jax 0.0.0.9 → 0.0.0.10
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- data/CHANGELOG +6 -0
- data/jax.gemspec +6 -2
- data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
- data/lib/jax/version.rb +1 -1
- metadata +3 -533
- data/guides/assets/images/book_icon.gif +0 -0
- data/guides/assets/images/bullet.gif +0 -0
- data/guides/assets/images/chapters_icon.gif +0 -0
- data/guides/assets/images/check_bullet.gif +0 -0
- data/guides/assets/images/credits_pic_blank.gif +0 -0
- data/guides/assets/images/edge_badge.png +0 -0
- data/guides/assets/images/feature_tile.gif +0 -0
- data/guides/assets/images/footer_tile.gif +0 -0
- data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
- data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
- data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
- data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
- data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
- data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
- data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
- data/guides/assets/images/getting_started/rock.png +0 -0
- data/guides/assets/images/getting_started/rock_normal.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
- data/guides/assets/images/getting_started/teapot-white.png +0 -0
- data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
- data/guides/assets/images/grey_bullet.gif +0 -0
- data/guides/assets/images/header_backdrop.png +0 -0
- data/guides/assets/images/header_tile.gif +0 -0
- data/guides/assets/images/icons/README +0 -5
- data/guides/assets/images/icons/callouts/1.png +0 -0
- data/guides/assets/images/icons/callouts/10.png +0 -0
- data/guides/assets/images/icons/callouts/11.png +0 -0
- data/guides/assets/images/icons/callouts/12.png +0 -0
- data/guides/assets/images/icons/callouts/13.png +0 -0
- data/guides/assets/images/icons/callouts/14.png +0 -0
- data/guides/assets/images/icons/callouts/15.png +0 -0
- data/guides/assets/images/icons/callouts/2.png +0 -0
- data/guides/assets/images/icons/callouts/3.png +0 -0
- data/guides/assets/images/icons/callouts/4.png +0 -0
- data/guides/assets/images/icons/callouts/5.png +0 -0
- data/guides/assets/images/icons/callouts/6.png +0 -0
- data/guides/assets/images/icons/callouts/7.png +0 -0
- data/guides/assets/images/icons/callouts/8.png +0 -0
- data/guides/assets/images/icons/callouts/9.png +0 -0
- data/guides/assets/images/icons/caution.png +0 -0
- data/guides/assets/images/icons/example.png +0 -0
- data/guides/assets/images/icons/home.png +0 -0
- data/guides/assets/images/icons/important.png +0 -0
- data/guides/assets/images/icons/next.png +0 -0
- data/guides/assets/images/icons/note.png +0 -0
- data/guides/assets/images/icons/prev.png +0 -0
- data/guides/assets/images/icons/tip.png +0 -0
- data/guides/assets/images/icons/up.png +0 -0
- data/guides/assets/images/icons/warning.png +0 -0
- data/guides/assets/images/nav_arrow.gif +0 -0
- data/guides/assets/images/tab_grey.gif +0 -0
- data/guides/assets/images/tab_info.gif +0 -0
- data/guides/assets/images/tab_note.gif +0 -0
- data/guides/assets/images/tab_red.gif +0 -0
- data/guides/assets/images/tab_yellow.gif +0 -0
- data/guides/assets/images/tab_yellow.png +0 -0
- data/guides/assets/javascripts/guides.js +0 -7
- data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
- data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
- data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
- data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
- data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
- data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
- data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
- data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
- data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
- data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
- data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
- data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
- data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
- data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
- data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
- data/guides/assets/stylesheets/fixes.css +0 -16
- data/guides/assets/stylesheets/main.css +0 -445
- data/guides/assets/stylesheets/print.css +0 -52
- data/guides/assets/stylesheets/reset.css +0 -43
- data/guides/assets/stylesheets/style.css +0 -13
- data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
- data/guides/jax_guides.rb +0 -41
- data/guides/jax_guides/common.rb +0 -7
- data/guides/jax_guides/generator.rb +0 -287
- data/guides/jax_guides/helpers.rb +0 -29
- data/guides/jax_guides/indexer.rb +0 -69
- data/guides/jax_guides/levenshtein.rb +0 -31
- data/guides/jax_guides/textile_extensions.rb +0 -61
- data/guides/partials/_top_nav.html.erb +0 -17
- data/guides/source/getting_started.textile +0 -1210
- data/guides/source/index.html.erb +0 -61
- data/guides/source/layout.html.erb +0 -147
- data/guides/source/lighting.textile +0 -5
- data/guides/source/materials.textile +0 -5
- data/guides/source/matrices.textile +0 -5
- data/guides/source/shaders.textile +0 -499
- data/guides/source/testing.textile +0 -5
- data/guides/w3c_validator.rb +0 -91
- data/public/images/brickwall.jpg +0 -0
- data/public/images/jacks.jpg +0 -0
- data/public/images/normal_map.jpg +0 -0
- data/public/images/rock.png +0 -0
- data/public/images/rockNormal.png +0 -0
- data/public/images/rss.png +0 -0
- data/public/webgl_not_supported.html +0 -26
- data/spec/example_app/Gemfile +0 -1
- data/spec/example_app/Rakefile +0 -15
- data/spec/example_app/app/controllers/application_controller.js +0 -5
- data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
- data/spec/example_app/app/controllers/lighting_controller.js +0 -67
- data/spec/example_app/app/controllers/noise_controller.js +0 -50
- data/spec/example_app/app/controllers/picking_controller.js +0 -32
- data/spec/example_app/app/controllers/shadows_controller.js +0 -130
- data/spec/example_app/app/controllers/textures_controller.js +0 -52
- data/spec/example_app/app/helpers/application_helper.js +0 -3
- data/spec/example_app/app/helpers/noise_helper.js +0 -3
- data/spec/example_app/app/helpers/picking_helper.js +0 -3
- data/spec/example_app/app/helpers/textures_helper.js +0 -3
- data/spec/example_app/app/models/blob.js +0 -38
- data/spec/example_app/app/models/character.js +0 -23
- data/spec/example_app/app/models/door.js +0 -10
- data/spec/example_app/app/models/scene.js +0 -19
- data/spec/example_app/app/resources/blobs/default.yml +0 -2
- data/spec/example_app/app/resources/characters/judge.yml +0 -3
- data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
- data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
- data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
- data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
- data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
- data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
- data/spec/example_app/app/resources/materials/blob.yml +0 -28
- data/spec/example_app/app/resources/materials/bricks.yml +0 -36
- data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
- data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
- data/spec/example_app/app/shaders/blob/common.ejs +0 -13
- data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
- data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
- data/spec/example_app/app/shaders/blob/material.js +0 -51
- data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
- data/spec/example_app/app/views/courthouse/index.js +0 -4
- data/spec/example_app/app/views/lighting/index.js +0 -4
- data/spec/example_app/app/views/noise/index.js +0 -4
- data/spec/example_app/app/views/picking/index.js +0 -4
- data/spec/example_app/app/views/shadows/index.js +0 -6
- data/spec/example_app/app/views/textures/index.js +0 -4
- data/spec/example_app/config/application.rb +0 -6
- data/spec/example_app/config/boot.rb +0 -13
- data/spec/example_app/config/routes.rb +0 -8
- data/spec/example_app/public/images/185__normalmap.png +0 -0
- data/spec/example_app/public/images/face_norm.jpg +0 -0
- data/spec/example_app/public/images/rock.png +0 -0
- data/spec/example_app/public/images/rockNormal.png +0 -0
- data/spec/example_app/public/images/rss.png +0 -0
- data/spec/example_app/public/webgl_not_supported.html +0 -26
- data/spec/example_app/script/jax +0 -7
- data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
- data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
- data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
- data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
- data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
- data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
- data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
- data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
- data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
- data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
- data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
- data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
- data/spec/javascripts/jax/compatibility_spec.js +0 -50
- data/spec/javascripts/jax/context_spec.js +0 -82
- data/spec/javascripts/jax/controller_spec.js +0 -145
- data/spec/javascripts/jax/core/delegation_spec.js +0 -48
- data/spec/javascripts/jax/core/events_spec.js +0 -17
- data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
- data/spec/javascripts/jax/core/utils_spec.js +0 -275
- data/spec/javascripts/jax/helper_spec.js +0 -33
- data/spec/javascripts/jax/model_spec.js +0 -97
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
- data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
- data/spec/javascripts/jax/route_set_spec.js +0 -67
- data/spec/javascripts/jax/view_manager_spec.js +0 -17
- data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
- data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
- data/spec/javascripts/jax/webgl/material_spec.js +0 -118
- data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
- data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
- data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
- data/spec/javascripts/jax/webgl_spec.js +0 -5
- data/spec/javascripts/jax/world_spec.js +0 -161
- data/spec/javascripts/jax_spec.js +0 -27
- data/spec/javascripts/shaders/core_materials_spec.js +0 -42
- data/spec/javascripts/shaders/fog_spec.js +0 -19
- data/spec/javascripts/shaders/lighting_spec.js +0 -19
- data/spec/javascripts/shaders/normal_map_spec.js +0 -19
- data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
- data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
- data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
- data/spec/javascripts/shaders/texture_spec.js +0 -40
- data/src/constants.yml +0 -1
- data/src/constants.yml.erb +0 -1
- data/src/jax.js +0 -119
- data/src/jax/anim_frame.js +0 -51
- data/src/jax/builtin/all.js +0 -7
- data/src/jax/builtin/meshes/cube.js +0 -83
- data/src/jax/builtin/meshes/plane.js +0 -63
- data/src/jax/builtin/meshes/quad.js +0 -86
- data/src/jax/builtin/meshes/sphere.js +0 -65
- data/src/jax/builtin/meshes/teapot.js +0 -48
- data/src/jax/builtin/meshes/torus.js +0 -64
- data/src/jax/compatibility.js +0 -303
- data/src/jax/context.js +0 -420
- data/src/jax/core.js +0 -42
- data/src/jax/core/math.js +0 -55
- data/src/jax/core/matrix_stack.js +0 -311
- data/src/jax/core/util.js +0 -253
- data/src/jax/events.js +0 -234
- data/src/jax/geometry.js +0 -7
- data/src/jax/geometry/plane.js +0 -113
- data/src/jax/mvc/controller.js +0 -195
- data/src/jax/mvc/helper.js +0 -35
- data/src/jax/mvc/model.js +0 -302
- data/src/jax/mvc/route_set.js +0 -125
- data/src/jax/mvc/view.js +0 -43
- data/src/jax/mvc/view_manager.js +0 -47
- data/src/jax/noise.js +0 -206
- data/src/jax/prototype/class.js +0 -81
- data/src/jax/prototype/core.js +0 -112
- data/src/jax/prototype/extensions.js +0 -142
- data/src/jax/vendor/ejs.js +0 -4
- data/src/jax/vendor/glMatrix.js +0 -3
- data/src/jax/webgl.js +0 -98
- data/src/jax/webgl/camera.js +0 -526
- data/src/jax/webgl/core.js +0 -6
- data/src/jax/webgl/core/buffer.js +0 -161
- data/src/jax/webgl/core/edge.js +0 -6
- data/src/jax/webgl/core/events.js +0 -25
- data/src/jax/webgl/core/face.js +0 -8
- data/src/jax/webgl/core/framebuffer.js +0 -211
- data/src/jax/webgl/material.js +0 -392
- data/src/jax/webgl/mesh.js +0 -427
- data/src/jax/webgl/scene.js +0 -11
- data/src/jax/webgl/scene/frustum.js +0 -260
- data/src/jax/webgl/scene/light_manager.js +0 -136
- data/src/jax/webgl/scene/light_source.js +0 -294
- data/src/jax/webgl/shader.js +0 -296
- data/src/jax/webgl/shader/delegator.js +0 -13
- data/src/jax/webgl/shader/delegator/attribute.js +0 -53
- data/src/jax/webgl/shader/delegator/uniform.js +0 -71
- data/src/jax/webgl/shader/manifest.js +0 -64
- data/src/jax/webgl/shader/program.js +0 -140
- data/src/jax/webgl/shader_chain.js +0 -264
- data/src/jax/webgl/texture.js +0 -312
- data/src/jax/webgl/world.js +0 -240
- data/vendor/ejs/.svn/all-wcprops +0 -17
- data/vendor/ejs/.svn/entries +0 -114
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- data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
- data/vendor/ejs/Eratta.txt +0 -3
- data/vendor/ejs/example/.svn/all-wcprops +0 -29
- data/vendor/ejs/example/.svn/entries +0 -164
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- data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
- data/vendor/ejs/example/demo.html +0 -54
- data/vendor/ejs/example/ejs.gif +0 -0
- data/vendor/ejs/example/example.css +0 -31
- data/vendor/ejs/example/example.js +0 -88
- data/vendor/ejs/lib/.svn/all-wcprops +0 -11
- data/vendor/ejs/lib/.svn/entries +0 -62
- data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +0 -3774
- data/vendor/ejs/lib/ejs_fulljslint.js +0 -3774
- data/vendor/ejs/license.txt +0 -21
- data/vendor/ejs/script/.svn/all-wcprops +0 -17
- data/vendor/ejs/script/.svn/entries +0 -96
- data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +0 -5
- data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +0 -4
- data/vendor/ejs/script/.svn/text-base/yuicompressor-2.2.4.jar.svn-base +0 -0
- data/vendor/ejs/script/production.bat +0 -4
- data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
- data/vendor/ejs/src/.svn/all-wcprops +0 -17
- data/vendor/ejs/src/.svn/entries +0 -96
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- data/vendor/ejs/src/.svn/text-base/view.js.svn-base +0 -200
- data/vendor/ejs/src/ejs.js +0 -505
- data/vendor/ejs/src/view.js +0 -200
- data/vendor/ejs/test/.svn/all-wcprops +0 -23
- data/vendor/ejs/test/.svn/entries +0 -139
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- data/vendor/ejs/test/.svn/text-base/setup_test.html.svn-base +0 -44
- data/vendor/ejs/test/.svn/text-base/sidebar.html.svn-base +0 -28
- data/vendor/ejs/test/included/.svn/all-wcprops +0 -23
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- data/vendor/ejs/test/included/.svn/text-base/prototype.js.svn-base +0 -4184
- data/vendor/ejs/test/included/.svn/text-base/test.css.svn-base +0 -44
- data/vendor/ejs/test/included/.svn/text-base/unittest.js.svn-base +0 -564
- data/vendor/ejs/test/included/prototype.js +0 -4184
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- data/vendor/ejs/test/included/unittest.js +0 -564
- data/vendor/ejs/test/index.html +0 -18
- data/vendor/ejs/test/setup_test.html +0 -44
- data/vendor/ejs/test/sidebar.html +0 -28
- data/vendor/ejs/test/templates/.svn/all-wcprops +0 -11
- data/vendor/ejs/test/templates/.svn/entries +0 -62
- data/vendor/ejs/test/templates/.svn/text-base/test.ejs.svn-base +0 -3
- data/vendor/ejs/test/templates/test.ejs +0 -3
- data/vendor/ejs/test/tests/.svn/all-wcprops +0 -23
- data/vendor/ejs/test/tests/.svn/entries +0 -130
- data/vendor/ejs/test/tests/.svn/text-base/rendering.js.svn-base +0 -94
- data/vendor/ejs/test/tests/.svn/text-base/templating.js.svn-base +0 -43
- data/vendor/ejs/test/tests/.svn/text-base/views.js.svn-base +0 -100
- data/vendor/ejs/test/tests/rendering.js +0 -94
- data/vendor/ejs/test/tests/templating.js +0 -43
- data/vendor/ejs/test/tests/views.js +0 -100
- data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +0 -722
- data/vendor/glmatrix/benchmark/js/EWGL_math.js +0 -742
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- data/vendor/glmatrix/benchmark/matrix_benchmark.html +0 -419
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- data/vendor/glmatrix/unit tests/test_glMatrix.html +0 -21
- data/vendor/pdoc_template/html/assets/images/pdoc/alias.png +0 -0
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- data/vendor/pdoc_template/html/item_index.js.erb +0 -6
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- data/vendor/pdoc_template/html/partials/class_relationships.erb +0 -19
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- data/vendor/yuicompressor-2.4.2.jar +0 -0
@@ -1,13 +0,0 @@
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Jax.Shader.Delegator = (function() {
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return Jax.Class.create({
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initialize: function(context, program, variables) {
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this.context = context;
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this.program = program;
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this.variables = variables;
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},
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doesExist: function(key) {
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return this.variables[key] != undefined;
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}
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});
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})();
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//= require "../delegator"
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Jax.Shader.AttributeDelegator = (function() {
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return Jax.Class.create(Jax.Shader.Delegator, {
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initialize: function($super, context, program) {
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var numAttributes = context.glGetProgramParameter(program, GL_ACTIVE_ATTRIBUTES);
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var attributes = {};
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for (var i = 0; i < numAttributes; i++)
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{
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var attrib = context.glGetActiveAttrib(program, i);
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attributes[attrib.name] = {
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length:attrib.length,
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size:attrib.size,
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type:attrib.type,
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type_str:Jax.Util.enumName(attrib.type),
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location: context.glGetAttribLocation(program, attrib.name)
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};
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}
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$super(context, program, attributes);
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},
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set: function(name, value) {
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var v, c = this.context, i, variables = this.variables;
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function _set(name, value) {
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if (value == undefined) return;
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// if (value == undefined) throw new Error("Value is undefined for shader attribute "+JSON.stringify(name));
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if (v = variables[name]) {
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value.bind(c);
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c.glEnableVertexAttribArray(v.location);
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c.glVertexAttribPointer(v.location, value.itemSize, GL_FLOAT, false, 0, 0);
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// } else {
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}
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}
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_set(i, arguments[0][i]);
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else
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_set(arguments[i], arguments[i+1]);
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},
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disableAll: function() {
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for (var v in this.variables) {
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v = this.variables[v];
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this.context.glDisableVertexAttribArray(v.location);
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}
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}
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});
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})();
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//= require "../delegator"
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Jax.Shader.UniformDelegator = (function() {
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return Jax.Class.create(Jax.Shader.Delegator, {
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initialize: function($super, context, program) {
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var numUniforms = context.glGetProgramParameter(program, GL_ACTIVE_UNIFORMS);
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var uniforms = {};
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{
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var unif = context.glGetActiveUniform(program, i);
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uniforms[unif.name] = {
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length:unif.length,
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size:unif.size,
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type:unif.type,
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type_str:Jax.Util.enumName(unif.type),
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location: context.glGetUniformLocation(program, unif.name)
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};
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}
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$super(context, program, uniforms);
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},
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set: function(name, value) {
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var self = this;
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var variables = this.variables, v, c = this.context, i;
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function _set(name, value) {
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if (value == undefined) throw new Error("Value is undefined for shader uniform "+JSON.stringify(name));
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if (v = variables[name]) {
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try {
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value.length != undefined ? c.glUniform1fv(v.location, value) : c.glUniform1f(v.location, value);
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break;
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case GL_BOOL: // same as int
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case GL_INT:
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value.length != undefined ? c.glUniform1iv(v.location, value) : c.glUniform1i(v.location, value);
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break;
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case GL_FLOAT_VEC2: c.glUniform2fv(v.location, value); break;
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case GL_FLOAT_VEC3: c.glUniform3fv(v.location, value); break;
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case GL_FLOAT_VEC4: c.glUniform4fv(v.location, value); break;
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case GL_FLOAT_MAT2: c.glUniformMatrix2fv(v.location, false, value); break;
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case GL_FLOAT_MAT3: c.glUniformMatrix3fv(v.location, false, value); break;
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case GL_FLOAT_MAT4: c.glUniformMatrix4fv(v.location, false, value); break;
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case GL_BOOL_VEC2: // same as int
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case GL_INT_VEC2: c.glUniform2iv(v.location, value); break;
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case GL_BOOL_VEC3: // same as int
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case GL_INT_VEC3: c.glUniform3iv(v.location, value); break;
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case GL_BOOL_VEC4: // same as int
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case GL_INT_VEC4: c.glUniform4iv(v.location, value); break;
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case GL_SAMPLER_2D: c.glUniform1i(v.location, value); break;
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case GL_SAMPLER_CUBE: c.glUniform1i(v.location, value); break;
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default:
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throw new Error("Unexpected attribute type: "+v.type+" ("+JSON.stringify(v)+")");
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}
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} catch(e) {
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alert("Failed to set uniform for "+name+' ('+value+") in shader program:\n\n"+e+"\n\n"+e.stack);
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throw e;
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}
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}
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}
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_set(i, arguments[0][i]);
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_set(arguments[i], arguments[i+1]);
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});
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})();
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/**
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* class Jax.Shader.Manifest
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*
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* Used to track variable assignments. After all assignments have been made just prior to committing a render phase,
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* the manifest will be used to actually pass variable values into the shader. This keeps from specifying shader
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* values more than once. Manifest can also be used to cache values between render passes, because its values are
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* never reset.
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**/
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Jax.Shader.Manifest = Jax.Class.create({
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initialize: function(existing) {
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this.values = {};
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this.texture_tracker = 0;
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this.variable_prefix = "";
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this.existing = existing || [];
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},
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set: function(name, value) {
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var i;
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if (value === undefined)
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for (i in name)
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this.set(i, name[i]);
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else throw new Error("Invalid argument (or the value given is undefined): "+
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JSON.stringify(name)+"\n\n"+new Error().stack);
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else
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for (i = 0; i < arguments.length; i += 2) {
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if (this.existing.indexOf(arguments[i]) != -1)
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this.values[arguments[i]] = arguments[i+1];
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else
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this.values[this.variable_prefix+arguments[i]] = arguments[i+1];
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}
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},
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getValue: function(name) {
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if (this.existing.indexOf(name) != -1)
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return this.values[name];
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else return this.values[this.variable_prefix+name];
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},
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texture: function(name, tex, context) {
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if (!context) throw new Error("Can't bind texture without a context");
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if (this.texture_tracker == GL_MAX_ACTIVE_TEXTURES-1) {
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throw new Error("Maximum number of textures ("+GL_MAX_ACTIVE_TEXTURES+") has been reached!");
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}
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if (typeof(this.getValue(name)) != "number")
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this.set(name, this.texture_tracker++);
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if (tex.loaded) {
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context.glActiveTexture(GL_TEXTURES[this.getValue(name)]);
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tex.bind(context, this.getValue(name));
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}
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},
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apply: function(uniforms, attributes) {
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attributes.disableAll();
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for (var name in this.values) {
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if (uniforms.doesExist(name))
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uniforms.set(name, this.values[name]);
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else if (attributes.doesExist(name))
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attributes.set(name, this.values[name]);
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}
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}
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});
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//= require "delegator/attribute"
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//= require "delegator/uniform"
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//= require "manifest"
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Jax.Shader.Program = (function() {
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function buildShaderSources(self, context, material) {
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for (var i = 0; i < self.shaders.length; i++) {
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self.shaders[i].build(context, material);
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}
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}
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function getShaderProgram(self, context) {
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if (self.programs[context.id]) return self.programs[context.id];
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return self.programs[context.id] = context.glCreateProgram();
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}
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function addToVariableList(self, delegator) {
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for (var name in delegator.variables) {
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self.variable_names.push(name);
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}
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}
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|
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function updateVariableList(self, context) {
|
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while (self.variable_names.length > 0) self.variable_names.pop();
|
25
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addToVariableList(self, self.getAttributeDelegator(context));
|
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addToVariableList(self, self.getUniformDelegator(context));
|
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}
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|
29
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function linkProgram(self, context, material, program) {
|
30
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/* really attach those shaders that we've pretended to have attached already */
|
31
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for (var i = 0; i < self.shaders.length; i++) {
|
32
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var shader = self.shaders[i];
|
33
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var vert = shader.getVertexShader(context),
|
34
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frag = shader.getFragmentShader(context);
|
35
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|
36
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if (vert) {
|
37
|
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program.vertex = vert;
|
38
|
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program.vertex_shader = vert;
|
39
|
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context.glAttachShader(program, vert);
|
40
|
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}
|
41
|
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if (frag) {
|
42
|
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program.fragment = true;
|
43
|
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program.fragment_shader = frag;
|
44
|
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context.glAttachShader(program, frag);
|
45
|
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}
|
46
|
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}
|
47
|
-
|
48
|
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if (!program.vertex || !program.fragment)
|
49
|
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throw new Error("Attempted to link program missing either a vertex or fragment shader! " +
|
50
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"(WebGL requires at least 1 of each.)");
|
51
|
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|
52
|
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buildShaderSources(self, context, material);
|
53
|
-
context.glLinkProgram(program);
|
54
|
-
|
55
|
-
if (!context.glGetProgramParameter(program, GL_LINK_STATUS))
|
56
|
-
throw new Error("Could not initialize shader!\n\n"+context.glGetProgramInfoLog(program));
|
57
|
-
else program.linked = true;
|
58
|
-
|
59
|
-
context.glUseProgram(program);
|
60
|
-
|
61
|
-
self.attribute_delegator[context.id] = new Jax.Shader.AttributeDelegator(context, program);
|
62
|
-
self.uniform_delegator[context.id] = new Jax.Shader.UniformDelegator(context, program);
|
63
|
-
}
|
64
|
-
|
65
|
-
return Jax.Class.create({
|
66
|
-
initialize: function() {
|
67
|
-
this.shaders = [];
|
68
|
-
this.programs = {};
|
69
|
-
this.attribute_delegator = {};
|
70
|
-
this.uniform_delegator = {};
|
71
|
-
this.variable_names = [];
|
72
|
-
this.manifest = new Jax.Shader.Manifest(this.variable_names);
|
73
|
-
},
|
74
|
-
|
75
|
-
attach: function(shaderName, context) {
|
76
|
-
if (!context) throw new Error("No context!");
|
77
|
-
var shader = Jax.shaders[shaderName];
|
78
|
-
if (!shader)
|
79
|
-
throw new Error("Could not find shader named '"+shaderName+"'! " +
|
80
|
-
"Does it exist in Jax.shaders?");
|
81
|
-
this.shaders.push(shader);
|
82
|
-
},
|
83
|
-
|
84
|
-
invalidate: function() {
|
85
|
-
for (var i in this.programs)
|
86
|
-
this.programs[i].linked = false;
|
87
|
-
},
|
88
|
-
|
89
|
-
link: function(context, material) {
|
90
|
-
var program = this.getGLProgram(context);
|
91
|
-
|
92
|
-
if (!program.linked)
|
93
|
-
linkProgram(this, context, material, program);
|
94
|
-
|
95
|
-
// update list of variable names
|
96
|
-
updateVariableList(this, context);
|
97
|
-
|
98
|
-
return program;
|
99
|
-
},
|
100
|
-
|
101
|
-
setShaderVariables: function(context, mesh, material, options) {
|
102
|
-
material.setShaderVariables(context, mesh, options, this.manifest);
|
103
|
-
this.manifest.apply(this.getUniformDelegator(context), this.getAttributeDelegator(context));
|
104
|
-
},
|
105
|
-
|
106
|
-
render: function(context, mesh, material, options) {
|
107
|
-
var program = this.link(context, material);
|
108
|
-
|
109
|
-
context.glUseProgram(program);
|
110
|
-
|
111
|
-
this.setShaderVariables(context, mesh, material, options);
|
112
|
-
|
113
|
-
try {
|
114
|
-
var buffer;
|
115
|
-
if (buffer = mesh.getIndexBuffer()) {
|
116
|
-
buffer.bind(context);
|
117
|
-
context.glDrawElements(options.draw_mode, buffer.length, GL_UNSIGNED_SHORT, 0);
|
118
|
-
}
|
119
|
-
else if (buffer = mesh.getVertexBuffer()) {
|
120
|
-
context.glDrawArrays(options.draw_mode, 0, buffer.length);
|
121
|
-
}
|
122
|
-
} catch(e) {
|
123
|
-
var message = "Fatal error encountered while drawing mesh:\n\n"+e+"\n\nShaders: "+this.getShaderNames();
|
124
|
-
alert(message);
|
125
|
-
console.error(message);
|
126
|
-
throw e;
|
127
|
-
}
|
128
|
-
},
|
129
|
-
|
130
|
-
getShaderNames: function() {
|
131
|
-
var shaderNames = [];
|
132
|
-
for (var i = 0; i < this.shaders.length; i++) shaderNames[i] = this.shaders[i].getName();
|
133
|
-
return shaderNames;
|
134
|
-
},
|
135
|
-
|
136
|
-
getGLProgram: function(context) { return getShaderProgram(this, context); },
|
137
|
-
getAttributeDelegator: function(context) { return this.attribute_delegator[context.id]; },
|
138
|
-
getUniformDelegator: function(context) { return this.uniform_delegator[context.id]; }
|
139
|
-
});
|
140
|
-
})();
|
@@ -1,264 +0,0 @@
|
|
1
|
-
//= require "shader"
|
2
|
-
|
3
|
-
Jax.ShaderChain = (function() {
|
4
|
-
function sanitizeName(name) {
|
5
|
-
return name.replace(/-/, '_');
|
6
|
-
}
|
7
|
-
|
8
|
-
function preprocessFunctions(self, prefix, suffix, source) {
|
9
|
-
/* TODO mangle all function and structure names to prevent conflicts -- right now we only mangle main() */
|
10
|
-
|
11
|
-
return source.replace(/void\s*main\s*\(/g, 'void '+sanitizeName(prefix)+'_main_'+sanitizeName(suffix)+'(');
|
12
|
-
}
|
13
|
-
|
14
|
-
function preprocessorOptions(self) {
|
15
|
-
return {
|
16
|
-
ignore_es_precision: true,
|
17
|
-
export_prefix: self.getName(),
|
18
|
-
exports: self.gatherExports(),
|
19
|
-
skip_export_definitions: true,
|
20
|
-
skip_global_definitions: [] // array containing definitions so they aren't accidentally redefined
|
21
|
-
};
|
22
|
-
}
|
23
|
-
|
24
|
-
function preventRedefinition(imap, options) {
|
25
|
-
for (var j in imap)
|
26
|
-
options.skip_global_definitions.push(imap[j].full_name);
|
27
|
-
}
|
28
|
-
|
29
|
-
return Jax.Class.create(Jax.Shader.Program, {
|
30
|
-
initialize: function($super, name) {
|
31
|
-
$super();
|
32
|
-
this.name = name;
|
33
|
-
this.shaders.push(this.getMasterShader());
|
34
|
-
this.phases = [];
|
35
|
-
},
|
36
|
-
|
37
|
-
getMasterShader: function() {
|
38
|
-
return this.master_shader = this.master_shader || new Jax.Shader({});
|
39
|
-
},
|
40
|
-
|
41
|
-
addShader: function(shader) {
|
42
|
-
if (typeof(shader) == "string")
|
43
|
-
if (Jax.shaders[shader])
|
44
|
-
shader = Jax.shaders[shader];
|
45
|
-
else throw new Error("Shader is not defined: "+shader);
|
46
|
-
this.phases.push(shader);
|
47
|
-
this.invalidate();
|
48
|
-
return sanitizeName(shader.getName()+(this.phases.length - 1)+"_");
|
49
|
-
},
|
50
|
-
|
51
|
-
getShaderNames: function() {
|
52
|
-
var result = [];
|
53
|
-
for (var i = 0; i < this.phases.length; i++)
|
54
|
-
result[i] = this.phases[i].getName();
|
55
|
-
return result;
|
56
|
-
},
|
57
|
-
|
58
|
-
removeAllShaders: function() {
|
59
|
-
while (this.phases.length > 0) this.phases.pop();
|
60
|
-
},
|
61
|
-
|
62
|
-
link: function($super, context, material) {
|
63
|
-
var program = this.getGLProgram(context);
|
64
|
-
|
65
|
-
if (!program.linked) {
|
66
|
-
var master = this.getMasterShader();
|
67
|
-
|
68
|
-
var numVaryings = this.countVaryings(material),
|
69
|
-
numUniforms = this.countUniforms(material),
|
70
|
-
numAttributes = this.countAttributes(material);
|
71
|
-
|
72
|
-
if (numVaryings > Jax.Shader.max_varyings)
|
73
|
-
throw new RangeError("Varyings ("+numVaryings+") exceed maximum number of varyings ("+Jax.Shader.max_varyings+") supported by GPU! Try using a shorter chain.");
|
74
|
-
if (numUniforms > Jax.Shader.max_uniforms)
|
75
|
-
throw new RangeError("Uniforms ("+numUniforms+") exceed maximum number of uniforms ("+Jax.Shader.max_uniforms+") supported by GPU! Try using a shorter chain.");
|
76
|
-
if (numAttributes > Jax.Shader.max_attributes)
|
77
|
-
throw new RangeError("Attributes ("+numAttributes+") exceed maximum number of attributes ("+Jax.Shader.max_attributes+") supported by GPU! Try using a shorter chain.");
|
78
|
-
|
79
|
-
master.setVertexSource(this.getVertexSource(material));
|
80
|
-
master.setFragmentSource(this.getFragmentSource(material));
|
81
|
-
|
82
|
-
program = $super(context, material);
|
83
|
-
}
|
84
|
-
|
85
|
-
return program;
|
86
|
-
},
|
87
|
-
|
88
|
-
getFragmentSource: function(options) {
|
89
|
-
options = Jax.Util.normalizeOptions(options, preprocessorOptions(this));
|
90
|
-
|
91
|
-
var source = "";
|
92
|
-
source += this.getExportDefinitions(options);
|
93
|
-
|
94
|
-
for (var i = 0; i < this.phases.length; i++) {
|
95
|
-
options.local_prefix = this.phases[i].getName()+i;
|
96
|
-
source += "\n/**** Shader chain index "+i+": "+this.phases[i].getName()+" ****/\n";
|
97
|
-
source += preprocessFunctions(this, this.phases[i].getName()+i, 'f', this.phases[i].getFragmentSource(options));
|
98
|
-
source += "\n\n";
|
99
|
-
|
100
|
-
preventRedefinition(this.phases[i].getInputMap(options), options);
|
101
|
-
}
|
102
|
-
|
103
|
-
return source + this.getFragmentMain(options);
|
104
|
-
},
|
105
|
-
|
106
|
-
getVertexSource: function(options) {
|
107
|
-
options = Jax.Util.normalizeOptions(options, preprocessorOptions(this));
|
108
|
-
|
109
|
-
var source = "";
|
110
|
-
source += this.getExportDefinitions(options);
|
111
|
-
|
112
|
-
for (var i = 0; i < this.phases.length; i++) {
|
113
|
-
options.local_prefix = this.phases[i].getName()+i;
|
114
|
-
source += "\n/**** Shader chain index "+i+": "+this.phases[i].getName()+" ****/\n";
|
115
|
-
source += preprocessFunctions(this, this.phases[i].getName()+i, 'v', this.phases[i].getVertexSource(options));
|
116
|
-
source += "\n\n";
|
117
|
-
|
118
|
-
preventRedefinition(this.phases[i].getInputMap(options), options);
|
119
|
-
}
|
120
|
-
|
121
|
-
return source + this.getVertexMain(options);
|
122
|
-
},
|
123
|
-
|
124
|
-
getVertexMain: function(options) {
|
125
|
-
var functionCalls = "";
|
126
|
-
for (var i = 0; i < this.phases.length; i++) {
|
127
|
-
var args = "";
|
128
|
-
if (this.phases[i].getVertexArgumentCount() > 0)
|
129
|
-
args = "gl_Position";
|
130
|
-
functionCalls += " "+sanitizeName(this.phases[i].getName())+i+"_main_v("+args+");\n";
|
131
|
-
}
|
132
|
-
|
133
|
-
return "/**** Shader chain generated #main ****/\n" +
|
134
|
-
"void main(void) {\n" +
|
135
|
-
functionCalls +
|
136
|
-
"}\n";
|
137
|
-
},
|
138
|
-
|
139
|
-
getFragmentMain: function(options) {
|
140
|
-
var functionCalls = "";
|
141
|
-
var lastTookArguments = false;
|
142
|
-
for (var i = 0; i < this.phases.length; i++) {
|
143
|
-
var args = "";
|
144
|
-
if (this.phases[i].getFragmentArgumentCount() > 0) {
|
145
|
-
lastTookArguments = true;
|
146
|
-
args = "ambient, diffuse, specular";
|
147
|
-
} else lastTookArguments = false;
|
148
|
-
functionCalls += " "+sanitizeName(this.phases[i].getName())+i+"_main_f("+args+");\n";
|
149
|
-
}
|
150
|
-
|
151
|
-
var colors = "#ifdef PASS_TYPE\n"
|
152
|
-
+ " if (PASS_TYPE == "+Jax.Scene.ILLUMINATION_PASS+") gl_FragColor = ambient + diffuse + specular;\n"
|
153
|
-
+ " else gl_FragColor = ambient;\n"
|
154
|
-
+ "#else\n"
|
155
|
-
+ " gl_FragColor = ambient + diffuse + specular;\n"
|
156
|
-
+ "#endif\n";
|
157
|
-
|
158
|
-
return "/**** Shader chain generated #main ****/\n" +
|
159
|
-
"void main(void) {\n" +
|
160
|
-
"vec4 ambient = vec4(1.0,1.0,1.0,1.0), diffuse = vec4(1.0,1.0,1.0,1.0), specular = vec4(1.0,1.0,1.0,1.0);\n" +
|
161
|
-
functionCalls +
|
162
|
-
(lastTookArguments ? colors : "") +
|
163
|
-
"}\n";
|
164
|
-
},
|
165
|
-
|
166
|
-
getExportDefinitions: function(options) {
|
167
|
-
var source = "\n/** Exported shader chain variables **/\n";
|
168
|
-
var skip = [];
|
169
|
-
for (var i = 0; i < this.phases.length; i++) {
|
170
|
-
source += this.phases[i].getExportDefinitions(options.export_prefix, skip);
|
171
|
-
for (var j in this.phases[i].options.exports)
|
172
|
-
skip.push(j);
|
173
|
-
}
|
174
|
-
return source;
|
175
|
-
},
|
176
|
-
|
177
|
-
getGlobalDefinitions: function(options, isVertex) {
|
178
|
-
var source = "\n/** Shared uniforms, attributes and varyings **/\n";
|
179
|
-
var map = this.getInputMap(options);
|
180
|
-
for (var name in map) {
|
181
|
-
if (map[name].scope == "attribute" && !isVertex) continue;
|
182
|
-
source += map[name].scope+" "+map[name].type+" "+map[name].full_name+";\n";
|
183
|
-
}
|
184
|
-
return source;
|
185
|
-
},
|
186
|
-
|
187
|
-
getPerShaderInputMap: function(options) {
|
188
|
-
options = Jax.Util.normalizeOptions(options, {local_prefix:""});
|
189
|
-
var map = {};
|
190
|
-
var tracking_map = {};
|
191
|
-
var name;
|
192
|
-
for (var i = 0; i < this.phases.length; i++) {
|
193
|
-
name = this.phases[i].getName();
|
194
|
-
var entry = (map[name] = map[name] || { uniforms: [], attributes: [], varyings: [] });
|
195
|
-
|
196
|
-
options.local_prefix = this.phases[i].getName()+i;
|
197
|
-
|
198
|
-
var _map = this.phases[i].getInputMap(options);
|
199
|
-
for (name in _map) {
|
200
|
-
var variable = _map[name];
|
201
|
-
// ignore anything that's already been defined, as it's primarily required by a shader with
|
202
|
-
// higher priority (implied that the fact that it came first in the list of phases)
|
203
|
-
if (!tracking_map[variable.full_name]) {
|
204
|
-
if (variable.scope == 'uniform') entry.uniforms.push(variable);
|
205
|
-
else if (variable.scope == 'attribute') entry.attributes.push(variable);
|
206
|
-
else if (variable.scope == 'varying') entry.varyings.push(variable);
|
207
|
-
else throw new Error("unhandled variable scope: "+JSON.stringify(variable));
|
208
|
-
|
209
|
-
tracking_map[variable.full_name] = 1;
|
210
|
-
}
|
211
|
-
}
|
212
|
-
}
|
213
|
-
return map;
|
214
|
-
},
|
215
|
-
|
216
|
-
getInputMap: function(options) {
|
217
|
-
options = Jax.Util.normalizeOptions(options, {local_prefix:""});
|
218
|
-
var map = {};
|
219
|
-
for (var i = 0; i < this.phases.length; i++) {
|
220
|
-
options.local_prefix = this.phases[i].getName()+i;
|
221
|
-
var _map = this.phases[i].getInputMap(options);
|
222
|
-
for (var name in _map) {
|
223
|
-
var variable = _map[name];
|
224
|
-
if (map[variable.full_name]) {
|
225
|
-
if (map[name].type != variable.type)
|
226
|
-
throw new Error("Conflicting types for variable '"+name+"' ("+map[name].type+" and "+variable.type+")!");
|
227
|
-
if (map[name].scope != variable.scope)
|
228
|
-
throw new Error("Conflicting scopes for variable '"+name+"' ("+map[name].scope+" and "+variable.scope+")!");
|
229
|
-
}
|
230
|
-
else map[variable.full_name] = variable;
|
231
|
-
}
|
232
|
-
}
|
233
|
-
|
234
|
-
return map;
|
235
|
-
},
|
236
|
-
|
237
|
-
countVariables: function(scope, options) {
|
238
|
-
var map = this.getInputMap(options);
|
239
|
-
var count = 0;
|
240
|
-
for (var i in map) {
|
241
|
-
if (map[i].scope == scope) count++;
|
242
|
-
}
|
243
|
-
return count;
|
244
|
-
},
|
245
|
-
|
246
|
-
countVaryings: function(options) { return this.countVariables("varying", options); },
|
247
|
-
|
248
|
-
countAttributes: function(options) { return this.countVariables("attribute", options); },
|
249
|
-
|
250
|
-
countUniforms: function(options) { return this.countVariables("uniform", options); },
|
251
|
-
|
252
|
-
gatherExports: function() {
|
253
|
-
var result = {};
|
254
|
-
for (var i = 0; i < this.phases.length; i++) {
|
255
|
-
if (this.phases[i].options.exports) {
|
256
|
-
Jax.Util.merge(this.phases[i].options.exports, result);
|
257
|
-
}
|
258
|
-
}
|
259
|
-
return result;
|
260
|
-
},
|
261
|
-
|
262
|
-
getName: function() { return this.name; }
|
263
|
-
});
|
264
|
-
})();
|