jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
  315. data/vendor/ejs/example/demo.html +0 -54
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@@ -1,46 +0,0 @@
1
- describe("Framebuffer", function() {
2
- var c; // Jax context
3
- var buf;
4
- beforeEach(function() { c = new Jax.Context('canvas-element'); });
5
-
6
- describe("with no attachments", function() {
7
- beforeEach(function() { buf = new Jax.Framebuffer(); });
8
-
9
- it("should bind", function() {
10
- // because there's a default GL_RGBA color profile generated.
11
- // This was the only way to circumvent an unknown error in FF and Chrome when
12
- // using a depth buffer only.
13
- expect(function() {buf.bind(c)}).not.toThrow();
14
- });
15
- });
16
-
17
- describe("with only a depth attachment", function() {
18
- beforeEach(function() {
19
- buf = new Jax.Framebuffer({ depth: true });
20
- });
21
-
22
- it("should bind", function() {
23
- expect(function() {buf.bind(c)}).not.toThrow();
24
- });
25
- });
26
-
27
- describe("with only a stencil attachment", function() {
28
- beforeEach(function() {
29
- buf = new Jax.Framebuffer({ stencil: true });
30
- });
31
-
32
- xit("should bind", function() { // raising GL_FRAMEBUFFER_UNSUPPORTED
33
- expect(function() {buf.bind(c)}).not.toThrow();
34
- });
35
- });
36
-
37
- describe("with a depth and a stencil attachment", function() {
38
- beforeEach(function() {
39
- buf = new Jax.Framebuffer({ depth: true, stencil: true });
40
- });
41
-
42
- it("should bind", function() {
43
- expect(function() {buf.bind(c)}).not.toThrow();
44
- });
45
- });
46
- });
@@ -1,61 +0,0 @@
1
- describe("LightManager", function() {
2
- var mgr;
3
-
4
- describe("by default", function() {
5
- beforeEach(function() { mgr = new Jax.Scene.LightManager(); });
6
-
7
- it("should not be enabled", function() {
8
- expect(mgr.isEnabled()).toBeFalsy();
9
- });
10
-
11
- it("should not allow more than Jax.max_lights", function() {
12
- var max = Jax.max_lights;
13
- Jax.max_lights = 32;
14
- for (var i = 0; i < Jax.max_lights; i++)
15
- mgr.add(new Jax.Scene.LightSource());
16
- expect(function() { mgr.add(new Jax.Scene.LightSource()); }).
17
- toThrow(new Error("Maximum number of light sources in a scene has been exceeded! Try removing some first."));
18
- Jax.max_lights = max;
19
- });
20
-
21
- describe("with one custom light", function() {
22
- beforeEach(function() { mgr.add(new Jax.Scene.LightSource({
23
- enabled:false,
24
- position:[0,0,1],
25
- direction:[0,-1,0],
26
- attenuation: {
27
- constant: 1,
28
- linear: 2,
29
- quadratic: 3
30
- },
31
- color: {
32
- ambient: [0.3,0.3,0.3,1],
33
- diffuse: [0.75,0.5,0.5,1],
34
- specular: [1,0,1,1]
35
- }
36
- })); });
37
-
38
- it("should have a light at index 0", function() { expect(mgr.getLight(0)).not.toBeUndefined(); });
39
-
40
- it("should have ambient [0.3,0.3,0.3,1]", function() { expect(mgr.getAmbientColor(0)).toEqualVector([0.3,0.3,0.3,1]); });
41
- it("should have diffuse [0.75,0.5,0.5,1]", function() { expect(mgr.getDiffuseColor(0)).toEqualVector([0.75,0.5,0.5,1]); });
42
- it("should have specular [1,0,1,1]", function() { expect(mgr.getSpecularColor(0)).toEqualVector([1,0,1,1]); });
43
- it("should have constant att 1", function() { expect(mgr.getConstantAttenuation(0)).toEqual(1); });
44
- it("should have linear att 1", function() { expect(mgr.getLinearAttenuation(0)).toEqual(2); });
45
- it("should have quadratic att 1", function() { expect(mgr.getQuadraticAttenuation(0)).toEqual(3); });
46
- it("should shine towards [0,-1,0]", function() { expect(mgr.getDirection(0)).toEqualVector([0,-1,0]); });
47
- it("should be at [0,0,1]", function() { expect(mgr.getPosition(0)).toEqualVector([0,0,1]); });
48
- it("should be enabled", function() { expect(mgr.isEnabled()).toBeTruthy(); });
49
- it("should have disabled light", function() { expect(mgr.isEnabled(0)).toBeFalsy(); });
50
- });
51
-
52
- describe("with one default light", function() {
53
- beforeEach(function() { mgr.add(new Jax.Scene.LightSource()); });
54
-
55
- it("should be enabled", function() {
56
- expect(mgr.isEnabled()).toBeTruthy();
57
- expect(mgr.isEnabled(0)).toBeTruthy();
58
- });
59
- });
60
- });
61
- });
@@ -1,118 +0,0 @@
1
- describe("Jax.Material", function() {
2
- var material, context, mesh;
3
- var _img = "/images/rss.png";
4
-
5
- beforeEach(function() { mesh = new Jax.Mesh(); context = new Jax.Context('canvas-element'); });
6
- afterEach(function() { context.dispose(); });
7
-
8
- describe("constructed as though from a Resource", function() {
9
- beforeEach(function() {
10
- material = new Jax.Material({
11
- name: "lighting_with_shadows",
12
- "ambient":{"red":1.0,"green":2.0,"blue":3.0,"alpha":4.0},
13
- "diffuse":{"red":0.2,"green":0.3,"blue":0.4,"alpha":0.5},
14
- "specular":{"red":0.6,"green":0.7,"blue":0.8,"alpha":0.9},
15
- "shininess":128,
16
- "layers":[
17
- {"type":"Texture","path":"/images/rock.png","flip_y":false,"scale":1},
18
- {"type":"NormalMap","path":"/images/rockNormal.png","flip_y":false,"scale":1},
19
- {"type":"ShadowMap"},
20
- {"type":"Fog","algorithm":"EXP2","start":10.0,"end":100.0,"density":0.0015,
21
- color:{"red":1.0,"green":1.0,"blue":1.0,"alpha":1.0}}
22
- ]
23
- });
24
- });
25
-
26
- it("should be usable", function() {
27
- material.render(context, mesh, {});
28
- });
29
-
30
- it("should have the correct name", function() {
31
- expect(material.getName()).toEqual("lighting_with_shadows");
32
- });
33
-
34
- it("should use the default shader", function() {
35
- expect(material.default_shader).toEqual(Jax.default_shader);
36
- });
37
-
38
- it("should have the correct ambient", function() { expect(material.ambient).toEqualVector([1,2,3,4]); });
39
- it("should have the correct diffuse", function() { expect(material.diffuse).toEqualVector([0.2,0.3,0.4,0.5]); });
40
- it("should have the correct specular", function() { expect(material.specular).toEqualVector([0.6,0.7,0.8,0.9]); });
41
- it("should have the correct shininess", function() { expect(material.shininess).toEqual(128); });
42
- it("should have 4 layers", function() { expect(material.layers.length).toEqual(4); });
43
-
44
- it("should have a texture map layer", function() {
45
- expect(material.layers[0].klass).toEqual(Jax.Material.Texture);
46
- });
47
-
48
- it("should have a normal map layer", function() {
49
- expect(material.layers[1].klass).toEqual(Jax.Material.NormalMap);
50
- });
51
-
52
- it("should have a shadow map layer", function() {
53
- expect(material.layers[2].klass).toEqual(Jax.Material.ShadowMap);
54
- });
55
-
56
- it("should have a fog layer", function() {
57
- expect(material.layers[3].klass).toEqual(Jax.Material.Fog);
58
- });
59
- });
60
-
61
- describe("with one texture specified by string", function() {
62
- beforeEach(function() { material = new Jax.Material({texture: _img}); });
63
- it("should have texture layer", function() {
64
- expect(material.layers[0].texture.image.src).toMatch(/\/images\/rss\.png$/);
65
- });
66
- });
67
-
68
- describe("with multiple textures specified by string", function() {
69
- beforeEach(function() { material = new Jax.Material({textures: [_img, _img]}); });
70
-
71
- it("should have 2 texture layers", function() {
72
- expect(material.layers[0].texture.image.src).toMatch(/\/images\/rss\.png$/);
73
- expect(material.layers[1].texture.image.src).toMatch(/\/images\/rss\.png$/);
74
- });
75
- });
76
-
77
- describe("with a normal map", function() {
78
- beforeEach(function() { material = new Jax.Material({texture:{path:_img,type:Jax.NORMAL_MAP}}); });
79
- it("should use Jax.Material.NormalMap", function() {
80
- expect(material.layers[0]).toBeKindOf(Jax.Material.NormalMap);
81
- });
82
- });
83
-
84
- describe("by default", function() {
85
- beforeEach(function() { material = new Jax.Material(); });
86
-
87
- describe("switching shaders", function() {
88
- it("should not rebuild the shaders", function() {
89
- material.render(context, mesh, {shader:"basic"});
90
- material.render(context, mesh, {shader:"blinn-phong"});
91
-
92
- spyOn(material, 'buildShader').andCallThrough();
93
- material.render(context, mesh, {shader:"basic"});
94
- expect(material.buildShader).not.toHaveBeenCalled();
95
- });
96
-
97
- // it("should build both shaders", function() {
98
- // spyOn(material, 'buildShader').andCallThrough();
99
- // material.render(context, mesh, {shader:"blinn-phong"});
100
- // material.render(context, mesh, {shader:"basic"});
101
- // expect(material.buildShader).toHaveBeenCalledWith('blinn-phong', context);
102
- // expect(material.buildShader).toHaveBeenCalledWith('basic', context);
103
- // });
104
- });
105
-
106
-
107
- // it("should use basic shader", function() {
108
- // spyOn(material, 'prepareShader').andCallThrough();
109
- // material.render(context, mesh);
110
- // // I don't like this, but I don't know a better way to test it.
111
- // expect(material.prepareShader).toHaveBeenCalledWith('basic', context);
112
- // });
113
- });
114
-
115
- it("should have a default material", function() {
116
- expect(Jax.Material.find('default')).not.toBeUndefined();
117
- });
118
- });
@@ -1,86 +0,0 @@
1
- describe("Mesh:", function() {
2
- var mesh, context;
3
-
4
- beforeEach(function() { context = new Jax.Context(document.getElementById('canvas-element')); });
5
- afterEach(function() { context.dispose(); });
6
-
7
- describe("a torus", function() {
8
- beforeEach(function() { mesh = new Jax.Mesh.Torus(); mesh.rebuild(); });
9
-
10
- });
11
-
12
- describe("a sphere", function() {
13
- beforeEach(function() { mesh = new Jax.Mesh.Sphere(); });
14
-
15
- describe("that is already built", function() {
16
- beforeEach(function() { mesh.rebuild(); });
17
-
18
- it("should set color", function() {
19
- mesh.color = [0.5,0,0.4,0.2];
20
- mesh.rebuild();
21
- var cbuf = mesh.getColorBuffer();
22
- for (var i = 0; i < mesh.getVertexBuffer().js.length / 3; i += 4) {
23
- expect(cbuf.js[i+0]).toEqual(0.5);
24
- expect(cbuf.js[i+1]).toEqual(0);
25
- expect(cbuf.js[i+2]).toEqual(0.4);
26
- expect(cbuf.js[i+3]).toEqual(0.2);
27
- }
28
- });
29
- });
30
-
31
- it("should set color", function() {
32
- mesh.color = [0.5,0,0.4,0.2];
33
- mesh.rebuild();
34
- var cbuf = mesh.getColorBuffer();
35
- for (var i = 0; i < cbuf.js.length; i += 4) {
36
- expect(cbuf.js[i+0]).toEqual(0.5);
37
- expect(cbuf.js[i+1]).toEqual(0);
38
- expect(cbuf.js[i+2]).toEqual(0.4);
39
- expect(cbuf.js[i+3]).toEqual(0.2);
40
- }
41
- });
42
- });
43
-
44
- describe("a simple quad", function() {
45
- beforeEach(function() {
46
- mesh = new Jax.Mesh.Quad(2);
47
- });
48
-
49
- describe("with a specific material", function() {
50
- beforeEach(function() { mesh.material = 'basic'; });
51
-
52
- it("should use the specific material", function() {
53
- expect(mesh.getNormalizedRenderOptions().material.getName()).toEqual("basic");
54
- });
55
-
56
- it("should override the specific material", function() {
57
- expect(mesh.getNormalizedRenderOptions({material:"depthmap"}).material.name).toEqual("depthmap");
58
- });
59
- });
60
-
61
- it("should be renderable", function() {
62
- /*
63
- we can't verify that it's rendering *properly* without a human to verify -- but,
64
- we can at least assume that webgl will work properly, and check for other logical errors
65
- in the render process itself. For now I'm basically just seeing whether #render fails.
66
- */
67
- expect(function() { mesh.render(context); }).not.toThrow();
68
- });
69
-
70
- describe("that has been built", function() {
71
- beforeEach(function() { mesh.rebuild(); });
72
-
73
- it("should have appropriate boundaries", function() {
74
- expect(mesh.bounds.left).toEqual(-1);
75
- expect(mesh.bounds.right).toEqual(1);
76
- expect(mesh.bounds.top).toEqual(1);
77
- expect(mesh.bounds.bottom).toEqual(-1);
78
- expect(mesh.bounds.front).toEqual(0);
79
- expect(mesh.bounds.back).toEqual(0);
80
- expect(mesh.bounds.width).toEqual(2);
81
- expect(mesh.bounds.height).toEqual(2);
82
- expect(mesh.bounds.depth).toEqual(0);
83
- });
84
- });
85
- });
86
- });
@@ -1,60 +0,0 @@
1
- describe("Jax.Shader.Manifest", function() {
2
- var manifest;
3
- var img = "/images/rss.png";
4
- var context;
5
-
6
- beforeEach(function() {
7
- manifest = new Jax.Shader.Manifest();
8
- context = new Jax.Context('canvas-element');
9
- });
10
-
11
- afterEach(function() { context.dispose(); });
12
-
13
- describe("special handling for Jax textures", function() {
14
- var tex0, tex1;
15
-
16
- beforeEach(function() {
17
- tex0 = new Jax.Texture(img);
18
- tex1 = new Jax.Texture(img);
19
- waitsFor(function() {
20
- if (tex0.loaded && tex1.loaded) {
21
- spyOn(context, 'glActiveTexture');
22
- spyOn(tex0, 'bind');
23
- spyOn(tex1, 'bind');
24
- manifest.texture('Texture0', tex0, context);
25
- manifest.texture('Texture1', tex1, context);
26
- return true;
27
- }
28
- return false;
29
- });
30
- });
31
-
32
- it("should not allow more than the maximum number of textures to be bound", function() {
33
- expect(function() {
34
- for (var j = 0; j < GL_MAX_ACTIVE_TEXTURES+1; j++) {
35
- manifest.texture('Texture'+j, tex0, context);
36
- }
37
- }).toThrow("Maximum number of textures ("+GL_MAX_ACTIVE_TEXTURES+") has been reached!");
38
- });
39
-
40
- it("should recycle texture slots", function () {
41
- var i = manifest.getValue('Texture0');
42
- manifest.texture('Texture0', tex1, context);
43
- expect(manifest.getValue('Texture0')).toEqual(i);
44
- });
45
-
46
- it("should activate the textures", function() {
47
- expect(context.glActiveTexture).toHaveBeenCalledWith(GL_TEXTURE0);
48
- expect(context.glActiveTexture).toHaveBeenCalledWith(GL_TEXTURE1);
49
- });
50
-
51
- it("should bind the textures", function() {
52
- expect(tex0.bind).toHaveBeenCalledWith(context, 0);
53
- expect(tex1.bind).toHaveBeenCalledWith(context, 1);
54
- });
55
-
56
- it("should set unique texture IDs", function() {
57
- expect(manifest.getValue('Texture0')).not.toEqual(manifest.getValue('Texture1'));
58
- });
59
- });
60
- });
@@ -1,192 +0,0 @@
1
- describe("Jax.ShaderChain", function() {
2
- var chain, material, context;
3
-
4
- beforeEach(function() {
5
- material = new Jax.Material();
6
- context = new Jax.Context('canvas-element');
7
- chain = new Jax.ShaderChain("shader");
8
- });
9
-
10
- afterEach(function() { context.dispose(); });
11
-
12
- describe("with a vertex main with 1 unqualified argument", function() {
13
- beforeEach(function() {
14
- chain.addShader(new Jax.Shader({vertex:"void main(vec4 pos) { }",name:"one"}));
15
- });
16
-
17
- it("should mangle #main but keep the arguments", function() {
18
- expect(chain.getVertexSource(material)).toMatch(/void one0_main_v\(vec4 pos\) \{/);
19
- });
20
-
21
- it("should send the 3 arguments from #main", function() {
22
- expect(chain.getVertexSource(material)).toMatch(/one0_main_v\(gl_Position\);/);
23
- });
24
- });
25
-
26
- describe("with a fragment main with 3 unqualified arguments", function() {
27
- beforeEach(function() {
28
- chain.addShader(new Jax.Shader({fragment:"/* comment with void main(void) in it*/\nvoid main(vec4 amb, vec4 dif, vec4 spec) { }",name:"one"}));
29
- });
30
-
31
- it("should mangle #main but keep the arguments", function() {
32
- expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(vec4 amb, vec4 dif, vec4 spec\) \{/);
33
- });
34
-
35
- it("should send the 3 arguments from #main", function() {
36
- expect(chain.getFragmentSource(material)).toMatch(/one0_main_f\(ambient, diffuse, specular\);/);
37
- });
38
- });
39
-
40
- describe("with a fragment main with 3 inout arguments", function() {
41
- beforeEach(function() {
42
- chain.addShader(new Jax.Shader({fragment:"void main(inout vec4 amb, inout vec4 dif, inout vec4 spec) { }",name:"one"}));
43
- });
44
-
45
- it("should mangle #main but keep the arguments", function() {
46
- expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(inout vec4 amb, inout vec4 dif, inout vec4 spec\) \{/);
47
- });
48
-
49
- it("should send the 3 arguments from #main", function() {
50
- expect(chain.getFragmentSource(material)).toMatch(/one0_main_f\(ambient, diffuse, specular\);/);
51
- });
52
- });
53
-
54
- describe("with a local texture", function() {
55
- beforeEach(function() {
56
- chain.addShader(new Jax.Shader({vertex:"uniform sampler2D Texture; void main(void) { }",name:"one"}));
57
- });
58
-
59
- it("should rename the uniform", function() {
60
- expect(chain.getVertexSource(material)).toMatch(/uniform sampler2D one0_Texture;/);
61
- });
62
- });
63
-
64
- describe("with a local float uniform", function() {
65
- var prefix;
66
- beforeEach(function() {
67
- prefix = chain.addShader(new Jax.Shader({
68
- vertex:"uniform float TextureScaleX; void main(void) { float f = TextureScaleX; gl_Position = vec4(0,0,0,1); }",
69
- fragment:"void main(void) { }",name:"one"
70
- }));
71
- });
72
-
73
- it("should delegate to the expanded uniform name", function() {
74
- chain.link(context, material);
75
- chain.manifest.variable_prefix = prefix;
76
- chain.manifest.set('TextureScaleX', 1);
77
- var uniforms = chain.getUniformDelegator(context);
78
- spyOn(uniforms, 'set');
79
- chain.manifest.apply(uniforms, chain.getAttributeDelegator(context));
80
-
81
- expect(uniforms.set).toHaveBeenCalledWith(prefix+'TextureScaleX', 1);
82
- });
83
- });
84
-
85
- describe("with multiple identical uniforms", function() {
86
- beforeEach(function() {
87
- chain.addShader(new Jax.Shader({vertex:"shared uniform int x; void main(void) { }",name:"one"}));
88
- chain.addShader(new Jax.Shader({vertex:"shared uniform int x; void main(void) { }",name:"two"}));
89
- });
90
-
91
- it("should not redefine the uniform", function() {
92
- var source = chain.getVertexSource();
93
- expect(source.split(/uniform int x;/).length).toEqual(2);
94
- });
95
- });
96
-
97
- describe("with a shader that exports", function() {
98
- describe("and a shader that imports", function() {
99
- beforeEach(function() {
100
- chain.addShader(new Jax.Shader({vertex:"uniform int x; void main(void) { vec3 p; _shader_position = p; gl_Position = vec4(0,0,0,1); }",
101
- fragment:"void main(void) { vec4 a; _shader_ambient = a; }",
102
- exports:{"ambient":"vec4", "position":"vec3"},
103
- name:"one"}));
104
- chain.addShader(new Jax.Shader({vertex:"void main(void) { vec3 p; import(position, p = position); }",
105
- fragment:"uniform float y; void main(void) { vec4 a; import(ambient, a = ambient); }",
106
- name:"two"}));
107
- });
108
-
109
- it("should produce a master shader", function() {
110
- chain.link(context, material);
111
- expect(chain.getMasterShader().getFragmentSource()).not.toBeNull();
112
- expect(chain.getMasterShader().getVertexSource()).not.toBeNull();
113
- });
114
-
115
- it("should produce an input map", function() {
116
- expect(Jax.Util.properties(chain.getInputMap(material))).toEqualVector(['one_x', 'one_y']);
117
- });
118
-
119
- describe(" - fragment - ", function() {
120
- it("should use local for uniform name", function() {
121
- expect(chain.getFragmentSource(material)).toMatch(/uniform float two1_y;/);
122
- });
123
-
124
- it("should perform import", function() {
125
- expect(chain.getFragmentSource(material)).toMatch(/a = _shader_ambient;/);
126
- });
127
-
128
- it("should define one_main", function() {
129
- expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(void\)/);
130
- });
131
-
132
- it("should define two_main", function() {
133
- expect(chain.getFragmentSource(material)).toMatch(/void two1_main_f\(void\)/);
134
- });
135
-
136
- it("should define exported variables", function() {
137
- expect(chain.getFragmentSource(material)).toMatch(/vec4 _shader_ambient;/);
138
- });
139
-
140
- it("should build a main()", function() {
141
- expect(chain.getFragmentSource(material)).toMatch(/void main\(void/);
142
- });
143
-
144
- describe("#main", function() {
145
- it("should call main for 'one'", function() {
146
- expect(chain.getFragmentMain()).toMatch(/one0_main_f\(\);/);
147
- });
148
-
149
- it("should call main for 'two'", function() {
150
- expect(chain.getFragmentMain()).toMatch(/two1_main_f\(\);/);
151
- });
152
- });
153
- });
154
-
155
- describe(" - vertex - ", function() {
156
- it("should use local for uniform name", function() {
157
- expect(chain.getVertexSource(material)).toMatch(/uniform int one0_x;/);
158
- });
159
-
160
- it("should perform import", function() {
161
- expect(chain.getVertexSource(material)).toMatch(/p = _shader_position;/);
162
- });
163
-
164
- it("should define one_main", function() {
165
- expect(chain.getVertexSource(material)).toMatch(/void one0_main_v\(void\)/);
166
- });
167
-
168
- it("should define two_main", function() {
169
- expect(chain.getVertexSource(material)).toMatch(/void two1_main_v\(void\)/);
170
- });
171
-
172
- it("should define exported variables", function() {
173
- expect(chain.getVertexSource(material)).toMatch(/vec3 _shader_position;/);
174
- });
175
-
176
- it("should build a main()", function() {
177
- expect(chain.getVertexSource(material)).toMatch(/void main\(void/);
178
- });
179
-
180
- describe("#main", function() {
181
- it("should call main for 'one'", function() {
182
- expect(chain.getVertexMain()).toMatch(/one0_main_v\(\);/);
183
- });
184
-
185
- it("should call main for 'two'", function() {
186
- expect(chain.getVertexMain()).toMatch(/two1_main_v\(\);/);
187
- });
188
- });
189
- });
190
- });
191
- });
192
- });