jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
  315. data/vendor/ejs/example/demo.html +0 -54
  316. data/vendor/ejs/example/ejs.gif +0 -0
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  402. data/vendor/pdoc_template/html/assets/javascripts/pdoc/tabs.js +0 -506
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  404. data/vendor/pdoc_template/html/assets/stylesheets/pdoc/api.css +0 -681
  405. data/vendor/pdoc_template/html/assets/stylesheets/pdoc/pygments.css +0 -62
  406. data/vendor/pdoc_template/html/helpers.rb +0 -35
  407. data/vendor/pdoc_template/html/index.erb +0 -18
  408. data/vendor/pdoc_template/html/item_index.js.erb +0 -6
  409. data/vendor/pdoc_template/html/layout.erb +0 -67
  410. data/vendor/pdoc_template/html/leaf.erb +0 -22
  411. data/vendor/pdoc_template/html/node.erb +0 -30
  412. data/vendor/pdoc_template/html/partials/class_relationships.erb +0 -19
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  418. data/vendor/pdoc_template/html/partials/methodized_note.erb +0 -9
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  425. data/vendor/pdoc_template/html/section.erb +0 -18
  426. data/vendor/yuicompressor-2.4.2.jar +0 -0
@@ -1,13 +0,0 @@
1
- Jax.Shader.Delegator = (function() {
2
- return Jax.Class.create({
3
- initialize: function(context, program, variables) {
4
- this.context = context;
5
- this.program = program;
6
- this.variables = variables;
7
- },
8
-
9
- doesExist: function(key) {
10
- return this.variables[key] != undefined;
11
- }
12
- });
13
- })();
@@ -1,53 +0,0 @@
1
- //= require "../delegator"
2
-
3
- Jax.Shader.AttributeDelegator = (function() {
4
- return Jax.Class.create(Jax.Shader.Delegator, {
5
- initialize: function($super, context, program) {
6
- var numAttributes = context.glGetProgramParameter(program, GL_ACTIVE_ATTRIBUTES);
7
- var attributes = {};
8
- for (var i = 0; i < numAttributes; i++)
9
- {
10
- var attrib = context.glGetActiveAttrib(program, i);
11
- attributes[attrib.name] = {
12
- length:attrib.length,
13
- size:attrib.size,
14
- type:attrib.type,
15
- type_str:Jax.Util.enumName(attrib.type),
16
- location: context.glGetAttribLocation(program, attrib.name)
17
- };
18
- }
19
- $super(context, program, attributes);
20
- },
21
-
22
- set: function(name, value) {
23
- var v, c = this.context, i, variables = this.variables;
24
-
25
- function _set(name, value) {
26
- if (value == undefined) return;
27
- // if (value == undefined) throw new Error("Value is undefined for shader attribute "+JSON.stringify(name));
28
-
29
- if (v = variables[name]) {
30
- value.bind(c);
31
- c.glEnableVertexAttribArray(v.location);
32
- c.glVertexAttribPointer(v.location, value.itemSize, GL_FLOAT, false, 0, 0);
33
- // } else {
34
- // console.warn("skipping assignment of attribute %s (variables: %s)", name, JSON.stringify(variables));
35
- }
36
- }
37
-
38
- if (arguments.length == 1 && typeof(arguments[0]) == "object")
39
- for (i in arguments[0])
40
- _set(i, arguments[0][i]);
41
- else
42
- for (i = 0; i < arguments.length; i += 2)
43
- _set(arguments[i], arguments[i+1]);
44
- },
45
-
46
- disableAll: function() {
47
- for (var v in this.variables) {
48
- v = this.variables[v];
49
- this.context.glDisableVertexAttribArray(v.location);
50
- }
51
- }
52
- });
53
- })();
@@ -1,71 +0,0 @@
1
- //= require "../delegator"
2
-
3
- Jax.Shader.UniformDelegator = (function() {
4
- return Jax.Class.create(Jax.Shader.Delegator, {
5
- initialize: function($super, context, program) {
6
- var numUniforms = context.glGetProgramParameter(program, GL_ACTIVE_UNIFORMS);
7
- var uniforms = {};
8
- for (var i = 0; i < numUniforms; i++)
9
- {
10
- var unif = context.glGetActiveUniform(program, i);
11
- uniforms[unif.name] = {
12
- length:unif.length,
13
- size:unif.size,
14
- type:unif.type,
15
- type_str:Jax.Util.enumName(unif.type),
16
- location: context.glGetUniformLocation(program, unif.name)
17
- };
18
- }
19
- $super(context, program, uniforms);
20
- },
21
-
22
- set: function(name, value) {
23
- var self = this;
24
- var variables = this.variables, v, c = this.context, i;
25
-
26
- function _set(name, value) {
27
- if (value == undefined) throw new Error("Value is undefined for shader uniform "+JSON.stringify(name));
28
-
29
- if (v = variables[name]) {
30
- try {
31
- switch(v.type) {
32
- case GL_FLOAT:
33
- value.length != undefined ? c.glUniform1fv(v.location, value) : c.glUniform1f(v.location, value);
34
- break;
35
- case GL_BOOL: // same as int
36
- case GL_INT:
37
- value.length != undefined ? c.glUniform1iv(v.location, value) : c.glUniform1i(v.location, value);
38
- break;
39
- case GL_FLOAT_VEC2: c.glUniform2fv(v.location, value); break;
40
- case GL_FLOAT_VEC3: c.glUniform3fv(v.location, value); break;
41
- case GL_FLOAT_VEC4: c.glUniform4fv(v.location, value); break;
42
- case GL_FLOAT_MAT2: c.glUniformMatrix2fv(v.location, false, value); break;
43
- case GL_FLOAT_MAT3: c.glUniformMatrix3fv(v.location, false, value); break;
44
- case GL_FLOAT_MAT4: c.glUniformMatrix4fv(v.location, false, value); break;
45
- case GL_BOOL_VEC2: // same as int
46
- case GL_INT_VEC2: c.glUniform2iv(v.location, value); break;
47
- case GL_BOOL_VEC3: // same as int
48
- case GL_INT_VEC3: c.glUniform3iv(v.location, value); break;
49
- case GL_BOOL_VEC4: // same as int
50
- case GL_INT_VEC4: c.glUniform4iv(v.location, value); break;
51
- case GL_SAMPLER_2D: c.glUniform1i(v.location, value); break;
52
- case GL_SAMPLER_CUBE: c.glUniform1i(v.location, value); break;
53
- default:
54
- throw new Error("Unexpected attribute type: "+v.type+" ("+JSON.stringify(v)+")");
55
- }
56
- } catch(e) {
57
- alert("Failed to set uniform for "+name+' ('+value+") in shader program:\n\n"+e+"\n\n"+e.stack);
58
- throw e;
59
- }
60
- }
61
- }
62
-
63
- if (arguments.length == 1 && typeof(arguments[0]) == "object")
64
- for (i in arguments[0])
65
- _set(i, arguments[0][i]);
66
- else
67
- for (i = 0; i < arguments.length; i += 2)
68
- _set(arguments[i], arguments[i+1]);
69
- }
70
- });
71
- })();
@@ -1,64 +0,0 @@
1
- /**
2
- * class Jax.Shader.Manifest
3
- *
4
- * Used to track variable assignments. After all assignments have been made just prior to committing a render phase,
5
- * the manifest will be used to actually pass variable values into the shader. This keeps from specifying shader
6
- * values more than once. Manifest can also be used to cache values between render passes, because its values are
7
- * never reset.
8
- **/
9
- Jax.Shader.Manifest = Jax.Class.create({
10
- initialize: function(existing) {
11
- this.values = {};
12
- this.texture_tracker = 0;
13
- this.variable_prefix = "";
14
- this.existing = existing || [];
15
- },
16
-
17
- set: function(name, value) {
18
- var i;
19
- if (value === undefined)
20
- if (typeof(name) == "object")
21
- for (i in name)
22
- this.set(i, name[i]);
23
- else throw new Error("Invalid argument (or the value given is undefined): "+
24
- JSON.stringify(name)+"\n\n"+new Error().stack);
25
- else
26
- for (i = 0; i < arguments.length; i += 2) {
27
- if (this.existing.indexOf(arguments[i]) != -1)
28
- this.values[arguments[i]] = arguments[i+1];
29
- else
30
- this.values[this.variable_prefix+arguments[i]] = arguments[i+1];
31
- }
32
- },
33
-
34
- getValue: function(name) {
35
- if (this.existing.indexOf(name) != -1)
36
- return this.values[name];
37
- else return this.values[this.variable_prefix+name];
38
- },
39
-
40
- texture: function(name, tex, context) {
41
- if (!context) throw new Error("Can't bind texture without a context");
42
- if (this.texture_tracker == GL_MAX_ACTIVE_TEXTURES-1) {
43
- throw new Error("Maximum number of textures ("+GL_MAX_ACTIVE_TEXTURES+") has been reached!");
44
- }
45
-
46
- if (typeof(this.getValue(name)) != "number")
47
- this.set(name, this.texture_tracker++);
48
-
49
- if (tex.loaded) {
50
- context.glActiveTexture(GL_TEXTURES[this.getValue(name)]);
51
- tex.bind(context, this.getValue(name));
52
- }
53
- },
54
-
55
- apply: function(uniforms, attributes) {
56
- attributes.disableAll();
57
- for (var name in this.values) {
58
- if (uniforms.doesExist(name))
59
- uniforms.set(name, this.values[name]);
60
- else if (attributes.doesExist(name))
61
- attributes.set(name, this.values[name]);
62
- }
63
- }
64
- });
@@ -1,140 +0,0 @@
1
- //= require "delegator/attribute"
2
- //= require "delegator/uniform"
3
- //= require "manifest"
4
-
5
- Jax.Shader.Program = (function() {
6
- function buildShaderSources(self, context, material) {
7
- for (var i = 0; i < self.shaders.length; i++) {
8
- self.shaders[i].build(context, material);
9
- }
10
- }
11
-
12
- function getShaderProgram(self, context) {
13
- if (self.programs[context.id]) return self.programs[context.id];
14
- return self.programs[context.id] = context.glCreateProgram();
15
- }
16
-
17
- function addToVariableList(self, delegator) {
18
- for (var name in delegator.variables) {
19
- self.variable_names.push(name);
20
- }
21
- }
22
-
23
- function updateVariableList(self, context) {
24
- while (self.variable_names.length > 0) self.variable_names.pop();
25
- addToVariableList(self, self.getAttributeDelegator(context));
26
- addToVariableList(self, self.getUniformDelegator(context));
27
- }
28
-
29
- function linkProgram(self, context, material, program) {
30
- /* really attach those shaders that we've pretended to have attached already */
31
- for (var i = 0; i < self.shaders.length; i++) {
32
- var shader = self.shaders[i];
33
- var vert = shader.getVertexShader(context),
34
- frag = shader.getFragmentShader(context);
35
-
36
- if (vert) {
37
- program.vertex = vert;
38
- program.vertex_shader = vert;
39
- context.glAttachShader(program, vert);
40
- }
41
- if (frag) {
42
- program.fragment = true;
43
- program.fragment_shader = frag;
44
- context.glAttachShader(program, frag);
45
- }
46
- }
47
-
48
- if (!program.vertex || !program.fragment)
49
- throw new Error("Attempted to link program missing either a vertex or fragment shader! " +
50
- "(WebGL requires at least 1 of each.)");
51
-
52
- buildShaderSources(self, context, material);
53
- context.glLinkProgram(program);
54
-
55
- if (!context.glGetProgramParameter(program, GL_LINK_STATUS))
56
- throw new Error("Could not initialize shader!\n\n"+context.glGetProgramInfoLog(program));
57
- else program.linked = true;
58
-
59
- context.glUseProgram(program);
60
-
61
- self.attribute_delegator[context.id] = new Jax.Shader.AttributeDelegator(context, program);
62
- self.uniform_delegator[context.id] = new Jax.Shader.UniformDelegator(context, program);
63
- }
64
-
65
- return Jax.Class.create({
66
- initialize: function() {
67
- this.shaders = [];
68
- this.programs = {};
69
- this.attribute_delegator = {};
70
- this.uniform_delegator = {};
71
- this.variable_names = [];
72
- this.manifest = new Jax.Shader.Manifest(this.variable_names);
73
- },
74
-
75
- attach: function(shaderName, context) {
76
- if (!context) throw new Error("No context!");
77
- var shader = Jax.shaders[shaderName];
78
- if (!shader)
79
- throw new Error("Could not find shader named '"+shaderName+"'! " +
80
- "Does it exist in Jax.shaders?");
81
- this.shaders.push(shader);
82
- },
83
-
84
- invalidate: function() {
85
- for (var i in this.programs)
86
- this.programs[i].linked = false;
87
- },
88
-
89
- link: function(context, material) {
90
- var program = this.getGLProgram(context);
91
-
92
- if (!program.linked)
93
- linkProgram(this, context, material, program);
94
-
95
- // update list of variable names
96
- updateVariableList(this, context);
97
-
98
- return program;
99
- },
100
-
101
- setShaderVariables: function(context, mesh, material, options) {
102
- material.setShaderVariables(context, mesh, options, this.manifest);
103
- this.manifest.apply(this.getUniformDelegator(context), this.getAttributeDelegator(context));
104
- },
105
-
106
- render: function(context, mesh, material, options) {
107
- var program = this.link(context, material);
108
-
109
- context.glUseProgram(program);
110
-
111
- this.setShaderVariables(context, mesh, material, options);
112
-
113
- try {
114
- var buffer;
115
- if (buffer = mesh.getIndexBuffer()) {
116
- buffer.bind(context);
117
- context.glDrawElements(options.draw_mode, buffer.length, GL_UNSIGNED_SHORT, 0);
118
- }
119
- else if (buffer = mesh.getVertexBuffer()) {
120
- context.glDrawArrays(options.draw_mode, 0, buffer.length);
121
- }
122
- } catch(e) {
123
- var message = "Fatal error encountered while drawing mesh:\n\n"+e+"\n\nShaders: "+this.getShaderNames();
124
- alert(message);
125
- console.error(message);
126
- throw e;
127
- }
128
- },
129
-
130
- getShaderNames: function() {
131
- var shaderNames = [];
132
- for (var i = 0; i < this.shaders.length; i++) shaderNames[i] = this.shaders[i].getName();
133
- return shaderNames;
134
- },
135
-
136
- getGLProgram: function(context) { return getShaderProgram(this, context); },
137
- getAttributeDelegator: function(context) { return this.attribute_delegator[context.id]; },
138
- getUniformDelegator: function(context) { return this.uniform_delegator[context.id]; }
139
- });
140
- })();
@@ -1,264 +0,0 @@
1
- //= require "shader"
2
-
3
- Jax.ShaderChain = (function() {
4
- function sanitizeName(name) {
5
- return name.replace(/-/, '_');
6
- }
7
-
8
- function preprocessFunctions(self, prefix, suffix, source) {
9
- /* TODO mangle all function and structure names to prevent conflicts -- right now we only mangle main() */
10
-
11
- return source.replace(/void\s*main\s*\(/g, 'void '+sanitizeName(prefix)+'_main_'+sanitizeName(suffix)+'(');
12
- }
13
-
14
- function preprocessorOptions(self) {
15
- return {
16
- ignore_es_precision: true,
17
- export_prefix: self.getName(),
18
- exports: self.gatherExports(),
19
- skip_export_definitions: true,
20
- skip_global_definitions: [] // array containing definitions so they aren't accidentally redefined
21
- };
22
- }
23
-
24
- function preventRedefinition(imap, options) {
25
- for (var j in imap)
26
- options.skip_global_definitions.push(imap[j].full_name);
27
- }
28
-
29
- return Jax.Class.create(Jax.Shader.Program, {
30
- initialize: function($super, name) {
31
- $super();
32
- this.name = name;
33
- this.shaders.push(this.getMasterShader());
34
- this.phases = [];
35
- },
36
-
37
- getMasterShader: function() {
38
- return this.master_shader = this.master_shader || new Jax.Shader({});
39
- },
40
-
41
- addShader: function(shader) {
42
- if (typeof(shader) == "string")
43
- if (Jax.shaders[shader])
44
- shader = Jax.shaders[shader];
45
- else throw new Error("Shader is not defined: "+shader);
46
- this.phases.push(shader);
47
- this.invalidate();
48
- return sanitizeName(shader.getName()+(this.phases.length - 1)+"_");
49
- },
50
-
51
- getShaderNames: function() {
52
- var result = [];
53
- for (var i = 0; i < this.phases.length; i++)
54
- result[i] = this.phases[i].getName();
55
- return result;
56
- },
57
-
58
- removeAllShaders: function() {
59
- while (this.phases.length > 0) this.phases.pop();
60
- },
61
-
62
- link: function($super, context, material) {
63
- var program = this.getGLProgram(context);
64
-
65
- if (!program.linked) {
66
- var master = this.getMasterShader();
67
-
68
- var numVaryings = this.countVaryings(material),
69
- numUniforms = this.countUniforms(material),
70
- numAttributes = this.countAttributes(material);
71
-
72
- if (numVaryings > Jax.Shader.max_varyings)
73
- throw new RangeError("Varyings ("+numVaryings+") exceed maximum number of varyings ("+Jax.Shader.max_varyings+") supported by GPU! Try using a shorter chain.");
74
- if (numUniforms > Jax.Shader.max_uniforms)
75
- throw new RangeError("Uniforms ("+numUniforms+") exceed maximum number of uniforms ("+Jax.Shader.max_uniforms+") supported by GPU! Try using a shorter chain.");
76
- if (numAttributes > Jax.Shader.max_attributes)
77
- throw new RangeError("Attributes ("+numAttributes+") exceed maximum number of attributes ("+Jax.Shader.max_attributes+") supported by GPU! Try using a shorter chain.");
78
-
79
- master.setVertexSource(this.getVertexSource(material));
80
- master.setFragmentSource(this.getFragmentSource(material));
81
-
82
- program = $super(context, material);
83
- }
84
-
85
- return program;
86
- },
87
-
88
- getFragmentSource: function(options) {
89
- options = Jax.Util.normalizeOptions(options, preprocessorOptions(this));
90
-
91
- var source = "";
92
- source += this.getExportDefinitions(options);
93
-
94
- for (var i = 0; i < this.phases.length; i++) {
95
- options.local_prefix = this.phases[i].getName()+i;
96
- source += "\n/**** Shader chain index "+i+": "+this.phases[i].getName()+" ****/\n";
97
- source += preprocessFunctions(this, this.phases[i].getName()+i, 'f', this.phases[i].getFragmentSource(options));
98
- source += "\n\n";
99
-
100
- preventRedefinition(this.phases[i].getInputMap(options), options);
101
- }
102
-
103
- return source + this.getFragmentMain(options);
104
- },
105
-
106
- getVertexSource: function(options) {
107
- options = Jax.Util.normalizeOptions(options, preprocessorOptions(this));
108
-
109
- var source = "";
110
- source += this.getExportDefinitions(options);
111
-
112
- for (var i = 0; i < this.phases.length; i++) {
113
- options.local_prefix = this.phases[i].getName()+i;
114
- source += "\n/**** Shader chain index "+i+": "+this.phases[i].getName()+" ****/\n";
115
- source += preprocessFunctions(this, this.phases[i].getName()+i, 'v', this.phases[i].getVertexSource(options));
116
- source += "\n\n";
117
-
118
- preventRedefinition(this.phases[i].getInputMap(options), options);
119
- }
120
-
121
- return source + this.getVertexMain(options);
122
- },
123
-
124
- getVertexMain: function(options) {
125
- var functionCalls = "";
126
- for (var i = 0; i < this.phases.length; i++) {
127
- var args = "";
128
- if (this.phases[i].getVertexArgumentCount() > 0)
129
- args = "gl_Position";
130
- functionCalls += " "+sanitizeName(this.phases[i].getName())+i+"_main_v("+args+");\n";
131
- }
132
-
133
- return "/**** Shader chain generated #main ****/\n" +
134
- "void main(void) {\n" +
135
- functionCalls +
136
- "}\n";
137
- },
138
-
139
- getFragmentMain: function(options) {
140
- var functionCalls = "";
141
- var lastTookArguments = false;
142
- for (var i = 0; i < this.phases.length; i++) {
143
- var args = "";
144
- if (this.phases[i].getFragmentArgumentCount() > 0) {
145
- lastTookArguments = true;
146
- args = "ambient, diffuse, specular";
147
- } else lastTookArguments = false;
148
- functionCalls += " "+sanitizeName(this.phases[i].getName())+i+"_main_f("+args+");\n";
149
- }
150
-
151
- var colors = "#ifdef PASS_TYPE\n"
152
- + " if (PASS_TYPE == "+Jax.Scene.ILLUMINATION_PASS+") gl_FragColor = ambient + diffuse + specular;\n"
153
- + " else gl_FragColor = ambient;\n"
154
- + "#else\n"
155
- + " gl_FragColor = ambient + diffuse + specular;\n"
156
- + "#endif\n";
157
-
158
- return "/**** Shader chain generated #main ****/\n" +
159
- "void main(void) {\n" +
160
- "vec4 ambient = vec4(1.0,1.0,1.0,1.0), diffuse = vec4(1.0,1.0,1.0,1.0), specular = vec4(1.0,1.0,1.0,1.0);\n" +
161
- functionCalls +
162
- (lastTookArguments ? colors : "") +
163
- "}\n";
164
- },
165
-
166
- getExportDefinitions: function(options) {
167
- var source = "\n/** Exported shader chain variables **/\n";
168
- var skip = [];
169
- for (var i = 0; i < this.phases.length; i++) {
170
- source += this.phases[i].getExportDefinitions(options.export_prefix, skip);
171
- for (var j in this.phases[i].options.exports)
172
- skip.push(j);
173
- }
174
- return source;
175
- },
176
-
177
- getGlobalDefinitions: function(options, isVertex) {
178
- var source = "\n/** Shared uniforms, attributes and varyings **/\n";
179
- var map = this.getInputMap(options);
180
- for (var name in map) {
181
- if (map[name].scope == "attribute" && !isVertex) continue;
182
- source += map[name].scope+" "+map[name].type+" "+map[name].full_name+";\n";
183
- }
184
- return source;
185
- },
186
-
187
- getPerShaderInputMap: function(options) {
188
- options = Jax.Util.normalizeOptions(options, {local_prefix:""});
189
- var map = {};
190
- var tracking_map = {};
191
- var name;
192
- for (var i = 0; i < this.phases.length; i++) {
193
- name = this.phases[i].getName();
194
- var entry = (map[name] = map[name] || { uniforms: [], attributes: [], varyings: [] });
195
-
196
- options.local_prefix = this.phases[i].getName()+i;
197
-
198
- var _map = this.phases[i].getInputMap(options);
199
- for (name in _map) {
200
- var variable = _map[name];
201
- // ignore anything that's already been defined, as it's primarily required by a shader with
202
- // higher priority (implied that the fact that it came first in the list of phases)
203
- if (!tracking_map[variable.full_name]) {
204
- if (variable.scope == 'uniform') entry.uniforms.push(variable);
205
- else if (variable.scope == 'attribute') entry.attributes.push(variable);
206
- else if (variable.scope == 'varying') entry.varyings.push(variable);
207
- else throw new Error("unhandled variable scope: "+JSON.stringify(variable));
208
-
209
- tracking_map[variable.full_name] = 1;
210
- }
211
- }
212
- }
213
- return map;
214
- },
215
-
216
- getInputMap: function(options) {
217
- options = Jax.Util.normalizeOptions(options, {local_prefix:""});
218
- var map = {};
219
- for (var i = 0; i < this.phases.length; i++) {
220
- options.local_prefix = this.phases[i].getName()+i;
221
- var _map = this.phases[i].getInputMap(options);
222
- for (var name in _map) {
223
- var variable = _map[name];
224
- if (map[variable.full_name]) {
225
- if (map[name].type != variable.type)
226
- throw new Error("Conflicting types for variable '"+name+"' ("+map[name].type+" and "+variable.type+")!");
227
- if (map[name].scope != variable.scope)
228
- throw new Error("Conflicting scopes for variable '"+name+"' ("+map[name].scope+" and "+variable.scope+")!");
229
- }
230
- else map[variable.full_name] = variable;
231
- }
232
- }
233
-
234
- return map;
235
- },
236
-
237
- countVariables: function(scope, options) {
238
- var map = this.getInputMap(options);
239
- var count = 0;
240
- for (var i in map) {
241
- if (map[i].scope == scope) count++;
242
- }
243
- return count;
244
- },
245
-
246
- countVaryings: function(options) { return this.countVariables("varying", options); },
247
-
248
- countAttributes: function(options) { return this.countVariables("attribute", options); },
249
-
250
- countUniforms: function(options) { return this.countVariables("uniform", options); },
251
-
252
- gatherExports: function() {
253
- var result = {};
254
- for (var i = 0; i < this.phases.length; i++) {
255
- if (this.phases[i].options.exports) {
256
- Jax.Util.merge(this.phases[i].options.exports, result);
257
- }
258
- }
259
- return result;
260
- },
261
-
262
- getName: function() { return this.name; }
263
- });
264
- })();