jax 0.0.0.9 → 0.0.0.10
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- data/CHANGELOG +6 -0
- data/jax.gemspec +6 -2
- data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
- data/lib/jax/version.rb +1 -1
- metadata +3 -533
- data/guides/assets/images/book_icon.gif +0 -0
- data/guides/assets/images/bullet.gif +0 -0
- data/guides/assets/images/chapters_icon.gif +0 -0
- data/guides/assets/images/check_bullet.gif +0 -0
- data/guides/assets/images/credits_pic_blank.gif +0 -0
- data/guides/assets/images/edge_badge.png +0 -0
- data/guides/assets/images/feature_tile.gif +0 -0
- data/guides/assets/images/footer_tile.gif +0 -0
- data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
- data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
- data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
- data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
- data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
- data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
- data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
- data/guides/assets/images/getting_started/rock.png +0 -0
- data/guides/assets/images/getting_started/rock_normal.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
- data/guides/assets/images/getting_started/teapot-white.png +0 -0
- data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
- data/guides/assets/images/grey_bullet.gif +0 -0
- data/guides/assets/images/header_backdrop.png +0 -0
- data/guides/assets/images/header_tile.gif +0 -0
- data/guides/assets/images/icons/README +0 -5
- data/guides/assets/images/icons/callouts/1.png +0 -0
- data/guides/assets/images/icons/callouts/10.png +0 -0
- data/guides/assets/images/icons/callouts/11.png +0 -0
- data/guides/assets/images/icons/callouts/12.png +0 -0
- data/guides/assets/images/icons/callouts/13.png +0 -0
- data/guides/assets/images/icons/callouts/14.png +0 -0
- data/guides/assets/images/icons/callouts/15.png +0 -0
- data/guides/assets/images/icons/callouts/2.png +0 -0
- data/guides/assets/images/icons/callouts/3.png +0 -0
- data/guides/assets/images/icons/callouts/4.png +0 -0
- data/guides/assets/images/icons/callouts/5.png +0 -0
- data/guides/assets/images/icons/callouts/6.png +0 -0
- data/guides/assets/images/icons/callouts/7.png +0 -0
- data/guides/assets/images/icons/callouts/8.png +0 -0
- data/guides/assets/images/icons/callouts/9.png +0 -0
- data/guides/assets/images/icons/caution.png +0 -0
- data/guides/assets/images/icons/example.png +0 -0
- data/guides/assets/images/icons/home.png +0 -0
- data/guides/assets/images/icons/important.png +0 -0
- data/guides/assets/images/icons/next.png +0 -0
- data/guides/assets/images/icons/note.png +0 -0
- data/guides/assets/images/icons/prev.png +0 -0
- data/guides/assets/images/icons/tip.png +0 -0
- data/guides/assets/images/icons/up.png +0 -0
- data/guides/assets/images/icons/warning.png +0 -0
- data/guides/assets/images/nav_arrow.gif +0 -0
- data/guides/assets/images/tab_grey.gif +0 -0
- data/guides/assets/images/tab_info.gif +0 -0
- data/guides/assets/images/tab_note.gif +0 -0
- data/guides/assets/images/tab_red.gif +0 -0
- data/guides/assets/images/tab_yellow.gif +0 -0
- data/guides/assets/images/tab_yellow.png +0 -0
- data/guides/assets/javascripts/guides.js +0 -7
- data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
- data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
- data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
- data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
- data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
- data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
- data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
- data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
- data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
- data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
- data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
- data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
- data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
- data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
- data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
- data/guides/assets/stylesheets/fixes.css +0 -16
- data/guides/assets/stylesheets/main.css +0 -445
- data/guides/assets/stylesheets/print.css +0 -52
- data/guides/assets/stylesheets/reset.css +0 -43
- data/guides/assets/stylesheets/style.css +0 -13
- data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
- data/guides/jax_guides.rb +0 -41
- data/guides/jax_guides/common.rb +0 -7
- data/guides/jax_guides/generator.rb +0 -287
- data/guides/jax_guides/helpers.rb +0 -29
- data/guides/jax_guides/indexer.rb +0 -69
- data/guides/jax_guides/levenshtein.rb +0 -31
- data/guides/jax_guides/textile_extensions.rb +0 -61
- data/guides/partials/_top_nav.html.erb +0 -17
- data/guides/source/getting_started.textile +0 -1210
- data/guides/source/index.html.erb +0 -61
- data/guides/source/layout.html.erb +0 -147
- data/guides/source/lighting.textile +0 -5
- data/guides/source/materials.textile +0 -5
- data/guides/source/matrices.textile +0 -5
- data/guides/source/shaders.textile +0 -499
- data/guides/source/testing.textile +0 -5
- data/guides/w3c_validator.rb +0 -91
- data/public/images/brickwall.jpg +0 -0
- data/public/images/jacks.jpg +0 -0
- data/public/images/normal_map.jpg +0 -0
- data/public/images/rock.png +0 -0
- data/public/images/rockNormal.png +0 -0
- data/public/images/rss.png +0 -0
- data/public/webgl_not_supported.html +0 -26
- data/spec/example_app/Gemfile +0 -1
- data/spec/example_app/Rakefile +0 -15
- data/spec/example_app/app/controllers/application_controller.js +0 -5
- data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
- data/spec/example_app/app/controllers/lighting_controller.js +0 -67
- data/spec/example_app/app/controllers/noise_controller.js +0 -50
- data/spec/example_app/app/controllers/picking_controller.js +0 -32
- data/spec/example_app/app/controllers/shadows_controller.js +0 -130
- data/spec/example_app/app/controllers/textures_controller.js +0 -52
- data/spec/example_app/app/helpers/application_helper.js +0 -3
- data/spec/example_app/app/helpers/noise_helper.js +0 -3
- data/spec/example_app/app/helpers/picking_helper.js +0 -3
- data/spec/example_app/app/helpers/textures_helper.js +0 -3
- data/spec/example_app/app/models/blob.js +0 -38
- data/spec/example_app/app/models/character.js +0 -23
- data/spec/example_app/app/models/door.js +0 -10
- data/spec/example_app/app/models/scene.js +0 -19
- data/spec/example_app/app/resources/blobs/default.yml +0 -2
- data/spec/example_app/app/resources/characters/judge.yml +0 -3
- data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
- data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
- data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
- data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
- data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
- data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
- data/spec/example_app/app/resources/materials/blob.yml +0 -28
- data/spec/example_app/app/resources/materials/bricks.yml +0 -36
- data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
- data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
- data/spec/example_app/app/shaders/blob/common.ejs +0 -13
- data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
- data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
- data/spec/example_app/app/shaders/blob/material.js +0 -51
- data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
- data/spec/example_app/app/views/courthouse/index.js +0 -4
- data/spec/example_app/app/views/lighting/index.js +0 -4
- data/spec/example_app/app/views/noise/index.js +0 -4
- data/spec/example_app/app/views/picking/index.js +0 -4
- data/spec/example_app/app/views/shadows/index.js +0 -6
- data/spec/example_app/app/views/textures/index.js +0 -4
- data/spec/example_app/config/application.rb +0 -6
- data/spec/example_app/config/boot.rb +0 -13
- data/spec/example_app/config/routes.rb +0 -8
- data/spec/example_app/public/images/185__normalmap.png +0 -0
- data/spec/example_app/public/images/face_norm.jpg +0 -0
- data/spec/example_app/public/images/rock.png +0 -0
- data/spec/example_app/public/images/rockNormal.png +0 -0
- data/spec/example_app/public/images/rss.png +0 -0
- data/spec/example_app/public/webgl_not_supported.html +0 -26
- data/spec/example_app/script/jax +0 -7
- data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
- data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
- data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
- data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
- data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
- data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
- data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
- data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
- data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
- data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
- data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
- data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
- data/spec/javascripts/jax/compatibility_spec.js +0 -50
- data/spec/javascripts/jax/context_spec.js +0 -82
- data/spec/javascripts/jax/controller_spec.js +0 -145
- data/spec/javascripts/jax/core/delegation_spec.js +0 -48
- data/spec/javascripts/jax/core/events_spec.js +0 -17
- data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
- data/spec/javascripts/jax/core/utils_spec.js +0 -275
- data/spec/javascripts/jax/helper_spec.js +0 -33
- data/spec/javascripts/jax/model_spec.js +0 -97
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
- data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
- data/spec/javascripts/jax/route_set_spec.js +0 -67
- data/spec/javascripts/jax/view_manager_spec.js +0 -17
- data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
- data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
- data/spec/javascripts/jax/webgl/material_spec.js +0 -118
- data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
- data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
- data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
- data/spec/javascripts/jax/webgl_spec.js +0 -5
- data/spec/javascripts/jax/world_spec.js +0 -161
- data/spec/javascripts/jax_spec.js +0 -27
- data/spec/javascripts/shaders/core_materials_spec.js +0 -42
- data/spec/javascripts/shaders/fog_spec.js +0 -19
- data/spec/javascripts/shaders/lighting_spec.js +0 -19
- data/spec/javascripts/shaders/normal_map_spec.js +0 -19
- data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
- data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
- data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
- data/spec/javascripts/shaders/texture_spec.js +0 -40
- data/src/constants.yml +0 -1
- data/src/constants.yml.erb +0 -1
- data/src/jax.js +0 -119
- data/src/jax/anim_frame.js +0 -51
- data/src/jax/builtin/all.js +0 -7
- data/src/jax/builtin/meshes/cube.js +0 -83
- data/src/jax/builtin/meshes/plane.js +0 -63
- data/src/jax/builtin/meshes/quad.js +0 -86
- data/src/jax/builtin/meshes/sphere.js +0 -65
- data/src/jax/builtin/meshes/teapot.js +0 -48
- data/src/jax/builtin/meshes/torus.js +0 -64
- data/src/jax/compatibility.js +0 -303
- data/src/jax/context.js +0 -420
- data/src/jax/core.js +0 -42
- data/src/jax/core/math.js +0 -55
- data/src/jax/core/matrix_stack.js +0 -311
- data/src/jax/core/util.js +0 -253
- data/src/jax/events.js +0 -234
- data/src/jax/geometry.js +0 -7
- data/src/jax/geometry/plane.js +0 -113
- data/src/jax/mvc/controller.js +0 -195
- data/src/jax/mvc/helper.js +0 -35
- data/src/jax/mvc/model.js +0 -302
- data/src/jax/mvc/route_set.js +0 -125
- data/src/jax/mvc/view.js +0 -43
- data/src/jax/mvc/view_manager.js +0 -47
- data/src/jax/noise.js +0 -206
- data/src/jax/prototype/class.js +0 -81
- data/src/jax/prototype/core.js +0 -112
- data/src/jax/prototype/extensions.js +0 -142
- data/src/jax/vendor/ejs.js +0 -4
- data/src/jax/vendor/glMatrix.js +0 -3
- data/src/jax/webgl.js +0 -98
- data/src/jax/webgl/camera.js +0 -526
- data/src/jax/webgl/core.js +0 -6
- data/src/jax/webgl/core/buffer.js +0 -161
- data/src/jax/webgl/core/edge.js +0 -6
- data/src/jax/webgl/core/events.js +0 -25
- data/src/jax/webgl/core/face.js +0 -8
- data/src/jax/webgl/core/framebuffer.js +0 -211
- data/src/jax/webgl/material.js +0 -392
- data/src/jax/webgl/mesh.js +0 -427
- data/src/jax/webgl/scene.js +0 -11
- data/src/jax/webgl/scene/frustum.js +0 -260
- data/src/jax/webgl/scene/light_manager.js +0 -136
- data/src/jax/webgl/scene/light_source.js +0 -294
- data/src/jax/webgl/shader.js +0 -296
- data/src/jax/webgl/shader/delegator.js +0 -13
- data/src/jax/webgl/shader/delegator/attribute.js +0 -53
- data/src/jax/webgl/shader/delegator/uniform.js +0 -71
- data/src/jax/webgl/shader/manifest.js +0 -64
- data/src/jax/webgl/shader/program.js +0 -140
- data/src/jax/webgl/shader_chain.js +0 -264
- data/src/jax/webgl/texture.js +0 -312
- data/src/jax/webgl/world.js +0 -240
- data/vendor/ejs/.svn/all-wcprops +0 -17
- data/vendor/ejs/.svn/entries +0 -114
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- data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
- data/vendor/ejs/Eratta.txt +0 -3
- data/vendor/ejs/example/.svn/all-wcprops +0 -29
- data/vendor/ejs/example/.svn/entries +0 -164
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- data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
- data/vendor/ejs/example/demo.html +0 -54
- data/vendor/ejs/example/ejs.gif +0 -0
- data/vendor/ejs/example/example.css +0 -31
- data/vendor/ejs/example/example.js +0 -88
- data/vendor/ejs/lib/.svn/all-wcprops +0 -11
- data/vendor/ejs/lib/.svn/entries +0 -62
- data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +0 -3774
- data/vendor/ejs/lib/ejs_fulljslint.js +0 -3774
- data/vendor/ejs/license.txt +0 -21
- data/vendor/ejs/script/.svn/all-wcprops +0 -17
- data/vendor/ejs/script/.svn/entries +0 -96
- data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +0 -5
- data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +0 -4
- data/vendor/ejs/script/.svn/text-base/yuicompressor-2.2.4.jar.svn-base +0 -0
- data/vendor/ejs/script/production.bat +0 -4
- data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
- data/vendor/ejs/src/.svn/all-wcprops +0 -17
- data/vendor/ejs/src/.svn/entries +0 -96
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- data/vendor/ejs/src/.svn/text-base/view.js.svn-base +0 -200
- data/vendor/ejs/src/ejs.js +0 -505
- data/vendor/ejs/src/view.js +0 -200
- data/vendor/ejs/test/.svn/all-wcprops +0 -23
- data/vendor/ejs/test/.svn/entries +0 -139
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- data/vendor/ejs/test/.svn/text-base/setup_test.html.svn-base +0 -44
- data/vendor/ejs/test/.svn/text-base/sidebar.html.svn-base +0 -28
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part. Note the caveat that if dest_klass is omitted and the dev is using regular expressions to match method
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to pay the overhead price of testing regexps and calling #eval within #initialize.
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var POSITION = 0, VIEW = 1, RIGHT = 2, UP = 3, FORWARD = 4, SIDE = 5;
|
10
|
-
|
11
|
-
/*
|
12
|
-
handles storing data in the private _vecbuf, which is used solely to prevent
|
13
|
-
unnecessary allocation of temporary vectors. Note that _vecbuf is used for many
|
14
|
-
operations and data persistence not guaranteed (read: improbable).
|
15
|
-
*/
|
16
|
-
function store(self, buftype) {
|
17
|
-
if (arguments.length == 2) {
|
18
|
-
// no x,y,z given -- find it
|
19
|
-
return storeVecBuf(self, buftype);
|
20
|
-
}
|
21
|
-
var buf = self._tmp[buftype];
|
22
|
-
buf[0] = arguments[2];
|
23
|
-
buf[1] = arguments[3];
|
24
|
-
buf[2] = arguments[4];
|
25
|
-
return buf;
|
26
|
-
}
|
27
|
-
|
28
|
-
function storeVecBuf(self, buftype) {
|
29
|
-
var world = self.matrices.mv;
|
30
|
-
|
31
|
-
var position = (self._tmp[POSITION]);
|
32
|
-
var result = (self._tmp[buftype]);
|
33
|
-
|
34
|
-
// position is 0,0,0 in eye space. Convert that to world space.
|
35
|
-
position[0] = position[1] = position[2] = 0;
|
36
|
-
mat4.multiplyVec3(world, position, position);
|
37
|
-
|
38
|
-
switch(buftype) {
|
39
|
-
case POSITION:
|
40
|
-
// we already have the position
|
41
|
-
return position;
|
42
|
-
break;
|
43
|
-
case VIEW:
|
44
|
-
// relative view vector is [0,0,-1] -- convert that to world coords
|
45
|
-
result[0] = result[1] = 0; result[2] = -1;
|
46
|
-
mat4.multiplyVec3(world, result, result);
|
47
|
-
vec3.direction(result, position, result);
|
48
|
-
break;
|
49
|
-
case RIGHT:
|
50
|
-
// relative right vector is [1,0,0] -- convert that to world coords
|
51
|
-
result[0] = 1; result[1] = result[2] = 0;
|
52
|
-
mat4.multiplyVec3(world, result, result);
|
53
|
-
vec3.direction(result, position, result);
|
54
|
-
break;
|
55
|
-
case UP:
|
56
|
-
// relative up vector is [0,1,0] -- convert that to world coords
|
57
|
-
result[1] = 1; result[0] = result[2] = 0;
|
58
|
-
mat4.multiplyVec3(world, result, result);
|
59
|
-
vec3.direction(result, position, result);
|
60
|
-
break;
|
61
|
-
default:
|
62
|
-
throw new Error("Unexpected buftype: "+buftype);
|
63
|
-
}
|
64
|
-
return result;
|
65
|
-
}
|
66
|
-
|
67
|
-
function matrixUpdated(self) {
|
68
|
-
// Callback fires whenever one of the camera's matrices has changed.
|
69
|
-
// We need to use this to update other variables like normal matrix, frustum, etc,
|
70
|
-
// but we don't actually update them here because the user may be making several
|
71
|
-
// changes to the camera in sequence (and those updates would be useless).
|
72
|
-
// Instead we'll mark them as out-of-date and let their respective getters do the
|
73
|
-
// work.
|
74
|
-
// update the normal matrix
|
75
|
-
self.normal_matrix_up_to_date = false;
|
76
|
-
self.frustum_up_to_date = false;
|
77
|
-
}
|
78
|
-
|
79
|
-
return Jax.Class.create({
|
80
|
-
initialize: function() {
|
81
|
-
/**
|
82
|
-
* Jax.Camera#projection -> Object
|
83
|
-
* This property is undefined until either #ortho() or #perspective() is called. After a projection matrix
|
84
|
-
* has been initialized, this object will contain various metadata about the projection matrix, such as
|
85
|
-
* the width and height of the viewport.
|
86
|
-
*
|
87
|
-
* For orthogonal projection matrices, it contains the following information:
|
88
|
-
* width, height, depth
|
89
|
-
* left, right
|
90
|
-
* top, bottom
|
91
|
-
* near, far
|
92
|
-
*
|
93
|
-
* For perspective projection matrices, it contains the following information:
|
94
|
-
* width, height
|
95
|
-
* near, far
|
96
|
-
* fov (in degrees)
|
97
|
-
*
|
98
|
-
* Note that this information is here for reference only; modifying it will in no way modify the projection
|
99
|
-
* matrix itself. (For that, you need to make another call to #ortho() or #perspective().) Therefore,
|
100
|
-
* changing this object's properties is not recommended because doing so would no longer accurately reflect
|
101
|
-
* the parameters of the real projection matrix.
|
102
|
-
*
|
103
|
-
* Subsequent calls to #perspective() or #ortho() will cause this object to be regenerated. Because of this,
|
104
|
-
* it is not recommended to store any persistent data in this object.
|
105
|
-
**/
|
106
|
-
|
107
|
-
/* used for temporary storage, just to avoid repeatedly allocating temporary vectors */
|
108
|
-
this._tmp = [ vec3.create(), vec3.create(), vec3.create(), vec3.create(), vec3.create(), vec3.create() ];
|
109
|
-
|
110
|
-
this.matrices = { mv: mat4.identity(mat4.create()), p : mat4.identity(mat4.create()), n : mat3.create() };
|
111
|
-
this.frustum = new Jax.Scene.Frustum(this.matrices.mv, this.matrices.p);
|
112
|
-
|
113
|
-
this.addEventListener('matrixUpdated', function() { matrixUpdated(this); });
|
114
|
-
this.reset();
|
115
|
-
},
|
116
|
-
|
117
|
-
/**
|
118
|
-
* Jax.Camera#getFrustum() -> Jax.Scene.Frustum
|
119
|
-
* Returns the frustum for the camera. If the frustum is out of date, it will
|
120
|
-
* be refreshed.
|
121
|
-
**/
|
122
|
-
getFrustum: function() {
|
123
|
-
if (!this.frustum_up_to_date) this.frustum.update();
|
124
|
-
this.frustum_up_to_date = true;
|
125
|
-
return this.frustum;
|
126
|
-
},
|
127
|
-
|
128
|
-
/**
|
129
|
-
* Jax.Camera#getPosition() -> vec3
|
130
|
-
* Returns the current world space position of this camera.
|
131
|
-
**/
|
132
|
-
getPosition: function() { return vec3.create(storeVecBuf(this, POSITION)); },
|
133
|
-
|
134
|
-
/**
|
135
|
-
* Jax.Camera#getViewVector() -> vec3
|
136
|
-
* Returns the view vector relative to this camera.
|
137
|
-
**/
|
138
|
-
getViewVector: function() { return vec3.create(storeVecBuf(this, VIEW)); },
|
139
|
-
|
140
|
-
/**
|
141
|
-
* Jax.Camera#getUpVector() -> vec3
|
142
|
-
* Returns the up vector relative to this camera.
|
143
|
-
**/
|
144
|
-
getUpVector: function() { return vec3.create(storeVecBuf(this, UP)); },
|
145
|
-
|
146
|
-
/**
|
147
|
-
* Jax.Camera#getRightVector() -> vec3
|
148
|
-
* Returns the right vector relative to this camera.
|
149
|
-
**/
|
150
|
-
getRightVector:function() { return vec3.create(storeVecBuf(this, RIGHT)); },
|
151
|
-
|
152
|
-
/**
|
153
|
-
* Jax.Camera#ortho(options) -> undefined
|
154
|
-
* - options (Object): the set of parameters used to calculate the projection matrix
|
155
|
-
*
|
156
|
-
* Sets up an orthographic projection matrix. Objects will not appear to shrink as they grow
|
157
|
-
* more distant from the camera in this mode. This mode is frequently used by high-precision
|
158
|
-
* tools such as modeling programs, and is commonly found in games when rendering UIs,
|
159
|
-
* crosshairs and the like.
|
160
|
-
*
|
161
|
-
* * _top_ - the topmost coordinate visible on the scren. Defaults to 1.
|
162
|
-
* * _left_ - the leftmost coordinate visible on the screen. Defaults to -1.
|
163
|
-
* * _right_ - the rightmost coordinate visible on the screen. Defaults to 1.
|
164
|
-
* * _bottom_ - the bottommost coordinate visible on the screen. Defaults to -1.
|
165
|
-
* * _near_ - the nearest coordinate visible. Defaults to 0.01.
|
166
|
-
* * _far_ the furthest coordinate visible. Defaults to 2000.
|
167
|
-
*
|
168
|
-
**/
|
169
|
-
ortho: function(options) {
|
170
|
-
if (typeof(options.left) == "undefined") options.left = -1;
|
171
|
-
if (typeof(options.right) == "undefined") options.right = 1;
|
172
|
-
if (typeof(options.top) == "undefined") options.top = 1;
|
173
|
-
if (typeof(options.bottom) == "undefined") options.bottom = -1;
|
174
|
-
if (typeof(options.far) == "undefined") options.far = 2000;
|
175
|
-
options.near = options.near || 0.01;
|
176
|
-
|
177
|
-
mat4.ortho(options.left, options.right, options.bottom, options.top, options.near, options.far, this.matrices.p);
|
178
|
-
this.projection = {
|
179
|
-
width: options.right - options.left,
|
180
|
-
height: options.top - options.bottom,
|
181
|
-
depth: options.near - options.far,
|
182
|
-
left: options.left,
|
183
|
-
right: options.right,
|
184
|
-
near: options.near,
|
185
|
-
far: options.far,
|
186
|
-
top: options.top,
|
187
|
-
bottom: options.bottom
|
188
|
-
};
|
189
|
-
this.fireEvent('matrixUpdated');
|
190
|
-
},
|
191
|
-
|
192
|
-
/**
|
193
|
-
* Jax.Camera#setPosition(positionVector) -> undefined
|
194
|
-
* - positionVector (vec3): a vector representing the new position of the camera in world coordinates.
|
195
|
-
* Jax.Camera#setPosition(x, y, z) -> undefined
|
196
|
-
* - x (Number): the new X coordinate in world coordinates
|
197
|
-
* - y (Number): the new Y coordinate in world coordinates
|
198
|
-
* - z (Number): the new Z coordinate in world coordinates
|
199
|
-
*
|
200
|
-
* Sets the position of this camera.
|
201
|
-
**/
|
202
|
-
setPosition: function() {
|
203
|
-
var vec = vec3.create();
|
204
|
-
switch(arguments.length) {
|
205
|
-
case 1: vec3.set(arguments[0], vec); break;
|
206
|
-
case 3: vec3.set(arguments, vec); break;
|
207
|
-
default: throw new Error("Invalid arguments for Camera#setPosition");
|
208
|
-
}
|
209
|
-
|
210
|
-
this.orient(this.getViewVector(), this.getUpVector(), vec);
|
211
|
-
|
212
|
-
return this;
|
213
|
-
},
|
214
|
-
|
215
|
-
/**
|
216
|
-
* Jax.Camera#setDirection(vector) -> Jax.Camera
|
217
|
-
* - vector (vec3): the new direction that the camera will be pointing,
|
218
|
-
* in world space
|
219
|
-
**/
|
220
|
-
setDirection: function(vector) {
|
221
|
-
return this.orient(vector);
|
222
|
-
},
|
223
|
-
|
224
|
-
/**
|
225
|
-
* Jax.Camera#orient(viewVector, upVector[, positionVector]) -> Jax.Camera
|
226
|
-
* - viewVector (vec3): the new direction that the camera will be pointing
|
227
|
-
* - upVector (vec3): the new "up" direction perpendicular to the view
|
228
|
-
* - positionVector (vec3): optionally, a new position for the camera
|
229
|
-
* Jax.Camera#orient(vx, vy, vz, ux, uy, uz[, px, py, pz]) -> Jax.Camera
|
230
|
-
*
|
231
|
-
* Reorients this camera to be looking in the specified direction.
|
232
|
-
* Optionally, repositions this camera.
|
233
|
-
**/
|
234
|
-
orient: function(view, up) {
|
235
|
-
var pos;
|
236
|
-
|
237
|
-
switch(arguments.length) {
|
238
|
-
case 1:
|
239
|
-
view = store(this, VIEW, view[0], view[1], view[2]);
|
240
|
-
up = store(this, UP);
|
241
|
-
pos = store(this, POSITION);
|
242
|
-
break;
|
243
|
-
case 2:
|
244
|
-
view = store(this, VIEW, view[0], view[1], view[2]);
|
245
|
-
up = store(this, UP, up[0], up[1], up[2]);
|
246
|
-
pos = store(this, POSITION);
|
247
|
-
break;
|
248
|
-
case 3:
|
249
|
-
if (typeof(arguments[0]) == "number") {
|
250
|
-
view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
|
251
|
-
up = store(this, UP);
|
252
|
-
pos = store(this, POSITION);
|
253
|
-
} else {
|
254
|
-
view = store(this, VIEW, view[0], view[1], view[2]);
|
255
|
-
up = store(this, UP, up[0], up[1], up[2]);
|
256
|
-
pos = store(this, POSITION, arguments[2][0], arguments[2][1], arguments[2][2]);
|
257
|
-
}
|
258
|
-
break;
|
259
|
-
case 6:
|
260
|
-
view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
|
261
|
-
up = store(this, UP, arguments[3], arguments[4], arguments[5]);
|
262
|
-
pos = store(this, POSITION);
|
263
|
-
break;
|
264
|
-
case 9:
|
265
|
-
view = store(this, VIEW, arguments[0], arguments[1], arguments[2]);
|
266
|
-
up = store(this, UP, arguments[3], arguments[4], arguments[5]);
|
267
|
-
pos = store(this, POSITION, arguments[6], arguments[7], arguments[8]);
|
268
|
-
break;
|
269
|
-
default:
|
270
|
-
throw new Error("Unexpected arguments for Camera#orient");
|
271
|
-
}
|
272
|
-
|
273
|
-
vec3.add(pos,view,view);
|
274
|
-
this.lookAt(view, up, pos);
|
275
|
-
return this;
|
276
|
-
},
|
277
|
-
|
278
|
-
lookAt: function(point, up, pos) {
|
279
|
-
up = up || store(this, UP);
|
280
|
-
pos = pos || store(this, POSITION);
|
281
|
-
|
282
|
-
/*
|
283
|
-
I can't seem to get mat4.lookAt() to work as expected. I suspect that the forward vector is not
|
284
|
-
calculated properly, as it seems to reverse the operands. Dunno if this is a bug or a misunderstanding
|
285
|
-
in expectations, but either way I've decided not to use it, and adapted this code from:
|
286
|
-
GLH at http://www.opengl.org/wiki/GluLookAt_code
|
287
|
-
*/
|
288
|
-
var forward = this._tmp[FORWARD], side = this._tmp[SIDE];
|
289
|
-
var matrix2 = this.matrices.mv;
|
290
|
-
|
291
|
-
vec3.subtract(point, pos, forward);
|
292
|
-
|
293
|
-
// check whether up is parallel with view. If so, we can't possibly use up so
|
294
|
-
// we must recalculate up from the current side. We don't simply throw an error
|
295
|
-
// because the user may not be at fault. (Example: this.orient([0,-1,0]) infers
|
296
|
-
// the current up, which defaults to [0,1,0].)
|
297
|
-
var dot = vec3.dot(forward, up);
|
298
|
-
if (!isNaN(dot) && Math.abs(dot) > (1 - Math.EPSILON))
|
299
|
-
vec3.cross(store(this, RIGHT), forward, up);
|
300
|
-
|
301
|
-
vec3.normalize(forward);
|
302
|
-
// side = forward x up
|
303
|
-
vec3.cross(forward, up, side);
|
304
|
-
vec3.normalize(side);
|
305
|
-
// recompute up as: up = side x forward
|
306
|
-
vec3.cross(side, forward, up);
|
307
|
-
matrix2[0] = side[0];
|
308
|
-
matrix2[4] = side[1];
|
309
|
-
matrix2[8] = side[2];
|
310
|
-
matrix2[12]= 0;
|
311
|
-
matrix2[1] = up[0];
|
312
|
-
matrix2[5] = up[1];
|
313
|
-
matrix2[9] = up[2];
|
314
|
-
matrix2[13]= 0;
|
315
|
-
matrix2[2] = -forward[0];
|
316
|
-
matrix2[6] = -forward[1];
|
317
|
-
matrix2[10]= -forward[2];
|
318
|
-
matrix2[14]= 0.0;
|
319
|
-
matrix2[3] = matrix2[7] = matrix2[11] = 0;
|
320
|
-
matrix2[15] = 1;
|
321
|
-
mat4.translate(matrix2, vec3.negate(pos));
|
322
|
-
mat4.inverse(matrix2);
|
323
|
-
|
324
|
-
this.fireEvent('matrixUpdated');
|
325
|
-
},
|
326
|
-
|
327
|
-
/**
|
328
|
-
* Jax.Camera#perspective(options) -> undefined
|
329
|
-
* - options (Object): a generic object whose properties will be used to set up the
|
330
|
-
* projection matrix.
|
331
|
-
*
|
332
|
-
* Sets up a traditional perspective view for this camera. Objects will appear to be
|
333
|
-
* smaller as they get further away from the camera.
|
334
|
-
*
|
335
|
-
* Options include:
|
336
|
-
* * _width_ - the width of the camera, in pixels. Required.
|
337
|
-
* * _height_ - the height of the camera, in pixels. Required.
|
338
|
-
* * _fov_ - the angle of the field of view, in degrees. Default: 45
|
339
|
-
* * _near_ - the distance of the near plane from the camera's actual position. Objects
|
340
|
-
* closer to the camera than this will not be seen, even if they are technically in
|
341
|
-
* front of the camera itself. Default: 0.01
|
342
|
-
* * _far_ - the distance of the far plane from the camera's actual position. Objects
|
343
|
-
* further away from the camera than this won't be seen. Default: 2000
|
344
|
-
**/
|
345
|
-
perspective: function(options) {
|
346
|
-
options = options || {};
|
347
|
-
if (!options.width) throw new Error("Expected a screen width in Jax.Camera#perspective");
|
348
|
-
if (!options.height)throw new Error("Expected a screen height in Jax.Camera#perspective");
|
349
|
-
options.fov = options.fov || 45;
|
350
|
-
options.near = options.near || 0.01;
|
351
|
-
options.far = options.far || 2000;
|
352
|
-
|
353
|
-
var aspect_ratio = options.width / options.height;
|
354
|
-
mat4.perspective(options.fov, aspect_ratio, options.near, options.far, this.matrices.p);
|
355
|
-
this.projection = {
|
356
|
-
width: options.width, height: options.height,
|
357
|
-
near: options.near, far: options.far,
|
358
|
-
fov: options.fov
|
359
|
-
};
|
360
|
-
this.fireEvent('matrixUpdated');
|
361
|
-
},
|
362
|
-
|
363
|
-
/**
|
364
|
-
* Jax.Camera#getTransformationMatrix() -> mat4
|
365
|
-
*
|
366
|
-
* Returns the transformation matrix. This matrix represents the camera's position and
|
367
|
-
* orientation in the world.
|
368
|
-
**/
|
369
|
-
getTransformationMatrix: function() { return this.matrices.mv; },
|
370
|
-
|
371
|
-
/**
|
372
|
-
* Jax.Camera#getProjectionMatrix() -> mat4
|
373
|
-
*
|
374
|
-
* Returns the projection matrix. This matrix represents the projection of the world
|
375
|
-
* onto a screen.
|
376
|
-
**/
|
377
|
-
getProjectionMatrix: function() { return this.matrices.p; },
|
378
|
-
|
379
|
-
/**
|
380
|
-
* Jax.Camera#getNormalMatrix() -> mat3
|
381
|
-
*
|
382
|
-
* Returns the normal matrix, which is defined as the transpose of the inverse of the
|
383
|
-
* transformation matrix.
|
384
|
-
*
|
385
|
-
* This matrix is commonly used in lighting calculations.
|
386
|
-
**/
|
387
|
-
getNormalMatrix: function() {
|
388
|
-
if (!this.normal_matrix_up_to_date) {
|
389
|
-
mat4.toInverseMat3(this.getTransformationMatrix(), this.matrices.n);
|
390
|
-
mat3.transpose(this.matrices.n);
|
391
|
-
}
|
392
|
-
this.normal_matrix_up_to_date = true;
|
393
|
-
return this.matrices.n;
|
394
|
-
},
|
395
|
-
|
396
|
-
/**
|
397
|
-
* Jax.Camera#unproject(x, y[, z]) -> [[nearx, neary, nearz], [farx, fary, farz]]
|
398
|
-
* - x (Number): X coordinate in pixels
|
399
|
-
* - y (Number): Y coordinate in pixels
|
400
|
-
*
|
401
|
-
* Calculates a line segment in world space of the given pixel location. One end of the
|
402
|
-
* line segment represents the nearest world space point to which the pixel corresponds,
|
403
|
-
* while the other end of the line segment represents the farthest visible point, depending
|
404
|
-
* on the near and far planes of the projection matrix.
|
405
|
-
*
|
406
|
-
* You can also find a point at an arbitrary distance by passing a third argument representing
|
407
|
-
* the distance, Z, to travel from the near plane towards the far plane. Z should be a number
|
408
|
-
* between 0 and 1 (so think of it as a percentage). In this form, only one set of coordinates
|
409
|
-
* is returned: the actual world space position of the specified coordinate.
|
410
|
-
*
|
411
|
-
* This function was adapted from gluUnproject(), found at
|
412
|
-
* http://www.opengl.org/wiki/GluProject_and_gluUnProject_code
|
413
|
-
**/
|
414
|
-
unproject: function(winx, winy, winz) {
|
415
|
-
// winz is either 0 (near plane), 1 (far plane) or somewhere in between.
|
416
|
-
// if it's not given a value we'll produce coords for both.
|
417
|
-
if (typeof(winz) == "number") {
|
418
|
-
winx = parseFloat(winx);
|
419
|
-
winy = parseFloat(winy);
|
420
|
-
winz = parseFloat(winz);
|
421
|
-
|
422
|
-
var inf = [];
|
423
|
-
var mm = this.matrices.mv, pm = this.matrices.p;
|
424
|
-
var viewport = [0, 0, pm.width, pm.height];
|
425
|
-
|
426
|
-
//Calculation for inverting a matrix, compute projection x modelview; then compute the inverse
|
427
|
-
var m = mat4.set(mm, mat4.create());
|
428
|
-
|
429
|
-
mat4.inverse(m, m); // WHY do I have to do this? --see Jax.Context#reloadMatrices
|
430
|
-
mat4.multiply(pm, m, m);
|
431
|
-
mat4.inverse(m, m);
|
432
|
-
|
433
|
-
// Transformation of normalized coordinates between -1 and 1
|
434
|
-
inf[0]=(winx-viewport[0])/viewport[2]*2.0-1.0;
|
435
|
-
inf[1]=(winy-viewport[1])/viewport[3]*2.0-1.0;
|
436
|
-
inf[2]=2.0*winz-1.0;
|
437
|
-
inf[3]=1.0;
|
438
|
-
|
439
|
-
//Objects coordinates
|
440
|
-
var out = vec3.create();
|
441
|
-
mat4.multiplyVec4(m, inf, out);
|
442
|
-
if(out[3]==0.0)
|
443
|
-
return null;
|
444
|
-
|
445
|
-
out[3]=1.0/out[3];
|
446
|
-
return [out[0]*out[3], out[1]*out[3], out[2]*out[3]];
|
447
|
-
}
|
448
|
-
else
|
449
|
-
return [this.unproject(winx, winy, 0), this.unproject(winx, winy, 1)];
|
450
|
-
},
|
451
|
-
|
452
|
-
/**
|
453
|
-
* Jax.Camera#rotate(amount, x, y, z) -> rotated camera
|
454
|
-
* - amount (Number): amount to rotate, in radians
|
455
|
-
* - x (Number): X coordinate of the axis around which to rotate
|
456
|
-
* - y (Number): Y coordinate of the axis around which to rotate
|
457
|
-
* - z (Number): Z coordinate of the axis around which to rotate
|
458
|
-
* Jax.Camera.rotate(amount, vector) -> rotated camera
|
459
|
-
* - amount (Number): amount to rotate, in radians
|
460
|
-
* - vector (vec3): vector form of the axis around which to rotate
|
461
|
-
*
|
462
|
-
* Rotates the camera by the specified amount around some axis.
|
463
|
-
**/
|
464
|
-
rotate: function() {
|
465
|
-
var amount = arguments[0];
|
466
|
-
var vec;
|
467
|
-
switch(arguments.length) {
|
468
|
-
case 2: vec = arguments[1]; break;
|
469
|
-
case 4: vec = this._tmp[0]; vec[0] = arguments[1]; vec[1] = arguments[2]; vec[2] = arguments[3]; break;
|
470
|
-
default: throw new Error("Invalid arguments");
|
471
|
-
}
|
472
|
-
|
473
|
-
if (vec[1] == 0 && vec[2] == 0) mat4.rotateX(this.matrices.mv, amount*vec[0], this.matrices.mv);
|
474
|
-
else if (vec[0] == 0 && vec[2] == 0) mat4.rotateY(this.matrices.mv, amount*vec[1], this.matrices.mv);
|
475
|
-
else if (vec[0] == 0 && vec[1] == 0) mat4.rotateZ(this.matrices.mv, amount*vec[2], this.matrices.mv);
|
476
|
-
else mat4.rotate (this.matrices.mv, amount, vec, this.matrices.mv);
|
477
|
-
|
478
|
-
this.fireEvent('matrixUpdated');
|
479
|
-
return this;
|
480
|
-
},
|
481
|
-
|
482
|
-
/**
|
483
|
-
* Jax.Camera#strafe(distance) -> the translated camera
|
484
|
-
* - distance (Number): the distance to move. If positive, the camera will move "right";
|
485
|
-
* if negative, the camera will move "left".
|
486
|
-
*
|
487
|
-
* Causes the camera to strafe, or move "sideways" along the right vector.
|
488
|
-
**/
|
489
|
-
strafe: function(distance) {
|
490
|
-
this._tmp[FORWARD][0] = 1;
|
491
|
-
this._tmp[FORWARD][1] = 0;
|
492
|
-
this._tmp[FORWARD][2] = 0;
|
493
|
-
this.move(distance, this._tmp[FORWARD]);
|
494
|
-
return this;
|
495
|
-
},
|
496
|
-
|
497
|
-
/**
|
498
|
-
* Jax.Camera#move(distance[, direction]) -> the translated camera
|
499
|
-
* - distance (Number): the distance to move. If positive, the camera will move "forward"
|
500
|
-
* along the direction vector; if negative, it will move "backward".
|
501
|
-
* - direction (vec3): the vector to move along. If not specified, this will default to
|
502
|
-
* the camera's view vector. That is, it will default to the direction
|
503
|
-
* the camera is pointing.
|
504
|
-
**/
|
505
|
-
move: function(distance, direction) {
|
506
|
-
if (!direction) {
|
507
|
-
direction = this._tmp[FORWARD];
|
508
|
-
direction[0] = 0;
|
509
|
-
direction[1] = 0;
|
510
|
-
direction[2] = -1;
|
511
|
-
}
|
512
|
-
mat4.translate(this.matrices.mv, vec3.scale(direction, distance), this.matrices.mv);
|
513
|
-
this.fireEvent('matrixUpdated');
|
514
|
-
return this;
|
515
|
-
},
|
516
|
-
|
517
|
-
/**
|
518
|
-
* Jax.Camera#reset() -> the reset camera
|
519
|
-
* Resets this camera by moving it back to the origin and pointing it along the negative
|
520
|
-
* Z axis with the up vector along the positive Y axis.
|
521
|
-
**/
|
522
|
-
reset: function() { this.lookAt([0,0,-1], [0,1,0], [0,0,0]); }
|
523
|
-
});
|
524
|
-
})();
|
525
|
-
|
526
|
-
Jax.Camera.addMethods(Jax.Events.Methods);
|