jax 1.1.1 → 2.0.0
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- data/.gitignore +4 -0
- data/.rvmrc +2 -3
- data/.travis.yml +8 -22
- data/README.md +2 -2
- data/Rakefile +128 -96
- data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
- data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
- data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
- data/app/assets/javascripts/jax/runtime.js +6 -0
- data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
- data/app/assets/stylesheets/jax/controller-list.css +5 -0
- data/app/assets/stylesheets/jax/jasmine.css +16 -0
- data/app/assets/stylesheets/jax/nav.css +41 -0
- data/app/assets/stylesheets/jax/runtime.css +47 -0
- data/app/assets/stylesheets/jax/shader_editor.css +3 -0
- data/app/assets/stylesheets/jax/suite.css +82 -0
- data/app/controllers/jax/suite_controller.rb +48 -0
- data/app/views/jax/suite/jasmine.html.erb +38 -0
- data/app/views/jax/suite/run_webgl.html.erb +49 -0
- data/app/views/jax/suite/shader_editor.html.erb +24 -0
- data/app/views/layouts/jax.html.erb +40 -0
- data/bin/jax +8 -4
- data/config/routes.rb +2 -0
- data/config.ru +5 -0
- data/features/rails/resources.feature +45 -0
- data/features/rails/shaders.feature +13 -0
- data/features/rails/specs.feature +24 -0
- data/features/runtime.feature +15 -0
- data/features/step_definitions/environment_steps.rb +15 -0
- data/features/step_definitions/response_steps.rb +13 -0
- data/features/step_definitions/runtime.rb +11 -0
- data/features/step_definitions/web_steps.rb +223 -0
- data/features/support/env.rb +75 -0
- data/features/support/paths.rb +30 -0
- data/features/support/rails_environment.rb +3 -0
- data/features/support/selectors.rb +39 -0
- data/features/support/setup.rb +17 -0
- data/jax.gemspec +22 -16
- data/lib/assets/javascripts/jax/anim_frame.js +64 -0
- data/lib/assets/javascripts/jax/application.js +16 -0
- data/lib/assets/javascripts/jax/builtin/all.js +21 -0
- data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
- data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
- data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
- data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
- data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
- data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
- data/lib/assets/javascripts/jax/compatibility.js +312 -0
- data/lib/assets/javascripts/jax/context.js +741 -0
- data/lib/assets/javascripts/jax/core/base.js +69 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
- data/lib/assets/javascripts/jax/core/helper.js +44 -0
- data/lib/assets/javascripts/jax/core/math.js +61 -0
- data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
- data/lib/assets/javascripts/jax/core/util.js +271 -0
- data/lib/assets/javascripts/jax/core.js +43 -0
- data/lib/assets/javascripts/jax/events.js +304 -0
- data/lib/assets/javascripts/jax/geometry/line.js +185 -0
- data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
- data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
- data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
- data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
- data/lib/assets/javascripts/jax/geometry.js +14 -0
- data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
- data/lib/assets/javascripts/jax/mvc/model.js +302 -0
- data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
- data/lib/assets/javascripts/jax/mvc/view.js +43 -0
- data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
- data/lib/assets/javascripts/jax/noise.js +251 -0
- data/lib/assets/javascripts/jax/prototype/class.js +81 -0
- data/lib/assets/javascripts/jax/prototype/core.js +112 -0
- data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
- data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
- data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
- data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
- data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
- data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
- data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
- data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
- data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
- data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
- data/lib/assets/javascripts/jax/webgl/core.js +6 -0
- data/lib/assets/javascripts/jax/webgl/material.js +381 -0
- data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
- data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
- data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
- data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
- data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
- data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
- data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
- data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
- data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
- data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
- data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
- data/lib/assets/javascripts/jax/webgl/world.js +279 -0
- data/lib/assets/javascripts/jax/webgl.js +109 -0
- data/lib/assets/javascripts/jax.js +136 -0
- data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
- data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
- data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
- data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
- data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
- data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
- data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
- data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
- data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
- data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
- data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
- data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
- data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
- data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
- data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
- data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
- data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
- data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
- data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
- data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
- data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
- data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
- data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
- data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
- data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
- data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/texture/material.js +17 -0
- data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
- data/lib/generators/jax/all.rb +16 -0
- data/lib/generators/jax/application/application_generator.rb +48 -0
- data/lib/generators/jax/base/actions.rb +52 -0
- data/lib/generators/jax/base/coffee_generator.rb +30 -0
- data/lib/generators/jax/base/named_base.rb +17 -0
- data/lib/generators/jax/base/plugin_base.rb +108 -0
- data/lib/generators/jax/base/plugin_credentials.rb +99 -0
- data/lib/generators/jax/base/plugin_manifest.rb +75 -0
- data/lib/generators/jax/base/rails_base.rb +30 -0
- data/lib/generators/jax/base/source_root.rb +5 -0
- data/lib/generators/jax/controller/controller_generator.rb +37 -0
- data/lib/generators/jax/helper/helper_generator.rb +30 -0
- data/lib/generators/jax/install/install_generator.rb +27 -0
- data/lib/generators/jax/jax_generator.rb +13 -0
- data/lib/generators/jax/light/light_generator.rb +23 -0
- data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
- data/lib/generators/jax/material/material_generator.rb +112 -0
- data/lib/generators/jax/model/model_generator.rb +24 -0
- data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
- data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
- data/lib/generators/jax/shader/shader_generator.rb +38 -0
- data/lib/jax/commands/plugin_manager.rb +240 -0
- data/lib/jax/commands.rb +69 -0
- data/lib/jax/configuration.rb +64 -0
- data/lib/jax/directive_processor.rb +53 -0
- data/lib/jax/engine.rb +38 -54
- data/lib/jax/helper_methods.rb +3 -0
- data/lib/jax/rails/application.rb +34 -0
- data/lib/jax/resource_file.rb +29 -0
- data/lib/jax/script_loader.rb +68 -0
- data/lib/jax/server.rb +87 -0
- data/lib/jax/shader.rb +70 -172
- data/lib/jax/testing/rails_environment.rb +94 -0
- data/lib/jax/util/tar.rb +75 -0
- data/lib/jax/util.rb +3 -0
- data/lib/jax/version.rb +7 -8
- data/lib/jax.rb +23 -41
- data/spec/bin/jax_spec.rb +149 -0
- data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
- data/spec/fixtures/public/textures/brickwall.jpg +0 -0
- data/spec/fixtures/public/textures/jacks.jpg +0 -0
- data/spec/fixtures/public/textures/normal_map.jpg +0 -0
- data/spec/fixtures/public/textures/rock.png +0 -0
- data/spec/fixtures/public/textures/rock_normal.png +0 -0
- data/spec/fixtures/public/textures/rss.png +0 -0
- data/spec/generators/jax/application_generator_spec.rb +18 -0
- data/spec/generators/jax/controller_generator_spec.rb +102 -0
- data/spec/generators/jax/helper_generator_spec.rb +55 -0
- data/spec/generators/jax/install_generator_spec.rb +30 -0
- data/spec/generators/jax/jax_generator_spec.rb +21 -0
- data/spec/generators/jax/light_generator_spec.rb +27 -0
- data/spec/generators/jax/material_generator_spec.rb +62 -0
- data/spec/generators/jax/model_generator_spec.rb +72 -0
- data/spec/generators/jax/plugin_generator_spec.rb +143 -0
- data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
- data/spec/generators/jax/shader_generator_spec.rb +37 -0
- data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
- data/spec/javascripts/jax/compatibility_spec.js +46 -0
- data/spec/javascripts/jax/context_events_spec.js +212 -0
- data/spec/javascripts/jax/context_spec.js +305 -0
- data/spec/javascripts/jax/core/data_region_spec.js +118 -0
- data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
- data/spec/javascripts/jax/core/delegation_spec.js +48 -0
- data/spec/javascripts/jax/core/events_spec.js +17 -0
- data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
- data/spec/javascripts/jax/core/helper_spec.js +61 -0
- data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
- data/spec/javascripts/jax/core/utils_spec.js +275 -0
- data/spec/javascripts/jax/geometry/line_spec.js +20 -0
- data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
- data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
- data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
- data/spec/javascripts/jax/mvc/model_spec.js +93 -0
- data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
- data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
- data/spec/javascripts/jax/noise_spec.js +50 -0
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
- data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
- data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
- data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
- data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
- data/spec/javascripts/jax/webgl/material_spec.js +117 -0
- data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
- data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
- data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
- data/spec/javascripts/jax/webgl_spec.js +5 -0
- data/spec/javascripts/jax/world_spec.js +175 -0
- data/spec/javascripts/jax_spec.js +14 -0
- data/spec/javascripts/node/mocks/webgl.js +159 -0
- data/spec/javascripts/node_helper.js +51 -0
- data/spec/javascripts/shaders/core_materials_spec.js +38 -0
- data/spec/javascripts/shaders/fog_spec.js +15 -0
- data/spec/javascripts/shaders/lighting_spec.js +15 -0
- data/spec/javascripts/shaders/normal_map_spec.js +15 -0
- data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
- data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
- data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
- data/spec/javascripts/shaders/texture_spec.js +37 -0
- data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
- data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
- data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
- data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
- data/spec/lib/jax/rails/application_spec.rb +23 -0
- data/spec/lib/jax/shader_spec.rb +67 -0
- data/spec/lib/jax/util/tar_spec.rb +26 -0
- data/spec/{test_helper.rb → spec_helper.rb} +37 -28
- data/spec/support/test_model_generator.rb +14 -0
- data/templates/app/Gemfile.tt +17 -0
- data/templates/app/Rakefile +4 -0
- data/templates/app/config/application.rb +16 -0
- data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
- data/templates/app/config/environment.rb +5 -0
- data/templates/app/config/environments/production.rb +4 -0
- data/templates/app/config.ru +6 -0
- data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
- data/templates/app/script/jax +8 -0
- data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
- data/templates/application_controller.js.coffee.erb +3 -0
- data/templates/application_controller.js.erb +6 -0
- data/templates/application_helper.js.coffee.erb +3 -0
- data/templates/application_helper.js.erb +3 -0
- data/templates/controller.js.coffee.erb +9 -0
- data/templates/controller.js.erb +15 -0
- data/templates/controller_spec.js.coffee.erb +9 -0
- data/templates/controller_spec.js.erb +12 -0
- data/templates/helper.js.coffee.erb +2 -0
- data/templates/helper.js.erb +3 -0
- data/templates/helper_spec.js.coffee.erb +8 -0
- data/templates/helper_spec.js.erb +12 -0
- data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
- data/{lib/jax/generators/material/templates/material.yml.tt → templates/material.resource.erb} +0 -9
- data/templates/model.js.coffee.erb +3 -0
- data/templates/model.js.erb +5 -0
- data/templates/model_defaults.resource.erb +5 -0
- data/templates/model_spec.js.coffee.erb +16 -0
- data/templates/model_spec.js.erb +18 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/controllers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/helpers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/init.rb +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/public → templates/new_plugin/spec}/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/uninstall.rb +0 -0
- data/{lib/jax/generators/shader/templates/common.ejs.tt → templates/shader_common.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/manifest.yml.tt → templates/shader_manifest.yml.erb} +0 -0
- data/templates/shader_material.js.coffee.erb +22 -0
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- data/templates/shader_spec.js.coffee.erb +16 -0
- data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
- data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
- data/templates/view.js.coffee.erb +3 -0
- data/{lib/jax/generators/controller/templates/view.js.tt → templates/view.js.erb} +1 -1
- data/vendor/assets/javascripts/ejs.js +505 -0
- data/vendor/assets/javascripts/glMatrix.js +1772 -0
- data/vendor/assets/javascripts/jasmine.js +2476 -0
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- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/pygments.css +62 -0
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- data/vendor/pdoc_template/html/layout.erb +67 -0
- data/vendor/pdoc_template/html/leaf.erb +22 -0
- data/vendor/pdoc_template/html/node.erb +30 -0
- data/vendor/pdoc_template/html/partials/class_relationships.erb +19 -0
- data/vendor/pdoc_template/html/partials/classes.erb +7 -0
- data/vendor/pdoc_template/html/partials/constructor.erb +5 -0
- data/vendor/pdoc_template/html/partials/description.erb +5 -0
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- data/vendor/pdoc_template/html/partials/title.erb +24 -0
- data/vendor/pdoc_template/html/section.erb +18 -0
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/**
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* class Jax.Model
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*
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* Models encapsulate virtually all business logic. If a Monster knows how to attack, the logic
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* that makes it do so is held within the +Monster+ model. If the terrain has trees and other
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* vegetation, the +Terrain+ model is responsible for setting that up.
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*
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* While controllers generally have only high-level code such as initial scene set-up and
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* processing of user input, models handle nearly everything else.
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*
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* Models also contain the actual game data. Jax further splits models into two components: the
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* Model itself and its Resources.
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*
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* Define a model like so:
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*
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* var Monster = Jax.Model.create({
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* after_initialize: function() {
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* // code to be run automatically after a monster is instantiated
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* },
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*
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* update: function(time) {
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* // code to be run automatically every few milliseconds
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* },
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*
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* dealDamageTo: function(otherModel) {
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* // custom method, called only when you invoke it
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* otherModel.takeDamage(this.attack_damage);
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* }
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* });
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*
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* Once defined, you can add data easily:
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*
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* Monster.addResources({"ogre": {
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* hit_points: 100,
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* attack_damage: 75
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* }});
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*
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* You can instantiate a model whose resources already exist like so:
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*
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* var ogre = Monster.find("ogre");
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*
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* Note that subsequent calls to +Model.find+ will return unique objects. For instance, the
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* following code will add 3 separate "ogres" to the world:
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*
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* world.addObject(Monster.find("ogre"));
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* world.addObject(Monster.find("ogre"));
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* world.addObject(Monster.find("ogre"));
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*
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**/
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(function() {
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function initProperties(self, data) {
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// to make sure sub-properties of data are standalone objects, so that the original data can't be tainted
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data = Jax.Util.normalizeOptions(data, {});
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var attribute;
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if (data) {
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for (attribute in data) {
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switch(attribute) {
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case 'position': self.camera.setPosition(Jax.Util.vectorize(data[attribute])); break;
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case 'direction': self.camera.setDirection(Jax.Util.vectorize(data[attribute])); break;
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case 'mesh':
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if (data[attribute].isKindOf(Jax.Mesh)) self.mesh = data[attribute];
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else throw new Error("Unexpected value for mesh:\n\n"+JSON.stringify(data[attribute]));
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break;
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default:
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self[attribute] = data[attribute];
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}
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}
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}
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}
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Jax.Model = (function() {
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return Jax.Class.create({
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/**
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* new Jax.Model(data)
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* - data: a set of attributes to be assigned to this instance of the model.
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*
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* Anything can be in the data, or you may supply no data at all to instantiate
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* a model with its default attributes.
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*
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* The following attributes have special meanings:
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*
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* * +position+ : sets the position of this model in world coordinates.
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* * +direction+ : sets the direction this model is facing, in world coordinates.
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* * +mesh+: an instance of +Jax.Mesh+
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* * +shadow_caster+ : true or false; specifies whether this model can cast shadows.
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* * +lit+ : true or false; specifies whether this model is affected by nearby lights.
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*
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**/
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initialize: function(data) {
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this.camera = new Jax.Camera();
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initProperties(this, Jax.Model.default_properties);
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if (this._klass && this._klass.resources)
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initProperties(this, this._klass.resources['default']);
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initProperties(this, data);
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if (this.after_initialize) this.after_initialize();
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},
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/**
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* Jax.Model#isShadowCaster() -> Boolean
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*
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* Returns true if this model casts shadows upon other models in the scene. Note that
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* even if true, shadows will only be cast upon models which utilize +Jax.Material+s that support
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* both the +Lighting+ and +ShadowMap+ effects.
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*
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**/
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isShadowCaster: function() { return this.shadow_caster; },
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/**
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* Jax.Model#render(context) -> undefined
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*
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* Renders this model with the given context. If the model doesn't have a mesh,
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* nothing is rendered.
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**/
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render: function(context, options) {
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if (this.mesh)
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{
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var self = this;
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context.pushMatrix(function() {
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context.multModelMatrix(self.camera.getTransformationMatrix());
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self.mesh.render(context, options);
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});
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}
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},
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/**
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* Jax.Model#getBoundingCube() -> Object
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*
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* Returns an object describing the cubic dimensions of this model.
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*
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* Example:
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*
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* var bounds = new Jax.Model({mesh:new Jax.Mesh.Cube()}).getBoundingCube();
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* // 'bounds' contains the following:
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* {
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* left: -0.5,
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* right: 0.5,
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* bottom: -0.5,
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* top: 0.5,
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* front: 0.5,
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* back: -0.5,
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* width: 1.0,
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* height: 1.0,
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* depth: 1.0
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* }
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*
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**/
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getBoundingCube: function() {
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if (!this.mesh) return {left:0,right:0,bottom:0,top:0,front:0,back:0,width:0,height:0,depth:0};
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if (!this.mesh.built) this.mesh.rebuild();
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return this.mesh.bounds;
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},
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/**
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* Jax.Model#getBoundingSphereRadius() -> Number
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*
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* A sphere can be defined with two values: a position and a radius. A model's
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* position is always known via its camera (see +Jax.Model#camera+).
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*
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* This method returns the radius of its bounding sphere. A bounding sphere is
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* guaranteed to contain the furthest-away point from the model's position. It is less
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* accurate than +Jax.Model#getBoundingCube+, but using it is much faster.
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*
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**/
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getBoundingSphereRadius: function() {
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var b = this.getBoundingCube();
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return Math.max(b.width, Math.max(b.height, b.depth));
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},
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/**
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* Jax.Model#dispose() -> undefined
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*
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* Disposes of this model and its mesh.
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*
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* Note that both models and meshes _can_ be reused after disposal; they'll just
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* be silently re-initialized. This means it is safe to dispose of models while
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* they are still being used (although this is slow and not recommended if at all
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* avoidable).
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**/
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dispose: function() {
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if (this.mesh)
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this.mesh.dispose();
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},
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/**
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* Jax.Model#isLit() -> Boolean
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*
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* Returns true if this model can be lit by other light sources. Note that even
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* if this is true, the +Jax.Material+ used by its +Jax.Mesh+ must support the
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isLit: function() {
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inspect: function() {
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result = {};
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for (var i in this)
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if (!Object.isFunction(this[i]) && i != "_klass")
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});
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/**
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*
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*
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*
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*
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find: function(id) {
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if (id == resource_id)
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return new this(this.resources[id]);
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throw new Error("Resource '"+id+"' not found!");
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/**
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* - resources (Object): the resources to be added
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*
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* Adds the resources to the specified model. These resources can then be found using
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* Jax.Model.find(id).
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*
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* Note that this is a class method of the model in question, and not of Jax.Model itself.
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*
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* For example, this would be correct:
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*
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* Character.addResources({'bad_guy': {...}})
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*
|
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* while this would be *incorrect*:
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*
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*
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**/
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addResources: function(resources) {
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this.resources = this.resources || {};
|
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for (var id in resources)
|
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if (this.resources[id]) throw new Error("Duplicate resource ID: "+id);
|
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else this.resources[id] = resources[id];
|
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}
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};
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Jax.Model.default_properties = {
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lit: true,
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shadow_caster: true
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};
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/**
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* Jax.Model.create(inner) -> klass<Jax.Model>
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* - inner (Object): a set of methods the class will contain.
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* Jax.Model.create(superclass, inner) -> klass<Jax.Model>
|
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* - superclass (Jax.Model): an optional superclass. Defaults to +Jax.Model+.
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* - inner (Object): a set of methods the class will contain.
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*
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|
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* the model will inherit from the given superclass instead. The superclass is,
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* in turn, expected to be a subclass of Jax.Model.
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*
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* Examples:
|
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*
|
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* var Person = Jax.Class.create({ ... });
|
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* var Colin = Jax.Class.create(Person, { ... });
|
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*
|
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**/
|
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Jax.Model.create = function(superclass, inner) {
|
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var klass;
|
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if (inner) klass = Jax.Class.create(superclass, inner);
|
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else klass = Jax.Class.create(Jax.Model, superclass);
|
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+
|
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klass.addMethods({_klass:klass});
|
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+
|
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Object.extend(klass, model_class_methods);
|
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return klass;
|
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};
|
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})();
|
@@ -0,0 +1,148 @@
|
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1
|
+
/**
|
2
|
+
* class Jax.RouteSet
|
3
|
+
*
|
4
|
+
* Manages routing for Jax. All routes are mapped through the route set, and
|
5
|
+
* the route set is responsible for recognizing routes and dispatching them
|
6
|
+
* to the appropriate destination.
|
7
|
+
*
|
8
|
+
* A route is generally represented as a string of the form
|
9
|
+
* "controller_name/action_name", where controller_name is the short name of
|
10
|
+
* the controller and the action name is the action to be triggered. For
|
11
|
+
* example, a route matching the #index action of the WelcomeController
|
12
|
+
* would look like:
|
13
|
+
*
|
14
|
+
* "welcome/index"
|
15
|
+
*
|
16
|
+
* A special case is the root route, which is always mapped to "/". This is
|
17
|
+
* used to give Jax applications a default starting point. If omitted, it
|
18
|
+
* will be necessary to invoke the appropriate controller manually. You
|
19
|
+
* can do this by calling Jax.RouteSet#dispatch.
|
20
|
+
**/
|
21
|
+
Jax.RouteSet = (function() {
|
22
|
+
return Jax.Class.create({
|
23
|
+
initialize: function() {
|
24
|
+
this.clear();
|
25
|
+
},
|
26
|
+
|
27
|
+
/**
|
28
|
+
* Jax.RouteSet#clear() -> Jax.RouteSet
|
29
|
+
*
|
30
|
+
* Removes all routes registered with this Jax.RouteSet and then
|
31
|
+
* returns this RouteSet.
|
32
|
+
**/
|
33
|
+
clear: function() {
|
34
|
+
this._map = {};
|
35
|
+
return this;
|
36
|
+
},
|
37
|
+
|
38
|
+
/**
|
39
|
+
* Jax.RouteSet#root(controller, actionName) -> undefined
|
40
|
+
* - controller (Jax.Controller): the controller that will be routed to
|
41
|
+
* - actionName (String): the name of the action to be invoked by this route
|
42
|
+
*
|
43
|
+
* Note that the controller is expected to be a subclass of Jax.Controller.
|
44
|
+
*
|
45
|
+
* Example:
|
46
|
+
*
|
47
|
+
* Jax.routes.root(WelcomeController, "index");
|
48
|
+
*
|
49
|
+
**/
|
50
|
+
root: function() {
|
51
|
+
throw new Error("Jax.RouteSet#root is deprecated. Instead, please use "+
|
52
|
+
"`new Jax.Context(canvas, {root:'controller/action'})` "+
|
53
|
+
"or redirect explicitly with "+
|
54
|
+
"`context.redirectTo('controller/action')`");
|
55
|
+
},
|
56
|
+
|
57
|
+
/**
|
58
|
+
* Jax.RouteSet#map(path, controller) -> undefined
|
59
|
+
*
|
60
|
+
* Sets up routing so that the specified name points to the given controller class.
|
61
|
+
* Action names are not looked up until a call to #recognizeRoute is received.
|
62
|
+
* This way, actions can be added to the controller's prototype at any time.
|
63
|
+
**/
|
64
|
+
map: function(path, controller) {
|
65
|
+
if (!path) throw new Error("path is required");
|
66
|
+
var parts = path.split(/\//);
|
67
|
+
var controller_name = parts[0];
|
68
|
+
|
69
|
+
this._map[controller_name.toLowerCase()] = controller;
|
70
|
+
|
71
|
+
if (!Jax.views.exists(controller_name+"/index"))
|
72
|
+
Jax.views.push(controller_name+"/index", function() {
|
73
|
+
this.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
74
|
+
this.world.render();
|
75
|
+
});
|
76
|
+
},
|
77
|
+
|
78
|
+
/**
|
79
|
+
* Jax.RouteSet#getControllerNames() -> Array
|
80
|
+
*
|
81
|
+
* Returns an array of controller names registered with this route set.
|
82
|
+
**/
|
83
|
+
getControllerNames: function() {
|
84
|
+
return Jax.Util.properties(this._map);
|
85
|
+
},
|
86
|
+
|
87
|
+
/**
|
88
|
+
* Jax.RouteSet#recognizeRoute(path) -> Object
|
89
|
+
* - path (String): the route path to be recognized
|
90
|
+
*
|
91
|
+
* Recognizes the specified path, returning an object with properties
|
92
|
+
* 'controller' and 'action'. If the route cannot be recognized, an
|
93
|
+
* error is thrown.
|
94
|
+
*
|
95
|
+
* The route path can be either the name of the controller, or
|
96
|
+
* the format 'controller_name/action_name'. Examples:
|
97
|
+
*
|
98
|
+
* 'welcome' => {controller:WelcomeController, action:'index'}
|
99
|
+
* 'welcome/index' => {controller:WelcomeController, action:'index'}
|
100
|
+
* 'welcome/about' => {controller:WelcomeController, action:'about'}
|
101
|
+
*
|
102
|
+
**/
|
103
|
+
recognizeRoute: function(path) {
|
104
|
+
var parts = path.split(/\//);
|
105
|
+
if (parts.length > 2 || parts.length == 0)
|
106
|
+
throw new Error("Invalid path format. String should look like 'controller/action'.");
|
107
|
+
var controller_name = parts[0];
|
108
|
+
var action_name = parts[1] || "index";
|
109
|
+
|
110
|
+
var controller_class = this._map[controller_name.toLowerCase()];
|
111
|
+
if (!controller_class || !controller_class.prototype)
|
112
|
+
throw new Error("Route not recognized: '"+path+"' (controller not found)");
|
113
|
+
|
114
|
+
if (!controller_class.prototype[action_name])
|
115
|
+
throw new Error("Invalid action name '"+action_name+"' for controller '"+controller_name+"'.\n\n"+
|
116
|
+
"Valid action names: "+JSON.stringify(Jax.Util.properties(controller_class.prototype)));
|
117
|
+
|
118
|
+
return {
|
119
|
+
controller: controller_class,
|
120
|
+
action: action_name
|
121
|
+
};
|
122
|
+
},
|
123
|
+
|
124
|
+
/**
|
125
|
+
* Jax.RouteSet#isRouted(path) -> Boolean
|
126
|
+
* - path (String): the route path to be recognized
|
127
|
+
*
|
128
|
+
* Returns true if the specified path can be routed, false otherwise.
|
129
|
+
**/
|
130
|
+
isRouted: function(path) {
|
131
|
+
return !!self._map[path];
|
132
|
+
},
|
133
|
+
|
134
|
+
/**
|
135
|
+
* Jax.RouteSet#dispatch(path) -> Jax.Controller
|
136
|
+
* - path (String): the route path to be recognized
|
137
|
+
*
|
138
|
+
* Recognizes the given path as a route and invokes its controller and action.
|
139
|
+
* After the controller has been invoked, the controller instance itself is
|
140
|
+
* returned.
|
141
|
+
**/
|
142
|
+
dispatch: function(path, context) {
|
143
|
+
var route = this.recognizeRoute(path);
|
144
|
+
|
145
|
+
return route.controller.invoke(route.action, context);
|
146
|
+
}
|
147
|
+
});
|
148
|
+
})();
|
@@ -0,0 +1,43 @@
|
|
1
|
+
/**
|
2
|
+
* class Jax.View
|
3
|
+
*
|
4
|
+
* Provides a container class around which View functions can be stored.
|
5
|
+
*
|
6
|
+
* This is useful because other parts of Jax will set up helper methods and
|
7
|
+
* delegation methods for a View to make use of.
|
8
|
+
*
|
9
|
+
* For example, one of the most common tasks for a View is to clear the
|
10
|
+
* rendering canvas:
|
11
|
+
*
|
12
|
+
* this.glClear(GL_COLOR_BIT | GL_DEPTH_BUFFER_BIT);
|
13
|
+
*
|
14
|
+
* The _glClear_ method is delegated into the Jax.Context associated with
|
15
|
+
* this view.
|
16
|
+
*
|
17
|
+
* By default, in addition to all WebGL methods, the following delegates and
|
18
|
+
* properties are created by Jax:
|
19
|
+
*
|
20
|
+
* * *world* - the instance of Jax.World that houses all of the objects in
|
21
|
+
* the scene
|
22
|
+
* * *player* - the instance of Jax.Player for this context containing information
|
23
|
+
* about the human user.
|
24
|
+
* * *context* - the instance of Jax.Context that this view is associated with.
|
25
|
+
*
|
26
|
+
**/
|
27
|
+
Jax.View = (function() {
|
28
|
+
return Jax.Class.create({
|
29
|
+
initialize: function(view_func) {
|
30
|
+
this.view_func = view_func;
|
31
|
+
},
|
32
|
+
|
33
|
+
/**
|
34
|
+
* Jax.View#render() -> Jax.View
|
35
|
+
*
|
36
|
+
* Renders this View. Returns itself.
|
37
|
+
**/
|
38
|
+
render: function() {
|
39
|
+
this.view_func();
|
40
|
+
return this;
|
41
|
+
}
|
42
|
+
});
|
43
|
+
})();
|
@@ -0,0 +1,65 @@
|
|
1
|
+
/**
|
2
|
+
* class Jax.ViewManager
|
3
|
+
*
|
4
|
+
* Maintains a registry of all Jax views and the paths to them.
|
5
|
+
**/
|
6
|
+
Jax.ViewManager = (function() {
|
7
|
+
return Jax.Class.create({
|
8
|
+
initialize: function() {
|
9
|
+
this.views = {};
|
10
|
+
},
|
11
|
+
|
12
|
+
/**
|
13
|
+
* Jax.ViewManager#push(path, view) -> undefined
|
14
|
+
* - path (String): the view path to be stored
|
15
|
+
* - view (Function): a function to be called when rendering the view
|
16
|
+
*
|
17
|
+
* If the path is already stored, the current one will be replaced.
|
18
|
+
**/
|
19
|
+
push: function(path, view) {
|
20
|
+
this.views[path.toLowerCase()] = view;
|
21
|
+
},
|
22
|
+
|
23
|
+
/**
|
24
|
+
* Jax.ViewManager#get(path) -> Object
|
25
|
+
* - path (String): the view path to be returned.
|
26
|
+
*
|
27
|
+
* Note that every call to this method produces a new instance of Jax.View,
|
28
|
+
* so be aware that this can cause efficiency problems and memory leaks
|
29
|
+
* if not handled appropriately.
|
30
|
+
**/
|
31
|
+
get: function(path) {
|
32
|
+
if (this.views[path.toLowerCase()])
|
33
|
+
return new Jax.View(this.views[path.toLowerCase()]);
|
34
|
+
else throw new Error("Could not find view at '"+path+"'!");
|
35
|
+
},
|
36
|
+
|
37
|
+
/** alias of: Jax.ViewManager#get
|
38
|
+
* Jax.ViewManager#find(path) -> Object
|
39
|
+
* - path (String): the view path to be returned.
|
40
|
+
*
|
41
|
+
* Note that every call to this method produces a new instance of Jax.View,
|
42
|
+
* so be aware that this can cause efficiency problems and memory leaks
|
43
|
+
* if not handled appropriately.
|
44
|
+
**/
|
45
|
+
find: function(path) { return this.get(path); },
|
46
|
+
|
47
|
+
/**
|
48
|
+
* Jax.ViewManager#remove(path) -> Object | undefined
|
49
|
+
* - path (String): the view path to be removed.
|
50
|
+
*
|
51
|
+
* Removes the specified view path and, if it existed to begin with, returns it.
|
52
|
+
* Otherwise undefined is returned.
|
53
|
+
**/
|
54
|
+
remove: function(path) { var result = this.views[path]; delete this.views[path]; return result; },
|
55
|
+
|
56
|
+
/**
|
57
|
+
* Jax.ViewManager#exists(path) -> Boolean
|
58
|
+
*
|
59
|
+
* Returns true if a view exists for the specified view path, false otherwise.
|
60
|
+
**/
|
61
|
+
exists: function(path) {
|
62
|
+
return !!this.views[path];
|
63
|
+
}
|
64
|
+
});
|
65
|
+
})();
|