jax 1.1.1 → 2.0.0

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Files changed (473) hide show
  1. data/.gitignore +4 -0
  2. data/.rvmrc +2 -3
  3. data/.travis.yml +8 -22
  4. data/README.md +2 -2
  5. data/Rakefile +128 -96
  6. data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
  7. data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
  8. data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
  9. data/app/assets/javascripts/jax/runtime.js +6 -0
  10. data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
  11. data/app/assets/stylesheets/jax/controller-list.css +5 -0
  12. data/app/assets/stylesheets/jax/jasmine.css +16 -0
  13. data/app/assets/stylesheets/jax/nav.css +41 -0
  14. data/app/assets/stylesheets/jax/runtime.css +47 -0
  15. data/app/assets/stylesheets/jax/shader_editor.css +3 -0
  16. data/app/assets/stylesheets/jax/suite.css +82 -0
  17. data/app/controllers/jax/suite_controller.rb +48 -0
  18. data/app/views/jax/suite/jasmine.html.erb +38 -0
  19. data/app/views/jax/suite/run_webgl.html.erb +49 -0
  20. data/app/views/jax/suite/shader_editor.html.erb +24 -0
  21. data/app/views/layouts/jax.html.erb +40 -0
  22. data/bin/jax +8 -4
  23. data/config/routes.rb +2 -0
  24. data/config.ru +5 -0
  25. data/features/rails/resources.feature +45 -0
  26. data/features/rails/shaders.feature +13 -0
  27. data/features/rails/specs.feature +24 -0
  28. data/features/runtime.feature +15 -0
  29. data/features/step_definitions/environment_steps.rb +15 -0
  30. data/features/step_definitions/response_steps.rb +13 -0
  31. data/features/step_definitions/runtime.rb +11 -0
  32. data/features/step_definitions/web_steps.rb +223 -0
  33. data/features/support/env.rb +75 -0
  34. data/features/support/paths.rb +30 -0
  35. data/features/support/rails_environment.rb +3 -0
  36. data/features/support/selectors.rb +39 -0
  37. data/features/support/setup.rb +17 -0
  38. data/jax.gemspec +22 -16
  39. data/lib/assets/javascripts/jax/anim_frame.js +64 -0
  40. data/lib/assets/javascripts/jax/application.js +16 -0
  41. data/lib/assets/javascripts/jax/builtin/all.js +21 -0
  42. data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
  43. data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
  44. data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
  45. data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
  46. data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
  47. data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
  48. data/lib/assets/javascripts/jax/compatibility.js +312 -0
  49. data/lib/assets/javascripts/jax/context.js +741 -0
  50. data/lib/assets/javascripts/jax/core/base.js +69 -0
  51. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
  52. data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
  53. data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
  54. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
  55. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
  56. data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
  57. data/lib/assets/javascripts/jax/core/helper.js +44 -0
  58. data/lib/assets/javascripts/jax/core/math.js +61 -0
  59. data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
  60. data/lib/assets/javascripts/jax/core/util.js +271 -0
  61. data/lib/assets/javascripts/jax/core.js +43 -0
  62. data/lib/assets/javascripts/jax/events.js +304 -0
  63. data/lib/assets/javascripts/jax/geometry/line.js +185 -0
  64. data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
  65. data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
  66. data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
  67. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
  68. data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
  69. data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
  70. data/lib/assets/javascripts/jax/geometry.js +14 -0
  71. data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
  72. data/lib/assets/javascripts/jax/mvc/model.js +302 -0
  73. data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
  74. data/lib/assets/javascripts/jax/mvc/view.js +43 -0
  75. data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
  76. data/lib/assets/javascripts/jax/noise.js +251 -0
  77. data/lib/assets/javascripts/jax/prototype/class.js +81 -0
  78. data/lib/assets/javascripts/jax/prototype/core.js +112 -0
  79. data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
  80. data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
  81. data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
  82. data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
  83. data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
  84. data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
  85. data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
  86. data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
  87. data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
  88. data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
  89. data/lib/assets/javascripts/jax/webgl/core.js +6 -0
  90. data/lib/assets/javascripts/jax/webgl/material.js +381 -0
  91. data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
  92. data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
  93. data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
  94. data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
  95. data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
  96. data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
  97. data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
  98. data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
  99. data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
  100. data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
  101. data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
  102. data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
  103. data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
  104. data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
  105. data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
  106. data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
  107. data/lib/assets/javascripts/jax/webgl/world.js +279 -0
  108. data/lib/assets/javascripts/jax/webgl.js +109 -0
  109. data/lib/assets/javascripts/jax.js +136 -0
  110. data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
  111. data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
  112. data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
  113. data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
  114. data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
  115. data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
  116. data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
  117. data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
  118. data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
  119. data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
  120. data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
  121. data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
  122. data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
  123. data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
  124. data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
  125. data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
  126. data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
  127. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
  128. data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
  129. data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
  130. data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
  131. data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
  132. data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
  133. data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
  134. data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
  135. data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
  136. data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
  137. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
  138. data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
  139. data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
  140. data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
  141. data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
  142. data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
  143. data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
  144. data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
  145. data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
  146. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
  147. data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
  148. data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
  149. data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
  150. data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
  151. data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
  152. data/lib/assets/javascripts/shaders/texture/material.js +17 -0
  153. data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
  154. data/lib/generators/jax/all.rb +16 -0
  155. data/lib/generators/jax/application/application_generator.rb +48 -0
  156. data/lib/generators/jax/base/actions.rb +52 -0
  157. data/lib/generators/jax/base/coffee_generator.rb +30 -0
  158. data/lib/generators/jax/base/named_base.rb +17 -0
  159. data/lib/generators/jax/base/plugin_base.rb +108 -0
  160. data/lib/generators/jax/base/plugin_credentials.rb +99 -0
  161. data/lib/generators/jax/base/plugin_manifest.rb +75 -0
  162. data/lib/generators/jax/base/rails_base.rb +30 -0
  163. data/lib/generators/jax/base/source_root.rb +5 -0
  164. data/lib/generators/jax/controller/controller_generator.rb +37 -0
  165. data/lib/generators/jax/helper/helper_generator.rb +30 -0
  166. data/lib/generators/jax/install/install_generator.rb +27 -0
  167. data/lib/generators/jax/jax_generator.rb +13 -0
  168. data/lib/generators/jax/light/light_generator.rb +23 -0
  169. data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
  170. data/lib/generators/jax/material/material_generator.rb +112 -0
  171. data/lib/generators/jax/model/model_generator.rb +24 -0
  172. data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
  173. data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
  174. data/lib/generators/jax/shader/shader_generator.rb +38 -0
  175. data/lib/jax/commands/plugin_manager.rb +240 -0
  176. data/lib/jax/commands.rb +69 -0
  177. data/lib/jax/configuration.rb +64 -0
  178. data/lib/jax/directive_processor.rb +53 -0
  179. data/lib/jax/engine.rb +38 -54
  180. data/lib/jax/helper_methods.rb +3 -0
  181. data/lib/jax/rails/application.rb +34 -0
  182. data/lib/jax/resource_file.rb +29 -0
  183. data/lib/jax/script_loader.rb +68 -0
  184. data/lib/jax/server.rb +87 -0
  185. data/lib/jax/shader.rb +70 -172
  186. data/lib/jax/testing/rails_environment.rb +94 -0
  187. data/lib/jax/util/tar.rb +75 -0
  188. data/lib/jax/util.rb +3 -0
  189. data/lib/jax/version.rb +7 -8
  190. data/lib/jax.rb +23 -41
  191. data/spec/bin/jax_spec.rb +149 -0
  192. data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
  193. data/spec/fixtures/public/textures/brickwall.jpg +0 -0
  194. data/spec/fixtures/public/textures/jacks.jpg +0 -0
  195. data/spec/fixtures/public/textures/normal_map.jpg +0 -0
  196. data/spec/fixtures/public/textures/rock.png +0 -0
  197. data/spec/fixtures/public/textures/rock_normal.png +0 -0
  198. data/spec/fixtures/public/textures/rss.png +0 -0
  199. data/spec/generators/jax/application_generator_spec.rb +18 -0
  200. data/spec/generators/jax/controller_generator_spec.rb +102 -0
  201. data/spec/generators/jax/helper_generator_spec.rb +55 -0
  202. data/spec/generators/jax/install_generator_spec.rb +30 -0
  203. data/spec/generators/jax/jax_generator_spec.rb +21 -0
  204. data/spec/generators/jax/light_generator_spec.rb +27 -0
  205. data/spec/generators/jax/material_generator_spec.rb +62 -0
  206. data/spec/generators/jax/model_generator_spec.rb +72 -0
  207. data/spec/generators/jax/plugin_generator_spec.rb +143 -0
  208. data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
  209. data/spec/generators/jax/shader_generator_spec.rb +37 -0
  210. data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
  211. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
  212. data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
  213. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  214. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  215. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  216. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  217. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  218. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  219. data/spec/javascripts/jax/compatibility_spec.js +46 -0
  220. data/spec/javascripts/jax/context_events_spec.js +212 -0
  221. data/spec/javascripts/jax/context_spec.js +305 -0
  222. data/spec/javascripts/jax/core/data_region_spec.js +118 -0
  223. data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
  224. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  225. data/spec/javascripts/jax/core/events_spec.js +17 -0
  226. data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
  227. data/spec/javascripts/jax/core/helper_spec.js +61 -0
  228. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  229. data/spec/javascripts/jax/core/utils_spec.js +275 -0
  230. data/spec/javascripts/jax/geometry/line_spec.js +20 -0
  231. data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
  232. data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
  233. data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
  234. data/spec/javascripts/jax/mvc/model_spec.js +93 -0
  235. data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
  236. data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
  237. data/spec/javascripts/jax/noise_spec.js +50 -0
  238. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
  239. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
  240. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  241. data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
  242. data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
  243. data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
  244. data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
  245. data/spec/javascripts/jax/webgl/material_spec.js +117 -0
  246. data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
  247. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
  248. data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
  249. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  250. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  251. data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
  252. data/spec/javascripts/jax/webgl_spec.js +5 -0
  253. data/spec/javascripts/jax/world_spec.js +175 -0
  254. data/spec/javascripts/jax_spec.js +14 -0
  255. data/spec/javascripts/node/mocks/webgl.js +159 -0
  256. data/spec/javascripts/node_helper.js +51 -0
  257. data/spec/javascripts/shaders/core_materials_spec.js +38 -0
  258. data/spec/javascripts/shaders/fog_spec.js +15 -0
  259. data/spec/javascripts/shaders/lighting_spec.js +15 -0
  260. data/spec/javascripts/shaders/normal_map_spec.js +15 -0
  261. data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
  262. data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
  263. data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
  264. data/spec/javascripts/shaders/texture_spec.js +37 -0
  265. data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
  266. data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
  267. data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
  268. data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
  269. data/spec/lib/jax/rails/application_spec.rb +23 -0
  270. data/spec/lib/jax/shader_spec.rb +67 -0
  271. data/spec/lib/jax/util/tar_spec.rb +26 -0
  272. data/spec/{test_helper.rb → spec_helper.rb} +37 -28
  273. data/spec/support/test_model_generator.rb +14 -0
  274. data/templates/app/Gemfile.tt +17 -0
  275. data/templates/app/Rakefile +4 -0
  276. data/templates/app/config/application.rb +16 -0
  277. data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
  278. data/templates/app/config/environment.rb +5 -0
  279. data/templates/app/config/environments/production.rb +4 -0
  280. data/templates/app/config.ru +6 -0
  281. data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
  282. data/templates/app/script/jax +8 -0
  283. data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
  284. data/templates/application_controller.js.coffee.erb +3 -0
  285. data/templates/application_controller.js.erb +6 -0
  286. data/templates/application_helper.js.coffee.erb +3 -0
  287. data/templates/application_helper.js.erb +3 -0
  288. data/templates/controller.js.coffee.erb +9 -0
  289. data/templates/controller.js.erb +15 -0
  290. data/templates/controller_spec.js.coffee.erb +9 -0
  291. data/templates/controller_spec.js.erb +12 -0
  292. data/templates/helper.js.coffee.erb +2 -0
  293. data/templates/helper.js.erb +3 -0
  294. data/templates/helper_spec.js.coffee.erb +8 -0
  295. data/templates/helper_spec.js.erb +12 -0
  296. data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
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  300. data/templates/model_defaults.resource.erb +5 -0
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  305. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
  306. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
  307. data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
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  309. data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
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  323. data/vendor/assets/javascripts/glMatrix.js +1772 -0
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@@ -0,0 +1,440 @@
1
+ //= require "jax/webgl/core"
2
+ //= require_self
3
+ //= require "jax/webgl/mesh/tangent_space"
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+ //= require "jax/webgl/mesh/support"
5
+ //= require "jax/webgl/mesh/normals"
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+
7
+
8
+ /**
9
+ * class Jax.Mesh
10
+ *
11
+ * Example:
12
+ *
13
+ * var mesh = new Jax.Mesh({
14
+ * init: function(vertices, colors, textureCoords, normals, indices) {
15
+ * // all of the arguments are arrays. If you don't intend to use one,
16
+ * // simply don't populate it with data. For instance, if your mesh
17
+ * // does not use vertex indices, don't add any data to the indices
18
+ * // array.
19
+ *
20
+ * // Colors will default to white if they are not populated.
21
+ *
22
+ * // A simple, red, opaque quad:
23
+ * vertices.push(-1, -1, 0); colors.push(1, 0, 0, 1);
24
+ * vertices.push(-1, 1, 0); colors.push(1, 0, 0, 1);
25
+ * vertices.push( 1, 1, 0); colors.push(1, 0, 0, 1);
26
+ * vertices.push( 1, -1, 0); colors.push(1, 0, 0, 1);
27
+ * }
28
+ * });
29
+ *
30
+ * You can also subclass Mesh directly:
31
+ *
32
+ * var Quad = Jax.Class.create(Jax.Mesh, {
33
+ * init: function(vertices, colors, textureCoords, normals, indices) {
34
+ * // ...
35
+ * }
36
+ * });
37
+ **/
38
+ Jax.Mesh = (function() {
39
+
40
+ var BUFFERS = {
41
+ /**
42
+ * Jax.Mesh#vertices -> Array
43
+ *
44
+ * A subgroup of Jax.Mesh#vertexData.
45
+ *
46
+ * This is essentially an array of arrays, each inner array
47
+ * containing 3 elements (an X, Y, Z value). This shares the same memory as the raw data it is
48
+ * based on, so the memory footprint is negligible, though it does take some time to construct
49
+ * the data group the first time it is called.
50
+ **/
51
+ vertices:['vertexData',3],
52
+ /**
53
+ * Jax.Mesh#normals -> Array
54
+ *
55
+ * A subgroup of Jax.Mesh#normalData.
56
+ *
57
+ * This is essentially an array of arrays, each inner array
58
+ * containing 3 elements (an X, Y, Z value). This shares the same memory as the raw data it is
59
+ * based on, so the memory footprint is negligible, though it does take some time to construct
60
+ * the data group the first time it is called.
61
+ *
62
+ * You can modify the inner arrays of this object, but you should then call refresh() on
63
+ * Jax.Mesh#getNormalBuffer().
64
+ **/
65
+ normals:['normalData',3],
66
+ /**
67
+ * Jax.Mesh#colors -> Array
68
+ *
69
+ * A subgroup of Jax.Mesh#colorData.
70
+ *
71
+ * This is essentially an array of arrays, each inner array
72
+ * containing 4 elements (an R, G, B, A value). This shares the same memory as the raw data it is
73
+ * based on, so the memory footprint is negligible, though it does take some time to construct
74
+ * the data group the first time it is called.
75
+ *
76
+ * You can modify the inner arrays of this object, but you should then call refresh() on
77
+ * Jax.Mesh#getColorBuffer().
78
+ **/
79
+ colors:['colorData',4],
80
+ /**
81
+ * Jax.Mesh#textureCoords -> Array
82
+ *
83
+ * A subgroup of Jax.Mesh#textureCoordsData.
84
+ *
85
+ * This is essentially an array of arrays, each inner array
86
+ * containing 2 elements (a U, V value). This shares the same memory as the raw data it is
87
+ * based on, so the memory footprint is negligible, though it does take some time to construct
88
+ * the data group the first time it is called.
89
+ *
90
+ * You can modify the inner arrays of this object, but you should then call refresh() on
91
+ * Jax.Mesh#getTextureCoordsBuffer().
92
+ **/
93
+ textureCoords:['textureCoordsData',2]
94
+ };
95
+
96
+ return Jax.Class.create({
97
+ initialize: function(options) {
98
+ this.buffers = {};
99
+
100
+ this.bounds = {
101
+ left: 0, right: 0, front: 0, back: 0, top: 0, bottom: 0,
102
+ width: 0, height: 0, depth: 0
103
+ };
104
+
105
+ this.triangles = [];
106
+
107
+ var self = this;
108
+ for (var i in BUFFERS) {
109
+ Object.defineProperty(self, i, (function() {
110
+ var j = "_"+i, k = BUFFERS[i];
111
+ return {
112
+ configurable: true,
113
+ enumerable: true,
114
+ get: function() {
115
+ if (!self[j]) // if (!self._vertices)
116
+ self[j] = self.validate()[k[0]].group(k[1]); // self._vertices = self.validate().vertexData.group(3);
117
+ return self[j]; // return self._vertices;
118
+ },
119
+ // set: function(v) { }
120
+ };
121
+ })());
122
+ }
123
+
124
+ /**
125
+ * Jax.Mesh#material -> String | Jax.Material
126
+ * This property represents the material that will be used to render this mesh. If
127
+ * it is a string, Jax will find the material with this name in the material registry
128
+ * using:
129
+ *
130
+ * Jax.Material.find(...).
131
+ *
132
+ * If not specified, Jax.Mesh#default_material will be used instead.
133
+ **/
134
+
135
+ /**
136
+ * Jax.Mesh#default_material -> String | Jax.Material
137
+ * This property represents the material that will be used to render this mesh if #material
138
+ * isn't given a value and the render options don't override the material. If
139
+ * it is a string, Jax will find the material with this name in the material registry
140
+ * using:
141
+ *
142
+ * Jax.Material.find(...).
143
+ *
144
+ * This property can also be specified as a render option in order to specify a default
145
+ * for a particular pass.
146
+ **/
147
+ this.default_material = "default";
148
+
149
+ for (var i in options)
150
+ this[i] = options[i];
151
+
152
+ if (this.draw_mode == undefined)
153
+ this.draw_mode = GL_TRIANGLES;
154
+ },
155
+
156
+ /**
157
+ * Jax.Mesh#getBounds() -> Object
158
+ *
159
+ * Returns a generic object containing the following properties describing
160
+ * an axis-aligned bounding box (AABB):
161
+ *
162
+ * <table>
163
+ * <tr><th>left, right</th><td>X-axis coordinates of the left-most and right-most vertices</td></tr>
164
+ * <tr><th>top, bottom</th><td>Y-axis coordinates of the top-most and bottom-most vertices</td></tr>
165
+ * <tr><th>front, back<sup>1</sup></th><td>Z-axis coordinates of the closest and furthest vertices</td></tr>
166
+ * <tr><th>width, height, depth</th><td>non-negative dimensions of the cube</td></tr>
167
+ * </table>
168
+ *
169
+ * <sup>1</sup> as with most units in WebGL, the front is the greatest value, while the back
170
+ * is the lowest.
171
+ *
172
+ * If the mesh has not been built yet (e.g. +Jax.Mesh#isValid+ returns false), these properties will
173
+ * all be zero, or they will be whatever their previous values were if the mesh has been invalidated.
174
+ *
175
+ * These properties will also all be zero if the mesh has been built but has no vertices.
176
+ **/
177
+ getBounds: function() { return this.bounds; },
178
+
179
+ /**
180
+ * Jax.Mesh#getTriangles() -> Array<Jax.Geometry.Triangle>
181
+ *
182
+ * Returns an array of +Jax.Geometry.Triangle+ built from the vertices in this mesh.
183
+ * If the draw mode for the mesh is not one of +GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN+,
184
+ * then the array will be empty.
185
+ *
186
+ * Also, it is up to the +init+ method to make sure that the number of vertices produced
187
+ * matches the selected draw mode. If, for instance, the draw mode is +GL_TRIANGLES+ but
188
+ * the number of vertices is not divisible by 3, this method will simply return an incomplete
189
+ * or empty triangle array rather than raise an error.
190
+ **/
191
+ getTriangles: function() {
192
+ this.validate();
193
+ if (this.triangles.length == 0 && this.vertices.length != 0) this.buildTriangles();
194
+ return this.triangles;
195
+ },
196
+
197
+ /**
198
+ * Jax.Mesh#setColor(red, green, blue, alpha) -> Jax.Mesh
199
+ * Sets the color of this mesh. This will set the color at each vertex, regardless
200
+ * of the original color of that vertex. The result will be that the entire mesh
201
+ * takes on the specified color (not just a particular vertex).
202
+ **/
203
+ setColor: function(red, green, blue, alpha) {
204
+ var colorBuffer = this.getColorBuffer();
205
+
206
+ for (var i = 0; i < this.colors.length; i++) {
207
+ if (arguments.length == 4) {
208
+ this.colors[i].array[0] = red;
209
+ this.colors[i].array[1] = green;
210
+ this.colors[i].array[2] = blue;
211
+ this.colors[i].array[3] = alpha;
212
+ } else {
213
+ for (var j = 0; j < 4; j++) {
214
+ this.colors[i].array[j] = arguments[0][j];
215
+ }
216
+ }
217
+ }
218
+
219
+ colorBuffer.refresh();
220
+ return this;
221
+ },
222
+
223
+ /**
224
+ * Jax.Mesh#dispose() -> undefined
225
+ * Frees the various WebGL buffers used by this mesh.
226
+ **/
227
+ dispose: function() {
228
+ for (var i in this.buffers)
229
+ this.buffers[i].dispose();
230
+ this.built = false;
231
+ },
232
+
233
+ /**
234
+ * Jax.Mesh#render(context[, options]) -> undefined
235
+ * - context (Jax.Context): the Jax context to render this object to
236
+ * - options (Object): a set of custom render options to override the defaults for this Mesh.
237
+ *
238
+ * Options include:
239
+ * * *draw_mode* : a GL rendering enum, such as GL_TRIANGLES or GL_LINE_STRIP.
240
+ * * *material* : an instance of Jax.Material, or the name of a registered Jax material, to override
241
+ * the material associated with this mesh.
242
+ **/
243
+ render: function(context, options) {
244
+ if (!this.isValid()) this.rebuild();
245
+ options = this.getNormalizedRenderOptions(options);
246
+ options.material.render(context, this, options);
247
+ },
248
+
249
+ getNormalizedRenderOptions: function(options) {
250
+ var result = Jax.Util.normalizeOptions(options, {
251
+ material: this.material,
252
+ default_material: this.default_material,
253
+ draw_mode: this.draw_mode == undefined ? GL_TRIANGLES : this.draw_mode
254
+ });
255
+
256
+ if (!result.material) result.material = result.default_material;
257
+
258
+ result.material = Jax.Util.findMaterial(result.material);
259
+
260
+ return result;
261
+ },
262
+
263
+ /**
264
+ * Jax.Mesh#getVertexBuffer() -> Jax.DataBuffer
265
+ **/
266
+ getVertexBuffer: function() {
267
+ this.validate();
268
+ if (this.buffers.vertex_buffer.length == 0) return null;
269
+ return this.buffers.vertex_buffer;
270
+ },
271
+
272
+ /**
273
+ * Jax.Mesh#getColorBuffer() -> Jax.DataBuffer
274
+ **/
275
+ getColorBuffer: function() {
276
+ this.validate();
277
+ if (this.buffers.color_buffer.length == 0) return null;
278
+ return this.buffers.color_buffer;
279
+ },
280
+
281
+ /**
282
+ * Jax.Mesh#getIndexBuffer() -> Jax.DataBuffer
283
+ **/
284
+ getIndexBuffer: function() {
285
+ this.validate();
286
+ if (this.buffers.index_buffer.length == 0) return null;
287
+ return this.buffers.index_buffer;
288
+ },
289
+
290
+ /**
291
+ * Jax.Mesh#getNormalBuffer() -> Jax.DataBuffer
292
+ **/
293
+ getNormalBuffer: function() {
294
+ this.validate();
295
+ if (this.buffers.normal_buffer.length == 0 && this.buffers.vertex_buffer.length > 0)
296
+ this.recalculateNormals();
297
+ if (this.buffers.normal_buffer.length == 0) return null;
298
+ return this.buffers.normal_buffer;
299
+ },
300
+
301
+ /**
302
+ * Jax.Mesh#getTextureCoordsBuffer() -> Jax.DataBuffer
303
+ **/
304
+ getTextureCoordsBuffer: function() {
305
+ this.validate();
306
+ if (this.buffers.texture_coords.length == 0) return null;
307
+ return this.buffers.texture_coords;
308
+ },
309
+
310
+ /**
311
+ * Jax.Mesh#getTangentBuffer() -> Jax.DataBuffer
312
+ * Returns tangent normals for each normal in this Mesh. Used for normal / bump mapping.
313
+ **/
314
+ getTangentBuffer: function() {
315
+ if (!this.buffers.tangent_buffer) return this.rebuildTangentBuffer();
316
+ if (this.buffers.tangent_buffer.length == 0) return null;
317
+ return this.buffers.tangent_buffer;
318
+ },
319
+
320
+ /**
321
+ * Jax.Mesh#rebuildTangentBuffer() -> Jax.NormalBuffer
322
+ * Forces an immediate rebuild of the tangent buffer for this Mesh. Use this if you've changed
323
+ * the vertex, normal or texture information to update the tangent vectors. If this step is
324
+ * skipped, you'll notice strange artifacts when using bump mapping (because the tangents will
325
+ * be pointing in the wrong direction).
326
+ **/
327
+ rebuildTangentBuffer: function() {
328
+ return this.makeTangentBuffer();
329
+ },
330
+
331
+ /**
332
+ * Jax.Mesh#validate() -> Jax.Mesh
333
+ *
334
+ * If this mesh is not valid (its #init method hasn't been called or needs to be called again),
335
+ * the mesh will be rebuilt per +Jax.Mesh#rebuild+. This mesh is returned.
336
+ **/
337
+ validate: function() {
338
+ if (!this.isValid()) this.rebuild();
339
+ return this;
340
+ },
341
+
342
+ /**
343
+ * Jax.Mesh#isValid() -> Boolean
344
+ *
345
+ * Returns true if this mesh is valid. If the mesh is invalid, it will be rebuilt during the next call to
346
+ * Jax.Mesh#render().
347
+ **/
348
+ isValid: function() { return !!this.built; },
349
+
350
+ /**
351
+ * Jax.Mesh#recalculateNormals() -> Jax.Mesh
352
+ *
353
+ * Recalculates all vertex normals based on the vertices themselves (and vertex indices, if present),
354
+ * replacing all current values. This is a very expensive operation and should be avoided if at all
355
+ * possible by populating the normals directly within this mesh's +init+ method.
356
+ **/
357
+ recalculateNormals: function() {
358
+ this.calculateNormals();
359
+ },
360
+
361
+ /**
362
+ * Jax.Mesh#rebuild() -> undefined
363
+ *
364
+ * Forces Jax to rebuild this mesh immediately. This will dispose of any WebGL buffers
365
+ * and reinitialize them with a new call to this mesh's data init method. Note that this
366
+ * is a very expensive operation and is *usually not* what you want.
367
+ *
368
+ * If, for instance, you want to update the mesh with new vertex positions (say, for animation)
369
+ * then you'd be much better off doing something like this:
370
+ *
371
+ * var vbuf = mesh.getVertexBuffer();
372
+ * vbuf.js.clear();
373
+ * for (var i = 0; i < newVertexData.length; i++)
374
+ * vbuf.push(newVertexData[i]);
375
+ * vbuf.refresh();
376
+ *
377
+ **/
378
+ rebuild: function() {
379
+ this.dispose();
380
+
381
+ // we are about to recalculate vertices, that means triangles will (maybe) be inaccurate
382
+ while (this.triangles.length > 0)
383
+ this.triangles.pop();
384
+
385
+ var vertices = [], colors = [], textureCoords = [], normals = [], indices = [];
386
+ if (this.init)
387
+ this.init(vertices, colors, textureCoords, normals, indices);
388
+
389
+ this.built = true;
390
+
391
+ // mesh builder didn't set colors...default to this.color || white.
392
+ if (colors.length == 0 || this.color) {
393
+ if (!this.color) this.color = [1,1,1,1];
394
+ for (var i = 0; i < vertices.length / 3; i++) {
395
+ for (var j = 0; j < 4; j++)
396
+ colors[i*4+j] = this.color[j];
397
+ }
398
+ }
399
+
400
+ if (this.dataRegion) {
401
+ // we don'y simply call data.set(vertices) because the data count may
402
+ // have changed. Remapping will reallocate memory as needed.
403
+ this.dataRegion.remap(this.vertexData, vertices);
404
+ this.dataRegion.remap(this.colorData, colors);
405
+ this.dataRegion.remap(this.textureCoordsData, textureCoords);
406
+ this.dataRegion.remap(this.normalData, normals);
407
+ this.dataRegion.remap(this.indices, indices);
408
+ } else {
409
+ // it's faster to preallocate a known number of bytes than it is to
410
+ // let the data region figure it out incrementally. We can be conservative here.
411
+ // If the number is too low, dataRegion will adapt.
412
+ this.dataRegion = new Jax.DataRegion(
413
+ (vertices.length+colors.length+textureCoords.length+normals.length) * Float32Array.BYTES_PER_ELEMENT +
414
+ indices.length * Uint16Array.BYTES_PER_ELEMENT
415
+ );
416
+
417
+ this.vertexData = this.dataRegion.map(Float32Array, vertices);
418
+ this.colorData = this.dataRegion.map(Float32Array, colors);
419
+ this.textureCoordsData = this.dataRegion.map(Float32Array, textureCoords);
420
+ this.normalData = this.dataRegion.map(Float32Array, normals);
421
+ this.indices = this.dataRegion.map(Uint16Array, indices);
422
+ }
423
+
424
+ this._vertices = null;
425
+ this._colors = null;
426
+ this._textureCoords = null;
427
+ this._normals = null;
428
+
429
+ this.calculateBounds(vertices);
430
+
431
+ this.buffers.vertex_buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.vertexData, 3);
432
+ this.buffers.color_buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.colorData, 4);
433
+ this.buffers.normal_buffer = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.normalData, 3);
434
+ this.buffers.texture_coords = new Jax.DataBuffer(GL_ARRAY_BUFFER, this.textureCoordsData, 2);
435
+ this.buffers.index_buffer = new Jax.DataBuffer(GL_ELEMENT_ARRAY_BUFFER, this.indices);
436
+
437
+ if (this.after_initialize) this.after_initialize();
438
+ }
439
+ });
440
+ })();