jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
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@@ -1,427 +0,0 @@
1
- //= require "core"
2
-
3
- /**
4
- * class Jax.Mesh
5
- *
6
- * Example:
7
- *
8
- * var mesh = new Jax.Mesh({
9
- * init: function(vertices, colors, textureCoords, normals, indices) {
10
- * // all of the arguments are arrays. If you don't intend to use one,
11
- * // simply don't populate it with data. For instance, if your mesh
12
- * // does not use vertex indices, don't add any data to the indices
13
- * // array.
14
- *
15
- * // Colors will default to white if they are not populated.
16
- *
17
- * // A simple, red, opaque quad:
18
- * vertices.push(-1, -1, 0); colors.push(1, 0, 0, 1);
19
- * vertices.push(-1, 1, 0); colors.push(1, 0, 0, 1);
20
- * vertices.push( 1, 1, 0); colors.push(1, 0, 0, 1);
21
- * vertices.push( 1, -1, 0); colors.push(1, 0, 0, 1);
22
- * }
23
- * });
24
- *
25
- * You can also subclass Mesh directly:
26
- *
27
- * var Quad = Jax.Class.create(Jax.Mesh, {
28
- * init: function(vertices, colors, textureCoords, normals, indices) {
29
- * // ...
30
- * }
31
- * });
32
- **/
33
- Jax.Mesh = (function() {
34
- function setColorCoords(self, count, color, coords) {
35
- var i, j;
36
- var num_colors = color.length;
37
- if (num_colors > 4) throw new Error("Color should have at most 4 components");
38
- for (i = 0; i < count*4; i += 4)
39
- {
40
- for (j = 0; j < num_colors; j++)
41
- coords[i+j] = color[j];
42
- for (j = num_colors; j < 4; j++) {
43
- coords[i+j] = 1;
44
- }
45
- }
46
- }
47
-
48
- function makeTangentBuffer(self) {
49
- var normals = self.getNormalBuffer();
50
- var vertices = self.getVertexBuffer();
51
- var texcoords = self.getTextureCoordsBuffer();
52
- var indices = self.getIndexBuffer();
53
- if (!normals || !vertices || !texcoords) return null;
54
-
55
- var tangentBuffer = self.buffers.tangent_buffer;
56
- normals = normals.js;
57
- vertices = vertices.js;
58
- texcoords = texcoords.js;
59
- if (indices) indices = indices.js;
60
-
61
- var tangents = tangentBuffer ? tangentBuffer.js : [];
62
- var tan1 = [], tan2 = [], a;
63
- var v1 = vec3.create(), v2 = vec3.create(), v3 = vec3.create();
64
- var w1 = [], w2 = [], w3 = [];
65
- var vertcount;
66
- var x1, x2, y1, y2, z1, z2, s1, s2, t1, t2, r;
67
- var dif = [];
68
- var sdir = vec3.create(), tdir = vec3.create();
69
-
70
- function setv(v, a) { v[0] = vertices[a*3]; v[1] = vertices[a*3+1]; v[2] = vertices[a*3+2]; }
71
- function setw(w, a) { w[0] = texcoords[a*2]; w[1] = texcoords[a*2+1]; }
72
- function sett1(a) { tan1[a] = tan1[a] || vec3.create(); vec3.add(tan1[a], sdir, tan1[a]); }
73
- function sett2(a) { tan2[a] = tan2[a] || vec3.create(); vec3.add(tan2[a], tdir, tan2[a]); }
74
- function findTangentVector(a1, a2, a3) {
75
- if (indices) { a1 = indices[a1]; a2 = indices[a2]; a3 = indices[a3]; }
76
-
77
- setv(v1, a1); setv(v2, a2); setv(v3, a3);
78
- setw(w1, a1); setw(w2, a2); setw(w3, a3);
79
- x1 = v2[0] - v1[0]; x2 = v3[0] - v1[0];
80
- y1 = v2[1] - v1[1]; y2 = v3[1] - v1[1];
81
- z1 = v2[2] - v1[2]; z2 = v3[2] - v1[2];
82
- s1 = w2[0] - w1[0]; s2 = w3[0] - w1[0];
83
- t1 = w2[1] - w1[1]; t2 = w3[1] - w1[1];
84
- r = 1.0 / (s1 * t2 - s2 * t1);
85
-
86
- sdir[0] = (t2 * x1 - t1 * x2) * r; sdir[1] = (t2 * y1 - t1 * y2) * r; sdir[2] = (t2 * z1 - t1 * z2) * r;
87
- tdir[0] = (s1 * x2 - s2 * x1) * r; tdir[1] = (s1 * y2 - s2 * y1) * r; tdir[2] = (s1 * z2 - s2 * z1) * r;
88
- if (isNaN(sdir[0]) || isNaN(sdir[1]) || isNaN(sdir[2]) ||
89
- isNaN(tdir[0]) || isNaN(tdir[1]) || isNaN(tdir[2]) )
90
- {
91
- // this only seems to happen when dealing with degenerate triangles
92
- // ...which seems to be fairly common. So, let's see what happens if
93
- // we just set the offending vectors to zero.
94
- sdir[0] = sdir[1] = sdir[2] = tdir[0] = tdir[1] = tdir[2] = 0;
95
- }
96
- sett1(a1); sett1(a2); sett1(a3);
97
- sett2(a1); sett2(a2); sett2(a3);
98
- }
99
-
100
- vertcount = indices ? indices.length : normals.length / 3;
101
- /* we need to pass the vertices into findTangentVector differently depending on draw mode */
102
- switch(self.draw_mode) {
103
- case GL_TRIANGLE_STRIP:
104
- for (a = 2; a < vertcount; a += 2) {
105
- findTangentVector(a-2, a-1, a);
106
- findTangentVector(a, a-1, a+1);
107
- }
108
- break;
109
- case GL_TRIANGLES:
110
- for (a = 0; a < vertcount; a += 3)
111
- findTangentVector(a, a+1, a+2);
112
- break;
113
- case GL_TRIANGLE_FAN:
114
- for (a = 2; a < vertcount; a++)
115
- findTangentVector(0, a-1, a);
116
- break;
117
- default:
118
- throw new Error("Cannot calculate tangent space for draw mode: "+Jax.Util.enumName(self.draw_mode));
119
- }
120
-
121
- var normal = vec3.create();
122
-
123
- // remove any tangents left over from earlier builds (this should be pretty rare)
124
- while (tangents.length > vertcount) tangents.pop();
125
-
126
- var b;
127
- for (b = 0; b < vertcount; b++) {
128
-
129
- if (indices) a = indices[b];
130
- else a = b;
131
-
132
- // Gram-Schmidt orthogonalize: (t - n * dot(n, t)).normalize()
133
- normal[0] = normals[a*3]; normal[1] = normals[a*3+1]; normal[2] = normals[a*3+2];
134
- vec3.scale(normal, vec3.dot(normal, tan1[a]), dif);
135
- vec3.subtract(tan1[a], dif, dif);
136
- vec3.normalize(dif);
137
-
138
- tangents[a*4] = dif[0];
139
- tangents[a*4+1] = dif[1];
140
- tangents[a*4+2] = dif[2];
141
- // calc handedness
142
- tangents[a*4+3] = (vec3.dot(vec3.cross(normal, tan1[a]), tan2[a])) < 0.0 ? -1.0 : 1.0;
143
- }
144
-
145
- if (tangentBuffer)
146
- self.buffers.tangent_buffer.refresh();
147
- else
148
- self.buffers.tangent_buffer = new Jax.NormalBuffer(tangents);
149
- return self.buffers.tangent_buffer;
150
- }
151
-
152
- function findMaterial(name_or_instance) {
153
- if (typeof(name_or_instance) == "string")
154
- return Jax.Material.find(name_or_instance);
155
- else if (name_or_instance.isKindOf && name_or_instance.isKindOf(Jax.Material))
156
- return name_or_instance;
157
-
158
- throw new Error("Material must be an instance of Jax.Material, or "+
159
- "a string representing a material in the Jax material registry");
160
- }
161
-
162
- function calculateBounds(self, vertices) {
163
- self.bounds = {left:null,right:null,top:null,bottom:null,front:null,back:null,width:null,height:null,depth:null};
164
- var i, v;
165
-
166
- for (i = 0; i < vertices.length; i++)
167
- {
168
- // x, i % 3 == 0
169
- v = vertices[i];
170
- if (self.bounds.left == null || v < self.bounds.left) self.bounds.left = v;
171
- if (self.bounds.right == null || v > self.bounds.right) self.bounds.right = v;
172
-
173
- // y, i % 3 == 1
174
- v = vertices[++i];
175
- if (self.bounds.bottom== null || v < self.bounds.bottom) self.bounds.bottom = v;
176
- if (self.bounds.top == null || v > self.bounds.top) self.bounds.top = v;
177
-
178
- // z, i % 3 == 2
179
- v = vertices[++i];
180
- if (self.bounds.front == null || v < self.bounds.front) self.bounds.front = v;
181
- if (self.bounds.back == null || v > self.bounds.back) self.bounds.back = v;
182
- }
183
-
184
- self.bounds.width = self.bounds.right - self.bounds.left;
185
- self.bounds.height= self.bounds.top - self.bounds.bottom;
186
- self.bounds.depth = self.bounds.front - self.bounds.back;
187
- }
188
-
189
- function ensureBuilt(self) {
190
- if (!self.isValid()) self.rebuild();
191
- }
192
-
193
- return Jax.Class.create({
194
- initialize: function(options) {
195
- this.buffers = {};
196
-
197
- /**
198
- * Jax.Mesh#material -> String | Jax.Material
199
- * This property represents the material that will be used to render this mesh. If
200
- * it is a string, Jax will find the material with this name in the material registry
201
- * using:
202
- *
203
- * Jax.Material.find(...).
204
- *
205
- * If not specified, Jax.Mesh#default_material will be used instead.
206
- **/
207
-
208
- /**
209
- * Jax.Mesh#default_material -> String | Jax.Material
210
- * This property represents the material that will be used to render this mesh if #material
211
- * isn't given a value and the render options don't override the material. If
212
- * it is a string, Jax will find the material with this name in the material registry
213
- * using:
214
- *
215
- * Jax.Material.find(...).
216
- *
217
- * This property can also be specified as a render option in order to specify a default
218
- * for a particular pass.
219
- **/
220
- this.default_material = "default";
221
-
222
- for (var i in options)
223
- this[i] = options[i];
224
-
225
- if (!this.draw_mode)
226
- this.draw_mode = GL_TRIANGLES;
227
- },
228
-
229
- /**
230
- * Jax.Mesh#setColor(red, green, blue, alpha) -> Jax.Mesh
231
- * Sets the color of this mesh. This will set the color at each vertex, regardless
232
- * of the original color of that vertex. The result will be that the entire mesh
233
- * takes on the specified color (not just a particular vertex).
234
- **/
235
- setColor: function(red, green, blue, alpha) {
236
- var buf = this.getColorBuffer();
237
- for (var i = 0; i < buf.js.length; i += 4) {
238
- buf.js[i] = red;
239
- buf.js[i+1] = green;
240
- buf.js[i+2] = blue;
241
- buf.js[i+3] = alpha;
242
- }
243
- buf.refresh();
244
- return this;
245
- },
246
-
247
- /**
248
- * Jax.Mesh#dispose() -> undefined
249
- * Frees the various buffers used by this mesh.
250
- **/
251
- dispose: function() {
252
- while (this.faces && this.faces.length) this.faces.pop();
253
- while (this.edges && this.edges.length) this.edges.pop();
254
- for (var i in this.buffers) {
255
- this.buffers[i].dispose();
256
- delete this.buffers[i];
257
- }
258
- this.built = false;
259
- },
260
-
261
- /**
262
- * Jax.Mesh#getFaceVertices(face) -> Array
263
- * - face (Jax.Core.Face): the face whose vertices you wish to retrieve
264
- *
265
- * Returns the current vertex data for the specified face.
266
- **/
267
- getFaceVertices: function(face) {
268
- return [
269
- [this.getVertexBuffer().js[face.vertexIndices[0]*3+0],
270
- this.getVertexBuffer().js[face.vertexIndices[0]*3+1],
271
- this.getVertexBuffer().js[face.vertexIndices[0]*3+2]
272
- ],
273
- [this.getVertexBuffer().js[face.vertexIndices[1]*3+0],
274
- this.getVertexBuffer().js[face.vertexIndices[1]*3+1],
275
- this.getVertexBuffer().js[face.vertexIndices[1]*3+2]
276
- ],
277
- [this.getVertexBuffer().js[face.vertexIndices[2]*3+0],
278
- this.getVertexBuffer().js[face.vertexIndices[2]*3+1],
279
- this.getVertexBuffer().js[face.vertexIndices[2]*3+2]
280
- ]
281
- ];
282
- },
283
-
284
- /**
285
- * Jax.Mesh#getEdgeVertices(edge) -> Array
286
- * - edge (Jax.Core.Edge): the edge whose vertices you wish to retrieve
287
- *
288
- * Returns the current vertex data for the specified edge.
289
- **/
290
- getEdgeVertices: function(edge) {
291
- return [
292
- [this.getVertexBuffer().js[edge.vertexIndices[0]*3+0],
293
- this.getVertexBuffer().js[edge.vertexIndices[0]*3+1],
294
- this.getVertexBuffer().js[edge.vertexIndices[0]*3+2]
295
- ],
296
- [this.getVertexBuffer().js[edge.vertexIndices[1]*3+0],
297
- this.getVertexBuffer().js[edge.vertexIndices[1]*3+1],
298
- this.getVertexBuffer().js[edge.vertexIndices[1]*3+2]
299
- ]
300
- ];
301
- },
302
-
303
- /**
304
- * Jax.Mesh#render(context[, options]) -> undefined
305
- * - context (Jax.Context): the Jax context to render this object to
306
- * - options (Object): a set of custom render options to override the defaults for this Mesh.
307
- *
308
- * Options include:
309
- * * *draw_mode* : a GL rendering enum, such as GL_TRIANGLES or GL_LINE_STRIP.
310
- * * *material* : an instance of Jax.Material, or the name of a registered Jax material, to override
311
- * the material associated with this mesh.
312
- **/
313
- render: function(context, options) {
314
- if (!this.isValid()) this.rebuild();
315
- options = this.getNormalizedRenderOptions(options);
316
- options.material.render(context, this, options);
317
- },
318
-
319
- getNormalizedRenderOptions: function(options) {
320
- var result = Jax.Util.normalizeOptions(options, {
321
- material: this.material,
322
- default_material: this.default_material,
323
- draw_mode: this.draw_mode || GL_TRIANGLES
324
- });
325
-
326
- if (!result.material) result.material = result.default_material;
327
-
328
- result.material = findMaterial(result.material);
329
-
330
- return result;
331
- },
332
-
333
- /**
334
- * Jax.Mesh#getVertexBuffer() -> Jax.VertexBuffer
335
- **/
336
- getVertexBuffer: function() { ensureBuilt(this); return this.buffers.vertex_buffer; },
337
- /**
338
- * Jax.Mesh#getColorBuffer() -> Jax.ColorBuffer
339
- **/
340
- getColorBuffer: function() { ensureBuilt(this); return this.buffers.color_buffer; },
341
- /**
342
- * Jax.Mesh#getIndexBuffer() -> Jax.ElementArrayBuffer
343
- **/
344
- getIndexBuffer: function() { ensureBuilt(this); return this.buffers.index_buffer; },
345
- /**
346
- * Jax.Mesh#getNormalBuffer() -> Jax.NormalBuffer
347
- **/
348
- getNormalBuffer: function() { ensureBuilt(this); return this.buffers.normal_buffer; },
349
- /**
350
- * Jax.Mesh#getTextureCoordsBuffer() -> Jax.TextureCoordsBuffer
351
- **/
352
- getTextureCoordsBuffer: function() { ensureBuilt(this); return this.buffers.texture_coords; },
353
- /**
354
- * Jax.Mesh#getTangentBuffer() -> Jax.NormalBuffer
355
- * Returns tangent normals for each normal in this Mesh. Used for normal / bump mapping.
356
- **/
357
- getTangentBuffer: function() {
358
- if (this.buffers.tangent_buffer) return this.buffers.tangent_buffer;
359
- return makeTangentBuffer(this);
360
- },
361
-
362
- /**
363
- * Jax.Mesh#rebuildTangentBuffer() -> Jax.NormalBuffer
364
- * Forces an immediate rebuild of the tangent buffer for this Mesh. Use this if you've changed
365
- * the vertex, normal or texture information to update the tangent vectors. If this step is
366
- * skipped, you'll notice strange artifacts when using bump mapping (because the tangents will
367
- * be pointing in the wrong direction).
368
- **/
369
- rebuildTangentBuffer: function() {
370
- return makeTangentBuffer(this);
371
- },
372
-
373
- /**
374
- * Jax.Mesh#isValid() -> Boolean
375
- *
376
- * Returns true if this mesh is valid. If the mesh is invalid, it will be rebuilt during the next call to
377
- * Jax.Mesh#render().
378
- **/
379
- isValid: function() { return !!this.built; },
380
-
381
- /**
382
- * Jax.Mesh#rebuild() -> undefined
383
- *
384
- * Forces Jax to rebuild this mesh immediately. This will dispose of any WebGL buffers
385
- * and reinitialize them with a new call to this mesh's data init method. Note that this
386
- * is a very expensive operation and is *usually not* what you want.
387
- *
388
- * If, for instance, you want to update the mesh with new vertex positions (say, for animation)
389
- * then you'd be much better off doing something like this:
390
- *
391
- * var vbuf = mesh.getVertexBuffer();
392
- * vbuf.js.clear();
393
- * for (var i = 0; i < newVertexData.length; i++)
394
- * vbuf.push(newVertexData[i]);
395
- * vbuf.refresh();
396
- *
397
- **/
398
- rebuild: function() {
399
- this.dispose();
400
-
401
- var vertices = [], colors = [], textureCoords = [], normals = [], indices = [];
402
- if (this.init)
403
- this.init(vertices, colors, textureCoords, normals, indices);
404
-
405
- if (this.color)
406
- setColorCoords(this, vertices.length / 3, this.color, colors);
407
-
408
- if (colors.length == 0) // still no colors?? default to white
409
- setColorCoords(this, vertices.length / 3, [1,1,1,1], colors);
410
-
411
- if (vertices.length > 0)
412
- {
413
- this.buffers.vertex_buffer = new Jax.VertexBuffer(vertices);
414
- calculateBounds(this, vertices);
415
- }
416
-
417
- if (colors.length > 0) this.buffers.color_buffer = new Jax.ColorBuffer(colors);
418
- if (indices.length> 0) this.buffers.index_buffer = new Jax.ElementArrayBuffer(indices);
419
- if (normals.length> 0) this.buffers.normal_buffer= new Jax.NormalBuffer(normals);
420
- if (textureCoords.length > 0) this.buffers.texture_coords = new Jax.TextureCoordsBuffer(textureCoords);
421
-
422
- this.built = true;
423
-
424
- if (this.after_initialize) this.after_initialize();
425
- }
426
- });
427
- })();
@@ -1,11 +0,0 @@
1
- Jax.Scene = {};
2
-
3
- /* used by some shaders to determine what kind of shading is to be done.
4
- * This is stored in context.world.current_pass.
5
- */
6
- Jax.Scene.ILLUMINATION_PASS = 1;
7
- Jax.Scene.AMBIENT_PASS = 2;
8
- Jax.Scene.SHADOWMAP_PASS = 3;
9
-
10
- //= require "scene/frustum"
11
- //= require "scene/light_manager"
@@ -1,260 +0,0 @@
1
- //= require "../../geometry"
2
-
3
- Jax.Scene.Frustum = (function() {
4
- var RIGHT = 0, LEFT = 1, BOTTOM = 2, TOP = 3, FAR = 4, NEAR = 5;
5
- var OUTSIDE = Jax.Geometry.Plane.BACK, INTERSECT = Jax.Geometry.Plane.INTERSECT, INSIDE = Jax.Geometry.Plane.FRONT;
6
-
7
- function extents(self)
8
- {
9
- /* TODO see how this can be combined with Camera#unproject */
10
- function extent(x, y, z)
11
- {
12
- var inf = [];
13
- var mm = self.mv, pm = self.p;
14
-
15
- //Calculation for inverting a matrix, compute projection x modelview; then compute the inverse
16
- var m = mat4.set(mm, mat4.create());
17
-
18
- mat4.inverse(m, m); // WHY do I have to do this? --see Jax.Context#reloadMatrices
19
- mat4.multiply(pm, m, m);
20
- mat4.inverse(m, m);
21
-
22
- // Transformation of normalized coordinates between -1 and 1
23
- inf[0]=x;//*2.0-1.0; /* x*2-1 translates x from 0..1 to -1..1 */
24
- inf[1]=y;//*2.0-1.0;
25
- inf[2]=z;//*2.0-1.0;
26
- inf[3]=1.0;
27
-
28
- //Objects coordinates
29
- var out = mat4.multiplyVec4(m, inf);
30
- if(out[3]==0.0)
31
- return [0,0,0];//null;
32
-
33
- out[3]=1.0/out[3];
34
- return [out[0]*out[3], out[1]*out[3], out[2]*out[3]];
35
- }
36
-
37
- var ntl = extent(-1,1,-1), ntr = extent(1,1,-1), nbl = extent(-1,-1,-1), nbr = extent(1,-1,-1),
38
- ftl = extent(-1,1,1), ftr = extent(1,1,1), fbl = extent(-1,-1,1), fbr = extent(1,-1,1);
39
-
40
- return {ntl:ntl, ntr:ntr, nbl:nbl, nbr:nbr, ftl:ftl, ftr:ftr, fbl:fbl, fbr:fbr};
41
- }
42
-
43
- function varcube(self, position, w, h, d)
44
- {
45
- if (!self.mv || !self.p) return INSIDE;
46
- var p, c, c2 = 0, plane;
47
-
48
- w = w / 2.0;
49
- h = h / 2.0;
50
- d = d / 2.0;
51
-
52
- var xp = position[0]+w, xm=position[0]-w, yp=position[1]+h, ym=position[1]-h, zp=position[2]+d, zm=position[2]-d;
53
-
54
- for (p in self.planes)
55
- {
56
- plane = self.planes[p];
57
- c = 0;
58
- if (plane.distance(xp, yp, zp) > 0) c++;
59
- if (plane.distance(xm, yp, zp) > 0) c++;
60
- if (plane.distance(xp, ym, zp) > 0) c++;
61
- if (plane.distance(xm, ym, zp) > 0) c++;
62
- if (plane.distance(xp, yp, zm) > 0) c++;
63
- if (plane.distance(xm, yp, zm) > 0) c++;
64
- if (plane.distance(xp, ym, zm) > 0) c++;
65
- if (plane.distance(xm, ym, zm) > 0) c++;
66
- if (c == 0) return OUTSIDE;
67
- if (c == 8) c2++;
68
- }
69
-
70
- return (c2 == 6) ? INSIDE : INTERSECT;
71
- }
72
-
73
- function extractFrustum(self)
74
- {
75
- var frustum = self.planes;
76
- var e = extents(self);
77
-
78
- frustum[TOP].set(e.ntr, e.ntl, e.ftl);
79
- frustum[BOTTOM].set(e.nbl,e.nbr,e.fbr);
80
- frustum[LEFT].set(e.ntl,e.nbl,e.fbl);
81
- frustum[RIGHT].set(e.nbr,e.ntr,e.fbr);
82
- frustum[NEAR].set(e.ntl,e.ntr,e.nbr);
83
- frustum[FAR].set(e.ftr,e.ftl,e.fbl);
84
- }
85
-
86
- var klass = Jax.Class.create({
87
- initialize: function(modelview, projection) {
88
- this.listeners = {update:[]};
89
- this.callbacks = this.listeners;
90
- this.planes = {};
91
- for (var i = 0; i < 6; i++) this.planes[i] = new Jax.Geometry.Plane();
92
- this.setMatrices(modelview, projection);
93
- },
94
-
95
- update: function() { if (this.mv && this.p) { extractFrustum(this); this.fireListeners('update'); } },
96
- setModelviewMatrix: function(mv) { this.setMatrices(mv, this.p); },
97
- setProjectionMatrix: function(p) { this.setMatrices(this.mv, p); },
98
-
99
- setMatrices: function(mv, p) {
100
- this.mv = mv;
101
- this.p = p;
102
- this.update();
103
- },
104
-
105
- point: function(point) {
106
- if (!this.mv || !this.p) return INSIDE;
107
- if (arguments.length == 3) point = [arguments[0], arguments[1], arguments[2]];
108
-
109
- for(var i=0; i < 6; i++)
110
- {
111
- if (this.planes[i].distance(point) < 0)
112
- return OUTSIDE;
113
- }
114
- return INSIDE;
115
- },
116
-
117
- sphere: function(center, radius)
118
- {
119
- if (!this.mv || !this.p) return INSIDE;
120
- if (arguments.length == 4) { center = [arguments[0], arguments[1], arguments[2]]; radius = arguments[3]; }
121
-
122
- var result = INSIDE, distance;
123
- for (var i = 0; i < 6; i++)
124
- {
125
- distance = this.planes[i].distance(center);
126
- if (distance < -radius) return OUTSIDE;
127
- else if (distance < radius) result = INTERSECT;
128
- }
129
- return result;
130
- },
131
-
132
- /* Arguments can either be an array of indices, or a position array [x,y,z] followed by width, height and depth.
133
- Examples:
134
- var cube = new Cube(...);
135
- frustum.cube(cube.getCorners());
136
- frustub.cube(cube.orientation.getPosition(), 1);
137
- frustub.cube(cube.orientation.getPosition(), 1, 2, 3);
138
- */
139
- cube: function(corners)
140
- {
141
- if (arguments.length == 2) { return varcube(this, arguments[0], arguments[1], arguments[1], arguments[1]); }
142
- if (arguments.length == 4) { return varcube(this, arguments[0], arguments[1], arguments[2], arguments[3]); }
143
-
144
- if (!this.mv || !this.p) return INSIDE;
145
- if (arguments.length > 1) { corners = arguments; }
146
- var p, c, c2 = 0, i, num_corners = corners.length, plane;
147
- for (p in this.planes)
148
- {
149
- plane = this.planes[p];
150
- c = 0;
151
- for (i = 0; i < num_corners; i++)
152
- if (plane.distance(corners[i]) > 0)
153
- c++;
154
- if (c == 0) return OUTSIDE;
155
- if (c == num_corners) c2++;
156
- }
157
-
158
- return (c2 == 6) ? INSIDE : INTERSECT;
159
- },
160
-
161
- addUpdateListener: function(callback) { this.listeners.update.push(callback); },
162
- sphereVisible: function(center, radius) { return this.sphere.apply(this, arguments) != OUTSIDE; },
163
- pointVisible: function(center) { return this.point.apply(this, arguments) != OUTSIDE; },
164
- cubeVisible: function(corners) { return this.cube.apply(this, arguments) != OUTSIDE; },
165
-
166
- fireListeners: function(name) {
167
- for (var i = 0; i < this.listeners[name].length; i++)
168
- this.listeners[name][i]();
169
- },
170
-
171
- isValid: function() { return this.p && this.mv; },
172
-
173
- getRenderable: function()
174
- {
175
- if (this.renderable) return this.renderable;
176
-
177
- var renderable = this.renderable = new Jax.Model({mesh: new Jax.Mesh()});
178
- renderable.upToDate = false;
179
- var frustum = this;
180
-
181
- function addVertices(e, vertices)
182
- {
183
- // near quad
184
- vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
185
- vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
186
-
187
- vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
188
- vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
189
-
190
- vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
191
- vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
192
-
193
- vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
194
- vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
195
-
196
- // far quad
197
- vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
198
- vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
199
-
200
- vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
201
- vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
202
-
203
- vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
204
- vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
205
-
206
- vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
207
- vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
208
-
209
- // left side
210
- vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
211
- vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
212
-
213
- vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
214
- vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
215
-
216
- // right side
217
- vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
218
- vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
219
-
220
- vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
221
- vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
222
- }
223
-
224
- renderable.mesh.init = function(vertices, colors) {
225
- this.draw_mode = GL_LINES;
226
-
227
- for (var i = 0; i < 24; i++)
228
- {
229
- vertices.push(0,0,0);
230
- colors.push(1,1,0,1);
231
- }
232
- };
233
-
234
- renderable.update = null;
235
-
236
- frustum.addUpdateListener(function() {
237
- if (!frustum.isValid()) { return; }
238
-
239
- renderable.upToDate = true;
240
- var buf = renderable.mesh.getVertexBuffer();
241
- if (!buf) return;
242
- var vertices = buf.js;
243
- vertices.clear();
244
- var e = extents(frustum);//{ntl:ntl, ntr:ntr, nbl:nbl, nbr:nbr, ftl:ftl, ftr:ftr, fbl:fbl, fbr:fbr};
245
-
246
- addVertices(e, vertices);
247
-
248
- buf.refresh();
249
- });
250
-
251
- return renderable;
252
- }
253
- });
254
-
255
- klass.INSIDE = INSIDE;
256
- klass.OUTSIDE = OUTSIDE;
257
- klass.INTERSECT = INTERSECT;
258
-
259
- return klass;
260
- })();