.BYTES_PER_ELEMENT +
|
414
|
+
indices.length * Uint16Array.BYTES_PER_ELEMENT
|
415
|
+
);
|
416
|
+
|
417
|
+
this.vertexData = this.dataRegion.map(Float32Array, vertices);
|
418
|
+
this.colorData = this.dataRegion.map(Float32Array, colors);
|
419
|
+
this.textureCoordsData = this.dataRegion.map(Float32Array, textureCoords);
|
420
|
+
this.normalData = this.dataRegion.map(Float32Array, normals);
|
421
|
+
this.indices = this.dataRegion.map(Uint16Array, indices);
|
422
|
+
}
|
423
|
+
|
424
|
+
this._vertices = null;
|
425
|
+
this._colors = null;
|
426
|
+
this._textureCoords = null;
|
427
|
+
this._normals = null;
|
428
|
+
|
429
|
+
this.calculateBounds(vertices);
|
430
|
+
|
431
|
+
this.buffers.vertex_buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.vertexData, 3);
|
432
|
+
this.buffers.color_buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.colorData, 4);
|
433
|
+
this.buffers.normal_buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.normalData, 3);
|
434
|
+
this.buffers.texture_coords = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.textureCoordsData, 2);
|
435
|
+
this.buffers.index_buffer = new Jax.DataBuffer(GL_ELEMENT_ARRAY_BUFFER, this.indices);
|
436
|
+
|
437
|
+
if (this.after_initialize) this.after_initialize();
|
438
|
+
}
|
439
|
+
});
|
440
|
+
})();
|