jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
  315. data/vendor/ejs/example/demo.html +0 -54
  316. data/vendor/ejs/example/ejs.gif +0 -0
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  426. data/vendor/yuicompressor-2.4.2.jar +0 -0
@@ -1,312 +0,0 @@
1
- Jax.NORMAL_MAP = 1;
2
-
3
-
4
- /**
5
- * class Jax.Texture
6
- * Creates a managed WebGL texture.
7
- **/
8
- Jax.Texture = (function() {
9
- function imageFailed(self, image) {
10
- throw new Error("Texture image '"+self.image.src+"' failed to load!");
11
- }
12
-
13
- function isPoT(s) {
14
- return s && (s & -s) == s;
15
- }
16
-
17
- function imageLoaded(self, isImageArray, img) {
18
- var onload = self.options.onload || self.onload;
19
-
20
- if (!isPoT(img.width) || !isPoT(img.height)) {
21
- self.options.mag_filter = GL_LINEAR;
22
- self.options.min_filter = GL_LINEAR;
23
- self.options.wrap_s = GL_CLAMP_TO_EDGE;
24
- self.options.wrap_t = GL_CLAMP_TO_EDGE;
25
- self.options.generate_mipmap = false;
26
- }
27
-
28
- if (!isImageArray) {
29
- if (onload) onload.call(self, self.image);
30
- self.loaded = true;
31
- } else {
32
- self.images.load_count++;
33
- if (self.images.load_count == self.images.length) {
34
- /* all done */
35
- if (onload) onload.call(self, self.image);
36
- self.loaded = true;
37
- }
38
- }
39
- }
40
-
41
- function build(self, context) {
42
- self.handles[context.id] = context.glCreateTexture();
43
- }
44
-
45
- function generateTexture(context, self) {
46
- var data_type = self.options.data_type, format = self.options.format, target = self.options.target;
47
- if (self.image) {
48
- switch(target) {
49
- case GL_TEXTURE_2D:
50
- context.glTexImage2D(target, 0, format, format, data_type, self.image);
51
- break;
52
- case GL_TEXTURE_CUBE_MAP:
53
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format, format, data_type, self.image);
54
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, format, format, data_type, self.image);
55
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, format, format, data_type, self.image);
56
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, format, format, data_type, self.image);
57
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, format, format, data_type, self.image);
58
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, format, format, data_type, self.image);
59
- break;
60
- default: throw new Error("Unexpected texture target "+target+"; use GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP");
61
- }
62
- } else if (self.images) {
63
- switch(target) {
64
- case GL_TEXTURE_2D:
65
- context.glTexImage2D(target, 0, format, format, data_type, self.images[0]);
66
- break;
67
- case GL_TEXTURE_CUBE_MAP:
68
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format, format, data_type, self.images[GL_TEXTURE_CUBE_MAP_POSITIVE_X] || self.images[0]);
69
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, format, format, data_type, self.images[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] || self.images[1]);
70
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, format, format, data_type, self.images[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] || self.images[2]);
71
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, format, format, data_type, self.images[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] || self.images[3]);
72
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, format, format, data_type, self.images[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] || self.images[4]);
73
- context.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, format, format, data_type, self.images[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] || self.images[5]);
74
- break;
75
- default: throw new Error("Unexpected texture target "+target+"; use GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP");
76
- }
77
- } else {
78
- // no images at all -- load the texture with empty data; it's probably for a framebuffer
79
- var width = self.options.width, height = self.options.height;
80
- if (!width || !height) throw new Error("Can't build an empty texture without at least a width and height");
81
-
82
- function ti2d(glEnum) {
83
- try {
84
- context.glTexImage2D(glEnum, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, null);
85
- } catch (e) {
86
- var tex = new Uint8Array(width*height*Jax.Util.sizeofFormat(format));
87
- context.glTexImage2D(glEnum, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, tex);
88
- }
89
- }
90
-
91
- switch(target) {
92
- case GL_TEXTURE_2D:
93
- ti2d(GL_TEXTURE_2D);
94
- break;
95
- case GL_TEXTURE_CUBE_MAP:
96
- ti2d(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
97
- ti2d(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
98
- ti2d(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
99
- ti2d(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
100
- ti2d(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
101
- ti2d(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
102
- break;
103
- default: throw new Error("Unexpected texture target "+target+"; use GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP");
104
- }
105
- }
106
- }
107
-
108
- /* pushLevel/popLevel are used for automatic management of glActiveTexture's.
109
- The general concept is that you can do something like:
110
-
111
- tex1.bind(context, function() {
112
- tex2.bind(context, function() {
113
- // render stuff.
114
- // tex1 => GL_TEXTURE0, tex1.textureLevel => 0
115
- // tex2 => GL_TEXTURE1, tex2.textureLevel => 1
116
-
117
- tex3.bind(context, 5, function() {
118
- // tex3 => GL_TEXTURE5, tex3.textureLevel => 5
119
- });
120
- });
121
- });
122
- */
123
- function pushLevel(self, level, context) {
124
- if (level == null) level = Jax.Texture._level++;
125
- self.textureLevel = level;
126
- context.glActiveTexture(GL_TEXTURES[level]);
127
- }
128
-
129
- function popLevel(self, context) {
130
- Jax.Texture._level = self.textureLevel - 1;
131
- if (Jax.Texture._level < 0) Jax.Texture._level = 0;
132
- delete self.textureLevel;
133
- }
134
-
135
- return Jax.Class.create({
136
- /**
137
- * new Jax.Texture(url[, options])
138
- * - url (String): the URL or relative path to the image to be loaded.
139
- * - options (Object): a generic object optionally consisting of the following properties:
140
- * new Jax.Texture(urls[, options])
141
- * - urls (Array): an array of URLs or relative paths to the images to be loaded. This is intended
142
- * for use with cube maps. If used with a cube map, 6 paths must be provided.
143
- * If used with a standard 2D texture, only the first path in the array will be used.
144
- * - options (Object): a generic object optionally consisting of the following properties:
145
- * new Jax.Texture(options)
146
- * - options (Object): a generic object optionally consisting of the following properties, plus a mandatory
147
- * _width_ and _height_ in pixels:
148
- *
149
- * * min_filter: GL_NEAREST
150
- * * mag_filter: GL_NEARETS
151
- * * generate_mipmap: true
152
- * * mipmap_hint: GL_DONT_CARE
153
- * * format: GL_RGBA
154
- * * target: GL_TEXTURE_2D
155
- * * data_type: GL_UNSIGNED_BYTE
156
- * * wrap_s: GL_REPEAT
157
- * * wrap_t: GL_REPEAT
158
- * * flip_y: false
159
- * * premultiply_alpha: false
160
- * * colorspace_conversion: true
161
- * * onload: null - a function to be called after the image has been loaded. This function
162
- * will not be called if the image fails to load.
163
- *
164
- **/
165
- initialize: function(path_or_array, options) {
166
- this.handles = {};
167
- this.loaded = false;
168
- this.valid = [];
169
-
170
- if (!options && typeof(path_or_array) == "object" && path_or_array.length == undefined) {
171
- options = path_or_array;
172
- path_or_array = options.path || null;
173
- delete options.path;
174
- }
175
-
176
- var self = this;
177
- this.options = Jax.Util.normalizeOptions(options, {
178
- min_filter: GL_NEAREST,
179
- mag_filter: GL_NEAREST,
180
- generate_mipmap: true,
181
- mipmap_hint: GL_DONT_CARE,
182
- format: GL_RGBA,
183
- target: GL_TEXTURE_2D,
184
- data_type: GL_UNSIGNED_BYTE,
185
- wrap_s: GL_REPEAT,
186
- wrap_t: GL_REPEAT,
187
- flip_y: false,
188
- premultiply_alpha: false,
189
- colorspace_conversion: true,
190
- onload: null
191
- });
192
-
193
- var i;
194
- var enums = ['min_filter', 'mag_filter', 'mipmap_hint', 'format', 'target', 'data_type', 'wrap_s', 'wrap_t'];
195
- for (i = 0; i < enums.length; i++)
196
- if (typeof(this.options[enums[i]]) == "string")
197
- this.options[enums[i]] = window[this.options[enums[i]]];
198
-
199
- if (path_or_array) {
200
- if (typeof(path_or_array) == "string") {
201
- this.image = new Image();
202
- this.image.onload = function() { imageLoaded(self, false, this); };
203
- this.image.onerror = this.image.onabort = function() { imageFailed(self, this); };
204
- this.image.src = path_or_array;
205
- } else {
206
- var onload = function() { imageLoaded(self, true, this); };
207
- this.images = [];
208
- this.images.load_count = 0;
209
- for (i = 0; i < path_or_array.length; i++) {
210
- this.images[i] = new Image();
211
- this.images[i].onload = onload;
212
- this.images[i].onerror = this.images[i].onabort = function() { imageFailed(self, this); };
213
- this.images[i].src = path_or_array[i];
214
- }
215
- }
216
- }
217
- else {
218
- // nothing to load
219
- this.options.generate_mipmap = !!(options && options.generate_mipmap);
220
- this.loaded = true;
221
- }
222
- },
223
-
224
- getTarget: function() { return this.options.target; },
225
- getMinFilter: function() { return this.options.min_filter; },
226
- getMagFilter: function() { return this.options.mag_filter; },
227
- getGeneratesMipmaps: function() { return this.options.generate_mipmap; },
228
- getMipmapHint: function() { return this.options.mipmap_hint; },
229
- getFormat: function() { return this.options.format; },
230
- getDataType: function() { return this.options.data_type; },
231
- getWrapS: function() { return this.options.wrap_s; },
232
- getWrapT: function() { return this.options.wrap_t; },
233
- getFlipY: function() { return this.options.flip_y; },
234
- getPremultipliesAlpha: function() { return this.options.premultiply_alpha; },
235
- getDoesColorspaceConversion: function() { return this.options.colorspace_conversion; },
236
- getOnloadFunc: function() { return this.options.onload; },
237
-
238
- refresh: function(context) {
239
- if (!this.ready()) return;
240
-
241
- context.glBindTexture(this.options.target, this.getHandle(context));
242
- generateTexture(context, this);
243
- context.glTexParameteri(this.options.target, GL_TEXTURE_MAG_FILTER, this.options.mag_filter);
244
- context.glTexParameteri(this.options.target, GL_TEXTURE_MIN_FILTER, this.options.min_filter);
245
- context.glTexParameteri(this.options.target, GL_TEXTURE_WRAP_S, this.options.wrap_s);
246
- context.glTexParameteri(this.options.target, GL_TEXTURE_WRAP_T, this.options.wrap_t);
247
- context.glPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, this.options.flip_y);
248
- context.glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, this.options.premultiply_alpha);
249
- context.glPixelStorei(GL_UNPACK_COLORSPACE_CONVERSION_WEBGL, this.options.colorspace_conversion ? GL_BROWSER_DEFAULT_WEBGL : GL_NONE);
250
-
251
- if (this.options.generate_mipmap) {
252
- this.generateMipmap(context);
253
- }
254
-
255
- context.glBindTexture(this.options.target, null);
256
- this.valid[context.id] = true;
257
- },
258
-
259
- generateMipmap: function(context) {
260
- // FIXME why does this raise 1280 invalid enum?
261
- // context.glHint(GL_GENERATE_MIPMAP_HINT, this.options.mipmap_hint);
262
- context.glGenerateMipmap(this.options.target);
263
- },
264
-
265
- invalidate: function() { this.valid.clear(); },
266
-
267
- dispose: function(context) {
268
- context.glDeleteTexture(getHandle(context));
269
- delete this.handles[context.id];
270
- },
271
-
272
- getHandle: function(context) {
273
- if (!this.handles[context.id]) {
274
- build(this, context);
275
- this.refresh(context);
276
- }
277
- return this.handles[context.id];
278
- },
279
-
280
- isValid: function(context) {
281
- return !!this.valid[context.id];
282
- },
283
-
284
- bind: function(context, level, callback) {
285
- if (!this.ready()) return; // no texture to display, yet... but not worth crashing over.
286
- if (!this.isValid(context)) this.refresh(context);
287
-
288
- if (typeof(level) == "number")
289
- pushLevel(this, level, context);
290
- else if (typeof(level) == "function") { callback = level; pushLevel(this, null, context); }
291
-
292
- context.glBindTexture(this.options.target, this.getHandle(context));
293
- if (callback)
294
- {
295
- callback.call(this, this.textureLevel);
296
- this.unbind(context);
297
- }
298
- },
299
-
300
- unbind: function(context) {
301
- if (this.textureLevel != undefined) context.glActiveTexture(GL_TEXTURES[this.textureLevel]);
302
- context.glBindTexture(this.options.target, null);
303
- popLevel(this, context);
304
- },
305
-
306
- ready: function() {
307
- return this.loaded;
308
- }
309
- });
310
- })();
311
-
312
- Jax.Texture._level = 0;
@@ -1,240 +0,0 @@
1
- //= require "scene"
2
-
3
- /**
4
- * class Jax.World
5
- *
6
- * A +Jax.World+ represents a scene in the graphics engine. All objects to be rendered (or at least,
7
- * all objects that you do not want to manually control!) should be added to the world. Each instance
8
- * of +Jax.Context+ has its own +Jax.World+, and the currently-active +Jax.World+ is delegated into
9
- * controllers and views as the +this.world+ property.
10
- *
11
- **/
12
- Jax.World = (function() {
13
- function getPickBuffer(self) {
14
- if (self.pickBuffer) return self.pickBuffer;
15
- return self.pickBuffer = new Jax.Framebuffer({
16
- width:self.context.canvas.width,
17
- height:self.context.canvas.height
18
- });
19
- }
20
-
21
- return Jax.Class.create({
22
- initialize: function(context) {
23
- this.context = context;
24
- this.lighting = new Jax.Scene.LightManager(context);
25
- this.objects = [];
26
- this.shadow_casters = [];
27
- },
28
-
29
- /**
30
- * Jax.World#addLightSource(light) -> Jax.Scene.LightSource
31
- * - light (Jax.Scene.LightSource) : the instance of Jax.Scene.LightSource to add to this world.
32
- *
33
- * Adds the light to the world and then returns the light itself unchanged.
34
- **/
35
- addLightSource: function(light) { this.lighting.add(light); },
36
-
37
- /**
38
- * Jax.World#addObject(object) -> Jax.Model
39
- * - object (Jax.Model) : the instance of Jax.Model to add to this world.
40
- *
41
- * Adds the model to the world and then returns the model itself unchanged.
42
- *
43
- **/
44
- addObject: function(object) {
45
- this.objects.push(object);
46
- if (object.isLit() || object.isShadowCaster())
47
- this.lighting.addObject(object);
48
- return object;
49
- },
50
-
51
- /**
52
- * Jax.World#getObject(index) -> Jax.Model
53
- * - index (Number) : the world index of this object
54
- *
55
- * Returns the object with the specified world index, or undefined.
56
- **/
57
- getObject: function(index) { return this.objects[index]; },
58
-
59
- /**
60
- * Jax.World#removeObject(object_or_index) -> Jax.Model
61
- * - object_or_index (Number|Jax.Model) : the model instance to remove, or its world index
62
- *
63
- * If the model or its index cannot be found, nothing happens and the return value is undefined.
64
- * Otherwise, the object is removed from this World and then returned.
65
- **/
66
- removeObject: function(object_or_index) {
67
- if (this.objects[object_or_index]) {
68
- var obj = this.objects[object_or_index];
69
- this.objects.splice(object_or_index, 1);
70
- this.lighting.removeObject(obj);
71
- return obj;
72
- }
73
- else
74
- for (var i = 0; i < this.objects.length; i++)
75
- if (this.objects[i] == object_or_index)
76
- {
77
- this.objects.splice(i, 1);
78
- this.lighting.removeObject(this.objects[i]);
79
- return this.objects[i];
80
- }
81
- },
82
-
83
- /**
84
- * Jax.World#pickRegionalIndices(x1, y1, x2, y2[, ary]) -> Array
85
- * - x1 (Number): the screen X coordinate of the first corner of the 2D rectangle within which to pick
86
- * - y1 (Number): the screen Y coordinate of the first corner of the 2D rectangle within which to pick
87
- * - x2 (Number): the screen X coordinate of the second corner of the 2D rectangle within which to pick
88
- * - y2 (Number): the screen Y coordinate of the second corner of the 2D rectangle within which to pick
89
- * - ary (Array): an optional array to populate. A new one will be created if this is not specified.
90
- * (Note: the array's contents will be cleared.)
91
- *
92
- * Picks all visible object indices within the specified rectangular regions and returns them as elements in
93
- * an array.
94
- *
95
- * An object's index matches its position in the world's object list. That is, the following code is
96
- * valid:
97
- *
98
- * this.world.getObjects(this.world.pickRegionalIDs(0,0, 100,100));
99
- *
100
- **/
101
- pickRegionalIndices: function(x1, y1, x2, y2, ary) {
102
- var w = Math.abs(x2 - x1), h = Math.abs(y2 - y1);
103
- if (ary) ary.clear();
104
- else ary = new Array();
105
- var world = this, pickBuffer = getPickBuffer(this), context = this.context;
106
- var data = new Uint8Array(w*h*4);
107
-
108
- pickBuffer.bind(context, function() {
109
- pickBuffer.viewport(context);
110
- context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
111
- context.glDisable(GL_BLEND);
112
- world.render({material:"picking"});
113
- // read it back in
114
- context.glReadPixels(x1, y1, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data);
115
- if (data.data) data = data.data;
116
- });
117
-
118
- // restore the visible viewport and blending
119
- context.glViewport(0, 0, context.canvas.width, context.canvas.height);
120
- context.glEnable(GL_BLEND);
121
-
122
- var index;
123
- for (var i = 2; i < data.length; i += 4) {
124
- if (data[i] > 0) { // blue key exists, we've found an object
125
- index = Jax.Util.decodePickingColor(data[i-2], data[i-1], data[i], data[i+1]);
126
- if (index != undefined) {
127
- ary.push(index);
128
- }
129
- }
130
- }
131
-
132
- return ary;
133
- },
134
-
135
- /**
136
- * Jax.World#pickRegion(x1, y1, x2, y2) -> Array
137
- * - x1 (Number): the screen X coordinate of the first corner of the 2D rectangle within which to pick
138
- * - y1 (Number): the screen Y coordinate of the first corner of the 2D rectangle within which to pick
139
- * - x2 (Number): the screen X coordinate of the second corner of the 2D rectangle within which to pick
140
- * - y2 (Number): the screen Y coordinate of the second corner of the 2D rectangle within which to pick
141
- * - ary (Array): an optional array to populate. A new one will be created if this is not specified.
142
- * (Note: the array's contents will be cleared.)
143
- *
144
- * Picks all visible objects within the specified rectangular regions and returns them as elements in
145
- * an array.
146
- **/
147
- pickRegion: function(x1, y1, x2, y2, ary) {
148
- var result = this.pickRegionalIndices(x1, y1, x2, y2);
149
- for (var i = 0; i < result.length; i++)
150
- result[i] = this.getObject(i);
151
- return result;
152
- },
153
-
154
- /**
155
- * Jax.World#pickIndex(x, y) -> Number | undefined
156
- * - x (Number): the screen X coordinate to pick at
157
- * - y (Number): the screen Y coordinate to pick at
158
- *
159
- * Picks the visible object at the specified position and returns its index as used by
160
- * +Jax.World#getObject+. If no object is visible at the given position, the special value
161
- * +undefined+ is returned.
162
- **/
163
- pickIndex: function(x, y) {
164
- this._pick_ary = this._pick_ary || new Array();
165
- return this.pickRegionalIndices(x, y, x+1, y+1, this._pick_ary)[0];
166
- },
167
-
168
- /**
169
- * Jax.World#pick(x, y) -> Jax.Model | undefined
170
- * - x (Number): the screen X coordinate to pick at
171
- * - y (Number): the screen Y coordinate to pick at
172
- *
173
- * Picks the visible object at the specified position and returns it. If no object is visible
174
- * at the given position, the special value +undefined+ is returned.
175
- **/
176
- pick: function(x, y) {
177
- var index = this.pickIndex(x, y);
178
- if (index != undefined)
179
- return this.getObject(index);
180
- return index;
181
- },
182
-
183
- /**
184
- * Jax.World#countObjects() -> Number
185
- * Returns the number of objects currently registered with this World.
186
- **/
187
- countObjects: function() {
188
- return this.objects.length;
189
- },
190
-
191
- getShadowCasters: function() { return this.lighting.getShadowCasters(); },//return this.shadow_casters; },
192
-
193
- render: function(options) {
194
- var i;
195
-
196
- /* this.current_pass is used by the material */
197
-
198
- this.context.current_pass = Jax.Scene.AMBIENT_PASS;
199
- this.context.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
200
- var unlit = Jax.Util.normalizeOptions(options, {unlit:true});
201
-
202
- if (this.lighting.isEnabled() && (!unlit.material || unlit.material.supportsLighting())) {
203
- /* ambient pass - unlit objects only because lit objects get ambient+diffuse+specular in one pass */
204
- for (i = 0; i < this.objects.length; i++)
205
- if (!this.objects[i].isLit()) {
206
- unlit.model_index = i;
207
- this.objects[i].render(this.context, unlit);
208
- }
209
-
210
- /* illumination pass */
211
- this.context.current_pass = Jax.Scene.ILLUMINATION_PASS;
212
- this.lighting.illuminate(this.context, options);
213
- } else {
214
- for (i = 0; i < this.objects.length; i++) {
215
- unlit.model_index = i;
216
- this.objects[i].render(this.context, unlit);
217
- }
218
- }
219
- },
220
-
221
- update: function(timechange) {
222
- for (var i = this.objects.length-1; i >= 0; i--)
223
- if (this.objects[i].update)
224
- this.objects[i].update(timechange);
225
- },
226
-
227
- dispose: function() {
228
- var i, o;
229
-
230
- for (i = this.objects.length-1; i >= 0; i--)
231
- /*
232
- actually, we may not want to dispose the objects just yet. What if the user has a handle to them?
233
- Maybe better to let JS GC take care of this one.
234
- */
235
- (o = this.objects.pop());// && o.dispose();
236
-
237
- this.lighting = new Jax.Scene.LightManager(this.context);
238
- }
239
- });
240
- })();