jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
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@@ -1,42 +0,0 @@
1
- //= require "vendor/ejs"
2
- //= require "vendor/glMatrix"
3
- //= require "prototype/class"
4
- //= require "core/math"
5
- //= require "core/util"
6
- //= require "core/matrix_stack"
7
-
8
- /**
9
- * Global#debugAssert(expr[, msg]) -> undefined
10
- * a global debugAssert method that will do nothing in production, and fail if expr is false
11
- * in any other run mode. If msg is given, an error with that message is raised. Otherwise,
12
- * a more generic error is raised.
13
- **/
14
- window.debugAssert = function(expr, msg) {
15
- if (Jax.environment != "production" && !expr)
16
- {
17
- var error = new Error(msg || "debugAssert failed");
18
- if (error.stack) error = new Error((msg || "debugAssert failed")+"\n\n"+error.stack);
19
- throw error;
20
- }
21
- };
22
-
23
- // If glMatrixArrayType isn't simply Array, then most browsers (FF, Chrome) have a pretty
24
- // crappy implementation of toString() that actually tells you nothing about the array's
25
- // contents. This makes the #toString method a little more Array-like.
26
- //
27
- // Ex: "[Float32Array: -100,-100,-100]"
28
- if (glMatrixArrayType.prototype.toString != Array.prototype.toString) {
29
- glMatrixArrayType.prototype.toString = function() {
30
- var s = "["+glMatrixArrayType.name+": ";
31
- var d = false;
32
- for (var i in this) {
33
- if (parseInt(i) == i) {
34
- if (d) s += ",";
35
- s += this[i];
36
- d = true;
37
- }
38
- }
39
- s += "]";
40
- return s;
41
- }
42
- }
@@ -1,55 +0,0 @@
1
- /**
2
- * Math.EPSILON = 0.00001
3
- * This is a very small number, used for testing fuzzy equality with floats due to
4
- * floating point imprecision.
5
- **/
6
- Math.EPSILON = Math.EPSILON || 0.00001;
7
-
8
- /**
9
- * Math
10
- * Defines math-related helper functions.
11
- **/
12
-
13
- /**
14
- * Math.radToDeg(rad) -> Number
15
- * Helper to convert radians to degrees.
16
- **/
17
- Math.radToDeg = Math.radToDeg || function(rad) {
18
- return rad * 180.0 / Math.PI;
19
- };
20
-
21
- /** alias of: Math.radToDeg
22
- * Math.radToDeg(rad) -> Number
23
- * Helper to convert radians to degrees.
24
- **/
25
- Math.rad2deg = Math.rad2deg || Math.radToDeg;
26
-
27
- /**
28
- * Math.degToRad(deg) -> Number
29
- * Helper to convert degrees to radians.
30
- **/
31
- Math.degToRad = Math.degToRad || function(deg) {
32
- return deg * Math.PI / 180.0;
33
- };
34
-
35
- /** alias of: Math.degToRad
36
- * Math.deg2rad(deg) -> Number
37
- * Helper to convert degrees to radians.
38
- **/
39
- Math.deg2rad = Math.deg2rad || Math.degToRad;
40
-
41
- /**
42
- * Math.equalish(a, b) -> Boolean
43
- * Arguments can be either scalar or vector, but must be of the same type.
44
- * Returns true if the arguments are "equal enough" after accounting for floating-point
45
- * precision loss. Returns false otherwise.
46
- **/
47
- Math.equalish = Math.equalish || function(a, b) {
48
- if (!a.length && !b.length)
49
- return Math.abs(a - b) <= Math.EPSILON;
50
-
51
- if (a.length != b.length) return false;
52
- for (var i = 0; i < a.length; i++)
53
- if (Math.abs(a[i] - b[i]) > Math.EPSILON) return false;
54
- return true;
55
- };
@@ -1,311 +0,0 @@
1
- //= require "../vendor/glMatrix"
2
- //= require "../prototype/class"
3
-
4
- /**
5
- * Jax.IDENTITY_MATRIX = mat4.identity(mat4.create())
6
- *
7
- * A cache of the identity matrix so that we're not constantly allocating identities.
8
- **/
9
- Jax.IDENTITY_MATRIX = mat4.identity(mat4.create());
10
-
11
- /**
12
- * class Jax.MatrixStack
13
- *
14
- * A matrix stack, obviously. Every Jax.Context allocates its own matrix stack, so you probably
15
- * shouldn't have to instantiate this directly. Calls to methods of the same name on Jax.Context
16
- * are delegated into its own matrix stack, so you're really calling these methods.
17
- *
18
- * Note that for performance reasons, whenever you call get[Some]Matrix(), the matrix instance
19
- * itself is returned instead of a copy of the instance. That gives you the power to make changes
20
- * directly to the matrix, instead of doing them via the stack. For instance, instead of calling
21
- * Jax.MatrixStack#loadMatrix(), you could just as easily call mat4#set() using one of the
22
- * matrices here as an argument. *However*, in doing so you will lose the auto-updating of other
23
- * matrices, so you must be very careful about how you modify matrices.
24
- *
25
- * For example, it would be very easy to use mat4.multiply() to change the model matrix. In doing
26
- * so, the inverse model matrix would no longer be accurate. This could lead to very
27
- * difficult-to-debug situations.
28
- *
29
- * When in doubt, it is _strongly_ recommended to use the various matrix methods found in
30
- * Jax.MatrixStack to modify the matrices here. This will keep all related matrices up-to-date.
31
- **/
32
- Jax.MatrixStack = (function() {
33
- var MODEL = 1, VIEW = 2, PROJECTION = 3;
34
-
35
- function updateMVP(self) {
36
- mat4.multiply(self.getProjectionMatrix(), self.getModelViewMatrix(), self.getModelViewProjectionMatrix());
37
- }
38
-
39
- function updateModelView(self) {
40
- mat4.multiply(self.getInverseViewMatrix(), self.getModelMatrix(), self.getModelViewMatrix());
41
- mat4.inverse(self.getModelViewMatrix(), self.getInverseModelViewMatrix());
42
- updateMVP(self);
43
- }
44
-
45
- function updateNormal(self) {
46
- mat4.toMat3(self.getInverseModelViewMatrix(), self.getNormalMatrix());
47
- mat3.transpose(self.getNormalMatrix());
48
- }
49
-
50
- function mMatrixUpdated(self) {
51
- mat4.inverse(self.getModelMatrix(), self.getInverseModelMatrix());
52
- updateModelView(self);
53
- updateNormal(self);
54
- }
55
-
56
- function vMatrixUpdated(self) {
57
- mat4.inverse(self.getViewMatrix(), self.getInverseViewMatrix());
58
- updateModelView(self);
59
- updateNormal(self);
60
- }
61
-
62
- function pMatrixUpdated(self) {
63
- mat4.inverse(self.getProjectionMatrix(), self.getInverseProjectionMatrix());
64
- updateMVP(self);
65
- }
66
-
67
- function loadMatrix(self, which, values) {
68
- switch(which) {
69
- case MODEL:
70
- mat4.set(values, self.getModelMatrix());
71
- mMatrixUpdated(self);
72
- break;
73
- case VIEW:
74
- mat4.set(values, self.getViewMatrix());
75
- vMatrixUpdated(self);
76
- break;
77
- case PROJECTION:
78
- mat4.set(values, self.getProjectionMatrix());
79
- pMatrixUpdated(self);
80
- break;
81
- default: throw new Error("programming error: matrix ID not understood: "+which);
82
- }
83
- }
84
-
85
- function multMatrix(self, which, values) {
86
- switch(which) {
87
- case MODEL:
88
- mat4.multiply(self.getModelMatrix(), values, self.getModelMatrix());
89
- mMatrixUpdated(self);
90
- break;
91
- case VIEW:
92
- mat4.multiply(self.getViewMatrix(), values, self.getViewMatrix());
93
- vMatrixUpdated(self);
94
- break;
95
- case PROJECTION:
96
- mat4.multiply(self.getProjectionMatrix(), values, self.getProjectionMatrix());
97
- pMatrixUpdated(self);
98
- break;
99
- default: throw new Error("programming error: matrix ID not understood: "+which);
100
- }
101
- }
102
-
103
- /*
104
- iterates through each matrix stack in self.matrices and pushes a new matrix onto the stack.
105
- If the new matrix level already has a matrix, it is used; otherwise, a new one is allocated.
106
- Then, the current level's matrix values are copied into the next level's matrix.
107
- */
108
- function pushMatrix(self) {
109
- var current;
110
- var stack;
111
- var current_depth = self.depth;
112
- var type;
113
-
114
- self.depth++;
115
- for (var i in self.matrices) {
116
- stack = self.matrices[i];
117
- current = stack[current_depth];
118
- type = (current.length == 9 ? mat3 : mat4);
119
- stack[self.depth] = stack[self.depth] || type.create();
120
- type.set(current, stack[self.depth]);
121
- }
122
- }
123
-
124
- return Jax.Class.create({
125
- /**
126
- * Jax.MatrixStack#push() -> Jax.MatrixStack
127
- *
128
- * Saves the state of all current matrices, so that further operations won't affect them directly.
129
- * If another set of matrices already exist, they are used; otherwise, a new set is allocated.
130
- * After a new set of matrices has been secured, all current values are copied into the new set.
131
- *
132
- * See also Jax.MatrixStack#pop()
133
- **/
134
- push: function() { pushMatrix(this); return this; },
135
-
136
- /**
137
- * Jax.MatrixStack#pop() -> Jax.MatrixStack
138
- *
139
- * Reverts back to an earlier matrix stack, effectively undoing any changes that have been made
140
- * since the most recent call to Jax.MatrixStack#push().
141
- *
142
- * See also Jax.MatrixStack#push()
143
- **/
144
- pop: function() { this.depth--; return this; },
145
-
146
- /**
147
- * Jax.MatrixStack#reset() -> Jax.MatrixStack
148
- *
149
- * Resets the stack depth to zero, effectively undoing all calls to #push().
150
- **/
151
- reset: function() { this.depth = 0; return this; },
152
-
153
- /**
154
- * Jax.MatrixStack#loadModelMatrix(matr) -> Jax.MatrixStack
155
- * - matr (mat4): the new matrix values
156
- * Replaces the current model matrix with the specified one.
157
- * Updates the inverse model matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
158
- **/
159
- loadModelMatrix: function(values) { loadMatrix(this, MODEL, values); return this; },
160
-
161
- /**
162
- * Jax.MatrixStack#loadViewMatrix(matr) -> Jax.MatrixStack
163
- * - matr (mat4): the new matrix values
164
- * Replaces the current view matrix with the specified one.
165
- * Updates the inverse view matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
166
- **/
167
- loadViewMatrix: function(values) { loadMatrix(this, VIEW, values); return this; },
168
-
169
- /**
170
- * Jax.MatrixStack#loadProjectionMatrix(matr) -> Jax.MatrixStack
171
- * - matr (mat4): the new matrix values
172
- * Replaces the current projection matrix with the specified one.
173
- * Updates the inverse projection matrix.
174
- **/
175
- loadProjectionMatrix: function(values) { loadMatrix(this, PROJECTION, values); return this; },
176
-
177
- /**
178
- * Jax.MatrixStack#multModelMatrix(matr) -> Jax.MatrixStack
179
- * - matr (mat4): the matrix values
180
- * Multiplies the current model matrix with the specified one.
181
- * Updates the inverse model matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
182
- **/
183
- multModelMatrix: function(values) { multMatrix(this, MODEL, values); return this; },
184
-
185
- /**
186
- * Jax.MatrixStack#multViewMatrix(matr) -> Jax.MatrixStack
187
- * - matr (mat4): the matrix values
188
- * Multiplies the current view matrix with the specified one.
189
- * Updates the inverse view matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
190
- **/
191
- multViewMatrix: function(values) { multMatrix(this, VIEW, values); return this; },
192
-
193
- /**
194
- * Jax.MatrixStack#multProjectionMatrix(matr) -> Jax.MatrixStack
195
- * - matr (mat4): the matrix values
196
- * Multiplies the current projection matrix with the specified one.
197
- * Updates the inverse projection matrix.
198
- **/
199
- multProjectionMatrix: function(values) { multMatrix(this, PROJECTION, values); return this; },
200
-
201
- /**
202
- * Jax.MatrixStack#getModelMatrix() -> mat4
203
- *
204
- * the local model transformation matrix. Most models will manipulate this matrix. Multiplying an object-space
205
- * coordinate by this matrix will result in a world-space coordinate.
206
- **/
207
- getModelMatrix: function() { return this.matrices.model[this.depth]; },
208
-
209
- /**
210
- * Jax.MatrixStack#getInverseModelMatrix() -> mat4
211
- *
212
- * the opposite of the local model transformation matrix. Multiplying a point in world space against this matrix
213
- * will result in an object relative to the current object space.
214
- **/
215
- getInverseModelMatrix: function() { return this.matrices.inverse_model[this.depth]; },
216
-
217
- /**
218
- * Jax.MatrixStack#getNormalMatrix() -> mat3
219
- *
220
- * the inverse transpose of the modelview matrix. See
221
- * http://www.lighthouse3d.com/tutorials/glsl-tutorial/the-normal-matrix/
222
- * for a good writeup of where and how this matrix is useful. Multiplying a 3D _directional_ (not _positional)
223
- * vector against this matrix will result in a 3D _directional_ vector in eye space.
224
- **/
225
- getNormalMatrix: function() { return this.matrices.normal[this.depth]; },
226
-
227
- /**
228
- * Jax.MatrixStack#getViewMatrix() -> mat4
229
- *
230
- * aka the camera matrix. Multiplying a point in eye space (e.g. relative to the camera) against the view matrix
231
- * results in a point in world space.
232
- **/
233
- getViewMatrix: function() { return this.matrices.view[this.depth]; },
234
-
235
- /**
236
- * Jax.MatrixStack#getInverseViewMatrix() -> mat4
237
- *
238
- * the opposite of the camera matrix. Multiplying a point in world space against this matrix
239
- * will result in a point in eye space (relative to camera).
240
- **/
241
- getInverseViewMatrix: function() { return this.matrices.inverse_view[this.depth]; },
242
-
243
- /**
244
- * Jax.MatrixStack#getModelViewMatrix() -> mat4
245
- *
246
- * the only matrix OpenGL actually cares about, the modelview matrix. A combination of both model and view
247
- * matrices, equivalent to mat4.multiply(view, model). (OpenGL matrix operations are read from right-to-left.)
248
- *
249
- * Multiplying a point in object space by this matrix will effectively skip the world space transformation,
250
- * resulting in a coordinate placed directly into eye space. This has the obvious advantage of being faster
251
- * than performing the operation in two steps (model and then view).
252
- **/
253
- getModelViewMatrix: function() { return this.matrices.modelview[this.depth]; },
254
-
255
- /**
256
- * Jax.MatrixStack#getInverseModelViewMatrix() -> mat4
257
- *
258
- * The opposite of the modelview matrix. Multiplying an eye-space coordinate by this matrix results in an
259
- * object-space coordinate.
260
- **/
261
- getInverseModelViewMatrix: function() { return this.matrices.inverse_modelview[this.depth]; },
262
-
263
- /**
264
- * Jax.MatrixStack#getProjectionMatrix() -> mat4
265
- *
266
- * aka the screen matrix. Multiplying a point in eye space against the projection matrix results in a 4D
267
- * vector in clip space. Dividing clip coordinates (XYZ) by the 4th component (W) yields a 3D vector in
268
- * normalized device coordinates, where all components are in the range [-1,1]. These points are ultimately
269
- * multiplied by screen dimensions to find a pixel position.
270
- **/
271
- getProjectionMatrix: function() { return this.matrices.projection[this.depth]; },
272
-
273
- /**
274
- * Jax.MatrixStack#getModelViewProjectionMatrix() -> mat4
275
- *
276
- * Returns the model, view and projection matrices combined into one.
277
- **/
278
- getModelViewProjectionMatrix: function() { return this.matrices.modelview_projection[this.depth]; },
279
-
280
- /**
281
- * Jax.MatrixStack#getInverseProjectionMatrix() -> mat4
282
- *
283
- * the opposite of the projection matrix. Multiplying a 4D vector in normalized device coordinates by
284
- * its 4th component will result in clip space coordinates. Multiplying these clip space coordinates by the inverse
285
- * projection matrix will result in a point in eye space, relative to the camera.
286
- **/
287
- getInverseProjectionMatrix: function() { return this.matrices.inverse_projection[this.depth]; },
288
-
289
- initialize: function() {
290
- this.depth = 0;
291
-
292
- this.matrices = {
293
- /* matrix depth, essentially the array index representing the current level in the stack. */
294
- model: [mat4.create()],
295
- inverse_model: [mat4.create()],
296
- normal: [mat3.create()],
297
- view: [mat4.create()],
298
- inverse_view: [mat4.create()],
299
- modelview: [mat4.create()],
300
- inverse_modelview: [mat4.create()],
301
- projection: [mat4.create()],
302
- inverse_projection: [mat4.create()],
303
- modelview_projection: [mat4.create()]
304
- };
305
-
306
- this.loadModelMatrix(Jax.IDENTITY_MATRIX);
307
- this.loadViewMatrix(Jax.IDENTITY_MATRIX);
308
- this.loadProjectionMatrix(Jax.IDENTITY_MATRIX); // there's no known data about the viewport at this time.
309
- }
310
- });
311
- })();
@@ -1,253 +0,0 @@
1
- /**
2
- * class Array
3
- * A standard JavaScript array.
4
- **/
5
-
6
- /**
7
- * Jax.Util
8
- * Contains general-purpose utility and helper functions
9
- **/
10
- Jax.Util = {
11
- /**
12
- * Jax.Util.decodePickingColor(red, green, blue, alpha) -> Number
13
- *
14
- * Performs the reverse of the 'picking' shader by restoring a number
15
- * that was previously encoded into the four color channels.
16
- **/
17
- decodePickingColor: function(red, green, blue, alpha) {
18
- /* blue is a key. It is always max. So if it's 1, we're dealing with floats; else, bytes. */
19
- if (blue == 1.0) {
20
- red *= 255;
21
- green *= 255;
22
- }
23
- return red * 256 + green;
24
- },
25
-
26
- /**
27
- * Jax.Util.vectorize(object) -> vec3
28
- * - object (Object): any Object
29
- *
30
- * Analyzes the input object and returns a vec3 based on its contents. Input can be any of the following:
31
- * * a vec3
32
- * * an array
33
- * * an object with {x, y, z} properties
34
- * * an object with {0, 1, 2} properties
35
- * * a string delimited with any combination of commas, spaces and/or tab characters. Examples:
36
- * "x,y,z"
37
- * "x y z"
38
- * "x, y, z"
39
- * "x\ty\tz"
40
- * "x, \ty, \tz"
41
- **/
42
- vectorize: function(data) {
43
- if (data) {
44
- var res = [];//vec3.create();
45
- if (typeof(data) == "string") {
46
- var components = data.split(/[,\s]+/);
47
- if (components.length >= 2) {
48
- for (var i = 0; i < components.length; i++)
49
- res[i] = parseFloat(components[i]);
50
- }
51
- return res;
52
- }
53
- if (data.length && data.length >= 3) return vec3.set(data, res);
54
- else if (data.length == 2) return [data[0], data[1]];
55
- if ((res[0] = data.x) != undefined && (res[1] = data.y) != undefined) {
56
- if (data.z != undefined) res[2] = data.z;
57
- return res;
58
- }
59
- if ((res[0] = data[0]) != undefined && (res[1] = data[1]) != undefined) {
60
- if (data[2] != undefined) res[2] = data[2];
61
- return res;
62
- }
63
- }
64
- throw new Error("Input argument for Jax.Util.vectorize not recognized: "+JSON.stringify(data));
65
- },
66
-
67
- /**
68
- * Jax.Util.colorize(object) -> vec4
69
- * - object (Object): any Object
70
- *
71
- * Analyzes the input object and returns a 4-component color vector based on its contents. Input can be any of the
72
- * following:
73
- * * an array
74
- * * an object with {r, g, b, a} properties
75
- * * an object with {0, 1, 2, 3} properties
76
- * * a string delimited with any combination of commas, spaces and/or tab characters. Examples:
77
- * "r,g,b,a"
78
- * "r g b a"
79
- * "r, g, b, a"
80
- * "r\tg\tb\ta"
81
- * "r, \tg, \tb, \ta"
82
- *
83
- * In all cases, if the alpha component is omitted, it defaults to 1.0.
84
- **/
85
- colorize: function(data) {
86
- if (data) {
87
- var res = [0,0,0,0];
88
-
89
- if (typeof(data) == "string") {
90
- var components = data.split(/[,\s]+/);
91
- if (components.length >= 3) {
92
- for (var i = 0; i < 4; i++)
93
- if (components.length <= i)
94
- res[i] = 1.0;
95
- else
96
- res[i] = parseFloat(components[i]);
97
- }
98
- return res;
99
- }
100
- if (data.length && data.length >= 3) {
101
- res[0] = data[0];
102
- res[1] = data[1];
103
- res[2] = data[2];
104
- if ((res[3] = data[3]) == undefined) res[3] = 1.0;
105
- else res[3] = 1.0;
106
- return res;
107
- }
108
- if ((res[0] = data.r) != undefined && (res[1] = data.g) != undefined && (res[2] = data.b) != undefined) {
109
- if ((res[3] = data.a) == undefined) res[3] = 1.0;
110
- return res;
111
- }
112
- if ((res[0] = data.red) != undefined && (res[1] = data.green) != undefined && (res[2] = data.blue) != undefined) {
113
- if ((res[3] = data.alpha) == undefined) res[3] = 1.0;
114
- return res;
115
- }
116
- if ((res[0] = data[0]) != undefined && (res[1] = data[1]) != undefined && (res[2] = data[2]) != undefined) {
117
- if ((res[3] = data[3]) == undefined) res[3] = 1.0;
118
- return res;
119
- }
120
- }
121
- throw new Error("Input argument for Jax.Util.colorize not recognized: "+JSON.stringify(data));
122
- },
123
-
124
- /**
125
- * Jax.Util.properties(object) -> Array
126
- * - object (Object): any Object
127
- *
128
- * Returns an array containing the names of all properties in the specified object.
129
- **/
130
- properties: function(object) {
131
- var arr = [];
132
- for (var i in object)
133
- arr.push(i);
134
- return arr;
135
- },
136
-
137
- /**
138
- * Jax.Util.merge(incoming, outgoing) -> outgoing
139
- * Merges the two objects by copying all properties from _incoming_ into _outgoing_, replacing
140
- * any properties that already exist. _outgoing_ will retain any properties that do not exist
141
- * in _incoming_.
142
- **/
143
- merge: function(src, dst) {
144
- if (!src) return;
145
- var i, j, n;
146
-
147
- function doComparison(i) {
148
- if (src[i] == null) dst[i] = null;
149
- else if (src[i].klass) dst[i] = src[i];
150
- else if (Object.isArray(src[i])) Jax.Util.merge(src[i], dst[i] = dst[i] || []);
151
- else if (typeof(src[i]) == "object") {
152
- if (Object.isArray(dst[i])) {
153
- n = {};
154
- for (j = 0; j < dst[i].length; j++) n[j] = dst[i][j];
155
- dst[i] = n;
156
- }
157
- Jax.Util.merge(src[i], dst[i] = dst[i] || {});
158
- }
159
- else dst[i] = src[i];
160
- }
161
-
162
- if (Object.isArray(src)) for (i = 0; i < src.length; i++) doComparison(i);
163
- else for (i in src) doComparison(i);
164
-
165
- return dst;
166
- },
167
-
168
- /**
169
- * Jax.Util.normalizeOptions(incoming, defaults) -> Object
170
- * Receives incoming and formats it into a generic Object with a structure representing the given defaults.
171
- * The returned object is always a brand-new object, to avoid polluting original incoming object.
172
- * If the object contains a Jax.Class instance, that actual object is copied over. All other objects
173
- * are cloned into brand-new objects.
174
- **/
175
- normalizeOptions: function(incoming, defaults) {
176
- var result = {};
177
- Jax.Util.merge(defaults, result);
178
- Jax.Util.merge(incoming, result);
179
- return result;
180
- },
181
-
182
- /**
183
- * Jax.Util.sizeofFormat(glEnum) -> Number
184
- *
185
- * Returns the byte size of an array consisting of this type of element.
186
- *
187
- * Example:
188
- *
189
- * Jax.Util.sizeofFormat(GL_RGB)
190
- * //=> 3
191
- *
192
- * If this isn't a recognized format, it is passed off to Jax.Util.enumName and an error is thrown.
193
- **/
194
- sizeofFormat: function(glEnum) {
195
- switch(glEnum) {
196
- case GL_ALPHA: return 1; // alpha component only
197
- case GL_LUMINANCE: return 1; // luminance component only
198
- case GL_RGB: return 3; // RGB triplet
199
- case GL_RGBA: return 4; // all 4 components
200
- case GL_LUMINANCE_ALPHA: return 2; // luminance/alpha pair
201
- }
202
- throw new Error("Unrecognized format: "+Jax.Util.enumName(glEnum));
203
- },
204
-
205
- /**
206
- * Jax.Util.enumName(glEnum) -> String
207
- * - glEnum (GLenum): a WebGL enumeration, presumably numeric.
208
- *
209
- * Returns the name of the enumeration prefixed with "GL_" that shares a value with the passed-in enum.
210
- *
211
- * If the enum can't be found (this happens sometimes when an enum crops up that isn't in the WebGL spec),
212
- * then a string containing both the decimal and hexadecimal form of this enum is returned:
213
- *
214
- * "(unrecognized enum: 36059 [0x8cdb])"
215
- *
216
- * This is primarily for debugging and error reporting.
217
- **/
218
- enumName: function(glEnum) {
219
- for (var i in window) {
220
- if (i.indexOf("GL_") == 0 && window[i] == glEnum)
221
- return i;
222
- }
223
- return "(unrecognized enum: "+glEnum+" [0x"+parseInt(glEnum).toString(16)+"])";
224
- },
225
-
226
- /**
227
- * Jax.Util.addRequestedHelpers(klass) -> Array
228
- * - klass (Jax.Class): A class into which to mix the helpers.
229
- *
230
- * First, if +ApplicationHelper+ is defined, it is automatically mixed into the specified class.
231
- *
232
- * Then, the class is searched for a #helpers method; if it exists, it is expected to return an array of
233
- * Helpers (created with +Jax.Helper.create({...})+ ). Each element in the array returned by #helpers is
234
- * then mixed into the class.
235
- *
236
- * An array of all helpers that were just mixed into the target class is returned.
237
- **/
238
- addRequestedHelpers: function(klass) {
239
- var helpers = [];
240
- if (typeof(ApplicationHelper) != "undefined") {
241
- helpers.push(ApplicationHelper);
242
- klass.addMethods(ApplicationHelper);
243
- }
244
- if (klass.prototype.helpers) {
245
- var helper_array = klass.prototype.helpers.call(klass);
246
- for (var i = 0; i < helper_array.length; i++) {
247
- helpers.push(helper_array[i]);
248
- klass.addMethods(helper_array[i]);
249
- }
250
- }
251
- return helpers;
252
- }
253
- };