jax 1.1.1 → 2.0.0
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- data/.gitignore +4 -0
- data/.rvmrc +2 -3
- data/.travis.yml +8 -22
- data/README.md +2 -2
- data/Rakefile +128 -96
- data/app/assets/javascripts/jax/controller-list.js.coffee +22 -0
- data/app/assets/javascripts/jax/dom-helpers.js.coffee +17 -0
- data/app/assets/javascripts/jax/jasmine_runner.js +177 -0
- data/app/assets/javascripts/jax/runtime.js +6 -0
- data/app/assets/javascripts/jax/shader_editor.js.coffee +33 -0
- data/app/assets/stylesheets/jax/controller-list.css +5 -0
- data/app/assets/stylesheets/jax/jasmine.css +16 -0
- data/app/assets/stylesheets/jax/nav.css +41 -0
- data/app/assets/stylesheets/jax/runtime.css +47 -0
- data/app/assets/stylesheets/jax/shader_editor.css +3 -0
- data/app/assets/stylesheets/jax/suite.css +82 -0
- data/app/controllers/jax/suite_controller.rb +48 -0
- data/app/views/jax/suite/jasmine.html.erb +38 -0
- data/app/views/jax/suite/run_webgl.html.erb +49 -0
- data/app/views/jax/suite/shader_editor.html.erb +24 -0
- data/app/views/layouts/jax.html.erb +40 -0
- data/bin/jax +8 -4
- data/config/routes.rb +2 -0
- data/config.ru +5 -0
- data/features/rails/resources.feature +45 -0
- data/features/rails/shaders.feature +13 -0
- data/features/rails/specs.feature +24 -0
- data/features/runtime.feature +15 -0
- data/features/step_definitions/environment_steps.rb +15 -0
- data/features/step_definitions/response_steps.rb +13 -0
- data/features/step_definitions/runtime.rb +11 -0
- data/features/step_definitions/web_steps.rb +223 -0
- data/features/support/env.rb +75 -0
- data/features/support/paths.rb +30 -0
- data/features/support/rails_environment.rb +3 -0
- data/features/support/selectors.rb +39 -0
- data/features/support/setup.rb +17 -0
- data/jax.gemspec +22 -16
- data/lib/assets/javascripts/jax/anim_frame.js +64 -0
- data/lib/assets/javascripts/jax/application.js +16 -0
- data/lib/assets/javascripts/jax/builtin/all.js +21 -0
- data/lib/assets/javascripts/jax/builtin/meshes/cube.js +83 -0
- data/lib/assets/javascripts/jax/builtin/meshes/plane.js +67 -0
- data/lib/assets/javascripts/jax/builtin/meshes/quad.js +89 -0
- data/lib/assets/javascripts/jax/builtin/meshes/sphere.js +65 -0
- data/lib/assets/javascripts/jax/builtin/meshes/teapot.js +48 -0
- data/lib/assets/javascripts/jax/builtin/meshes/torus.js +64 -0
- data/lib/assets/javascripts/jax/compatibility.js +312 -0
- data/lib/assets/javascripts/jax/context.js +741 -0
- data/lib/assets/javascripts/jax/core/base.js +69 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat3.js +20 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/mat4.js +10 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/quat4.js +148 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec2.js +25 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec3.js +86 -0
- data/lib/assets/javascripts/jax/core/glMatrix_ext/vec4.js +28 -0
- data/lib/assets/javascripts/jax/core/helper.js +44 -0
- data/lib/assets/javascripts/jax/core/math.js +61 -0
- data/lib/assets/javascripts/jax/core/matrix_stack.js +310 -0
- data/lib/assets/javascripts/jax/core/util.js +271 -0
- data/lib/assets/javascripts/jax/core.js +43 -0
- data/lib/assets/javascripts/jax/events.js +304 -0
- data/lib/assets/javascripts/jax/geometry/line.js +185 -0
- data/lib/assets/javascripts/jax/geometry/plane.js +371 -0
- data/lib/assets/javascripts/jax/geometry/triangle/inliner.rb +94 -0
- data/lib/assets/javascripts/jax/geometry/triangle/slow_tri_tri_intersect.js +20 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect.js +281 -0
- data/lib/assets/javascripts/jax/geometry/triangle/tri_tri_intersect_optimized.js +564 -0
- data/lib/assets/javascripts/jax/geometry/triangle.js +311 -0
- data/lib/assets/javascripts/jax/geometry.js +14 -0
- data/lib/assets/javascripts/jax/mvc/controller.js +188 -0
- data/lib/assets/javascripts/jax/mvc/model.js +302 -0
- data/lib/assets/javascripts/jax/mvc/route_set.js +148 -0
- data/lib/assets/javascripts/jax/mvc/view.js +43 -0
- data/lib/assets/javascripts/jax/mvc/view_manager.js +65 -0
- data/lib/assets/javascripts/jax/noise.js +251 -0
- data/lib/assets/javascripts/jax/prototype/class.js +81 -0
- data/lib/assets/javascripts/jax/prototype/core.js +112 -0
- data/lib/assets/javascripts/jax/prototype/extensions.js +142 -0
- data/lib/assets/javascripts/jax/vendor/ejs.js +1 -0
- data/lib/assets/javascripts/jax/vendor/glMatrix.js +7 -0
- data/lib/assets/javascripts/jax/webgl/camera.js +697 -0
- data/lib/assets/javascripts/jax/webgl/cleanup.js +1 -0
- data/lib/assets/javascripts/jax/webgl/core/buffer.js +292 -0
- data/lib/assets/javascripts/jax/webgl/core/data_region.js +184 -0
- data/lib/assets/javascripts/jax/webgl/core/data_segment.js +255 -0
- data/lib/assets/javascripts/jax/webgl/core/events.js +99 -0
- data/lib/assets/javascripts/jax/webgl/core/framebuffer.js +316 -0
- data/lib/assets/javascripts/jax/webgl/core.js +6 -0
- data/lib/assets/javascripts/jax/webgl/material.js +381 -0
- data/lib/assets/javascripts/jax/webgl/mesh/normals.js +37 -0
- data/lib/assets/javascripts/jax/webgl/mesh/support.js +104 -0
- data/lib/assets/javascripts/jax/webgl/mesh/tangent_space.js +111 -0
- data/lib/assets/javascripts/jax/webgl/mesh.js +440 -0
- data/lib/assets/javascripts/jax/webgl/scene/frustum.js +422 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_manager.js +141 -0
- data/lib/assets/javascripts/jax/webgl/scene/light_source.js +300 -0
- data/lib/assets/javascripts/jax/webgl/scene.js +16 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/attribute.js +53 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator/uniform.js +71 -0
- data/lib/assets/javascripts/jax/webgl/shader/delegator.js +13 -0
- data/lib/assets/javascripts/jax/webgl/shader/manifest.js +70 -0
- data/lib/assets/javascripts/jax/webgl/shader/program.js +138 -0
- data/lib/assets/javascripts/jax/webgl/shader.js +299 -0
- data/lib/assets/javascripts/jax/webgl/shader_chain.js +267 -0
- data/lib/assets/javascripts/jax/webgl/texture.js +506 -0
- data/lib/assets/javascripts/jax/webgl/world.js +279 -0
- data/lib/assets/javascripts/jax/webgl.js +109 -0
- data/lib/assets/javascripts/jax.js +136 -0
- data/{builtin/app/shaders/basic/common.ejs → lib/assets/javascripts/shaders/basic/common.glsl} +0 -0
- data/{builtin/app/shaders/basic/fragment.ejs → lib/assets/javascripts/shaders/basic/fragment.glsl} +0 -0
- data/{builtin/app/shaders/basic/vertex.ejs → lib/assets/javascripts/shaders/basic/vertex.glsl} +1 -1
- data/{builtin/app/shaders/depthmap/common.ejs → lib/assets/javascripts/shaders/depthmap/common.glsl} +0 -0
- data/{builtin/app/shaders/depthmap/fragment.ejs → lib/assets/javascripts/shaders/depthmap/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/depthmap/material.js +0 -0
- data/{builtin/app/shaders/depthmap/vertex.ejs → lib/assets/javascripts/shaders/depthmap/vertex.glsl} +0 -0
- data/{builtin/app/shaders/fog/common.ejs → lib/assets/javascripts/shaders/fog/common.glsl} +0 -0
- data/{builtin/app/shaders/fog/fragment.ejs → lib/assets/javascripts/shaders/fog/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/fog/material.js +6 -8
- data/{builtin/app/shaders/fog/vertex.ejs → lib/assets/javascripts/shaders/fog/vertex.glsl} +0 -0
- data/{builtin/app/shaders/functions/depth_map.ejs → lib/assets/javascripts/shaders/functions/depth_map.glsl} +0 -0
- data/{builtin/app/shaders/functions/lights.ejs → lib/assets/javascripts/shaders/functions/lights.glsl} +0 -0
- data/{builtin/app/shaders/functions/noise.ejs → lib/assets/javascripts/shaders/functions/noise.glsl} +0 -0
- data/lib/assets/javascripts/shaders/lighting/common.glsl +5 -0
- data/{builtin/app/shaders/lighting/fragment.ejs → lib/assets/javascripts/shaders/lighting/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/lighting/material.js +2 -4
- data/{builtin/app/shaders/lighting/vertex.ejs → lib/assets/javascripts/shaders/lighting/vertex.glsl} +0 -0
- data/{builtin/app/shaders/normal_map/common.ejs → lib/assets/javascripts/shaders/normal_map/common.glsl} +1 -1
- data/{builtin/app/shaders/normal_map/fragment.ejs → lib/assets/javascripts/shaders/normal_map/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/normal_map/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/normal_map/material.js +11 -0
- data/{builtin/app/shaders/normal_map/vertex.ejs → lib/assets/javascripts/shaders/normal_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/common.ejs → lib/assets/javascripts/shaders/paraboloid/common.glsl} +0 -0
- data/{builtin/app/shaders/paraboloid/fragment.ejs → lib/assets/javascripts/shaders/paraboloid/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/paraboloid/material.js +2 -4
- data/{builtin/app/shaders/paraboloid/vertex.ejs → lib/assets/javascripts/shaders/paraboloid/vertex.glsl} +0 -0
- data/{builtin/app/shaders/picking/common.ejs → lib/assets/javascripts/shaders/picking/common.glsl} +0 -0
- data/{builtin/app/shaders/picking/fragment.ejs → lib/assets/javascripts/shaders/picking/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/picking/material.js +2 -4
- data/{builtin/app/shaders/picking/vertex.ejs → lib/assets/javascripts/shaders/picking/vertex.glsl} +0 -0
- data/{builtin/app/shaders/shadow_map/common.ejs → lib/assets/javascripts/shaders/shadow_map/common.glsl} +2 -1
- data/{builtin/app/shaders/shadow_map/fragment.ejs → lib/assets/javascripts/shaders/shadow_map/fragment.glsl} +1 -1
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/manifest.yml +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/shadow_map/material.js +4 -6
- data/{builtin/app/shaders/shadow_map/vertex.ejs → lib/assets/javascripts/shaders/shadow_map/vertex.glsl} +0 -0
- data/{builtin/app/shaders/texture/common.ejs → lib/assets/javascripts/shaders/texture/common.glsl} +0 -0
- data/{builtin/app/shaders/texture/fragment.ejs → lib/assets/javascripts/shaders/texture/fragment.glsl} +0 -0
- data/{builtin/app → lib/assets/javascripts}/shaders/texture/manifest.yml +0 -0
- data/lib/assets/javascripts/shaders/texture/material.js +17 -0
- data/{builtin/app/shaders/texture/vertex.ejs → lib/assets/javascripts/shaders/texture/vertex.glsl} +0 -0
- data/lib/generators/jax/all.rb +16 -0
- data/lib/generators/jax/application/application_generator.rb +48 -0
- data/lib/generators/jax/base/actions.rb +52 -0
- data/lib/generators/jax/base/coffee_generator.rb +30 -0
- data/lib/generators/jax/base/named_base.rb +17 -0
- data/lib/generators/jax/base/plugin_base.rb +108 -0
- data/lib/generators/jax/base/plugin_credentials.rb +99 -0
- data/lib/generators/jax/base/plugin_manifest.rb +75 -0
- data/lib/generators/jax/base/rails_base.rb +30 -0
- data/lib/generators/jax/base/source_root.rb +5 -0
- data/lib/generators/jax/controller/controller_generator.rb +37 -0
- data/lib/generators/jax/helper/helper_generator.rb +30 -0
- data/lib/generators/jax/install/install_generator.rb +27 -0
- data/lib/generators/jax/jax_generator.rb +13 -0
- data/lib/generators/jax/light/light_generator.rb +23 -0
- data/lib/{jax/generators → generators/jax}/material/USAGE +4 -8
- data/lib/generators/jax/material/material_generator.rb +112 -0
- data/lib/generators/jax/model/model_generator.rb +24 -0
- data/lib/generators/jax/plugin/plugin_generator.rb +72 -0
- data/lib/generators/jax/scaffold/scaffold_generator.rb +35 -0
- data/lib/generators/jax/shader/shader_generator.rb +38 -0
- data/lib/jax/commands/plugin_manager.rb +240 -0
- data/lib/jax/commands.rb +69 -0
- data/lib/jax/configuration.rb +64 -0
- data/lib/jax/directive_processor.rb +53 -0
- data/lib/jax/engine.rb +38 -54
- data/lib/jax/helper_methods.rb +3 -0
- data/lib/jax/rails/application.rb +34 -0
- data/lib/jax/resource_file.rb +29 -0
- data/lib/jax/script_loader.rb +68 -0
- data/lib/jax/server.rb +87 -0
- data/lib/jax/shader.rb +70 -172
- data/lib/jax/testing/rails_environment.rb +94 -0
- data/lib/jax/util/tar.rb +75 -0
- data/lib/jax/util.rb +3 -0
- data/lib/jax/version.rb +7 -8
- data/lib/jax.rb +23 -41
- data/spec/bin/jax_spec.rb +149 -0
- data/{lib/jax/generators/app/templates/app/models/.empty_directory → spec/fixtures/public/favicon.ico} +0 -0
- data/spec/fixtures/public/textures/brickwall.jpg +0 -0
- data/spec/fixtures/public/textures/jacks.jpg +0 -0
- data/spec/fixtures/public/textures/normal_map.jpg +0 -0
- data/spec/fixtures/public/textures/rock.png +0 -0
- data/spec/fixtures/public/textures/rock_normal.png +0 -0
- data/spec/fixtures/public/textures/rss.png +0 -0
- data/spec/generators/jax/application_generator_spec.rb +18 -0
- data/spec/generators/jax/controller_generator_spec.rb +102 -0
- data/spec/generators/jax/helper_generator_spec.rb +55 -0
- data/spec/generators/jax/install_generator_spec.rb +30 -0
- data/spec/generators/jax/jax_generator_spec.rb +21 -0
- data/spec/generators/jax/light_generator_spec.rb +27 -0
- data/spec/generators/jax/material_generator_spec.rb +62 -0
- data/spec/generators/jax/model_generator_spec.rb +72 -0
- data/spec/generators/jax/plugin_generator_spec.rb +143 -0
- data/spec/generators/jax/scaffold_generator_spec.rb +35 -0
- data/spec/generators/jax/shader_generator_spec.rb +37 -0
- data/spec/javascripts/helpers/jasmine_webgl_helper.js +13 -0
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_environment_helper.js +7 -2
- data/{lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers → spec/javascripts/helpers}/jax_spec_helper.js +0 -0
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
- data/spec/javascripts/jax/compatibility_spec.js +46 -0
- data/spec/javascripts/jax/context_events_spec.js +212 -0
- data/spec/javascripts/jax/context_spec.js +305 -0
- data/spec/javascripts/jax/core/data_region_spec.js +118 -0
- data/spec/javascripts/jax/core/data_segment_spec.js +96 -0
- data/spec/javascripts/jax/core/delegation_spec.js +48 -0
- data/spec/javascripts/jax/core/events_spec.js +17 -0
- data/spec/javascripts/jax/core/glMatrix_extensions_spec.js +8 -0
- data/spec/javascripts/jax/core/helper_spec.js +61 -0
- data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
- data/spec/javascripts/jax/core/utils_spec.js +275 -0
- data/spec/javascripts/jax/geometry/line_spec.js +20 -0
- data/spec/javascripts/jax/geometry/plane_spec.js +181 -0
- data/spec/javascripts/jax/geometry/triangle_spec.js +105 -0
- data/spec/javascripts/jax/mvc/controller_spec.js +156 -0
- data/spec/javascripts/jax/mvc/model_spec.js +93 -0
- data/spec/javascripts/jax/mvc/route_set_spec.js +49 -0
- data/spec/javascripts/jax/mvc/view_manager_spec.js +17 -0
- data/spec/javascripts/jax/noise_spec.js +50 -0
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +85 -0
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +65 -0
- data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
- data/spec/javascripts/jax/webgl/camera_spec.js +237 -0
- data/spec/javascripts/jax/webgl/core/events_spec.js +47 -0
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +44 -0
- data/spec/javascripts/jax/webgl/lighting_spec.js +108 -0
- data/spec/javascripts/jax/webgl/material_spec.js +117 -0
- data/spec/javascripts/jax/webgl/mesh_spec.js +228 -0
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +57 -0
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +211 -0
- data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
- data/spec/javascripts/jax/webgl/texture_spec.js +159 -0
- data/spec/javascripts/jax/webgl_spec.js +5 -0
- data/spec/javascripts/jax/world_spec.js +175 -0
- data/spec/javascripts/jax_spec.js +14 -0
- data/spec/javascripts/node/mocks/webgl.js +159 -0
- data/spec/javascripts/node_helper.js +51 -0
- data/spec/javascripts/shaders/core_materials_spec.js +38 -0
- data/spec/javascripts/shaders/fog_spec.js +15 -0
- data/spec/javascripts/shaders/lighting_spec.js +15 -0
- data/spec/javascripts/shaders/normal_map_spec.js +15 -0
- data/spec/javascripts/shaders/paraboloid_spec.js +33 -0
- data/spec/javascripts/shaders/preprocessor_spec.js +45 -0
- data/spec/javascripts/shaders/shadow_map_spec.js +15 -0
- data/spec/javascripts/shaders/texture_spec.js +37 -0
- data/spec/javascripts/suite/controller_select_spec.js.coffee +24 -0
- data/spec/lib/jax/commands/plugin_manager/credentials_spec.rb +56 -0
- data/spec/lib/jax/commands/plugin_manager/push_spec.rb +62 -0
- data/spec/lib/jax/commands/plugin_manager_spec.rb +204 -0
- data/spec/lib/jax/rails/application_spec.rb +23 -0
- data/spec/lib/jax/shader_spec.rb +67 -0
- data/spec/lib/jax/util/tar_spec.rb +26 -0
- data/spec/{test_helper.rb → spec_helper.rb} +37 -28
- data/spec/support/test_model_generator.rb +14 -0
- data/templates/app/Gemfile.tt +17 -0
- data/templates/app/Rakefile +4 -0
- data/templates/app/config/application.rb +16 -0
- data/{lib/jax/generators/app/templates → templates/app}/config/boot.rb +0 -0
- data/templates/app/config/environment.rb +5 -0
- data/templates/app/config/environments/production.rb +4 -0
- data/templates/app/config.ru +6 -0
- data/{lib/jax/generators/app/templates/app/resources → templates/app/public}/.empty_directory +0 -0
- data/templates/app/script/jax +8 -0
- data/{lib/jax/generators/app/templates/app/views → templates/app/spec}/.empty_directory +0 -0
- data/templates/application_controller.js.coffee.erb +3 -0
- data/templates/application_controller.js.erb +6 -0
- data/templates/application_helper.js.coffee.erb +3 -0
- data/templates/application_helper.js.erb +3 -0
- data/templates/controller.js.coffee.erb +9 -0
- data/templates/controller.js.erb +15 -0
- data/templates/controller_spec.js.coffee.erb +9 -0
- data/templates/controller_spec.js.erb +12 -0
- data/templates/helper.js.coffee.erb +2 -0
- data/templates/helper.js.erb +3 -0
- data/templates/helper_spec.js.coffee.erb +8 -0
- data/templates/helper_spec.js.erb +12 -0
- data/{lib/jax/generators/light_source/templates/light.yml.tt → templates/light_source.resource.erb} +3 -3
- data/{lib/jax/generators/material/templates/material.yml.tt → templates/material.resource.erb} +0 -9
- data/templates/model.js.coffee.erb +3 -0
- data/templates/model.js.erb +5 -0
- data/templates/model_defaults.resource.erb +5 -0
- data/templates/model_spec.js.coffee.erb +16 -0
- data/templates/model_spec.js.erb +18 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/controllers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/helpers/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/models/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/resources/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/app → templates/new_plugin/app/assets/jax}/views/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/init.rb +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/install.rb +0 -0
- data/{lib/jax/generators/plugin/templates/new_plugin/public → templates/new_plugin/spec}/.empty_directory +0 -0
- data/{lib/jax/generators/plugin/templates → templates}/new_plugin/uninstall.rb +0 -0
- data/{lib/jax/generators/shader/templates/common.ejs.tt → templates/shader_common.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/fragment.ejs.tt → templates/shader_fragment.glsl.erb} +0 -0
- data/{lib/jax/generators/shader/templates/manifest.yml.tt → templates/shader_manifest.yml.erb} +0 -0
- data/templates/shader_material.js.coffee.erb +22 -0
- data/{lib/jax/generators/shader/templates/material.js.tt → templates/shader_material.js.erb} +0 -0
- data/templates/shader_spec.js.coffee.erb +16 -0
- data/{lib/jax/generators/shader/templates/spec.js.tt → templates/shader_spec.js.erb} +1 -1
- data/{lib/jax/generators/shader/templates/vertex.ejs.tt → templates/shader_vertex.glsl.erb} +0 -0
- data/templates/view.js.coffee.erb +3 -0
- data/{lib/jax/generators/controller/templates/view.js.tt → templates/view.js.erb} +1 -1
- data/vendor/assets/javascripts/ejs.js +505 -0
- data/vendor/assets/javascripts/glMatrix.js +1772 -0
- data/vendor/assets/javascripts/jasmine.js +2476 -0
- data/vendor/assets/stylesheets/jasmine.css +166 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/alias.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_method.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/class_property.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constant.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/constructor.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/deprecated.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/description.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/information.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/instance_method.png +0 -0
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- data/vendor/pdoc_template/html/assets/images/pdoc/method.png +0 -0
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- data/vendor/pdoc_template/html/assets/images/pdoc/property.png +0 -0
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- data/vendor/pdoc_template/html/assets/images/pdoc/subclass.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/superclass.png +0 -0
- data/vendor/pdoc_template/html/assets/images/pdoc/utility.png +0 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/application.js +478 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/prototype.js +4874 -0
- data/vendor/pdoc_template/html/assets/javascripts/pdoc/tabs.js +506 -0
- data/vendor/pdoc_template/html/assets/stylesheets/jax.css +30 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/api.css +681 -0
- data/vendor/pdoc_template/html/assets/stylesheets/pdoc/pygments.css +62 -0
- data/vendor/pdoc_template/html/helpers.rb +35 -0
- data/vendor/pdoc_template/html/index.erb +18 -0
- data/vendor/pdoc_template/html/item_index.js.erb +6 -0
- data/vendor/pdoc_template/html/layout.erb +67 -0
- data/vendor/pdoc_template/html/leaf.erb +22 -0
- data/vendor/pdoc_template/html/node.erb +30 -0
- data/vendor/pdoc_template/html/partials/class_relationships.erb +19 -0
- data/vendor/pdoc_template/html/partials/classes.erb +7 -0
- data/vendor/pdoc_template/html/partials/constructor.erb +5 -0
- data/vendor/pdoc_template/html/partials/description.erb +5 -0
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- data/vendor/pdoc_template/html/partials/method_signatures.erb +14 -0
- data/vendor/pdoc_template/html/partials/methodized_note.erb +9 -0
- data/vendor/pdoc_template/html/partials/mixins.erb +7 -0
- data/vendor/pdoc_template/html/partials/namespaces.erb +7 -0
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- data/vendor/pdoc_template/html/partials/short_description_list.erb +7 -0
- data/vendor/pdoc_template/html/partials/title.erb +24 -0
- data/vendor/pdoc_template/html/section.erb +18 -0
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//= require "jax/geometry"
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/**
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* class Jax.Scene.Frustum
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* includes Jax.Events.Methods
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*
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* A Frustum represents a camera's view; it encloses the entire visible area and can be used
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* to query whether any given point is visible.
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*
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* Frustums are best known for their use in frustum culling, which is the practice of testing to
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* see whether an object is on-screen or not. If it's not on-screen, then there is no reason to
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* draw it.
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*
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* Frustums can also be useful for AI programming. In Jax, all instances of Jax.Camera create and
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* maintain their own internal Jax.Scene.Frustum instance. Since nearly every object has, in turn,
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* its own Jax.Camera, almost every object can effectively "see" the objects surrounding it.
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*
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* To get a Frustum instance, see the Jax.Camera#getFrustum method. Here are some examples:
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*
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* var playerFrustum = this.context.player.camera.getFrustum();
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* var ogreFrustum = ogre.camera.getFrustum();
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* // where 'ogre' is an instance of Jax.Model
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*
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**/
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Jax.Scene.Frustum = (function() {
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var RIGHT = 0, LEFT = 1, BOTTOM = 2, TOP = 3, FAR = 4, NEAR = 5;
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var OUTSIDE = Jax.Geometry.Plane.BACK, INTERSECT = Jax.Geometry.Plane.INTERSECT, INSIDE = Jax.Geometry.Plane.FRONT;
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function extents(self)
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{
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/* TODO see how this can be combined with Camera#unproject */
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function extent(x, y, z)
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{
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var inf = [];
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var mm = self.mv, pm = self.p;
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//Calculation for inverting a matrix, compute projection x modelview; then compute the inverse
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var m = mat4.set(mm, mat4.create());
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mat4.inverse(m, m); // WHY do I have to do this? --see Jax.Context#reloadMatrices
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mat4.multiply(pm, m, m);
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mat4.inverse(m, m);
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// Transformation of normalized coordinates between -1 and 1
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inf[0]=x;//*2.0-1.0; /* x*2-1 translates x from 0..1 to -1..1 */
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inf[1]=y;//*2.0-1.0;
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inf[2]=z;//*2.0-1.0;
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inf[3]=1.0;
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//Objects coordinates
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var out = mat4.multiplyVec4(m, inf);
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if(out[3]==0.0)
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return [0,0,0];//null;
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out[3]=1.0/out[3];
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return [out[0]*out[3], out[1]*out[3], out[2]*out[3]];
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}
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var ntl = extent(-1,1,-1), ntr = extent(1,1,-1), nbl = extent(-1,-1,-1), nbr = extent(1,-1,-1),
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ftl = extent(-1,1,1), ftr = extent(1,1,1), fbl = extent(-1,-1,1), fbr = extent(1,-1,1);
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return {ntl:ntl, ntr:ntr, nbl:nbl, nbr:nbr, ftl:ftl, ftr:ftr, fbl:fbl, fbr:fbr};
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}
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function varcube(self, position, w, h, d)
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{
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if (!self.mv || !self.p) return INSIDE;
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var p, c, c2 = 0, plane;
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w = w / 2.0;
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h = h / 2.0;
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d = d / 2.0;
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var xp = position[0]+w, xm=position[0]-w, yp=position[1]+h, ym=position[1]-h, zp=position[2]+d, zm=position[2]-d;
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for (p in self.planes)
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{
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plane = self.planes[p];
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c = 0;
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if (plane.distance(xp, yp, zp) > 0) c++;
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if (plane.distance(xm, yp, zp) > 0) c++;
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if (plane.distance(xp, ym, zp) > 0) c++;
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if (plane.distance(xm, ym, zp) > 0) c++;
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if (plane.distance(xp, yp, zm) > 0) c++;
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if (plane.distance(xm, yp, zm) > 0) c++;
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if (plane.distance(xp, ym, zm) > 0) c++;
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if (plane.distance(xm, ym, zm) > 0) c++;
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if (c == 0) return OUTSIDE;
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if (c == 8) c2++;
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}
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return (c2 == 6) ? INSIDE : INTERSECT;
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}
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function extractFrustum(self)
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{
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var frustum = self.planes;
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var e = extents(self);
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frustum[TOP].set(e.ntr, e.ntl, e.ftl);
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frustum[BOTTOM].set(e.nbl,e.nbr,e.fbr);
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frustum[LEFT].set(e.ntl,e.nbl,e.fbl);
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frustum[RIGHT].set(e.nbr,e.ntr,e.fbr);
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frustum[NEAR].set(e.ntl,e.ntr,e.nbr);
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frustum[FAR].set(e.ftr,e.ftl,e.fbl);
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}
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var klass = Jax.Class.create({
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/**
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* new Jax.Scene.Frustum(view, projection)
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* - view (mat4): the view matrix
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* - projection (mat4): the projection matrix
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*
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* A frustum is usually instantiated by Jax.Camera; however, if you are maintaining
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* your own view and projection matrices then it could be helpful to instantiate
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* the frustum directly. See also Jax.Frustum#update for keeping a frustum up-to-date.
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**/
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initialize: function(modelview, projection) {
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this.planes = {};
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for (var i = 0; i < 6; i++) this.planes[i] = new Jax.Geometry.Plane();
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this.setMatrices(modelview, projection);
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},
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/**
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* Jax.Scene.Frustum#update() -> Jax.Scene.Frustum
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*
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* A frustum must maintain the 6 planes making up its boundaries; if the view or
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* projection matrix is modified, then the frustum is no longer accurate and must
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* be updated. For improved performance, you should only call this method when the
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* corresponding matrices are actually changed (or even better, when the matrices
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* have been changed and the frustum is actually being used).
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*
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* After updating the frustum, this method will fire an 'updated' event.
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*
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* Instances of Jax.Camera maintain their own frustums; they will fire this
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* method automatically whenever doing so becomes necessary.
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**/
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update: function() {
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if (this.mv && this.p) {
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extractFrustum(this);
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this.fireEvent('updated');
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}
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return this;
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},
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/**
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* Jax.Scene.Frustum#setViewMatrix(view) -> Jax.Scene.Frustum
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* - view (mat4): a 4x4 matrix
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*
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* Replaces this frustum's view matrix with the specified one and then
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* updates the frustum.
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*
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* Note that the frustum adopts the given matrix reference; that is,
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* if you make further changes to the view matrix, they will be reflected
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* by the frustum (though you still need to call Jax.Scene.Frustum#update).
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**/
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setViewMatrix: function(mv) { return this.setMatrices(mv, this.p); },
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/**
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* Jax.Scene.Frustum#setProjectionMatrix(proj) -> Jax.Scene.Frustum
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* - proj (mat4): a 4x4 matrix
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*
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* Replaces this frustum's projection matrix with the specified one and then
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* updates the frustum.
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*
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* Note that the frustum adopts the given matrix reference; that is,
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* if you make further changes to the projection matrix, they will be reflected
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* by the frustum (though you still need to call Jax.Scene.Frustum#update).
|
169
|
+
**/
|
170
|
+
setProjectionMatrix: function(p) { return this.setMatrices(this.mv, p); },
|
171
|
+
|
172
|
+
/**
|
173
|
+
* Jax.Scene.Frustum#setMatrices(view, proj) -> Jax.Scene.Frustum
|
174
|
+
* - view (mat4): the 4x4 view matrix
|
175
|
+
* - proj (mat4): the 4x4 projection matrix
|
176
|
+
*
|
177
|
+
* Replaces both matrices in the frustum, and then updates the frustum.
|
178
|
+
*
|
179
|
+
* Note that the frustum adopts the given matrix reference; that is,
|
180
|
+
* if you make further changes to the projection matrix, they will be reflected
|
181
|
+
* by the frustum (though you still need to call Jax.Scene.Frustum#update).
|
182
|
+
**/
|
183
|
+
setMatrices: function(mv, p) {
|
184
|
+
this.mv = mv;
|
185
|
+
this.p = p;
|
186
|
+
this.update();
|
187
|
+
return this;
|
188
|
+
},
|
189
|
+
|
190
|
+
/**
|
191
|
+
* Jax.Scene.Frustum#point(p) -> Jax.Scene.Frustum.INSIDE | Jax.Scene.Frustum.OUTSIDE
|
192
|
+
* - p (vec3): the 3D point to be tested
|
193
|
+
*
|
194
|
+
* Returns Jax.Scene.Frustum.INSIDE if the specified point lies within this frustum;
|
195
|
+
* returns Jax.Scene.Frustum.OUTSIDE otherwise.
|
196
|
+
**/
|
197
|
+
point: function(point) {
|
198
|
+
if (!this.mv || !this.p) return INSIDE;
|
199
|
+
if (arguments.length == 3) point = [arguments[0], arguments[1], arguments[2]];
|
200
|
+
|
201
|
+
for(var i=0; i < 6; i++)
|
202
|
+
{
|
203
|
+
if (this.planes[i].distance(point) < 0)
|
204
|
+
return OUTSIDE;
|
205
|
+
}
|
206
|
+
return INSIDE;
|
207
|
+
},
|
208
|
+
|
209
|
+
/**
|
210
|
+
* Jax.Scene.Frustum#sphere(center, radius) -> Jax.Scene.Frustum.INSIDE | Jax.Scene.Frustum.OUTSIDE | Jax.Scene.Frustum.INTERSECT
|
211
|
+
* - center (vec3): the center of the sphere to be tested
|
212
|
+
* - radius (Number): the radius of the sphere to be tested
|
213
|
+
*
|
214
|
+
* Returns Jax.Scene.Frustum.INSIDE if the specified sphere lies entirely within this frustum;
|
215
|
+
* Jax.Scene.Frustum.INTERSECT if the sphere lies only partially within this frustum; or
|
216
|
+
* Jax.Scene.Frustum.OUTSIDE if the sphere lies entirely beyond the boundaries of this frustum.
|
217
|
+
**/
|
218
|
+
sphere: function(center, radius)
|
219
|
+
{
|
220
|
+
if (!this.mv || !this.p) return INSIDE;
|
221
|
+
if (arguments.length == 4) { center = [arguments[0], arguments[1], arguments[2]]; radius = arguments[3]; }
|
222
|
+
|
223
|
+
var result = INSIDE, distance;
|
224
|
+
for (var i = 0; i < 6; i++)
|
225
|
+
{
|
226
|
+
distance = this.planes[i].distance(center);
|
227
|
+
if (distance < -radius) return OUTSIDE;
|
228
|
+
else if (distance < radius) result = INTERSECT;
|
229
|
+
}
|
230
|
+
return result;
|
231
|
+
},
|
232
|
+
|
233
|
+
|
234
|
+
/**
|
235
|
+
* Jax.Scene.Frustum#cube(corners) -> Jax.Scene.Frustum.INSIDE | Jax.Scene.Frustum.OUTSIDE | Jax.Scene.Frustum.INTERSECT
|
236
|
+
* Jax.Scene.Frustum#cube(center, width, height, depth) -> Jax.Scene.Frustum.INSIDE | Jax.Scene.Frustum.OUTSIDE | Jax.Scene.Frustum.INTERSECT
|
237
|
+
* - corners (Array): an array of 3D points representing the corners of the cube to be tested
|
238
|
+
* - center (vec3): a 3D point representing the center of the cube to be tested
|
239
|
+
* - width (Number): the width of the cube to be tested
|
240
|
+
* - height (Number): the height of the cube to be tested
|
241
|
+
* - depth (Number): the depth of the cube to be tested
|
242
|
+
*
|
243
|
+
* Returns Jax.Scene.Frustum.INSIDE if the specified cube lies entirely within this frustum;
|
244
|
+
* Jax.Scene.Frustum.INTERSECT if the cube lies only partially within this frustum; or
|
245
|
+
* Jax.Scene.Frustum.OUTSIDE if the cube lies entirely beyond the boundaries of this frustum.
|
246
|
+
**/
|
247
|
+
cube: function(corners)
|
248
|
+
{
|
249
|
+
if (arguments.length == 2) { return varcube(this, arguments[0], arguments[1], arguments[1], arguments[1]); }
|
250
|
+
if (arguments.length == 4) { return varcube(this, arguments[0], arguments[1], arguments[2], arguments[3]); }
|
251
|
+
|
252
|
+
if (!this.mv || !this.p) return INSIDE;
|
253
|
+
if (arguments.length > 1) { corners = arguments; }
|
254
|
+
var p, c, c2 = 0, i, num_corners = corners.length, plane;
|
255
|
+
for (p in this.planes)
|
256
|
+
{
|
257
|
+
plane = this.planes[p];
|
258
|
+
c = 0;
|
259
|
+
for (i = 0; i < num_corners; i++)
|
260
|
+
if (plane.distance(corners[i]) > 0)
|
261
|
+
c++;
|
262
|
+
if (c == 0) return OUTSIDE;
|
263
|
+
if (c == num_corners) c2++;
|
264
|
+
}
|
265
|
+
|
266
|
+
return (c2 == 6) ? INSIDE : INTERSECT;
|
267
|
+
},
|
268
|
+
|
269
|
+
/**
|
270
|
+
* Jax.Scene.Frustum#sphereVisible(center, radius) -> Boolean
|
271
|
+
* - center (vec3): the center of the sphere to be tested
|
272
|
+
* - radius (Number): the radius of the sphere to be tested
|
273
|
+
*
|
274
|
+
* Returns true if the sphere is entirely or partially within this frustum, false otherwise.
|
275
|
+
**/
|
276
|
+
sphereVisible: function(center, radius) { return this.sphere.apply(this, arguments) != OUTSIDE; },
|
277
|
+
|
278
|
+
/**
|
279
|
+
* Jax.Scene.Frustum#pointVisible(point) -> Boolean
|
280
|
+
* - point (vec3): the 3D point to be tested
|
281
|
+
*
|
282
|
+
* Returns true if the point is within this frustum, false otherwise.
|
283
|
+
**/
|
284
|
+
pointVisible: function(center) { return this.point.apply(this, arguments) != OUTSIDE; },
|
285
|
+
|
286
|
+
/**
|
287
|
+
* Jax.Scene.Frustum#cubeVisible(corners) -> Boolean
|
288
|
+
* Jax.Scene.Frustum#cubeVisible(center, width, height, depth) -> Boolean
|
289
|
+
* - corners (Array): an array of 3D points representing the corners of the cube to be tested
|
290
|
+
* - center (vec3): a 3D point representing the center of the cube to be tested
|
291
|
+
* - width (Number): the width of the cube to be tested
|
292
|
+
* - height (Number): the height of the cube to be tested
|
293
|
+
* - depth (Number): the depth of the cube to be tested
|
294
|
+
*
|
295
|
+
* Returns true if the cube is entirely or partially within this frustum, false otherwise.
|
296
|
+
**/
|
297
|
+
cubeVisible: function(corners) { return this.cube.apply(this, arguments) != OUTSIDE; },
|
298
|
+
|
299
|
+
/**
|
300
|
+
* Jax.Scene.Frustum#isValid() -> Boolean
|
301
|
+
*
|
302
|
+
* Returns true if the frustum has both a projection and a view matrix, false otherwise.
|
303
|
+
**/
|
304
|
+
isValid: function() { return this.p && this.mv; },
|
305
|
+
|
306
|
+
/**
|
307
|
+
* Jax.Scene.Frustum#getRenderable() -> Jax.Model
|
308
|
+
*
|
309
|
+
* Returns a renderable 3D object with a corresponding Jax.Mesh
|
310
|
+
* representing this frustum and its orientation within the world. Very
|
311
|
+
* useful for debugging or otherwise visualizing the frustum object.
|
312
|
+
*
|
313
|
+
* The 3D object hooks into this frustum's 'updated' event so that
|
314
|
+
* whenever the frustum is updated, the renderable will be, too.
|
315
|
+
**/
|
316
|
+
getRenderable: function()
|
317
|
+
{
|
318
|
+
if (this.renderable) return this.renderable;
|
319
|
+
|
320
|
+
var renderable = this.renderable = new Jax.Model({mesh: new Jax.Mesh()});
|
321
|
+
renderable.upToDate = false;
|
322
|
+
var frustum = this;
|
323
|
+
|
324
|
+
function addVertices(e, vertices)
|
325
|
+
{
|
326
|
+
// near quad
|
327
|
+
vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
|
328
|
+
vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
|
329
|
+
|
330
|
+
vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
|
331
|
+
vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
|
332
|
+
|
333
|
+
vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
|
334
|
+
vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
|
335
|
+
|
336
|
+
vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
|
337
|
+
vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
|
338
|
+
|
339
|
+
// far quad
|
340
|
+
vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
|
341
|
+
vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
|
342
|
+
|
343
|
+
vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
|
344
|
+
vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
|
345
|
+
|
346
|
+
vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
|
347
|
+
vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
|
348
|
+
|
349
|
+
vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
|
350
|
+
vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
|
351
|
+
|
352
|
+
// left side
|
353
|
+
vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
|
354
|
+
vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
|
355
|
+
|
356
|
+
vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
|
357
|
+
vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
|
358
|
+
|
359
|
+
// right side
|
360
|
+
vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
|
361
|
+
vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
|
362
|
+
|
363
|
+
vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
|
364
|
+
vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
|
365
|
+
}
|
366
|
+
|
367
|
+
renderable.mesh.init = function(vertices, colors) {
|
368
|
+
this.draw_mode = GL_LINES;
|
369
|
+
|
370
|
+
for (var i = 0; i < 24; i++)
|
371
|
+
{
|
372
|
+
vertices.push(0,0,0);
|
373
|
+
colors.push(1,1,0,1);
|
374
|
+
}
|
375
|
+
};
|
376
|
+
|
377
|
+
renderable.update = null;
|
378
|
+
|
379
|
+
frustum.addEventListener('updated', function() {
|
380
|
+
if (!frustum.isValid()) { return; }
|
381
|
+
|
382
|
+
renderable.upToDate = true;
|
383
|
+
var buf = renderable.mesh.getVertexBuffer();
|
384
|
+
if (!buf) return;
|
385
|
+
var vertices = buf.js;
|
386
|
+
vertices.clear();
|
387
|
+
var e = extents(frustum);//{ntl:ntl, ntr:ntr, nbl:nbl, nbr:nbr, ftl:ftl, ftr:ftr, fbl:fbl, fbr:fbr};
|
388
|
+
|
389
|
+
addVertices(e, vertices);
|
390
|
+
|
391
|
+
buf.refresh();
|
392
|
+
});
|
393
|
+
|
394
|
+
return renderable;
|
395
|
+
}
|
396
|
+
});
|
397
|
+
|
398
|
+
/**
|
399
|
+
* Jax.Scene.Frustum.INSIDE = Jax.Geometry.Plane.FRONT
|
400
|
+
*
|
401
|
+
* Special value used to represent an object falling entirely within this frustum.
|
402
|
+
**/
|
403
|
+
klass.INSIDE = INSIDE;
|
404
|
+
|
405
|
+
/**
|
406
|
+
* Jax.Scene.Frustum.OUTSIDE = Jax.Geometry.Plane.BACK
|
407
|
+
*
|
408
|
+
* Special value used to represent an object falling entirely outside of this frustum.
|
409
|
+
**/
|
410
|
+
klass.OUTSIDE = OUTSIDE;
|
411
|
+
|
412
|
+
/**
|
413
|
+
* Jax.Scene.Frustum.INTERSECT = Jax.Geometry.Plane.INTERSECT
|
414
|
+
*
|
415
|
+
* Special value used to represent an object falling partially within this frustum, partially outside.
|
416
|
+
**/
|
417
|
+
klass.INTERSECT = INTERSECT;
|
418
|
+
|
419
|
+
klass.addMethods(Jax.Events.Methods);
|
420
|
+
|
421
|
+
return klass;
|
422
|
+
})();
|
@@ -0,0 +1,141 @@
|
|
1
|
+
//= require "jax/webgl/scene/light_source"
|
2
|
+
|
3
|
+
Jax.Scene.LightManager = (function() {
|
4
|
+
return Jax.Class.create({
|
5
|
+
initialize: function(context) {
|
6
|
+
this.context = context;
|
7
|
+
this._lights = [];
|
8
|
+
this.objects = [];
|
9
|
+
},
|
10
|
+
|
11
|
+
addObject: function(obj) {
|
12
|
+
this.objects.push(obj);
|
13
|
+
for (var j = 0; j < this._lights.length; j++)
|
14
|
+
if (obj.isShadowCaster())
|
15
|
+
this._lights[j].registerCaster(obj);
|
16
|
+
this.recalculateBoundingRadius();
|
17
|
+
},
|
18
|
+
|
19
|
+
removeObject: function(obj) {
|
20
|
+
if (this.objects[obj]) {
|
21
|
+
var o = this.objects[obj];
|
22
|
+
this.objects.splice(obj, 1);
|
23
|
+
for (var j = 0; j < this._lights.length; j++)
|
24
|
+
if (o.isShadowCaster())
|
25
|
+
this._lights[j].unregisterCaster(o);
|
26
|
+
this.recalculateBoundingRadius();
|
27
|
+
return o;
|
28
|
+
}
|
29
|
+
for (var i = 0; i < this.objects.length; i++)
|
30
|
+
if (this.objects[i] == obj)
|
31
|
+
return this.removeObject(obj);
|
32
|
+
},
|
33
|
+
|
34
|
+
getShadowCasters: function() {
|
35
|
+
var ret = [];
|
36
|
+
for (var i = 0; i < this.objects.length; i++) {
|
37
|
+
if (this.objects[i].isShadowCaster())
|
38
|
+
ret.push(this.objects[i]);
|
39
|
+
}
|
40
|
+
return ret;
|
41
|
+
},
|
42
|
+
|
43
|
+
add: function(light) {
|
44
|
+
if (typeof(light) == "string") light = Jax.Scene.LightSource.find(light);
|
45
|
+
|
46
|
+
if (this._lights.length == Jax.max_lights)
|
47
|
+
throw new Error("Maximum number of light sources in a scene has been exceeded! Try removing some first.");
|
48
|
+
for (var i = 0; i < this.objects.length; i++) {
|
49
|
+
if (this.objects[i].isShadowCaster())
|
50
|
+
light.registerCaster(this.objects[i]);
|
51
|
+
}
|
52
|
+
this._lights.push(light);
|
53
|
+
light.boundingRadius = this.boundingRadius || 0;
|
54
|
+
},
|
55
|
+
|
56
|
+
recalculateBoundingRadius: function() {
|
57
|
+
var boundingRadius = null;
|
58
|
+
var i, j;
|
59
|
+
for (i = 0; i < this.objects.length; i++) {
|
60
|
+
j = vec3.length(this.objects[i].camera.getPosition()) + this.objects[i].getBoundingSphereRadius();
|
61
|
+
if (boundingRadius == null || boundingRadius < j)
|
62
|
+
boundingRadius = j;
|
63
|
+
}
|
64
|
+
this.boundingRadius = boundingRadius = boundingRadius || 0;
|
65
|
+
|
66
|
+
for (i = 0; i < this._lights.length; i++)
|
67
|
+
this._lights[i].boundingRadius = boundingRadius;
|
68
|
+
},
|
69
|
+
|
70
|
+
enable: function() { this.enabled = true; },
|
71
|
+
|
72
|
+
disable: function() { this.enabled = false; },
|
73
|
+
|
74
|
+
isEnabled: function() {
|
75
|
+
if (arguments.length == 1) {
|
76
|
+
if (this._lights.length > arguments[0])
|
77
|
+
return this._lights[arguments[0]].isEnabled();
|
78
|
+
return false;
|
79
|
+
}
|
80
|
+
|
81
|
+
if (this.enabled != undefined)
|
82
|
+
return this.enabled;
|
83
|
+
return this._lights.length > 0;
|
84
|
+
},
|
85
|
+
|
86
|
+
count: function() { return this._lights.length; },
|
87
|
+
|
88
|
+
remove: function(index) {
|
89
|
+
var result = this._lights.splice(index, 1);
|
90
|
+
if (this._lights.length == 0) delete this.enabled;
|
91
|
+
return result;
|
92
|
+
},
|
93
|
+
|
94
|
+
illuminate: function(context, options) {
|
95
|
+
// used by individual light sources
|
96
|
+
options = Jax.Util.normalizeOptions(options, {});
|
97
|
+
|
98
|
+
// Use alpha blending for the first pass, and additive blending for subsequent passes.
|
99
|
+
context.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
100
|
+
var i;
|
101
|
+
for (i = 0; i < this._lights.length; i++) {
|
102
|
+
if (i == 1) context.glBlendFunc(GL_ONE, GL_ONE);
|
103
|
+
this._current_light = i;
|
104
|
+
this._lights[i].render(context, this.objects, options);
|
105
|
+
}
|
106
|
+
|
107
|
+
if (i > 0) context.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
108
|
+
|
109
|
+
delete this._current_light;
|
110
|
+
},
|
111
|
+
|
112
|
+
getDirection: function(index) { return this.getLight(index).getDirection(); },
|
113
|
+
|
114
|
+
getPosition: function(index) { return this.getLight(index).getPosition(); },
|
115
|
+
|
116
|
+
getLight: function(index) {
|
117
|
+
if (index == undefined)
|
118
|
+
if (this._current_light != undefined) return this._lights[this._current_light];
|
119
|
+
else return (this.default_light = this.default_light || new Jax.Scene.LightSource());
|
120
|
+
return this._lights[index];
|
121
|
+
},
|
122
|
+
|
123
|
+
getType: function(index) { return this.getLight(index).getType(); },
|
124
|
+
|
125
|
+
getDiffuseColor: function(index) { return this.getLight(index).getDiffuseColor(); },
|
126
|
+
|
127
|
+
getSpecularColor: function(index) { return this.getLight(index).getSpecularColor(); },
|
128
|
+
|
129
|
+
getAmbientColor: function(index) { return this.getLight(index).getAmbientColor(); },
|
130
|
+
|
131
|
+
getConstantAttenuation: function(index) { return this.getLight(index).getConstantAttenuation(); },
|
132
|
+
|
133
|
+
getLinearAttenuation: function(index) { return this.getLight(index).getLinearAttenuation(); },
|
134
|
+
|
135
|
+
getQuadraticAttenuation: function(index) { return this.getLight(index).getQuadraticAttenuation(); },
|
136
|
+
|
137
|
+
getSpotCosCutoff: function(index) { return this.getLight(index).getSpotCosCutoff(); },
|
138
|
+
|
139
|
+
getSpotExponent: function(index) { return this.getLight(index).getSpotExponent(); }
|
140
|
+
});
|
141
|
+
})();
|