jax 0.0.0.9 → 0.0.0.10

Sign up to get free protection for your applications and to get access to all the features.
Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
  315. data/vendor/ejs/example/demo.html +0 -54
  316. data/vendor/ejs/example/ejs.gif +0 -0
  317. data/vendor/ejs/example/example.css +0 -31
  318. data/vendor/ejs/example/example.js +0 -88
  319. data/vendor/ejs/lib/.svn/all-wcprops +0 -11
  320. data/vendor/ejs/lib/.svn/entries +0 -62
  321. data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +0 -3774
  322. data/vendor/ejs/lib/ejs_fulljslint.js +0 -3774
  323. data/vendor/ejs/license.txt +0 -21
  324. data/vendor/ejs/script/.svn/all-wcprops +0 -17
  325. data/vendor/ejs/script/.svn/entries +0 -96
  326. data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +0 -5
  327. data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +0 -4
  328. data/vendor/ejs/script/.svn/text-base/yuicompressor-2.2.4.jar.svn-base +0 -0
  329. data/vendor/ejs/script/production.bat +0 -4
  330. data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
  331. data/vendor/ejs/src/.svn/all-wcprops +0 -17
  332. data/vendor/ejs/src/.svn/entries +0 -96
  333. data/vendor/ejs/src/.svn/text-base/ejs.js.svn-base +0 -505
  334. data/vendor/ejs/src/.svn/text-base/view.js.svn-base +0 -200
  335. data/vendor/ejs/src/ejs.js +0 -505
  336. data/vendor/ejs/src/view.js +0 -200
  337. data/vendor/ejs/test/.svn/all-wcprops +0 -23
  338. data/vendor/ejs/test/.svn/entries +0 -139
  339. data/vendor/ejs/test/.svn/text-base/index.html.svn-base +0 -18
  340. data/vendor/ejs/test/.svn/text-base/setup_test.html.svn-base +0 -44
  341. data/vendor/ejs/test/.svn/text-base/sidebar.html.svn-base +0 -28
  342. data/vendor/ejs/test/included/.svn/all-wcprops +0 -23
  343. data/vendor/ejs/test/included/.svn/entries +0 -130
  344. data/vendor/ejs/test/included/.svn/text-base/prototype.js.svn-base +0 -4184
  345. data/vendor/ejs/test/included/.svn/text-base/test.css.svn-base +0 -44
  346. data/vendor/ejs/test/included/.svn/text-base/unittest.js.svn-base +0 -564
  347. data/vendor/ejs/test/included/prototype.js +0 -4184
  348. data/vendor/ejs/test/included/test.css +0 -44
  349. data/vendor/ejs/test/included/unittest.js +0 -564
  350. data/vendor/ejs/test/index.html +0 -18
  351. data/vendor/ejs/test/setup_test.html +0 -44
  352. data/vendor/ejs/test/sidebar.html +0 -28
  353. data/vendor/ejs/test/templates/.svn/all-wcprops +0 -11
  354. data/vendor/ejs/test/templates/.svn/entries +0 -62
  355. data/vendor/ejs/test/templates/.svn/text-base/test.ejs.svn-base +0 -3
  356. data/vendor/ejs/test/templates/test.ejs +0 -3
  357. data/vendor/ejs/test/tests/.svn/all-wcprops +0 -23
  358. data/vendor/ejs/test/tests/.svn/entries +0 -130
  359. data/vendor/ejs/test/tests/.svn/text-base/rendering.js.svn-base +0 -94
  360. data/vendor/ejs/test/tests/.svn/text-base/templating.js.svn-base +0 -43
  361. data/vendor/ejs/test/tests/.svn/text-base/views.js.svn-base +0 -100
  362. data/vendor/ejs/test/tests/rendering.js +0 -94
  363. data/vendor/ejs/test/tests/templating.js +0 -43
  364. data/vendor/ejs/test/tests/views.js +0 -100
  365. data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +0 -722
  366. data/vendor/glmatrix/benchmark/js/EWGL_math.js +0 -742
  367. data/vendor/glmatrix/benchmark/js/mjs.js +0 -1230
  368. data/vendor/glmatrix/benchmark/matrix_benchmark.html +0 -419
  369. data/vendor/glmatrix/glMatrix-min.js +0 -32
  370. data/vendor/glmatrix/glMatrix.js +0 -1772
  371. data/vendor/glmatrix/unit tests/glMatrix-test.js +0 -74
  372. data/vendor/glmatrix/unit tests/qunit.css +0 -119
  373. data/vendor/glmatrix/unit tests/qunit.js +0 -1069
  374. data/vendor/glmatrix/unit tests/test_glMatrix.html +0 -21
  375. data/vendor/pdoc_template/html/assets/images/pdoc/alias.png +0 -0
  376. data/vendor/pdoc_template/html/assets/images/pdoc/class.png +0 -0
  377. data/vendor/pdoc_template/html/assets/images/pdoc/class_deprecated.png +0 -0
  378. data/vendor/pdoc_template/html/assets/images/pdoc/class_method.png +0 -0
  379. data/vendor/pdoc_template/html/assets/images/pdoc/class_property.png +0 -0
  380. data/vendor/pdoc_template/html/assets/images/pdoc/constant.png +0 -0
  381. data/vendor/pdoc_template/html/assets/images/pdoc/constructor.png +0 -0
  382. data/vendor/pdoc_template/html/assets/images/pdoc/deprecated.png +0 -0
  383. data/vendor/pdoc_template/html/assets/images/pdoc/description.png +0 -0
  384. data/vendor/pdoc_template/html/assets/images/pdoc/information.png +0 -0
  385. data/vendor/pdoc_template/html/assets/images/pdoc/instance_method.png +0 -0
  386. data/vendor/pdoc_template/html/assets/images/pdoc/instance_property.png +0 -0
  387. data/vendor/pdoc_template/html/assets/images/pdoc/method.png +0 -0
  388. data/vendor/pdoc_template/html/assets/images/pdoc/method_deprecated.png +0 -0
  389. data/vendor/pdoc_template/html/assets/images/pdoc/mixin.png +0 -0
  390. data/vendor/pdoc_template/html/assets/images/pdoc/namespace.png +0 -0
  391. data/vendor/pdoc_template/html/assets/images/pdoc/property.png +0 -0
  392. data/vendor/pdoc_template/html/assets/images/pdoc/related_to.png +0 -0
  393. data/vendor/pdoc_template/html/assets/images/pdoc/search-background.png +0 -0
  394. data/vendor/pdoc_template/html/assets/images/pdoc/section-background.png +0 -0
  395. data/vendor/pdoc_template/html/assets/images/pdoc/section.png +0 -0
  396. data/vendor/pdoc_template/html/assets/images/pdoc/selected-section-background.png +0 -0
  397. data/vendor/pdoc_template/html/assets/images/pdoc/subclass.png +0 -0
  398. data/vendor/pdoc_template/html/assets/images/pdoc/superclass.png +0 -0
  399. data/vendor/pdoc_template/html/assets/images/pdoc/utility.png +0 -0
  400. data/vendor/pdoc_template/html/assets/javascripts/pdoc/application.js +0 -478
  401. data/vendor/pdoc_template/html/assets/javascripts/pdoc/prototype.js +0 -4874
  402. data/vendor/pdoc_template/html/assets/javascripts/pdoc/tabs.js +0 -506
  403. data/vendor/pdoc_template/html/assets/stylesheets/jax.css +0 -30
  404. data/vendor/pdoc_template/html/assets/stylesheets/pdoc/api.css +0 -681
  405. data/vendor/pdoc_template/html/assets/stylesheets/pdoc/pygments.css +0 -62
  406. data/vendor/pdoc_template/html/helpers.rb +0 -35
  407. data/vendor/pdoc_template/html/index.erb +0 -18
  408. data/vendor/pdoc_template/html/item_index.js.erb +0 -6
  409. data/vendor/pdoc_template/html/layout.erb +0 -67
  410. data/vendor/pdoc_template/html/leaf.erb +0 -22
  411. data/vendor/pdoc_template/html/node.erb +0 -30
  412. data/vendor/pdoc_template/html/partials/class_relationships.erb +0 -19
  413. data/vendor/pdoc_template/html/partials/classes.erb +0 -7
  414. data/vendor/pdoc_template/html/partials/constructor.erb +0 -5
  415. data/vendor/pdoc_template/html/partials/description.erb +0 -5
  416. data/vendor/pdoc_template/html/partials/link_list.erb +0 -1
  417. data/vendor/pdoc_template/html/partials/method_signatures.erb +0 -14
  418. data/vendor/pdoc_template/html/partials/methodized_note.erb +0 -9
  419. data/vendor/pdoc_template/html/partials/mixins.erb +0 -7
  420. data/vendor/pdoc_template/html/partials/namespaces.erb +0 -7
  421. data/vendor/pdoc_template/html/partials/related_utilities.erb +0 -5
  422. data/vendor/pdoc_template/html/partials/relationships.erb +0 -11
  423. data/vendor/pdoc_template/html/partials/short_description_list.erb +0 -7
  424. data/vendor/pdoc_template/html/partials/title.erb +0 -24
  425. data/vendor/pdoc_template/html/section.erb +0 -18
  426. data/vendor/yuicompressor-2.4.2.jar +0 -0
@@ -1,142 +0,0 @@
1
- //= require "class"
2
-
3
- (function() {
4
- /*
5
- Delegator is instantiated by the class method #delegate with _this_ and _arguments_ as arguments.
6
- It is effectively responsible for copying a set of methods into the destination object.
7
-
8
- @see Jax.Class.Methods#delegate
9
- */
10
- var Delegator = Jax.Class.create({
11
- initialize: function(target, methods) {
12
- this.methods = methods;
13
- this.target = target;
14
- },
15
-
16
- into: function(destination, dest_klass) {
17
- /*
18
- yes, we're using eval in here. But as this method is only called during setup, it's probably OK for the most
19
- part. Note the caveat that if dest_klass is omitted and the dev is using regular expressions to match method
20
- names, we have no choice but to put an eval into the alias chain for this.target#initialize. Not ideal but I
21
- couldn't think of a better way to make it work.
22
- */
23
- var methods = {};
24
- var method_name;
25
- var alias_chain_regexps = [];
26
-
27
- for (var i = 0; i < this.methods.length; i++) {
28
- if (typeof(this.methods[i]) == "string") {
29
- /* it's not a regexp so this case is pretty straightforward */
30
- method_name = this.methods[i];
31
- methods[method_name] =
32
- eval("(function() { return this."+destination+"."+method_name+".apply(this."+destination+", arguments); })");
33
- } else if (this.methods[i].test) {
34
- var method_regexp = this.methods[i];
35
- /*
36
- regexp -- this is harder because we don't know what klass _destination_ points to.
37
- we have two choices: require an explicit klass argument, or assume the dev is prepared
38
- to pay the overhead price of testing regexps and calling #eval within #initialize.
39
-
40
- let's do both: if explicit klass was given, use it. Else, set up an alias chain for #initialize.
41
- */
42
-
43
- if (dest_klass) {
44
- for (method_name in dest_klass.prototype) {
45
- if (method_regexp.test(method_name)) {
46
- methods[method_name] =
47
- eval("(function() { return this."+destination+"."+method_name+".apply(this."+destination+", arguments); })");
48
- }
49
- }
50
- } else {
51
- alias_chain_regexps.push(method_regexp);
52
- }
53
- }
54
- }
55
-
56
- /* add known methods */
57
- this.target.addMethods(methods);
58
-
59
- if (alias_chain_regexps.length > 0) {
60
- if (!this.target.alias_chain_regexps)
61
- {
62
- /* alias chain doesn't yet exist -- create it */
63
- this.target.alias_chain_regexps = {};
64
- var original_initialize_method = this.target.prototype.initialize;
65
- var fn = "(function(){" +
66
- "if (original_initialize_method) original_initialize_method.apply(this, arguments);" +
67
- "var i, j, method_name, destination, method_regexp, self = this;" +
68
-
69
- "destination = this."+destination+";" +
70
- "for (i = 0; i < this.klass.alias_chain_regexps['"+destination+"'].length; i++) {" +
71
- "method_regexp = this.klass.alias_chain_regexps['"+destination+"'][i];" +
72
- "for (j in destination) {" +
73
- "method_name = j;" +
74
- "if (method_regexp.test(method_name)) " +
75
- "this[method_name] = eval('(function(){return self."+destination+".'+method_name+" +
76
- "'.apply(self."+destination+", arguments);})');" +
77
- "}" +
78
- "}" +
79
- "})";
80
-
81
- this.target.prototype.initialize = eval(fn);
82
- }
83
- /* else, alias chain exists; we only have to add method regexps */
84
-
85
- this.target.alias_chain_regexps[destination] = this.target.alias_chain_regexps[destination] || [];
86
- for (i = 0; i < alias_chain_regexps.length; i++) {
87
- this.target.alias_chain_regexps[destination].push(alias_chain_regexps[i]);
88
- }
89
- }
90
- }
91
- });
92
-
93
- /*
94
- Prototype doesn't seem to have a way to add instance methods to all classes (a generic base object would have
95
- been nice) so we have to hack it in by aliasing ::create and then replacing it.
96
- */
97
- Jax.Class.InstanceMethods = {
98
- isKindOf: function(klass) {
99
- return(this instanceof klass);
100
- }
101
- };
102
-
103
- var original_create = Jax.Class.create;
104
- Jax.Class.create = function() {
105
- var klass = original_create.apply(Jax.Class, arguments);
106
- klass.prototype.klass = klass;
107
- klass.addMethods(Jax.Class.InstanceMethods);
108
- Jax.Util.addRequestedHelpers(klass);
109
-
110
- return klass;
111
- };
112
-
113
- /**
114
- * Jax.Class.delegate() -> undefined
115
- *
116
- * This is a class method of all Jax classes.
117
- *
118
- * Delegates one or more methods into properties of the class. For instance,
119
- * the following:
120
- *
121
- * MyClass.delegate("sayHello").into("person");
122
- *
123
- * will create a +sayHello+ method in the +MyClass+ class that internally calls
124
- *
125
- * this.person.sayHello(...)
126
- *
127
- * and returns the results.
128
- *
129
- * There are several other variants:
130
- *
131
- * klass.delegate(/regular expression/).into("property_name");
132
- * // delegates any method name in +property_name+ that matches the expression
133
- *
134
- * klass.delegate("one", "two").into("property_name");
135
- * // delegates both 'one' and 'two' methods into +property_name+
136
- *
137
- *
138
- **/
139
- Jax.Class.Methods.delegate = function() {
140
- return new Delegator(this, arguments);
141
- };
142
- })();
@@ -1,4 +0,0 @@
1
- {
2
- //= require "../../../vendor/ejs/src/ejs"
3
- //= require "../../../vendor/ejs/src/view"
4
- };
@@ -1,3 +0,0 @@
1
- {
2
- //= require "../../../vendor/glmatrix/glMatrix"
3
- };
@@ -1,98 +0,0 @@
1
- /*
2
- This file will set up WebGL constants as globals prefixed with GL_, and will add
3
- a new global called GL_METHODS. This will later be used for method delegation
4
- within Jax.Context.
5
- */
6
-
7
- //= require "vendor/glMatrix"
8
-
9
- window['WEBGL_CONTEXT_NAME'] = "experimental-webgl";
10
- window['WEBGL_CONTEXT_OPTIONS'] = {stencil:true};
11
- window['GL_METHODS'] = {};
12
-
13
- (function() {
14
- var canvas = document.createElement("canvas");
15
- canvas.setAttribute("id", "temporary-internal-use");
16
- canvas.style.display = "block";
17
-
18
- var body = document.getElementsByTagName("body")[0], temporaryBody = false;
19
- if (!body)
20
- {
21
- temporaryBody = true;
22
- body = document.createElement("body");
23
- document.getElementsByTagName("html")[0].appendChild(body);
24
- }
25
- body.appendChild(canvas);
26
-
27
- try {
28
- var gl = canvas.getContext(WEBGL_CONTEXT_NAME);
29
- } catch(e) {
30
- document.location.pathname = "/webgl_not_supported.html";
31
- throw new Error("WebGL is disabled or is not supported by this browser!");
32
- }
33
-
34
- if (gl) {
35
- for (var method_name in gl)
36
- {
37
- if (typeof(gl[method_name]) == "function")
38
- {
39
- var camelized_method_name = method_name.substring(1, method_name.length);
40
- camelized_method_name = "gl" + method_name.substring(0, 1).toUpperCase() + camelized_method_name;
41
-
42
- /* we'll add a layer here to check for render errors, only in development mode */
43
- var func = "(function "+camelized_method_name+"() {"
44
- + " var result;"
45
- + " if ("+(method_name == 'getError')+" || Jax.environment == Jax.PRODUCTION)"
46
- + " result = this.gl."+method_name+".apply(this.gl, arguments);"
47
- + " else {"
48
- + " try { "
49
- + " result = this.gl."+method_name+".apply(this.gl, arguments);"
50
- + " this.checkForRenderErrors();"
51
- + " } catch(e) { "
52
- + " var args = [], i;"
53
- + " for (i = 0; i < arguments.length; i++) args.push(arguments[i]);"
54
- + " try { args = JSON.stringify(args); } catch(jsonErr) { args = args.toString(); }"
55
- + " if (!e.stack) e = new Error(e.toString());"
56
- + " alert(e+\"\\n\\n\"+e.stack);"
57
- + " this.handleRenderError('"+method_name+"', args, e);"
58
- + " }"
59
- + " }"
60
- + " return result;"
61
- + "})";
62
-
63
- GL_METHODS[camelized_method_name] = eval("("+func+")");
64
- }
65
- else
66
- {
67
- /* define the GL enums globally so we don't need a context to reference them */
68
- if (!/[a-z]/.test(method_name)) // no lowercase letters
69
- window[('GL_'+method_name)] = gl[method_name];
70
- }
71
- }
72
-
73
- /* define some extra globals that the above didn't generate */
74
- // window['GL_MAX_VERTEX_ATTRIBS'] = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
75
- window['GL_DEPTH_COMPONENT'] = gl.DEPTH_COMPONENT || gl.DEPTH_COMPONENT16;
76
- window['GL_TEXTURES'] = [];
77
- for (i = 0; i < 32; i++) window['GL_TEXTURES'][i] = gl["TEXTURE"+i];
78
- window['GL_MAX_ACTIVE_TEXTURES'] = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
79
- }
80
-
81
- /* import other webgl files */
82
- /*
83
- note that because of the positioning here, all files in the webgl/ subdirectory will have access to a
84
- private, temporary 'gl' context which will be unloaded after they have been loaded into memory.
85
- */
86
- //= require "webgl/shader_chain"
87
- //= require "webgl/material"
88
- //= require "webgl/mesh"
89
- //= require "webgl/camera"
90
- //= require "webgl/world"
91
- //= require "webgl/texture"
92
-
93
- /* clean up after ourselves */
94
- if (temporaryBody)
95
- body.parentNode.removeChild(body);
96
- else
97
- body.removeChild(canvas);
98
- })();
@@ -1,526 +0,0 @@
1
- //= require "core/events"
2
- //= require "scene"
3
-
4
- /**
5
- * class Jax.Camera
6
- **/
7
- Jax.Camera = (function() {
8
- // used in tandem with _tmp[], see below
9
- var POSITION = 0, VIEW = 1, RIGHT = 2, UP = 3, FORWARD = 4, SIDE = 5;
10
-
11
- /*
12
- handles storing data in the private _vecbuf, which is used solely to prevent
13
- unnecessary allocation of temporary vectors. Note that _vecbuf is used for many
14
- operations and data persistence not guaranteed (read: improbable).
15
- */
16
- function store(self, buftype) {
17
- if (arguments.length == 2) {
18
- // no x,y,z given -- find it
19
- return storeVecBuf(self, buftype);
20
- }
21
- var buf = self._tmp[buftype];
22
- buf[0] = arguments[2];
23
- buf[1] = arguments[3];
24
- buf[2] = arguments[4];
25
- return buf;
26
- }
27
-
28
- function storeVecBuf(self, buftype) {
29
- var world = self.matrices.mv;
30
-
31
- var position = (self._tmp[POSITION]);
32
- var result = (self._tmp[buftype]);
33
-
34
- // position is 0,0,0 in eye space. Convert that to world space.
35
- position[0] = position[1] = position[2] = 0;
36
- mat4.multiplyVec3(world, position, position);
37
-
38
- switch(buftype) {
39
- case POSITION:
40
- // we already have the position
41
- return position;
42
- break;
43
- case VIEW:
44
- // relative view vector is [0,0,-1] -- convert that to world coords
45
- result[0] = result[1] = 0; result[2] = -1;
46
- mat4.multiplyVec3(world, result, result);
47
- vec3.direction(result, position, result);
48
- break;
49
- case RIGHT:
50
- // relative right vector is [1,0,0] -- convert that to world coords
51
- result[0] = 1; result[1] = result[2] = 0;
52
- mat4.multiplyVec3(world, result, result);
53
- vec3.direction(result, position, result);
54
- break;
55
- case UP:
56
- // relative up vector is [0,1,0] -- convert that to world coords
57
- result[1] = 1; result[0] = result[2] = 0;
58
- mat4.multiplyVec3(world, result, result);
59
- vec3.direction(result, position, result);
60
- break;
61
- default:
62
- throw new Error("Unexpected buftype: "+buftype);
63
- }
64
- return result;
65
- }
66
-
67
- function matrixUpdated(self) {
68
- // Callback fires whenever one of the camera's matrices has changed.
69
- // We need to use this to update other variables like normal matrix, frustum, etc,
70
- // but we don't actually update them here because the user may be making several
71
- // changes to the camera in sequence (and those updates would be useless).
72
- // Instead we'll mark them as out-of-date and let their respective getters do the
73
- // work.
74
- // update the normal matrix
75
- self.normal_matrix_up_to_date = false;
76
- self.frustum_up_to_date = false;
77
- }
78
-
79
- return Jax.Class.create({
80
- initialize: function() {
81
- /**
82
- * Jax.Camera#projection -> Object
83
- * This property is undefined until either #ortho() or #perspective() is called. After a projection matrix
84
- * has been initialized, this object will contain various metadata about the projection matrix, such as
85
- * the width and height of the viewport.
86
- *
87
- * For orthogonal projection matrices, it contains the following information:
88
- * width, height, depth
89
- * left, right
90
- * top, bottom
91
- * near, far
92
- *
93
- * For perspective projection matrices, it contains the following information:
94
- * width, height
95
- * near, far
96
- * fov (in degrees)
97
- *
98
- * Note that this information is here for reference only; modifying it will in no way modify the projection
99
- * matrix itself. (For that, you need to make another call to #ortho() or #perspective().) Therefore,
100
- * changing this object's properties is not recommended because doing so would no longer accurately reflect
101
- * the parameters of the real projection matrix.
102
- *
103
- * Subsequent calls to #perspective() or #ortho() will cause this object to be regenerated. Because of this,
104
- * it is not recommended to store any persistent data in this object.
105
- **/
106
-
107
- /* used for temporary storage, just to avoid repeatedly allocating temporary vectors */
108
- this._tmp = [ vec3.create(), vec3.create(), vec3.create(), vec3.create(), vec3.create(), vec3.create() ];
109
-
110
- this.matrices = { mv: mat4.identity(mat4.create()), p : mat4.identity(mat4.create()), n : mat3.create() };
111
- this.frustum = new Jax.Scene.Frustum(this.matrices.mv, this.matrices.p);
112
-
113
- this.addEventListener('matrixUpdated', function() { matrixUpdated(this); });
114
- this.reset();
115
- },
116
-
117
- /**
118
- * Jax.Camera#getFrustum() -> Jax.Scene.Frustum
119
- * Returns the frustum for the camera. If the frustum is out of date, it will
120
- * be refreshed.
121
- **/
122
- getFrustum: function() {
123
- if (!this.frustum_up_to_date) this.frustum.update();
124
- this.frustum_up_to_date = true;
125
- return this.frustum;
126
- },
127
-
128
- /**
129
- * Jax.Camera#getPosition() -> vec3
130
- * Returns the current world space position of this camera.
131
- **/
132
- getPosition: function() { return vec3.create(storeVecBuf(this, POSITION)); },
133
-
134
- /**
135
- * Jax.Camera#getViewVector() -> vec3
136
- * Returns the view vector relative to this camera.
137
- **/
138
- getViewVector: function() { return vec3.create(storeVecBuf(this, VIEW)); },
139
-
140
- /**
141
- * Jax.Camera#getUpVector() -> vec3
142
- * Returns the up vector relative to this camera.
143
- **/
144
- getUpVector: function() { return vec3.create(storeVecBuf(this, UP)); },
145
-
146
- /**
147
- * Jax.Camera#getRightVector() -> vec3
148
- * Returns the right vector relative to this camera.
149
- **/
150
- getRightVector:function() { return vec3.create(storeVecBuf(this, RIGHT)); },
151
-
152
- /**
153
- * Jax.Camera#ortho(options) -> undefined
154
- * - options (Object): the set of parameters used to calculate the projection matrix
155
- *
156
- * Sets up an orthographic projection matrix. Objects will not appear to shrink as they grow
157
- * more distant from the camera in this mode. This mode is frequently used by high-precision
158
- * tools such as modeling programs, and is commonly found in games when rendering UIs,
159
- * crosshairs and the like.
160
- *
161
- * * _top_ - the topmost coordinate visible on the scren. Defaults to 1.
162
- * * _left_ - the leftmost coordinate visible on the screen. Defaults to -1.
163
- * * _right_ - the rightmost coordinate visible on the screen. Defaults to 1.
164
- * * _bottom_ - the bottommost coordinate visible on the screen. Defaults to -1.
165
- * * _near_ - the nearest coordinate visible. Defaults to 0.01.
166
- * * _far_ the furthest coordinate visible. Defaults to 2000.
167
- *
168
- **/
169
- ortho: function(options) {
170
- if (typeof(options.left) == "undefined") options.left = -1;
171
- if (typeof(options.right) == "undefined") options.right = 1;
172
- if (typeof(options.top) == "undefined") options.top = 1;
173
- if (typeof(options.bottom) == "undefined") options.bottom = -1;
174
- if (typeof(options.far) == "undefined") options.far = 2000;
175
- options.near = options.near || 0.01;
176
-
177
- mat4.ortho(options.left, options.right, options.bottom, options.top, options.near, options.far, this.matrices.p);
178
- this.projection = {
179
- width: options.right - options.left,
180
- height: options.top - options.bottom,
181
- depth: options.near - options.far,
182
- left: options.left,
183
- right: options.right,
184
- near: options.near,
185
- far: options.far,
186
- top: options.top,
187
- bottom: options.bottom
188
- };
189
- this.fireEvent('matrixUpdated');
190
- },
191
-
192
- /**
193
- * Jax.Camera#setPosition(positionVector) -> undefined
194
- * - positionVector (vec3): a vector representing the new position of the camera in world coordinates.
195
- * Jax.Camera#setPosition(x, y, z) -> undefined
196
- * - x (Number): the new X coordinate in world coordinates
197
- * - y (Number): the new Y coordinate in world coordinates
198
- * - z (Number): the new Z coordinate in world coordinates
199
- *
200
- * Sets the position of this camera.
201
- **/
202
- setPosition: function() {
203
- var vec = vec3.create();
204
- switch(arguments.length) {
205
- case 1: vec3.set(arguments[0], vec); break;
206
- case 3: vec3.set(arguments, vec); break;
207
- default: throw new Error("Invalid arguments for Camera#setPosition");
208
- }
209
-
210
- this.orient(this.getViewVector(), this.getUpVector(), vec);
211
-
212
- return this;
213
- },
214
-
215
- /**
216
- * Jax.Camera#setDirection(vector) -> Jax.Camera
217
- * - vector (vec3): the new direction that the camera will be pointing,
218
- * in world space
219
- **/
220
- setDirection: function(vector) {
221
- return this.orient(vector);
222
- },
223
-
224
- /**
225
- * Jax.Camera#orient(viewVector, upVector[, positionVector]) -> Jax.Camera
226
- * - viewVector (vec3): the new direction that the camera will be pointing
227
- * - upVector (vec3): the new "up" direction perpendicular to the view
228
- * - positionVector (vec3): optionally, a new position for the camera
229
- * Jax.Camera#orient(vx, vy, vz, ux, uy, uz[, px, py, pz]) -> Jax.Camera
230
- *
231
- * Reorients this camera to be looking in the specified direction.
232
- * Optionally, repositions this camera.
233
- **/
234
- orient: function(view, up) {
235
- var pos;
236
-
237
- switch(arguments.length) {
238
- case 1:
239
- view = store(this, VIEW, view[0], view[1], view[2]);
240
- up = store(this, UP);
241
- pos = store(this, POSITION);
242
- break;
243
- case 2:
244
- view = store(this, VIEW, view[0], view[1], view[2]);
245
- up = store(this, UP, up[0], up[1], up[2]);
246
- pos = store(this, POSITION);
247
- break;
248
- case 3:
249
- if (typeof(arguments[0]) == "number") {
250
- view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
251
- up = store(this, UP);
252
- pos = store(this, POSITION);
253
- } else {
254
- view = store(this, VIEW, view[0], view[1], view[2]);
255
- up = store(this, UP, up[0], up[1], up[2]);
256
- pos = store(this, POSITION, arguments[2][0], arguments[2][1], arguments[2][2]);
257
- }
258
- break;
259
- case 6:
260
- view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
261
- up = store(this, UP, arguments[3], arguments[4], arguments[5]);
262
- pos = store(this, POSITION);
263
- break;
264
- case 9:
265
- view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
266
- up = store(this, UP, arguments[3], arguments[4], arguments[5]);
267
- pos = store(this, POSITION, arguments[6], arguments[7], arguments[8]);
268
- break;
269
- default:
270
- throw new Error("Unexpected arguments for Camera#orient");
271
- }
272
-
273
- vec3.add(pos,view,view);
274
- this.lookAt(view, up, pos);
275
- return this;
276
- },
277
-
278
- lookAt: function(point, up, pos) {
279
- up = up || store(this, UP);
280
- pos = pos || store(this, POSITION);
281
-
282
- /*
283
- I can't seem to get mat4.lookAt() to work as expected. I suspect that the forward vector is not
284
- calculated properly, as it seems to reverse the operands. Dunno if this is a bug or a misunderstanding
285
- in expectations, but either way I've decided not to use it, and adapted this code from:
286
- GLH at http://www.opengl.org/wiki/GluLookAt_code
287
- */
288
- var forward = this._tmp[FORWARD], side = this._tmp[SIDE];
289
- var matrix2 = this.matrices.mv;
290
-
291
- vec3.subtract(point, pos, forward);
292
-
293
- // check whether up is parallel with view. If so, we can't possibly use up so
294
- // we must recalculate up from the current side. We don't simply throw an error
295
- // because the user may not be at fault. (Example: this.orient([0,-1,0]) infers
296
- // the current up, which defaults to [0,1,0].)
297
- var dot = vec3.dot(forward, up);
298
- if (!isNaN(dot) && Math.abs(dot) > (1 - Math.EPSILON))
299
- vec3.cross(store(this, RIGHT), forward, up);
300
-
301
- vec3.normalize(forward);
302
- // side = forward x up
303
- vec3.cross(forward, up, side);
304
- vec3.normalize(side);
305
- // recompute up as: up = side x forward
306
- vec3.cross(side, forward, up);
307
- matrix2[0] = side[0];
308
- matrix2[4] = side[1];
309
- matrix2[8] = side[2];
310
- matrix2[12]= 0;
311
- matrix2[1] = up[0];
312
- matrix2[5] = up[1];
313
- matrix2[9] = up[2];
314
- matrix2[13]= 0;
315
- matrix2[2] = -forward[0];
316
- matrix2[6] = -forward[1];
317
- matrix2[10]= -forward[2];
318
- matrix2[14]= 0.0;
319
- matrix2[3] = matrix2[7] = matrix2[11] = 0;
320
- matrix2[15] = 1;
321
- mat4.translate(matrix2, vec3.negate(pos));
322
- mat4.inverse(matrix2);
323
-
324
- this.fireEvent('matrixUpdated');
325
- },
326
-
327
- /**
328
- * Jax.Camera#perspective(options) -> undefined
329
- * - options (Object): a generic object whose properties will be used to set up the
330
- * projection matrix.
331
- *
332
- * Sets up a traditional perspective view for this camera. Objects will appear to be
333
- * smaller as they get further away from the camera.
334
- *
335
- * Options include:
336
- * * _width_ - the width of the camera, in pixels. Required.
337
- * * _height_ - the height of the camera, in pixels. Required.
338
- * * _fov_ - the angle of the field of view, in degrees. Default: 45
339
- * * _near_ - the distance of the near plane from the camera's actual position. Objects
340
- * closer to the camera than this will not be seen, even if they are technically in
341
- * front of the camera itself. Default: 0.01
342
- * * _far_ - the distance of the far plane from the camera's actual position. Objects
343
- * further away from the camera than this won't be seen. Default: 2000
344
- **/
345
- perspective: function(options) {
346
- options = options || {};
347
- if (!options.width) throw new Error("Expected a screen width in Jax.Camera#perspective");
348
- if (!options.height)throw new Error("Expected a screen height in Jax.Camera#perspective");
349
- options.fov = options.fov || 45;
350
- options.near = options.near || 0.01;
351
- options.far = options.far || 2000;
352
-
353
- var aspect_ratio = options.width / options.height;
354
- mat4.perspective(options.fov, aspect_ratio, options.near, options.far, this.matrices.p);
355
- this.projection = {
356
- width: options.width, height: options.height,
357
- near: options.near, far: options.far,
358
- fov: options.fov
359
- };
360
- this.fireEvent('matrixUpdated');
361
- },
362
-
363
- /**
364
- * Jax.Camera#getTransformationMatrix() -> mat4
365
- *
366
- * Returns the transformation matrix. This matrix represents the camera's position and
367
- * orientation in the world.
368
- **/
369
- getTransformationMatrix: function() { return this.matrices.mv; },
370
-
371
- /**
372
- * Jax.Camera#getProjectionMatrix() -> mat4
373
- *
374
- * Returns the projection matrix. This matrix represents the projection of the world
375
- * onto a screen.
376
- **/
377
- getProjectionMatrix: function() { return this.matrices.p; },
378
-
379
- /**
380
- * Jax.Camera#getNormalMatrix() -> mat3
381
- *
382
- * Returns the normal matrix, which is defined as the transpose of the inverse of the
383
- * transformation matrix.
384
- *
385
- * This matrix is commonly used in lighting calculations.
386
- **/
387
- getNormalMatrix: function() {
388
- if (!this.normal_matrix_up_to_date) {
389
- mat4.toInverseMat3(this.getTransformationMatrix(), this.matrices.n);
390
- mat3.transpose(this.matrices.n);
391
- }
392
- this.normal_matrix_up_to_date = true;
393
- return this.matrices.n;
394
- },
395
-
396
- /**
397
- * Jax.Camera#unproject(x, y[, z]) -> [[nearx, neary, nearz], [farx, fary, farz]]
398
- * - x (Number): X coordinate in pixels
399
- * - y (Number): Y coordinate in pixels
400
- *
401
- * Calculates a line segment in world space of the given pixel location. One end of the
402
- * line segment represents the nearest world space point to which the pixel corresponds,
403
- * while the other end of the line segment represents the farthest visible point, depending
404
- * on the near and far planes of the projection matrix.
405
- *
406
- * You can also find a point at an arbitrary distance by passing a third argument representing
407
- * the distance, Z, to travel from the near plane towards the far plane. Z should be a number
408
- * between 0 and 1 (so think of it as a percentage). In this form, only one set of coordinates
409
- * is returned: the actual world space position of the specified coordinate.
410
- *
411
- * This function was adapted from gluUnproject(), found at
412
- * http://www.opengl.org/wiki/GluProject_and_gluUnProject_code
413
- **/
414
- unproject: function(winx, winy, winz) {
415
- // winz is either 0 (near plane), 1 (far plane) or somewhere in between.
416
- // if it's not given a value we'll produce coords for both.
417
- if (typeof(winz) == "number") {
418
- winx = parseFloat(winx);
419
- winy = parseFloat(winy);
420
- winz = parseFloat(winz);
421
-
422
- var inf = [];
423
- var mm = this.matrices.mv, pm = this.matrices.p;
424
- var viewport = [0, 0, pm.width, pm.height];
425
-
426
- //Calculation for inverting a matrix, compute projection x modelview; then compute the inverse
427
- var m = mat4.set(mm, mat4.create());
428
-
429
- mat4.inverse(m, m); // WHY do I have to do this? --see Jax.Context#reloadMatrices
430
- mat4.multiply(pm, m, m);
431
- mat4.inverse(m, m);
432
-
433
- // Transformation of normalized coordinates between -1 and 1
434
- inf[0]=(winx-viewport[0])/viewport[2]*2.0-1.0;
435
- inf[1]=(winy-viewport[1])/viewport[3]*2.0-1.0;
436
- inf[2]=2.0*winz-1.0;
437
- inf[3]=1.0;
438
-
439
- //Objects coordinates
440
- var out = vec3.create();
441
- mat4.multiplyVec4(m, inf, out);
442
- if(out[3]==0.0)
443
- return null;
444
-
445
- out[3]=1.0/out[3];
446
- return [out[0]*out[3], out[1]*out[3], out[2]*out[3]];
447
- }
448
- else
449
- return [this.unproject(winx, winy, 0), this.unproject(winx, winy, 1)];
450
- },
451
-
452
- /**
453
- * Jax.Camera#rotate(amount, x, y, z) -> rotated camera
454
- * - amount (Number): amount to rotate, in radians
455
- * - x (Number): X coordinate of the axis around which to rotate
456
- * - y (Number): Y coordinate of the axis around which to rotate
457
- * - z (Number): Z coordinate of the axis around which to rotate
458
- * Jax.Camera.rotate(amount, vector) -> rotated camera
459
- * - amount (Number): amount to rotate, in radians
460
- * - vector (vec3): vector form of the axis around which to rotate
461
- *
462
- * Rotates the camera by the specified amount around some axis.
463
- **/
464
- rotate: function() {
465
- var amount = arguments[0];
466
- var vec;
467
- switch(arguments.length) {
468
- case 2: vec = arguments[1]; break;
469
- case 4: vec = this._tmp[0]; vec[0] = arguments[1]; vec[1] = arguments[2]; vec[2] = arguments[3]; break;
470
- default: throw new Error("Invalid arguments");
471
- }
472
-
473
- if (vec[1] == 0 && vec[2] == 0) mat4.rotateX(this.matrices.mv, amount*vec[0], this.matrices.mv);
474
- else if (vec[0] == 0 && vec[2] == 0) mat4.rotateY(this.matrices.mv, amount*vec[1], this.matrices.mv);
475
- else if (vec[0] == 0 && vec[1] == 0) mat4.rotateZ(this.matrices.mv, amount*vec[2], this.matrices.mv);
476
- else mat4.rotate (this.matrices.mv, amount, vec, this.matrices.mv);
477
-
478
- this.fireEvent('matrixUpdated');
479
- return this;
480
- },
481
-
482
- /**
483
- * Jax.Camera#strafe(distance) -> the translated camera
484
- * - distance (Number): the distance to move. If positive, the camera will move "right";
485
- * if negative, the camera will move "left".
486
- *
487
- * Causes the camera to strafe, or move "sideways" along the right vector.
488
- **/
489
- strafe: function(distance) {
490
- this._tmp[FORWARD][0] = 1;
491
- this._tmp[FORWARD][1] = 0;
492
- this._tmp[FORWARD][2] = 0;
493
- this.move(distance, this._tmp[FORWARD]);
494
- return this;
495
- },
496
-
497
- /**
498
- * Jax.Camera#move(distance[, direction]) -> the translated camera
499
- * - distance (Number): the distance to move. If positive, the camera will move "forward"
500
- * along the direction vector; if negative, it will move "backward".
501
- * - direction (vec3): the vector to move along. If not specified, this will default to
502
- * the camera's view vector. That is, it will default to the direction
503
- * the camera is pointing.
504
- **/
505
- move: function(distance, direction) {
506
- if (!direction) {
507
- direction = this._tmp[FORWARD];
508
- direction[0] = 0;
509
- direction[1] = 0;
510
- direction[2] = -1;
511
- }
512
- mat4.translate(this.matrices.mv, vec3.scale(direction, distance), this.matrices.mv);
513
- this.fireEvent('matrixUpdated');
514
- return this;
515
- },
516
-
517
- /**
518
- * Jax.Camera#reset() -> the reset camera
519
- * Resets this camera by moving it back to the origin and pointing it along the negative
520
- * Z axis with the up vector along the positive Y axis.
521
- **/
522
- reset: function() { this.lookAt([0,0,-1], [0,1,0], [0,0,0]); }
523
- });
524
- })();
525
-
526
- Jax.Camera.addMethods(Jax.Events.Methods);